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| Posted by metlslime [12.231.113.167] on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: http://celephais.net/board/submit_... |
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Teh Enclave Demo. |
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| #2026 posted by Shambler [82.38.193.37] on 2003/09/18 18:06:08 |
Just played this, on Easy skill for some reason that seemed obvious at the time but now eludes me entirely. It ran pretty fine at 800x600x32 until I tried to tweak the settings and thence got some problems. Anyway, seems quite nice, I like the lighting and atmosphere, the first level is like RTCW meets Blade. Love the Assassin's outfit too =) However a few questions...
1. Is there any rhyme nor reason to the Knight's attacks?? I'm using the big club, and the only thing that does anything is back+attack which produces a more powerful downstroke with area effect. Other than that, is it really all random key-mashing a la Rune??
2. Is the Dark campaign excruciatingly easy on Easy or is something going wrong for me?? The enemy attacks do 5-15 damage compared to 80-100 for mine so it's just a matter of wading through shooting randomly.
3. Ummm that's it. Any more comments, views, or things I might have missed??
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Shamb |
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| #2027 posted by wrath [213.101.97.74] on 2003/09/18 19:46:12 |
I remember us tweaking the difficulty for continous attacks, meaning that you'll have to press attack at the right time for the next swing. I don't know what we finally ended up on, but it was fairly open - so it's not exactly key-mashing, but it's easy enough for it to feel like it is.
The last swing in the sequence is a more powerful hit with an area effect, and with some weapons you get a similar thing using back+attack.
I don't think it made much sense back then, and it doesn't now...
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Ugh.... Sorry To Interrupt |
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| #2028 posted by maiden [66.185.84.71] on 2003/09/19 01:30:18 |
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
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Ugh.... Sorry To Interrupt |
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| #2029 posted by maiden [66.185.84.71] on 2003/09/19 01:38:36 |
I thought I'd ask for people's experience playing Quake on them new LCD panels. The new ones claim to have sufficient response times for games. I just thought I'd ask before investing in one, only to find out I can't run Quake on it.
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Noooooooo...... |
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| #2030 posted by maiden [66.185.84.71] on 2003/09/19 01:41:04 |
.
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Maiden |
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| #2031 posted by pushplay [24.86.74.102] on 2003/09/19 14:44:44 |
Personally, LCD still feels laggy to me. Go plasma if you can afford it, but I'll be sticking with crt for a while still.
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Speedmapping Session 50! |
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| #2032 posted by starbuck [82.33.91.64] on 2003/09/19 18:45:32 |
our next speedmapping session will take place soon! It's the big 50th event, so hopefully we can get a good turnout.... if you haven't speedmapped before this is a great time to try it out!
The time
8pm GMT on Saturday, 20th September
that corresponds to 9pm UK time, or 4pm EST
This is earlier than usual so it isnt too late for the majority of people
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 150 minutes or less.
That's a longer time-limit than usual so we can get some less crappy maps this time :)
Also it's easier for first time mappers.
The suggested theme is to make a map containing water in some way. How the map uses water is up to you.
You don't have to follow the theme but it's more fun when you do :). You can make a map for singleplayer, deathmatch, or miscellaneous. I hope to see you there, it'll be fun!
Oh and I'll release the pack on sunday, in case of people missing the deadline due to being busy at the time of the session, etc. So if you want to make a map before or after the session, just email it to me at starbuck@planetquake.com
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^_^ |
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| #2033 posted by . [172.174.154.246] on 2003/09/19 23:37:16 |
I bought a G4 15" widescreen Powerbook couple days ago... mmmm.
Too bad the game selection for Macs is $$$ and not nearly as broad, but that's not what I got the PB for anyway.. though Links Championship Edition runs just fine.
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| #2034 posted by Vodka [195.242.18.94] on 2003/09/19 23:50:52 |
in-sufficient response time LCD panels are great for games. its free motion-blur effect
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Hmmmmm |
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| #2035 posted by Gib [81.107.201.223] on 2003/09/20 09:26:14 |
596 posts since I last checked in here.
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Speedy: |
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| #2036 posted by maiden [66.185.84.71] on 2003/09/20 10:36:58 |
you meant *sufficient* response time LCD panels are great for games right? Is 16ms sufficient? not sure if I understand it correctly but from what I read even the newest panels with a 16ms response rate will cap your frame rate at 62.5 FPS which is pretty limiting.
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... |
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| #2037 posted by starbuck [82.33.91.64] on 2003/09/20 10:58:57 |
i read it as sarcasm, many hardcore gamers commonly dont use lcd screens because of this delay
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Shambles Rambles... |
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| #2038 posted by Shambler [82.38.193.37] on 2003/09/20 11:40:09 |
...about some game demos. 2 of which you won't have heard of, 1 of which you will. More rambling sometime following...
http://teamshambler.telefragged.co...
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Maya |
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| #2039 posted by Gib [81.107.193.133] on 2003/09/20 12:03:36 |
I have Maya (the version which comes from ut2003 disk) is it possible to make Q3a maps or maps for games using this?
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Also... |
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| #2040 posted by Gib [81.107.193.133] on 2003/09/20 12:37:41 |
where am I able to obtain some 3D Studio Max 5 video tutorials, I think I've had the link before hmmmmm
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Speedmapping Very Soon |
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| #2041 posted by starbuck [82.33.91.64] on 2003/09/20 14:33:49 |
at 8pm GMT/9pm Uk Time/4pm EST
in #speedq1
be there!
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Maya, Vid Tutorials |
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| #2042 posted by Abyss [203.51.223.88] on 2003/09/20 17:22:42 |
No, I don't think you can use the MayaPLE that comes with UT2003 for any games other than UT2003.
Vid Tutorials, you'll find heaps of good stuff there, just look around
http://sv3.3dbuzz.com/vbforum/uunr...
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Pn03 |
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| #2044 posted by wrath [213.101.94.123] on 2003/09/20 18:49:02 |
yeah, it's pretty good. it's one of those games that when you play it, you can't help but feel it could have been one hell of a game with some minor changes. as it is, it's a decent shooter with alot of untapped potential. here's hoping for a bigger budget on pn04.
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Pn03 |
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| #2045 posted by cyBeAr [213.65.179.30] on 2003/09/20 20:31:04 |
I thought it was:
a) looks great
b) plays blah
but I haven't played it so whatever
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Tried Pn03 Briefly |
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| #2046 posted by czg [80.202.219.152] on 2003/09/20 20:40:54 |
...on a GC demo stand at a store. I only played for only about a minute though, and the second robot I met killed me (I didn't bother to look a the instruction splash screen so I didn't know how to crouch). Still I'd like to try a lot of it though, because it looked absolutely gorgeous.
And there was a rolling demo playing of it too, and holy crap does that combat look sexy! I know it's nothing fancy how the player performs those moves (Street Fighter-esque down, downright, right, A etc etc), but damn it looks sexcellent when the girl flips arund, does cartwheels, piruettes and other werido things while firing barrages of laser death towards evil white mechas...
Might be another reason for me to ge a GC.
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Gib |
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| #2047 posted by Vodka [195.242.16.122] on 2003/09/20 20:52:07 |
You can use .ase models in q3 maps (need later q3map2 ofcourse).
You can use some converter (like Deep Exploration) to convert to ASE from other 3d editors propitiatory formats.
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Thought Du Jour... |
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| #2048 posted by Shambler [82.38.193.37] on 2003/09/21 05:31:49 |
Id maps that *didn't* feature signficant amounts of water to wade through
E1M6
E1M7
E1M8
E3M1
E3M2
E3M3
E3M6
E3M7
E4M2
E4M3
E4M8
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The Correlation Between Them Being: |
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| #2049 posted by Scampie [66.231.198.213] on 2003/09/21 08:21:04 |
Shambler has way too much free time now that he doesn't review maps.
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. |
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| #2051 posted by pope [207.81.5.65] on 2003/09/22 18:21:04 |
my cat is asleep
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Um |
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| #2053 posted by Kell [82.41.48.161] on 2003/09/24 06:37:16 |
excuse the shit out of me, but...isn't that basically Coriolis Storm in that screenshot? I mean, I know there are some basic elements of sci-fi design and all, but that goes beyond 'passing resemblance' for me.
Not to mention the JC ripoff a second time.
I cannot think of a suitable smiley to express my state of mind, so I'll have to make do with this string of semi-random symbols -
(&^^%-)=
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Kell |
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| #2054 posted by nitin [203.45.40.182] on 2003/09/24 06:44:40 |
design like that (albeit in different textures and themes) has been around at least since the q2 days. However, given the particular theme and textures in that screenie, I can see where you're coming from.
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Oh Aye |
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| #2055 posted by Kell [82.41.48.161] on 2003/09/24 07:12:29 |
that's what I meant about basic elements of scifi design - the colony in Aliens ( '85-'86 ) has a section like that used for outside establishing shots of the operations center. Of course, in Aliens it's all bluish gray.
It's just the number of similarities to Coriolis; it was the first thing that struck me. ( and the other thing that struck was...well, the other Thing that struck me :P )
cf. screenie -
http://www.planetquake.com/lvl/scr...
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Doom3 Screens |
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| #2056 posted by Fat Controller [203.98.50.24] on 2003/09/24 07:49:50 |
Not bad. Hope they fix the Lost Souls to more closely resemble that Revenant-thing's head.
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Decent Screenshot |
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| #2057 posted by starbuck [137.222.30.31] on 2003/09/24 08:46:20 |
good but not great, compared with HL2. And i can see the CS influence there, despite the standard scifi elements etc. Whoever was responsible for that area/theme was quite likely inspired by coriolis storm, it is popular enough that someone at id has seen it, im sure.
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Mmm, Pot... |
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| #2059 posted by Kell [82.41.48.161] on 2003/09/24 10:57:23 |
Truth is, Doom 3 - and probably Quake IV - is just a bunch of very old ideas with the detail cranked up 'til the handle falls off.
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Hahaha |
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| #2060 posted by Wazat [144.38.206.112] on 2003/09/24 14:38:19 |
I like that comic.
>Oh, and apparently hl2's been delayed:
>MY LIFE IS NOW AN EMPTY SHELL.
MUST...REMAIN...IN...DENIAL...
From the article
>We are currently targeting a holiday release
Maybe this means I'll get a Christmas present this year. I mean, Santa *must* have a limit on his supply of coal, he's gotta run out sometime.
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I Quite Honestly Don't See It, To Me It's Like This |
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| #2061 posted by Abyss [203.51.194.135] on 2003/09/24 15:25:47 |
"OMG, did you see the new Mitsubishi Magna, well they have totally ripped off the model T Ford, ............ Yeah, they both have Wheels !! OMG"
;)
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Also... |
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| #2062 posted by Quaketree [208.59.199.233] on 2003/09/24 15:32:29 |
that screenie reminded me of one of the beginning levels of unreal 2.
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What A Hideous Thought.............. |
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| #2063 posted by Abyss [203.51.194.135] on 2003/09/24 15:39:06 |
I was hoping that nothing would ever remind me of Unreal II, oh well, a couple of days complete rest, and some strong medication should cure that. :)
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Oh, Great |
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| #2064 posted by Vigil [193.229.6.165] on 2003/09/24 16:01:34 |
HL2 released just in time for christmas. What a surprise... The sad part is of course that lots of other good games will now stay in the dark. That is, if Valve manages to release the game in time (like that'll ever happen).
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*ahem* |
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| #2065 posted by R.P.G. [24.136.232.46] on 2003/09/24 16:05:09 |
Am I the only one who feels that Doom 3 has some of the worst monster design in recent games? (And by "recent games" I mean all FPS since Daikatana.)
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Worst And Worst, Miss Bloom |
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| #2066 posted by czg [80.202.219.182] on 2003/09/24 16:15:12 |
I guess you refer then to the recent shots of the revenant and trites. Yeah. They look meh.
The zombies are humans, which is fair enough. Then there's those baby insects, which I think are quite cool, and definately unusual. Then pinky and hellknight, which ,quite frankly, I think are fucktasticly marvellous.
So you are a big, fat doodiehead, Mr.Rectum.
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Cranked Up 'til The Handle Falls Off |
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| #2067 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:03 |
Heh, I like that. I also like the saluting cat. I think he has a name, but I forget what it is.
<br><br>
Skeletor with guns for shoulders is pretty lame, but the rest of the baddies look good to me. Id seems to be holding back on screens from hell, and I expect that that is where the coolest of the monsters are going to be.
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Ugh |
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| #2068 posted by pushplay [24.86.74.102] on 2003/09/24 17:28:30 |
I <br><br>ed out of habit.
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Calling RPG |
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| #2069 posted by glassman [81.128.217.194] on 2003/09/24 17:51:50 |
I didn't get the mail. You could also try howard.shaw@twigroup.co.uk for me.
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Actually (dot Dot Dot) |
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| #2070 posted by biff_debris [66.191.253.107] on 2003/09/24 19:34:50 |
I thought of Coriolis Storm when I saw that d3 shot too. If I was Lun, I'd try and make this work for me so I'd get a position at id -- or at least some of that fat, sweet Activision cash.
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Ehe |
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| #2071 posted by wrath [213.101.95.106] on 2003/09/24 20:23:03 |
dear id,
I made a level with your tools for one of your games, and I think that you have ripped off my design. Please send $50,000 in used cash, smaller bills only, to me. Or I will have to take legal action.
regards,
me
(Adding Ken Starr to speed-dial, looking up 'subpoena' on webster. etc. etc.)
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LOL |
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| #2072 posted by nitin [203.45.40.182] on 2003/09/24 21:35:21 |
at wrath.
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| #2073 posted by Vodka [195.242.17.42] on 2003/09/24 22:39:39 |
about similarities Abyss put it well.
as for monster - they all look damn PLASTIC
ID better work on gloss/speculiar texturemaps
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
http://www.gamershell.com/hellzone...
http://www.stalker-game.com
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Calling Glassman |
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| #2075 posted by R.P.G. [24.136.232.46] on 2003/09/24 23:20:10 |
K. Lemme try that other address.
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| #2076 posted by Kell [82.41.48.161] on 2003/09/25 03:45:02 |
about similarities Abyss put it well.
No he didn't.
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Hmmm |
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| #2077 posted by Abyss [203.51.223.77] on 2003/09/25 05:18:17 |
That is your opinion.
And you know what Mr. Eastwood said about opinions.
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Hmh? |
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| #2078 posted by Vigil [193.229.6.165] on 2003/09/25 08:14:47 |
"Mine is the only correct one?"
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Hmm |
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| #2079 posted by nonentity [62.53.48.109] on 2003/09/25 09:11:56 |
I'd agree with the ripping off of Coriolis Storm if a) It looked something like Coriolis Storm (more than a passing resemblance) and b) Coriolis Storm wasn't so derivative of 'standard other planet base' design.
Everyone knows what a futuristic base would look like, that's why they all look the same.
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... |
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| #2080 posted by wrath [213.101.94.229] on 2003/09/25 15:18:07 |
We need thick-ass columns everyfuckinwhere, because... eh. uhm. BECAUSE OF ALL THE CABLING! Yes, that's why. The wi-fi experiment went belly up, on account of fetuses growing sixteen nipples and half-a-brain. So. Cabling. Yes.
Also, vis-blocking...
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UT2004 Gameplay Vid |
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| #2081 posted by Abyss [203.51.205.76] on 2003/09/25 16:41:45 |
Fileplanet has been kind enough to make a 10 minute UT2004 Gameplay Vid, which was previously only (officialy) available to subscribers, available to rest of us unsubscribed rabble. It is a tickle under 300mb.
So if UT2004/2003 floats your boat go at it.
http://www.fileplanet.com/files/13...
I am currently in a 5 minute cue, and will probably only get transfer speeds of 50KB/sec
:( Will it be worth it? ,I'll let you know.
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Yeah, 152KB/Sec |
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| #2082 posted by Abyss [203.51.205.76] on 2003/09/25 16:57:33 |
Also, it is a QuickTime vid
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Well............................. |
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| #2083 posted by Abyss [203.51.221.145] on 2003/09/25 18:12:16 |
I sure hope the vehicles handle nice, but from what I seen in the vid, I have my doubts about some of them, but then......... they may be OK. Dogfighting looks like it would be much fun. All in all I think it 'could' be quite good. The vehicle part of the game would be nothing new to those of you who play/have played games before that include them, but for me, I haven't really been into any games that include vehicles (apart from out and out racers) I have tried the UT2003 mod "Conquest Marines" which at the time included a tank type thing and a hover bike type thing, the tank was a blast, the hover bike not so, because of the handling, and I got the same feeling from some of the vehicles in the vid, that their handling 'may' be offputting, for me at least. I think I'll definately get the game when released.
Was it worth the 300mb download, well, if you are a UT2003 fan, for sure, If you are like me and have a bit more than a passing interest in UT2003, and want to see a bit of what it will be like, I'd say yeah. Other than that, unless you got some of your download cap you want to use up, and want to watch it so as you can say "it's just UT2003 with vehicles, some extra weapons, and a couple of new game modes" (which we all already knew anyway) then NA
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Stalker |
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| #2084 posted by . [172.133.241.22] on 2003/09/25 18:53:59 |
Very nice screenshots.. I'm amazed. I can see myself playing too many games again only this time I don't have to worry about bad grades :P
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IMPORTANT SM51 NEWS! |
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| #2085 posted by Scampie [216.220.241.97] on 2003/09/26 16:36:25 |
sm51 will be Sunday, instead of the speedmapping norm Saturday. This is because neither I nor Starbuck will be around to run it. You may still make a map saturday in 100 mins, just email or otherwise get it to me by Sunday. Scampie@spawnpoint.org!
We'll get together at 4 pm EST, which is 8 GMT, 9 UK time... same time sm50 was. We figure the earlier time was just better for both the americans and the brits.
The theme will be '-ish' maps, like Aardappel's famous maps. Rules aren't strict as to what an -ish map is, just as long as the layout is obviously stolen from some well known map. additions, subtracts, themes, textures, gametypes, etc etc etc may be as close or differant as the original map as the mapper wishes. Only other thing I ask is that nobody make an ish map of a map they themsealves originally made.
woo woo
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UT2k3 |
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| #2088 posted by . [172.153.161.217] on 2003/09/26 20:54:06 |
I just stumbled upon The Redeemer gun in Unreal Tournament 2003... fired, saw red, died. Then someone else fired it at me... woooow.
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Careful With That Redeemer |
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| #2089 posted by Abyss [203.51.221.244] on 2003/09/26 21:11:22 |
:)
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OMFG!!! |
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| #2090 posted by Quaketree [208.59.199.233] on 2003/09/27 07:50:41 |
Do not EVER Google the word "tubgirl". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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Tubgirl |
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| #2091 posted by xen [82.32.34.171] on 2003/09/27 07:53:47 |
...is the new-age goatse
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OMFG! |
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| #2092 posted by Quaketree [208.59.199.233] on 2003/09/27 08:46:57 |
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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OMFG! |
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| #2093 posted by Quaketree [208.59.199.233] on 2003/09/27 08:50:39 |
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
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G-dam.... |
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| #2094 posted by Quaketree [208.59.199.233] on 2003/09/27 08:51:40 |
double post by (reload) proxy.
/hangs head in shame
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Tubgirl Is So Hot |
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| #2095 posted by czg [80.202.31.248] on 2003/09/27 09:01:44 |
I have her as my desktop bg
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21 Today... |
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| #2096 posted by DaZ [212.159.60.58] on 2003/09/27 09:31:03 |
and I can feel the grey hairs trying to poke through already :)
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Mega Beers To DaZ |
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| #2097 posted by Quaketree [208.59.199.233] on 2003/09/27 09:34:48 |
And yes, they have started to poke out.
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Google... |
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| #2098 posted by wrath [213.101.95.246] on 2003/09/27 10:00:28 |
...is the new ampland.
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Hmm |
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| #2099 posted by nonentity [195.38.75.203] on 2003/09/27 10:05:06 |
Tubgirl?
Isn't that kinda old?
And it's fake anyway.
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Triple Post & Last Year's News. |
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| #2100 posted by Shambler [82.38.193.37] on 2003/09/27 10:42:34 |
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Stalker |
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| #2101 posted by Shambler [82.38.193.37] on 2003/09/27 12:17:37 |
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
Yes and of course Stalker is set on Mars and has plenty of hellish monsters and is bound to satisfy the people who are after something like that. Well done Speely once again missing the point. Yes Stalker looks cool, yes we all know about it already, no it's not something that's going to sate people who want the Doom3 style.
