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Choose Your Own Adventure: JIRA Edition
You awake to find a scrap of paper at your feet. On the front are the words ISSUE TRACKER: REGRESSION. You turn it over and begin to read.

CONTINUE READING BELOW
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-= I =-

The scrap of paper describes a bug where the demo files for a map pack fail to load in the latest version of a mod. You look up and take in your surroundings. Moss-green dungeon walls enclose you, but if you look inwards a stone citadel rises, as if the building has been inverted and the exterior grew within.

Baker reported a bug where the 3 demo files which are meant to play when Warpspasm loads are replaced by the Quoth custom demo files in version 2.2. YOU must decide how to fix this backwards compatibility issue.

To investigate how the demos work in Warpspasm
TURN TO PAGE TEN

To remind yourself how the demos work in Quoth
TURN TO PAGE TWELVE

If you have already decided on a solution
TURN TO PAGE FOURTEEN 
 
-= II =-

You decide to descend further, looking for the foundations of the building. As you penetrate the fog deeper, you find not solid ground, but a third mightier fortification below. From your new vantage point, you realise the tower does not simply grow from the side of the larger citadel, but that both structures are anchored on the behemoth below.

Hopefully the flavour text has given you time enough to figure out how the demos are playing in Warpspasm - it took me a little while to cotton on. The truth is that the config file from ID1 Quake is kicking them off! Back when Quoth didn't specify any demos, it fell back to playing the standard ID1 demos. The Warpspasm demos are given the same filenames as the three ID1 demos, but are higher up the search path list and so get played in their place. Now that Quoth names different files for the intro demos, the Warpspasm demos are passed over.

When you have considered this long enough to settle on a solution
TURN TO PAGE FOURTEEN 
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