Me Gots A Doom Boner!
Just saw Doom Eternal's full gameplay reveal
from QuakeCon 2018 and it looks pretty cool! Seems even faster-paced than the previous iteration, probably because of the grappling hook attached to the DBS. That thing makes Doomguy fly around like crazy!
There was some mysterious concept art presenting a new "world", accompanied by a cryptic commentary about "not just making a Doom game but building a Doom universe". Huh! Makes me wonder... Could it be id's version of... a heaven?
The archvile looks awesome! A very much welcome change from the awkward Doom 2 sprite that I never liked.
"The archvile looks awesome! A very much welcome change from the awkward Doom 2 sprite that I never liked. "
Always found this monster quite ridiculous to look at, especially when it moves - you gotta admit its animation looks somewhat disjointed.
Now it looks badass.
Does anyone feel it looks a bit "video-gamey" during the action gameplay? The few seconds of other world and mention of proper universe (about fucking time guys) sounds really promising, but the all of the place action gameplay they showed didn't seem that impressive to me. Graphics were a bit shiny and fake. I suppose id aren't pushing the graphics boundaries anymore... seen as how that turned out with Rage
Awfull fucking gliding around with controller demos...I hate when they show the player movement as some stabilised smooth camera on rails thingy...
Doom Eternal seems mostly cool, what I dislike the most is the demon art design (they look like generic alien bugs, their "scary" animations are stupid as they were in 2016, archvile looks like a protoss, cacodaemons too goofy), the plasma gun sound (pew pew? Seriously?) and the fact that we are still a few steps away from the glorious past (still too few enemies on the screen, level design doesn't seem as complex as the best quake\doom stuff including custom wads\levels)
anyway the rest was really interesting and I liked the digs at politically correctness. I am sure that by the next doom or 2 we will have a game with the best parts of the old fps classics and the best of the new gameplay\tech enhanchments.
cacodaemons too goofy
Oh, because that red & blue blob in classic Doom wasn't?
original was goofy and creepy. New is goofiER
Oh, So For You,
a cute & awkward drawing is creepy but an evil-looking model is goofy? Umm, OK...
that big smile and 1 eye is a little goofy, but you sort of forget the goofy look when you're fighting them. The eternal caco looks good I reckon, more like the original caco compared to the 2016 one that looked more like an angler fish. cyclops/close together eyes will always look a little goofy.
A Few Thoughts On The Last Of Us
Played my very first console game ever, well, not ever I had a Sega Master System as a kid with the 1 built in game but that didn't really count.
Fuck these controllers suck compared to mouse. They're no easier on your hands too, the movements sticks aren't very nice the way they stick into your finger. And fuck me does it take a century to do a 360. But with industry going on about The Last of Us being one of the GOAT I couldn't skip it. I thought maybe I could catch up on some other good PS only games I've missed, but actually there isn't a lot... Killzone, Uncharted... meh. Maybe there's some better once since then I haven't checked.
A difficult stealth game probably wasn't my best choice to learn the controller either haha fuck I could nearly have smashed the thing a couple of times, and I was on easy mode lol. But it's taken me like 2 years to get used to WASD so it would probably take up to 10 games to really get used to a controller I think.
Anyway great game indeed. I don't know if I would say GOAT, the combat isn't all that great. Stealth in Styx was just as good. Melee was inconsistent "I'm pressing the fucking button do something you cunt!!!" was often yelled as I blind fuck waddled up to me. But the game would have been piss easy on PC I would have just ran past everyone with ease I reckon. I guess I should be challenged in a game occassionally though, on PC it's too easy to slap on a cheat if one section is giving me a headache.
Story all good but really not all that different to the Walking Dead games released before it. It's just yet another zombie franchise cashing in on TWD popularity. But at least it had more backstory.
I was playing the improved remastered version and the design was all great, plenty of beautiful visuals. The DLC was good too. SO yeah great game. Not as good as Bioshock Infinite and GTA V released that year though, maybe #3 for 2013. Pretty hard to top those 2 games though what with BI having one of the best stories in game ever and GTA V well that's almost beyond just a game, it's part-game, part epic cinematic experience.
Anything else (exclusive) that's a must-play on PS4?
I love the Uncharted franchise and the 4th game is a ps4 exclusive. Breathtaking designs and set pieces. The follow up title 'Lost Legacy" was fun as well and well worth the money IMO.
I had to laugh when you said <q.A difficult stealth game probably wasn't my best choice to learn the controller either
Yeah dude - what were you thinking. The learning curve on that game is very steep. Good news is Uncharted games are MUCH easier.
Cyberpunk 2077 Gameplay Footage
And Has A Satisfactory Amount Of Swearing.
somebody survived Black Ops 1 Zombies round/wave 43 in Ascension map?
Get Your Free Copy Of "Shadow Warrior 2"
is giving away "Shadow Warrior 2" for free.
You have 26 hours to grab your copy as of the time of this post.
Is their exe Galaxy worth using?
I'm using Galaxy, it's ok. It manages installations and updates, like Steam. It's more convenient than downloading install package, especially when you want to update games. Also they store saves in cloud for you, although I'm not sure if all games are supported.
Better Than Uplay
Also, Galaxy can be required for multiplayer sometimes. I think Shadow Warrior 2 users can play with Steam users if they use Galaxy, for instance.
