
....
new quoth?
GIEF SHINY NEW TOYZ PLZ

Speedrunner Code And Flashlight
#438 posted by gb on 2013/05/05 20:36:25
I want to say "the flashlight meter sucks anyway", no offense. Could make it faintly beep or flicker when the battery nears its end -- absorbing the UI element into the game itself.
I always found the flashlight meter to be one of the less polished elements of Quoth. Slapping that consolefont all over the middle of the screen seemed distracting to me.
The less HUD, the better, IMHO.

Completly Agree On That
#439 posted by Orbs on 2013/05/05 21:54:09
flashlight would only be usefull in combination with a magnifying glass so you get a laser like weapon :) What the idea behind the flashlight anyway?i cant think of any uses for it except using it as a melee weapon (no i wont ever come down from my fullbight cloud)
#440 posted by
Drew on 2013/05/06 00:51:51
Does that mean you always play in Fulbright?

Flashlight
is a little bit of a weird addition IMO.
I can't see myself ever making a flashlight map unless its functionality was more like Half-Life.

I Don't Know If It's Weird
#442 posted by
Drew on 2013/05/06 20:29:35
Just an extra option. Agree with go re flickering rather than countdown bar on screen.

Yep
#443 posted by Orbs on 2013/05/06 22:58:56
dotn see any reason not to, if i want to see beautifull stuff its not a videogame :)

Flashlight
#444 posted by
Preach on 2013/05/07 00:00:22
This discussion about whether the flashlight should be removed or reworked is kind of getting away from the point I was trying to make, which makes me worried that I didn't explain myself well. The flashlight is one example - the most visible one but by no means the only one - where there is a contention between a resource the Quoth code assumes it controls and the resources that the SDA code assumes has sole control of. This is why they are hard to integrate together.

Why Bother With A Counter?
I never run out of battery power anyway.

I Think..
you should make the battery one of those crank ones... that way you can add a battery crank mini-game using quicktime events. ;)

Demonmanuel 98
#447 posted by manuel on 2014/09/19 00:26:52
zaikor