Flat Earth
#29133 posted by
Qmaster on 2017/05/18 03:59:43
Has the cooler closer sun thing, because in their perspective the world is a disc.
Wait, What Are We Talking About
#29134 posted by
Qmaster on 2017/05/18 04:18:10
Oh right map jams!
#29135 posted by
topher on 2017/05/18 04:26:36
yeah, sorry
i should finish my small map for the QUMP jam, it's nearly done in all its smallness
Small Maps
#29136 posted by
Qmaster on 2017/05/18 05:07:59
Ahh...the bane of my mapping fame is my inability to create small maps. Would that I would gain legitimate use of my handle through proliferation rather than obscurity of maps.
-said every closet-mapper ever
Good job keep it up!
The Dark Crystal: Age Of Resistance
#29137 posted by
killpixel on 2017/05/19 00:48:28
https://youtu.be/OGzVYyV_Jsg
heard about this a couple years ago, but I was under the impression it was a sequel film.
#29141 posted by mfx on 2017/05/23 02:16:41
In the year one million and a half, humankind is enslaved by giraffe.
How Did I Miss To Post That Pic, Jfc?!?
#29142 posted by mfx on 2017/05/23 02:17:46
Favorite Mod?
#29143 posted by
Qmaster on 2017/05/25 02:31:20
Quick poll:
What is your favorite underemphasized mod? Don't answer with something like Quoth or AD. The point is underemphasized, the underdog mods no one/few have heard about.
#29144 posted by
PRITCHARD on 2017/05/25 02:48:37
I remember playing a mod at one point which was a wave combat sort of thing - you'd go into a single arena and fight endless waves of monsters to try and get a good score. I actually quite enjoyed it. Don't remember what it was called though :(
#29145 posted by
Rick on 2017/05/25 04:47:13
I don't think I've ever played any Quake mods other than Quoth and Arcane Dimensions. I played Quake very little after Quake II came out and didn't come back to it until years later.
Tour Of Nvidia's Failure Analysis Lab
#29147 posted by
killpixel on 2017/05/25 08:01:28
https://youtu.be/pRz_CG3DZb4?t=1m10s
this was a year ago, so the guy is talking about an older chip using a 28nm process. current chips are 16/14nm with 10nm just on the horizon. very soon we'll be at 5nm, the outer limit of conventional semiconductors. pretty amazing feat of engineering.
Zer / None.
#29148 posted by
Shambler on 2017/05/25 11:24:17
I generally prefer maps to mods. But the better mods are cool.
Drake And Quake
#29149 posted by
mjb on 2017/05/25 12:07:41
Drake mod because that's about the only other mod I have tried!
#29144
#29150 posted by
brassbite on 2017/05/25 13:28:52
Qonquer-mod!
It was used for Mapjam5
#29151 posted by
Qmaster on 2017/05/26 02:40:03
I kinda liked the character of Madfox's mod...quirky in a very Quakey way. Reminded me of MDK.
But
#29152 posted by
Qmaster on 2017/05/26 02:45:50
Like Shambler, I suppose I prefer single maps.
TCs
#29153 posted by
PRITCHARD on 2017/05/26 05:27:13
Aside from "regular" mods, what Total Conversions have people played that are actually good? I've tried a few but they were just... weird and bad. I get that TCs tend not to be made any more but it seems like a few were produced back in the day.
Anyone Remember 2048 Mod?
#29154 posted by
brassbite on 2017/05/26 07:21:08
I liked it because you could spam d-pad to get a gib fountain. Also 2048 is nice!
Mods?
#29155 posted by
spy on 2017/05/26 16:35:43
i would pick that travail mod, as a best mod evar
Tough To Pick A Favorite Mod But...
I think the most useful mods for me are the MP bots Reaper and Omicron bots. Most of my mapping experience over the years has been with MP. I also think DMSP is awesome for a quick adrenaline rush. I would love to discover more SP mods though (besides the obvious Zer, Quoth and AD)
http://mrelusive.com/oldprojects/obots/obots.html
http://easttown.co.uk/quake/reaper.html
http://strlen.com/maps/dmsp/
Mods & TCs
#29157 posted by
mankrip on 2017/05/28 01:15:37
Quake was the Unity of its time. Despite being great for making mods, it was actually awful making TCs for it. Anything that deviated too much from Quake's design was an unstable pile of hacks due to engine constraints, and anyone that tried to replace all of Quake's content with assets made from scratch ended up making awful crap due to asset format constraints in conjunction with limited and/or buggy tools. Things have improved somewhat, but we still get people making Q1 MDL models with inverted normal vectors, for example.
The kind of people who liked to try to push the limits of the engine's flexibility and create wholly new games using it are on UE4 and Unity now.
The fact that most Quake TCs are crap is a testament to how difficult its engine and tools actually were to work with, and to how talented the id Software team was. With this in mind, it becomes easier to judge Quake TCs by what they really are, and appreciate their upsides.
The X-Men TC, for example, had great looking models for its time, and good textures. Its gameplay was panned, but it's actually one of the most polished TCs out there.