 Spirit
#217 posted by golden_boy on 2007/10/09 21:22:24
It's not a myth. It's my experience, which is shared by a (rather large) number of other people. I have run quite a lot of popular Windows games under Wine, and they are all slower compared to Windows (I used to have Windows installed as a dual-boot option) and often have additional issues, the most prominent one being sound. And Wine is an emulator for all practical purposes (I know the story about why it's technically not an emulator etc.)
Of course the Wine website says it's a myth. That's because the speed issue has probably been the major negative remark about wine in the past. If my product had all kinds of issues, I would do exactly that (call it a myth.) There are massive commercial interests behind Wine (Codeweavers, Windows software vendors.)
You can go to any linux distro's user forum and search for "wine bugs/problem/slow/issue" and you'll find soon enough these are no myths. You can do the same in the Wine bugzilla and you'll find even more interesting things.
With faster hardware and more RAM becoming available, people don't notice it as much today. That's all.
Sure Wine has its place, but for FPS-critical or time-intensive applications, it doesn't seem very reasonable to rely on it when you can run the same app natively.
Can't we leave it at that? I already said I wasn't complaining... and that's true. I am beginning to think the whole discussion is better avoided here.
*shrug*
FUD is pretty nasty, I can't see why you used that. I was just relating my experience.
http://www.noslang.com/dictionary/f
 Hmm...
#218 posted by metlslime on 2007/10/09 22:17:23
I don't want to totally derail this, but the Wine not-an-emulator speed question is interesting.
Given a program like glquake or another quake engine, there are relatively few windows API calls. Most of the code is internal algorithms made up of machine instructions which should run the same speed given the same CPU. However, what about the video drivers? Since I assume your glquake-on-wine has to link to linux video drivers, perhaps those drivers are not as good as the windows drivers for the same graphics card?
 I Remember
#219 posted by bambuz on 2007/10/09 22:30:31
fuhquake-sw precompiled binary with self compiled svgalib was perhaps up to 10% faster in old red hat linux back in 2002 than in windows.
But practically everything else like web browsing was slower in linux. :)
 Wine Is Not A Goddamn Emulator
#220 posted by mwh on 2007/10/11 11:40:43
because it just isn't.
I agree with metlslime, I bet for quake performance comes down to graphics card performance and so driver issues. My MacBook has integrated intel graphics which isn't the hottest performing setup ever but does have good linux drivers (one of the reasons I didn't get the Pro, in fact) and my nehwarp.exe performance is fine (~70 fps timedemo-ing the included warp demos). I don't have Windows installed to compare it with that.
 MWH
#221 posted by inertia on 2007/10/12 03:38:11
What hardware of the MacBook Pro isn't supported? Not that I would buy a powerbook again, anyway; just curious.
 A Friend Of Mine
#222 posted by rudl on 2007/10/12 11:01:09
used to play WOW with wine
 Inertia
#223 posted by mwh on 2007/10/12 11:26:58
They have nvidia graphics cards, which means you're either stuck with a buggy unreliable undebuggable but reasonably performant binary blob from nvidia or a slow-ass missing-features but probably-working open source driver.
I don't know how well wifi works either, but that's spotty enough on the macbooks already.
 Test Your Level...
#224 posted by Annihma on 2007/10/18 17:31:44
No he tenido la dichosa oportunidad de probar tu design, un dia after the Work on the office we can play it!!! OK???
Congratulations for your passion for design.. muahaha
MARCO
PD. Callate!
 Annihma
#225 posted by JPL on 2007/10/18 18:30:42
Aqui se habla ingles... entiendes ?
;)
 I Quit
#226 posted by metalseed on 2008/02/15 07:33:35
I have to put this aside for awhile or my landlord will give me the boot. I've been yelling all week. Made it finally to the 4th map but I'm tired of sucking void. Am I the only knucklehead that decided to start out on hard? Ugh.
P.S. Thank you for your work.
