Preach
Ionous was doing the boss level, if you want to collaborate with him on that, then I'm more than happy with that so long as he is.
FifthElephant
Daz jumped into the discord and asked to do the start map, but if you want to do another secret map then you're more than welcome to join and contribute too.
Sure, Put Me In
The Aesthetics
#33 posted by Giftmacher on 2017/02/22 20:36:23
This was suppose to be retro/painted with a rougher brush yea? Id1 architecture but +1, we can do better without it taking longer today :) and with texture alignment. I got the impression this is not a "every brick is a brush" kinda thing, focus is on solid gameplay
Boss
#34 posted by Cocerello on 2017/02/22 20:42:34
can i suggest the lava worm here? https://www.quaddicted.com/reviews/virtus.html But it would become completely a mod.
If not and it's simpler to do, A chton with DoE's Lavamen. Bosses on their own are easy to exploit.
Daz Making The Start Map
#35 posted by negke on 2017/02/22 21:07:28
Five bucks that the changelevel triggers will lack the no intermission flag...
Actually, I expect a clever and intricate combination of skill selection and secret level in one!
Boss
#36 posted by brassbite on 2017/02/22 21:28:04
As Lovecraft invented a ton of alien deitys/monsters it could be one of the other ones.
Remember to not make it a bulletsponge, like in any other 'modern' FPS.
Use the Zelda formula: Do some shit 3 times to kill the boss: e.g.: press 3 buttons to grille some dude in his jacuzzi because of some conveniently placed electrodes.
I wouldn't enjoy an original boss remade.
I don't have a clue how long it takes to make enemys for quake from scratch.
Would You Guys Consider Including A DM Map?
If so I like to do something and I've released some in the past. Although I should probably read this thread instead of scanning it. LMK.
@Giftmarcher
I linked the discord chat that we're using for communication earlier in this thread. Please join us. Everybody else who is participating is there.
@FifthElephant you too.
Hey Guys
#39 posted by PuLSaR on 2017/03/22 13:34:24
how's your progress with this? Show some screenshots.
<Bal> SOON </bal>
#40 posted by DaZ on 2017/03/22 13:42:52
It's going
Release Date
#41 posted by PuLSaR on 2017/03/22 13:48:13
this sunday as planned?
no, the release date will be pushed back.
Soon*
*see blizzard for definition of soon.
Peeps...
here are some screenies
http://imgur.com/a/CFXe3
WIP shots of course.
Yo Snaut!
#44 posted by Mugwump on 2017/07/17 11:38:37
If release date is still at least a few weeks away, I could do some original music for you guys.
Hey Mugwump
come join us on discord and have a discussion about the feel that our maps are going for: https://discord.gg/hryyaB
#46 posted by Jaromir83 on 2017/07/23 08:54:42
I so much hope this episode becomes real thing!
The guys took some time off for the other jam, but now that it's finished they should be back feeling a little more refreshed.
Or Even More Worn Out...
#48 posted by negke on 2017/07/25 09:39:55
God I hope not.
Scope creep has meant we've exceeded the initial target date by a long long way. It's creeping ever closer to completion, but I really would like it done soon. The guys are working though ^_^
Teeeeeease
#50 posted by DaZ on 2017/08/24 23:37:44
@DaZ
It's great! Sometimes less is more, quiet is loud...
I am (still) working on a trailer for Jam9 and wanted to warn you the beginning of mine is a bit similar to this video. Didn't want anyone out there going "ripoff!!" But great minds right? :)
Quake-Hype FTW!
This Theme
#52 posted by Shambler on 2017/08/25 11:21:33
The theme is a vanilla-like episode for quake. In the discussion thread I mentioned a possible map flow of the following:
M1 Base map (as per id convention) ->
M2 polluting into a swamp map ->
M3 entering into a ruins map ->
M4 which enters a lost "lovecraftian" city ->
M5 which has a maze like cultist church ->
M6 that has a boss battle.
Secret map -> whatever really.
Market research shows the target audience has a near 100% approval rating for the suggested theme and concept, with the slight proviso that "metal" maps are included as suitable, along with a possible extension to M7.
Yeah So
We've departed from the vanilla feel a little bit, but I'm confident you'll still like it.
The episode flow is almost identical to what you quoted still.
#54 posted by [Kona] on 2017/08/26 11:42:25
Regardless of theme, as long as it's finished one day and good, I'll be happy.
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