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Stalker |
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| #2102 posted by Shallow [217.158.217.163] on 2003/09/27 15:04:45 |
Anyone noticed how there's absolutely NO evidence of the advanced AI they've blabbed about in various interviews in any of the billions of trailers showing off the same abandoned factory? This concerns me, since if there's one place a game like Stalker could really fuck up, it would be the AI.
(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)
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Agreed |
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| #2103 posted by DaZ [212.159.60.58] on 2003/09/27 16:45:13 |
"(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)"
Yep, gotta love Valve for not spilling the beans on HL2, its annoying not being told much, but well well worth it in the end.
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| #2104 posted by Vodka [195.242.17.22] on 2003/09/28 00:04:48 |
Very good articles about making pretty picture, partly about 3d modelling, but some general things (composition, visual perception etc)
http://216.122.167.160/stevens/tut...
sham: we ? are you borg or something
And I havent said that as a game stalker is better alternative to doom3
btw, stalker does have hellish monsters
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Stalker |
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| #2105 posted by DaMaul [81.79.101.223] on 2003/09/28 07:54:30 |
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
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Stalker |
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| #2106 posted by DaMaul [81.79.101.223] on 2003/09/28 08:06:55 |
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
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Hmm |
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| #2107 posted by nonentity [195.38.74.4] on 2003/09/28 08:23:55 |
Fucking fanboys. Fucking fanboys everywhere.
Yes, I'll play HL2. No, I'm not that excited, it's going to be HL all over again (but not in a good way).
DooM III looks very nice, dodgy monster design (except a couple of them) though. Thing is though, it's all dark mars base, which appeals to me far more than 'present with a subtle twist' (invading aliens/totalitarian regime/scientific experiments gone wrong).
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Industri/Tenebrae 2 Shots |
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| #2109 posted by Abyss [203.51.206.141] on 2003/09/28 16:27:12 |
Tigger-oN has put together 11 screenshots of the progress of Industri in the Tenebrae 2 engine. You get download them in either 1600x1024 (10mb zip), or veiw them in 640 x 400. They do look rather nice, especially in the higher res.
http://industri.sourceforge.net/
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Daz: |
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| #2110 posted by Shambler [82.38.193.37] on 2003/09/29 08:14:53 |
Post that in the music thread and I will give feedback esp on the gabba mix. I know they're ginge's mixes not yours but I think it would be interesting...
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Abyss: |
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| #2111 posted by Shambler [82.38.193.37] on 2003/09/29 08:17:27 |
Post that in the screenshot thread and I will give feedback esp on the second low res shot which is excellent. I know they're Tigger's shots not yours but I think it would be interesting...
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He Has Posted It There Himself |
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| #2112 posted by Abyss [203.51.230.125] on 2003/09/29 08:33:12 |
:)
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Qauke4 Etc |
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| #2113 posted by Shambler [82.38.193.37] on 2003/09/29 09:16:23 |
Just reading the latest Doom3 preview at GameAxis, all sounds pretty promising. The hints of a choice of playing modes sounds like a very interesting idea.
"There are two distinctive ways of playing Doom 3, as compared to the predecessors where it's just "kill, kill and KILL!". For one, there's the High tempo mode of play where you'll most likely blast every single demons in sight and make it to your objective ASAP, or you can also take time to absorb the story, read the PDA, the emails, and dive into the back story - something that was lacking in the first two Dooms. "
I think that would be very cool if they had two distinct play modes you could switch between.
Also, a promising titbit about Quake4 (actual Id quote):
"Tim: Quake 4 is, hmm, kind of a continuation from the Quake 2 story. We’re looking for some different characteristics with the AI. There'll be vehicles too. And we're pushing for a warlike environment this time."
I likes the sound of that. Quake2 was doing well (in a crude '97 way of course!) with the warlike setting, i.e. being part of an invasion force. With modern tech and gameplay ideas I think that could be really cool. The sort of thing people have spooged about in MOH etc but in a proper sci-fi setting.
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Q4 /D3 |
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| #2114 posted by starbuck [82.33.88.121] on 2003/09/29 10:14:31 |
yeah i also found that bit interesting, the idea of a 'warlike setting' with vehicles etc in the Quake 2 universe is very exciting. It gives me a nice image in my head of being part of an invasion force, working together to gain a foothold in some alien land... could be very immersive.
The idea of distinct game modes is a good one, but i don't think we'll see it in Doom3. I think he was referring to more of a choice that the player has during the game, conscious or not, over which style they play. For example, whether to go read those emails the lab worker left on the computer screen, to pick up on clues left on voice messages, etc, or to just go from room to room killing stuff quake style.
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4/2 = 2 |
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| #2115 posted by Vigil [193.229.6.165] on 2003/09/29 11:39:35 |
Warlike environment sounds good. Hell, I'd probably enjoy seeing just Quake 2 redone, but with a proper invasion this time, not just a lonely marine wading through the horde of Strogg. Of course, it might just have only a few levels with some helping marines, which is annoyingly likely.
Citizen Abel 3 attempted this and in my opinion did quite well. One level was set in a trench, in one the player had to escort a convoy carrying supplies to the front lines, etc.
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| #2116 posted by pushplay [24.86.74.102] on 2003/09/29 14:54:44 |
being part of an invasion force
Wasn't that the ambitious goal of RTCW:ET which had to be abandoned?
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Player Choice |
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| #2117 posted by Abyss [203.51.197.243] on 2003/09/29 17:09:00 |
Not actual 'Selectable options', That is also how I read the part about 2 distinct playing modes. But then you could say that for any game, so ?
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Abuse M3h... |
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| #2118 posted by Maric [151.196.187.241] on 2003/09/29 23:05:02 |
Don't post them here often but I feel the need for "interventive" abuse.
Screen...
"http://www.backshooters.com/...
Download...
"http://quake2.abs.net/pub/ma...
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Maric |
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| #2120 posted by nitin [203.45.40.182] on 2003/09/30 00:00:32 |
is that an attempt at a cel shaded map for q2? Cant really tell from that one screen.
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Hmmm |
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| #2121 posted by SleepwalkR [217.231.125.170] on 2003/09/30 05:19:43 |
Looks a bit like those car park toys for kiddies...
Sorry, it's probably a great map, I haven't played it, but that was really the first impression I got when looking at that screenie =)
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New Revolutions Trailer |
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| #2122 posted by biff_debris [66.191.253.107] on 2003/09/30 05:31:35 |
I believe this is the one playing at theatres currently: http://progressive.warnerbros.com/...
It rocks.
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Glassman |
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| #2124 posted by nitin [203.45.40.182] on 2003/09/30 07:02:41 |
you did receive my email about the second beta right? I sent it the same day as I received it but didnt get a reply so I'm not sure.
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Nitin |
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| #2125 posted by glassman [217.154.195.196] on 2003/09/30 07:37:09 |
Yes I did, thank you nitin.
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Doom3 |
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| #2126 posted by Scampie [216.220.241.97] on 2003/09/30 08:12:28 |
just sounds like what they're doing exactly what we all want... A good story going, but nothing that's forced down your throat with stupid cutscenes every 2 steps, or with huge mini movies showing everything that's happening without you (the player) directly involved.
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Gasp! |
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| #2127 posted by Shambler [82.38.193.37] on 2003/09/30 11:49:11 |
just sounds like what they're doing exactly what we all want...
Shock horror id doing something gamers approve of gasp etc
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Don't Worry... |
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| #2128 posted by metlslime [64.124.188.211] on 2003/09/30 14:26:51 |
I'm sure we'll find something to complain about.
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But |
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| #2129 posted by wrath [217.209.176.18] on 2003/09/30 14:32:10 |
gamers are such a gentle tribe.
acting meek, inheriting world, etc.
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Hmm |
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| #2130 posted by nonentity [62.53.48.2] on 2003/09/30 19:03:03 |
fuck inheritance, I want it now
(nonentity - voice of a generation :)
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Nonentity |
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| #2131 posted by Dietz [147.26.203.88] on 2003/09/30 19:33:50 |
voice of a twit :)
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Your |
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| #2132 posted by wrath [217.209.176.18] on 2003/09/30 19:42:16 |
generation sucks. A bunch of spoiled brats. When I was your age - we had to wait, meekly, for the inheritance of the earth. And we liked it that way! And if it was good enough for us, it's good enough for you. Asshole.
Now get the fuck off my lawn!
*Shaking cane, spitting tobacco, etc.*
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| #2133 posted by Scampie [66.231.198.213] on 2003/09/30 20:04:19 |
I'm scraching my balls and playing video games!
-Scampie, voice of a generation
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Scampie |
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| #2134 posted by wrath [217.209.176.18] on 2003/09/30 20:16:37 |
the voice of degeneration.
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Re: Radeons |
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| #2136 posted by starbuck [82.33.88.121] on 2003/10/01 03:40:29 |
whoa, free with a $499 card :)
probably a good game to show the beast off with though
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Hmm |
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| #2137 posted by nonentity [62.53.48.63] on 2003/10/01 07:05:25 |
One day I'll stop being sarcastic in text. Never works.
And it's not your fucking lawn, it belongs to the meek.
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Nonent |
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| #2138 posted by wrath [217.209.176.18] on 2003/10/01 09:17:20 |
The meek can pry it from my cold, dead hands!
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NC Mappers Meetup |
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| #2139 posted by R.P.G. [24.136.233.191] on 2003/10/01 14:03:36 |
I'm currently planning a mappers meetup in central North Carolina for October 11th and 12th. If you're interested in attending, please get in touch with me.
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Eh |
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| #2140 posted by Dietz [147.26.203.88] on 2003/10/01 15:23:13 |
/me wonders how many mappers are in the NC area other than Mr. Gove...
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Eh Eh? |
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| #2141 posted by R.P.G. [24.136.233.191] on 2003/10/01 15:25:21 |
Currently two besides myself. And then there's the possibility of other peeps that I don't know of.
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Nc Mapper Meet? :) |
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| #2142 posted by wrath [217.208.210.128] on 2003/10/01 17:36:06 |
cow crying, udder full, no one around.
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Speedmapping Session 52! |
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| #2143 posted by starbuck [82.33.88.121] on 2003/10/02 20:50:34 |
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 4th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
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That's Too Bad. |
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| #2145 posted by Wazat [144.38.206.101] on 2003/10/03 13:12:31 |
Hopefully they can catch him. I wonder if he (the attacker) purposely posted the source for another company to get its hands on it...
Or if it's just some hacker having a hayday.
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I Don't |
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| #2146 posted by wrath [217.208.209.122] on 2003/10/03 14:16:51 |
believe that the hl2 source is all that attractive to other companies. Maybe a startup or something, but I doubt it.
Valve is mostly about gameplay anyways.
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Hehe |
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| #2147 posted by Wazat [144.38.206.101] on 2003/10/03 15:42:06 |
Good point
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Hmm |
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| #2148 posted by nonentity [62.53.48.109] on 2003/10/03 19:48:46 |
It's more a problem with the multiplayer, or more specifically cheats and hacks for the multiplayer.
This means if they don't change something major then they'll be cheaters from day 1. But then, if they do change something, it means huge delays.
Personally I say release it anyway, there'd be cheats within a few days anyway.
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... |
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| #2149 posted by wrath [217.208.209.122] on 2003/10/03 22:01:20 |
the cheaters usually creeps out from under their rocks when the SDK's are being released, so feel free to see this debacle as premature community-building...
more to the point, this must be awfully embarrassing for the good folks at Valve. If presented by a questionare, a majority of gamers would prefer HL2 before both The Second Coming of Christ, as well as Peace And Good Will Unto All Men. And what precautions do they take so it won't leak? They got had by an outlook exploit, nice. Must me very comfortable being their network admin right now, explaining this to Sierra.
I had something else on my mind, but I forgot. Blame the booze.
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GTK Radiant And Quake II Support |
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| #2150 posted by Abyss [203.51.204.218] on 2003/10/04 01:38:49 |
For anyone wishing to try Quake II mapping in GTK Radiant, there is a thread at map-center about it...............................
http://www.map-center.com/modules....
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A Reminder |
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| #2151 posted by starbuck [82.33.88.121] on 2003/10/04 11:09:18 |
speedmapping will be in 5 hours
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Halo (PC) |
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| #2153 posted by Quaketree [208.59.199.233] on 2003/10/04 21:00:54 |
Just played it through to the gravity lift. (Taking a break). Levels are so far identical IIRC from the X-Box version. Have had no lag time as some had feared (but I did install the 1st retail patch before I even started playing it).
PC= Laptop 1.4 ghz P-4 512 mb ram
Vid GForce 440 to go
Note that on starting up the game it warned me that it did not install drivers for my vid card but it works just fine.
In case you did not know it already, the patching process was somewhat like Half-Life /Steam in a way. It was a ~3mb file install from within the MULTIPLAYER menu. Just start up an internet game and it will automaticly look to see if you need a patch, then, if you do it will shut down the game and download and install it for you.
GAme play is much better than the X-Box version if only because of the mouse keyboard combination I am used to (I hate fps's on a game pad). I can see its going to be a long uptime for me tonite.
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Me Too |
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| #2154 posted by pushplay [24.86.74.102] on 2003/10/04 22:32:13 |
I gave the PC Halo a go myself. The graphics feel like HL1 in the indoor areas. The outdoor areas look better because of the draw distance. In general the level design felt rather poor. I was never sure if I was revisiting some place I had been before because it all looked the same. The audio on the other hand was pretty good though.
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Pushplay |
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| #2155 posted by Quaketree [208.59.199.233] on 2003/10/04 23:49:59 |
Yeah, I've got to agree about the redundancy of the levels.
The outdoor areas. The cliff's, rocks, tree's and outpost's all seem to look too much "alike". Hell, I suck at outdoors areas and "I" can do much better in the Quake engine (sans trees and outposts that is).
The indoor areas all seem to use the same textures as well (at least within the same level's (and the adjoining levels are real close if not the same it seems)).
It will be interesting to see what the engines wpoly, epoly, shader and entity (ect) limits are.
And the music tracks are quite absorbing.
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HL2 14 Year Old Script Kiddie Rejects |
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| #2156 posted by An Angry Man (one of 12) [24.218.135.18] on 2003/10/05 01:04:38 |
The fact that the HL2 source code was leaked is not that bad of a thing in and of itself. What's troublesome is the fact that the source will most definately be used to find glitches in multiplayer play.
This has two major ramifications: (sic)1) Valve will have to keep up with the exploits which means that updates will be many and often (/me imagines waiting in FP virtual line for 2 hours to get HL2_1.000010201010101010.exe)
2) Valve's new internet multiplayer-cum-instant messenger Steam will have to be updated in addition to the game itself.
We can blame Valve for not protecting the code better, (encrypting seems to be getting more sophisticated *cough* Lavarand *cough*) but that would be pointless.
The real problem is the fact that someone lives such a pathetic life that they had to steal the code (probably ONLY so they could get a leg up on their online brethern when CS gets ported to HL2)
Fuck you for making it less and less fun for companies to make games.
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Ummm |
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| #2157 posted by Abyss [203.51.235.132] on 2003/10/05 01:22:29 |
What is HL2 ?
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An Angry Man (one Of 12) |
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| #2158 posted by Quaketree [208.59.199.233] on 2003/10/05 02:52:42 |
Huh?
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| #2159 posted by Inspector Gadget [203.51.235.245] on 2003/10/05 03:24:19 |
#2156 posted by An Angry Man (one of 12) [24.218.135.18]
#1925 posted by Blitz [24.218.135.18]
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| #2161 posted by Abyss [203.51.235.245] on 2003/10/05 04:13:48 |
"I Just Have To Share Some Hilarious quotes from "The Family Guy" cartoon "
Well, come on then, share them with us.
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| #2163 posted by Abyss [203.51.235.245] on 2003/10/05 05:44:38 |
Yes, we seen that, we are waiting for the "Hilarious" stuff ;)
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Abyss |
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| #2164 posted by wrath [217.209.176.72] on 2003/10/05 07:20:59 |
shut your pie-hole, Family Guy is the best animated series ever.
they don't teach you anything in junior high nowadays, do they?
You're fired!
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| #2165 posted by Abyss [203.51.235.245] on 2003/10/05 07:55:14 |
"Family Guy is the best animated series ever."
Well, I'd hate to see the worst!!
"they don't teach you anything in junior high nowadays, do they?"
dunno, that was about 25 years ago for me
"Your Fired!"
lol, I'm filthy rich, I don't need to work!!
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Well |
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| #2166 posted by . [172.148.148.12] on 2003/10/05 20:18:28 |
It does help if you hear the quotes in their usual context (watching the show).. but I find them amusing just reading them :P
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Http://www.polarhome.com:713/~azar... |
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| #2168 posted by wrath [217.208.210.124] on 2003/10/05 23:29:50 |
That's what democracy looks like.
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:o |
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| #2170 posted by starbuck [82.33.88.105] on 2003/10/06 08:05:22 |
haha i hadnt seen the bush monkey pic before... genius :)
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Starbuck: |
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| #2171 posted by metlslime [64.124.188.211] on 2003/10/06 13:31:42 |
Haven't seen it before? That's impressive. I've been seeing them everty couple of weeks for 3 years.
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| #2172 posted by Scampie [216.220.241.97] on 2003/10/06 14:17:35 |
Just becuase you're a jaded internet asshole who's seen everything metlslime doesn't mean you have to be a complete dick.
..but it is really fun isn't it?
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#terrafusion |
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| #2173 posted by ProdigyXL [66.188.41.191] on 2003/10/06 18:41:54 |
Is #terrafusion down or what? I can't seem to join the room right. I end up in an empty room with, get this, me as an op. Where is everyone?
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Never |
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| #2174 posted by ProdigyXL [66.188.41.191] on 2003/10/06 19:08:29 |
mind
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Anyone Here |
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| #2175 posted by wrath [217.208.209.117] on 2003/10/08 09:36:36 |
who's living in california?
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Wrath: |
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| #2176 posted by metlslime [64.124.188.211] on 2003/10/08 17:09:37 |
yeah; why?
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Arnold |
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| #2177 posted by underworldfan [128.195.84.154] on 2003/10/08 17:11:50 |
just guessing
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Wazat Grunts Out A New One |
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| #2178 posted by Wazat [144.38.206.113] on 2003/10/08 17:13:58 |
I've made a new mod called Ace of Nails that's ready for playing:
http://forums.inside3d.com/showfla...
I know that modders are pretty hated here. The reason I post here is because I know most of you, and I'm interested in your opinions.
Does anybody like it?
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I Wonder If |
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| #2179 posted by metlslime [64.124.188.211] on 2003/10/08 17:16:28 |
Carl Weathers is now considering running for governor in some state...
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Metl: |
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| #2180 posted by wrath [217.208.211.121] on 2003/10/08 17:31:42 |
pointing, laughing, feeling pity, again with the laughing...
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Wazat |
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| #2181 posted by wrath [217.208.211.121] on 2003/10/08 17:32:27 |
I thought only I carried the modder-haters pitchfork and optional torch around here.
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Wazat |
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| #2182 posted by R.P.G. [24.136.233.191] on 2003/10/08 17:45:14 |
'twould be nice if you posted a short description...
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Wazat |
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| #2183 posted by pushplay [24.86.74.102] on 2003/10/08 22:32:49 |
Damn you for making mods for people to enjoy. Damn you to hell.
Anyways, I have no one to play it with. :(
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Modders Aren't Hated... |
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| #2184 posted by Shambler [82.38.192.183] on 2003/10/09 03:47:56 |
It's just that your mods suck, they make a pig's arse of either Quake's perfectly good gameplay or it's perfectly adequate graphics or both, there's never any reason behind them other than self-congratulatory tinkering with source code, on the rare occasions you actually explain them it's clear they're designed to have no appeal to custom mappers, but you still expect those mappers to fall over each other begging to map for your mods...
...oh...
...yeah you were right =)
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Fire Warrior... |
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| #2185 posted by Shambler [82.38.192.183] on 2003/10/09 04:18:41 |
...Warhammer 40K FPS game, apparently released since last Friday. Anyone heard anything about it?? Obviously I'm interested as any sane GW enthusiast would be, but it does look somewhat crappy graphics-wise.
