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| Posted by metlslime [12.231.113.167] on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: http://celephais.net/board/submit_... |
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Teh Enclave Demo. |
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| #2026 posted by Shambler [82.38.193.37] on 2003/09/18 18:06:08 |
Just played this, on Easy skill for some reason that seemed obvious at the time but now eludes me entirely. It ran pretty fine at 800x600x32 until I tried to tweak the settings and thence got some problems. Anyway, seems quite nice, I like the lighting and atmosphere, the first level is like RTCW meets Blade. Love the Assassin's outfit too =) However a few questions...
1. Is there any rhyme nor reason to the Knight's attacks?? I'm using the big club, and the only thing that does anything is back+attack which produces a more powerful downstroke with area effect. Other than that, is it really all random key-mashing a la Rune??
2. Is the Dark campaign excruciatingly easy on Easy or is something going wrong for me?? The enemy attacks do 5-15 damage compared to 80-100 for mine so it's just a matter of wading through shooting randomly.
3. Ummm that's it. Any more comments, views, or things I might have missed??
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Shamb |
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| #2027 posted by wrath [213.101.97.74] on 2003/09/18 19:46:12 |
I remember us tweaking the difficulty for continous attacks, meaning that you'll have to press attack at the right time for the next swing. I don't know what we finally ended up on, but it was fairly open - so it's not exactly key-mashing, but it's easy enough for it to feel like it is.
The last swing in the sequence is a more powerful hit with an area effect, and with some weapons you get a similar thing using back+attack.
I don't think it made much sense back then, and it doesn't now...
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Ugh.... Sorry To Interrupt |
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| #2028 posted by maiden [66.185.84.71] on 2003/09/19 01:30:18 |
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
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Ugh.... Sorry To Interrupt |
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| #2029 posted by maiden [66.185.84.71] on 2003/09/19 01:38:36 |
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
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Noooooooo...... |
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| #2030 posted by maiden [66.185.84.71] on 2003/09/19 01:41:04 |
.
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Maiden |
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| #2031 posted by pushplay [24.86.74.102] on 2003/09/19 14:44:44 |
Personally, LCD still feels laggy to me. Go plasma if you can afford it, but I'll be sticking with crt for a while still.
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Speedmapping Session 50! |
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| #2032 posted by starbuck [82.33.91.64] on 2003/09/19 18:45:32 |
our next speedmapping session will take place soon! It's the big 50th event, so hopefully we can get a good turnout.... if you haven't speedmapped before this is a great time to try it out!
The time
8pm GMT on Saturday, 20th September
that corresponds to 9pm UK time, or 4pm EST
This is earlier than usual so it isnt too late for the majority of people
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 150 minutes or less.
That's a longer time-limit than usual so we can get some less crappy maps this time :)
Also it's easier for first time mappers.
The suggested theme is to make a map containing water in some way. How the map uses water is up to you.
You don't have to follow the theme but it's more fun when you do :). You can make a map for singleplayer, deathmatch, or miscellaneous. I hope to see you there, it'll be fun!
Oh and I'll release the pack on sunday, in case of people missing the deadline due to being busy at the time of the session, etc. So if you want to make a map before or after the session, just email it to me at starbuck@planetquake.com
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^_^ |
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| #2033 posted by . [172.174.154.246] on 2003/09/19 23:37:16 |
I bought a G4 15" widescreen Powerbook couple days ago... mmmm.
Too bad the game selection for Macs is $$$ and not nearly as broad, but that's not what I got the PB for anyway.. though Links Championship Edition runs just fine.
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| #2034 posted by Vodka [195.242.18.94] on 2003/09/19 23:50:52 |
in-sufficient response time LCD panels are great for games. its free motion-blur effect
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Hmmmmm |
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| #2035 posted by Gib [81.107.201.223] on 2003/09/20 09:26:14 |
596 posts since I last checked in here.
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Speedy: |
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| #2036 posted by maiden [66.185.84.71] on 2003/09/20 10:36:58 |
you meant *sufficient* response time LCD panels are great for games right? Is 16ms sufficient? not sure if I understand it correctly but from what I read even the newest panels with a 16ms response rate will cap your frame rate at 62.5 FPS which is pretty limiting.
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... |
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| #2037 posted by starbuck [82.33.91.64] on 2003/09/20 10:58:57 |
i read it as sarcasm, many hardcore gamers commonly dont use lcd screens because of this delay
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Shambles Rambles... |
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| #2038 posted by Shambler [82.38.193.37] on 2003/09/20 11:40:09 |
...about some game demos. 2 of which you won't have heard of, 1 of which you will. More rambling sometime following...
http://teamshambler.telefragged.co...
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Maya |
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| #2039 posted by Gib [81.107.193.133] on 2003/09/20 12:03:36 |
I have Maya (the version which comes from ut2003 disk) is it possible to make Q3a maps or maps for games using this?
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Also... |
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| #2040 posted by Gib [81.107.193.133] on 2003/09/20 12:37:41 |
where am I able to obtain some 3D Studio Max 5 video tutorials, I think I've had the link before hmmmmm
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Speedmapping Very Soon |
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| #2041 posted by starbuck [82.33.91.64] on 2003/09/20 14:33:49 |
at 8pm GMT/9pm Uk Time/4pm EST
in #speedq1
be there!
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Maya, Vid Tutorials |
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| #2042 posted by Abyss [203.51.223.88] on 2003/09/20 17:22:42 |
No, I don't think you can use the MayaPLE that comes with UT2003 for any games other than UT2003.
Vid Tutorials, you'll find heaps of good stuff there, just look around
http://sv3.3dbuzz.com/vbforum/uunr...
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Pn03 |
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| #2044 posted by wrath [213.101.94.123] on 2003/09/20 18:49:02 |
yeah, it's pretty good. it's one of those games that when you play it, you can't help but feel it could have been one hell of a game with some minor changes. as it is, it's a decent shooter with alot of untapped potential. here's hoping for a bigger budget on pn04.
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Pn03 |
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| #2045 posted by cyBeAr [213.65.179.30] on 2003/09/20 20:31:04 |
I thought it was:
a) looks great
b) plays blah
but I haven't played it so whatever
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Tried Pn03 Briefly |
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| #2046 posted by czg [80.202.219.152] on 2003/09/20 20:40:54 |
...on a GC demo stand at a store. I only played for only about a minute though, and the second robot I met killed me (I didn't bother to look a the instruction splash screen so I didn't know how to crouch). Still I'd like to try a lot of it though, because it looked absolutely gorgeous.
And there was a rolling demo playing of it too, and holy crap does that combat look sexy! I know it's nothing fancy how the player performs those moves (Street Fighter-esque down, downright, right, A etc etc), but damn it looks sexcellent when the girl flips arund, does cartwheels, piruettes and other werido things while firing barrages of laser death towards evil white mechas...
Might be another reason for me to ge a GC.
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Gib |
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| #2047 posted by Vodka [195.242.16.122] on 2003/09/20 20:52:07 |
You can use .ase models in q3 maps (need later q3map2 ofcourse).
You can use some converter (like Deep Exploration) to convert to ASE from other 3d editors propitiatory formats.
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Thought Du Jour... |
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| #2048 posted by Shambler [82.38.193.37] on 2003/09/21 05:31:49 |
Id maps that *didn't* feature signficant amounts of water to wade through
E1M6
E1M7
E1M8
E3M1
E3M2
E3M3
E3M6
E3M7
E4M2
E4M3
E4M8
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The Correlation Between Them Being: |
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| #2049 posted by Scampie [66.231.198.213] on 2003/09/21 08:21:04 |
Shambler has way too much free time now that he doesn't review maps.
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. |
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| #2051 posted by pope [207.81.5.65] on 2003/09/22 18:21:04 |
my cat is asleep
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Um |
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| #2053 posted by Kell [82.41.48.161] on 2003/09/24 06:37:16 |
excuse the shit out of me, but...isn't that basically Coriolis Storm in that screenshot? I mean, I know there are some basic elements of sci-fi design and all, but that goes beyond 'passing resemblance' for me.
Not to mention the JC ripoff a second time.
I cannot think of a suitable smiley to express my state of mind, so I'll have to make do with this string of semi-random symbols -
(&^^%-)=
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Kell |
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| #2054 posted by nitin [203.45.40.182] on 2003/09/24 06:44:40 |
design like that (albeit in different textures and themes) has been around at least since the q2 days. However, given the particular theme and textures in that screenie, I can see where you're coming from.
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Oh Aye |
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| #2055 posted by Kell [82.41.48.161] on 2003/09/24 07:12:29 |
that's what I meant about basic elements of scifi design - the colony in Aliens ( '85-'86 ) has a section like that used for outside establishing shots of the operations center. Of course, in Aliens it's all bluish gray.
It's just the number of similarities to Coriolis; it was the first thing that struck me. ( and the other thing that struck was...well, the other Thing that struck me :P )
cf. screenie -
http://www.planetquake.com/lvl/scr...
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Doom3 Screens |
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| #2056 posted by Fat Controller [203.98.50.24] on 2003/09/24 07:49:50 |
Not bad. Hope they fix the Lost Souls to more closely resemble that Revenant-thing's head.
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Decent Screenshot |
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| #2057 posted by starbuck [137.222.30.31] on 2003/09/24 08:46:20 |
good but not great, compared with HL2. And i can see the CS influence there, despite the standard scifi elements etc. Whoever was responsible for that area/theme was quite likely inspired by coriolis storm, it is popular enough that someone at id has seen it, im sure.
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Mmm, Pot... |
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| #2059 posted by Kell [82.41.48.161] on 2003/09/24 10:57:23 |
Truth is, Doom 3 - and probably Quake IV - is just a bunch of very old ideas with the detail cranked up 'til the handle falls off.
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Hahaha |
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| #2060 posted by Wazat [144.38.206.112] on 2003/09/24 14:38:19 |
I like that comic.
>Oh, and apparently hl2's been delayed:
>MY LIFE IS NOW AN EMPTY SHELL.
MUST...REMAIN...IN...DENIAL...
From the article
>We are currently targeting a holiday release
Maybe this means I'll get a Christmas present this year. I mean, Santa *must* have a limit on his supply of coal, he's gotta run out sometime.
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I Quite Honestly Don't See It, To Me It's Like This |
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| #2061 posted by Abyss [203.51.194.135] on 2003/09/24 15:25:47 |
"OMG, did you see the new Mitsubishi Magna, well they have totally ripped off the model T Ford, ............ Yeah, they both have Wheels !! OMG"
;)
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Also... |
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| #2062 posted by Quaketree [208.59.199.233] on 2003/09/24 15:32:29 |
that screenie reminded me of one of the beginning levels of unreal 2.
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What A Hideous Thought.............. |
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| #2063 posted by Abyss [203.51.194.135] on 2003/09/24 15:39:06 |
I was hoping that nothing would ever remind me of Unreal II, oh well, a couple of days complete rest, and some strong medication should cure that. :)
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Oh, Great |
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| #2064 posted by Vigil [193.229.6.165] on 2003/09/24 16:01:34 |
HL2 released just in time for christmas. What a surprise... The sad part is of course that lots of other good games will now stay in the dark. That is, if Valve manages to release the game in time (like that'll ever happen).
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*ahem* |
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| #2065 posted by R.P.G. [24.136.232.46] on 2003/09/24 16:05:09 |
Am I the only one who feels that Doom 3 has some of the worst monster design in recent games? (And by "recent games" I mean all FPS since Daikatana.)
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Worst And Worst, Miss Bloom |
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| #2066 posted by czg [80.202.219.182] on 2003/09/24 16:15:12 |
I guess you refer then to the recent shots of the revenant and trites. Yeah. They look meh.
The zombies are humans, which is fair enough. Then there's those baby insects, which I think are quite cool, and definately unusual. Then pinky and hellknight, which ,quite frankly, I think are fucktasticly marvellous.
So you are a big, fat doodiehead, Mr.Rectum.
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Cranked Up 'til The Handle Falls Off |
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| #2067 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:03 |
Heh, I like that. I also like the saluting cat. I think he has a name, but I forget what it is.
<br><br>
Skeletor with guns for shoulders is pretty lame, but the rest of the baddies look good to me. Id seems to be holding back on screens from hell, and I expect that that is where the coolest of the monsters are going to be.
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Ugh |
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| #2068 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:30 |
I <br><br>ed out of habit.
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Calling RPG |
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| #2069 posted by glassman [81.128.217.194] on 2003/09/24 17:51:50 |
I didn't get the mail. You could also try howard.shaw@twigroup.co.uk for me.
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Actually (dot Dot Dot) |
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| #2070 posted by biff_debris [66.191.253.107] on 2003/09/24 19:34:50 |
I thought of Coriolis Storm when I saw that d3 shot too. If I was Lun, I'd try and make this work for me so I'd get a position at id -- or at least some of that fat, sweet Activision cash.
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Ehe |
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| #2071 posted by wrath [213.101.95.106] on 2003/09/24 20:23:03 |
dear id,
I made a level with your tools for one of your games, and I think that you have ripped off my design. Please send $50,000 in used cash, smaller bills only, to me. Or I will have to take legal action.
regards,
me
(Adding Ken Starr to speed-dial, looking up 'subpoena' on webster. etc. etc.)
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LOL |
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| #2072 posted by nitin [203.45.40.182] on 2003/09/24 21:35:21 |
at wrath.
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| #2073 posted by Vodka [195.242.17.42] on 2003/09/24 22:39:39 |
about similarities Abyss put it well.
as for monster - they all look damn PLASTIC
ID better work on gloss/speculiar texturemaps
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
http://www.gamershell.com/hellzone...
http://www.stalker-game.com
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Calling Glassman |
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| #2075 posted by R.P.G. [24.136.232.46] on 2003/09/24 23:20:10 |
K. Lemme try that other address.
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| #2076 posted by Kell [82.41.48.161] on 2003/09/25 03:45:02 |
about similarities Abyss put it well.
No he didn't.
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Hmmm |
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| #2077 posted by Abyss [203.51.223.77] on 2003/09/25 05:18:17 |
That is your opinion.
And you know what Mr. Eastwood said about opinions.
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Hmh? |
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| #2078 posted by Vigil [193.229.6.165] on 2003/09/25 08:14:47 |
"Mine is the only correct one?"
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Hmm |
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| #2079 posted by nonentity [62.53.48.109] on 2003/09/25 09:11:56 |
I'd agree with the ripping off of Coriolis Storm if a) It looked something like Coriolis Storm (more than a passing resemblance) and b) Coriolis Storm wasn't so derivative of 'standard other planet base' design.
Everyone knows what a futuristic base would look like, that's why they all look the same.
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... |
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| #2080 posted by wrath [213.101.94.229] on 2003/09/25 15:18:07 |
We need thick-ass columns everyfuckinwhere, because... eh. uhm. BECAUSE OF ALL THE CABLING! Yes, that's why. The wi-fi experiment went belly up, on account of fetuses growing sixteen nipples and half-a-brain. So. Cabling. Yes.
Also, vis-blocking...
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UT2004 Gameplay Vid |
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| #2081 posted by Abyss [203.51.205.76] on 2003/09/25 16:41:45 |
Fileplanet has been kind enough to make a 10 minute UT2004 Gameplay Vid, which was previously only (officialy) available to subscribers, available to rest of us unsubscribed rabble. It is a tickle under 300mb.
So if UT2004/2003 floats your boat go at it.
http://www.fileplanet.com/files/13...
I am currently in a 5 minute cue, and will probably only get transfer speeds of 50KB/sec
:( Will it be worth it? ,I'll let you know.
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Yeah, 152KB/Sec |
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| #2082 posted by Abyss [203.51.205.76] on 2003/09/25 16:57:33 |
Also, it is a QuickTime vid
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Well............................. |
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| #2083 posted by Abyss [203.51.221.145] on 2003/09/25 18:12:16 |
I sure hope the vehicles handle nice, but from what I seen in the vid, I have my doubts about some of them, but then......... they may be OK. Dogfighting looks like it would be much fun. All in all I think it 'could' be quite good. The vehicle part of the game would be nothing new to those of you who play/have played games before that include them, but for me, I haven't really been into any games that include vehicles (apart from out and out racers) I have tried the UT2003 mod "Conquest Marines" which at the time included a tank type thing and a hover bike type thing, the tank was a blast, the hover bike not so, because of the handling, and I got the same feeling from some of the vehicles in the vid, that their handling 'may' be offputting, for me at least. I think I'll definately get the game when released.
Was it worth the 300mb download, well, if you are a UT2003 fan, for sure, If you are like me and have a bit more than a passing interest in UT2003, and want to see a bit of what it will be like, I'd say yeah. Other than that, unless you got some of your download cap you want to use up, and want to watch it so as you can say "it's just UT2003 with vehicles, some extra weapons, and a couple of new game modes" (which we all already knew anyway) then NA
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Stalker |
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| #2084 posted by . [172.133.241.22] on 2003/09/25 18:53:59 |
Very nice screenshots.. I'm amazed. I can see myself playing too many games again only this time I don't have to worry about bad grades :P
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IMPORTANT SM51 NEWS! |
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| #2085 posted by Scampie [216.220.241.97] on 2003/09/26 16:36:25 |
sm51 will be Sunday, instead of the speedmapping norm Saturday. This is because neither I nor Starbuck will be around to run it. You may still make a map saturday in 100 mins, just email or otherwise get it to me by Sunday. Scampie@spawnpoint.org!
We'll get together at 4 pm EST, which is 8 GMT, 9 UK time... same time sm50 was. We figure the earlier time was just better for both the americans and the brits.
The theme will be '-ish' maps, like Aardappel's famous maps. Rules aren't strict as to what an -ish map is, just as long as the layout is obviously stolen from some well known map. additions, subtracts, themes, textures, gametypes, etc etc etc may be as close or differant as the original map as the mapper wishes. Only other thing I ask is that nobody make an ish map of a map they themsealves originally made.
woo woo
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UT2k3 |
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| #2088 posted by . [172.153.161.217] on 2003/09/26 20:54:06 |
I just stumbled upon The Redeemer gun in Unreal Tournament 2003... fired, saw red, died. Then someone else fired it at me... woooow.
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Careful With That Redeemer |
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| #2089 posted by Abyss [203.51.221.244] on 2003/09/26 21:11:22 |
:)
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OMFG!!! |
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| #2090 posted by Quaketree [208.59.199.233] on 2003/09/27 07:50:41 |
Do not EVER Google the word "tubgirl". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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Tubgirl |
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| #2091 posted by xen [82.32.34.171] on 2003/09/27 07:53:47 |
...is the new-age goatse
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OMFG! |
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| #2092 posted by Quaketree [208.59.199.233] on 2003/09/27 08:46:57 |
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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OMFG! |
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| #2093 posted by Quaketree [208.59.199.233] on 2003/09/27 08:50:39 |
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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G-dam.... |
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| #2094 posted by Quaketree [208.59.199.233] on 2003/09/27 08:51:40 |
double post by (reload) proxy.
/hangs head in shame
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Tubgirl Is So Hot |
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| #2095 posted by czg [80.202.31.248] on 2003/09/27 09:01:44 |
I have her as my desktop bg
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21 Today... |
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| #2096 posted by DaZ [212.159.60.58] on 2003/09/27 09:31:03 |
and I can feel the grey hairs trying to poke through already :)
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Mega Beers To DaZ |
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| #2097 posted by Quaketree [208.59.199.233] on 2003/09/27 09:34:48 |
And yes, they have started to poke out.
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Google... |
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| #2098 posted by wrath [213.101.95.246] on 2003/09/27 10:00:28 |
...is the new ampland.
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Hmm |
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| #2099 posted by nonentity [195.38.75.203] on 2003/09/27 10:05:06 |
Tubgirl?
Isn't that kinda old?
And it's fake anyway.
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Triple Post & Last Year's News. |
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| #2100 posted by Shambler [82.38.193.37] on 2003/09/27 10:42:34 |
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Stalker |
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| #2101 posted by Shambler [82.38.193.37] on 2003/09/27 12:17:37 |
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
Yes and of course Stalker is set on Mars and has plenty of hellish monsters and is bound to satisfy the people who are after something like that. Well done Speely once again missing the point. Yes Stalker looks cool, yes we all know about it already, no it's not something that's going to sate people who want the Doom3 style.