New Quake Like !!
Project Warlock Comming 18 October To GoG !!
Looks Pretty Good
Lots of nice details and I like the art style.
Not A Quake-like
More like a super-beefed up Wolf3D. Interesting art style for sure, though. Will keep an eye on it.
looks like duke meets doom meets wolf
Black Ops 1 Zombies, Shi No Numa Map Solo
round/wave 26 achieved
Get Your Free Metro 2033
Russia Sim Confirmed.
[10:05] Shambler: there was that moment - it might have been in last light actually - where i was in one of the station camps, and i happened across a grim-looking ruskie, drunk out of his mind, dressed in finest fake adidas tracksuit, singing incoherently to a pig in a pen, before passing out.....and it was just like i had actually moved to moscow IRL.
Black Ops 1 Zombies, Shi No Numa Map Solo
round/wave 29 achieved
Black Ops 1 Zombies, Shi No Numa Map Solo
round/wave 31 reached
Jaromir Once More And Ur Marked As Spam.
Chthulu So Far.
CustomShambler: pretty much a walking / talking / looking at objects sim
CustomShambler: but very nice style atmosphere sounds etc
CustomShambler: i.....know fuck all about lovecrafty / chthulu except "interdimensional stuff" and "tentacles"
CustomShambler: yeah it's pretty creepy in places
CustomShambler: not too much
CustomShambler: main thing is: not much actual gameplay, and currently very pricey for something relatively simple
CustomShambler: but the vibes are good
CustomShambler: that's why i got it
CustomShambler: seemed like a nice gameworld to explore
CustomShambler: plus good mystery story
Not Enough Biscuit Throwing
2/10 would not bang
would any of you do more frags (with the given time/difficulty/number of bots)?
Destiny 2 For Free
At Battle.net, available until 18th.
If you haven't bought it yet, maybe give it a try?
Outcast Second Contact For Free
This offer ends on November 24 at 10 a.m. Pacific time.
The Guys Of Ttlg Just Released
Blood Remaster Announced
Atari, in partnership with Nightdive Studios, has announced a remaster of the 1997-released horror first-person shooter Blood for PC.
"It really only needs minor updates" seems like a positive statement in this context. We'll see how it turns out.
John Romero's Doom Project
More info here:
Summary: SIGIL is a free episode-length wad for Doom including nine deathmatch levels that is to be released in mid-February 2019. There will also be a "limited edition fan box" with extra goodies you can buy.
Welp I Just Spunked I Guess
Dat Box Tho...
By the way, some time ago, my mother threw away ALL of my massive horde of pristine 90s FPS game cardboard boxes that had been lovingly left preserved in my childhood bedroom.
A Small Scripted American Mc Gee Alice Map [EDIT]
Posted by Yannoche on 2018/12/28 00:47:12
I redid a walkthrough for a small Alice map:
Feel free to download it here:
(note: I remember a cool Alice icon on func, but failed to use it :))
Far Cry 6: Neon Edition
God Of War
(since there's no console thread)
I'm about 8 hours in. I've heard nothing but 9.5/10 reviews. I'm not blown away.... am I really the only one? Or does it get better?
On the upside, it looks really pretty a lot of the time for sure. The art is technically executed well, I can see a lot of experienced artists worked hard on it. The art direction isn't particularly original, though I do like the Nordic theme.
Although the environments are visually quite rich and detailed, when you get up close you find that almost nothing is interactive... it's one of the most on-rails, invisible-wall packed open-world games I've ever played.
The gameplay is essentially clearing enemies out of a series of rooms and arenas. This is interspersed by some decent dialogue between Kratos and his son Atreus, and "puzzle" sections so boring you will be crying blood tears by the hundredth time you throw your axe to make a door stay up so you can go over here and press a button so Atreus can go over there, FUCK!
Don't make me say "ludo-narrative" dissonance like a part time Rock Paper Shotgun writer... but at some point you have to question a world where you are literally throwing boulders the size of houses, and jumping ravines in one cutscene, and then in the next gameplay section you spend 10 minutes getting a platform to come down so you can ascend a 4 metre wall.
I am ready to be told i'm wrong / being hyper-critical about this, but is the combat all that good either...? It's solid feeling, but once I run out of my fun special attacks, the rest of every fight is a repetitive "throw axe" then "shoot arrow" then "spam light attack" sequence that never ends. And why is the camera so close to him!?!
Combine that with some truly shite RPG elements... hundreds of random enchantments and minor upgrades to gear you'll have to manage in a menu system designed by sadists. I'm 8 hours in and there's no exciting gear! Improve my vitality by 1% or improve my cooldown rate by 2%? wow what a time to be alive.
The father/son dynamic critics are wanking each other off over is fine. Everyone should chill out a bit though. Yes it could be considered "subtle" for a God of War game, but I wonder if that's a good thing.
I feel like they decided this was a AAA game, and in 2018 that means you can't just have a Davil May Cry style action game... you have to give it a serious tone, need to have AAA graphics and therefore 30fps framerates. It has to be "open-world". For me, nothing it does (apart from maybe its ability to render large pretty environments) is really outstanding, and it feels empty and less than the sum of it's parts.
What did the fellow grumpy twats here think of it? I'm hoping to be told it gets really awesome in hour 10...
Sorry dude didn't play it. Watched Cohh play some, looked alright for that style of things.