Searching for reviews, I've managed to find the least informative review EVAR:
http://videogames.iwantitcheap.com...
My god that person sucks!!
Will keep searching.
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Shambler And WH40k |
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| #2187 posted by Vondur [195.128.65.237] on 2003/10/09 04:35:22 |
Shambler, seen the full version. Sucks polarbear bollox. Ignore it.
Poor design, childish models and weapons, blurry textures, weak...eh, fek just ignore it.
Or try the demo at least to vomit a bit.
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Vondur... |
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| #2188 posted by Shambler [82.38.192.183] on 2003/10/09 06:06:33 |
...you should be a game reviewer!
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RPG: Mod Description |
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| #2189 posted by Wazat [144.38.206.203] on 2003/10/09 10:25:53 |
First of all, you collect elements to effect your stats. You can get as much as a 20% increase (I wonder if it should be higher) in attack speed, attack power, and defense, and a 30% increase in maximum HP. If you neglect your elements by not killing enemies or picking up the items, you can drop as low as 25% below.
Also, there's a whole new weapons set, which I'm pretty proud of. There's 9 weapons, including a flak cannon, air gun (not what you think), flame thrower, etc.
They can all be can be picked up like normal, and aren't simply randomly placed. There was a problem since there's only 6 weapon items placed in maps, and I needed 8, but I came up with a nice solution to spread it around. Since it's not random, every time you visit the same map, you'll encounter the same weapons. So the gameplay of a map isn't dependent on randomness.
There's also custom map rotation, so you can set up a maplist to randomly select what map to play next, or play custom maps in any particular order.
And, of course, there's frikbots to play against if you don't have human opponents.
(btw, the multiplayer bug is fixed if you use tomazquake's newest version, despite what the readme says).
I can post some screenshots, but that doesn't quite do the mod as much justice as actually playing it. I'm hoping you'll like the weapons if nothing else.
http://forums.inside3d.com/showfla...
BTW, I've been told by one person that the alt fire wasn't working for him. Hopefully y'all won't have that problem.
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Hmm |
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| #2190 posted by R.P.G. [24.136.233.191] on 2003/10/09 10:47:41 |
I don't really have any interest in DM mods. Sorry. :(
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*whimper* |
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| #2191 posted by Wazat [144.38.206.203] on 2003/10/09 10:50:40 |
That's ok, RPG. :)
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Im Not Very Interested In Them Either |
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| #2192 posted by starbuck [82.33.88.105] on 2003/10/09 10:58:06 |
but i played it anyway, you certainly do have a knack for weapons... they dont feel very quakey, but they definitely kick some ass
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Thanks! |
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| #2193 posted by Wazat [144.38.206.107] on 2003/10/09 11:53:47 |
I'm glad to hear that.
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Enclave Again... |
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| #2194 posted by Shambler [82.38.192.183] on 2003/10/09 17:05:50 |
...sorry but this really is just a mindless button slamming hackathon isn't it?? I know wrath posted some very vague ideas about combining attacks before but I haven't managed to get anything to work. Trying it on hard skill is ridiculous, it's like playing Reaperbots with everyone using Axes.
Come on, I know some of you played the demo so what the bollox is going on here??
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Um |
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| #2195 posted by R.P.G. [24.136.233.191] on 2003/10/09 17:16:21 |
I completed the whole game basically using mindless button mashing. I started to get some stuff near the end, but not much. I also played on Medium I think which made it obviously easier.
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Shamb |
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| #2196 posted by wrath [217.208.211.121] on 2003/10/09 18:04:36 |
Are you taking your time collecting enough gold to get yourself juiced up with new swords and shit?
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Illegal Request |
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| #2197 posted by Tronyn [24.78.146.107] on 2003/10/09 18:33:51 |
anyone know if there are still any copies of generations for quakeTWO still floating around? I know it got foxed, but it was really fun to play. It only had Q1 and Q2 characters, and a few converted maps from Quake, but it was great.
Also, anyone know any really good Q2 deathmatch modes? Including extra weapons preferably.
And, Shambler, I recall your comment with regards to enclave/rune, and rune ISNT a mashing fest, it is based on the direction you attack from. Well perhaps it is a mashing fest, but there is skill involved.
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Rune Rocks. |
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| #2198 posted by biff_debris [66.191.253.107] on 2003/10/09 20:37:34 |
Just a shame you have to use UED to edit for it...
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Tronyn |
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| #2199 posted by H-Hour [12.224.67.57] on 2003/10/10 01:49:36 |
A lot of people like the Awakening mod for Q2. I haven't played it much but I think it's got more realistic weapons. One of Kona's maps had a couple extra weapons I liked and I think they were taken from some Commercial expansions. Not really sure though.
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Pah... |
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| #2200 posted by Shambler [82.38.192.183] on 2003/10/10 04:32:41 |
Warth, this is just the demo. I'm playing it again to see if I really want the full game. But I've tried different weapons this time, to no avail.
RPG: Okay.
Tronyn: I know you are the Rune fanboy to end all fanboys, and yes I know about the directional attacks in Rune, similar thing in Enclave. But it still adds up to "ineffective" i.e. there is little to gain from any particular attack other than the direction it goes.
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Illegal Response |
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| #2201 posted by Maric [151.196.24.23] on 2003/10/10 09:16:23 |
anyone know if there are still any copies of generations for quakeTWO still floating around?
/M3 Pokes his head out... Nodz and quotez "I didn't do it, nobody saw me do it, you can't prove anything"
The map pak and genv98.exe weigh in at about 40 megs, I will get you a link when I get them uploaded...
/M3 creepz back into the darkness
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| #2202 posted by wrath [217.208.209.13] on 2003/10/10 10:25:55 |
ok, so if I wanna join you pathetic imps on irc, beat you up and steal your lunch money - where would I direct my irc client for maximum satisfaction?
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Irc.goatse.cx |
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| #2203 posted by czg [80.202.31.218] on 2003/10/10 10:47:51 |
EET EES TRUE!
irc.gamesnet.net works adequately too
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Enclave |
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| #2204 posted by pushplay [24.86.74.102] on 2003/10/10 14:35:15 |
The main attraction for me is the quality of the levels. Also, I enjoy the occasional hack and slash. Gauntlet was fun.
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Speedmap Pack... 53! |
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| #2205 posted by Scampie [66.231.198.213] on 2003/10/10 18:19:47 |
you guys know the story. speedmap 53. saturday. 4pm est. 100 mins.
this week, you have an 2 options on the theme!
the first theme will be 'cube only'. this means you make use NO angled, curved, beveled etc etc etc brushes in your map. so you basically have to map like vondur.
the secondary theme for this week, if you don't like the first, is to make speedrunning maps... only catch is that they have to hinder speedrunners in some way. kill them with secrets that , block them, time each area so they have to stay in it for 2 mins... whatever.
hope to see you then!
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Btw |
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| #2206 posted by Scampie [66.231.198.213] on 2003/10/10 18:24:31 |
as always, i'll take emailed speedmaps also, if you don't want to join us in #speedq1. as long as I have it before the pack goes up. Scampie@spawnpoint.org
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Lol |
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| #2207 posted by Abyss [203.51.205.77] on 2003/10/10 18:38:16 |
Scampie,...........You'd make a good spoon
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Um... |
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| #2208 posted by Scampie [66.231.198.213] on 2003/10/10 18:46:50 |
ok... I bet I would.
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Cool Themes.... |
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| #2209 posted by Shambler [82.38.192.183] on 2003/10/10 19:18:45 |
....especially if you do both. GL all!
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Shambler |
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| #2210 posted by Tronyn [24.78.146.107] on 2003/10/10 21:05:28 |
Heh, you're right about that.
I don't know what other system for melee third person fighting there really is - I admit that attacking in Rune is *fairly* simple, but if the developer makes it overly complex you end up with something like Die By The Sword - great, but the learning curve is steep and the gameplay can be quite slow.
Unfortunately, the genre of third person fantasy combat is one that needs a lot of further development but isn't likely to get it because it doesnt sell as well as it should.
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| #2211 posted by Vodka [195.242.18.163] on 2003/10/10 21:49:58 |
it sells like porn ! (diablo)
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| #2212 posted by Abyss [203.51.205.77] on 2003/10/10 21:53:42 |
and sucks like porn ! (diablo)
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Q2 |
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| #2213 posted by Vodka [195.242.18.163] on 2003/10/10 21:53:47 |
speaking of q2, is there any mod that has fast or instant weapon switching and runs singleplayer ?
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Speedy |
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| #2214 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:04 |
I meant closer to FPS than to RPG (that is, diablo and dungeon siege don't count. Rune and heretic II do.)
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And Abyss |
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| #2215 posted by Tronyn [24.78.146.107] on 2003/10/10 22:25:29 |
lol
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TRIPLE POST! |
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| #2216 posted by Tronyn [24.78.146.107] on 2003/10/10 22:26:56 |
and maric... thank you very much!
(also slinks back into darknesS)
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Have You Seen/tried .................. |
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| #2217 posted by Abyss [203.51.205.77] on 2003/10/10 22:29:37 |
Savage? Lot of people seem to think it's good, they say the net code side of things is good to. But I don't know, haven't tried it.
http://www.s2games.com/savage/inde...
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Quake II Goodness, Or Badness, However You See It |
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| #2218 posted by Abyss [203.51.205.77] on 2003/10/10 22:31:55 |
New version of Quake 2 Evolved has been released. It's not bad I guess, it has this hideous effect when you get hit, like a "blood flower" around your head, and a strange effect when under water which I didn't like much (around you vision). I still prefer to use Quake2Max 0.42 though, gives me what I want.
http://www.planetquake.com/blur/ne...
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| #2219 posted by Vodka [195.242.18.163] on 2003/10/11 00:00:40 |
any1 knows who did what maps in q2 ?
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.ytpme Eb Tonnac EltiT |
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| #2221 posted by . [172.142.131.72] on 2003/10/11 04:12:56 |
If anyone might need custom music for a mod/add-on I may be able to help soon. I just got a Roland Fantom-S synth keyboard (info at http://www.fantom-s.info ) - I have to get a recording interface and a few other things yet.
Also, anyone a fan of the Fallout series? Been playing Fallout 2 lately.
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Tronyn... |
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| #2222 posted by Shambler [82.38.192.183] on 2003/10/11 04:34:03 |
...Blade Of Darkness nuff said.
Ummm yeah anyone else??
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.tiahP |
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| #2223 posted by Abyss [203.51.217.223] on 2003/10/11 04:52:18 |
.syawyna netsil a evah ot ekil dluow tuB. flesym nam tik murd dna ,ssab ,sratiug 2 a fo erom m'I ,hguoht tib a em seracs taht , he htnyS .netsil nac ew os ereh tsop uoy erus ekam ,nwod gnihtemos teg uoy nehW
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Oh Dear.. |
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| #2224 posted by . [172.142.131.72] on 2003/10/11 05:17:07 |
My eyes! My brain! My eyes AND my brain!
I do play guitar, been playing for 7 years. I will surely post something when I have it up.. my sites been down for a few weeks though...
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Look Forward To It |
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| #2225 posted by Abyss [203.51.217.223] on 2003/10/11 05:24:34 |
:)
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Shambler |
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| #2226 posted by nitin [203.45.40.182] on 2003/10/11 06:50:25 |
dont you think some of the controls in blade were way too complicated? It almost felt like playing street fighter with the amount of key pressing required for some moves. Plus you got new ones with every weapon and had to look at a page's worth of controls to know what you were doing. Of course, you could just stick to the basic moves, but then it's hardly too different from Rune et al.
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Abyss |
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| #2227 posted by wrath [217.209.178.119] on 2003/10/11 08:09:48 |
.derif er'uoy
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Nitin... |
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| #2228 posted by Shambler [82.38.192.183] on 2003/10/11 08:29:06 |
Well. No. A couple of things to consider:
1. I'm quite bad at getting used to new control systems, combat methods etc etc. Hell I played for years w/out strafing. So if I was able to get used to Blade, I think most people could.
2. I did get very frustrated with Blade initially, but that was due to the difficulty playing as the Knight (compared to the demo) rather than the complexity of the controls.
No, I don't think they were too complicated, I think the complexity of the fighting system was one of the things that made it so good, that there were tactics you could use, there were skills and combinations you could learn to make the combats more effective and satisfying. Learn the enemy's attack patterns, choose the right combo for the situation, and you could do a lot of damage*. Compared to that, Rune and Enclave feel a lot more out of control. There's nothing you can do to beat the enemy really, apart from dodging and pressing the buttons quicker.
(* Consider FPS games where you have a wide variety of weapons that are each useful in certain situations.)
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| #2229 posted by Abyss [203.51.217.223] on 2003/10/11 09:30:23 |
I've told you before about that Mr.Wrath
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Shambler |
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| #2230 posted by nitin [203.45.40.182] on 2003/10/11 11:56:13 |
fair enough, personally Ifound it too messy.
BTW, anyone played jedi academy? any thoughts?
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Enclave Pc |
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| #2231 posted by cyBeAr [213.65.179.30] on 2003/10/11 13:13:33 |
I've only played it on pc when there wasn't a pc version and didn't find it that hard but then again I just played random maps with access to l33t weapons and armour omg I r4wk!
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Heh |
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| #2232 posted by . [172.129.176.42] on 2003/10/12 03:42:44 |
I went into the console in UT2k3 and shrunk my player with changesize 0.5
Fun.
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Phait |
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| #2233 posted by Abyss [203.51.221.131] on 2003/10/12 04:45:44 |
You been playing much custom maps for UT2003?
He's something that you might like to see, it's got some different stuff going on, in the effects department. Gameplay is no slouch either. It's around 11mb, theres 2 different versions of the same map. It's a good experience to play the "Storm' version first, and then the "misty" version straight after it, and see the difference in atmosphere. (well I think so anyways)
http://www.unrealplayground.com/do...
If you want any good UT2003 maps with great gameplay, let me know and I'll line you up with a couple.
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Well.. |
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| #2234 posted by . [172.201.254.253] on 2003/10/12 06:47:09 |
I'd maybe be interested except I was referring to the demo, which is all I have, I *might* pickup a copy, not sure... I just have it installed on the Powerbook for somethin' on the side when I'm not working on music. It's fun though.. I like bombing run.
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Oh |
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| #2235 posted by Abyss [203.51.221.131] on 2003/10/12 07:05:55 |
No probs
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Bah |
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| #2236 posted by DaZ [212.159.60.58] on 2003/10/12 09:51:55 |
Phait, just buy ut2k4 when it comes out, it has all the 2k3 content in it anyway... :)
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Can Someone Suggest |
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| #2237 posted by necros [24.43.133.84] on 2003/10/12 23:52:51 |
a texture pack that could be qualified as "giger-esq" for any game?
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There Are 2 Quake 3 DM Maps |
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| #2238 posted by underworldfan [128.195.84.154] on 2003/10/13 00:32:07 |
chaosdungeons
chaosdungeons2
Which are heavily giger-influenced/textured from what remember.
LvL should have them, or else google.
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GTKRadiant 1.3.12 Released (Quake II Support) |
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| #2240 posted by Abyss [203.51.230.103] on 2003/10/13 02:43:38 |
http://qeradiant.com/
It appears to be a final release (out of beta), but it doesn't show up through the Download Selector yet. But according to posts at the Mapcenter forum by TTimo, it is indeed out of the 'beta' tag stage. It includes support for Quake II, among other things.
Hope they get the Quake support in soon, guess it doesn't really matter though, quake mapping via the current map converter way works fine, but still would be nice.
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Phait |
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| #2241 posted by Abyss [203.51.230.103] on 2003/10/13 02:48:59 |
Yes if you were thinking of getting UT2003 retail, waiting a little bit for UT2004 would be a good idea. They have just updated the 'system requirements' for UT2004, they say you will need a little more grunt, which I guess was a no-brainer any how.
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DM-1on1-Rivalry |
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| #2242 posted by Abyss [203.51.230.103] on 2003/10/13 03:11:30 |
Plutonic has just released his latest map for UT2003, DM-1on1-Rivalry. It is an outdoor map set in a "water worn gorge". It's a nice looking map and plays fairly well to boot.
http://planetunreal.com/plutonic/
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Titles Are For Anal Organisational Types. |
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| #2243 posted by . [172.203.36.252] on 2003/10/13 04:16:24 |
Tree leaves are too saturated.. looks nice though.
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On Second Thoughts |
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| #2244 posted by Abyss [203.51.230.103] on 2003/10/13 05:03:44 |
After playing through DM-1on1-Rivalry some more, I must say the gameplay, isn't all that hot.
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Help... |
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| #2245 posted by Shambler [82.38.192.183] on 2003/10/13 05:09:15 |
Freeware program to convert .avi files to .mpeg or .mov files, please. Suitable for idiots preferably =).
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Smable'r |
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| #2246 posted by Vondur [195.128.65.237] on 2003/10/13 06:20:28 |
www.winmpg.com
www.jhepple.com/AVI2MPEG.htm
www.dvd-burner.ca/DVD-Tutorials/ AVI-to-MPEG-Converter-Tutorial.htm...
smab, ever heard about google?
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Help... |
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| #2247 posted by starbuck [82.33.88.105] on 2003/10/13 08:59:27 |
My mp3s are getting messed up!
Really annoying, could be a virus i guess.... tracks get their 'artist' tag changed to something else in the library....
This means over time, more and more songs are listed under the wrong artist, sweet!
Has anyone had this problem or know what to do about it? ta
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Vondur |
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| #2248 posted by . [172.129.202.216] on 2003/10/13 10:00:31 |
Re: google.. sometimes people do search there, but can't find something specific enough because the internet is vast, and they ask people :P
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Phait |
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| #2249 posted by Vondur [195.128.65.237] on 2003/10/13 10:13:58 |
I just wanted to prick shambler a bit ;)
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Q2 Speedmapping? |
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| #2250 posted by H-Hour [12.224.67.57] on 2003/10/13 11:28:30 |
Hey,
I made a couple posts at Musashi's and Gamedesign.net (the only two places I know of where Q2 mappers still reside) about running a Q2 Speedmapping session. Anywya, I thought I'd post here just in case there was anyone left on this board that still mapped for Q2. If you're interested in doing a Q2 Speedmapping session, let me know. IF there is sufficient interest I'm going to go about organizing a time and stuff. It could be fun. No really. Q2 aint that bad. No it's not. Aww c'mon.
Anyone interested?
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Good Luck. |
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| #2251 posted by Scampie [216.220.241.97] on 2003/10/13 12:01:52 |
Doubt you'll find many interested mappers, but consider yourself to have the blessings and hopes and dreams of the Q1 Speedmappers to do the event.
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H-Hour... |
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| #2252 posted by Maric [151.196.24.23] on 2003/10/13 15:31:48 |
I know of 5 interested parties including myself...
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Tronyn... |
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| #2253 posted by Maric [151.196.24.23] on 2003/10/13 20:52:14 |
I have the Gen stuff uploaded, I don't seem to have your email addy... ???
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Yup...just Passing Through... |
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| #2254 posted by Tron [203.219.188.213] on 2003/10/14 01:27:11 |
Interesting to see all these names I don't know. :)
University/real-world stuff/lure of high poly 3d modelling has kept me away from here for a fair while, I really should get back into this. (and probably release trondm3)
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Yes |
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| #2255 posted by R.P.G. [24.136.233.191] on 2003/10/14 02:07:49 |
Last time I talked to you, you said it would be out in two weeks. And that was more than two weeks ago.
Don't make me start a Release TronDM3 Petition.
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H - Hour |
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| #2256 posted by leviathan [141.154.113.84] on 2003/10/14 11:43:32 |
I'd give the q2 thing a shot at the very least
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Thanks Von. |
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| #2257 posted by Shambler [82.38.192.183] on 2003/10/14 16:19:47 |
Will check them out. And yes I've heard of Google but I was after personal advice to avoid suckage :P.
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| #2258 posted by wrath [217.208.210.55] on 2003/10/14 19:24:14 |
avoiding suckage, asking at func... Yeeeeah.
snorting in a condescending fashion, waving a lacy hankie in front of powdered face.
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Avi >>>>>> Mpeg Problem? |
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| #2259 posted by Shambler [82.38.192.183] on 2003/10/15 14:26:19 |
I've been using www.jhepple.com/AVI2MPEG.htm
like Von suggested, and like all the other converters I've tried, it manages to chance a 1.3 meg avi (compressed with Divx codec) into a 3.5 meg mpeg. Which is ridiculous. What is going on??