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Stalker |
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| #2102 posted by Shallow [217.158.217.163] on 2003/09/27 15:04:45 |
Anyone noticed how there's absolutely NO evidence of the advanced AI they've blabbed about in various interviews in any of the billions of trailers showing off the same abandoned factory? This concerns me, since if there's one place a game like Stalker could really fuck up, it would be the AI.
(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)
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Agreed |
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| #2103 posted by DaZ [212.159.60.58] on 2003/09/27 16:45:13 |
"(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)"
Yep, gotta love Valve for not spilling the beans on HL2, its annoying not being told much, but well well worth it in the end.
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| #2104 posted by Vodka [195.242.17.22] on 2003/09/28 00:04:48 |
Very good articles about making pretty picture, partly about 3d modelling, but some general things (composition, visual perception etc)
http://216.122.167.160/stevens/tut...
sham: we ? are you borg or something
And I havent said that as a game stalker is better alternative to doom3
btw, stalker does have hellish monsters
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Stalker |
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| #2105 posted by DaMaul [81.79.101.223] on 2003/09/28 07:54:30 |
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
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Stalker |
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| #2106 posted by DaMaul [81.79.101.223] on 2003/09/28 08:06:55 |
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
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Hmm |
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| #2107 posted by nonentity [195.38.74.4] on 2003/09/28 08:23:55 |
Fucking fanboys. Fucking fanboys everywhere.
Yes, I'll play HL2. No, I'm not that excited, it's going to be HL all over again (but not in a good way).
DooM III looks very nice, dodgy monster design (except a couple of them) though. Thing is though, it's all dark mars base, which appeals to me far more than 'present with a subtle twist' (invading aliens/totalitarian regime/scientific experiments gone wrong).
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Industri/Tenebrae 2 Shots |
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| #2109 posted by Abyss [203.51.206.141] on 2003/09/28 16:27:12 |
Tigger-oN has put together 11 screenshots of the progress of Industri in the Tenebrae 2 engine. You get download them in either 1600x1024 (10mb zip), or veiw them in 640 x 400. They do look rather nice, especially in the higher res.
http://industri.sourceforge.net/
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Daz: |
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| #2110 posted by Shambler [82.38.193.37] on 2003/09/29 08:14:53 |
Post that in the music thread and I will give feedback esp on the gabba mix. I know they're ginge's mixes not yours but I think it would be interesting...
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Abyss: |
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| #2111 posted by Shambler [82.38.193.37] on 2003/09/29 08:17:27 |
Post that in the screenshot thread and I will give feedback esp on the second low res shot which is excellent. I know they're Tigger's shots not yours but I think it would be interesting...
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He Has Posted It There Himself |
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| #2112 posted by Abyss [203.51.230.125] on 2003/09/29 08:33:12 |
:)
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Qauke4 Etc |
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| #2113 posted by Shambler [82.38.193.37] on 2003/09/29 09:16:23 |
Just reading the latest Doom3 preview at GameAxis, all sounds pretty promising. The hints of a choice of playing modes sounds like a very interesting idea.
"There are two distinctive ways of playing Doom 3, as compared to the predecessors where it's just "kill, kill and KILL!". For one, there's the High tempo mode of play where you'll most likely blast every single demons in sight and make it to your objective ASAP, or you can also take time to absorb the story, read the PDA, the emails, and dive into the back story - something that was lacking in the first two Dooms. "
I think that would be very cool if they had two distinct play modes you could switch between.
Also, a promising titbit about Quake4 (actual Id quote):
"Tim: Quake 4 is, hmm, kind of a continuation from the Quake 2 story. We’re looking for some different characteristics with the AI. There'll be vehicles too. And we're pushing for a warlike environment this time."
I likes the sound of that. Quake2 was doing well (in a crude '97 way of course!) with the warlike setting, i.e. being part of an invasion force. With modern tech and gameplay ideas I think that could be really cool. The sort of thing people have spooged about in MOH etc but in a proper sci-fi setting.
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Q4 /D3 |
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| #2114 posted by starbuck [82.33.88.121] on 2003/09/29 10:14:31 |
yeah i also found that bit interesting, the idea of a 'warlike setting' with vehicles etc in the Quake 2 universe is very exciting. It gives me a nice image in my head of being part of an invasion force, working together to gain a foothold in some alien land... could be very immersive.
The idea of distinct game modes is a good one, but i don't think we'll see it in Doom3. I think he was referring to more of a choice that the player has during the game, conscious or not, over which style they play. For example, whether to go read those emails the lab worker left on the computer screen, to pick up on clues left on voice messages, etc, or to just go from room to room killing stuff quake style.
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4/2 = 2 |
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| #2115 posted by Vigil [193.229.6.165] on 2003/09/29 11:39:35 |
Warlike environment sounds good. Hell, I'd probably enjoy seeing just Quake 2 redone, but with a proper invasion this time, not just a lonely marine wading through the horde of Strogg. Of course, it might just have only a few levels with some helping marines, which is annoyingly likely.
Citizen Abel 3 attempted this and in my opinion did quite well. One level was set in a trench, in one the player had to escort a convoy carrying supplies to the front lines, etc.
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| #2116 posted by pushplay [24.86.74.102] on 2003/09/29 14:54:44 |
being part of an invasion force
Wasn't that the ambitious goal of RTCW:ET which had to be abandoned?
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Player Choice |
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| #2117 posted by Abyss [203.51.197.243] on 2003/09/29 17:09:00 |
Not actual 'Selectable options', That is also how I read the part about 2 distinct playing modes. But then you could say that for any game, so ?
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Abuse M3h... |
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| #2118 posted by Maric [151.196.187.241] on 2003/09/29 23:05:02 |
Don't post them here often but I feel the need for "interventive" abuse.
Screen...
"http://www.backshooters.com/...
Download...
"http://quake2.abs.net/pub/ma...
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Maric |
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| #2120 posted by nitin [203.45.40.182] on 2003/09/30 00:00:32 |
is that an attempt at a cel shaded map for q2? Cant really tell from that one screen.
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Hmmm |
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| #2121 posted by SleepwalkR [217.231.125.170] on 2003/09/30 05:19:43 |
Looks a bit like those car park toys for kiddies...
Sorry, it's probably a great map, I haven't played it, but that was really the first impression I got when looking at that screenie =)
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New Revolutions Trailer |
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| #2122 posted by biff_debris [66.191.253.107] on 2003/09/30 05:31:35 |
I believe this is the one playing at theatres currently: http://progressive.warnerbros.com/...
It rocks.
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Glassman |
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| #2124 posted by nitin [203.45.40.182] on 2003/09/30 07:02:41 |
you did receive my email about the second beta right? I sent it the same day as I received it but didnt get a reply so I'm not sure.
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Nitin |
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| #2125 posted by glassman [217.154.195.196] on 2003/09/30 07:37:09 |
Yes I did, thank you nitin.
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Doom3 |
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| #2126 posted by Scampie [216.220.241.97] on 2003/09/30 08:12:28 |
just sounds like what they're doing exactly what we all want... A good story going, but nothing that's forced down your throat with stupid cutscenes every 2 steps, or with huge mini movies showing everything that's happening without you (the player) directly involved.
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Gasp! |
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| #2127 posted by Shambler [82.38.193.37] on 2003/09/30 11:49:11 |
just sounds like what they're doing exactly what we all want...
Shock horror id doing something gamers approve of gasp etc
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Don't Worry... |
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| #2128 posted by metlslime [64.124.188.211] on 2003/09/30 14:26:51 |
I'm sure we'll find something to complain about.
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But |
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| #2129 posted by wrath [217.209.176.18] on 2003/09/30 14:32:10 |
gamers are such a gentle tribe.
acting meek, inheriting world, etc.
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Hmm |
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| #2130 posted by nonentity [62.53.48.2] on 2003/09/30 19:03:03 |
fuck inheritance, I want it now
(nonentity - voice of a generation :)
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Nonentity |
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| #2131 posted by Dietz [147.26.203.88] on 2003/09/30 19:33:50 |
voice of a twit :)
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Your |
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| #2132 posted by wrath [217.209.176.18] on 2003/09/30 19:42:16 |
generation sucks. A bunch of spoiled brats. When I was your age - we had to wait, meekly, for the inheritance of the earth. And we liked it that way! And if it was good enough for us, it's good enough for you. Asshole.
Now get the fuck off my lawn!
*Shaking cane, spitting tobacco, etc.*
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| #2133 posted by Scampie [66.231.198.213] on 2003/09/30 20:04:19 |
I'm scraching my balls and playing video games!
-Scampie, voice of a generation
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Scampie |
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| #2134 posted by wrath [217.209.176.18] on 2003/09/30 20:16:37 |
the voice of degeneration.
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Re: Radeons |
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| #2136 posted by starbuck [82.33.88.121] on 2003/10/01 03:40:29 |
whoa, free with a $499 card :)
probably a good game to show the beast off with though
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Hmm |
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| #2137 posted by nonentity [62.53.48.63] on 2003/10/01 07:05:25 |
One day I'll stop being sarcastic in text. Never works.
And it's not your fucking lawn, it belongs to the meek.
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Nonent |
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| #2138 posted by wrath [217.209.176.18] on 2003/10/01 09:17:20 |
The meek can pry it from my cold, dead hands!
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NC Mappers Meetup |
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| #2139 posted by R.P.G. [24.136.233.191] on 2003/10/01 14:03:36 |
I'm currently planning a mappers meetup in central North Carolina for October 11th and 12th. If you're interested in attending, please get in touch with me.
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Eh |
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| #2140 posted by Dietz [147.26.203.88] on 2003/10/01 15:23:13 |
/me wonders how many mappers are in the NC area other than Mr. Gove...
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Eh Eh? |
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| #2141 posted by R.P.G. [24.136.233.191] on 2003/10/01 15:25:21 |
Currently two besides myself. And then there's the possibility of other peeps that I don't know of.
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Nc Mapper Meet? :) |
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| #2142 posted by wrath [217.208.210.128] on 2003/10/01 17:36:06 |
cow crying, udder full, no one around.
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Speedmapping Session 52! |
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| #2143 posted by starbuck [82.33.88.121] on 2003/10/02 20:50:34 |
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 4th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
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That's Too Bad. |
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| #2145 posted by Wazat [144.38.206.101] on 2003/10/03 13:12:31 |
Hopefully they can catch him. I wonder if he (the attacker) purposely posted the source for another company to get its hands on it...
Or if it's just some hacker having a hayday.
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I Don't |
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| #2146 posted by wrath [217.208.209.122] on 2003/10/03 14:16:51 |
believe that the hl2 source is all that attractive to other companies. Maybe a startup or something, but I doubt it.
Valve is mostly about gameplay anyways.
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Hehe |
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| #2147 posted by Wazat [144.38.206.101] on 2003/10/03 15:42:06 |
Good point
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Hmm |
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| #2148 posted by nonentity [62.53.48.109] on 2003/10/03 19:48:46 |
It's more a problem with the multiplayer, or more specifically cheats and hacks for the multiplayer.
This means if they don't change something major then they'll be cheaters from day 1. But then, if they do change something, it means huge delays.
Personally I say release it anyway, there'd be cheats within a few days anyway.
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... |
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| #2149 posted by wrath [217.208.209.122] on 2003/10/03 22:01:20 |
the cheaters usually creeps out from under their rocks when the SDK's are being released, so feel free to see this debacle as premature community-building...
more to the point, this must be awfully embarrassing for the good folks at Valve. If presented by a questionare, a majority of gamers would prefer HL2 before both The Second Coming of Christ, as well as Peace And Good Will Unto All Men. And what precautions do they take so it won't leak? They got had by an outlook exploit, nice. Must me very comfortable being their network admin right now, explaining this to Sierra.
I had something else on my mind, but I forgot. Blame the booze.
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GTK Radiant And Quake II Support |
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| #2150 posted by Abyss [203.51.204.218] on 2003/10/04 01:38:49 |
For anyone wishing to try Quake II mapping in GTK Radiant, there is a thread at map-center about it...............................
http://www.map-center.com/modules....
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A Reminder |
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| #2151 posted by starbuck [82.33.88.121] on 2003/10/04 11:09:18 |
speedmapping will be in 5 hours
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Halo (PC) |
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| #2153 posted by Quaketree [208.59.199.233] on 2003/10/04 21:00:54 |
Just played it through to the gravity lift. (Taking a break). Levels are so far identical IIRC from the X-Box version. Have had no lag time as some had feared (but I did install the 1st retail patch before I even started playing it).
PC= Laptop 1.4 ghz P-4 512 mb ram
Vid GForce 440 to go
Note that on starting up the game it warned me that it did not install drivers for my vid card but it works just fine.
In case you did not know it already, the patching process was somewhat like Half-Life /Steam in a way. It was a ~3mb file install from within the MULTIPLAYER menu. Just start up an internet game and it will automaticly look to see if you need a patch, then, if you do it will shut down the game and download and install it for you.
GAme play is much better than the X-Box version if only because of the mouse keyboard combination I am used to (I hate fps's on a game pad). I can see its going to be a long uptime for me tonite.
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Me Too |
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| #2154 posted by pushplay [24.86.74.102] on 2003/10/04 22:32:13 |
I gave the PC Halo a go myself. The graphics feel like HL1 in the indoor areas. The outdoor areas look better because of the draw distance. In general the level design felt rather poor. I was never sure if I was revisiting some place I had been before because it all looked the same. The audio on the other hand was pretty good though.
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Pushplay |
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| #2155 posted by Quaketree [208.59.199.233] on 2003/10/04 23:49:59 |
Yeah, I've got to agree about the redundancy of the levels.
The outdoor areas. The cliff's, rocks, tree's and outpost's all seem to look too much "alike". Hell, I suck at outdoors areas and "I" can do much better in the Quake engine (sans trees and outposts that is).
The indoor areas all seem to use the same textures as well (at least within the same level's (and the adjoining levels are real close if not the same it seems)).
It will be interesting to see what the engines wpoly, epoly, shader and entity (ect) limits are.
And the music tracks are quite absorbing.
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HL2 14 Year Old Script Kiddie Rejects |
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| #2156 posted by An Angry Man (one of 12) [24.218.135.18] on 2003/10/05 01:04:38 |
The fact that the HL2 source code was leaked is not that bad of a thing in and of itself. What's troublesome is the fact that the source will most definately be used to find glitches in multiplayer play.
This has two major ramifications: (sic)1) Valve will have to keep up with the exploits which means that updates will be many and often (/me imagines waiting in FP virtual line for 2 hours to get HL2_1.000010201010101010.exe)
2) Valve's new internet multiplayer-cum-instant messenger Steam will have to be updated in addition to the game itself.
We can blame Valve for not protecting the code better, (encrypting seems to be getting more sophisticated *cough* Lavarand *cough*) but that would be pointless.
The real problem is the fact that someone lives such a pathetic life that they had to steal the code (probably ONLY so they could get a leg up on their online brethern when CS gets ported to HL2)
Fuck you for making it less and less fun for companies to make games.
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Ummm |
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| #2157 posted by Abyss [203.51.235.132] on 2003/10/05 01:22:29 |
What is HL2 ?
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An Angry Man (one Of 12) |
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| #2158 posted by Quaketree [208.59.199.233] on 2003/10/05 02:52:42 |
Huh?
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| #2159 posted by Inspector Gadget [203.51.235.245] on 2003/10/05 03:24:19 |
#2156 posted by An Angry Man (one of 12) [24.218.135.18]
#1925 posted by Blitz [24.218.135.18]
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| #2161 posted by Abyss [203.51.235.245] on 2003/10/05 04:13:48 |
"I Just Have To Share Some Hilarious quotes from "The Family Guy" cartoon "
Well, come on then, share them with us.
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| #2163 posted by Abyss [203.51.235.245] on 2003/10/05 05:44:38 |
Yes, we seen that, we are waiting for the "Hilarious" stuff ;)
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Abyss |
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| #2164 posted by wrath [217.209.176.72] on 2003/10/05 07:20:59 |
shut your pie-hole, Family Guy is the best animated series ever.
they don't teach you anything in junior high nowadays, do they?
You're fired!
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| #2165 posted by Abyss [203.51.235.245] on 2003/10/05 07:55:14 |
"Family Guy is the best animated series ever."
Well, I'd hate to see the worst!!
"they don't teach you anything in junior high nowadays, do they?"
dunno, that was about 25 years ago for me
"Your Fired!"
lol, I'm filthy rich, I don't need to work!!
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Well |
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| #2166 posted by . [172.148.148.12] on 2003/10/05 20:18:28 |
It does help if you hear the quotes in their usual context (watching the show).. but I find them amusing just reading them :P
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Http://www.polarhome.com:713/~azar... |
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| #2168 posted by wrath [217.208.210.124] on 2003/10/05 23:29:50 |
That's what democracy looks like.
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:o |
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| #2170 posted by starbuck [82.33.88.105] on 2003/10/06 08:05:22 |
haha i hadnt seen the bush monkey pic before... genius :)
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Starbuck: |
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| #2171 posted by metlslime [64.124.188.211] on 2003/10/06 13:31:42 |
Haven't seen it before? That's impressive. I've been seeing them everty couple of weeks for 3 years.
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| #2172 posted by Scampie [216.220.241.97] on 2003/10/06 14:17:35 |
Just becuase you're a jaded internet asshole who's seen everything metlslime doesn't mean you have to be a complete dick.
..but it is really fun isn't it?
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#terrafusion |
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| #2173 posted by ProdigyXL [66.188.41.191] on 2003/10/06 18:41:54 |
Is #terrafusion down or what? I can't seem to join the room right. I end up in an empty room with, get this, me as an op. Where is everyone?
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Never |
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| #2174 posted by ProdigyXL [66.188.41.191] on 2003/10/06 19:08:29 |
mind
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Anyone Here |
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| #2175 posted by wrath [217.208.209.117] on 2003/10/08 09:36:36 |
who's living in california?
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Wrath: |
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| #2176 posted by metlslime [64.124.188.211] on 2003/10/08 17:09:37 |
yeah; why?
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Arnold |
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| #2177 posted by underworldfan [128.195.84.154] on 2003/10/08 17:11:50 |
just guessing
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Wazat Grunts Out A New One |
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| #2178 posted by Wazat [144.38.206.113] on 2003/10/08 17:13:58 |
I've made a new mod called Ace of Nails that's ready for playing:
http://forums.inside3d.com/showfla...
I know that modders are pretty hated here. The reason I post here is because I know most of you, and I'm interested in your opinions.
Does anybody like it?
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I Wonder If |
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| #2179 posted by metlslime [64.124.188.211] on 2003/10/08 17:16:28 |
Carl Weathers is now considering running for governor in some state...
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Metl: |
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| #2180 posted by wrath [217.208.211.121] on 2003/10/08 17:31:42 |
pointing, laughing, feeling pity, again with the laughing...
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Wazat |
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| #2181 posted by wrath [217.208.211.121] on 2003/10/08 17:32:27 |
I thought only I carried the modder-haters pitchfork and optional torch around here.
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Wazat |
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| #2182 posted by R.P.G. [24.136.233.191] on 2003/10/08 17:45:14 |
'twould be nice if you posted a short description...
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Wazat |
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| #2183 posted by pushplay [24.86.74.102] on 2003/10/08 22:32:49 |
Damn you for making mods for people to enjoy. Damn you to hell.
Anyways, I have no one to play it with. :(
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Modders Aren't Hated... |
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| #2184 posted by Shambler [82.38.192.183] on 2003/10/09 03:47:56 |
It's just that your mods suck, they make a pig's arse of either Quake's perfectly good gameplay or it's perfectly adequate graphics or both, there's never any reason behind them other than self-congratulatory tinkering with source code, on the rare occasions you actually explain them it's clear they're designed to have no appeal to custom mappers, but you still expect those mappers to fall over each other begging to map for your mods...
...oh...
...yeah you were right =)
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Fire Warrior... |
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| #2185 posted by Shambler [82.38.192.183] on 2003/10/09 04:18:41 |
...Warhammer 40K FPS game, apparently released since last Friday. Anyone heard anything about it?? Obviously I'm interested as any sane GW enthusiast would be, but it does look somewhat crappy graphics-wise.
Searching for reviews, I've managed to find the least informative review EVAR:
http://videogames.iwantitcheap.com...
My god that person sucks!!
Will keep searching.
