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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: http://www.celephais.net/board/view_thread.php?id=60097
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Re: Sunlight2 And 3 
the shadowsense setting works a lot like the anglesense setting for lights.
it affects how quickly a face becomes dark based on the angle the sunlight2 is hitting it.
this only has an effect if there are many faces that are on slightly different planes (ie: tri soup terrain).
on a flat floor, with walls around, shadowsense has very little effect.
ex:
shadowsense 0.0
shadowsense 0.9

regarding less shadows from main sun, yes, i agree it is an issue.
the problem is that the fake GI is too dark in general, which means i had to use brighter sunlight2 settings which hides the shadows.

maybe some more tests with higher number of suns with even lower sunlight2 or something may yield better results... 
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