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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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That's Nice Than. 
Always liked those textures and shows early promise.

But please fix the trim - it should look like an actual physical trim that covers an edge corner, not just painted on one side! 
Piping Hot! 
@scampie, I think I was confusing in my feedback, I meant just move the single trim line on the first pipe image. The new pipe looks odd, I like the first screenshot pipe design better.
The colour balance in the first screenshot certainly looks warm and Q1 cozy, while the second feels more bleak and industrial. I like the colour changes in the second, just not a fan of the blue square tiles. 
 
http://i.imgur.com/zcZj1.jpg

that's where I'm going to sit with it for awhile. only a few small changes (i properly rotated the damn rivets simon), but overall I'm happy with it now... also built the final area today (no spoiler screenie!), after which FitzQuake informed me that I am over the standard map model limit! huzzah! almost finished... /me passes out 
Ooops 
@scampie, top right hand corner, I spy upside down rivets! hehe, btw good screenshot :) 
Go Scampie, Go! 
I'm quite looking forward to this one...juicy...very juicy. 
Scampie. 
Nice balance in that one, I approve. 
Scampson 
Turn the triggers for the monster teleports into point entities (don't forget to give them the 'silent' spawnflag!) - that should bring the model count below the limit, assuming you didn't exceed it by far.

Are the floor tiles stretched or it just a widescreen fov effect? 
Triggers->point 
I thought that was Quoth only? scampies map is quoth?

Is there a hack to do it in id1? :) 
 
widescreen fov, no stretch

and yeah, /id1/ 
Scampie 
latest incarnation looking great. good luck, and thanks in advance. 
I Was Talking About ID1 Of Course 
Every type of trigger can be made a point-based entity as well - just like the counter. Naturally, it will then only touch at that particular point, which is fine for monsters in spawn closets as they just stand in one spot until teleported.

Fun fact, did you know the "notouch" spawnflag also works on trigger_secret?

It only gets into the field of hacks if you make the point triggers borrow bboxes from other point and brush entities. 
Negke 
I will do that thanks! I had actually already cut a bunch of func_illusionary and trigger_once that were little details and etc fun texts which got me under, but I'd love to put them back 
Negke 
I knew about the only entity flag, but didn't realise the trigger still worked as a touch trigger without the brushmodel.

Quoth has point triggers that allow you to specify dimensions from a corner position, and thought you were referring to that. 
Just1fix 
Sweet 
Nice. Clean, simple and very "Quake" looking. Altough I don't understand why everybody is using "pipes" in all maps. 
 
they are the new crate 
ONE MONTH 
just kidding :} Let's hope you can keep this killstreak going. 
Scampie! 
Wow that is much better :D but I do love all things Gothic / medieval / stone / metal and wizard like! :D
Now I just need to get all my Q1 tools setup ... 
+1 
Vote for Scampie. 
Yup 
Looks perfect.
also: thanks for making Sock consider possibly getting all his Q1 tools set up. 
Yeah. 
I don't really like the whole "OMG it's a mapper let's force him to make Q1 stuff", but if mr Sock does happen to dabble then I'd be very interested to see the results. 
Wait 
holy shit - sock making Q1?

Is 2012 becoming a new golden age for Quake? 
Well... 
It's the end of the world afterall. Do it now before it's too late!

:D 
Time To Sell The Skins... 
Guess what map this is ! ;-)

There's a pack of 60 suckers in there. Time to sell the bear's skin to the chineese...

http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/crazy.jpg 
Errrr. 
Leave them poor shamblers alone! 
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