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Shambler And WH40k |
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| #2187 posted by Vondur [195.128.65.237] on 2003/10/09 04:35:22 |
Shambler, seen the full version. Sucks polarbear bollox. Ignore it.
Poor design, childish models and weapons, blurry textures, weak...eh, fek just ignore it.
Or try the demo at least to vomit a bit.
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Vondur... |
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| #2188 posted by Shambler [82.38.192.183] on 2003/10/09 06:06:33 |
...you should be a game reviewer!
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RPG: Mod Description |
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| #2189 posted by Wazat [144.38.206.203] on 2003/10/09 10:25:53 |
First of all, you collect elements to effect your stats. You can get as much as a 20% increase (I wonder if it should be higher) in attack speed, attack power, and defense, and a 30% increase in maximum HP. If you neglect your elements by not killing enemies or picking up the items, you can drop as low as 25% below.
Also, there's a whole new weapons set, which I'm pretty proud of. There's 9 weapons, including a flak cannon, air gun (not what you think), flame thrower, etc.
They can all be can be picked up like normal, and aren't simply randomly placed. There was a problem since there's only 6 weapon items placed in maps, and I needed 8, but I came up with a nice solution to spread it around. Since it's not random, every time you visit the same map, you'll encounter the same weapons. So the gameplay of a map isn't dependent on randomness.
There's also custom map rotation, so you can set up a maplist to randomly select what map to play next, or play custom maps in any particular order.
And, of course, there's frikbots to play against if you don't have human opponents.
(btw, the multiplayer bug is fixed if you use tomazquake's newest version, despite what the readme says).
I can post some screenshots, but that doesn't quite do the mod as much justice as actually playing it. I'm hoping you'll like the weapons if nothing else.
http://forums.inside3d.com/showfla...
BTW, I've been told by one person that the alt fire wasn't working for him. Hopefully y'all won't have that problem.
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Hmm |
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| #2190 posted by R.P.G. [24.136.233.191] on 2003/10/09 10:47:41 |
I don't really have any interest in DM mods. Sorry. :(
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*whimper* |
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| #2191 posted by Wazat [144.38.206.203] on 2003/10/09 10:50:40 |
That's ok, RPG. :)
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Im Not Very Interested In Them Either |
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| #2192 posted by starbuck [82.33.88.105] on 2003/10/09 10:58:06 |
but i played it anyway, you certainly do have a knack for weapons... they dont feel very quakey, but they definitely kick some ass
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Thanks! |
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| #2193 posted by Wazat [144.38.206.107] on 2003/10/09 11:53:47 |
I'm glad to hear that.
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Enclave Again... |
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| #2194 posted by Shambler [82.38.192.183] on 2003/10/09 17:05:50 |
...sorry but this really is just a mindless button slamming hackathon isn't it?? I know wrath posted some very vague ideas about combining attacks before but I haven't managed to get anything to work. Trying it on hard skill is ridiculous, it's like playing Reaperbots with everyone using Axes.
Come on, I know some of you played the demo so what the bollox is going on here??
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Um |
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| #2195 posted by R.P.G. [24.136.233.191] on 2003/10/09 17:16:21 |
I completed the whole game basically using mindless button mashing. I started to get some stuff near the end, but not much. I also played on Medium I think which made it obviously easier.
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Shamb |
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| #2196 posted by wrath [217.208.211.121] on 2003/10/09 18:04:36 |
Are you taking your time collecting enough gold to get yourself juiced up with new swords and shit?
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Illegal Request |
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| #2197 posted by Tronyn [24.78.146.107] on 2003/10/09 18:33:51 |
anyone know if there are still any copies of generations for quakeTWO still floating around? I know it got foxed, but it was really fun to play. It only had Q1 and Q2 characters, and a few converted maps from Quake, but it was great.
Also, anyone know any really good Q2 deathmatch modes? Including extra weapons preferably.
And, Shambler, I recall your comment with regards to enclave/rune, and rune ISNT a mashing fest, it is based on the direction you attack from. Well perhaps it is a mashing fest, but there is skill involved.
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Rune Rocks. |
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| #2198 posted by biff_debris [66.191.253.107] on 2003/10/09 20:37:34 |
Just a shame you have to use UED to edit for it...
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Tronyn |
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| #2199 posted by H-Hour [12.224.67.57] on 2003/10/10 01:49:36 |
A lot of people like the Awakening mod for Q2. I haven't played it much but I think it's got more realistic weapons. One of Kona's maps had a couple extra weapons I liked and I think they were taken from some Commercial expansions. Not really sure though.
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Pah... |
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| #2200 posted by Shambler [82.38.192.183] on 2003/10/10 04:32:41 |
Warth, this is just the demo. I'm playing it again to see if I really want the full game. But I've tried different weapons this time, to no avail.
RPG: Okay.
Tronyn: I know you are the Rune fanboy to end all fanboys, and yes I know about the directional attacks in Rune, similar thing in Enclave. But it still adds up to "ineffective" i.e. there is little to gain from any particular attack other than the direction it goes.
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Illegal Response |
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| #2201 posted by Maric [151.196.24.23] on 2003/10/10 09:16:23 |
anyone know if there are still any copies of generations for quakeTWO still floating around?
/M3 Pokes his head out... Nodz and quotez "I didn't do it, nobody saw me do it, you can't prove anything"
The map pak and genv98.exe weigh in at about 40 megs, I will get you a link when I get them uploaded...
/M3 creepz back into the darkness
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| #2202 posted by wrath [217.208.209.13] on 2003/10/10 10:25:55 |
ok, so if I wanna join you pathetic imps on irc, beat you up and steal your lunch money - where would I direct my irc client for maximum satisfaction?
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Irc.goatse.cx |
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| #2203 posted by czg [80.202.31.218] on 2003/10/10 10:47:51 |
EET EES TRUE!
irc.gamesnet.net works adequately too
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Enclave |
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| #2204 posted by pushplay [24.86.74.102] on 2003/10/10 14:35:15 |
The main attraction for me is the quality of the levels. Also, I enjoy the occasional hack and slash. Gauntlet was fun.
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Speedmap Pack... 53! |
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| #2205 posted by Scampie [66.231.198.213] on 2003/10/10 18:19:47 |
you guys know the story. speedmap 53. saturday. 4pm est. 100 mins.
this week, you have an 2 options on the theme!
the first theme will be 'cube only'. this means you make use NO angled, curved, beveled etc etc etc brushes in your map. so you basically have to map like vondur.
the secondary theme for this week, if you don't like the first, is to make speedrunning maps... only catch is that they have to hinder speedrunners in some way. kill them with secrets that , block them, time each area so they have to stay in it for 2 mins... whatever.
hope to see you then!
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Btw |
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| #2206 posted by Scampie [66.231.198.213] on 2003/10/10 18:24:31 |
as always, i'll take emailed speedmaps also, if you don't want to join us in #speedq1. as long as I have it before the pack goes up. Scampie@spawnpoint.org
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Lol |
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| #2207 posted by Abyss [203.51.205.77] on 2003/10/10 18:38:16 |
Scampie,...........You'd make a good spoon
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Um... |
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| #2208 posted by Scampie [66.231.198.213] on 2003/10/10 18:46:50 |
ok... I bet I would.
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Cool Themes.... |
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| #2209 posted by Shambler [82.38.192.183] on 2003/10/10 19:18:45 |
....especially if you do both. GL all!
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Shambler |
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| #2210 posted by Tronyn [24.78.146.107] on 2003/10/10 21:05:28 |
Heh, you're right about that.
I don't know what other system for melee third person fighting there really is - I admit that attacking in Rune is *fairly* simple, but if the developer makes it overly complex you end up with something like Die By The Sword - great, but the learning curve is steep and the gameplay can be quite slow.
Unfortunately, the genre of third person fantasy combat is one that needs a lot of further development but isn't likely to get it because it doesnt sell as well as it should.
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| #2211 posted by Vodka [195.242.18.163] on 2003/10/10 21:49:58 |
it sells like porn ! (diablo)
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| #2212 posted by Abyss [203.51.205.77] on 2003/10/10 21:53:42 |
and sucks like porn ! (diablo)
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Q2 |
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| #2213 posted by Vodka [195.242.18.163] on 2003/10/10 21:53:47 |
speaking of q2, is there any mod that has fast or instant weapon switching and runs singleplayer ?
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Speedy |
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| #2214 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:04 |
I meant closer to FPS than to RPG (that is, diablo and dungeon siege don't count. Rune and heretic II do.)
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And Abyss |
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| #2215 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:29 |
lol
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TRIPLE POST! |
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| #2216 posted by Tronyn [24.78.146.107] on 2003/10/10 22:26:56 |
and maric... thank you very much!
(also slinks back into darknesS)
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Have You Seen/tried .................. |
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| #2217 posted by Abyss [203.51.205.77] on 2003/10/10 22:29:37 |
Savage? Lot of people seem to think it's good, they say the net code side of things is good to. But I don't know, haven't tried it.
http://www.s2games.com/savage/inde...
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Quake II Goodness, Or Badness, However You See It |
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| #2218 posted by Abyss [203.51.205.77] on 2003/10/10 22:31:55 |
New version of Quake 2 Evolved has been released. It's not bad I guess, it has this hideous effect when you get hit, like a "blood flower" around your head, and a strange effect when under water which I didn't like much (around you vision). I still prefer to use Quake2Max 0.42 though, gives me what I want.
http://www.planetquake.com/blur/ne...
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| #2219 posted by Vodka [195.242.18.163] on 2003/10/11 00:00:40 |
any1 knows who did what maps in q2 ?
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.ytpme Eb Tonnac EltiT |
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| #2221 posted by . [172.142.131.72] on 2003/10/11 04:12:56 |
If anyone might need custom music for a mod/add-on I may be able to help soon. I just got a Roland Fantom-S synth keyboard (info at http://www.fantom-s.info ) - I have to get a recording interface and a few other things yet.
Also, anyone a fan of the Fallout series? Been playing Fallout 2 lately.
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Tronyn... |
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| #2222 posted by Shambler [82.38.192.183] on 2003/10/11 04:34:03 |
...Blade Of Darkness nuff said.
Ummm yeah anyone else??
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.tiahP |
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| #2223 posted by Abyss [203.51.217.223] on 2003/10/11 04:52:18 |
.syawyna netsil a evah ot ekil dluow tuB. flesym nam tik murd dna ,ssab ,sratiug 2 a fo erom m'I ,hguoht tib a em seracs taht , he htnyS .netsil nac ew os ereh tsop uoy erus ekam ,nwod gnihtemos teg uoy nehW
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Oh Dear.. |
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| #2224 posted by . [172.142.131.72] on 2003/10/11 05:17:07 |
My eyes! My brain! My eyes AND my brain!
I do play guitar, been playing for 7 years. I will surely post something when I have it up.. my sites been down for a few weeks though...
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Look Forward To It |
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| #2225 posted by Abyss [203.51.217.223] on 2003/10/11 05:24:34 |
:)
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Shambler |
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| #2226 posted by nitin [203.45.40.182] on 2003/10/11 06:50:25 |
dont you think some of the controls in blade were way too complicated? It almost felt like playing street fighter with the amount of key pressing required for some moves. Plus you got new ones with every weapon and had to look at a page's worth of controls to know what you were doing. Of course, you could just stick to the basic moves, but then it's hardly too different from Rune et al.
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Abyss |
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| #2227 posted by wrath [217.209.178.119] on 2003/10/11 08:09:48 |
.derif er'uoy
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Nitin... |
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| #2228 posted by Shambler [82.38.192.183] on 2003/10/11 08:29:06 |
Well. No. A couple of things to consider:
1. I'm quite bad at getting used to new control systems, combat methods etc etc. Hell I played for years w/out strafing. So if I was able to get used to Blade, I think most people could.
2. I did get very frustrated with Blade initially, but that was due to the difficulty playing as the Knight (compared to the demo) rather than the complexity of the controls.
No, I don't think they were too complicated, I think the complexity of the fighting system was one of the things that made it so good, that there were tactics you could use, there were skills and combinations you could learn to make the combats more effective and satisfying. Learn the enemy's attack patterns, choose the right combo for the situation, and you could do a lot of damage*. Compared to that, Rune and Enclave feel a lot more out of control. There's nothing you can do to beat the enemy really, apart from dodging and pressing the buttons quicker.
(* Consider FPS games where you have a wide variety of weapons that are each useful in certain situations.)
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| #2229 posted by Abyss [203.51.217.223] on 2003/10/11 09:30:23 |
I've told you before about that Mr.Wrath
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Shambler |
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| #2230 posted by nitin [203.45.40.182] on 2003/10/11 11:56:13 |
fair enough, personally Ifound it too messy.
BTW, anyone played jedi academy? any thoughts?
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Enclave Pc |
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| #2231 posted by cyBeAr [213.65.179.30] on 2003/10/11 13:13:33 |
I've only played it on pc when there wasn't a pc version and didn't find it that hard but then again I just played random maps with access to l33t weapons and armour omg I r4wk!
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Heh |
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| #2232 posted by . [172.129.176.42] on 2003/10/12 03:42:44 |
I went into the console in UT2k3 and shrunk my player with changesize 0.5
Fun.
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Phait |
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| #2233 posted by Abyss [203.51.221.131] on 2003/10/12 04:45:44 |
You been playing much custom maps for UT2003?
He's something that you might like to see, it's got some different stuff going on, in the effects department. Gameplay is no slouch either. It's around 11mb, theres 2 different versions of the same map. It's a good experience to play the "Storm' version first, and then the "misty" version straight after it, and see the difference in atmosphere. (well I think so anyways)
http://www.unrealplayground.com/do...
If you want any good UT2003 maps with great gameplay, let me know and I'll line you up with a couple.
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Well.. |
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| #2234 posted by . [172.201.254.253] on 2003/10/12 06:47:09 |
I'd maybe be interested except I was referring to the demo, which is all I have, I *might* pickup a copy, not sure... I just have it installed on the Powerbook for somethin' on the side when I'm not working on music. It's fun though.. I like bombing run.
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Oh |
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| #2235 posted by Abyss [203.51.221.131] on 2003/10/12 07:05:55 |
No probs
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Bah |
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| #2236 posted by DaZ [212.159.60.58] on 2003/10/12 09:51:55 |
Phait, just buy ut2k4 when it comes out, it has all the 2k3 content in it anyway... :)
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Can Someone Suggest |
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| #2237 posted by necros [24.43.133.84] on 2003/10/12 23:52:51 |
a texture pack that could be qualified as "giger-esq" for any game?
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There Are 2 Quake 3 DM Maps |
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| #2238 posted by underworldfan [128.195.84.154] on 2003/10/13 00:32:07 |
chaosdungeons
chaosdungeons2
Which are heavily giger-influenced/textured from what remember.
LvL should have them, or else google.
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GTKRadiant 1.3.12 Released (Quake II Support) |
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| #2240 posted by Abyss [203.51.230.103] on 2003/10/13 02:43:38 |
http://qeradiant.com/
It appears to be a final release (out of beta), but it doesn't show up through the Download Selector yet. But according to posts at the Mapcenter forum by TTimo, it is indeed out of the 'beta' tag stage. It includes support for Quake II, among other things.
Hope they get the Quake support in soon, guess it doesn't really matter though, quake mapping via the current map converter way works fine, but still would be nice.
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Phait |
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| #2241 posted by Abyss [203.51.230.103] on 2003/10/13 02:48:59 |
Yes if you were thinking of getting UT2003 retail, waiting a little bit for UT2004 would be a good idea. They have just updated the 'system requirements' for UT2004, they say you will need a little more grunt, which I guess was a no-brainer any how.
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DM-1on1-Rivalry |
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| #2242 posted by Abyss [203.51.230.103] on 2003/10/13 03:11:30 |
Plutonic has just released his latest map for UT2003, DM-1on1-Rivalry. It is an outdoor map set in a "water worn gorge". It's a nice looking map and plays fairly well to boot.
http://planetunreal.com/plutonic/
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Titles Are For Anal Organisational Types. |
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| #2243 posted by . [172.203.36.252] on 2003/10/13 04:16:24 |
Tree leaves are too saturated.. looks nice though.
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On Second Thoughts |
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| #2244 posted by Abyss [203.51.230.103] on 2003/10/13 05:03:44 |
After playing through DM-1on1-Rivalry some more, I must say the gameplay, isn't all that hot.
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Help... |
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| #2245 posted by Shambler [82.38.192.183] on 2003/10/13 05:09:15 |
Freeware program to convert .avi files to .mpeg or .mov files, please. Suitable for idiots preferably =).
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Smable'r |
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| #2246 posted by Vondur [195.128.65.237] on 2003/10/13 06:20:28 |
www.winmpg.com
www.jhepple.com/AVI2MPEG.htm
www.dvd-burner.ca/DVD-Tutorials/ AVI-to-MPEG-Converter-Tutorial.htm...
smab, ever heard about google?
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Help... |
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| #2247 posted by starbuck [82.33.88.105] on 2003/10/13 08:59:27 |
My mp3s are getting messed up!
Really annoying, could be a virus i guess.... tracks get their 'artist' tag changed to something else in the library....
This means over time, more and more songs are listed under the wrong artist, sweet!
Has anyone had this problem or know what to do about it? ta
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Vondur |
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| #2248 posted by . [172.129.202.216] on 2003/10/13 10:00:31 |
Re: google.. sometimes people do search there, but can't find something specific enough because the internet is vast, and they ask people :P
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Phait |
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| #2249 posted by Vondur [195.128.65.237] on 2003/10/13 10:13:58 |
I just wanted to prick shambler a bit ;)
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Q2 Speedmapping? |
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| #2250 posted by H-Hour [12.224.67.57] on 2003/10/13 11:28:30 |
Hey,
I made a couple posts at Musashi's and Gamedesign.net (the only two places I know of where Q2 mappers still reside) about running a Q2 Speedmapping session. Anywya, I thought I'd post here just in case there was anyone left on this board that still mapped for Q2. If you're interested in doing a Q2 Speedmapping session, let me know. IF there is sufficient interest I'm going to go about organizing a time and stuff. It could be fun. No really. Q2 aint that bad. No it's not. Aww c'mon.
Anyone interested?
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Good Luck. |
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| #2251 posted by Scampie [216.220.241.97] on 2003/10/13 12:01:52 |
Doubt you'll find many interested mappers, but consider yourself to have the blessings and hopes and dreams of the Q1 Speedmappers to do the event.
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H-Hour... |
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| #2252 posted by Maric [151.196.24.23] on 2003/10/13 15:31:48 |
I know of 5 interested parties including myself...
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Tronyn... |
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| #2253 posted by Maric [151.196.24.23] on 2003/10/13 20:52:14 |
I have the Gen stuff uploaded, I don't seem to have your email addy... ???
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Yup...just Passing Through... |
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| #2254 posted by Tron [203.219.188.213] on 2003/10/14 01:27:11 |
Interesting to see all these names I don't know. :)
University/real-world stuff/lure of high poly 3d modelling has kept me away from here for a fair while, I really should get back into this. (and probably release trondm3)
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Yes |
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| #2255 posted by R.P.G. [24.136.233.191] on 2003/10/14 02:07:49 |
Last time I talked to you, you said it would be out in two weeks. And that was more than two weeks ago.
Don't make me start a Release TronDM3 Petition.
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H - Hour |
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| #2256 posted by leviathan [141.154.113.84] on 2003/10/14 11:43:32 |
I'd give the q2 thing a shot at the very least
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Thanks Von. |
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| #2257 posted by Shambler [82.38.192.183] on 2003/10/14 16:19:47 |
Will check them out. And yes I've heard of Google but I was after personal advice to avoid suckage :P.
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| #2258 posted by wrath [217.208.210.55] on 2003/10/14 19:24:14 |
avoiding suckage, asking at func... Yeeeeah.
snorting in a condescending fashion, waving a lacy hankie in front of powdered face.
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Avi >>>>>> Mpeg Problem? |
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| #2259 posted by Shambler [82.38.192.183] on 2003/10/15 14:26:19 |
I've been using www.jhepple.com/AVI2MPEG.htm
like Von suggested, and like all the other converters I've tried, it manages to chance a 1.3 meg avi (compressed with Divx codec) into a 3.5 meg mpeg. Which is ridiculous. What is going on??
