News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Woah, I'm Impressed! 
it sounded like there weren'T going to be any done on time! roxors! 
Can't Wait 
Well done to all. 
Good Going To All The Rest Of You 
but, I am big weener for bowing out. I'm going to rebuild my map from scratch except for the more soundly constructed detail brushes. I'll have a map for the community within the next few weeks. I don't wont to put any words in any one's mouth but I believe Zwiffle would agree that that would be the best course of action. 
A Speedmap Idea 
After sharing this in #tf a few people feel this would be best suited as a speedmap and there are some interested in partcipating:

Someone draws a layout in 2D. Participants then build the map from that layout, interpreting how they wish. Any of the iD tex's can be used, nothing 3rd party... Deathmatch only. 
/me Approves Of The Idea 
starbuck? are you running an event this weekend? if not it'll be run by me Saturday at 4pm EST... I think we should skip Phait's idea this week and use it next week so we don't have to have a 2d layout rushed out. 
When You Say... 
2d I assume you meant top view layout, not side or front view. How exactly should/would the layout be planned/interpretted? It's a cool idea, but seems kinda sketchy to me from the description given. How will layouts be chosen, whoever runs the event picks from ones submitted to him? 
Might Have Been My Idea... 
i suggested in #tf that someone draw a diagram, and that everyone makes a map from the diagram. The problem of interpretation means that each map will be different, and it'll be cool to see how different mappers' preconceptions affect the way they read ambiguous or vague diagrams. 
Thats A Really Great Idea 
i agree with scampie though, it's more of an idea for next week so it isn't too rushed. I better announce this week's speedmap! 
Zwiffle 
my idea, if i was to run it, would be to have someone like bal or whatever who had no interest in mapping to do the layout drawing. nothing too super rigid, just loose ideas for mappers to use and abuse during the event. 
Speedmapping Session 63 
The time
9pm GMT on Saturday, 17th January
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

Optional theme: No monsters!
This means the gameplay has to come from somewhere else...
So maybe jumping puzzles, or traps, or cunning strategy, or puzzles with buttons and riddles. Alternatively maybe no monsters means making an 'art' map, which generally means something original, unique and/or pretty. Actually often it means you've run out of mapping time ;D


I'm not sure who suggested this theme, but thanks anyway.
If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com
 
Just Remembered 
i set up my old p233 today so i can once again get my pq mail
this is a lot more reliable than those hotmail addys

starbuck@planetquake.com 
 
that's a scary theme starbuck... optional should be stressed or no one may finish in ANY time. :D 
 
By 2D I mean topdown. But since speedmapping seems to be Scampie's thing I'll let him orchestrate it.. that and he can host the pak. 
Ok I'll Stress It 
the theme is OPTIONAL!
like every theme!

it can be done easily though, if you want to go the art map route and just build something pretty, but yeah, i get the feeling not many people will follow the the theme 
The Theme Is Not Scary 
I think the theme is interesting and very original (BTW I suggested it). I had an idea of making a small proper map of that style, but haven't even started it.

I've made a speedmap this evening, but it IMHO sucks in both gameplay and looks. The problem is that making traps/puzzles takes more time for me then just placing monsters. So it came out very small. But type of gameplay is interesting when the map a bit bigger.
So I don't know if I'll submit it.. 
Speedmapping Pack 63! 
3 maps by 3 authors, Fatty, Necros and Zwiffle...
News post to follow, but you can download it now here: (1.36MB)
http://speedq1.spawnpoint.org/files/sm63_pack.zip 
Hmmm 
Let's never ever do this theme again. 
Haha 
i think in conclusion it WAS too scary 
Or People Just Forgot. 
:P 
Or Scampie Was Too Busy... 
...playing PS2...

;D 
In Retrospect 
I was being wayyyy too ambitious, it would have been a good turtle map. 
Eeek, 
bit late with this, but yes, we're having an SM event tomorrow! /me blatantly CnP's Starbuck....

The time
9pm GMT on Saturday, 24th January
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

The theme?
well... we had spoken about doing the layout drawing thing, but there isn't a drawing ready ATM, so we'll hold off a bit again... I'd rather show that off on a wedesday so people can think about it.

So this week, optional theme of SKYWARD maps. This means the layout should go up up and away! Weee!

scampie@spawnpoint.org if you want to send me a map during the day tomorrow. 
Well Guys... 
I'll bang out a layout tomorrow and show it off and we can decide if this is what we want to do for sm65.

but big news for us now is... we got a little place on the internet to call our own! yay!

http://speedq1.spawnpoint.org

check out Pulsar's and RPG's expanded maps! 
Its Looking Great 
Pulsar and RPG's maps look awesome too, especially that outdoor shot of RPG's. 
Future Speedmap Theme 
May I suggest the theme of "parody" for a future speedmap? This would be any map that parodies something; it doesn't have to parody another map. For example, Penile Devastation and RPG100B1 are both parodies (the first is of Bestial Devastation, and the second is of Jeff K. (so is that a parody of a parody?)). 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.