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The Mapping Software Thread
I have just made the transition to Worldcraft 3.3 (using the Quakeadapter package) from 1.6, and althought I was a little reluctant because I worried about changes to a system I had got used to, I have found it so far much better. I start this thread to see what the general concensus is on which package is the best, or if this is a subject which is highly debatable...
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This Old Thread Is A Good Place To Start: 
Ironic 
The first entry in the thread you have linked to is almost exactly the same, must be a recurring topic...

I suppose things move on in time, people might have changed their views in the last three-odd years or new software has come out or been improved on. 
Well 
I'm still using WC 1.6a, I tried 3.3 but the limit on wad size was an annoyance - it's maps also aren't compatible with 1.6a.

I'm thinking I'll move to the BSP editor soon, it seems to be highly rated.

In WC 1.6a the texture alignment problems are irritating, also alot of the general geometry errors that creep in when making complicated stuff from lots of triangles, though I'm not sure how much of that is down to the compile tools or just the ancient editor.

Also, metslime, would it be possible to link add a couple of the older threads to the sticky's? Namely 'Teaching old progs dat new tricks' and maybe 'when hard is too hard'.

I mean those threads that are generally useful and anyone new to the forum won't know about immediately. Just a thought. 
I Recommend Everyone To Install 
Quark, because it is not only map editor.

1)It can open all sort of quake related files
2)Has a cool texture browser
3)can extract textures from bsps
4)can open bsps!
5)It is going to be a model-editor too somewhen in the future, at the moment it's more a model viewer
6)real-time lightning!
7)and a lot of other things I forgot to mention

At the moment I try to understand BSP a bit, but It's hard to switch, because the editors are so diverse

Worldcraft: Tried it, crashed all the time :( 
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