#38 posted by
EARP on 2014/06/26 05:06:13
I have seen glass on a map and it isn't any of the ones you have mentioned here. And it looks great to me.
EARP

There Are A Few Ways Of Doing Glass.
#39 posted by
RickyT33 on 2014/06/26 10:25:57
If you make a 64x64 single-color texture (grey or whatever) and give it a *blah name so it behaves like water in the engine, then you can put a skip-texture func_wall over it (so the player cant swim through the window) and set the wateralpha accordingly.
Or you can just make a func_wall and give it an _opacity key. Both rely on non-standard engines or some progs.
The first version I mention above is limited by the fact that you need to trigger the cvar wateralpha, do-able with the Quoth mod's info_command or trigger_command entities.
The other version requires an engine that supports transparency via the _opacity key. Most do now, but Vanilla GLQuake doesn't for example.

The Good Engines
#40 posted by
ijed on 2014/06/26 14:34:56
Support the 'alpha' key now.
Just give an entity (any one you like) an alpha value of less than 1 (solid) but greater than 0 (completely transparent.

EDFM9 MAP
#41 posted by
EARP on 2014/06/26 22:05:31
You can get the edfm9 here, in case you don't have a copy and want to check it out...
http://mpqarchive.pauked.com/index.php?view=show10best

Non-bleeding Glass In Quake1
#42 posted by neosoleil / sistersoliel /midine on 2018/12/07 22:38:34
Hey all.
I made non-bleeding glass and uploaded it to a really old Quake1 map editor website that I can't even remember the name of. I came across the property shift in a func_trigger (I think?) if you give it a health attribute and super-long delay time. In start.bsp for quake1, the "dopefish lives in the crypt of decay" shootable texture on the stretched face leading to the nightmare teleport... I noticed that while it was doing the 'cool-down' that you could stand and walk and interact and it would produce sparks instead of blood. The trick then is to have an func_trigger on spawn points in the map which triggers a one-time nail to shoot th glass when the level loads.
Super ghetto - but it worked - and it required 0 engine modifications. This eventually made its way into the observation areas for the initial release of Rocket Arena. I chatted with Zephod on a rocketarena server once and we were both like "oh wow its an honor to meet you." I cherish those uber-dork moments :) Love you all and keep on quaking. cheers