
My Dear ���puple
#142 posted by
madfox on 2014/04/13 04:25:45
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wrong.

This Map Came Out Of This Thread.
#143 posted by
madfox on 2014/04/13 21:58:33

Doom For Quake Textures
Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did.

They're Not That Badass
#147 posted by
Lunaran on 2014/04/15 05:12:57
the concrete looks way too grainy to me now.
twas before I learned noise isn't texture.

I See What You Mean
but it still looks pretty good to me... I dunno, you can always redo it I suppose ;)

Good Texture Creation Tutorials?
#150 posted by
Zwiffle on 2015/01/10 19:13:45
Using Wally, and while the toolset is very straight forward, all my texture tests turn out muddy and bland in-game. I suppose I just need to keep at it, but I was wondering if anyone knew of any good quake-texture-creation tuts anywhere?
I still use a free, full licence, version of Paint Shop Pro 7 that I got from a magazine CD about 10 years ago. I have 2 separate versions of the quake palette for making textures, one with full brights and one with all the fullbrights replaced with a bright pink texture (this helps remove fullbrights from appearing by accident).
It takes practice to make decent textures, I only dabble in it when I need to touch up a texture to suit my needs. Just practice like hell and you'll get better.
#152 posted by
Lunaran on 2015/01/11 01:38:43
If you're in photoshop, I make extensive use of the gradient map adjustment layer. Create a gradient that matches a palette row, paint under it in greyscale however you want, never have to worry about palettization again.

Was It Starbuck
#153 posted by
ijed on 2015/01/18 01:56:48
who made the curves for photoshop? You can get them on quaddicted/tools

Aye
#155 posted by
Kinn on 2015/01/18 02:31:18
When I made those curves, I was ignorant of the gradient map feature, which seems like a simpler and better way of doing it.
I don't know if there's a premade bunch of gradients anywhere though.
#156 posted by
Lunaran on 2015/01/19 01:01:25
http://lunaran.com/files/Quake.grd
saved out of CS2 so possible backwards compatibility issues if you're on something older than that