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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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My hope is that after the big shakeups at ID, the level designers from Rage got the promotion they deserve and are now leading Doom in the right direction.

If it's still set on Earth (remember, Bethesda demanded ID do a u-turn on Doom4 well after it was announced to take place on Earth) I'm hoping for a sort of Earth/hell/space-station mashup, where towers of flesh and bone have erupted from the ground under major cities and derelict space-stations have crashed to the ground, all of which creates twisted labyrinths that the hellions have overrun, building their own uniquely hellish strongholds amongst the rubble.

The good thing about hyper-realism is that it doesn't have to be "realistic" in the literal sense of the word, even if people blinded by COD/BF/etc will try telling you different.

Ask me next week and I may be less optimistic though. 
It's Rather The Time For Quake Again 
To be honest, I'd rather have liked to see a new Quake, going back to the medieval setting of the original game just like Carmack had stated one or two years ago. However, after Carmack left id, I dunno if they are still considering the idea.

About Doom 4: It can only be successful if they are departing from the settings of Doom 3 (and also Quake 4, which looked similar IMO). We've had enough horror, I believe, so it's time for brighter levels with more straight-forward action - and without monsters teleporting into your back all the time.

I am still hoping it's gonna be a remake/reimagination of Doom II with a scenario on Earth overrun by demons. If done properly, I'd gladly play it. They just shouldn't stick to id tech 5 any longer - it's just a guarantee for insanely large game installations of several dozen GBs with blurry and laggy texturing. 
Madness 
Seriously I dont know why they would think another scary oohhh its dark oooooh its booooootifoullll standard piece of boring on rails crap is any lower risk than a proper over the top ultra fun and loud remake of real Doom ?

As suggested by others if following the real spirit and style of doom with some modern tech, eg some of unrealistic/"cartoony" but good looking progressive 60fps constant graphics loaded with neat particle effects and physics for more wow... Allowing hordes of beasts etc.
Going back to that thrash metal demonic aesthetic...it would be a massive success, simply because there is NOTHINg ELSE LIKE IT !!!In over 20 years it is still loved to bits by people and there is fuckall else like it, I mean simply WTF ??
It would be fresh, it would be Doom is fucking back!!!

I mean come on what the fuck is wrong with their brains, do they want money or not?!?!
It would get so fucking hyped by the legions of people with golden memories of doom it would be silly and guaranteed financial success...

I despair.... 
Idtech5 
Isn't made for that. It works best for the type of game they're now making. Everything they do is structured to work well for their business model, including their team sizes and skill levels. 
 
They should stick to new franchises ala Rage to sell their ID Tech 5 and split/recruit another studio to do Doom with their support on another engine or one of their older engines modified. Wouldnt Carmack wanna work something more experimental for a change rather than this realishtik stuff constantly ?

I get the point, the busiess model they have its fine...but it really does not change anything to the possibilities of massive success and profits with a proper Doom sequel instead of driving it into the ground to demonstrate the engine 
 
Does their business model work? Did Rage ever get into the black? I can't recall now ... I know it was 6+ years in development that's a LOT of cost to recoup. 
 
Question is not did Rage recoup the money but did the engine licenses right ? Thats what they make their money on no ? Cant be their mediocre games.... 
 
But id stopped licensing out their engine, right? Other than letting internal Zenimax studios use it. 
 
Then I really dont understand wtf they are doing.

If they would then just let Doom RIP instead of digging it out of its crypt and dollying it up as a carnival of suck tranny over and over 
Granted 
Unless i missed something, all we got so far is a CG trailer. We'll see what the game is like soon enough - and if it turns out to indeed "suck" as feared, there's still plenty of time get worked up about it.

idTech5 seemed to have been designed with high FPS rates in mind, so the hope would be that they optimized it even more singe Rage ( which ran quite fast .. when the drivers weren't glitching ;) ) and can afford to throw some proper demon hordes at the player.

In the meantime, play some Pirate DOOM :E 
 
"To be honest, I'd rather have liked to see a new Quake, going back to the medieval setting of the original game just like Carmack had stated one or two years ago."

I agree with this 100% It would be much more interesting than another sci-fi themed game. 
 
Yeah fucking earth/sci-fi has been done to death. Even space and mars has been done a lot, although I'd much rather see doom4 in space than on earth. maybe they thought if it's on mars (or the moons wherever the fuck doom was based) it would end up looking a bit too much like rage?

but yeah I'd much rather see a reboot of quake. seriously, has any other game ever done a theme you could classify as "metal" since?

whatever they do though I'll enjoy. doom3 might have got a lot of hate, but it's still the one game from the early/mid 2000s that I'd go back and play again - it's aged very well I think. 
A Painkillerish Approach Might Be Advisable... 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.
And giving the monsters some kind of actual AI and animation. 
 
That's another spot where I'm torn ... I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls, I'm getting frustrated during shot after shot into thin air. Maybe I suck, but I didn't have that problem in other id games. :P 
Yeah... I Agree. And I Generally Hate Human Enemies. 
I feel much more at ease shooting monsters.
And that's really what I had in mind, so I did not think too much flips and rolls.
But Painkiller ones have little more than running straight at you. 
Resurrect It!!! 
Boah! why bring Painkiller into this ??
Just stick to Doom as Doom is very very very well described by the article linked above by JP Breton http://vectorpoem.com/news/?p=74

Its still perfectly fun today, that type of gameplay is will never get old. Again WTF is so hard to grasp here as to the fun factor. Splash it up with fun graphics and effects all over the place adding a layer of hectic a la Brutal Doom.

No reason either not to expand or mix in a couple "meta" layers on top such as a take on Doom 1's progress through the bases overview map - maybe some dynamic / open fronted approach to beat back the demonic hordes by choosing which base/area to check out or whatever, fellow marines to rescue for added equipment/support further on...plenty of chances for creativity there as long as gameplay is left to its roots there is no problem with it. Might avoid the oh so (I dont know the fuck why but) feared comment "they just remade doom with a gfx update"

As to setting well the setting is the settings its in the franchise. Hell Tech Earth Mars Space thats what it is. As you know its more about doing it right than where it is set. 
 
I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls

I guess I'm the opposite... I really really like the way the mutants were animated, I wish every game had such responsive animations. It really made the game flow as opposed to pop-and-stop.
Bit like fighting a duo of fiends now I think of it. 
 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.

...but, that's not what doom was... 
Yeah Wtf 
Doom was made up of some very complex labyrinthine level design. Shits all over the corridor shooter blueprint that has been adopted by the low end of the console FPS brigade. 
Reread 
That's what *painkiller* was. 
 
am i the only one who noticed killes just posted 
Who Is Killes? 
Unironic question. 
Guy On The Left 
http://lunaran.com/pics/comictf/tf-010213.gif


Real answer: He's just some idiot that has hung out in #terrafusion forever, but otherwise completely uninvolved with the Quake mapping community at all. 
Ha, Blast From The Past... 
...now we just need Blitz to walk through the door. 
Oh... 
...hang on, he has recently; my bad. 
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