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Maric |
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| #2260 posted by Tronyn [24.78.146.107] on 2003/10/15 20:02:57 |
it's netgames@netdp.com, and thanks a lot ;)
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Hey! |
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| #2261 posted by Aunt Jemima [66.191.253.107] on 2003/10/16 19:26:06 |
You sure you boys don' want no flapjacks? They's nice and hot!
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Speedmapping Session 54! |
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| #2262 posted by starbuck [82.33.88.105] on 2003/10/17 11:12:15 |
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 18th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
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Hmm |
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| #2263 posted by nonentity [144.32.128.133] on 2003/10/17 11:43:57 |
I demand MSN support for speedmapping!
Mainly because I can't actually get on IRC from uni :(
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Hmm Indeed |
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| #2264 posted by R.P.G. [24.136.233.191] on 2003/10/17 13:14:15 |
I demand MSN support for speedmapping!
I presume you saw that bit where he said you could mail it in.
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Hmm |
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| #2265 posted by nonentity [144.32.128.133] on 2003/10/17 14:02:15 |
Yeah, but it should be done at the time (really)
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Max Payne 2 |
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| #2266 posted by DaZ [212.159.60.58] on 2003/10/17 15:30:10 |
Just completed it, its short but a fucking cool game, much better than the 1st one imo, and the havok physics make for some awesome cinematic gun battles. Go buy it now punks!
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| #2267 posted by Scampie [66.231.198.213] on 2003/10/17 20:54:16 |
I don't care when you make your speedmap, Grindspire, nor does Starbuck. We annouce it a bit early for this reason. Hanging out on the irc channel is just an extra layer of fun for the pack.
While on the subject, next week we'll be doing horror as the theme, like I've said before. But I mentioned to Starbuck that for Nov. we should do 4 weeks of 'classic' themes. What this means is first week we'll do Base as the theme. Then Mediviel. Then Goth/Zombie/Evil. and finally Elder world. Basically do all the standard themes from Quake's episodes in order (custom textures that fit themes would still be ok). Starbuck seemed all for the idea, can I get a yay/nay from the peanut gallery?
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Yay |
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| #2268 posted by PeanutGallery [24.86.74.102] on 2003/10/17 21:31:45 |
.
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That Would Be Yay. |
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| #2269 posted by necros [63.139.3.74] on 2003/10/17 22:07:42 |
...can't believe someone went to the trouble to actually sign up again for that user name... heh.
i'll try to be there for the speedmapping tomorow.
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I.. |
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| #2270 posted by . [172.146.200.78] on 2003/10/18 01:43:33 |
had no idea there was a Max Payne 2. First was nice, but... couldn't they have given him dynamic facial expressions instead of that CONSTANT EVILE CONSTIPATED LOOKING EXPRESSION!?
"I gotta take a mondo dookie but priorities first... gotta get my revenge.. ooh-HNNNGHHGHRRH... shhi.."
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Yay |
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| #2271 posted by nonentity [144.32.128.133] on 2003/10/18 08:30:40 |
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Scampie |
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| #2272 posted by R.P.G. [24.136.233.191] on 2003/10/18 09:58:38 |
That sounds really neat.
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Max Payne 2 |
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| #2273 posted by ProdigyXL [216.111.202.25] on 2003/10/18 11:06:56 |
Finished it yesterday, enjoyable experience. Graphically its a logical step up from Max1, yet you can run the game on a mid-level rig well. Gameplay wise I enjoy Bullet-Time 2.0 over the orginal. I guess alot of people don't enjoy it. I think its a great gameplay tweak. Basically Max moves in real time completely, while time slows down around him. The more kills, the futher into the zone he gets, and the slower the environment. The game is worth finishing alone for the fact that Dead Man Walking is just a kick ass add-on. Basically you spawn in 1 of 5 different chucks of levels, and just go at it with constantly spawning enemies. Hope to see people release some more maps for that mode at the very least, it would be simple enough.
Actual game is fairly short, as I'm sure you've read in every review. Still, it's chock full of good ole action. Finally some adult themes in a game too. "Bad words" such as fuck make an appearance, I guess this is a big deal to some people. Anyways, I encourage people to get it if you enjoyed the first in anyway.
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Pushplay |
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| #2274 posted by DaZ [212.159.60.58] on 2003/10/18 19:04:35 |
I noticed your Wolfenstein:ET map review site, first off cheers for reviewing custom maps for it, its taken me ages to find a half decent review site.
secondly, please could you put some *good* pictures of the maps up there so I can see what Im downloading? :)
Do you play these maps online or lan with them to test them? I am quite a "hardcore" ET player and want to know that maps wont suck as at work we have major smackdowns at lunch on this game :D
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DaZ |
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| #2275 posted by pushplay [24.86.74.102] on 2003/10/18 23:49:04 |
Screenshots are in the DB, I just haven't added the code to display them yet. When ever I remember I'm always too busy. Like now. Anyone want to explain how I LU factorize a matrix?
My bro is responsible for most of the reviews. They're all played on standard servers. Not including the ones so bad that it's not worth the time.
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Boycott |
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| #2276 posted by R.P.G. [24.136.233.191] on 2003/10/19 15:39:26 |
I am hereby boycotting Fat Controller's Quake Map Shed because he didn't mention my "recent" Q1SP map in any of his site updates, yet decided to p1mp other maps instead. It is an evident conspiracy and blatant attempt to belittle the impact of my stellar map upon the community.
So, Fatty, I have this to say to you: Nyer!
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Yo! |
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| #2277 posted by odd [67.118.99.195] on 2003/10/19 15:54:01 |
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
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Yo! |
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| #2278 posted by odd [67.118.99.195] on 2003/10/19 15:56:35 |
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
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Pirst Fost |
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| #2279 posted by Vigil [193.229.6.165] on 2003/10/19 15:59:11 |
did y'all miss me?
Yes!
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Buzz 3d Video Tutorials |
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| #2280 posted by Gib [81.107.205.222] on 2003/10/19 20:27:30 |
Well Ive been on the buzz 3d site but can't for the life of me find the q3a Radiant video tutorials. Can someone post me a link to the page?
I am actually looking into mapping for Enemy Territory but wanted some basic radiant stuff.
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3D Buzz |
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| #2282 posted by Abyss [203.51.194.21] on 2003/10/20 04:58:01 |
http://sv2.3dbuzz.com/vbforum/uunr...
They may be not that usefull to you if you already know a bit. And I think some of the things they tell you (CSG Operations) may be frowned upon by many. But, there they are
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Hi Odd! |
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| #2283 posted by Mr Fribbles [202.161.117.131] on 2003/10/20 22:23:16 |
Hi dude. To be honest its hard to find servers running any kind of Quake - let alone custom maps - at least, servers with people on them. Perhaps its different over there, there's not much action in Australia though.
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Uh Wha? |
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| #2284 posted by R.P.G. [24.136.233.191] on 2003/10/21 12:07:23 |
Isabel Keep it hard all night long and two Wolf-women; then the Fox-bear witch, with her red eyes
Female hard-ons + fairy tales? E-mail spam is getting more and more creative.
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I Like Spam Sent In 2 Bit Ascii |
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| #2285 posted by Grahf [192.154.63.68] on 2003/10/21 23:35:10 |
which gets translated into garbage text for my pleasure. I assume it was originally chinese or something...
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Erm |
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| #2286 posted by . [172.156.32.68] on 2003/10/22 01:10:51 |
Anyone know of the console command in UT2k3 for playing a CD track? I searched at PlanetUnreal and it says it is: cdtrack # except this doesn't work.. and I'd assume it would work in the (Mac) demo too... or perhaps it doesn't?
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Hey Fribs! |
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| #2287 posted by odd [67.118.99.195] on 2003/10/22 04:19:10 |
hey dude, how are you?
yeah i cant seem to find a good custom maps server anywhere... what game has everyone moved on to? anyone still around from the old ramshackle/ggh days?
easy,
odd
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Odd... |
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| #2288 posted by Shambler [82.38.192.183] on 2003/10/22 07:30:52 |
You're like 3 generations of #qboarders behind, now. This is 2003, everyone is speedmapping, using custom engines, and playing Max Payne 2. QW? Forget it!
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Maybe Interesting... |
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| #2289 posted by Shambler [82.38.192.183] on 2003/10/22 07:32:35 |
...for a change, I've written something potentially interesting at http://teamshambler.telefragged.co... - about The Problem with RTS and RPG games. Go read.
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Odd/shamb |
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| #2290 posted by wrath [217.208.211.205] on 2003/10/22 08:54:30 |
would be fun to make a tally, how many people frequenting this board was around during the ramshackle days? bonus points if you posted on the original qboard.
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Me |
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| #2291 posted by R.P.G. [24.136.233.191] on 2003/10/22 08:55:44 |
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What.... |
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| #2293 posted by Shambler [82.38.192.183] on 2003/10/22 09:06:39 |
If you were around BEFORE the QBoard, i.e. the days of Frib's Fishboard and #dmmaps or whatever it was called...
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Speedy |
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| #2294 posted by nitin [203.45.41.208] on 2003/10/22 09:08:38 |
are u still working on that 2 map q1sp you had pics of up at your site? You know the one using your base textures with lots of funky buttresses and rockwork.
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New Q3 Level |
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| #2295 posted by nitin [203.45.41.208] on 2003/10/22 09:35:16 |
collabaration between binyarshi and munyul :
http://www.planetquake.com/binarys...
Havent checked it playwise as the layout looks slightly confusing but it is thick with atmosphere and originality.
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What You Say ! |
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| #2296 posted by R.P.G. [24.136.233.191] on 2003/10/22 10:19:49 |
But Smabs were you around in the days of Jonah Bishop's Duke3D FAQ??
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Funnily Enough..... |
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| #2297 posted by Shambler [82.38.192.183] on 2003/10/22 11:04:08 |
....that looks like a gothic map with some lava in.
And RPG: No.
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Hmm |
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| #2298 posted by nonentity [144.32.128.133] on 2003/10/22 13:48:12 |
I read QBoard, never posted though (I was scared-ed-ded). Before that I never really had 'enough access' (as it were) to take part in forums and shiznat, I remember that Duke3D FAQ though :)
Personally, I don't consider myself the slightest bit 'old-skool'.
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Hmm |
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| #2299 posted by nonentity [144.32.128.133] on 2003/10/22 13:49:51 |
(And that should probably be scared-ded-ed)
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Hmm |
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| #2300 posted by nonentity [144.32.128.133] on 2003/10/22 13:54:23 |
And in response to your article Sham... I'll mail you (I was going to post here, but I need time to organise my thoughts (stylisation/overall vs individual/etc), and I can't discuss RTS/RPG graphics and Hume at the same time :)
(Yes, I'm aware I just triple posted, I apologise)
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The Electric Fish Board |
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| #2301 posted by Vigil [193.229.6.165] on 2003/10/22 15:29:28 |
Yeah, I posted there. Do I get a prize or something?
Anyway, it's strange that the years have gone by so... quickly. I'd like to see what has happened to the people who used to post, but then just disappeared, left, retired, etc. Combined with an article about the Quake mapping "eras", I think it'd be interesting.
Of course, I'd really like to see the idea expanded upon, just so that the more recent mappers (and players) could discover what has lead to this day. Starting from Doom, covering what each (major) game has added to the possibilities of custom mapping.
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Yeah |
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| #2302 posted by Vondur [217.70.16.165] on 2003/10/22 16:38:18 |
qmunnity history site would be nice
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It Would |
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| #2303 posted by Kell [82.41.49.31] on 2003/10/22 18:35:23 |
indeed be nice. But you're talking proper journalism. Who's up to it?
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| #2304 posted by Scampie [66.231.198.213] on 2003/10/22 18:48:09 |
I started reading the first Qmap when headshot put it up. Before then, I had always just checked headshot/retinal/ztn's sites, sometimes refreshing multiple times if they were promising a new map soon.
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Er... |
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| #2305 posted by Scampie [66.231.198.213] on 2003/10/22 18:50:53 |
that should be 'Qboard' not 'Qmap' :D
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Scampie |
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| #2306 posted by wrath [217.208.210.48] on 2003/10/22 20:14:23 |
hehe, yeah. I remember refreshing headshot's depot over and over the night he promised qboard to go live.
Suddenly it did, and five minutes later I was the bitter, jaded exoskeleton of misguided rage I am today.
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Kell |
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| #2307 posted by wrath [217.208.210.48] on 2003/10/22 20:18:44 |
shambler should do it. he's one of the best writers here, so he should at the very least head it up. maybe gracefully accept the assistance of willing contributors.
then elope with the paypal-provided funding, hoping on a flight to mexico, live of the interest and lead a life of "those who can never go back". that's the life were you become best buddies with Jose Cuervo and Ms. Long Island Ice Tea, snorting cocaine off the tits of escort ladies.
aah, yes. shambler should do that.
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| #2308 posted by wrath [217.208.210.48] on 2003/10/22 20:20:12 |
someone dropped a 'f' on the carpet here. that was me? sorry. oh, look - a 'p'! hah.
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LOL |
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| #2309 posted by nitin [128.250.217.186] on 2003/10/22 20:32:14 |
and then they'll make a movie with Al Pacino called "Shambler".
BTW, that maybe look like standard gothic fare but IMHO it gets it right rather than looking pseudo-goth.
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Eno-on Ma I, Eno-on Ma I |
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| #2310 posted by Kell [82.41.49.31] on 2003/10/22 20:36:36 |
aah, yes. shambler should do that.
it'd be worth it just to get the miserable bastard out of the country once and for all :P
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Hrmm.. |
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| #2312 posted by . [172.164.133.44] on 2003/10/22 21:13:14 |
Anyone know of an audio-ripping program for Mac or cross-platform? I've searched, but what I've come across rips audio coming only from the Mac (streaming, dvd, cd, etc etc)...
The thing I am wondering about is I need to capture audio that is coming from my keyboard synth through an optical/digital line to my studio monitors... which are hooked up to my Powerbook through L/R RCA - I'm wondering if it's possible to capture audio going through different lines.
I finished a song and am going to upload it... and some time ago I'd offered to work on music for anyone that needed it in a mod or something, so this would be my example. I could save it as .WAV in the keyboard itself except I need to pickup a 256MB DIMM... probably tomorrow.
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Actually |
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| #2313 posted by . [172.211.214.28] on 2003/10/22 22:57:30 |
I found something.. I was able to rip it, only it didnt sound as good as it plays, so I tried different configurations with the cables.. didnt rip, couldnt remember what I originally did, tried everything possible.. wont rip... still open to any suggestions anyone may have...
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Or... |
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| #2314 posted by Vigil [193.229.6.165] on 2003/10/23 01:47:33 |
Just gather up all the people from Qboard that you can find, so that the group can get drunk and complain about today's younglings while talking about the good ol' days. Should be a nice, large group of bitter old bastards by now. Fairly old anyway.
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Phait |
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| #2315 posted by DaZ [212.159.60.58] on 2003/10/23 02:41:38 |
Get a fucking PC! That might help! :D
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When Did Cdrom.com Die? |
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| #2316 posted by FaTbOy! [216.80.152.90] on 2003/10/23 03:00:37 |
I have been trying to make a collection of DM maps from peekaboom's website and every link that goes to cdrom.com is dead. I checked site itself and it looks like a sharware graveyard...wtf happened?
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Bah! |
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| #2317 posted by Gom Jabbar [212.93.3.169] on 2003/10/23 04:53:12 |
Not every bitter bastard from the QBoard days is old.
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What The Fuck Is A Youngling? |
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| #2318 posted by biff_debris [66.191.253.107] on 2003/10/23 04:59:12 |
Is that a baby goose or something?
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Quake History Site |
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| #2319 posted by SleepwalkR [217.231.118.157] on 2003/10/23 05:12:52 |
That's an idea I've had a while ago, but maybe in a different format. I thought it would be cool to just have a timeline, with events like map releases etc on it. Zoomable, scrollable, and fully dynamic in a wiki-like style, so that everybody could add and edit events.
One could easily add interviews and articles to that idea.
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FaTbOy |
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| #2320 posted by Fat Controller [203.97.2.243] on 2003/10/23 05:35:02 |
Try ftp.gamers.org - they seem to be pretty much what cdrom.com used to be.
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| #2321 posted by Scampie [216.220.241.97] on 2003/10/23 09:12:06 |
ftp.gamers.org has a good amount of the cdrom stuff, but it's not complete and is missing some of the maps (i've had the full archive of dm and sp maps downloaded for sometime and it's missing a few of the peekaboom reviewed maps).
anouther suggestion is to use google to search for the mapname.zip files. I've found a ton of older, rarer maps on this way.
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| #2322 posted by Vigil [193.229.6.165] on 2003/10/23 10:10:22 |
Not every bitter bastard from the QBoard days is old.
But they're still all bitter bastards.
What The Fuck Is A Youngling?
Blame George Lucas, not me.
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Thanks... |
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| #2323 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:11:51 |
Ill give that a try it really is a shame whats happening to all the old quake sites. There were times over at peek's site I would swear someone was actively removing links. Id be in the middle of a download, then all of a sudden it would stop and all the previously working links are now dead. Creepy shit at 2AM...
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Ftp.gamers.org Has Passwords... |
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| #2324 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:14:22 |
is there a main site where I can sign up?
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Thanks! |
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| #2326 posted by FaTbOy! [216.80.152.134] on 2003/10/23 14:53:05 |
-nt-
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No Dice... |
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| #2327 posted by FaTbOy! [216.80.152.134] on 2003/10/23 15:42:25 |
Well I got farther there than at the other site, but still once I get into any of the folders that actually contain files I either get a bunch of gibberish, or the password prompt. Sucks to be me...I did manage to get alot of the maps off peek's site and some addtional maps from the working authors sites. So much of what has been done seems to be fadin away.
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SCORE!! |
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| #2329 posted by FaTbOy! [216.80.152.134] on 2003/10/23 16:12:56 |
Im getin the strafin series, as I type. Many thanks to all!
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Uh |
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| #2330 posted by . [172.211.167.107] on 2003/10/23 18:52:16 |
I do have a PC.. it's a 7 year old desktop.. I bought the Powerbook for reliability.
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Got It |
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| #2331 posted by . [172.147.24.111] on 2003/10/23 22:40:02 |
Alright... again, here's something to listen to for anyone that may need custom music for their mod. This is my first demo... I'm capable of more musical stuff, but this song reminds me of the Quake 1 soundtrack. When I started it I didn't have any influences consciously... subconsciously NIN. Being my first attempt it's probably decent, but I'll get better.
2.55 MB
http://www.angelfire.com/moon/pil/...
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Oh Yeah |
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| #2332 posted by . [172.147.24.111] on 2003/10/23 23:04:57 |
it was encoded at 128kbps to save on file size. And the percussion-like sound that comes in at 00:08 is actually my guitar.
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Phait |
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| #2333 posted by Abyss [203.51.205.166] on 2003/10/23 23:46:17 |
It's not my idea of music, but you may like to check this out, it's by evillair, a Quake3, mapping/texture dude gone pro type person
http://evillair.net/music.htm
Your thing was ok, and yes, you'll only get better if you keep at it. What's the chance of any 'real' music, as opposed to ambient/games stuff?
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Phait |
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| #2334 posted by pushplay [24.86.74.102] on 2003/10/24 00:04:19 |
Angel Fire doesn't let people keep mp3s on their server. It saves them worrying about copyright hassles. Try uploading it as a .mp3.bin. You'll probably need a new site to do that, I suspect that account has been narked.
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Yeah It Has Been Deleted... |
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| #2335 posted by . [172.153.221.154] on 2003/10/24 00:15:04 |
-grumble-
Abyss, there will be more musical stuff... I'm not sure when.
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Phait |
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| #2336 posted by Kell [82.41.49.31] on 2003/10/24 00:21:06 |
when my site is up ( it goes up and down rather unpredictably atm ) I can give you access to my FTP account and you can upload it to Signs Of Koth. I don't have any limitations on content because my hosting is basically a favour provided by the nice guys at my local internet cafe; as long as it isn't dozens of megs, you can park it next to my stuff.
Just a thought.
