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Drawing Distance In Gl Engines
how can I set a bigger distance from where walls/stuffs stops being drawed ? in soft engines I figured is +r_maxsurfs / +r_maxedges , but for GL ?
 
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And one cannot answer your question if you do not state what exact engine you are using. Sometimes it is gl_farclip, sometimes gl_maxdist, sometimes something else. 
Eh 
I've been read that but wasnt able to locate a better section where to post it. Maybe to mapping help altough this question is not for mapping itself.
I supposed it would be generic for all engines. It's joequake and none of the above works. 
Found It 
Did a cvar_savevars 2, that accidentally read to write in config.cfg all variables, then opened config.cfg and easy located what seemed to be what i searched for. and it worked. r_farclip is.
If you desire, you can delete or move this thread. thank you. 
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