 No Problem
#227 posted by ijed on 2008/02/15 12:58:06
Thanks for playing
 Try The New
#228 posted by aguirRe on 2008/02/15 16:13:31
coop modes, that's what they're there for ...
 No One To Coop With
#229 posted by metalseed on 2008/02/16 06:32:26
My gf usually leaves the room when I quake.
 Coop-bjp
#230 posted by negke on 2008/02/16 08:13:20
You don't necessarily need another person to play coop mode.
 Coop Modes
#231 posted by RickyT33 on 2008/02/16 16:50:37
Read the readme - they just make it either tougher or easier depending on which mode you select. I think one for example 'halves all enemies health' or suchlike. Makes it a bit more fun if too tough!!
 Rawr
#232 posted by Spirit on 2008/07/15 14:26:41
Played through this mother of massiveness the past 3 days once again. This captures the weirdness of Quake so well. It feels so different from the "usual 'unimaginative' polished and slick" maps. To me the map Sealed City (warpc) is a great example how a modern Quake could be like. And I just love the Doom-ish parts in it.
Your imagination (and execution of it) is simply jaw-dropping.
 Post #232
#233 posted by ijed on 2008/07/15 15:09:50
That's quite a number.
Thanks Spirit, I think I've superseded this in my current project, though there's a long way to go yet.
#234 posted by Trinca on 2008/07/15 15:40:53
ijed rockzzzz :)
tchak if i ever finish will be a massive map to...
 Hm
#235 posted by ijed on 2008/07/17 03:46:49
The new one is getting even evil-er. And I'm finally getting somewhere with this qc malarky.
Btw, warpc was, for me, the worst map of the pack - I had to completely revamp whole areas multiple times and it was basically rebuilt from the 'medieval city' and 'babylonian garden' maps. The second one having died a death after I got sick of bright green grass and dodgy statues.
So I salvaged some of the subterranian parts of it for warpc.
 Can't Wait To See Your New Release Ijed!
#236 posted by dooomer on 2008/08/30 04:19:47
and about Warpspasm, one of the things I love it for is the background story. Shame that no one seems to have paid much attention to it, but when I read it for the first time, it's as engrossing as any good novel.
 Yeah?
#237 posted by ijed on 2008/08/30 18:50:22
Thanks.
The new project is going to follow the same storyline as the original Quake, but I'm thinking about filling in the blanks, since the original was just a paragraph.
 Yeah...
#238 posted by metlslime on 2008/08/30 22:00:10
what happens in the thirty minutes between receiving the phone call and arriving at the installation? Could be the quake guy gets stuck in traffic, and saves a cat from a house fire.
 Ijed
#239 posted by nitin on 2008/08/31 02:36:54
are you remaking all 4 eps? I thought it was just ep 3.
 Well
#240 posted by ijed on 2008/09/01 02:21:04
I'm doing ep3, and there's episode one under construction by goldenboy.
Maybe others will get interested enough to undertake an entire episdode. I thought about asking the various authors of the remake challenge maps for permission to use those, but that'd be stepping on maps we already have built in beta form.
I prefer if a single mapper does each episode as well (seven maps). Maybe that's an unrealistic expectation, but time will tell.
As to the storyline, I was thinking of backstory for each level - why it's there, what it is. If the player doesn't want to read it then they're not forced to.
I like depth.
 Well My Map Is Open For Whatever...
#241 posted by RickyT33 on 2008/09/01 02:33:46
the source is availiable to anyone who wants it, I could expand on it, whatever. Someone else could expand it! Or you could just use it. I could see a quoth2 expanded version. I always thought it would have been cool to have added a large outside are to it - kinda 'surface' type area!. I pictured the exit being able to see up some rocky hill which had the start are visible...
At the mo though (and the reason I haven't done and speedmaps or posted any shots) I am working hard on an episode. Unfortunately it will be a while before anything is revealed because of texturing issues shall we say, and the fact that I will create each map from scratch to completion ONE AT A TIME.
I am locked into it.
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