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Q1SP: Soul Of Evil: Indian Summer Released!
Well, QEXPO may not be quite up and running just yet, but it's August 15th, so here it is:

Soul of Evil: Indian Summer
http://www.quaddicted.com/filebase/nsoe.zip (23 MB)

A custom engine is required - aguirReQuake or Darkplaces.

This is a standalone fantasy-themed Q1SP episode, with many new features programmed by Patrick Martin. It contains nonlinear gameplay, horde combat, and new and modified enemies with new and modified attacks, making it a big challenge. Major thanks to aguiRe, ijed, Trinca and Zwiffle.

Further information in the readme:
http://tronyn.planetquake.gamespy.com/Nsoereadme.txt

Screenshots:
http://tronyn.planetquake.gamespy.com/indiansummer_1.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_2.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_3.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_4.jpg
http://tronyn.planetquake.gamespy.com/indiansummer5.jpg

I'm also releasing packages of hires skins for SOE created by aguiRe:
http://www.quaddicted.com/filebase/soeskins_glquake.zip for the aguirReQuake version, http://www.quaddicted.com/filebase/soeskins_dp.zip is the Dark Places version.

Devkit will be released sometime during QEXPO.
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About Being Nonlinear 
nsoe3 definitely isn't linear. Actually the first time I play through the pack, in nsoe3, I bypassed the clocktower alltogether. 
Finished It Now 
I actually found the master you fight in the cage harder than Bane, maybe I just got lucky though.

I found nsoe4 pretty inhumane :) Probably not helped by the appallingly low framerates I was getting... 
 
hehe really negke? i never noticed aye :D
ah well, stories are overated in quake 
 
by the way my map doesn�t have a part that i made :\ a big underground one... 
 
ops not tha big... two rooms and one secret quad :\ 
Speaking Of That.... 
... I loved the reworking with the new monsters... Quite a lot.

When are you going to rerelease it with the subterranean piece? ;)

You could put in another coupla rooms to spice things up...

I love this map... 
100 Th Post. 
Just for the sake of it. 
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