24 Hour Jam 2: Time To Argue Over The Name
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam](https://www.quaddicted.com/reviews/24h_jam.html) from about a year and a half back.
Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only.
Apparently This Doesn't Use Markdown
The original 24 hour jam
for reference. Dammit.
that's more that 24 hours, no?
Is it? Time zones are confusing. 12am one day into 12am the next day. That's what I thought.
that's more that 24 hours, no?
Starts June 3rd, 12am func time and ends June 4th, 12am func time.
Getting A Lot Of Mileage Out Of That One
Haven't Even Scratched The Surface
Alright Fuck It Whatever, SM183 It Is
Start it early, I fucked this one up. End time is still the same. /shrug
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater.
Of Course We Are All Cheaters
Test failed to be viewed by any worthy recipients.
P.S. I threw something together that is quite terrible but forgot about it until now.
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore
i won't tell your mother
I Saw Shots
I want them stat.
what momma dont know wont kill her.
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time.
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.
func is not the great filter for all quake content on the web.
also, sock didnt host anything. we just all made maps at the same time and packed em together.
hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever.
thank you for the maps =D
please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.
let's hold our hands and fight the world together \o/
Honest Question Tho
if func is not the great filter for all quake content on the web.
then why post here at all?
Can't we all just get along?
"then why post here at all?"
to share maps with quake fans.
not gonna respond to the peanut gallery stuff anymore.
play the maps. have fun.
Fair Enough Muk
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.
Skill 1 demos here.
g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular!
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.
zombie pulled off some good atmosphere in his 3 hours. the water section was cool.
gift had the coolest quad in the pack and the sky made me lol.
socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.
and i spent way too much time on my map. :D
thanks for the demos.
That Sky! What?? Added To The Maps-to-play Hopper.
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.
Quake has, let's see, one-two-three...seven+ places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century).
The sky is from khreathors prototype wad.
News Thread Exists Now
ay thanks metl. appreciate it.
Mayan Speedmap Jimmy
One week to create a Mayan
themed map (id1 vanilla) no other rules.
Deadline is Sunday June 24th - 23:59 func_time.
Jungle wad: https://drive.google.com/open?id=1CKq4h9lEeX6ht3MDpvvVj5FcBVlJ5NiY
Email maps to firstname.lastname@example.org
sm184_otp is go!
Let's Do This
No promises, though.
Gooooo Map :)
From where you got the azwall textures? I cannot get to remember them.
I'll try one! Nice textures
Somebody posted em up on discord a while back
Most seem work in progress. The guy didn't say what the source was and the original names have been for some dumb reason.
Mariteux was the guy who put the wad together. Maybe he can share originals if he's still around.
Here's all the info you need on that particular WAD
So if i have understood that well, those azwall textures are textures Id never used but no custom map has used ever before either. I know that there are textures Id never used as I have used them for years for custom maps, but it is hard to believe that in 22 years no one found the rest.
Some More Wads In Here
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.
abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize.
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join.
Expect to play it soon!
Sm184_shambler Included In Above Links
Who's Up For Another Spee Dmap?
From now till Sunday evening.
Got a metalic theme in mind.
Bit drunk btw, havrnt checked #speedmapping at Discunt.
Speedmapping Pack 186 Is A Go!
- Theme is Terracotta. Think of maps like E1M5 and E4M4 (some parts of E4M3, too).
- Deadline is August 26th 23:59 func time (Berlin). So about 4 days left to map.
- Texture wad is provided here: http://www.quaketastic.com/files/texture_wads/sm186tex.wad
Now quit dilly-dallying and :gomap:
Whoops, Forgot The Email Adress
Send the maps here: email@example.com
Link is dead.
NVM, Found It
in Dumptruck's Quake mapping Discord.
Q1SP Speedmap "Simpleton"
Quake Single Player Speedmap. Made in a bit over 3 hours. Was listening to XTC Mayor of Simpleton when I started. :)
2 secrets, 19 enemies. All skill levels supported.
SM187 "4h Speed Mapping"
Sm187 event starts now "4h speed mapping session", maps should be made in 4 hours or under it. There is no specific theme, just pick what interests you personally. Vanilla quake maps. Multiple entries allowed as well.
Deadline would be 24~ hours starting from this point, but maps can be send much earlier of course. You can post finished maps to #speedmapping, directly to me or using my
Happy mapping times*
Timer (a bit off): http://khreathor.xyz/jam/sm_counter.html
(Clarification: this session was prompted by post #4046.)
Sm187 Extension Needed?
Do you pll need one extension about 12 hours more? Some might have different timezone or bad timing in rl.
Bad timing = too bad, make a map next time.
Yeah, if idea doesn't get support that is fine ofc ^^; Reminder about 6h left http://khreathor.xyz/jam/sm_counter.html
Last Minute Mappers Fair Extension (sm187)
If you started in last 3h you can use rest 4h for your map. I will pack maps later today (about 6-7h from this point).
just posted func post, should be soon up.
