-= X =-
The citadel rises from unseen depths into strange spirals, as if it was constructed in more dimensions than you can perceive. When your eyes can catch focus on the shape, you separate the structure into two; a primary mass rising vertically with a tower growing from its side. Judging from how the brickwork ages and colours as you look further down, you would guess the structure was built in phases, across many years, and perhaps more than one architect.
You decide to take a closer look at the tower. The outer walls seem entirely windowless at first, but you notice what looks like the edge of an opening tucked between the tower and the main fortress. Keen to glimpse inside the tower, you climb round the loose stonework to reach the join. Pressing your head between the stones you see the opening was a grand clerestory, clearly intended to illuminate the interior of the tower, now entirely obscured by the upper levels of the adjacent building.
Warpspasm on release played three demo files when you loaded the mod, each showing off one of the maps in the pack. The three demos are named "demo1.dem", "demo2.dem" and "demo3.dem". Inspecting the pak files shows all three files in pak0.pak, but no quake.rc or other config file is present to set them off. When running warp with the latest version of Quoth, the original demos still play if you cue them up manually with the command "playdemo demo1".
To remind yourself how the demos work in Quoth
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If you have now decided on a solution
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