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Definitive WAD Collection
I had an idea that since alot of the older Quake sites are now shutdown, those of us who have older .wad files should round them up and put them on like a sort of directory for everyone to access.

The thought occurred after someone was looking for a snowy .wad, but I realized that it got somehow deleted. There are also a number of other .wads that I lost but couldn't find by Googling them or other means.

So -- anyone who has a large collection of .wads that can't be found elsewhere, and is willing to upload them somewhere (I have 15MB of webspace, I know it's not much but...) let us know in this thread. Thanks.
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Than 
i checked quaddicted (htic2.wad) and they are in there! i didn't know that :)

but it feels like a lot are missing, maybe its because they looked crappy on the quake palette?

cool to see them there though :) 
 
i need the wad files.......canu give them?????
reply at
harjotsss@hotmail.com 
 
www.quaddicted.com/wads

there all there! 
That Part Of Quaddicted Should Be Called 
.WADdicted 
Heh 
 
Hmm 
Five internets dollars that they don't actually return to read Ricky's reply... 
(sigh) 
I emailed him with a link to these posts!

:P 
Hmm 
Therefore they won't return (+1 Ricky for disposing of the noob), meaning you all owe me 5 internets dollars... 
Addition 
gb sent me Hexen textures: http://www.quaddicted.com/wads/hexentex.zip 
Ooh Nice 
Love Hexen textures. 
 
no idea if they are complete. couldn't really find more. :)

Should contain expansion stuff, too. If that actually had extra texes. 
 
I wish qwadickhead (lame) would keep hlwad versions of all its wads because I can never figure out how to convert mine.

its seriously making me consider moving back to wc1.6. or learning a new editor (lame). 
Which Wads Are You After Now Dru? 
I'll convert 'em for you :) 
Religious Cult Much? 
...? 
Totally 
 
Some Wads 
Exit02_1, Rawr 
I extracted stuff from the Quake: Arcade Tournament Edition. http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/ (followup post coming some day)

Asaki managed to fix an included texture wad. Behold new old original textures straight from id (it seems).

http://www.quaddicted.com/wads/timfixed.zip



Thanks Jago, I think I took a look when you posted them and added missing ones (if). Not really sure though. :o) 
Cool! 
Thx Spirit! 
 
Baker made a Quake wad (HL too) from the GPL Nexuiz textures: http://www.quake-1.com/files/developer/nexuiz_quake_and_halflife_wads.zip 
Note 
The HL WAD version of it is seriously a Half-Life WAD3 that isn't using the Quake palette. 
Note To The Note 
The reason the HL WAD3 doesn't use the Quake palette is because WAD3 has independent palette per texture.

The cool and bizarre side effect:

You can map using the WAD3 nexuiz.wad in Worldcraft 3.3 and then compile with the nexuiz.wad WAD2 for Quake. Or even just compile with the WAD3 using HL map compile tools and then use a Quake engine with HL map support (DP, Qrack, ezQuake, FTE, FuhQuake, ProQuake, Telejano, etc.). 
 
I made a WAD from Sock's new medieval textures:
http://www.quaddicted.com/wads/tp-medieval-q1.zip

See the readme on how to use it with the original high resolution textures.

I am not sure if they should be resized (to one half?)? 
Yes, By 50% 
 
Thanks 
fixed, file updated 
My Personal Preference 
would be for two wads, one 50% and the other 100%. Then append a suffix to all the files of one wad, _h or _f (half or full, whichever you choose).

Well, that's what I do with textures I convert to wad myself anyways. I'll do it myself if I'm ever that bothered about it. Sometimes, ridiculously oversized 256*256 brick textures are just the thing for huge cyclopean architecture. 
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