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Maric |
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| #2260 posted by Tronyn [24.78.146.107] on 2003/10/15 20:02:57 |
it's netgames@netdp.com, and thanks a lot ;)
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Hey! |
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| #2261 posted by Aunt Jemima [66.191.253.107] on 2003/10/16 19:26:06 |
You sure you boys don' want no flapjacks? They's nice and hot!
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Speedmapping Session 54! |
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| #2262 posted by starbuck [82.33.88.105] on 2003/10/17 11:12:15 |
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 18th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
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Hmm |
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| #2263 posted by nonentity [144.32.128.133] on 2003/10/17 11:43:57 |
I demand MSN support for speedmapping!
Mainly because I can't actually get on IRC from uni :(
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Hmm Indeed |
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| #2264 posted by R.P.G. [24.136.233.191] on 2003/10/17 13:14:15 |
I demand MSN support for speedmapping!
I presume you saw that bit where he said you could mail it in.
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Hmm |
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| #2265 posted by nonentity [144.32.128.133] on 2003/10/17 14:02:15 |
Yeah, but it should be done at the time (really)
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Max Payne 2 |
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| #2266 posted by DaZ [212.159.60.58] on 2003/10/17 15:30:10 |
Just completed it, its short but a fucking cool game, much better than the 1st one imo, and the havok physics make for some awesome cinematic gun battles. Go buy it now punks!
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| #2267 posted by Scampie [66.231.198.213] on 2003/10/17 20:54:16 |
I don't care when you make your speedmap, Grindspire, nor does Starbuck. We annouce it a bit early for this reason. Hanging out on the irc channel is just an extra layer of fun for the pack.
While on the subject, next week we'll be doing horror as the theme, like I've said before. But I mentioned to Starbuck that for Nov. we should do 4 weeks of 'classic' themes. What this means is first week we'll do Base as the theme. Then Mediviel. Then Goth/Zombie/Evil. and finally Elder world. Basically do all the standard themes from Quake's episodes in order (custom textures that fit themes would still be ok). Starbuck seemed all for the idea, can I get a yay/nay from the peanut gallery?
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Yay |
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| #2268 posted by PeanutGallery [24.86.74.102] on 2003/10/17 21:31:45 |
.
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That Would Be Yay. |
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| #2269 posted by necros [63.139.3.74] on 2003/10/17 22:07:42 |
...can't believe someone went to the trouble to actually sign up again for that user name... heh.
i'll try to be there for the speedmapping tomorow.
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I.. |
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| #2270 posted by . [172.146.200.78] on 2003/10/18 01:43:33 |
had no idea there was a Max Payne 2. First was nice, but... couldn't they have given him dynamic facial expressions instead of that CONSTANT EVILE CONSTIPATED LOOKING EXPRESSION!?
"I gotta take a mondo dookie but priorities first... gotta get my revenge.. ooh-HNNNGHHGHRRH... shhi.."
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Yay |
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| #2271 posted by nonentity [144.32.128.133] on 2003/10/18 08:30:40 |
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Scampie |
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| #2272 posted by R.P.G. [24.136.233.191] on 2003/10/18 09:58:38 |
That sounds really neat.
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Max Payne 2 |
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| #2273 posted by ProdigyXL [216.111.202.25] on 2003/10/18 11:06:56 |
Finished it yesterday, enjoyable experience. Graphically its a logical step up from Max1, yet you can run the game on a mid-level rig well. Gameplay wise I enjoy Bullet-Time 2.0 over the orginal. I guess alot of people don't enjoy it. I think its a great gameplay tweak. Basically Max moves in real time completely, while time slows down around him. The more kills, the futher into the zone he gets, and the slower the environment. The game is worth finishing alone for the fact that Dead Man Walking is just a kick ass add-on. Basically you spawn in 1 of 5 different chucks of levels, and just go at it with constantly spawning enemies. Hope to see people release some more maps for that mode at the very least, it would be simple enough.
Actual game is fairly short, as I'm sure you've read in every review. Still, it's chock full of good ole action. Finally some adult themes in a game too. "Bad words" such as fuck make an appearance, I guess this is a big deal to some people. Anyways, I encourage people to get it if you enjoyed the first in anyway.
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Pushplay |
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| #2274 posted by DaZ [212.159.60.58] on 2003/10/18 19:04:35 |
I noticed your Wolfenstein:ET map review site, first off cheers for reviewing custom maps for it, its taken me ages to find a half decent review site.
secondly, please could you put some *good* pictures of the maps up there so I can see what Im downloading? :)
Do you play these maps online or lan with them to test them? I am quite a "hardcore" ET player and want to know that maps wont suck as at work we have major smackdowns at lunch on this game :D
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DaZ |
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| #2275 posted by pushplay [24.86.74.102] on 2003/10/18 23:49:04 |
Screenshots are in the DB, I just haven't added the code to display them yet. When ever I remember I'm always too busy. Like now. Anyone want to explain how I LU factorize a matrix?
My bro is responsible for most of the reviews. They're all played on standard servers. Not including the ones so bad that it's not worth the time.
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Boycott |
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| #2276 posted by R.P.G. [24.136.233.191] on 2003/10/19 15:39:26 |
I am hereby boycotting Fat Controller's Quake Map Shed because he didn't mention my "recent" Q1SP map in any of his site updates, yet decided to p1mp other maps instead. It is an evident conspiracy and blatant attempt to belittle the impact of my stellar map upon the community.
So, Fatty, I have this to say to you: Nyer!
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Yo! |
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| #2277 posted by odd [67.118.99.195] on 2003/10/19 15:54:01 |
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
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Yo! |
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| #2278 posted by odd [67.118.99.195] on 2003/10/19 15:56:35 |
did y'all miss me?
i just bought myself a new gaming rig. are there still q1 servers running custom maps? where?
easy,
odd of the GGH
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Pirst Fost |
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| #2279 posted by Vigil [193.229.6.165] on 2003/10/19 15:59:11 |
did y'all miss me?
Yes!
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Buzz 3d Video Tutorials |
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| #2280 posted by Gib [81.107.205.222] on 2003/10/19 20:27:30 |
Well Ive been on the buzz 3d site but can't for the life of me find the q3a Radiant video tutorials. Can someone post me a link to the page?
I am actually looking into mapping for Enemy Territory but wanted some basic radiant stuff.
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3D Buzz |
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| #2282 posted by Abyss [203.51.194.21] on 2003/10/20 04:58:01 |
http://sv2.3dbuzz.com/vbforum/uunr...
They may be not that usefull to you if you already know a bit. And I think some of the things they tell you (CSG Operations) may be frowned upon by many. But, there they are
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Hi Odd! |
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| #2283 posted by Mr Fribbles [202.161.117.131] on 2003/10/20 22:23:16 |
Hi dude. To be honest its hard to find servers running any kind of Quake - let alone custom maps - at least, servers with people on them. Perhaps its different over there, there's not much action in Australia though.
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Uh Wha? |
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| #2284 posted by R.P.G. [24.136.233.191] on 2003/10/21 12:07:23 |
Isabel Keep it hard all night long and two Wolf-women; then the Fox-bear witch, with her red eyes
Female hard-ons + fairy tales? E-mail spam is getting more and more creative.
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I Like Spam Sent In 2 Bit Ascii |
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| #2285 posted by Grahf [192.154.63.68] on 2003/10/21 23:35:10 |
which gets translated into garbage text for my pleasure. I assume it was originally chinese or something...
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Erm |
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| #2286 posted by . [172.156.32.68] on 2003/10/22 01:10:51 |
Anyone know of the console command in UT2k3 for playing a CD track? I searched at PlanetUnreal and it says it is: cdtrack # except this doesn't work.. and I'd assume it would work in the (Mac) demo too... or perhaps it doesn't?
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Hey Fribs! |
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| #2287 posted by odd [67.118.99.195] on 2003/10/22 04:19:10 |
hey dude, how are you?
yeah i cant seem to find a good custom maps server anywhere... what game has everyone moved on to? anyone still around from the old ramshackle/ggh days?
easy,
odd
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Odd... |
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| #2288 posted by Shambler [82.38.192.183] on 2003/10/22 07:30:52 |
You're like 3 generations of #qboarders behind, now. This is 2003, everyone is speedmapping, using custom engines, and playing Max Payne 2. QW? Forget it!
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Maybe Interesting... |
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| #2289 posted by Shambler [82.38.192.183] on 2003/10/22 07:32:35 |
...for a change, I've written something potentially interesting at http://teamshambler.telefragged.co... - about The Problem with RTS and RPG games. Go read.
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Odd/shamb |
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| #2290 posted by wrath [217.208.211.205] on 2003/10/22 08:54:30 |
would be fun to make a tally, how many people frequenting this board was around during the ramshackle days? bonus points if you posted on the original qboard.
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Me |
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| #2291 posted by R.P.G. [24.136.233.191] on 2003/10/22 08:55:44 |
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What.... |
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| #2293 posted by Shambler [82.38.192.183] on 2003/10/22 09:06:39 |
If you were around BEFORE the QBoard, i.e. the days of Frib's Fishboard and #dmmaps or whatever it was called...
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Speedy |
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| #2294 posted by nitin [203.45.41.208] on 2003/10/22 09:08:38 |
are u still working on that 2 map q1sp you had pics of up at your site? You know the one using your base textures with lots of funky buttresses and rockwork.
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New Q3 Level |
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| #2295 posted by nitin [203.45.41.208] on 2003/10/22 09:35:16 |
collabaration between binyarshi and munyul :
http://www.planetquake.com/binarys...
Havent checked it playwise as the layout looks slightly confusing but it is thick with atmosphere and originality.
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What You Say ! |
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| #2296 posted by R.P.G. [24.136.233.191] on 2003/10/22 10:19:49 |
But Smabs were you around in the days of Jonah Bishop's Duke3D FAQ??
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Funnily Enough..... |
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| #2297 posted by Shambler [82.38.192.183] on 2003/10/22 11:04:08 |
....that looks like a gothic map with some lava in.
And RPG: No.
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Hmm |
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| #2298 posted by nonentity [144.32.128.133] on 2003/10/22 13:48:12 |
I read QBoard, never posted though (I was scared-ed-ded). Before that I never really had 'enough access' (as it were) to take part in forums and shiznat, I remember that Duke3D FAQ though :)
Personally, I don't consider myself the slightest bit 'old-skool'.
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Hmm |
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| #2299 posted by nonentity [144.32.128.133] on 2003/10/22 13:49:51 |
(And that should probably be scared-ded-ed)
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Hmm |
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| #2300 posted by nonentity [144.32.128.133] on 2003/10/22 13:54:23 |
And in response to your article Sham... I'll mail you (I was going to post here, but I need time to organise my thoughts (stylisation/overall vs individual/etc), and I can't discuss RTS/RPG graphics and Hume at the same time :)
(Yes, I'm aware I just triple posted, I apologise)
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The Electric Fish Board |
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| #2301 posted by Vigil [193.229.6.165] on 2003/10/22 15:29:28 |
Yeah, I posted there. Do I get a prize or something?
Anyway, it's strange that the years have gone by so... quickly. I'd like to see what has happened to the people who used to post, but then just disappeared, left, retired, etc. Combined with an article about the Quake mapping "eras", I think it'd be interesting.
Of course, I'd really like to see the idea expanded upon, just so that the more recent mappers (and players) could discover what has lead to this day. Starting from Doom, covering what each (major) game has added to the possibilities of custom mapping.
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Yeah |
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| #2302 posted by Vondur [217.70.16.165] on 2003/10/22 16:38:18 |
qmunnity history site would be nice
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It Would |
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| #2303 posted by Kell [82.41.49.31] on 2003/10/22 18:35:23 |
indeed be nice. But you're talking proper journalism. Who's up to it?
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| #2304 posted by Scampie [66.231.198.213] on 2003/10/22 18:48:09 |
I started reading the first Qmap when headshot put it up. Before then, I had always just checked headshot/retinal/ztn's sites, sometimes refreshing multiple times if they were promising a new map soon.
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Er... |
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| #2305 posted by Scampie [66.231.198.213] on 2003/10/22 18:50:53 |
that should be 'Qboard' not 'Qmap' :D
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Scampie |
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| #2306 posted by wrath [217.208.210.48] on 2003/10/22 20:14:23 |
hehe, yeah. I remember refreshing headshot's depot over and over the night he promised qboard to go live.
Suddenly it did, and five minutes later I was the bitter, jaded exoskeleton of misguided rage I am today.
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Kell |
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| #2307 posted by wrath [217.208.210.48] on 2003/10/22 20:18:44 |
shambler should do it. he's one of the best writers here, so he should at the very least head it up. maybe gracefully accept the assistance of willing contributors.
then elope with the paypal-provided funding, hoping on a flight to mexico, live of the interest and lead a life of "those who can never go back". that's the life were you become best buddies with Jose Cuervo and Ms. Long Island Ice Tea, snorting cocaine off the tits of escort ladies.
aah, yes. shambler should do that.
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| #2308 posted by wrath [217.208.210.48] on 2003/10/22 20:20:12 |
someone dropped a 'f' on the carpet here. that was me? sorry. oh, look - a 'p'! hah.
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LOL |
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| #2309 posted by nitin [128.250.217.186] on 2003/10/22 20:32:14 |
and then they'll make a movie with Al Pacino called "Shambler".
BTW, that maybe look like standard gothic fare but IMHO it gets it right rather than looking pseudo-goth.
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Eno-on Ma I, Eno-on Ma I |
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| #2310 posted by Kell [82.41.49.31] on 2003/10/22 20:36:36 |
aah, yes. shambler should do that.
it'd be worth it just to get the miserable bastard out of the country once and for all :P
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Hrmm.. |
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| #2312 posted by . [172.164.133.44] on 2003/10/22 21:13:14 |
Anyone know of an audio-ripping program for Mac or cross-platform? I've searched, but what I've come across rips audio coming only from the Mac (streaming, dvd, cd, etc etc)...
The thing I am wondering about is I need to capture audio that is coming from my keyboard synth through an optical/digital line to my studio monitors... which are hooked up to my Powerbook through L/R RCA - I'm wondering if it's possible to capture audio going through different lines.
I finished a song and am going to upload it... and some time ago I'd offered to work on music for anyone that needed it in a mod or something, so this would be my example. I could save it as .WAV in the keyboard itself except I need to pickup a 256MB DIMM... probably tomorrow.
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Actually |
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| #2313 posted by . [172.211.214.28] on 2003/10/22 22:57:30 |
I found something.. I was able to rip it, only it didnt sound as good as it plays, so I tried different configurations with the cables.. didnt rip, couldnt remember what I originally did, tried everything possible.. wont rip... still open to any suggestions anyone may have...
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Or... |
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| #2314 posted by Vigil [193.229.6.165] on 2003/10/23 01:47:33 |
Just gather up all the people from Qboard that you can find, so that the group can get drunk and complain about today's younglings while talking about the good ol' days. Should be a nice, large group of bitter old bastards by now. Fairly old anyway.
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Phait |
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| #2315 posted by DaZ [212.159.60.58] on 2003/10/23 02:41:38 |
Get a fucking PC! That might help! :D
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When Did Cdrom.com Die? |
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| #2316 posted by FaTbOy! [216.80.152.90] on 2003/10/23 03:00:37 |
I have been trying to make a collection of DM maps from peekaboom's website and every link that goes to cdrom.com is dead. I checked site itself and it looks like a sharware graveyard...wtf happened?
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Bah! |
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| #2317 posted by Gom Jabbar [212.93.3.169] on 2003/10/23 04:53:12 |
Not every bitter bastard from the QBoard days is old.
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What The Fuck Is A Youngling? |
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| #2318 posted by biff_debris [66.191.253.107] on 2003/10/23 04:59:12 |
Is that a baby goose or something?
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Quake History Site |
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| #2319 posted by SleepwalkR [217.231.118.157] on 2003/10/23 05:12:52 |
That's an idea I've had a while ago, but maybe in a different format. I thought it would be cool to just have a timeline, with events like map releases etc on it. Zoomable, scrollable, and fully dynamic in a wiki-like style, so that everybody could add and edit events.
One could easily add interviews and articles to that idea.
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FaTbOy |
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| #2320 posted by Fat Controller [203.97.2.243] on 2003/10/23 05:35:02 |
Try ftp.gamers.org - they seem to be pretty much what cdrom.com used to be.
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| #2321 posted by Scampie [216.220.241.97] on 2003/10/23 09:12:06 |
ftp.gamers.org has a good amount of the cdrom stuff, but it's not complete and is missing some of the maps (i've had the full archive of dm and sp maps downloaded for sometime and it's missing a few of the peekaboom reviewed maps).
anouther suggestion is to use google to search for the mapname.zip files. I've found a ton of older, rarer maps on this way.
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| #2322 posted by Vigil [193.229.6.165] on 2003/10/23 10:10:22 |
Not every bitter bastard from the QBoard days is old.
But they're still all bitter bastards.
What The Fuck Is A Youngling?
Blame George Lucas, not me.
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Thanks... |
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| #2323 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:11:51 |
Ill give that a try it really is a shame whats happening to all the old quake sites. There were times over at peek's site I would swear someone was actively removing links. Id be in the middle of a download, then all of a sudden it would stop and all the previously working links are now dead. Creepy shit at 2AM...
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Ftp.gamers.org Has Passwords... |
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| #2324 posted by FaTbOy! [216.80.153.3] on 2003/10/23 11:14:22 |
is there a main site where I can sign up?
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Thanks! |
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| #2326 posted by FaTbOy! [216.80.152.134] on 2003/10/23 14:53:05 |
-nt-
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No Dice... |
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| #2327 posted by FaTbOy! [216.80.152.134] on 2003/10/23 15:42:25 |
Well I got farther there than at the other site, but still once I get into any of the folders that actually contain files I either get a bunch of gibberish, or the password prompt. Sucks to be me...I did manage to get alot of the maps off peek's site and some addtional maps from the working authors sites. So much of what has been done seems to be fadin away.
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SCORE!! |
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| #2329 posted by FaTbOy! [216.80.152.134] on 2003/10/23 16:12:56 |
Im getin the strafin series, as I type. Many thanks to all!
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Uh |
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| #2330 posted by . [172.211.167.107] on 2003/10/23 18:52:16 |
I do have a PC.. it's a 7 year old desktop.. I bought the Powerbook for reliability.
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Got It |
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| #2331 posted by . [172.147.24.111] on 2003/10/23 22:40:02 |
Alright... again, here's something to listen to for anyone that may need custom music for their mod. This is my first demo... I'm capable of more musical stuff, but this song reminds me of the Quake 1 soundtrack. When I started it I didn't have any influences consciously... subconsciously NIN. Being my first attempt it's probably decent, but I'll get better.
2.55 MB
http://www.angelfire.com/moon/pil/...
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Oh Yeah |
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| #2332 posted by . [172.147.24.111] on 2003/10/23 23:04:57 |
it was encoded at 128kbps to save on file size. And the percussion-like sound that comes in at 00:08 is actually my guitar.
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Phait |
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| #2333 posted by Abyss [203.51.205.166] on 2003/10/23 23:46:17 |
It's not my idea of music, but you may like to check this out, it's by evillair, a Quake3, mapping/texture dude gone pro type person
http://evillair.net/music.htm
Your thing was ok, and yes, you'll only get better if you keep at it. What's the chance of any 'real' music, as opposed to ambient/games stuff?
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Phait |
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| #2334 posted by pushplay [24.86.74.102] on 2003/10/24 00:04:19 |
Angel Fire doesn't let people keep mp3s on their server. It saves them worrying about copyright hassles. Try uploading it as a .mp3.bin. You'll probably need a new site to do that, I suspect that account has been narked.
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Yeah It Has Been Deleted... |
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| #2335 posted by . [172.153.221.154] on 2003/10/24 00:15:04 |
-grumble-
Abyss, there will be more musical stuff... I'm not sure when.
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Phait |
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| #2336 posted by Kell [82.41.49.31] on 2003/10/24 00:21:06 |
when my site is up ( it goes up and down rather unpredictably atm ) I can give you access to my FTP account and you can upload it to Signs Of Koth. I don't have any limitations on content because my hosting is basically a favour provided by the nice guys at my local internet cafe; as long as it isn't dozens of megs, you can park it next to my stuff.
