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Monsters
Thought I'd start a thread on this, it could have gone in Gameplay Potential, but this is more specific.

What are the favoured special abilities for monsters to have?

Shield
Homing shots
poison
wall / ceiling climbing
leaping
explosive death
ressurection
cannabalism
spawning / cloning
Teleportation
Dodging

That's off the top of my head, anyone have any other cool ideas or concepts?

And what new abilties could the old monsters have - like Scrags that change to swimming if they enter water (thanks text_fish) or an Ogre that pisses on the player after killing them (thanks Romero).
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Spike_touch 
It was worth reading.

Really don't have a clue where to start now.
I keep trying to find a right scripture, but if I wonder where my reflected spike has gone. 
Preach's 
Posts are like classes in Qc.

Rinie, try adding �print's to everything - so when an attack deflects the console says "attack deflected" and then for every other stage "attack hit somethin" and so on.

Its the only way to know for sure what's going on. 
#12 
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