Now You're Warmed Up:
SM188: The Age Of The No Penis Mapper
- read Baker's magnificent first post and make a map inspired by / in response to it.
Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.
If that's all a bit avant-garde, just make "classic Quake with a modern twist".
Any wad - vanilla Id1 only - runs in Quakespasm and Mark V
12am GMT Monday 17th September (4+ days from now).
(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical).
It's My Time To Shine.
Female, trans, etc mappers are encouraged to do their own suitable interpretations of the theme, e.g. "no-vagina" map or "hell yeah I'm a proper no-penis mapper" celebratory map, etc.
should draw CZG out.
You've had two evenings, you have two more days. Let's do it!
I'm going at it hard, got a nice wee map that I might expand a bit. Hoping for some reinforcements from you guys. Remember if the theme is a bit conceptual (just like Baker's ramblings), then just do your own thing and have fun with it.
As a bonus, here's a suitable wad enhancement to inspire you:
Progs_dump Speedmap Pack
There's some interest in doing a speedmap pack around progs_dump. Tentative plan is to start wednesday the 3rd and end at the start of Monday the 8th. Still figuring out exact times and putting together a wad. More details to follow.
For naming this, did sm188 become a thing or just shambler's map? / Should the progs_dump speedmap pack be sm189?
Sm188 Cancelled So This Is Now 188
Do it boiz.
Sm188: Progs_dump Speedmap Pack!
sm188 starts at 12 AM EST (5 AM UTC) October 3rd and ends 12 AM EST October 8th!
We've bundled up all the tools and a custom wad in one spot: https://www.dropbox.com/s/9eowtboa90b031s/sm188_tools.zip?dl=1
Submit your maps to AndrewYoder [at] live.com
Please note that while these tools contain the prog_dump tools, it's not the same as the progs_dump release. If you want examples for how to use those tools, you should download that and check out the maps!
Now get mapping!
Forgot to mention! The custom wad has some new textures from Jazz! Even if you don't intend to submit a speedmap, worth checking out that wad for those!
Wait is this the scary map thing?
I think the scary map pack is going to be after. There was talk of putting together a wad with a lot of gory textures. iirc, Newhouse is the person to check with on that.
SM189: Satanic Mechanism!
Doom textures, because Doom's 25th anniversary is coming up (December 10th).
December 9th, 23:59:59.
id1, because I feel it's too soon for another modded pack after the last speedmap/halloween jam/xmas jam.
Been a long time since I've looked at DOOM textures. Should be fun!
But Wait, There's More!
produced two new wads of textures from Doom and Doom 2, with better color reduction and actual texture names!
Can I recommend the use of this .wad too?:
BUMP For The Weekend.
I know of at least two people making something for this. Get involved!
Sm189 - Doom 25th - Off Course
Contributing to the birthday cake. Thanks Id.
(Built for Quakespasm)
Is this your first map?
..after years of slouching about with Idtech engines.
***TO ADMIN: I posted 2 .rar files to quaketastic and they're identical. "sm189_tba143_02" can be deleted.
First upload and double posted due to the(?) 'inactivity' error.
It's a nice map, though a bit hard.
I received 9 maps total. The full pack will go online sometime within the next 12 hours.
Sm190: Six Textures
Create a map in any theme using only six textures as your palette.
: vanilla id1 progs, only six visible textures (no multitexture stuff)
: December 31st 23:59
: Drop files here or on quake mapping discord
A 10 day speedmap jam?
:qthink: :qthink: :qthink: :qthink: :qthink: :qthink:
Tis the holiday season, take it at a leisurely pace
I'll see about making a map or two.
wad linked above is only a placeholder, you're free to use any textures you want (barring multi-texture mash ups).
A little under 48 hours til 2019 and the deadline, enough time for a person to knockout at least 4 speedmaps. Prioritize!
sorry off topic here, but in your sm189 map, I'm still hunting for the 3rd secret... I've got the GA and YA. Any hints?
The megahealth secret? The least obvious secret is kinda stupid, just grab the armor behind you in less than 4 seconds after spawning.
the GA is a timed secret! That's a tough one to crack. Any plans to further develop the map, as was suggested I forget where, or are you done with it? It's a good one!
And Here I Am!
Great turn out and a bunch of awesome maps.
Pack should be releasing sometime tomorrow afternoon; counting around 15 maps as it stands!
I spaced out and forgot to VIS my map on my final compile. I know... nice work huh? Here's a link to a fixed version
for anyone who has not played it. Feel free to overwrite the original version with this one.
I am posting this before the news post has gone live but I doubt the revised map will be included.
Dumptrucks fixed version is now included in the release pack.
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.
Deadline: January 20th, 23:59:59 GMT
Progs: ID1, as one might expect.
Wad: The original. https://www.quaddicted.com/files/wads/quakewad.zip
Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com
Good luck to everyone. I look forward to seeing people's takes on the classics.
(An actually complete wad of original textures available here: https://www.quaddicted.com/files/wads/id.wad.zip)
Standard Quake map format?
My maps usually are anything but close to id1 gameplay