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Q1DM: Vivat Rex Lividum
A new, brightly lit Deathmatch map with vertical play, elevators, hatches, and plenty of lava.

Basic layout inspired by Lividus, created by dumptruck_ds (link below), referenced with his permission. Took the visual design in a different direction. Required a few new textures to get the look I wanted. Source is included in the download (map and texture wad).

Layout moved toward enhancing connectivity as I went along. Found some interesting ways to keep things flowing.

Requires a Quake client with increased limits. It works in WinQuake, etc, but flickers due to exceeding surface limits. Tested in Quakespasm and ezQuake/nQuake, and everything seems to look fine and work there. Includes a colored lighting file, but still looks good without it, if your DM client of choice doesn't automatically download lit files.

Images:
https://i.imgur.com/GNtedPF.png
https://i.imgur.com/W7IGjlm.png
https://i.imgur.com/YquHZV9.png
https://i.imgur.com/SAuY6ZU.png

Download:
http://rhoq.ddns.net/archive/rhoqtdm2.zip

Thanks to dumptruck_ds for letting me riff on Lividus and to all the kind folks who gave me important feedback on texture use, DM client issues, ammo balance, and proper rune-alignments for the teleporter pads :)

I wasn't able to implement all the feedback I got, but planning to take some of the lessons and ideas forward into my next map. Already got some ideas on what I want to make.

Maps by dumptruck_ds: https://secretlevelsite.wordpress.com/my-levels/
RE: "Requires A Quake Client With Increased Limits" 
This is fine in WinQuake if the player has bumped up r_maxedges and r_maxsurfs a little bit in their config, which really should be standard practice.

The WinQuake defaults will cause greyed out surfaces on most things built past 1997. 
RE: WinQuake Tweaks 
Ah, good to know! Thank you. I didn't know the original executables were flexible like that. I'll adjust my readme files accordingly. 
 
I don't play DM but this is one good looking map. Kudos! 
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Website copyright © 2002-2018 John Fitzgibbons. All posts are copyright their respective authors.