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Monsters
Thought I'd start a thread on this, it could have gone in Gameplay Potential, but this is more specific.

What are the favoured special abilities for monsters to have?

Shield
Homing shots
poison
wall / ceiling climbing
leaping
explosive death
ressurection
cannabalism
spawning / cloning
Teleportation
Dodging

That's off the top of my head, anyone have any other cool ideas or concepts?

And what new abilties could the old monsters have - like Scrags that change to swimming if they enter water (thanks text_fish) or an Ogre that pisses on the player after killing them (thanks Romero).
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Whoever Mentioned Swimming Fiends 
You cunt, I had a disturbing dream about them the other night. Some massive map partially flooded and fucking Fiends swimming along the surface. I think in my dream Ijed made the map, so I'll blame him too. 
Fiends Can't Swim 
the water hurts their eyes. 
Yes, I Did 
A friend of mine had a nightmare about z-fighting. I told him it was time to change jobs. 
This Map. 
Didn't have any z-fighting in thank fuck.

What it was....imagine a series of vast, open, intertwined canyons. Some islands in the bottom and maybe the odd random structure. Very tall and very deep water at the bottom. The walls had a typical Quake rock texture and the water had various Quake water textures depending on depth. Standard Quake sky too.

There were lots of Scrags around and plenty of Fiends. I remember luring Fiends off structures and the diving into the water to get out of trouble. And ending up in more trouble because the Fiends were swimming around not romping around on the deep bottom. And there were loads of Scrags shooting me from miles away. It felt pretty hard and reminded me somewhat of the "out of depth"-ness I felt in Warpspasm.

Errrm yeah. 
 
The exceptional number of map releases has left its mark. 
And How Did Zis Make You Feel 
please, tell me about your mozzer 
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