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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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So quick question from the more experienced mappers:
Is there any way to have a func_train fire a trigger when it gets to a certain path corner?

Followup: can I set a trigger to fire when a monster touches it?

Thanks 
 
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