
Than
#138 posted by nakasuhito on 2008/04/10 03:34:12
i checked quaddicted (htic2.wad) and they are in there! i didn't know that :)
but it feels like a lot are missing, maybe its because they looked crappy on the quake palette?
cool to see them there though :)
#139 posted by harjot on 2009/01/27 19:55:25
i need the wad files.......canu give them?????
reply at
harjotsss@hotmail.com
#140 posted by
RickyT33 on 2009/01/27 20:43:51
www.quaddicted.com/wads
there all there!

That Part Of Quaddicted Should Be Called
.WADdicted

Hmm
#143 posted by
nonentity on 2009/01/28 05:29:58
Five internets dollars that they don't actually return to read Ricky's reply...

(sigh)
#144 posted by
RickyT33 on 2009/01/28 11:02:23
I emailed him with a link to these posts!
:P

Hmm
#145 posted by
nonentity on 2009/01/28 11:06:16
Therefore they won't return (+1 Ricky for disposing of the noob), meaning you all owe me 5 internets dollars...

Addition
#146 posted by
Spirit on 2009/06/29 21:13:53
#148 posted by gb on 2009/06/29 22:07:45
no idea if they are complete. couldn't really find more. :)
Should contain expansion stuff, too. If that actually had extra texes.
#149 posted by
Drew on 2009/06/30 06:15:17
I wish qwadickhead (lame) would keep hlwad versions of all its wads because I can never figure out how to convert mine.
its seriously making me consider moving back to wc1.6. or learning a new editor (lame).

Which Wads Are You After Now Dru?
#150 posted by
RickyT33 on 2009/06/30 10:24:13
I'll convert 'em for you :)

Totally
#152 posted by gb on 2009/07/02 19:16:35

Exit02_1, Rawr
#154 posted by
Spirit on 2009/08/10 18:58:37
I extracted stuff from the Quake: Arcade Tournament Edition.
http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/ (followup post coming some day)
Asaki managed to fix an included texture wad. Behold new old original textures straight from id (it seems).
http://www.quaddicted.com/wads/timfixed.zip
Thanks Jago, I think I took a look when you posted them and added missing ones (if). Not really sure though. :o)
#156 posted by
Spirit on 2009/11/13 18:38:47

Note
#157 posted by Baker on 2009/11/13 19:10:51
The HL WAD version of it is seriously a Half-Life WAD3 that isn't using the Quake palette.

Note To The Note
#158 posted by Baker on 2009/11/13 19:19:40
The reason the HL WAD3 doesn't use the Quake palette is because WAD3 has independent palette per texture.
The cool and bizarre side effect:
You can map using the WAD3 nexuiz.wad in Worldcraft 3.3 and then compile with the nexuiz.wad WAD2 for Quake. Or even just compile with the WAD3 using HL map compile tools and then use a Quake engine with HL map support (DP, Qrack, ezQuake, FTE, FuhQuake, ProQuake, Telejano, etc.).
#159 posted by
Spirit on 2010/03/07 15:28:33
I made a WAD from Sock's new medieval textures:
http://www.quaddicted.com/wads/tp-medieval-q1.zip
See the readme on how to use it with the original high resolution textures.
I am not sure if they should be resized (to one half?)?

Yes, By 50%
#160 posted by negke on 2010/03/07 15:31:10

My Personal Preference
#162 posted by
grahf on 2010/03/09 05:03:03
would be for two wads, one 50% and the other 100%. Then append a suffix to all the files of one wad, _h or _f (half or full, whichever you choose).
Well, that's what I do with textures I convert to wad myself anyways. I'll do it myself if I'm ever that bothered about it. Sometimes, ridiculously oversized 256*256 brick textures are just the thing for huge cyclopean architecture.