Just a thought.
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Note |
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| #2337 posted by Kell [82.41.49.31] on 2003/10/24 00:22:24 |
I'm only offering 'cause I'd really like to hear anything ambiently Quake-like :)
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Well.. |
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| #2338 posted by . [172.153.221.154] on 2003/10/24 00:47:22 |
See, I do have a site.. phaitaccompli.com - except, my host had been in the hospital, and I assume he wasn't able to pay last months bill or something.. but he's back now so.. else I'd host it there too..
another thing is I have small smiley face and little images for a forum I started that need hosting that were at the angelfire account.. I got away with that for awhile, I think it was the MP3 that broke the deal. I'm currently uploading it as .TCF to a geocities account...
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Only After A Half Hour.. |
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| #2339 posted by . [172.153.221.154] on 2003/10/24 00:48:13 |
for it to fucking tell me "invalid file name". Dammit X(
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Ok .. Finally |
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| #2340 posted by . [172.153.221.154] on 2003/10/24 01:20:07 |
http://thecarbonflaw.tripod.com/cr...
* RENAME TO .MP3 !!! *
Having to host this @ a free host until my real host gets back online =\
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Tricks Of The Free Hosting Trade |
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| #2341 posted by pushplay [24.86.74.102] on 2003/10/24 02:04:53 |
Copy the link and paste it to the address bar.
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Aw Sweet |
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| #2342 posted by . [172.173.203.105] on 2003/10/24 03:04:13 |
My 'real' site is back online. No more of this free host bullshit :D More demos to come, folks.
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Hmm |
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| #2343 posted by nonentity [144.32.128.132] on 2003/10/24 06:26:56 |
Quick request, does anyone have a site that has listings for the original Q2DM custom shiznat (all the old headshot/retinal stuff etc)?
Oh, and since when has Ramshackle had buggered java?
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DM-Carcass (UT2003) |
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| #2344 posted by Abyss [203.51.230.90] on 2003/10/24 06:39:24 |
This is a public beta version of the map. It is a fairly original style of map, looks very nice, although the screens don't do it justice IMO. Runs well, and good play to boot. The map has undergone heavy changes over the last week or two, just about a complete rebuild. I was lucky enough to have the author bring me around a copy of the previous beta to test, and it was a delight to play. The additions made to this version only enhance that even further. So if UT2003 is your thang, then go at it
Screens
http://www.planetunreal.com/jaspos...
Download (12.3MB)
http://www.fileplanet.com/dl.aspx?...
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Unreal Zero: Cat Bombs |
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| #2345 posted by spentron [63.159.52.5] on 2003/10/24 16:43:30 |
This map is a sort of beta test for a variant of Unreal singleplayer gameplay. Gone is the superhuman ability of the normal Unreal creatures to absorb massive quantities of lead and projectiles, so now we can have large numbers of enemies (originally impractical, but no problem for the modern CPU).
For Unreal or Unreal Tournament. Get/see here: http://www.intergate.com/~spentron...
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Sm55... It's... It's... |
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| #2346 posted by Scampie [216.220.241.97] on 2003/10/24 17:02:58 |
OH MY GOD THE SPEEDMAP EVENT IS COMING FROM INSIDE THE HOUSE!!!
er... I mean, it's going on tomorrow at 4pm est., #speedq1 on irc.gamesnet.net, or email it to me at scampie@spawnpoint.org.
The theme... it's horrible... it's form is indescribible... the noneuclidean curves of it's monsterous face driving you mad with a single glace! That's right! Halloween is next Friday, so we'll be doing spooky/scary/horror themed maps! and yes, the Orgo texture set is close enough, but let's attempt to get some true scariness or fun halloweenish maps here.
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The Extraction |
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| #2347 posted by pushplay [24.86.74.102] on 2003/10/24 17:58:02 |
It's ok. It stays pretty far in the background. Sometimes I prefer something like that and sometimes I prefer the more attention grabbing tracks like in DI.
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Thanks |
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| #2348 posted by . [172.138.107.221] on 2003/10/24 18:14:46 |
I'll work on something more captivating soon.
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Spentron |
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| #2349 posted by underworldfan [128.195.84.154] on 2003/10/24 19:23:51 |
unreal mod looks interesting, will check it out soon and hopefully give you some feedback.
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Spentron |
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| #2350 posted by nitin [203.45.41.208] on 2003/10/24 21:08:43 |
hmm, interesting idea but why not just use a game that originally deals with enemy hordes rather than modifying one that doesnt? Mapping wise, it's pretty plain and not my type of thing but I take it this is just a test map for the idea.
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Re: .. |
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| #2351 posted by spentron [63.159.52.30] on 2003/10/24 21:50:33 |
The only reason Unreal was considered to not support hordes was system requirements, so they made the game that way. Yet I expect I can throw almost anything at it and still end up with lower requirements than Serious Sam.
When I came down to thinking about it, there really isn't that many FPS games to map singleplayer for. Quake is fairly well taken care of. Sam, half the enemies aren't very mobile. Cube, did it. Doom, Q2, ahem. Half-Life, RtCW, AvP, even less open-ended than Unreal. Others, not enough have the original game. Unreal, can map for 2 games at once, tricky AI, results were pleasant surprise, editor worked on only the second try. Did I miss anything?
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Spentron... |
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| #2352 posted by Shambler [82.38.192.183] on 2003/10/25 03:54:54 |
...sounds truly horrible IMHO. Spoiling one of the aspects that made Unreal interesting and replacing it with typically tedious horde combat. No thanks.
P.S. There are fucking loads of games to map for. People are just too lazy.
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Alright. |
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| #2353 posted by . [172.163.123.30] on 2003/10/25 05:41:21 |
Sorry for any problems with the music demo, if you didn't get a chance to hear it but wanted to it's now reliably at http://carbonflaw.phaitaccompli.co...
I'm also open to suggestions for my next demo... anything you'd like to hear in a game or a mod. I'll see if I can polish off something more suited for that, since this demo wasn't intended as an idea for in-game music.
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| #2354 posted by Vigil [193.229.6.165] on 2003/10/25 05:48:41 |
Spoiling one of the aspects that made Unreal interesting
More like really, really annoying. Sure, the visuals were so gorgeous that just wandering around admiring the sights was pretty nice, but why spoil it with horrendously annoying gameplay? Unreal was a sight-seeing tour with the occasional long-winded combat, which just made want to use cheats so that the enemies would stop harassing me.
Still, I don't know how well the Skaarj would work in hordes, as anyone who has played Unreal has gotten used to the idea of Skaarj being seemingly more intelligent and tough than an average monster.
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I'm Still Waiting For.. |
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| #2355 posted by . [172.163.123.30] on 2003/10/25 05:56:43 |
Prey.. and - well unless there's something I missed over the years (most likely).. oh and Duke Nukem For(n)ever.
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Know Why They Named It Duke Forever? |
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| #2356 posted by FaTbOy! [216.80.153.62] on 2003/10/25 07:30:37 |
'cause thats how long it'll take for them to release it...
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Re: 2352 And 2354 |
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| #2357 posted by spentron [63.159.52.11] on 2003/10/25 08:29:48 |
Thanks Vigil, and no I didn't expect Shambler to like it. Realize by "hordes" we're talking more than 4 creatures (which the original guidelines limited to 50 polys onscreen with). More infighting, more emphasis on dodging. Expectations are still a problem.
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I Always Thought |
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| #2358 posted by nitin [203.45.41.208] on 2003/10/25 08:43:57 |
the monsters were fine but the weapons were weak(er). At least they wernt hitscan enemies that worked in teams.
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Gom Jabbar's Hideout |
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| #2359 posted by Gom Jabbar [80.130.83.98] on 2003/10/25 13:21:18 |
To shamelessly quote my own words:
As you might see I have my new website online. It got a new look (which may change again soon, who knows) and a completely overhauled backend technology.
If you're interesed, go and have a look for yourself:
http://www.gomjabbar.de
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Phait |
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| #2360 posted by R.P.G. [24.136.233.191] on 2003/10/25 16:05:40 |
Prey has basically been canned.
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| #2361 posted by Scampie [66.231.198.213] on 2003/10/25 16:25:13 |
sm55 cancelled. only Moz showed up.
next week we'll just get into our '4 seasons of quake episodes' megatheme
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| #2362 posted by wrath [217.208.208.2] on 2003/10/25 22:06:17 |
"Prey has basically been canned."
Welcome to 1997.
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Just A Quick Note |
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| #2363 posted by Fat Controller [202.0.54.24] on 2003/10/26 00:10:58 |
I'm bored, so I'm writing some new reviews for the Shed. Nastrond, Day of the Lords and some base map that some guy was yelling at me about earlier.
By the way: You know how there's a flap of "Shock and Awe" patents about, or so I've heard. What's the most wildly inappropriate/frighteningly appropriate sort of product you can think of?
I'll start:
* Vibrators
* Haemorrhoid cream
* Compost
* Ice cream
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Maybe I'll Take This Up Next Year |
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| #2364 posted by Fat Controller [203.97.2.243] on 2003/10/26 01:22:22 |
http://www.lhpo.org
Mind you, with my legs I'd have to. Otherwise its trailing edges would drag on the ground you know.
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Scampie... |
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| #2365 posted by xen [82.32.32.44] on 2003/10/26 13:04:37 |
I would've mapped had I had a monitor... ne'er mind.
What's this megatheme gonna be like then? One set of ripoffs of each quake episode for each of the next 4 sessions or something?
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Fat Controller |
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| #2366 posted by R.P.G. [24.136.233.191] on 2003/10/26 13:42:32 |
I forgive you. I can easily see how the map's beauty blinded you and caused you to be so dazed that you forgot to make a special update on your site devoted just to that one map.
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Xen: |
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| #2367 posted by Scampie [66.231.198.213] on 2003/10/26 14:02:01 |
first week we do 'idbase' as the theme. next week is 'medivel', then 'runic/necro/goth', and finally 'elder world'.
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RPG. |
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| #2368 posted by underworldfan [128.195.84.154] on 2003/10/26 14:34:59 |
why didnt that happen to me?
:P
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Well... |
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| #2369 posted by Shambler [82.38.192.183] on 2003/10/26 16:09:47 |
It is obvious that Week 1 will suck a lot, and Week 3 will suck quite a bit less. Then.
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Underworldfan |
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| #2370 posted by R.P.G. [24.136.233.191] on 2003/10/26 16:42:17 |
why didnt that happen to me?
Why didn't what happen to you? The forgiveness?
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Scampie |
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| #2371 posted by Kell [82.41.49.31] on 2003/10/26 16:44:45 |
btw, they're called:
base
wizard
metal
city
just for clarification. And simplicity :P
/cl_pedantic 0
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HE'S EVIL! |
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| #2372 posted by Dr. Sam Loomis [66.191.252.246] on 2003/10/26 17:16:28 |
HE'S EVIL I TELL YOU! LOOK INTO HIS EYES! HE HAS THE DEVIL'S EYES! HE'S EVIL ON TWO LEGS! EVIL WITH, er two arms and a head?\
/me stains his trenchcoat again.
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| #2373 posted by Scampie [66.231.198.213] on 2003/10/26 17:17:35 |
thanks mr. runic!
now go back to sucking satan's cock.
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Er... |
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| #2374 posted by Scampie [66.231.198.213] on 2003/10/26 17:18:38 |
that post was directed to Kell, not Dr. Sam Randompostoutofnowhere
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Ooooh |
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| #2375 posted by Kell [82.41.49.31] on 2003/10/26 18:19:52 |
touched a nerve did I?
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'runic/necro/goth'?? |
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| #2376 posted by metlslime [64.124.188.211] on 2003/10/26 20:01:13 |
The words "goth" and "gothic" have apparently ceased to actually mean anything i guess, other than "probably not base."
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No |
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| #2378 posted by Kell [82.41.49.31] on 2003/10/26 22:39:49 |
that's a 'goth', or even a 'goff'; 'gothic' is an adjective and far too good to waste on the likes of that :P
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And For Extra Scariness From The /freakshow Dir |
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| #2379 posted by Scampie [66.231.198.213] on 2003/10/26 23:42:46 |
http://scampie.spawnpoint.org/scre...
You could hide a sandworm in that brow!
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When Is The Last Time... |
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| #2380 posted by FaTbOy! [216.80.153.38] on 2003/10/27 02:03:21 |
anyone here used an Omibot? I actually found a working link to get the last build of these things. And I was going to start making ent files for them, (you know so they already know the maps) but the readme says compile with id's qbsp. Now does it _really_ matter what qbsp is used? Anyone out there got a clue? Be nice to get all these custom maps set up for the Omi's.
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Omicron Bots |
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| #2381 posted by Abyss [203.51.221.144] on 2003/10/27 02:09:51 |
Last time I used one was about half an hour ago :) (sorry wrath)
No you don't need to use 'id's qbsp'. I always use the latest one, usually aguirRes (Bengt Jardrup http://user.tninet.se/~xir870k/ ) version of treeqbsp.
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Are You Aware |
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| #2382 posted by Abyss [203.51.221.144] on 2003/10/27 02:14:26 |
Of Skorpions Omicron site?
http://www.planetquake.com/skorpio...
There are heaps of routes (ent files) available there, sadly he doesn't do it anymore, and the site hasn't been updated for a couple of years (man time does fly), but you will find lots for maps before that, and there are a lot of very good maps to choose from
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3 In A Row (oh... For An Edit Button) |
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| #2383 posted by Abyss [203.51.221.144] on 2003/10/27 02:45:26 |
Well it seems all the links are dead at Skorpions site, so unless anyone knows where to get them, they are gone. I have a couple of hundred stored away on CD, if there is anything specific you are after, and I have it, I can send it to you, they are only small, usually less than 10KB a pop.
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No No, They Still Work |
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| #2384 posted by R.P.G. [24.136.233.191] on 2003/10/27 02:56:56 |
Abyss/FaTbOy!:
Just take the directory and file name in the link (skorpion/routes/aerowalk_ent.zip) and put fileplanet.com/dl.aspx? in front of it.
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Give That Man A Cigar |
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| #2385 posted by Abyss [203.51.221.144] on 2003/10/27 03:09:33 |
Thanks heaps !!
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Is That Really Killes?? |
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| #2386 posted by Shambler [82.38.192.183] on 2003/10/27 03:19:53 |
Fuck me, explains everything!
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Abyss |
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| #2387 posted by wrath [217.209.176.103] on 2003/10/27 09:07:57 |
"Last time I used one was about half an hour ago :) (sorry wrath)"
uh?
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Guuths > Goths |
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| #2388 posted by cyBeAr [213.65.179.30] on 2003/10/27 10:43:13 |
yay
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Suhweet! |
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| #2389 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:14:21 |
I tried geting those routes off scorp's page but the links didnt work. I will try that fileplanet thing, hopefully it works.
Abyss...I have acquired 208 assorted DM maps, mostly from peekaboom's website or PQ's LOTW. If you got the route I probably have a matching map! Thank you for the offer but I'll see what I can glean from scorpion's website first.
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R.P.G. |
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| #2390 posted by FaTbOy! [216.80.154.190] on 2003/10/27 11:45:18 |
Do you know a trick like that for the maps listed on his page? I tried the file planet thing and it didnt work. Would be nice to flesh out the collection with some from his site.
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Shabler |
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| #2391 posted by Scampie [216.220.241.97] on 2003/10/27 12:25:19 |
yes that is. you must have been away when he was proudly showing off his pale skinny self.
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That Eyebrow... |
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| #2393 posted by FaTbOy! [216.80.157.170] on 2003/10/27 14:22:25 |
has to be fake.
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Kell |
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| #2394 posted by Vigil [193.229.6.165] on 2003/10/27 14:48:58 |
That is Lunaran, also known as That Guy Who Made The Dune Level. Or Matt Breit. Or should be, anyway.
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Wrath |
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| #2395 posted by Abyss [203.51.223.55] on 2003/10/27 15:23:28 |
It's the smilie, the smilie
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FaTbOy! |
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| #2396 posted by R.P.G. [24.136.233.191] on 2003/10/27 15:26:47 |
Oops, sorry. I think I left out the "?" character in address.
So you combine http://www.fileplanet.com/dl.aspx? with skorpion/routes/aerowalk_ent.zip and get http://www.fileplanet.com/dl.aspx?...
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FaTbOy |
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| #2398 posted by Abyss [203.51.223.55] on 2003/10/27 15:29:19 |
For the maps linked on Skorpions page, the fileplanet thing that RPG mentioned will most likely only work with the files that link to Planetquake, but the ones that link to cdrom.com and other places will not work that way. There is a site which basically mirrored all the cdrom.com files, but you would have to search around to find what you want. The url escapes me at the moment, but I will post it up latter if I find it
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Abyss |
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| #2400 posted by wrath [217.208.210.68] on 2003/10/27 17:27:55 |
don't get me started, I have this whole list of people to visit, dissolve in bathtubs, etc. I have enough work to last me well into '04.
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Lol |
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| #2401 posted by Abyss [203.51.233.108] on 2003/10/27 18:06:06 |
:)(: :0) (:0)=<
IMHO
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| #2402 posted by Scampie [66.231.198.213] on 2003/10/27 18:10:15 |
and fatboy: That eyebrow is 100% real. Lunaran really does have a fuzzy caterpiller stuck to his face. I assume that it does all his mapping for him.
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RPG |
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| #2403 posted by Abyss [203.51.233.108] on 2003/10/27 18:11:58 |
Have you got something to tell us ?
Very nice by the way
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Abyss: |
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| #2404 posted by R.P.G. [24.136.233.191] on 2003/10/27 18:22:58 |
Ssshhhhh! It's a secret...
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All I Can Say Is... |
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| #2405 posted by FaTbOy! [216.80.157.95] on 2003/10/27 19:21:16 |
HOLY SHIT! I cant imagine growing up with a brow of that magnatude. I know if he had grown up where I am from he might not have made it past childhood. (j/k)
R.P.G. the ? doesnt matter as fileplanet finishes the url for you. Ill try it out again on the maps. Thanks alot for the tip!
Abyss I think I got links to those ftp sites in the mapping section. While rather tedious to search they are map goldmines. Ive been using the maps listed on peekaboom's and skorpion's sites as a base of what maps to get.
One last thing, that happens to be totaly unrelated. There was a guy that did a bunch of custom skins for all the weapons in quake. I found a reference to him/them on a couple different skinning sites...but no links. Any tips as to where I should start searching?
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On The Subject |
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| #2406 posted by starbuck [82.33.88.105] on 2003/10/28 05:41:25 |
i'd be quite interested in the Misc Quake skins Alan Yen has on this old site... I emailed him about them ages ago, but no reply. Probably not the same thing you're talking about though.
http://www.planetquake.com/qgaller...
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I Think I Have Those... |
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| #2407 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:43:29 |
Let me check but I am almost certain I downloaded them from someplace.
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Yep... |
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| #2408 posted by FaTbOy! [216.80.156.142] on 2003/10/28 12:48:52 |
I have a zip of 19 misc skins from his site, Id be happy to email them to you. However the link to the skins still works on the site you linked to.
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Theres A Link On The Site? |
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| #2409 posted by starbuck [82.33.88.105] on 2003/10/28 13:09:54 |
i havent been able to find it... the only Q1 download i could find there was his Quakeworld Player Skins pack
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My Bad... |
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| #2410 posted by FaTbOy! [216.80.156.142] on 2003/10/28 13:37:08 |
Actually the misc skins you are refering to are exactly what I was wanting. I thought you meant the player skins. :(
Time to do some serious googleing...
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You All Suck |
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| #2411 posted by spentron [63.159.52.21] on 2003/10/28 23:57:44 |
WHAT THE FUCK IS GOING ON HERE?
DOES ANYONE ACTUALLY PLAY LEVELS NOT BY THE DARLINGS OF THIS BOARD? OOH ANOTHER CLONE LEVEL!!!
SPEEDMAP THIS WEEK WAS EVEN CANCELLED. BUT STILL NO ONE SEEMS TO HAVE TAKEN THE OPPORTUNITY TO SPEND THEIR QUICK FRAGGING TIME PLAYING SOMETHING ELSE.
