Water Brush Bug
In mark_v.exe (not _winquake), if a water brush is not at least overlapped by at least one unit by a non-water brush on one face, it will not render as transparent unless you activate r_novis 1. With developer 1, it claims that the level is not vised. In mark_v_winquake.exe, it does see the vis information and properly renders the water.
Nehahra With Mark V
I've played through Nehahra recently with Mark V and had no personal issues at all, just specify -nehahra in the command line. The fog and pretty much all graphical features work, the cutscenes do not mess up the HUD afterwards unlike the original executable, the custom music will not play however, maybe it doesn't support xm files but the cool outro music on epilogue texts between chapters does play.
There's some funky things Nehahra does that technically work, but that it really shouldn't do. In other words, the kind of thing that normally comes back to bite you in the ass at some later date.
Two of the big ones will be that it uses a modified protocol but doesn't change the protocol version number, and that it relies on sending stuffcmd every frame for certain things rather than the built-in messaging or reading options from worldspawn.
If you use winquake with vid_stretch 1 or 2, water in dopa has a bunch of lines through it.
To correct this you can set r_wateralpha to 1.
Figured I'd mention this in case it hasn't already been brought up.
is normal behaviour on those maps which support it (the original game doesn't as standard)
Ahh I see. Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency?
The lines you are seeing are
the transparency. It's exactly the same transparency method used in old games such as Sonic 1 for the Sega Genesis
However, I agree that it doesn't look good in MarkV. A stippled pattern would look better, as implemented in old versions of Makaqu.
Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency?
Stock WinQuake doesn't support translucency, but several engine mods have added it, of which MarkV is one.
Thread Closed Due To Spam.
Thread Re-opened So People Can Read The Spam
This place... I was just curious as to why a particular thread was closed.