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DM3RMX: The Occupied Base Released
I was going to release my new map tomorrow to celebrate the 10th birthday of Quake, but since I will be away this weekend I decided to release it a day early instead.

You can find more information, screenshots and a download link over at my QExpo booth. You'll need an updated engine such as FitzQuake or aguirRe's enhanced GLQuake to run it, because it is about 50 edicts over the limit :(

http://qexpo.quakedev.com/booth.php?id=29&page=150 (DAY FIVE)

The source .MAP and .RMF are both included in the zip, so if anyone wants to modify it for better DM play or whatever, then go ahead.
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By The Way 
it supports SP, COOP and DM play. Skill settings are also supported (85,125,155 from memory). 
HOT (slight Spoiler) 
Got through most of the map, found a (the?) nightmare secret (with the backwards message, nice, btw) and died on the elevator ride back up (instagib??) No, I didn't save. Crud. Other than a really confusing layout and progression, this map is really really nice. I like it a lot better than the Travail demo so far. 
Than Fanboy Here 
awesome map!
i can safely state this is one of the best base maps ever! it looks so great with all the details and bits, plus the interconnectivity (and proper? deathmatch settings). trims, tech, lights - all fit perfectly. cool end bit (regarding the mapcycle).
besides, this map shows how texture alignment has to be! ;)
gameplay was nice, too (cool wtf shambler moments). 3/6 secrets btw. - must go look for the nightmare secret.
i didn't find the layout overly confusing, but rather refreshing that sometimes there were multiple ways to proceed. on two or three occasions i took a different route and still ended up on the proper path again. nice additions to the original layout (in sp).
i saw one walkmonster and one item fall out, though (skill 2).

guru meditation made me laugh (no wonder the base was abandoned). :) 
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