I GUESS I SHOULDN'T COMPLAIN. MY POSTS DID GENERATE 4 REPLIES. OF COURSE NONE BY ANYONE WHO ACTUALLY PLAYED THE THING.
BLAH BLAH BLAH
BLAH BLAH BLAH BLAH
For anyone who missed it, I apologize for shouting, although you may consider it later. I'm talking about the map at http://www.intergate.com/~spentron... and posts starting at #2345. And more.
P.S. YOU STILL ALL SUCK
P.S.S. I mean it, WHAT THE FUCK IS GOING ON HERE? And not just here.
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Well Thats It, I Quit |
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| #2412 posted by Abyss [203.51.236.182] on 2003/10/29 00:06:37 |
The abuse is just to much
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Uh.. |
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| #2413 posted by metlslime [64.124.188.211] on 2003/10/29 00:32:27 |
could it be a group of people known to download the latest quake level won't necessarily download the latest unreal level, especially since they might not even own the game or have it installed?
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Spentron |
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| #2414 posted by nitin [203.45.41.208] on 2003/10/29 01:14:25 |
no offence, but it's not really a releasable map, I mean its fine to test the idea in but it really isnt anything more than a test map.
As for the idea itself, I personally dont like it, the AI does make the horde combat very annoying. IMHO unreal monsters arent good for this sort of thing, sure it's challenging but I dont find it fun ala DOOM, Serious Sam or Quake.
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Spentron: |
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| #2415 posted by Shambler [82.38.192.183] on 2003/10/29 04:06:48 |
What nitin said. I know you're trolling with the recent post, but you're still trying to get us to play that damn mod. It sounds fucking terrible to me, and the map looks shite to anyone. And I've played enough Unreal custom maps amongst other game custom maps, thanks.
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| #2416 posted by wrath [217.208.210.68] on 2003/10/29 08:11:50 |
heh, that spentron character is pretty funny.
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| #2417 posted by Scampie [216.220.241.97] on 2003/10/29 08:50:19 |
guys, i feel bad now cuz i ignored that unreal thingy. :(
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Quake On GBA |
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| #2418 posted by DaMaul [62.49.1.99] on 2003/10/29 10:09:47 |
Check this article out:
http://www.computerandvideogames.c...
Look at the screenshots, try and spot the IKBase texture!
Also, is it just me or is one of those maps one of Aardappel's "Ish" maps?
The company involved also seem to be interested in ( possibly buying ) Quake "content" from people, check out their homepage:
http://www.bobbeetec.com/dev.htm
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More Quake On GBA |
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| #2419 posted by DaMaul [62.49.1.99] on 2003/10/29 10:13:31 |
More browsing of the GBA quake site has revealed that it definitely is one of Aardappels maps! Maybe I've just not been paying attention to stuff.
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Better |
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| #2420 posted by spentron [63.159.52.21] on 2003/10/29 11:14:46 |
metlslime, true, it's Quake-ier though.
nitin, I will always be calling it a demo or possibly "eternal beta." On the other hand, I don't see having polish and all the details to be the whole story. I also don't see it any more annoying than a good Quake finale, which also may take several tries (which I like). The pacing is sort of backwards, because I wanted to get down to business right away. I finally learned to use alternate fire playing this stuff....
It also might be argued that, even though simple, the first room is better looking than anything Quake can cough up.
Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe?
I consider this not Unreal at all, but instead another game using the Unreal elements. The mod part is only one aspect of that, the "break". The upcoming level, should I finish it, will have *some* Unreal story ties and beauty only because I don't have time or energy to put out 10 more levels first hammering in that point.
abyss, sorry; wrath, glad to please; others, you don't have to stop here.
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Spentron |
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| #2421 posted by wrath [217.208.210.68] on 2003/10/29 11:48:54 |
ok, see, here's where you look like a first class, prime cut, grade A cry-baby.
there's an expression, 'build it and they will come', ever heard of that one? it's never more true than in the mod community. if your project fails to stir up interrest it is, solely, because it isn't up to par with the competition.
people are cretins, blathering sheep, yes - but telling them that, whining 'they don't get it' is a sure fire way of distancing yourself to your target audience, the aforementioned sheep.
I haven't even visited the webpage of your project. and why is that? is it because I don't get it? because I'm to busy looking for excuses not playing games?
no, you have failed in getting me interrested in clicking a link. not the toughest of efforts either mind you.
getting all up in arms about it isn't really helping you, is it? may I instead recommend building?
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DaMaul |
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| #2422 posted by R.P.G. [24.136.233.191] on 2003/10/29 13:24:23 |
On the bobbeetec page they have shots of both e1m2ish and sloppy.
Too bad they don't give much info on what you get in return for letting them use your content.
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Who Was It? |
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| #2423 posted by DaZ [212.159.60.58] on 2003/10/29 13:28:17 |
That was asking for a flame war? Well point them here kthxdie!
Well, my OPINION (omg!) is that if I want bundle matches with Unreal enemies I will play the invasion game mode in UT2003.
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Daz: |
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| #2424 posted by Shambler [82.38.192.183] on 2003/10/29 13:48:53 |
It was you who asked for a flame war!
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Spentron: |
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| #2425 posted by metlslime [64.124.188.211] on 2003/10/29 14:00:50 |
how "quakey" does an unreal map have to be before people WITHOUT UNREAL INSTALLED can play it?
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Spentron |
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| #2426 posted by Wazat [144.38.206.104] on 2003/10/29 14:05:28 |
<quote>Shambler, of course I want people to play it, but that wasn't what got me riled up. I didn't know if anyone had played it or not, only that no one told me one way or the other. Ain't the first time no one's told me anything either. Meanwhile, the normal blather continues and the first post is buried 60 posts back. People always looking for some excuse to *not* play games or like anything, maybe? </quote>
While I thoroughly disagree with what you're doing here - getting upset and making wild accusations instead of first asking intelligent questions of "why?" - I do empathize your situation. I've created mods and posted them to various forums and gotten a silence so deep it was deafening. You crave that feedback, because it means someone actually tried, and has whitnessed what you put so much work into. Often, getting flamed for a terrible map is far better than getting no response at all.
When I released my Quake1 mod Ace Of Nails and posted news here, I got a way better response than what I could have ever expected - two people tried it. One even posted comments in the Inside3d board, which I am very grateful for. I got useful feedback, and the satisfying acnowledgement that at least two people from func_msgboard had actually tried and whitnessed my creation.
For the rest of the people, the most frequent comment was "I don't do Deathmatch/Multiplayer". Didn't even give it a try. However, I'm not mad at them. Dissapointed, yes (I was looking forward to their comments); but I wasn't expecting them to take time out of their day playing a mod they didn't expect to enjoy.
When people here release maps - even Quake1 maps - I may download them if the screenshots interest me. And, if I somehow get the time and get in the mood, I'll pop the zip disk into my computer at home and actually play a few maps. The fate of a good 50-70% of the maps I see is to sit on my hard drive or zip disk and wait an eternity for me to find time for them between all my homework and other games.
However, when I do play a map, I usually go out of my way to post comments on them. Posting honest comments takes little work - I just write what I thought. You won't hear about misaligned textures or other nitpicks from me (I'm just a coder and a gamer, after all), but you will get comments on how much I enjoyed the map. Often specific areas that caught my interest, as well as problem areas that gave me trouble, will make it in there too. I'll comment on architecture, playability, and overall "awesomeness" (yes, the omnipotent technical term) of the map.
I do this because I, as a mod author, know what it's like to not recieve feedback. And, I respect a great many people on this board and feel they deserve some of my time.
The reason I didn't play your map? I own UT and UT2003, but not Unreal I or II. I didn't hear much good about it, and couldn't afford to buy a substandard game. It's nothing personal against you, I'm just poor and lazy.
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Damaul: |
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| #2427 posted by metlslime [64.124.188.211] on 2003/10/29 14:06:02 |
yeah, and they also used a couple of rubicon textures.
Anyway, it's a cool project.
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Shambs |
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| #2428 posted by wrath [217.208.210.68] on 2003/10/29 14:10:42 |
could've been me too. you know how I am, all kiked up on bloodlust and what not.
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Wazat |
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| #2429 posted by Abyss [203.51.197.228] on 2003/10/29 15:43:17 |
You have put your foot in it
The reason I didn't play your map? I own UT and UT2003, but not Unreal I
For Unreal or Unreal Tournament. Get/see here
http://www.intergate.com/~spentron...
Now you have no excuse :)
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See The "lazy" Clause |
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| #2430 posted by Wazat [144.38.206.104] on 2003/10/29 15:54:40 |
I've never once downloaded and tried a custom UT map. Too lazy, plus Quake is my thing. I don't even know hot to play custom maps in anything but Quake1, and don't care to learn.
However, I did download that huge UT pak that's just been released, because the screens were absolutely beautiful and enticing. However, I have no way of getting it home, and so I may never get around to trying it...
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Lol |
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| #2431 posted by Abyss [203.51.197.228] on 2003/10/29 16:04:58 |
I was going to metion that the "lazy clause" was your only saviour ;)
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| #2432 posted by Scampie [216.220.241.97] on 2003/10/29 16:59:39 |
spentron: I have all the Unreal's except UT2k3 and genuinely missed your original post (I really only skim the forum and post my speedmap annoucements). But now that you're flaming and being all whiney about it, fuck that. I'll just stick to Quake.
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"Sloppy" |
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| #2433 posted by distrans [203.36.15.125] on 2003/10/29 20:11:35 |
lol
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Unreal 1... |
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| #2434 posted by Shambler [82.38.192.183] on 2003/10/30 03:13:58 |
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...
Where's the *rolls eyes* smiley??
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I Appreciate Your Comments |
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| #2435 posted by spentron [63.159.52.6] on 2003/10/30 03:28:24 |
wrath says I was: "whining 'they don't get it' "
No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence.
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Unreal 1 |
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| #2436 posted by spentron [63.159.52.6] on 2003/10/30 03:34:55 |
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff.
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Bobbee Tec Dev Guy |
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| #2437 posted by Rand [67.115.251.134] on 2003/10/30 14:22:32 |
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).
No big mystery -- it's all done with the authors' blessing -- as it should be.
We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>
Rand.
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| #2438 posted by Vigil [193.229.6.165] on 2003/10/30 15:18:50 |
Bleh, I'm bored.
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Vigil |
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| #2439 posted by wrath [217.209.176.76] on 2003/10/30 15:33:47 |
I know, you could bob for french fries.
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DooM3, 4 Months + |
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| #2441 posted by Abyss [203.51.197.138] on 2003/10/30 15:48:38 |
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3’s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.
http://www.amdmb.com/article-displ...
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Whoa. |
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| #2442 posted by wrath [217.209.176.76] on 2003/10/30 16:45:06 |
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)
id are making doom3?
sheeit.
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Gee, I Knew You Were Slow |
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| #2443 posted by Abyss [203.51.223.211] on 2003/10/30 17:06:41 |
but I thought even you would have known that ;)
It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.
But I'm glad it help enlighten you :)(:
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Why A 60fps Limit? |
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| #2444 posted by necros [63.139.3.74] on 2003/10/30 17:18:09 |
n/t
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Wrath |
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| #2445 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:24:45 |
So, who or what are the Gilmore Girls?
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Mike |
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| #2446 posted by wrath [217.209.176.76] on 2003/10/30 17:34:26 |
from your response, I reckon you googled it.
you're fired.
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Wrath |
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| #2447 posted by Mike Woodham [81.129.48.2] on 2003/10/30 17:43:43 |
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...?
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Wait |
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| #2448 posted by Kell [82.41.49.31] on 2003/10/30 17:51:13 |
she was waiting for Heresp2 to download at the time
Your mum plays Quake? Why does everyone else get to have cool parents? :(
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Gilmore Girls |
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| #2449 posted by Abyss [203.51.235.227] on 2003/10/30 17:58:29 |
Hmmmmm, Lorelai..............................
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Kell |
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| #2450 posted by Mike's Mum [81.129.48.2] on 2003/10/30 18:00:03 |
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM!
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Ignore |
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| #2451 posted by Mike Woodham [81.129.48.2] on 2003/10/30 18:03:53 |
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more)
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| #2452 posted by Scampie [66.231.198.213] on 2003/10/30 18:08:25 |
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.
Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance.
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Some May Beg To Differ |
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| #2453 posted by Abyss [203.51.235.227] on 2003/10/30 18:22:16 |
Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more)
Some may beg to differ with that statement, not only does it display tell you it's more, but you can feel it
Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance
I would also beg to differ on that point, If you leave quake at the 72 fps setting, and then set it up much higher, you will certainly notice/feel a difference, I know I can, I leave Quake capped to 150 FPS, and you can certainly tell the difference between that and 72 FPS. The only reason I cap it at 150 FPS, is that any higher and I will get the step climbing problem, ie, at higher FPS you are either at the bottom of a step, or at the top, there is no transition, which makes climbing stairs feel funny, but if it wasn't for that, I would let it go much higher.
Quake 3, the difference between the default of 85FPS (I think it is) and setting it higher is very noticable. And if if QuakeIIIis limited to 60FPS, then why do people have it set to 125 FPS, 333 FPS to gain advantage through the different player speed jumping etc, gained at these speeds? I also cap QuakeIII to 125FPS, I used to leave it uncapped, but when it got over 400FPS it would basically shut down my ADSL modem, and dropp my connection, which was solved buy capping below 400FPS. So if QuakeIII is limited to 60FPS, as you say, then why would I get that problem?
It may all be fine in theory, but in my experience, it just doesn't hold
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John Carmack On The Issue Of Frame Rate |
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| #2454 posted by Abyss [203.51.235.227] on 2003/10/30 18:36:07 |
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Also gives a round about reference to the fact that QuakeIII is not limitted to 60FPS
http://pc.ign.com/articles/456/456...
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Gist Of It |
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| #2455 posted by pushplay [129.128.29.116] on 2003/10/30 19:07:34 |
There are q3 server settings that can limit physics frames to 60 per second. In that case the extra graphics frames are wasted. Most servers don't do that though.
If you aren't supposed to feel the difference in theory, you wouldn't in practice. There's nothing about rendering the same frame twice that's going to make it feel smoother.
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
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Quake And Quake III |
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| #2456 posted by Abyss [203.51.235.227] on 2003/10/30 19:12:26 |
Both feel smoother the higher the frame rate
That is all I am saying, that is the gist of it
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For Any UT2003 People |
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| #2457 posted by Abyss [203.51.235.227] on 2003/10/30 19:21:04 |
The release of maps, mods, etc, will be hotting up today with the deadline for the MSU contest being the 31st, there have been some good stuff released of late. Check the official forums for news as it happens
Damned freaks
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Unconvinced |
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| #2458 posted by underworldfan [128.195.84.154] on 2003/10/30 19:22:08 |
Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125.
and where did you pick up this piece of information from, may i ask?
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Pt1 |
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| #2459 posted by Abyss [203.51.235.227] on 2003/10/30 20:00:51 |
There is a common misconception in human thinking that our eyes can only interpret 30 Frames Per Second. This misconception dates back to the first human films where in fact a horse was filmed proving actually that at certain points they were resting on a single leg during running. These early films evolved to run at 24 Frames Per Second, which has been the standard for close to a century.
A Movie theatre film running at 24 FPS (Frames Per Second) has an explanation. A Movie theatre uses a projector and is projected on a large screen, thus each frame is shown on the screen all at once. Because Human Eyes are capable of implmenting motion blur, and since the frames of a movie are being drawn all at once, motion blur is implemented in such few frames, which results in a lifelike perceptual picture. I'll explain the Human Eye and how it works in detail later on in this multi-page article.
Now since the first CRT TV was released, televisions have been running at 30 Frames Per Second. TV's in homes today use the standard 60Hz (Hertz) refresh rate. This equates to 60/2 which equals 30 Frames Per Second. A TV works by drawing each horizontal line of resolution piece by piece using an electron gun to react with the phosphors on the TV screen. Secondly, because the frame rate is 1/2 the refresh rate, transitions between frames go a lot smoother. Without going into detail and making this a 30 page article discussing advanced physics, I think you'll understand those points.
Moving on now with the frame rate. Motion blur again is a very important part to making videos look seamless. With motion blur, those two refreshes per frame give the impression of two frames to our eyes. This makes a really well encoded DVD look absolutely incredible. Another factor to consider is that neither movies or videos dip in frame rate when it comes to complex scenes. With no frame rate drops, the action is again seamless.
Computer Games and their industry driving use of Frames Per Second
It's easy to understand the TV and Movies and the technology behind them. Computers are much more complex. The most complex being the actual physiology /neuro-ethology of the visual system. Computer Monitors of a smaller size are much more expensive in cost related to a TV CRT (Cathode Ray Tube). This is because the phosphors and the dot pitch of Computer Monitors are much smaller and much more close together making much greater detail and much higher resolutions possible. Your Computer Monitor also refreshes much more rapidly, and if you look at your monitor through your peripheral vision you can actually watch these lines being drawn on your screen. You can also observe this technology difference by watching TV where a monitor is in the background on the TV.
A frame or scene on a computer is first setup by your video card in a frame buffer. The frame/image is then sent to the RAMDAC (Random Access Memory Digital-Analog-Convertor) for final display on your display device. Liquid Crystal Displays, and FPD Plasma displays use a higher quality strictly digital representation, so the transfer of information, in this case a scene is much quicker. After the scene has been sent to the monitor it is perfectly rendered and displayed. One thing is missing however, the faster you do this, and the more frames you plan on sending to the screen per second, the better your hardware needs to be. Computer Programmers and Computer Game Developers which have been working strictly with Computers can't reproduce motion blur in these scenes. Even though 30 Frames are displaying per second the scenes don't look as smooth as on a TV. Well that is until we get to more than 30 FPS.
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Pt2 |
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| #2460 posted by Abyss [203.51.235.227] on 2003/10/30 20:01:49 |
NVIDIA a computer video card maker who recently purchased 3dFx another computer video card maker just finished a GPU (Graphics Processing Unit) for the XBOX from Microsoft. Increasing amounts of rendering capabilities and memory as well as more transistors and instructions per second equate to more frames per second in a Computer Video Game or on Computer Displays in general. There is no motion blur, so the transition from frame to frame is not as smooth as in movies, that is at 30 FPS. In example, NVIDIA/3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. The results? - there is a definite difference between the two scenes; 60 fps looking much better and smoother than the 30 fps.
Even if you could put motion blur into games, it would be a waste. The Human Eye perceives information continuously, we do not perceive the world through frames. You could say we perceive the external visual world through streams, and only lose it when our eyes blink. In games, an implemented motion blur would cause the game to behave erratically; the programming wouldn't be as precise. An example would be playing a game like Unreal Tournament, if there was motion blur used, there would be problems calculating the exact position of an object (another player), so it would be really tough to hit something with your weapon. With motion blur in a game, the object in question would not really exist in any of the places where the "blur" is positioned, that is the object wouldn't exist at exactly coordiante XYZ. With exact frames, those without blur, each pixel, each object is exactly where it should be in the set space and time.
The overwhelming solution to a more realistic game play, or computer video has been to push the human eye past the misconception of only being able to perceive 30 FPS. Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second.
With Computer Video Cards and computer programming, the actual frame rate can vary. Microsoft came up with a great way to handle this by being able to lock the frame rate when they were building one of their games (Flight Simulator).
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Pt3 |
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| #2461 posted by Abyss [203.51.235.227] on 2003/10/30 20:03:23 |
The Human Eye and it's real capabilities - tahDA!
This is where this article gets even longer, but read on, please. I will explain to you how the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.
We humans see light when its focused onto the retina of the eye by the lens. Light rays are perceived by our eyes as light enters - well, at the speed of light. I must stress the fact again that we live in an infinite world where information is continuously streamed to us. Our retinas interpret light in several ways with two types of cells; the rods and the cones. Our rods and cells are responsible for all aspects of receiving the focused light rays from our retinas. In fact, rods and cones are the cells on the surface of the retina, and a lack thereof is a leading cause of blindness.
Calculations such as intensity, color, and position (relative to the cell on the retina) are all forms of information transmitted by our retinas to our optic nerves. The optic nerve in turn sends this data through its pipeline (at the nerve impulse speed), on to the Visual Cortex portion of our Brains where it is interpreted.