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Note |
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| #2337 posted by Kell [82.41.49.31] on 2003/10/24 00:22:24 |
I'm only offering 'cause I'd really like to hear anything ambiently Quake-like :)
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Well.. |
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| #2338 posted by . [172.153.221.154] on 2003/10/24 00:47:22 |
See, I do have a site.. phaitaccompli.com - except, my host had been in the hospital, and I assume he wasn't able to pay last months bill or something.. but he's back now so.. else I'd host it there too..
another thing is I have small smiley face and little images for a forum I started that need hosting that were at the angelfire account.. I got away with that for awhile, I think it was the MP3 that broke the deal. I'm currently uploading it as .TCF to a geocities account...
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Only After A Half Hour.. |
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| #2339 posted by . [172.153.221.154] on 2003/10/24 00:48:13 |
for it to fucking tell me "invalid file name". Dammit X(
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Ok .. Finally |
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| #2340 posted by . [172.153.221.154] on 2003/10/24 01:20:07 |
http://thecarbonflaw.tripod.com/cr...
* RENAME TO .MP3 !!! *
Having to host this @ a free host until my real host gets back online =\
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Tricks Of The Free Hosting Trade |
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| #2341 posted by pushplay [24.86.74.102] on 2003/10/24 02:04:53 |
Copy the link and paste it to the address bar.
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Aw Sweet |
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| #2342 posted by . [172.173.203.105] on 2003/10/24 03:04:13 |
My 'real' site is back online. No more of this free host bullshit :D More demos to come, folks.
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Hmm |
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| #2343 posted by nonentity [144.32.128.132] on 2003/10/24 06:26:56 |
Quick request, does anyone have a site that has listings for the original Q2DM custom shiznat (all the old headshot/retinal stuff etc)?
Oh, and since when has Ramshackle had buggered java?
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DM-Carcass (UT2003) |
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| #2344 posted by Abyss [203.51.230.90] on 2003/10/24 06:39:24 |
This is a public beta version of the map. It is a fairly original style of map, looks very nice, although the screens don't do it justice IMO. Runs well, and good play to boot. The map has undergone heavy changes over the last week or two, just about a complete rebuild. I was lucky enough to have the author bring me around a copy of the previous beta to test, and it was a delight to play. The additions made to this version only enhance that even further. So if UT2003 is your thang, then go at it
Screens
http://www.planetunreal.com/jaspos...
Download (12.3MB)
http://www.fileplanet.com/dl.aspx?...
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Unreal Zero: Cat Bombs |
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| #2345 posted by spentron [63.159.52.5] on 2003/10/24 16:43:30 |
This map is a sort of beta test for a variant of Unreal singleplayer gameplay. Gone is the superhuman ability of the normal Unreal creatures to absorb massive quantities of lead and projectiles, so now we can have large numbers of enemies (originally impractical, but no problem for the modern CPU).
For Unreal or Unreal Tournament. Get/see here: http://www.intergate.com/~spentron...
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Sm55... It's... It's... |
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| #2346 posted by Scampie [216.220.241.97] on 2003/10/24 17:02:58 |
OH MY GOD THE SPEEDMAP EVENT IS COMING FROM INSIDE THE HOUSE!!!
er... I mean, it's going on tomorrow at 4pm est., #speedq1 on irc.gamesnet.net, or email it to me at scampie@spawnpoint.org.
The theme... it's horrible... it's form is indescribible... the noneuclidean curves of it's monsterous face driving you mad with a single glace! That's right! Halloween is next Friday, so we'll be doing spooky/scary/horror themed maps! and yes, the Orgo texture set is close enough, but let's attempt to get some true scariness or fun halloweenish maps here.
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The Extraction |
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| #2347 posted by pushplay [24.86.74.102] on 2003/10/24 17:58:02 |
It's ok. It stays pretty far in the background. Sometimes I prefer something like that and sometimes I prefer the more attention grabbing tracks like in DI.
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Thanks |
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| #2348 posted by . [172.138.107.221] on 2003/10/24 18:14:46 |
I'll work on something more captivating soon.
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Spentron |
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| #2349 posted by underworldfan [128.195.84.154] on 2003/10/24 19:23:51 |
unreal mod looks interesting, will check it out soon and hopefully give you some feedback.
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Spentron |
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| #2350 posted by nitin [203.45.41.208] on 2003/10/24 21:08:43 |
hmm, interesting idea but why not just use a game that originally deals with enemy hordes rather than modifying one that doesnt? Mapping wise, it's pretty plain and not my type of thing but I take it this is just a test map for the idea.
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Re: .. |
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| #2351 posted by spentron [63.159.52.30] on 2003/10/24 21:50:33 |
The only reason Unreal was considered to not support hordes was system requirements, so they made the game that way. Yet I expect I can throw almost anything at it and still end up with lower requirements than Serious Sam.
When I came down to thinking about it, there really isn't that many FPS games to map singleplayer for. Quake is fairly well taken care of. Sam, half the enemies aren't very mobile. Cube, did it. Doom, Q2, ahem. Half-Life, RtCW, AvP, even less open-ended than Unreal. Others, not enough have the original game. Unreal, can map for 2 games at once, tricky AI, results were pleasant surprise, editor worked on only the second try. Did I miss anything?
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Spentron... |
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| #2352 posted by Shambler [82.38.192.183] on 2003/10/25 03:54:54 |
...sounds truly horrible IMHO. Spoiling one of the aspects that made Unreal interesting and replacing it with typically tedious horde combat. No thanks.
P.S. There are fucking loads of games to map for. People are just too lazy.
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Alright. |
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| #2353 posted by . [172.163.123.30] on 2003/10/25 05:41:21 |
Sorry for any problems with the music demo, if you didn't get a chance to hear it but wanted to it's now reliably at http://carbonflaw.phaitaccompli.co...
I'm also open to suggestions for my next demo... anything you'd like to hear in a game or a mod. I'll see if I can polish off something more suited for that, since this demo wasn't intended as an idea for in-game music.
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| #2354 posted by Vigil [193.229.6.165] on 2003/10/25 05:48:41 |
Spoiling one of the aspects that made Unreal interesting
More like really, really annoying. Sure, the visuals were so gorgeous that just wandering around admiring the sights was pretty nice, but why spoil it with horrendously annoying gameplay? Unreal was a sight-seeing tour with the occasional long-winded combat, which just made want to use cheats so that the enemies would stop harassing me.
Still, I don't know how well the Skaarj would work in hordes, as anyone who has played Unreal has gotten used to the idea of Skaarj being seemingly more intelligent and tough than an average monster.
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I'm Still Waiting For.. |
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| #2355 posted by . [172.163.123.30] on 2003/10/25 05:56:43 |
Prey.. and - well unless there's something I missed over the years (most likely).. oh and Duke Nukem For(n)ever.
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Know Why They Named It Duke Forever? |
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| #2356 posted by FaTbOy! [216.80.153.62] on 2003/10/25 07:30:37 |
'cause thats how long it'll take for them to release it...
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Re: 2352 And 2354 |
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| #2357 posted by spentron [63.159.52.11] on 2003/10/25 08:29:48 |
Thanks Vigil, and no I didn't expect Shambler to like it. Realize by "hordes" we're talking more than 4 creatures (which the original guidelines limited to 50 polys onscreen with). More infighting, more emphasis on dodging. Expectations are still a problem.
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I Always Thought |
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| #2358 posted by nitin [203.45.41.208] on 2003/10/25 08:43:57 |
the monsters were fine but the weapons were weak(er). At least they wernt hitscan enemies that worked in teams.
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Gom Jabbar's Hideout |
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| #2359 posted by Gom Jabbar [80.130.83.98] on 2003/10/25 13:21:18 |
To shamelessly quote my own words:
As you might see I have my new website online. It got a new look (which may change again soon, who knows) and a completely overhauled backend technology.
If you're interesed, go and have a look for yourself:
http://www.gomjabbar.de
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Phait |
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| #2360 posted by R.P.G. [24.136.233.191] on 2003/10/25 16:05:40 |
Prey has basically been canned.
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| #2361 posted by Scampie [66.231.198.213] on 2003/10/25 16:25:13 |
sm55 cancelled. only Moz showed up.
next week we'll just get into our '4 seasons of quake episodes' megatheme
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| #2362 posted by wrath [217.208.208.2] on 2003/10/25 22:06:17 |
"Prey has basically been canned."
Welcome to 1997.
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Just A Quick Note |
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| #2363 posted by Fat Controller [202.0.54.24] on 2003/10/26 00:10:58 |
I'm bored, so I'm writing some new reviews for the Shed. Nastrond, Day of the Lords and some base map that some guy was yelling at me about earlier.
By the way: You know how there's a flap of "Shock and Awe" patents about, or so I've heard. What's the most wildly inappropriate/frighteningly appropriate sort of product you can think of?
I'll start:
* Vibrators
* Haemorrhoid cream
* Compost
* Ice cream
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Maybe I'll Take This Up Next Year |
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| #2364 posted by Fat Controller [203.97.2.243] on 2003/10/26 01:22:22 |
http://www.lhpo.org
Mind you, with my legs I'd have to. Otherwise its trailing edges would drag on the ground you know.
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Scampie... |
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| #2365 posted by xen [82.32.32.44] on 2003/10/26 13:04:37 |
I would've mapped had I had a monitor... ne'er mind.
What's this megatheme gonna be like then? One set of ripoffs of each quake episode for each of the next 4 sessions or something?
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Fat Controller |
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| #2366 posted by R.P.G. [24.136.233.191] on 2003/10/26 13:42:32 |
I forgive you. I can easily see how the map's beauty blinded you and caused you to be so dazed that you forgot to make a special update on your site devoted just to that one map.
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Xen: |
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| #2367 posted by Scampie [66.231.198.213] on 2003/10/26 14:02:01 |
first week we do 'idbase' as the theme. next week is 'medivel', then 'runic/necro/goth', and finally 'elder world'.
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RPG. |
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| #2368 posted by underworldfan [128.195.84.154] on 2003/10/26 14:34:59 |
why didnt that happen to me?
:P
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Well... |
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| #2369 posted by Shambler [82.38.192.183] on 2003/10/26 16:09:47 |
It is obvious that Week 1 will suck a lot, and Week 3 will suck quite a bit less. Then.
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Underworldfan |
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| #2370 posted by R.P.G. [24.136.233.191] on 2003/10/26 16:42:17 |
why didnt that happen to me?
Why didn't what happen to you? The forgiveness?
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Scampie |
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| #2371 posted by Kell [82.41.49.31] on 2003/10/26 16:44:45 |
btw, they're called:
base
wizard
metal
city
just for clarification. And simplicity :P
/cl_pedantic 0
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HE'S EVIL! |
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| #2372 posted by Dr. Sam Loomis [66.191.252.246] on 2003/10/26 17:16:28 |
HE'S EVIL I TELL YOU! LOOK INTO HIS EYES! HE HAS THE DEVIL'S EYES! HE'S EVIL ON TWO LEGS! EVIL WITH, er two arms and a head?\
/me stains his trenchcoat again.
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| #2373 posted by Scampie [66.231.198.213] on 2003/10/26 17:17:35 |
thanks mr. runic!
now go back to sucking satan's cock.
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Er... |
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| #2374 posted by Scampie [66.231.198.213] on 2003/10/26 17:18:38 |
that post was directed to Kell, not Dr. Sam Randompostoutofnowhere
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Ooooh |
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| #2375 posted by Kell [82.41.49.31] on 2003/10/26 18:19:52 |
touched a nerve did I?
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'runic/necro/goth'?? |
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| #2376 posted by metlslime [64.124.188.211] on 2003/10/26 20:01:13 |
The words "goth" and "gothic" have apparently ceased to actually mean anything i guess, other than "probably not base."
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No |
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| #2378 posted by Kell [82.41.49.31] on 2003/10/26 22:39:49 |
that's a 'goth', or even a 'goff'; 'gothic' is an adjective and far too good to waste on the likes of that :P
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And For Extra Scariness From The /freakshow Dir |
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| #2379 posted by Scampie [66.231.198.213] on 2003/10/26 23:42:46 |
http://scampie.spawnpoint.org/scre...
You could hide a sandworm in that brow!
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When Is The Last Time... |
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| #2380 posted by FaTbOy! [216.80.153.38] on 2003/10/27 02:03:21 |
anyone here used an Omibot? I actually found a working link to get the last build of these things. And I was going to start making ent files for them, (you know so they already know the maps) but the readme says compile with id's qbsp. Now does it _really_ matter what qbsp is used? Anyone out there got a clue? Be nice to get all these custom maps set up for the Omi's.
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Omicron Bots |
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| #2381 posted by Abyss [203.51.221.144] on 2003/10/27 02:09:51 |
Last time I used one was about half an hour ago :) (sorry wrath)
No you don't need to use 'id's qbsp'. I always use the latest one, usually aguirRes (Bengt Jardrup http://user.tninet.se/~xir870k/ ) version of treeqbsp.
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Are You Aware |
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| #2382 posted by Abyss [203.51.221.144] on 2003/10/27 02:14:26 |
Of Skorpions Omicron site?
http://www.planetquake.com/skorpio...
There are heaps of routes (ent files) available there, sadly he doesn't do it anymore, and the site hasn't been updated for a couple of years (man time does fly), but you will find lots for maps before that, and there are a lot of very good maps to choose from
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3 In A Row (oh... For An Edit Button) |
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| #2383 posted by Abyss [203.51.221.144] on 2003/10/27 02:45:26 |
Well it seems all the links are dead at Skorpions site, so unless anyone knows where to get them, they are gone. I have a couple of hundred stored away on CD, if there is anything specific you are after, and I have it, I can send it to you, they are only small, usually less than 10KB a pop.
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No No, They Still Work |
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| #2384 posted by R.P.G. [24.136.233.191] on 2003/10/27 02:56:56 |
Abyss/FaTbOy!:
Just take the directory and file name in the link (skorpion/routes/aerowalk_ent.zip) and put fileplanet.com/dl.aspx? in front of it.
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Give That Man A Cigar |
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| #2385 posted by Abyss [203.51.221.144] on 2003/10/27 03:09:33 |
Thanks heaps !!
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Is That Really Killes?? |
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| #2386 posted by Shambler [82.38.192.183] on 2003/10/27 03:19:53 |
Fuck me, explains everything!
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Abyss |
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| #2387 posted by wrath [217.209.176.103] on 2003/10/27 09:07:57 |
"Last time I used one was about half an hour ago :) (sorry wrath)"
uh?
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Guuths > Goths |
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| #2388 posted by cyBeAr [213.65.179.30] on 2003/10/27 10:43:13 |
yay
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Suhweet! |
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| #2389 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:14:21 |
I tried geting those routes off scorp's page but the links didnt work. I will try that fileplanet thing, hopefully it works.
Abyss...I have acquired 208 assorted DM maps, mostly from peekaboom's website or PQ's LOTW. If you got the route I probably have a matching map! Thank you for the offer but I'll see what I can glean from scorpion's website first.
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R.P.G. |
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| #2390 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:45:18 |
Do you know a trick like that for the maps listed on his page? I tried the file planet thing and it didnt work. Would be nice to flesh out the collection with some from his site.
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Shabler |
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| #2391 posted by Scampie [216.220.241.97] on 2003/10/27 12:25:19 |
yes that is. you must have been away when he was proudly showing off his pale skinny self.
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That Eyebrow... |
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| #2393 posted by FaTbOy! [216.80.157.170] on 2003/10/27 14:22:25 |
has to be fake.
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Kell |
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| #2394 posted by Vigil [193.229.6.165] on 2003/10/27 14:48:58 |
That is Lunaran, also known as That Guy Who Made The Dune Level. Or Matt Breit. Or should be, anyway.
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Wrath |
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| #2395 posted by Abyss [203.51.223.55] on 2003/10/27 15:23:28 |
It's the smilie, the smilie
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FaTbOy! |
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| #2396 posted by R.P.G. [24.136.233.191] on 2003/10/27 15:26:47 |
Oops, sorry. I think I left out the "?" character in address.
So you combine http://www.fileplanet.com/dl.aspx? with skorpion/routes/aerowalk_ent.zip and get http://www.fileplanet.com/dl.aspx?...
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FaTbOy |
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| #2398 posted by Abyss [203.51.223.55] on 2003/10/27 15:29:19 |
For the maps linked on Skorpions page, the fileplanet thing that RPG mentioned will most likely only work with the files that link to Planetquake, but the ones that link to cdrom.com and other places will not work that way. There is a site which basically mirrored all the cdrom.com files, but you would have to search around to find what you want. The url escapes me at the moment, but I will post it up latter if I find it
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Abyss |
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| #2400 posted by wrath [217.208.210.68] on 2003/10/27 17:27:55 |
don't get me started, I have this whole list of people to visit, dissolve in bathtubs, etc. I have enough work to last me well into '04.
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Lol |
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| #2401 posted by Abyss [203.51.233.108] on 2003/10/27 18:06:06 |
:)(: :0) (:0)=<
IMHO
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| #2402 posted by Scampie [66.231.198.213] on 2003/10/27 18:10:15 |
and fatboy: That eyebrow is 100% real. Lunaran really does have a fuzzy caterpiller stuck to his face. I assume that it does all his mapping for him.
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RPG |
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| #2403 posted by Abyss [203.51.233.108] on 2003/10/27 18:11:58 |
Have you got something to tell us ?
Very nice by the way
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Abyss: |
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| #2404 posted by R.P.G. [24.136.233.191] on 2003/10/27 18:22:58 |
Ssshhhhh! It's a secret...
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All I Can Say Is... |
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| #2405 posted by FaTbOy! [216.80.157.95] on 2003/10/27 19:21:16 |
HOLY SHIT! I cant imagine growing up with a brow of that magnatude. I know if he had grown up where I am from he might not have made it past childhood. (j/k)
R.P.G. the ? doesnt matter as fileplanet finishes the url for you. Ill try it out again on the maps. Thanks alot for the tip!
Abyss I think I got links to those ftp sites in the mapping section. While rather tedious to search they are map goldmines. Ive been using the maps listed on peekaboom's and skorpion's sites as a base of what maps to get.
One last thing, that happens to be totaly unrelated. There was a guy that did a bunch of custom skins for all the weapons in quake. I found a reference to him/them on a couple different skinning sites...but no links. Any tips as to where I should start searching?
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On The Subject |
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| #2406 posted by starbuck [82.33.88.105] on 2003/10/28 05:41:25 |
i'd be quite interested in the Misc Quake skins Alan Yen has on this old site... I emailed him about them ages ago, but no reply. Probably not the same thing you're talking about though.
http://www.planetquake.com/qgaller...
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I Think I Have Those... |
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| #2407 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:43:29 |
Let me check but I am almost certain I downloaded them from someplace.
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Yep... |
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| #2408 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:48:52 |
I have a zip of 19 misc skins from his site, Id be happy to email them to you. However the link to the skins still works on the site you linked to.
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Theres A Link On The Site? |
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| #2409 posted by starbuck [82.33.88.105] on 2003/10/28 13:09:54 |
i havent been able to find it... the only Q1 download i could find there was his Quakeworld Player Skins pack
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My Bad... |
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| #2410 posted by FaTbOy! [216.80.156.142] on 2003/10/28 13:37:08 |
Actually the misc skins you are refering to are exactly what I was wanting. I thought you meant the player skins. :(
Time to do some serious googleing...
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You All Suck |
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| #2411 posted by spentron [63.159.52.21] on 2003/10/28 23:57:44 |
WHAT THE FUCK IS GOING ON HERE?
DOES ANYONE ACTUALLY PLAY LEVELS NOT BY THE DARLINGS OF THIS BOARD? OOH ANOTHER CLONE LEVEL!!!
SPEEDMAP THIS WEEK WAS EVEN CANCELLED. BUT STILL NO ONE SEEMS TO HAVE TAKEN THE OPPORTUNITY TO SPEND THEIR QUICK FRAGGING TIME PLAYING SOMETHING ELSE.
I GUESS I SHOULDN'T COMPLAIN. MY POSTS DID GENERATE 4 REPLIES. OF COURSE NONE BY ANYONE WHO ACTUALLY PLAYED THE THING.
BLAH BLAH BLAH
BLAH BLAH BLAH BLAH
For anyone who missed it, I apologize for shouting, although you may consider it later. I'm talking about the map at http://www.intergate.com/~spentron... and posts starting at #2345. And more.
P.S. YOU STILL ALL SUCK
P.S.S. I mean it, WHAT THE FUCK IS GOING ON HERE? And not just here.
