Textures Are Broken In 0.93.1 Screenshots
The first two are from 0.93.0
The second two are from spiked r10. Its the same in 0.93.1
Looks Like That Epsilon Mod
Weird, not sure why that would happen with 0.93.1.
Can you type "condump" at the console and then upload the id1/condump.txt that is saved?
Does adding "-noglsl" to the command line fix it?
adding -noglsl to the command line does fix it but it still refuses to start a new game.
here is the condump without the -noglsl thanks for the quick help
IPv4 UDP Initialized
IPv6 UDP Initialized
WIPX_OpenSocket: Address family not
supported by protocol family
WIPX_Init: Unable to open control
socket, IPX disabled
Exe: 11:02:38 Jun 3 2018
256.0 megabyte heap
Video mode 1920x1080x24 60Hz (24-bit
z-buffer, 0x FSAA) initialized
GL_RENDERER: Intel(R) HD Graphics 530
GL_VERSION: 4.4.0 - Build
Intel Display Adapter detected,
SDL audio spec : 44100 Hz, 1024 samples, 2 channels
SDL audio driver: directsound - Speakers / Headphones +SSE3 (Realtek Audio)
Audio: 16 bit, stereo, 44100 Hz
CDAudio disabled at compile time
========= Quake Initialized =========
3 demo(s) in loop
@ericw I Think I Fixed It
Since -noglsl fixed it I decided to test out the uncoupled frame rate that spike offers and noticed in the condump that it was using the intel integrated graphics so I went into the nvidia control panel and forced it to use the 1070 I have and now it looks fine and launches a new game gust fine, even without -noglsl. Thanks for the help and I'll provide any additional info I can to fix the intel graphics if you want.
Thanks For The Info!
That helps, I'll see if I can reproduce on a system with Intel graphics