Rods are the simpler of the two cell types, as it really only interprets "dim light". Since Rods are light intensity specific cells, they respond very fast, and to this day rival the quickest response time of the fastest computer. Rods control the amount of neurotransmitter released which is basically the amount of light that is stimulating the rod at that precise moment. Scientific study has proven upon microscopic examination of the retina that there is a much greater concentration of rods along the outer edges. One simple experiment taught to students studying the eye is to go out at night and look at the stars (preferably the Orion constellation) out of your peripheral vision (side view). Pick out a faint star from your periphery and then look at it directly. The star should disappear, and when you again turn and look at it from the periphery, it will pop back into view.
Cones are the second retina specialized cell type, and these are much more complex. Cones on our retinas are the RGB inputs that computer monitors and graphics use. The three basic parts to them absorb different wavelengths of light and release differing amounts of different neurotransmitters depending on the wavelength and intensity of that light. Think of our cones as RGB computer equivalants, and as such each cone has three receptors that receive red, green, or blue in the wavelength spectrum. Depending on the intensity of each wavelength, each receptor will release varying levels of neurotransmittor on through the optic nerve, and in the case of some colors, no neurotransmitter. Due to cones inherent 3 receptor nature vs 1, their response time is less than a rods due to the cones complex nature.
Our Optic nerves are the visual information highway by which our lens, then retina with the specialized cells transmit the visual data on to our Brains Visual Cortex for interpretation. This all begins with a nerve impulse in the optic nerve triggered by rhodospin in the retina, which takes all of a picosecond to occur. A picosecond is one trillionth of a second, so in reality, theoretically, we can calculate our eyes "response time" and then on to theoretical frames per second (but I won't even go there now). Keep reading.
The optic nerves average in length from 2 to 3 centimeters, so its a short trip to reach our Visual Cortex. Ok, so like the data on the internet, the data traveling in our optic nerves eventually reaches its destination, in this case, the Visual Cortex - the processor/interpretor.
Unfortunately, neuroscience only goes so far in understanding exactly how our visual cortex, in such a small place, can produce such amazing images unlike anything a computer can currently create. We only know so much, but scientists have theorised the visual cortex being a sort of filter, and blendor, to stream the information into our conciousness. We're bound to learn, in many more years time, just how much we've underestimated our own abilities as humans once again. Ontogoney recapitulates phylogeny (history repeats itself).
There are many examples to differentiate how the Human Visual System operates differently than say, an Eagles. One of these examples includes a snowflake, but let me create a new one.
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Pt4 |
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| #2462 posted by Abyss [203.51.235.227] on 2003/10/30 20:05:07 |
You're in an airplane flying looking down at all the tiny cars and buildings. You are in a fast moving object, but distance and speed place you above the objects below. Now, lets pretend that a plane going 100 times as fast quickly flys below you, it was a blur wasn't it?
Regardless of any objects speed, it maintains a fixed position in space time. If the plane that just flew by was only going say, 1 times faster than you, you probably would have been able to see it. Since your incredible auto focus eye had been concentrated on the ground before it flew below, your visual cortex made the decision that it was there, but well, moving really fast, and not as important. A really fast camera with a really fast shutter speed would have been able to capture the plane in full detail. Not to limit our eyes ability, since we did see the plane, but we didn't issolate the frame, we streamed it relative to the last object we were looking at, the ground, moving slowing below.
Our eyes, technically, are the most advanced auto focus system around - they even make the cameras look weak. Using the same scenario with an Eagle in the passenger seat, the Eagle, due to its eyes only using Rods, and its distance to its visual cortex being 1/16 of ours wouldn't have seen as much blur in the plane. However, from what we understand of the Visual Cortex, and Rods and Cones, even Eagles can see dizzy blurry objects at times.
What is often called motion blur, is really how our unique vision handles motion, in a stream, not in a frame by frame. If our eyes only saw frames (IE: 30 images a second), like a single lens reflex camera, we'd see images pop in and out of existance and that would really be annoying and not as advantagous to us in our three dimensional space and bodies.
So how can you test how many Frames Per Second we as Humans can see?
My favorite test to mention to people is simply to look around their environment, then back at their TV, or monitor. How much more detail do you see vs your monitors? You see depth, shading, a wider array of colors, and its all streamed to you. Sure, we're smart enough to use a 24 frame movie and piece it together, and sure we can make real of video footage filmed in NTSC or PAL, but can you imagine the devices in the future?
You can also do the more technical and less imaginative tests above, including the star gazing, and this tv/monitor test. A TV running at only 30 FPS is picking up a Computer monitor in the background in its view, and with the 30 FPS TV Output you see the screen refreshes on the computer monitor running at 60 FPS. This actually leads to eyestrain with computer monitors but has everything to do with lower refresh rates, and not higher.
Don't underestimate your own eyes Buddy...
We as humans have a very advanced visual system, please understand that a computer with all it's processor strength still doesn't match our own brain, or the complexity of a single Deoxyribonucleic Acid strand. While some animals out there have sharper vision than us humans, there is usually something given up with it - for eagles there is color, and for owls it is the inability to move the eye in its socket. With our outstanding human visual, we can see in billions of colors (although it has been tested that women see as much as 30% more colors than men do. Our eyes can indeed perceive well over 200 frames per second from a simple little display device (mainly so low because of current hardware, not our own limits). Our eyes are also highly movable, able to focus in as close as an inch, or as far as infinity, and have the ability to change focus faster than the most complex and expensive high speed auto focus cameras. Our Human Visual system receives data constantly and is able to decode it nearly instantaneously. With our field of view being 170 degrees, and our fine focus being nearly 30 degrees, our eyes are still more advanced than even the most advanced visual technology in existance today.
So what is the answer to how many frames per second should we be looking for? If current science is a clue, its somewhere in sync with full saturation of our Visual Cortex, just like in real life. That number my friend - is - well - way up there with what we know about our eyes and brains.
It used to be, well, anything over 30 FPS is too much. (Is that why you're here, by chance?) :) Then, for a while it was, anything over 60 is sufficient. After even more new video cards, it became 72 FPS. Now, new monitors, new display types like organic LEDS, and FPDs offer to raise the bar even higher. Current LCD monitors response rates are nearing the microsecond barrier, much better than millisecond, and equating to even more FPS.
If this old United States Air Force study is any clue to you, we've only scratched the surface in not only knowing our FPS limits, and coming up with hardware that can match, or even approach them.
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Pt5 |
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| #2463 posted by Abyss [203.51.235.227] on 2003/10/30 20:06:02 |
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
This article was updated: 7/27/2002 due to its popularity and to reflect in more detail the science involved with our eyes and their ability to interpret more than 60 FPS.
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There Is Much More |
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| #2464 posted by Abyss [203.51.235.227] on 2003/10/30 20:07:49 |
Would you like Pt's 6,7 and 8?
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Sorry.......... |
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| #2465 posted by Abyss [203.51.235.227] on 2003/10/30 20:42:30 |
You can drag up information to back up any story/argument, the best way is to see for yourself, you may not be able to do high end scientific experiments etc, but you can do what you can do. I know for a fact that I can see/feel/percieve a difference (and a large difference) going from, in Quake,72FPS to 150FPS and higher. I know for a fact that I can see/feel/percieve a difference in QuakeIII, going from 85FPS to 125FPS and higher. I will never believe that there is not any gain in going above 60FPS or such, because in my experience, I know different. People can quote articles, figures, results till they are blue in the face, if it doesn't match my personal experience, I would be a fool to accept it. Check it out yourself, come to your own conclusions, remember, the experts once said the World was flat.
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| #2466 posted by Scampie [66.231.198.213] on 2003/10/30 20:43:36 |
too long, didn't read.
just link to the fucking article you're quoting.
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It Would Be The Same Length |
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| #2467 posted by Abyss [203.51.235.227] on 2003/10/30 20:44:23 |
here or there, not my point though
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Also: |
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| #2469 posted by Scampie [66.231.198.213] on 2003/10/30 20:45:30 |
quit being a smartass. it's just framerate, you don't need to post 50 millions times to try and prove you're right.
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Pfffttt |
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| #2470 posted by Abyss [203.51.235.227] on 2003/10/30 20:47:07 |
Smartass, look who's talking
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Abyss |
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| #2471 posted by Scampie [66.231.198.213] on 2003/10/30 20:51:08 |
go map.
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Scampie |
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| #2472 posted by Abyss [203.51.235.227] on 2003/10/30 20:53:21 |
Go
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I Was Serious, |
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| #2473 posted by Scampie [66.231.198.213] on 2003/10/30 21:03:17 |
you're getting into a fight just becuase you think you're 100% correct about something that really doesn't matter. You're crazily posting full content's of articles that no one really cares about rather than just linking them for the few that do. You're just being arogant and stupid, so seriously, go lay off and map for awhile.
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Hmm |
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| #2474 posted by nonentity [144.32.128.132] on 2003/10/30 21:03:31 |
j00 r both t3h dumb
It's not 60fps as in the 'visual framerate', it's the refresh rate on the physics/movement/etc.
You could still run at 6,385fps if you wanted (or could), but it means you won't be able to jump further (a la Q3 where you jumped further at 72, 90, 125 & 333 fps), because the refresh rate (that's not your monitor refresh rate either) will be locked at 60.
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So Was I |
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| #2475 posted by Abyss [203.51.235.227] on 2003/10/30 21:10:15 |
I couldn't care less if I am 100% correct or not. Your just shitty cause youre 100% wrong. You AREarogant and stupid, so serriously, go fuck yourself for a while, I'm sure you've had plenty of practice!!
BTW, it was only half the article
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Uh, Guys |
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| #2476 posted by Kell [82.41.49.31] on 2003/10/30 21:18:25 |
I actually find the subject quite interesting. Visual perception has always been one of my pet fascinations; it could be because of my interest in visual design, psychology and biology. But it's more likely to do with my interest in Predators ( <#wAnT soME CanDy?#> )
Anyway, couldn't the difference in 'feel' be related to the movement as well as the visuals?
I dunno, I can barely set my railgun color at the console :P
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It Could Be |
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| #2477 posted by Abyss [203.51.235.227] on 2003/10/30 21:29:25 |
All I know is the difference is there, and is real, and is good. And the difference is brought about by the increase in FPS. Other than that I don't know, I don't really delve in to deep in this stuff.
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Yawn. |
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| #2478 posted by monsto [24.196.82.72] on 2003/10/30 21:34:48 |
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
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Yawn. |
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| #2479 posted by monsto [24.196.82.72] on 2003/10/30 21:38:48 |
so if you don't know, how can you POSSIBLY say scampie is 100% wrong? if he was 100% wrong, that would make you 100% right, and you said you couldn't care less about being 100% right. . .
so it appears that not only did you admit you don't know what you're talkin about, but you're a liar too.
so take 100% of your dick and stick it 100% up your half ass.
you make me yawn.
/me quietly goes back to his well paying job and his own abode.
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<Asaki> |
|
| #2480 posted by monsto [24.196.82.72] on 2003/10/30 21:39:31 |
LOL!!
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YAWN |
|
| #2481 posted by Abyss [203.51.235.227] on 2003/10/30 21:41:32 |
Me quietly sits here at least being willing to be registered on the board.
Me goes back to do what I do, see, unlike you, I am fortunate enough to be filthy rich, I do not need to work, not today, not ever, and I own my own 'abode' as you put it, several actually. And I couldn't give a rats ass what you think.
Have a nice day
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UWF |
|
| #2482 posted by pushplay [24.86.74.102] on 2003/10/30 21:44:53 |
I got that figure from the first lecture of my 3d graphics class. Right now I'm finishing off a raycaster for assignment 4. Ray-triangle intersection is a pain in the ass.
Abyss:
How Quake1 feels at higher framerates has nothing to do with Doom3's framerate given that the physics framerate is capped. Nada. Zilch.
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I Never Said It Did |
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| #2483 posted by Abyss [203.51.235.227] on 2003/10/30 21:46:37 |
Nada. Zilch
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Hole. Dig. |
|
| #2484 posted by xen [82.32.32.44] on 2003/10/30 21:52:43 |
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Hmm |
|
| #2485 posted by . [172.156.56.169] on 2003/10/30 22:50:15 |
Say you were given 5 seconds to watch 5 different things on the TV: Sitcom, Soap Opera, Movie, Live News, British tv series. It's hard to explain, but you can see the difference between each of these showings. You can easily (to me) differentiate a live viewing from a film, a sitcom or drama series (which both have different appearance.)
I was told this has to do with refresh rates, and about the British TV shows - they have different standards with their TV's and such. I wonder what these differences are called though, if there is any such designation to them.
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Phait |
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| #2486 posted by Kell [82.41.49.31] on 2003/10/30 23:03:58 |
one of the differences between the types of programme ( we Brits call them programmes, not shows ) is the film/camera with which they are recorded. An example of the difference this makes was the Brit soap Brookside, which was the first to be filmed using a-type-of-film-I-can't-remember-th... it was basically the same stuff that TV news is filmed on and gave the soap a fresh 'realistic' feel not seen before. I don't know if that is actually to do with refresh rates.
The difference between British and US TV footage is apparent, and an old flatmate and I once commented on it watching a series of rock vids together. While it's clear from comparing any Brit sitcom to an American one, the difference was clearest because we could watch segments of the same promo vid processed differently - in this case it was 'Sumerland'. On the same compilation, the full promo is shown and at the end of the tape there's an artfully produced interview made specifically for NY MTV ( this is also obvious from comments the vocalist makes regarding 'our own country' ). Intersperced with the interview midshots are bits from the previous vids, clearly 'glossier' looking than before. My flatmate suggested this may be related to the interlacing mechanisms of TVs manufactured for different countries. I don't know though, but it's an effect that can apparently be applied in post production, regardless of the original footage. So I don't think it's related to framerate.
2/-
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Bah |
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| #2487 posted by Kell [82.41.49.31] on 2003/10/30 23:06:01 |
the elongated hyphenate above is supposed to read 'a type of film I can't remember the name of'.
metl, your board sucks ;)
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Framerate |
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| #2488 posted by spentron [63.159.52.14] on 2003/10/30 23:12:15 |
There are a lot of misconceptions on this.
1. The 1/220 a second flash is irrelevant to frame rate. The eye can integrate the energy. Whether one could tell the difference between that and a longer flash, i.e. the same amount of light energy distributed over a longer impulse, would be more relevant. Think of applying a large amount of force to an object for a short period of time, it still moves, and probably keeps moving.
2. Again because of integration, high velocity movement in the real world certainly "accumulates" under the eye even if all the percieved is a blur. Best any graphics-monitor can do is stutter away compared to that.
3. It's Lag. No one seems to talk about this. If your at 50 fps, that's 20 milliseconds a frame. But, latency is not just the cycle length, what if more than one cycle? Presumably you're doing 50 because that's all it will do, so it takes 20 milliseconds to "build" a frame. So that's 20 ms constant. If you move your mouse (optimistically, 150 hz sample rate mouse, lag maybe 1-6.7 ms then) so the signal is just missed best case frame, another full cycle, nearly 20 ms. Then there's the constant framerate needed for the monitor (I think). That brings the total to something like a variable 30-60 ms lag from mouse to screen. Maybe more. More processing stages in game?
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| #2489 posted by metlslime [64.124.188.211] on 2003/10/30 23:23:01 |
This should SO be a discussion thread.
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Whatever |
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| #2490 posted by Fat Controller [203.97.2.243] on 2003/10/31 00:19:07 |
WRT the visual difference between UK video and US, that may be due to the differences between NTSC (IIRC, there the colour's a bag on the side of a black and white signal) and PAL formats.
As for film, lemme check with Nimoy...
For this scene [in The Good Mother] we were using Agfa film in the cameras, because it gives a much softer effect; for the harsh "realistic" scenes, such as those in the courtroom, we used Kodak film for its crisper, "grittier" look.
Needless to say one camera was loaded with Kodak, so the shot had to be redone.
Thus alspracht mister-20fps-average.
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Nonentity: |
|
| #2491 posted by Shambler [82.38.192.183] on 2003/10/31 04:45:03 |
Correct. This was hammered out and eventually explained quite well on Blues or the shack or something.
Anyway, I'm quite happy as long as the FPS is 30-40+ and constant. That's fine for me. Abyss might be a freak, that's his bad luck.
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Hmm |
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| #2492 posted by nonentity [144.32.128.132] on 2003/10/31 07:45:45 |
if he was 100% wrong, that would make you 100% right
Yeah... Great logic...
*rolls eyes*
(Yes I am aware that expecting reasoned debate on the net is a stupid idea)
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Ohohohoh |
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| #2493 posted by wrath [217.209.176.76] on 2003/10/31 08:12:44 |
a flame war, just like I wished for. Next, the moon.
Oh, hey, did you guys stage this. Just for me? Aaw, you shouldn't have... *scraping floor with toe, sweeping motion*
Anyway, I'm with abyss on this one, who cares if he posteda long series of pragraphs on the subject? It wasn't like he was drowning out someone elses discussion on that cure for cancer...
Also, the whole FPS debate is silly, if you can't feel, and appreciate, the difference between 30-40 fps and 80+ fps, you are in fact - a vegetable.
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Nonentity |
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| #2494 posted by wrath [217.209.176.76] on 2003/10/31 08:14:41 |
expecting a reasoned debate on the net isn't a stupid idea. it's an endearingly naive idea, but not stupid, per se.
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Abyss. |
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| #2495 posted by wrath [217.209.176.76] on 2003/10/31 08:16:00 |
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory.
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One More Post |
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| #2496 posted by wrath [217.209.176.76] on 2003/10/31 08:16:31 |
for good luck.
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FPS Debate... |
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| #2497 posted by Maric [141.157.18.186] on 2003/10/31 09:24:00 |
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.
I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce.
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Holy Fricken Exploding Diarrhea |
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| #2498 posted by Wazat [144.38.206.105] on 2003/10/31 13:49:14 |
That's a lot of posts on something I cared about until now.
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Okay. |
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| #2499 posted by Shambler [82.38.192.183] on 2003/10/31 13:49:46 |
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at.
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I'm Looking Forward To Doom3 |
|
| #2500 posted by czg [80.202.219.144] on 2003/10/31 14:04:38 |
...as long as it's textured in idbase
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Czg |
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| #2501 posted by Kell [82.41.49.31] on 2003/10/31 14:06:31 |
boy, are you in for a dissappointment
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Wowza |
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| #2502 posted by Friction [80.186.159.148] on 2003/10/31 14:37:33 |
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn.
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SM55... AGAIN!!! |
|
| #2503 posted by Scampie [66.231.198.213] on 2003/10/31 18:55:43 |
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).
Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!
We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire)
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We Want A Good Turn-out, Bastids |
|
| #2504 posted by starbuck [82.33.88.247] on 2003/11/01 08:10:47 |
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.
Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly.
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Oh! |
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| #2506 posted by R.P.G. [24.136.233.191] on 2003/11/02 16:44:32 |
ELEK, that is sexy. You are my new best buddy.
I'll go link this in the Inspiration/Reference thread.
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Oooh |
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| #2507 posted by Kell [82.41.49.31] on 2003/11/02 16:46:56 |
nice. I especially like the 'loading point' arches of St. Nicolas.
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SM56 |
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| #2508 posted by R.P.G. [24.136.233.191] on 2003/11/02 17:45:21 |
Can I get a clarification on the theme for SM56? E2 encapsulates a wide variety of medieval themes; some even border on metal (e2m3 and e2m7 are good examples) while others are more like the E1-style of medieval (such as e2m2 and e2m6).
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| #2510 posted by Scampie [66.231.198.213] on 2003/11/02 19:23:08 |
Episode2 is castles. Every map is a castle or temple of some kind. A good loose definition for textures will be 'stone and wood' but metal is used in some extent for trims and machinery. Gloom Keep (e1m5) is a good example of an episode 2 map (try to keep in mind that Episode 1 is the shareware episode, so it encompasses most of the themes. I'd almost bet it would've been all idbase if Quake hadn't been Shareware). A point of interest for episode 2 is that there is no lava, but slime, water, and bio-suits are heavily featured. Also, being 'The Realm of Black Magic', Quads and Pentagrams in secrets are appearing more frequently.
So the basic theme is 'castles', so as long as they are not 'runic castles' or 'castles of unspeakible elder worldly horror and madness', you'll be fine.
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| #2511 posted by Scampie [66.231.198.213] on 2003/11/02 19:29:25 |
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that.