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Well Thats It, I Quit |
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| #2412 posted by Abyss [203.51.236.182] on 2003/10/29 00:06:37 |
The abuse is just to much
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Uh.. |
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| #2413 posted by metlslime [64.124.188.211] on 2003/10/29 00:32:27 |
could it be a group of people known to download the latest quake level won't necessarily download the latest unreal level, especially since they might not even own the game or have it installed?
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Spentron |
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| #2414 posted by nitin [203.45.41.208] on 2003/10/29 01:14:25 |
no offence, but it's not really a releasable map, I mean its fine to test the idea in but it really isnt anything more than a test map.
As for the idea itself, I personally dont like it, the AI does make the horde combat very annoying. IMHO unreal monsters arent good for this sort of thing, sure it's challenging but I dont find it fun ala DOOM, Serious Sam or Quake.
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Spentron: |
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| #2415 posted by Shambler [82.38.192.183] on 2003/10/29 04:06:48 |
What nitin said. I know you're trolling with the recent post, but you're still trying to get us to play that damn mod. It sounds fucking terrible to me, and the map looks shite to anyone. And I've played enough Unreal custom maps amongst other game custom maps, thanks.
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| #2416 posted by wrath [217.208.210.68] on 2003/10/29 08:11:50 |
heh, that spentron character is pretty funny.
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| #2417 posted by Scampie [216.220.241.97] on 2003/10/29 08:50:19 |
guys, i feel bad now cuz i ignored that unreal thingy. :(
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Quake On GBA |
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| #2418 posted by DaMaul [62.49.1.99] on 2003/10/29 10:09:47 |
Check this article out:
http://www.computerandvideogames.c...
Look at the screenshots, try and spot the IKBase texture!
Also, is it just me or is one of those maps one of Aardappel's "Ish" maps?
The company involved also seem to be interested in ( possibly buying ) Quake "content" from people, check out their homepage:
http://www.bobbeetec.com/dev.htm
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More Quake On GBA |
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| #2419 posted by DaMaul [62.49.1.99] on 2003/10/29 10:13:31 |
More browsing of the GBA quake site has revealed that it definitely is one of Aardappels maps! Maybe I've just not been paying attention to stuff.
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Better |
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| #2420 posted by spentron [63.159.52.21] on 2003/10/29 11:14:46 |
metlslime, true, it's Quake-ier though.
nitin, I will always be calling it a demo or possibly "eternal beta." On the other hand, I don't see having polish and all the details to be the whole story. I also don't see it any more annoying than a good Quake finale, which also may take several tries (which I like). The pacing is sort of backwards, because I wanted to get down to business right away. I finally learned to use alternate fire playing this stuff....
It also might be argued that, even though simple, the first room is better looking than anything Quake can cough up.
Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe?
I consider this not Unreal at all, but instead another game using the Unreal elements. The mod part is only one aspect of that, the "break". The upcoming level, should I finish it, will have *some* Unreal story ties and beauty only because I don't have time or energy to put out 10 more levels first hammering in that point.
abyss, sorry; wrath, glad to please; others, you don't have to stop here.
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Spentron |
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| #2421 posted by wrath [217.208.210.68] on 2003/10/29 11:48:54 |
ok, see, here's where you look like a first class, prime cut, grade A cry-baby.
there's an expression, 'build it and they will come', ever heard of that one? it's never more true than in the mod community. if your project fails to stir up interrest it is, solely, because it isn't up to par with the competition.
people are cretins, blathering sheep, yes - but telling them that, whining 'they don't get it' is a sure fire way of distancing yourself to your target audience, the aforementioned sheep.
I haven't even visited the webpage of your project. and why is that? is it because I don't get it? because I'm to busy looking for excuses not playing games?
no, you have failed in getting me interrested in clicking a link. not the toughest of efforts either mind you.
getting all up in arms about it isn't really helping you, is it? may I instead recommend building?
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DaMaul |
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| #2422 posted by R.P.G. [24.136.233.191] on 2003/10/29 13:24:23 |
On the bobbeetec page they have shots of both e1m2ish and sloppy.
Too bad they don't give much info on what you get in return for letting them use your content.
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Who Was It? |
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| #2423 posted by DaZ [212.159.60.58] on 2003/10/29 13:28:17 |
That was asking for a flame war? Well point them here kthxdie!
Well, my OPINION (omg!) is that if I want bundle matches with Unreal enemies I will play the invasion game mode in UT2003.
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Daz: |
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| #2424 posted by Shambler [82.38.192.183] on 2003/10/29 13:48:53 |
It was you who asked for a flame war!
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Spentron: |
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| #2425 posted by metlslime [64.124.188.211] on 2003/10/29 14:00:50 |
how "quakey" does an unreal map have to be before people WITHOUT UNREAL INSTALLED can play it?
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Spentron |
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| #2426 posted by Wazat [144.38.206.104] on 2003/10/29 14:05:28 |
<quote>Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe? </quote>
While I thoroughly disagree with what you're doing here - getting upset and making wild accusations instead of first asking intelligent questions of "why?" - I do empathize your situation. I've created mods and posted them to various forums and gotten a silence so deep it was deafening. You crave that feedback, because it means someone actually tried, and has whitnessed what you put so much work into. Often, getting flamed for a terrible map is far better than getting no response at all.
When I released my Quake1 mod Ace Of Nails and posted news here, I got a way better response than what I could have ever expected - two people tried it. One even posted comments in the Inside3d board, which I am very grateful for. I got useful feedback, and the satisfying acnowledgement that at least two people from func_msgboard had actually tried and whitnessed my creation.
For the rest of the people, the most frequent comment was "I don't do Deathmatch/Multiplayer". Didn't even give it a try. However, I'm not mad at them. Dissapointed, yes (I was looking forward to their comments); but I wasn't expecting them to take time out of their day playing a mod they didn't expect to enjoy.
When people here release maps - even Quake1 maps - I may download them if the screenshots interest me. And, if I somehow get the time and get in the mood, I'll pop the zip disk into my computer at home and actually play a few maps. The fate of a good 50-70% of the maps I see is to sit on my hard drive or zip disk and wait an eternity for me to find time for them between all my homework and other games.
However, when I do play a map, I usually go out of my way to post comments on them. Posting honest comments takes little work - I just write what I thought. You won't hear about misaligned textures or other nitpicks from me (I'm just a coder and a gamer, after all), but you will get comments on how much I enjoyed the map. Often specific areas that caught my interest, as well as problem areas that gave me trouble, will make it in there too. I'll comment on architecture, playability, and overall "awesomeness" (yes, the omnipotent technical term) of the map.
I do this because I, as a mod author, know what it's like to not recieve feedback. And, I respect a great many people on this board and feel they deserve some of my time.
The reason I didn't play your map? I own UT and UT2003, but not Unreal I or II. I didn't hear much good about it, and couldn't afford to buy a substandard game. It's nothing personal against you, I'm just poor and lazy.
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Damaul: |
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| #2427 posted by metlslime [64.124.188.211] on 2003/10/29 14:06:02 |
yeah, and they also used a couple of rubicon textures.
Anyway, it's a cool project.
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Shambs |
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| #2428 posted by wrath [217.208.210.68] on 2003/10/29 14:10:42 |
could've been me too. you know how I am, all kiked up on bloodlust and what not.
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Wazat |
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| #2429 posted by Abyss [203.51.197.228] on 2003/10/29 15:43:17 |
You have put your foot in it
The reason I didn't play your map? I own UT and UT2003, but not Unreal I
For Unreal or Unreal Tournament. Get/see here
http://www.intergate.com/~spentron...
Now you have no excuse :)
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See The "lazy" Clause |
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| #2430 posted by Wazat [144.38.206.104] on 2003/10/29 15:54:40 |
I've never once downloaded and tried a custom UT map. Too lazy, plus Quake is my thing. I don't even know hot to play custom maps in anything but Quake1, and don't care to learn.
However, I did download that huge UT pak that's just been released, because the screens were absolutely beautiful and enticing. However, I have no way of getting it home, and so I may never get around to trying it...
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Lol |
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| #2431 posted by Abyss [203.51.197.228] on 2003/10/29 16:04:58 |
I was going to metion that the "lazy clause" was your only saviour ;)
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| #2432 posted by Scampie [216.220.241.97] on 2003/10/29 16:59:39 |
spentron: I have all the Unreal's except UT2k3 and genuinely missed your original post (I really only skim the forum and post my speedmap annoucements). But now that you're flaming and being all whiney about it, fuck that. I'll just stick to Quake.
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"Sloppy" |
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| #2433 posted by distrans [203.36.15.125] on 2003/10/29 20:11:35 |
lol
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Unreal 1... |
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| #2434 posted by Shambler [82.38.192.183] on 2003/10/30 03:13:58 |
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...
Where's the *rolls eyes* smiley??
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I Appreciate Your Comments |
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| #2435 posted by spentron [63.159.52.6] on 2003/10/30 03:28:24 |
wrath says I was: "whining 'they don't get it' "
No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence.
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Unreal 1 |
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| #2436 posted by spentron [63.159.52.6] on 2003/10/30 03:34:55 |
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff.
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Bobbee Tec Dev Guy |
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| #2437 posted by Rand [67.115.251.134] on 2003/10/30 14:22:32 |
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).
No big mystery -- it's all done with the authors' blessing -- as it should be.
We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>
Rand.
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| #2438 posted by Vigil [193.229.6.165] on 2003/10/30 15:18:50 |
Bleh, I'm bored.
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Vigil |
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| #2439 posted by wrath [217.209.176.76] on 2003/10/30 15:33:47 |
I know, you could bob for french fries.
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DooM3, 4 Months + |
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| #2441 posted by Abyss [203.51.197.138] on 2003/10/30 15:48:38 |
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3’s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.
http://www.amdmb.com/article-displ...
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Whoa. |
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| #2442 posted by wrath [217.209.176.76] on 2003/10/30 16:45:06 |
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)
id are making doom3?
sheeit.
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Gee, I Knew You Were Slow |
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| #2443 posted by Abyss [203.51.223.211] on 2003/10/30 17:06:41 |
but I thought even you would have known that ;)
It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.
But I'm glad it help enlighten you :)(:
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Why A 60fps Limit? |
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| #2444 posted by necros [63.139.3.74] on 2003/10/30 17:18:09 |
n/t
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Wrath |
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| #2445 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:24:45 |
So, who or what are the Gilmore Girls?
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Mike |
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| #2446 posted by wrath [217.209.176.76] on 2003/10/30 17:34:26 |
from your response, I reckon you googled it.
you're fired.
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Wrath |
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| #2447 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:43:43 |
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...?
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Wait |
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| #2448 posted by Kell [82.41.49.31] on 2003/10/30 17:51:13 |
she was waiting for Heresp2 to download at the time
Your mum plays Quake? Why does everyone else get to have cool parents? :(
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Gilmore Girls |
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| #2449 posted by Abyss [203.51.235.227] on 2003/10/30 17:58:29 |
Hmmmmm, Lorelai..............................
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Kell |
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| #2450 posted by Mike's Mum [81.129.48.2] on 2003/10/30 18:00:03 |
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM!
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Ignore |
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| #2451 posted by Mike Woodham [81.129.48.2] on 2003/10/30 18:03:53 |
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more)
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| #2452 posted by Scampie [66.231.198.213] on 2003/10/30 18:08:25 |
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.
Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance.
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Some May Beg To Differ |
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| #2453 posted by Abyss [203.51.235.227] on 2003/10/30 18:22:16 |
Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more)
Some may beg to differ with that statement, not only does it display tell you it's more, but you can feel it
Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance
I would also beg to differ on that point, If you leave quake at the 72 fps setting, and then set it up much higher, you will certainly notice/feel a difference, I know I can, I leave Quake capped to 150 FPS, and you can certainly tell the difference between that and 72 FPS. The only reason I cap it at 150 FPS, is that any higher and I will get the step climbing problem, ie, at higher FPS you are either at the bottom of a step, or at the top, there is no transition, which makes climbing stairs feel funny, but if it wasn't for that, I would let it go much higher.
Quake 3, the difference between the default of 85FPS (I think it is) and setting it higher is very noticable. And if if QuakeIIIis limited to 60FPS, then why do people have it set to 125 FPS, 333 FPS to gain advantage through the different player speed jumping etc, gained at these speeds? I also cap QuakeIII to 125FPS, I used to leave it uncapped, but when it got over 400FPS it would basically shut down my ADSL modem, and dropp my connection, which was solved buy capping below 400FPS. So if QuakeIII is limited to 60FPS, as you say, then why would I get that problem?
It may all be fine in theory, but in my experience, it just doesn't hold
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John Carmack On The Issue Of Frame Rate |
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| #2454 posted by Abyss [203.51.235.227] on 2003/10/30 18:36:07 |
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Also gives a round about reference to the fact that QuakeIII is not limitted to 60FPS
http://pc.ign.com/articles/456/456...
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Gist Of It |
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| #2455 posted by pushplay [129.128.29.116] on 2003/10/30 19:07:34 |
There are q3 server settings that can limit physics frames to 60 per second. In that case the extra graphics frames are wasted. Most servers don't do that though.
If you aren't supposed to feel the difference in theory, you wouldn't in practice. There's nothing about rendering the same frame twice that's going to make it feel smoother.
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
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Quake And Quake III |
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| #2456 posted by Abyss [203.51.235.227] on 2003/10/30 19:12:26 |
Both feel smoother the higher the frame rate
That is all I am saying, that is the gist of it
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For Any UT2003 People |
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| #2457 posted by Abyss [203.51.235.227] on 2003/10/30 19:21:04 |
The release of maps, mods, etc, will be hotting up today with the deadline for the MSU contest being the 31st, there have been some good stuff released of late. Check the official forums for news as it happens
Damned freaks
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Unconvinced |
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| #2458 posted by underworldfan [128.195.84.154] on 2003/10/30 19:22:08 |
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
and where did you pick up this piece of information from, may i ask?
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Pt1 |
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| #2459 posted by Abyss [203.51.235.227] on 2003/10/30 20:00:51 |
There is a common misconception in human thinking that our eyes can only interpret 30 Frames Per Second. This misconception dates back to the first human films where in fact a horse was filmed proving actually that at certain points they were resting on a single leg during running. These early films evolved to run at 24 Frames Per Second, which has been the standard for close to a century.
A Movie theatre film running at 24 FPS (Frames Per Second) has an explanation. A Movie theatre uses a projector and is projected on a large screen, thus each frame is shown on the screen all at once. Because Human Eyes are capable of implmenting motion blur, and since the frames of a movie are being drawn all at once, motion blur is implemented in such few frames, which results in a lifelike perceptual picture. I'll explain the Human Eye and how it works in detail later on in this multi-page article.
Now since the first CRT TV was released, televisions have been running at 30 Frames Per Second. TV's in homes today use the standard 60Hz (Hertz) refresh rate. This equates to 60/2 which equals 30 Frames Per Second. A TV works by drawing each horizontal line of resolution piece by piece using an electron gun to react with the phosphors on the TV screen. Secondly, because the frame rate is 1/2 the refresh rate, transitions between frames go a lot smoother. Without going into detail and making this a 30 page article discussing advanced physics, I think you'll understand those points.
Moving on now with the frame rate. Motion blur again is a very important part to making videos look seamless. With motion blur, those two refreshes per frame give the impression of two frames to our eyes. This makes a really well encoded DVD look absolutely incredible. Another factor to consider is that neither movies or videos dip in frame rate when it comes to complex scenes. With no frame rate drops, the action is again seamless.
Computer Games and their industry driving use of Frames Per Second
It's easy to understand the TV and Movies and the technology behind them. Computers are much more complex. The most complex being the actual physiology /neuro-ethology of the visual system. Computer Monitors of a smaller size are much more expensive in cost related to a TV CRT (Cathode Ray Tube). This is because the phosphors and the dot pitch of Computer Monitors are much smaller and much more close together making much greater detail and much higher resolutions possible. Your Computer Monitor also refreshes much more rapidly, and if you look at your monitor through your peripheral vision you can actually watch these lines being drawn on your screen. You can also observe this technology difference by watching TV where a monitor is in the background on the TV.
A frame or scene on a computer is first setup by your video card in a frame buffer. The frame/image is then sent to the RAMDAC (Random Access Memory Digital-Analog-Convertor) for final display on your display device. Liquid Crystal Displays, and FPD Plasma displays use a higher quality strictly digital representation, so the transfer of information, in this case a scene is much quicker. After the scene has been sent to the monitor it is perfectly rendered and displayed. One thing is missing however, the faster you do this, and the more frames you plan on sending to the screen per second, the better your hardware needs to be. Computer Programmers and Computer Game Developers which have been working strictly with Computers can't reproduce motion blur in these scenes. Even though 30 Frames are displaying per second the scenes don't look as smooth as on a TV. Well that is until we get to more than 30 FPS.
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Pt2 |
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| #2460 posted by Abyss [203.51.235.227] on 2003/10/30 20:01:49 |
NVIDIA a computer video card maker who recently purchased 3dFx another computer video card maker just finished a GPU (Graphics Processing Unit) for the XBOX from Microsoft. Increasing amounts of rendering capabilities and memory as well as more transistors and instructions per second equate to more frames per second in a Computer Video Game or on Computer Displays in general. There is no motion blur, so the transition from frame to frame is not as smooth as in movies, that is at 30 FPS. In example, NVIDIA/3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. The results? - there is a definite difference between the two scenes; 60 fps looking much better and smoother than the 30 fps.
Even if you could put motion blur into games, it would be a waste. The Human Eye perceives information continuously, we do not perceive the world through frames. You could say we perceive the external visual world through streams, and only lose it when our eyes blink. In games, an implemented motion blur would cause the game to behave erratically; the programming wouldn't be as precise. An example would be playing a game like Unreal Tournament, if there was motion blur used, there would be problems calculating the exact position of an object (another player), so it would be really tough to hit something with your weapon. With motion blur in a game, the object in question would not really exist in any of the places where the "blur" is positioned, that is the object wouldn't exist at exactly coordiante XYZ. With exact frames, those without blur, each pixel, each object is exactly where it should be in the set space and time.
The overwhelming solution to a more realistic game play, or computer video has been to push the human eye past the misconception of only being able to perceive 30 FPS. Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second.
With Computer Video Cards and computer programming, the actual frame rate can vary. Microsoft came up with a great way to handle this by being able to lock the frame rate when they were building one of their games (Flight Simulator).
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Pt3 |
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| #2461 posted by Abyss [203.51.235.227] on 2003/10/30 20:03:23 |
The Human Eye and it's real capabilities - tahDA!
This is where this article gets even longer, but read on, please. I will explain to you how the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.
We humans see light when its focused onto the retina of the eye by the lens. Light rays are perceived by our eyes as light enters - well, at the speed of light. I must stress the fact again that we live in an infinite world where information is continuously streamed to us. Our retinas interpret light in several ways with two types of cells; the rods and the cones. Our rods and cells are responsible for all aspects of receiving the focused light rays from our retinas. In fact, rods and cones are the cells on the surface of the retina, and a lack thereof is a leading cause of blindness.
Calculations such as intensity, color, and position (relative to the cell on the retina) are all forms of information transmitted by our retinas to our optic nerves. The optic nerve in turn sends this data through its pipeline (at the nerve impulse speed), on to the Visual Cortex portion of our Brains where it is interpreted.
Rods are the simpler of the two cell types, as it really only interprets "dim light". Since Rods are light intensity specific cells, they respond very fast, and to this day rival the quickest response time of the fastest computer. Rods control the amount of neurotransmitter released which is basically the amount of light that is stimulating the rod at that precise moment. Scientific study has proven upon microscopic examination of the retina that there is a much greater concentration of rods along the outer edges. One simple experiment taught to students studying the eye is to go out at night and look at the stars (preferably the Orion constellation) out of your peripheral vision (side view). Pick out a faint star from your periphery and then look at it directly. The star should disappear, and when you again turn and look at it from the periphery, it will pop back into view.
Cones are the second retina specialized cell type, and these are much more complex. Cones on our retinas are the RGB inputs that computer monitors and graphics use. The three basic parts to them absorb different wavelengths of light and release differing amounts of different neurotransmitters depending on the wavelength and intensity of that light. Think of our cones as RGB computer equivalants, and as such each cone has three receptors that receive red, green, or blue in the wavelength spectrum. Depending on the intensity of each wavelength, each receptor will release varying levels of neurotransmittor on through the optic nerve, and in the case of some colors, no neurotransmitter. Due to cones inherent 3 receptor nature vs 1, their response time is less than a rods due to the cones complex nature.
