News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Paper Crane 
Madfox, you always post the most imaginative, neatest stuff. Really cool work! 
Snow Heliport 
Hi guys,

This is my first post. I'm new to Quake mapping and am looking to get some more feedback for this deathmatch level I created. I got some initial feedback from Woods, but I'd like some more if anyone's willing to give it a shot.
https://www.quaketastic.com/files/screen_shots/snowheliport%2000.png

Download Link:
https://quaketastic.com/files/multiplayer/Snow%20Heliport.zip 
Azure Anesthetics [Quoth] 
Hey all, been a while... I have a beta for two levels I started way too long ago that I need to get out of my system.

- lighting and detailing could use more polish, any tips appreciated
- gameplay crit welcome as well. I want Normal to be balanced and doable for most players, but I'm fine with Hard being a shitshow
- they're meant to be played continuously starting with lpqsp3a, but shotgun start is possible for both

Requires Quoth!

Screenshots and download link: https://drive.google.com/drive/folders/1PopICtFYQ0Tzo8Wv65hm5xaB5oBoYrc6?usp=drive_link 
 
One thing I forgot to mention, the breakables don't have proper sounds or debris models yet. This was originally an AD set and I changed it to Quoth after a long period of not mapping or playing Quake. I plan to fix it by importing those resources from AD but I'm saving that for last. 
 
This place still alive? :)

Should have a *third* beta ready by tomorrow in case it is... 
Ride Of The Yith 
I made a Lovecraftian monster, that was inspired by one of his stories.

https://www.quaketastic.com/files/models/yith_ridiing.gif 
 
That looks awesome Madfox. You have always been one of my favorite mappers btw :) 
Preview Of Desecrator 
Not sure whether I will just release this now, as a 2 level set, or add a third level. But here is a peek of what is to come...


Screenies in the blog post!

https://boraxman.strangled.net/blog/desecrator_update4/ 
 
New beta for Azure Anesthetics, in case anyone's out there. (2 maps for Quoth)

https://drive.google.com/drive/folders/1PopICtFYQ0Tzo8Wv65hm5xaB5oBoYrc6

@Borax looks cool 
Beta For Azure Anesthetics Bugreport 
Almost ten years since Your previous map! Wellcome back! Great maps in lovely exploration gameplay style! Let's improve them:) I played on skill 1. On first map fiend is telefragged while spawning near the silver key. The second map has a few issues. (1) Pressing all buttons for opening a "super secret" - it would be nice to read some message with a clue where and what should to expect to find. (2) Up behind the tree in the room with button there is a softlock in case you falling down. /Missalighned texture is appears after button is pressed/ (3) Another softlock is on final area after defeating two Gaugs you received the message "There is one to go" but already 100% killing reached (134 on skill 1) and exit doors not opening. Thank You!
P.S.: The second map qwindow.mdl is required wich is not present in the bundle and is not a part of Quoth. 
 
Thank you! All fixed, and I think a release will be coming in the next week. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.