Our Optic nerves are the visual information highway by which our lens, then retina with the specialized cells transmit the visual data on to our Brains Visual Cortex for interpretation. This all begins with a nerve impulse in the optic nerve triggered by rhodospin in the retina, which takes all of a picosecond to occur. A picosecond is one trillionth of a second, so in reality, theoretically, we can calculate our eyes "response time" and then on to theoretical frames per second (but I won't even go there now). Keep reading.
The optic nerves average in length from 2 to 3 centimeters, so its a short trip to reach our Visual Cortex. Ok, so like the data on the internet, the data traveling in our optic nerves eventually reaches its destination, in this case, the Visual Cortex - the processor/interpretor.
Unfortunately, neuroscience only goes so far in understanding exactly how our visual cortex, in such a small place, can produce such amazing images unlike anything a computer can currently create. We only know so much, but scientists have theorised the visual cortex being a sort of filter, and blendor, to stream the information into our conciousness. We're bound to learn, in many more years time, just how much we've underestimated our own abilities as humans once again. Ontogoney recapitulates phylogeny (history repeats itself).
There are many examples to differentiate how the Human Visual System operates differently than say, an Eagles. One of these examples includes a snowflake, but let me create a new one.
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Pt4 |
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| #2462 posted by Abyss [203.51.235.227] on 2003/10/30 20:05:07 |
You're in an airplane flying looking down at all the tiny cars and buildings. You are in a fast moving object, but distance and speed place you above the objects below. Now, lets pretend that a plane going 100 times as fast quickly flys below you, it was a blur wasn't it?
Regardless of any objects speed, it maintains a fixed position in space time. If the plane that just flew by was only going say, 1 times faster than you, you probably would have been able to see it. Since your incredible auto focus eye had been concentrated on the ground before it flew below, your visual cortex made the decision that it was there, but well, moving really fast, and not as important. A really fast camera with a really fast shutter speed would have been able to capture the plane in full detail. Not to limit our eyes ability, since we did see the plane, but we didn't issolate the frame, we streamed it relative to the last object we were looking at, the ground, moving slowing below.
Our eyes, technically, are the most advanced auto focus system around - they even make the cameras look weak. Using the same scenario with an Eagle in the passenger seat, the Eagle, due to its eyes only using Rods, and its distance to its visual cortex being 1/16 of ours wouldn't have seen as much blur in the plane. However, from what we understand of the Visual Cortex, and Rods and Cones, even Eagles can see dizzy blurry objects at times.
What is often called motion blur, is really how our unique vision handles motion, in a stream, not in a frame by frame. If our eyes only saw frames (IE: 30 images a second), like a single lens reflex camera, we'd see images pop in and out of existance and that would really be annoying and not as advantagous to us in our three dimensional space and bodies.
So how can you test how many Frames Per Second we as Humans can see?
My favorite test to mention to people is simply to look around their environment, then back at their TV, or monitor. How much more detail do you see vs your monitors? You see depth, shading, a wider array of colors, and its all streamed to you. Sure, we're smart enough to use a 24 frame movie and piece it together, and sure we can make real of video footage filmed in NTSC or PAL, but can you imagine the devices in the future?
You can also do the more technical and less imaginative tests above, including the star gazing, and this tv/monitor test. A TV running at only 30 FPS is picking up a Computer monitor in the background in its view, and with the 30 FPS TV Output you see the screen refreshes on the computer monitor running at 60 FPS. This actually leads to eyestrain with computer monitors but has everything to do with lower refresh rates, and not higher.
Don't underestimate your own eyes Buddy...
We as humans have a very advanced visual system, please understand that a computer with all it's processor strength still doesn't match our own brain, or the complexity of a single Deoxyribonucleic Acid strand. While some animals out there have sharper vision than us humans, there is usually something given up with it - for eagles there is color, and for owls it is the inability to move the eye in its socket. With our outstanding human visual, we can see in billions of colors (although it has been tested that women see as much as 30% more colors than men do. Our eyes can indeed perceive well over 200 frames per second from a simple little display device (mainly so low because of current hardware, not our own limits). Our eyes are also highly movable, able to focus in as close as an inch, or as far as infinity, and have the ability to change focus faster than the most complex and expensive high speed auto focus cameras. Our Human Visual system receives data constantly and is able to decode it nearly instantaneously. With our field of view being 170 degrees, and our fine focus being nearly 30 degrees, our eyes are still more advanced than even the most advanced visual technology in existance today.
So what is the answer to how many frames per second should we be looking for? If current science is a clue, its somewhere in sync with full saturation of our Visual Cortex, just like in real life. That number my friend - is - well - way up there with what we know about our eyes and brains.
It used to be, well, anything over 30 FPS is too much. (Is that why you're here, by chance?) :) Then, for a while it was, anything over 60 is sufficient. After even more new video cards, it became 72 FPS. Now, new monitors, new display types like organic LEDS, and FPDs offer to raise the bar even higher. Current LCD monitors response rates are nearing the microsecond barrier, much better than millisecond, and equating to even more FPS.
If this old United States Air Force study is any clue to you, we've only scratched the surface in not only knowing our FPS limits, and coming up with hardware that can match, or even approach them.
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Pt5 |
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| #2463 posted by Abyss [203.51.235.227] on 2003/10/30 20:06:02 |
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
This article was updated: 7/27/2002 due to its popularity and to reflect in more detail the science involved with our eyes and their ability to interpret more than 60 FPS.
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There Is Much More |
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| #2464 posted by Abyss [203.51.235.227] on 2003/10/30 20:07:49 |
Would you like Pt's 6,7 and 8?
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Sorry.......... |
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| #2465 posted by Abyss [203.51.235.227] on 2003/10/30 20:42:30 |
You can drag up information to back up any story/argument, the best way is to see for yourself, you may not be able to do high end scientific experiments etc, but you can do what you can do. I know for a fact that I can see/feel/percieve a difference (and a large difference) going from, in Quake,72FPS to 150FPS and higher. I know for a fact that I can see/feel/percieve a difference in QuakeIII, going from 85FPS to 125FPS and higher. I will never believe that there is not any gain in going above 60FPS or such, because in my experience, I know different. People can quote articles, figures, results till they are blue in the face, if it doesn't match my personal experience, I would be a fool to accept it. Check it out yourself, come to your own conclusions, remember, the experts once said the World was flat.
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| #2466 posted by Scampie [66.231.198.213] on 2003/10/30 20:43:36 |
too long, didn't read.
just link to the fucking article you're quoting.
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It Would Be The Same Length |
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| #2467 posted by Abyss [203.51.235.227] on 2003/10/30 20:44:23 |
here or there, not my point though
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Also: |
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| #2469 posted by Scampie [66.231.198.213] on 2003/10/30 20:45:30 |
quit being a smartass. it's just framerate, you don't need to post 50 millions times to try and prove you're right.
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Pfffttt |
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| #2470 posted by Abyss [203.51.235.227] on 2003/10/30 20:47:07 |
Smartass, look who's talking
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Abyss |
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| #2471 posted by Scampie [66.231.198.213] on 2003/10/30 20:51:08 |
go map.
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Scampie |
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| #2472 posted by Abyss [203.51.235.227] on 2003/10/30 20:53:21 |
Go
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I Was Serious, |
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| #2473 posted by Scampie [66.231.198.213] on 2003/10/30 21:03:17 |
you're getting into a fight just becuase you think you're 100% correct about something that really doesn't matter. You're crazily posting full content's of articles that no one really cares about rather than just linking them for the few that do. You're just being arogant and stupid, so seriously, go lay off and map for awhile.
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Hmm |
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| #2474 posted by nonentity [144.32.128.132] on 2003/10/30 21:03:31 |
j00 r both t3h dumb
It's not 60fps as in the 'visual framerate', it's the refresh rate on the physics/movement/etc.
You could still run at 6,385fps if you wanted (or could), but it means you won't be able to jump further (a la Q3 where you jumped further at 72, 90, 125 & 333 fps), because the refresh rate (that's not your monitor refresh rate either) will be locked at 60.
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So Was I |
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| #2475 posted by Abyss [203.51.235.227] on 2003/10/30 21:10:15 |
I couldn't care less if I am 100% correct or not. Your just shitty cause youre 100% wrong. You AREarogant and stupid, so serriously, go fuck yourself for a while, I'm sure you've had plenty of practice!!
BTW, it was only half the article
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Uh, Guys |
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| #2476 posted by Kell [82.41.49.31] on 2003/10/30 21:18:25 |
I actually find the subject quite interesting. Visual perception has always been one of my pet fascinations; it could be because of my interest in visual design, psychology and biology. But it's more likely to do with my interest in Predators ( <#wAnT soME CanDy?#> )
Anyway, couldn't the difference in 'feel' be related to the movement as well as the visuals?
I dunno, I can barely set my railgun color at the console :P
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It Could Be |
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| #2477 posted by Abyss [203.51.235.227] on 2003/10/30 21:29:25 |
All I know is the difference is there, and is real, and is good. And the difference is brought about by the increase in FPS. Other than that I don't know, I don't really delve in to deep in this stuff.
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Yawn. |
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| #2478 posted by monsto [24.196.82.72] on 2003/10/30 21:34:48 |
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
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Yawn. |
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| #2479 posted by monsto [24.196.82.72] on 2003/10/30 21:38:48 |
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
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<Asaki> |
|
| #2480 posted by monsto [24.196.82.72] on 2003/10/30 21:39:31 |
LOL!!
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YAWN |
|
| #2481 posted by Abyss [203.51.235.227] on 2003/10/30 21:41:32 |
Me quietly sits here at least being willing to be registered on the board.
Me goes back to do what I do, see, unlike you, I am fortunate enough to be filthy rich, I do not need to work, not today, not ever, and I own my own 'abode' as you put it, several actually. And I couldn't give a rats ass what you think.
Have a nice day
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UWF |
|
| #2482 posted by pushplay [24.86.74.102] on 2003/10/30 21:44:53 |
I got that figure from the first lecture of my 3d graphics class. Right now I'm finishing off a raycaster for assignment 4. Ray-triangle intersection is a pain in the ass.
Abyss:
How Quake1 feels at higher framerates has nothing to do with Doom3's framerate given that the physics framerate is capped. Nada. Zilch.
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I Never Said It Did |
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| #2483 posted by Abyss [203.51.235.227] on 2003/10/30 21:46:37 |
Nada. Zilch
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Hole. Dig. |
|
| #2484 posted by xen [82.32.32.44] on 2003/10/30 21:52:43 |
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Hmm |
|
| #2485 posted by . [172.156.56.169] on 2003/10/30 22:50:15 |
Say you were given 5 seconds to watch 5 different things on the TV: Sitcom, Soap Opera, Movie, Live News, British tv series. It's hard to explain, but you can see the difference between each of these showings. You can easily (to me) differentiate a live viewing from a film, a sitcom or drama series (which both have different appearance.)
I was told this has to do with refresh rates, and about the British TV shows - they have different standards with their TV's and such. I wonder what these differences are called though, if there is any such designation to them.
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Phait |
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| #2486 posted by Kell [82.41.49.31] on 2003/10/30 23:03:58 |
one of the differences between the types of programme ( we Brits call them programmes, not shows ) is the film/camera with which they are recorded. An example of the difference this makes was the Brit soap Brookside, which was the first to be filmed using a-type-of-film-I-can't-remember-th... it was basically the same stuff that TV news is filmed on and gave the soap a fresh 'realistic' feel not seen before. I don't know if that is actually to do with refresh rates.
The difference between British and US TV footage is apparent, and an old flatmate and I once commented on it watching a series of rock vids together. While it's clear from comparing any Brit sitcom to an American one, the difference was clearest because we could watch segments of the same promo vid processed differently - in this case it was 'Sumerland'. On the same compilation, the full promo is shown and at the end of the tape there's an artfully produced interview made specifically for NY MTV ( this is also obvious from comments the vocalist makes regarding 'our own country' ). Intersperced with the interview midshots are bits from the previous vids, clearly 'glossier' looking than before. My flatmate suggested this may be related to the interlacing mechanisms of TVs manufactured for different countries. I don't know though, but it's an effect that can apparently be applied in post production, regardless of the original footage. So I don't think it's related to framerate.
2/-
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Bah |
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| #2487 posted by Kell [82.41.49.31] on 2003/10/30 23:06:01 |
the elongated hyphenate above is supposed to read 'a type of film I can't remember the name of'.
metl, your board sucks ;)
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Framerate |
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| #2488 posted by spentron [63.159.52.14] on 2003/10/30 23:12:15 |
There are a lot of misconceptions on this.
1. The 1/220 a second flash is irrelevant to frame rate. The eye can integrate the energy. Whether one could tell the difference between that and a longer flash, i.e. the same amount of light energy distributed over a longer impulse, would be more relevant. Think of applying a large amount of force to an object for a short period of time, it still moves, and probably keeps moving.
2. Again because of integration, high velocity movement in the real world certainly "accumulates" under the eye even if all the percieved is a blur. Best any graphics-monitor can do is stutter away compared to that.
3. It's Lag. No one seems to talk about this. If your at 50 fps, that's 20 milliseconds a frame. But, latency is not just the cycle length, what if more than one cycle? Presumably you're doing 50 because that's all it will do, so it takes 20 milliseconds to "build" a frame. So that's 20 ms constant. If you move your mouse (optimistically, 150 hz sample rate mouse, lag maybe 1-6.7 ms then) so the signal is just missed best case frame, another full cycle, nearly 20 ms. Then there's the constant framerate needed for the monitor (I think). That brings the total to something like a variable 30-60 ms lag from mouse to screen. Maybe more. More processing stages in game?
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| #2489 posted by metlslime [64.124.188.211] on 2003/10/30 23:23:01 |
This should SO be a discussion thread.
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Whatever |
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| #2490 posted by Fat Controller [203.97.2.243] on 2003/10/31 00:19:07 |
WRT the visual difference between UK video and US, that may be due to the differences between NTSC (IIRC, there the colour's a bag on the side of a black and white signal) and PAL formats.
As for film, lemme check with Nimoy...
For this scene [in The Good Mother] we were using Agfa film in the cameras, because it gives a much softer effect; for the harsh "realistic" scenes, such as those in the courtroom, we used Kodak film for its crisper, "grittier" look.
Needless to say one camera was loaded with Kodak, so the shot had to be redone.
Thus alspracht mister-20fps-average.
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Nonentity: |
|
| #2491 posted by Shambler [82.38.192.183] on 2003/10/31 04:45:03 |
Correct. This was hammered out and eventually explained quite well on Blues or the shack or something.
Anyway, I'm quite happy as long as the FPS is 30-40+ and constant. That's fine for me. Abyss might be a freak, that's his bad luck.
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Hmm |
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| #2492 posted by nonentity [144.32.128.132] on 2003/10/31 07:45:45 |
if he was 100% wrong, that would make you 100% right
Yeah... Great logic...
*rolls eyes*
(Yes I am aware that expecting reasoned debate on the net is a stupid idea)
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Ohohohoh |
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| #2493 posted by wrath [217.209.176.76] on 2003/10/31 08:12:44 |
a flame war, just like I wished for. Next, the moon.
Oh, hey, did you guys stage this. Just for me? Aaw, you shouldn't have... *scraping floor with toe, sweeping motion*
Anyway, I'm with abyss on this one, who cares if he posteda long series of pragraphs on the subject? It wasn't like he was drowning out someone elses discussion on that cure for cancer...
Also, the whole FPS debate is silly, if you can't feel, and appreciate, the difference between 30-40 fps and 80+ fps, you are in fact - a vegetable.
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Nonentity |
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| #2494 posted by wrath [217.209.176.76] on 2003/10/31 08:14:41 |
expecting a reasoned debate on the net isn't a stupid idea. it's an endearingly naive idea, but not stupid, per se.
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Abyss. |
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| #2495 posted by wrath [217.209.176.76] on 2003/10/31 08:16:00 |
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory.
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One More Post |
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| #2496 posted by wrath [217.209.176.76] on 2003/10/31 08:16:31 |
for good luck.
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FPS Debate... |
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| #2497 posted by Maric [141.157.18.186] on 2003/10/31 09:24:00 |
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.
I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce.
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Holy Fricken Exploding Diarrhea |
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| #2498 posted by Wazat [144.38.206.105] on 2003/10/31 13:49:14 |
That's a lot of posts on something I cared about until now.
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Okay. |
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| #2499 posted by Shambler [82.38.192.183] on 2003/10/31 13:49:46 |
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at.
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I'm Looking Forward To Doom3 |
|
| #2500 posted by czg [80.202.219.144] on 2003/10/31 14:04:38 |
...as long as it's textured in idbase
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Czg |
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| #2501 posted by Kell [82.41.49.31] on 2003/10/31 14:06:31 |
boy, are you in for a dissappointment
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Wowza |
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| #2502 posted by Friction [80.186.159.148] on 2003/10/31 14:37:33 |
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn.
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SM55... AGAIN!!! |
|
| #2503 posted by Scampie [66.231.198.213] on 2003/10/31 18:55:43 |
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).
Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!
We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire)
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We Want A Good Turn-out, Bastids |
|
| #2504 posted by starbuck [82.33.88.247] on 2003/11/01 08:10:47 |
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.
Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly.
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Oh! |
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| #2506 posted by R.P.G. [24.136.233.191] on 2003/11/02 16:44:32 |
ELEK, that is sexy. You are my new best buddy.
I'll go link this in the Inspiration/Reference thread.
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Oooh |
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| #2507 posted by Kell [82.41.49.31] on 2003/11/02 16:46:56 |
nice. I especially like the 'loading point' arches of St. Nicolas.
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SM56 |
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| #2508 posted by R.P.G. [24.136.233.191] on 2003/11/02 17:45:21 |
Can I get a clarification on the theme for SM56? E2 encapsulates a wide variety of medieval themes; some even border on metal (e2m3 and e2m7 are good examples) while others are more like the E1-style of medieval (such as e2m2 and e2m6).
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| #2510 posted by Scampie [66.231.198.213] on 2003/11/02 19:23:08 |
Episode2 is castles. Every map is a castle or temple of some kind. A good loose definition for textures will be 'stone and wood' but metal is used in some extent for trims and machinery. Gloom Keep (e1m5) is a good example of an episode 2 map (try to keep in mind that Episode 1 is the shareware episode, so it encompasses most of the themes. I'd almost bet it would've been all idbase if Quake hadn't been Shareware). A point of interest for episode 2 is that there is no lava, but slime, water, and bio-suits are heavily featured. Also, being 'The Realm of Black Magic', Quads and Pentagrams in secrets are appearing more frequently.
So the basic theme is 'castles', so as long as they are not 'runic castles' or 'castles of unspeakible elder worldly horror and madness', you'll be fine.
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| #2511 posted by Scampie [66.231.198.213] on 2003/11/02 19:29:25 |
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that.
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How About Defining It |
|
| #2512 posted by Tronyn [24.78.146.107] on 2003/11/02 20:01:36 |
using colours. I think E2 uses blue and brown *waaaaaaaaaaaaaaaaay* more than any other colours. occasionally white.
examples... e2m2 (brown and white), e2m3 (blue and gray), e2m4 (blue), e2m5 (bluer!), e2m6 (brown and blue), e2m7 (blue and gray)
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Czg |
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| #2513 posted by wrath [217.209.176.76] on 2003/11/02 20:06:38 |
doom3 is vaporware.
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Tronyn |
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| #2514 posted by Scampie [66.231.198.213] on 2003/11/02 21:40:24 |
only problem with that is: e4 has the same color scheme. and e3 is mostly blue and grey too.
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Sm56 |
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| #2515 posted by starbuck [82.33.88.117] on 2003/11/03 07:57:11 |
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that
What scampie said. It might be a good idea to even pick a map from E2 and rip the texture scheme off that directly.
I will most likely be hosting the session on Sunday instead of saturday, as I'll be away at the usual time.
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But If Saturday Is Better: |
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| #2516 posted by Scampie [216.220.241.97] on 2003/11/03 12:06:16 |
I'll be around and do it at the normal time...
Me and Starbuck are like teh dynamic duo!
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Er... |
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| #2517 posted by Scampie [216.220.241.97] on 2003/11/03 12:08:23 |
and that's not to say I'm stepping on Starbuck's toes, map whichever day you want, I just want to make sure we don't push away our Saturday regulars :D
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Scampie |
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| #2518 posted by Tronyn [24.78.146.107] on 2003/11/03 19:00:04 |
E4? isn't Azure Agony the *only* mostly blue map in E4? I consider E4 mostly brown.
e4m1, base, so NA
e4m2, brown & yellow
e4m3, brown & red(yes there is a blue hallway or 2)
e4m4, red
e4m5, blue, green, gray (but i hate this map, so I don't count it)
e4m6, red, yellow, green, blue
e4m7, all blue
e4m8, brown
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Bah |
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| #2519 posted by nitin [138.217.8.113] on 2003/11/03 19:19:40 |
the whole damn game is just brown :)
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_ |
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| #2520 posted by Fat Controller [203.97.2.243] on 2003/11/03 22:27:15 |
Sound like somebody's got the browns reeeal bad...
*wanders off singing Johnny Cash's "Folsom Prison Browns"*
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I Told A Joke On Qmap... |
|
| #2521 posted by metlslime [64.124.188.211] on 2003/11/03 23:07:56 |
...just to watch it die.
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Metl |
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| #2522 posted by Kell [82.41.49.31] on 2003/11/03 23:08:44 |
yes, very :P
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About Sm56 |
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| #2523 posted by leviathan [68.160.167.236] on 2003/11/04 11:30:07 |
I'm not going to be around this weekend, so i did an episode 2 speedmap today. Who should i send it off to?
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... |
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| #2524 posted by starbuck [82.33.88.117] on 2003/11/04 11:58:35 |
send it to scampie, he'll run it on saturday then. I may also mail a map his way if i find time :D
(saturday is my birthday btw, so go make me some treats!)
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| #2525 posted by Scampie [216.220.241.97] on 2003/11/04 14:44:53 |
scampie@spawnpoint.org is my email btw
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Please Love Me |
|
| #2526 posted by Please Love Me [24.218.135.18] on 2003/11/04 17:09:39 |
Please Love Me
 |
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Blitz |
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| #2527 posted by pushplay [24.86.74.102] on 2003/11/04 20:20:54 |
Not until you get that growth checked out.
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Or At Least Teach It A Few Tricks |
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| #2528 posted by Fat Controller [203.97.2.243] on 2003/11/05 02:44:53 |
Y'know, "Sit," "Fetch," "The Pennsylvanian Camel Toot." That sort of thing.
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| #2529 posted by Vigil [193.229.6.165] on 2003/11/05 15:14:11 |
saturday is my birthday btw, so go make me some treats
Shouldn't you be giving us some treats?
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I Found This Mildly Amusing... |
|
| #2530 posted by distrans [203.36.15.125] on 2003/11/06 00:34:12 |
At a recent computer expo (COMDEX), Bill Gates reportedly compared the computer industry with the auto industry and stated: "If GM had kept up with technology like the computer industry has, we would all be driving twenty-five dollar cars that got 1000 miles to the gallon".
In response to Bill's comments GM issued a press release stating "If GM had developed technology like Microsoft, we would all be driving cars with the following characteristics:
1. For no reason whatsoever your car would crash twice a day.
2. Every time they repainted the lines on the road, you would have to buy a new car.
3. Occasionally your car would die on the freeway for no reason and you would just accept this, restart and drive on.
4. Executing a maneuver such as a left turn, would cause your car to shut down and refuse to start, in which case you would have to re-install the engine.
5. Only one person at a time could use the car, unless you bought Car95 or CarNT. But, then you would have to buy more seats.
6. Macintosh would make a car that was powered by the sun, was reliable, five times as fast, and twice as easy to drive, but would only run on five percent of the roads.
7. The oil, water temperature and alternator warning lights would be replaced by a single "general car default" warning light.
8, New seats would force everyone to have the same size butt.
9. The airbag system would say "Are you sure?" before going off.
10. Occasionally for no reason whatsoever, your car would lock you out and refuse to let you in until you simultaneously lifted the door handle, turned the key, and grabbed hold of the radio antenna.
11. GM would require all car buyers to also purchase a deluxe set of Rand McNally road maps (now a GM subsidiary) even though they neither need them nor want them. Attempting to delete this option would immediately cause the car's performance to diminish by 50 percent or more. Moreover, GM would become a target for investigation by the Justice Dept.
12. Everytime GM introduced a new model, car buyers would have to learn to drive all over again because none of the controls would operate in the same manner as the old car.
13. You'd press the "start" button to shut off the engine.
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Distrans: |
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| #2531 posted by metlslime [66.135.131.183] on 2003/11/06 01:43:34 |
If you mail that to ten people in 24 hours, you will receive good luck for a week!
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Scampie.. |
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| #2533 posted by leviathan [68.160.167.236] on 2003/11/06 11:42:17 |
My map should be in your mailbox.
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Scampie.. |
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| #2534 posted by czg [80.202.31.37] on 2003/11/06 13:02:35 |
Mine too!
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And |
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| #2535 posted by PuLSaR [80.80.111.241] on 2003/11/06 16:12:35 |
my map is already there
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Ok Metl... |
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| #2536 posted by distrans [203.36.15.125] on 2003/11/06 18:49:46 |
I promise, no more attempts at humour.
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Distrans: |
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| #2537 posted by metlslime [64.124.188.211] on 2003/11/06 20:56:48 |
In general, don't paste a large block of text into func, unless you wrote it. Especially when you can just post a link, like one of these:
http://www.google.com/search?q=%22...
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Excellant |
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| #2538 posted by Scampie [66.231.198.213] on 2003/11/06 21:02:18 |
yeah, almost already have a full blown pack and we havent even run the week's event yet! :D
thanks guys :D
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Roger... |
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| #2539 posted by distrans [203.36.15.125] on 2003/11/06 21:46:14 |
/me goes to seek the power of the google
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Gone |
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| #2540 posted by R.P.G. [24.136.235.190] on 2003/11/07 20:07:57 |
Just to let peeps know (as if you care or it matters), I'm supposed to be gone until the 17th. I'll still be checking my e-mail, though. I've sent sm56_rpg and sm57_rpg to scampie, so be sure to check that stuff out when it's released. I think sm56_rpg is particularly cool.
http://rpg.spawnpoint.org/
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Speedy Has Released New Textures |
|
| #2541 posted by cyBeAr [213.65.179.30] on 2003/11/08 06:22:06 |
just thought I'd mention it since he seems to be in func_msgboard denial mode.
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Take And Post Result: |
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| #2542 posted by Shambler [82.38.192.183] on 2003/11/08 07:44:47 |
http://www.innergeek.us/geek.html
Yes yes, I know it's old news and been done before blah blah yadda yadda shut up, I haven't seen the results from Qmappers okay??
Meh: 5.9..... - Poser heh
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Oh. |
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| #2543 posted by Scampie [66.231.198.213] on 2003/11/08 08:42:39 |
almost forgot to annouce sm56!
theme is medivel/episode 2 and the time limit will be your standard 100 mins. sp or dm are allowed, most people seem to be making sp maps.
we'll be meeting at 4pm est in #speedq1 on irc.gamesnet.net to map... almost wonder what the turnout will be like, seeming as I already have 4 maps submitted to me by email (and 1 for sm57 next week!). If you want to email me a map, scampie@spawnpoint.org is my email.
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Shamb |
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| #2544 posted by cyBeAr [213.65.179.30] on 2003/11/08 15:10:00 |
15.9%
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Shamb |
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| #2545 posted by Kell [82.41.49.31] on 2003/11/08 20:28:07 |
15.58185% - Geek
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Starbuck |
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| #2546 posted by DaZ [212.159.60.58] on 2003/11/08 22:17:13 |
Happy 19th Birtday man!!! :D
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8:::::::::::::::::::::::::::::::::... (|) Empty This! |
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| #2547 posted by . [172.169.42.58] on 2003/11/08 23:42:43 |
Stop using Bert's name in vain! ><
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| #2548 posted by Scampie [66.231.198.213] on 2003/11/09 00:00:20 |
Phait: I think everyone stopped paying any attention to you long ago... so please just go away.
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Scampie |
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| #2549 posted by . [172.169.42.58] on 2003/11/09 03:08:51 |
I honestly do not understand you. I can only assume you don't favor my presence simply because of my revelation some time ago that I never felt like voting. Grow the hell up.
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Phait: |
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| #2550 posted by Scampie [66.231.198.213] on 2003/11/09 12:01:18 |
I don't favor your presence because you're a complete retard who doesn't map, and has 'quit' this community at least twice without adding anything except your own attention whoring idiocy (see GA post #2547 as a prime, recent example) for the year you've been around.
Go map, or go away.
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| #2551 posted by . [172.145.247.150] on 2003/11/09 15:07:38 |
You come off as this immature little prick, which is fine by me. It suits you, I think. I'm laughing at you right now, actually. I have already contemplated what I am even contributing to this place. It's not been a priority for awhile. I have the fucking right to post here, read here. Metl is the owner - if he desires me to leave, so be it. Get over yourself, over me, and ignore me.
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Call Friction! |
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| #2552 posted by xen [82.32.33.100] on 2003/11/09 16:06:34 |
Tell him to bring two king-size buckets.
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Hmm |
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| #2553 posted by nonentity [195.38.74.127] on 2003/11/09 19:02:45 |
Yeah, well my brush count's bigger than your's
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Smab... |
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| #2554 posted by distrans [131.172.4.44] on 2003/11/09 22:53:26 |
14.00394% - Geekish Tendencies
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Re: Phait |
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| #2555 posted by spentron [63.159.52.5] on 2003/11/10 12:09:44 |
I'd say on-topic (Maps and Mapping) is fine. Mapping Gods do have a bit more leeway in using this as a blabber room.
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Spentron |
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| #2556 posted by wrath [217.208.211.148] on 2003/11/10 12:36:51 |
horse-shit. anyone are welcome to blabber on. but at the same time, anyone's bullshit can get called. so it evens out in the end.
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Tt |
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| #2557 posted by Mapist [213.170.78.10] on 2003/11/10 13:19:21 |
why not be nice to each other ?
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| #2558 posted by . [172.135.60.21] on 2003/11/10 13:39:38 |
I don't care all that much about Scampie's asshole-ishness. I already questioned myself some time ago why I still post here, yet have nothing to contribute. All I can say is I may be motivated to provide something in the future that I'm more confident in - texturing or something. But until then, I'm a Quake fan, reading a Quake related board, and posting what I please. There's alot of crap here that most forum mods would get anal over - which doesn't make it any less welcome for me to post, in my opinion.
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Moderated Forums |
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| #2559 posted by wrath [217.208.211.148] on 2003/11/10 13:54:25 |
usually suck alot more than the unmoderated ones.
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Doom3 |
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| #2560 posted by pushplay [24.86.74.102] on 2003/11/10 17:49:41 |
Ssssh! I'm hoping this will escalate so I can market it as an online catfight.
If anyone finds an x10 in their room, you probably put it there yourself and forgot so just leave it alone....
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Nah, |
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| #2561 posted by Scampie [66.231.198.213] on 2003/11/10 18:13:27 |
I'm just going to take Phait's advice, and ignore him. I suggest you all do the same.
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Ooh |
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| #2562 posted by wrath [217.208.211.148] on 2003/11/10 21:14:54 |
a meta-insult! way to turn up the heat.
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Gosh. |
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| #2563 posted by John Carmack [24.158.204.102] on 2003/11/10 21:30:09 |
And I was just about to let you guys get your hands on the latest version of Doom III, but obviously you're a bunch of in-fighting pussies. YOU COULDN'T HANDLE IT!
Oh well. Guess I'll get Romero to be my bitch again...
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Roflmao |
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| #2564 posted by necros [66.185.84.208] on 2003/11/10 22:13:38 |
who ever that is, thanks. :)
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SP UT Howto |
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| #2565 posted by spentron [63.159.52.18] on 2003/11/10 23:39:31 |
If anyone is still interested in my Cat Bombs level craziness, I added instructions on my site to run SP levels on Unreal Tournament: http://www.intergate.com/~spentron... ... Just got UT and the permanent corpses, blood and burn marks in Oldskool make it look much better ;) . Or just wait a week or three and the improved followup should be done.
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Would Anyone Here Be Interested In A Gibbable Corpses Tutorial? |
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| #2566 posted by Wazat [144.38.206.100] on 2003/11/11 11:46:37 |
I've noticed a few of you occasionally include a modified progs.dat with your maps to enhance the atmosphere or add monsters or other features (glassman's one of the people that comes to mind as someone who does this well).
I was just wondering if anyone here would be interested in a tutorial I wrote that will make player and monster corpses gibbable. The corpses behave like UT's bodies, i.e. you can walk right through them without inhibiting your movement or having to pop them (kickable corpses weren't as fun to me).
I like to be able to pop shambler corpses when I'm done with 'em. However, on many well-done maps, the player probably will not have the ammo to spare on such a frivilous activity. Still, it's a nice touch, something the player will notice every once in a while when an ogre's stray grenade hits a body.
The tutorial should be fairly easy to follow. You should know a tiny bit about QC code, but if you don't, I'll be happy to help.
If you're interested, let me know and I'll post a link. If not, flame away. I've come to expect that in this board. ;)
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Wazat; |
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| #2567 posted by xen [82.32.35.21] on 2003/11/11 12:05:44 |
So long as the giblets get killed soon after (so as to lower the erm... epolys?) it'd be cool I guess. Couldn't say I'd personally use it though.
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That's A Good Idea |
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| #2568 posted by Wazat [144.38.206.6] on 2003/11/11 13:50:17 |
I should probably make it so the gibs dissapear after a few seconds or so. By default, they dissapear after 10-20 seconds, and that could get a little cluttered.
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Haha |
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| #2569 posted by Wazat [144.38.206.115] on 2003/11/11 15:04:41 |
Turns out, I had already done that. :)
Gibs last 5 seconds or so and then dissapear.
Here's the link:
http://static.condemned.com/files/...
And here's a progs.dat with the tutorial and frikbots already implemented, so you can see how it looks and feels:
http://static.condemned.com/files/...
So, is anyone interested in using it?
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. |
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| #2570 posted by underworldfan [128.195.84.154] on 2003/11/11 15:44:19 |
anoyne else having trouble reaching to gamespy/planetquake?
they seem to be down.
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PHAIT!! |
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| #2571 posted by Gib [213.120.56.37] on 2003/11/11 16:06:06 |
Lo phait, where can I get hold of `The Carbon Flaw`, and start making some nice webbies again.
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Gib |
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| #2572 posted by . [172.209.91.213] on 2003/11/11 17:22:12 |
Pardon?
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Maybe Its Just Me... |
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| #2573 posted by underworldfan [128.195.84.154] on 2003/11/11 18:21:26 |
can someone try to reach any planet/gamespy sites and tell me the results? i cant reach any.
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UWF |
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| #2574 posted by Scampie [66.231.198.213] on 2003/11/11 20:07:57 |
I don't care enough. Rest in Peace I say!
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And For The Record... |
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| #2575 posted by Scampie [66.231.198.213] on 2003/11/11 20:09:45 |
Yes I can get to them (at least PQ itself). Latest news is some quake3 bullshit.
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Fuck The Title |
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| #2576 posted by nitin [138.217.8.113] on 2003/11/12 05:06:00 |
surely there's enough of a hint of a flamewar here for wrath to get involved so we can all hear some goddamn abuse!
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Speedmap 57 + SPECIAL ANNOUCEMENT!!! |
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| #2577 posted by Scampie [66.231.198.213] on 2003/11/12 18:11:02 |
sm57 will be this Saturday, 4pm est at irc.gamesnet.net #speedq1, or you can email me a map at scampie@spawnpoint.org. Being the third week of our Megatheme, it's time for Episode3, Runic! While I don't expect it to be as AWESOME as the Idbase theme, I hope you'll all turn out and create some good maps nevertheless. ;D
And now for that special annoucment you heard all about... We're going to have a Turtlemap (1 week to make a map) event soon! Currently we're planning to do it Janurary 3rd to the 10th. We can change it if it better fits peoples needs another time period. I had originally thought to do it Dec. 27th - Jan. 3rd, but Starbuck pointed out you'll all be rotten drunks due to New Years and may not finish up your maps... Plus Jan. 2nd is my 21st birthday... Drinkin' age for Americans :D
The event will be unthemed, seeming as a week long themed event could make many people unhappy about themes or whatnot. So just make whatever kind of maps you guys want. Also, mapping early is not a problem, just be honest to yourself in only taking 7 days to make the map.
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Turtle Map |
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| #2578 posted by leviathan [68.160.167.236] on 2003/11/12 23:16:21 |
I'm liking the turtlemap over my vacation. I'll probably be cranking one out.
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Phait |
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| #2579 posted by Gib [81.107.194.35] on 2003/11/13 14:55:27 |
quote "I have already released a demo under the name The Carbon Flaw. It is not yet uploaded to p|a, but will be soon once I get the website done for TCF."
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Gib |
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| #2580 posted by . [172.137.37.62] on 2003/11/13 23:42:22 |
The demo sucked major ass so I took it down. You'll have to wait until I get something decent done, if ever. Did you want music done or site design done?
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P|a |
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| #2581 posted by Gib [81.107.232.16] on 2003/11/14 07:32:00 |
Well get p/a done first :) then you can put all your stuff on their.
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Enclave |
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| #2582 posted by DaZ [212.159.60.58] on 2003/11/14 18:29:28 |
Been playing through this recently, just finished the dark campaign and am on level 3 or so of the light campaign.
Fucking visuals and map design 0wnz j00!!!
There is so much here to look at, and it all looks fucking sp00ge worthy, I would recommend this game to anyone who has ever wanted inspiration for a new gothic map, each level looks different but stays coherant to a main theme, some of the levels just blew me away with the designs and details in them, fucking awesome stuff!
The light campaign is a little less impressive from what I've seen so far, still looks very nice n all but the dark campaign just oozes l337'ness from all over the place.
Shame that the actual game comes down to a basic "fucking go mental and hit stuff quick!!" type game in the end. Aiming is especially frustrating with bows/crossbows as the hit detection is so precise you can miss by a whisker, which is very frustrating and didn't need to be this advanced, box collision would have worked so much better imo.
You can get new characters to play as you progress, some are great and some are near useless, the goblin 0wnz j00, while the lich and sorcress suck monkey nuts, the assassin is very cool as well but it partially ruined by said aiming trouble with her primary weapons.
Anyone in need of a serious dose of "woohoo sp00ge" level design should buy this game, its worth the money for the inspiration alone, and if you like the gameplay then thats a bonus.
One pic to show you what I mean, this level is one of the less impressive ones imo, I'll get some more soon of the Uber stuff : http://www.planetquake.com/dazdran...
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My Fav Enclave Level |
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| #2583 posted by wrath [217.208.208.66] on 2003/11/14 21:43:25 |
is the daylight Celadia Village. The z-fog is just perfect, and it oozes atmosphere from every polygon seam.
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Cheers For That Daz |
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| #2584 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:05 |
You know I was just thinking about Enclave last night and wondering if I should get it as the "Fantasy/Gothic" section on my new PC (it arrived, whoop!) is sadly lacking.
Can you tell me a bit more about the combat - how difficult is it, how hectic is it, is there any/much instant death stuff, what is using the save points like?? I've heard it can be frustrating due to the lack of normal saving, how did you find it??
Cheers...
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Oh And... |
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| #2585 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:37 |
...anyone else's opinions would be valued too, thanks.
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Well |
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| #2586 posted by DaZ [212.159.60.58] on 2003/11/15 09:40:14 |
There is hardly any instant death, the only one I had was when an elven archer managed to fill her bow with 8 or so arrows and then launch them into my face - owww :)
Combat can be good when its 1v1 or 1v2. But in the later levels it can be as much as 1v4-7 and it kinda just degenerates into a "who can hit faster?!" kinda battle, but the 1v1's can be quite good.
Also depending on what character you use, some have access to stuff like bombs and firebombs that you can throw, a novelty really but its quite fun dropping a bomb onto someones head ;D
Err back to difficult | |
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