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How About Defining It |
|
| #2512 posted by Tronyn [24.78.146.107] on 2003/11/02 20:01:36 |
using colours. I think E2 uses blue and brown *waaaaaaaaaaaaaaaaay* more than any other colours. occasionally white.
examples... e2m2 (brown and white), e2m3 (blue and gray), e2m4 (blue), e2m5 (bluer!), e2m6 (brown and blue), e2m7 (blue and gray)
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Czg |
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| #2513 posted by wrath [217.209.176.76] on 2003/11/02 20:06:38 |
doom3 is vaporware.
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Tronyn |
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| #2514 posted by Scampie [66.231.198.213] on 2003/11/02 21:40:24 |
only problem with that is: e4 has the same color scheme. and e3 is mostly blue and grey too.
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Sm56 |
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| #2515 posted by starbuck [82.33.88.117] on 2003/11/03 07:57:11 |
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that
What scampie said. It might be a good idea to even pick a map from E2 and rip the texture scheme off that directly.
I will most likely be hosting the session on Sunday instead of saturday, as I'll be away at the usual time.
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But If Saturday Is Better: |
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| #2516 posted by Scampie [216.220.241.97] on 2003/11/03 12:06:16 |
I'll be around and do it at the normal time...
Me and Starbuck are like teh dynamic duo!
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Er... |
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| #2517 posted by Scampie [216.220.241.97] on 2003/11/03 12:08:23 |
and that's not to say I'm stepping on Starbuck's toes, map whichever day you want, I just want to make sure we don't push away our Saturday regulars :D
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Scampie |
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| #2518 posted by Tronyn [24.78.146.107] on 2003/11/03 19:00:04 |
E4? isn't Azure Agony the *only* mostly blue map in E4? I consider E4 mostly brown.
e4m1, base, so NA
e4m2, brown & yellow
e4m3, brown & red(yes there is a blue hallway or 2)
e4m4, red
e4m5, blue, green, gray (but i hate this map, so I don't count it)
e4m6, red, yellow, green, blue
e4m7, all blue
e4m8, brown
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Bah |
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| #2519 posted by nitin [138.217.8.113] on 2003/11/03 19:19:40 |
the whole damn game is just brown :)
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_ |
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| #2520 posted by Fat Controller [203.97.2.243] on 2003/11/03 22:27:15 |
Sound like somebody's got the browns reeeal bad...
*wanders off singing Johnny Cash's "Folsom Prison Browns"*
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I Told A Joke On Qmap... |
|
| #2521 posted by metlslime [64.124.188.211] on 2003/11/03 23:07:56 |
...just to watch it die.
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Metl |
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| #2522 posted by Kell [82.41.49.31] on 2003/11/03 23:08:44 |
yes, very :P
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About Sm56 |
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| #2523 posted by leviathan [68.160.167.236] on 2003/11/04 11:30:07 |
I'm not going to be around this weekend, so i did an episode 2 speedmap today. Who should i send it off to?
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... |
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| #2524 posted by starbuck [82.33.88.117] on 2003/11/04 11:58:35 |
send it to scampie, he'll run it on saturday then. I may also mail a map his way if i find time :D
(saturday is my birthday btw, so go make me some treats!)
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| #2525 posted by Scampie [216.220.241.97] on 2003/11/04 14:44:53 |
scampie@spawnpoint.org is my email btw
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Please Love Me |
|
| #2526 posted by Please Love Me [24.218.135.18] on 2003/11/04 17:09:39 |
Please Love Me
 |
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Blitz |
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| #2527 posted by pushplay [24.86.74.102] on 2003/11/04 20:20:54 |
Not until you get that growth checked out.
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Or At Least Teach It A Few Tricks |
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| #2528 posted by Fat Controller [203.97.2.243] on 2003/11/05 02:44:53 |
Y'know, "Sit," "Fetch," "The Pennsylvanian Camel Toot." That sort of thing.
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| #2529 posted by Vigil [193.229.6.165] on 2003/11/05 15:14:11 |
saturday is my birthday btw, so go make me some treats
Shouldn't you be giving us some treats?
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I Found This Mildly Amusing... |
|
| #2530 posted by distrans [203.36.15.125] on 2003/11/06 00:34:12 |
At a recent computer expo (COMDEX), Bill Gates reportedly compared the computer industry with the auto industry and stated: "If GM had kept up with technology like the computer industry has, we would all be driving twenty-five dollar cars that got 1000 miles to the gallon".
In response to Bill's comments GM issued a press release stating "If GM had developed technology like Microsoft, we would all be driving cars with the following characteristics:
1. For no reason whatsoever your car would crash twice a day.
2. Every time they repainted the lines on the road, you would have to buy a new car.
3. Occasionally your car would die on the freeway for no reason and you would just accept this, restart and drive on.
4. Executing a maneuver such as a left turn, would cause your car to shut down and refuse to start, in which case you would have to re-install the engine.
5. Only one person at a time could use the car, unless you bought Car95 or CarNT. But, then you would have to buy more seats.
6. Macintosh would make a car that was powered by the sun, was reliable, five times as fast, and twice as easy to drive, but would only run on five percent of the roads.
7. The oil, water temperature and alternator warning lights would be replaced by a single "general car default" warning light.
8, New seats would force everyone to have the same size butt.
9. The airbag system would say "Are you sure?" before going off.
10. Occasionally for no reason whatsoever, your car would lock you out and refuse to let you in until you simultaneously lifted the door handle, turned the key, and grabbed hold of the radio antenna.
11. GM would require all car buyers to also purchase a deluxe set of Rand McNally road maps (now a GM subsidiary) even though they neither need them nor want them. Attempting to delete this option would immediately cause the car's performance to diminish by 50 percent or more. Moreover, GM would become a target for investigation by the Justice Dept.
12. Everytime GM introduced a new model, car buyers would have to learn to drive all over again because none of the controls would operate in the same manner as the old car.
13. You'd press the "start" button to shut off the engine.
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Distrans: |
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| #2531 posted by metlslime [66.135.131.183] on 2003/11/06 01:43:34 |
If you mail that to ten people in 24 hours, you will receive good luck for a week!
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Scampie.. |
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| #2533 posted by leviathan [68.160.167.236] on 2003/11/06 11:42:17 |
My map should be in your mailbox.
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Scampie.. |
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| #2534 posted by czg [80.202.31.37] on 2003/11/06 13:02:35 |
Mine too!
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And |
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| #2535 posted by PuLSaR [80.80.111.241] on 2003/11/06 16:12:35 |
my map is already there
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Ok Metl... |
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| #2536 posted by distrans [203.36.15.125] on 2003/11/06 18:49:46 |
I promise, no more attempts at humour.
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Distrans: |
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| #2537 posted by metlslime [64.124.188.211] on 2003/11/06 20:56:48 |
In general, don't paste a large block of text into func, unless you wrote it. Especially when you can just post a link, like one of these:
http://www.google.com/search?q=%22...
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Excellant |
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| #2538 posted by Scampie [66.231.198.213] on 2003/11/06 21:02:18 |
yeah, almost already have a full blown pack and we havent even run the week's event yet! :D
thanks guys :D
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Roger... |
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| #2539 posted by distrans [203.36.15.125] on 2003/11/06 21:46:14 |
/me goes to seek the power of the google
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Gone |
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| #2540 posted by R.P.G. [24.136.235.190] on 2003/11/07 20:07:57 |
Just to let peeps know (as if you care or it matters), I'm supposed to be gone until the 17th. I'll still be checking my e-mail, though. I've sent sm56_rpg and sm57_rpg to scampie, so be sure to check that stuff out when it's released. I think sm56_rpg is particularly cool.
http://rpg.spawnpoint.org/
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Speedy Has Released New Textures |
|
| #2541 posted by cyBeAr [213.65.179.30] on 2003/11/08 06:22:06 |
just thought I'd mention it since he seems to be in func_msgboard denial mode.
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Take And Post Result: |
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| #2542 posted by Shambler [82.38.192.183] on 2003/11/08 07:44:47 |
http://www.innergeek.us/geek.html
Yes yes, I know it's old news and been done before blah blah yadda yadda shut up, I haven't seen the results from Qmappers okay??
Meh: 5.9..... - Poser heh
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Oh. |
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| #2543 posted by Scampie [66.231.198.213] on 2003/11/08 08:42:39 |
almost forgot to annouce sm56!
theme is medivel/episode 2 and the time limit will be your standard 100 mins. sp or dm are allowed, most people seem to be making sp maps.
we'll be meeting at 4pm est in #speedq1 on irc.gamesnet.net to map... almost wonder what the turnout will be like, seeming as I already have 4 maps submitted to me by email (and 1 for sm57 next week!). If you want to email me a map, scampie@spawnpoint.org is my email.
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Shamb |
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| #2544 posted by cyBeAr [213.65.179.30] on 2003/11/08 15:10:00 |
15.9%
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Shamb |
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| #2545 posted by Kell [82.41.49.31] on 2003/11/08 20:28:07 |
15.58185% - Geek
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Starbuck |
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| #2546 posted by DaZ [212.159.60.58] on 2003/11/08 22:17:13 |
Happy 19th Birtday man!!! :D
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8:::::::::::::::::::::::::::::::::... (|) Empty This! |
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| #2547 posted by . [172.169.42.58] on 2003/11/08 23:42:43 |
Stop using Bert's name in vain! ><
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| #2548 posted by Scampie [66.231.198.213] on 2003/11/09 00:00:20 |
Phait: I think everyone stopped paying any attention to you long ago... so please just go away.
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Scampie |
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| #2549 posted by . [172.169.42.58] on 2003/11/09 03:08:51 |
I honestly do not understand you. I can only assume you don't favor my presence simply because of my revelation some time ago that I never felt like voting. Grow the hell up.
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Phait: |
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| #2550 posted by Scampie [66.231.198.213] on 2003/11/09 12:01:18 |
I don't favor your presence because you're a complete retard who doesn't map, and has 'quit' this community at least twice without adding anything except your own attention whoring idiocy (see GA post #2547 as a prime, recent example) for the year you've been around.
Go map, or go away.
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| #2551 posted by . [172.145.247.150] on 2003/11/09 15:07:38 |
You come off as this immature little prick, which is fine by me. It suits you, I think. I'm laughing at you right now, actually. I have already contemplated what I am even contributing to this place. It's not been a priority for awhile. I have the fucking right to post here, read here. Metl is the owner - if he desires me to leave, so be it. Get over yourself, over me, and ignore me.
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Call Friction! |
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| #2552 posted by xen [82.32.33.100] on 2003/11/09 16:06:34 |
Tell him to bring two king-size buckets.
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Hmm |
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| #2553 posted by nonentity [195.38.74.127] on 2003/11/09 19:02:45 |
Yeah, well my brush count's bigger than your's
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Smab... |
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| #2554 posted by distrans [131.172.4.44] on 2003/11/09 22:53:26 |
14.00394% - Geekish Tendencies
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Re: Phait |
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| #2555 posted by spentron [63.159.52.5] on 2003/11/10 12:09:44 |
I'd say on-topic (Maps and Mapping) is fine. Mapping Gods do have a bit more leeway in using this as a blabber room.
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Spentron |
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| #2556 posted by wrath [217.208.211.148] on 2003/11/10 12:36:51 |
horse-shit. anyone are welcome to blabber on. but at the same time, anyone's bullshit can get called. so it evens out in the end.
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Tt |
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| #2557 posted by Mapist [213.170.78.10] on 2003/11/10 13:19:21 |
why not be nice to each other ?
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| #2558 posted by . [172.135.60.21] on 2003/11/10 13:39:38 |
I don't care all that much about Scampie's asshole-ishness. I already questioned myself some time ago why I still post here, yet have nothing to contribute. All I can say is I may be motivated to provide something in the future that I'm more confident in - texturing or something. But until then, I'm a Quake fan, reading a Quake related board, and posting what I please. There's alot of crap here that most forum mods would get anal over - which doesn't make it any less welcome for me to post, in my opinion.
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Moderated Forums |
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| #2559 posted by wrath [217.208.211.148] on 2003/11/10 13:54:25 |
usually suck alot more than the unmoderated ones.
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Doom3 |
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| #2560 posted by pushplay [24.86.74.102] on 2003/11/10 17:49:41 |
Ssssh! I'm hoping this will escalate so I can market it as an online catfight.
If anyone finds an x10 in their room, you probably put it there yourself and forgot so just leave it alone....
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Nah, |
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| #2561 posted by Scampie [66.231.198.213] on 2003/11/10 18:13:27 |
I'm just going to take Phait's advice, and ignore him. I suggest you all do the same.
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Ooh |
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| #2562 posted by wrath [217.208.211.148] on 2003/11/10 21:14:54 |
a meta-insult! way to turn up the heat.
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Gosh. |
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| #2563 posted by John Carmack [24.158.204.102] on 2003/11/10 21:30:09 |
And I was just about to let you guys get your hands on the latest version of Doom III, but obviously you're a bunch of in-fighting pussies. YOU COULDN'T HANDLE IT!
Oh well. Guess I'll get Romero to be my bitch again...
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Roflmao |
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| #2564 posted by necros [66.185.84.208] on 2003/11/10 22:13:38 |
who ever that is, thanks. :)
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SP UT Howto |
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| #2565 posted by spentron [63.159.52.18] on 2003/11/10 23:39:31 |
If anyone is still interested in my Cat Bombs level craziness, I added instructions on my site to run SP levels on Unreal Tournament: http://www.intergate.com/~spentron... ... Just got UT and the permanent corpses, blood and burn marks in Oldskool make it look much better ;) . Or just wait a week or three and the improved followup should be done.
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Would Anyone Here Be Interested In A Gibbable Corpses Tutorial? |
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| #2566 posted by Wazat [144.38.206.100] on 2003/11/11 11:46:37 |
I've noticed a few of you occasionally include a modified progs.dat with your maps to enhance the atmosphere or add monsters or other features (glassman's one of the people that comes to mind as someone who does this well).
I was just wondering if anyone here would be interested in a tutorial I wrote that will make player and monster corpses gibbable. The corpses behave like UT's bodies, i.e. you can walk right through them without inhibiting your movement or having to pop them (kickable corpses weren't as fun to me).
I like to be able to pop shambler corpses when I'm done with 'em. However, on many well-done maps, the player probably will not have the ammo to spare on such a frivilous activity. Still, it's a nice touch, something the player will notice every once in a while when an ogre's stray grenade hits a body.
The tutorial should be fairly easy to follow. You should know a tiny bit about QC code, but if you don't, I'll be happy to help.
If you're interested, let me know and I'll post a link. If not, flame away. I've come to expect that in this board. ;)
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Wazat; |
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| #2567 posted by xen [82.32.35.21] on 2003/11/11 12:05:44 |
So long as the giblets get killed soon after (so as to lower the erm... epolys?) it'd be cool I guess. Couldn't say I'd personally use it though.
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That's A Good Idea |
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| #2568 posted by Wazat [144.38.206.6] on 2003/11/11 13:50:17 |
I should probably make it so the gibs dissapear after a few seconds or so. By default, they dissapear after 10-20 seconds, and that could get a little cluttered.
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Haha |
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| #2569 posted by Wazat [144.38.206.115] on 2003/11/11 15:04:41 |
Turns out, I had already done that. :)
Gibs last 5 seconds or so and then dissapear.
Here's the link:
http://static.condemned.com/files/...
And here's a progs.dat with the tutorial and frikbots already implemented, so you can see how it looks and feels:
http://static.condemned.com/files/...
So, is anyone interested in using it?
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. |
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| #2570 posted by underworldfan [128.195.84.154] on 2003/11/11 15:44:19 |
anoyne else having trouble reaching to gamespy/planetquake?
they seem to be down.
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PHAIT!! |
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| #2571 posted by Gib [213.120.56.37] on 2003/11/11 16:06:06 |
Lo phait, where can I get hold of `The Carbon Flaw`, and start making some nice webbies again.
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Gib |
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| #2572 posted by . [172.209.91.213] on 2003/11/11 17:22:12 |
Pardon?
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Maybe Its Just Me... |
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| #2573 posted by underworldfan [128.195.84.154] on 2003/11/11 18:21:26 |
can someone try to reach any planet/gamespy sites and tell me the results? i cant reach any.
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UWF |
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| #2574 posted by Scampie [66.231.198.213] on 2003/11/11 20:07:57 |
I don't care enough. Rest in Peace I say!
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And For The Record... |
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| #2575 posted by Scampie [66.231.198.213] on 2003/11/11 20:09:45 |
Yes I can get to them (at least PQ itself). Latest news is some quake3 bullshit.
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Fuck The Title |
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| #2576 posted by nitin [138.217.8.113] on 2003/11/12 05:06:00 |
surely there's enough of a hint of a flamewar here for wrath to get involved so we can all hear some goddamn abuse!
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Speedmap 57 + SPECIAL ANNOUCEMENT!!! |
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| #2577 posted by Scampie [66.231.198.213] on 2003/11/12 18:11:02 |
sm57 will be this Saturday, 4pm est at irc.gamesnet.net #speedq1, or you can email me a map at scampie@spawnpoint.org. Being the third week of our Megatheme, it's time for Episode3, Runic! While I don't expect it to be as AWESOME as the Idbase theme, I hope you'll all turn out and create some good maps nevertheless. ;D
And now for that special annoucment you heard all about... We're going to have a Turtlemap (1 week to make a map) event soon! Currently we're planning to do it Janurary 3rd to the 10th. We can change it if it better fits peoples needs another time period. I had originally thought to do it Dec. 27th - Jan. 3rd, but Starbuck pointed out you'll all be rotten drunks due to New Years and may not finish up your maps... Plus Jan. 2nd is my 21st birthday... Drinkin' age for Americans :D
The event will be unthemed, seeming as a week long themed event could make many people unhappy about themes or whatnot. So just make whatever kind of maps you guys want. Also, mapping early is not a problem, just be honest to yourself in only taking 7 days to make the map.
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Turtle Map |
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| #2578 posted by leviathan [68.160.167.236] on 2003/11/12 23:16:21 |
I'm liking the turtlemap over my vacation. I'll probably be cranking one out.
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Phait |
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| #2579 posted by Gib [81.107.194.35] on 2003/11/13 14:55:27 |
quote "I have already released a demo under the name The Carbon Flaw. It is not yet uploaded to p|a, but will be soon once I get the website done for TCF."
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Gib |
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| #2580 posted by . [172.137.37.62] on 2003/11/13 23:42:22 |
The demo sucked major ass so I took it down. You'll have to wait until I get something decent done, if ever. Did you want music done or site design done?
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P|a |
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| #2581 posted by Gib [81.107.232.16] on 2003/11/14 07:32:00 |
Well get p/a done first :) then you can put all your stuff on their.
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Enclave |
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| #2582 posted by DaZ [212.159.60.58] on 2003/11/14 18:29:28 |
Been playing through this recently, just finished the dark campaign and am on level 3 or so of the light campaign.
Fucking visuals and map design 0wnz j00!!!
There is so much here to look at, and it all looks fucking sp00ge worthy, I would recommend this game to anyone who has ever wanted inspiration for a new gothic map, each level looks different but stays coherant to a main theme, some of the levels just blew me away with the designs and details in them, fucking awesome stuff!
The light campaign is a little less impressive from what I've seen so far, still looks very nice n all but the dark campaign just oozes l337'ness from all over the place.
Shame that the actual game comes down to a basic "fucking go mental and hit stuff quick!!" type game in the end. Aiming is especially frustrating with bows/crossbows as the hit detection is so precise you can miss by a whisker, which is very frustrating and didn't need to be this advanced, box collision would have worked so much better imo.
You can get new characters to play as you progress, some are great and some are near useless, the goblin 0wnz j00, while the lich and sorcress suck monkey nuts, the assassin is very cool as well but it partially ruined by said aiming trouble with her primary weapons.
Anyone in need of a serious dose of "woohoo sp00ge" level design should buy this game, its worth the money for the inspiration alone, and if you like the gameplay then thats a bonus.
One pic to show you what I mean, this level is one of the less impressive ones imo, I'll get some more soon of the Uber stuff : http://www.planetquake.com/dazdran...
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My Fav Enclave Level |
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| #2583 posted by wrath [217.208.208.66] on 2003/11/14 21:43:25 |
is the daylight Celadia Village. The z-fog is just perfect, and it oozes atmosphere from every polygon seam.
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Cheers For That Daz |
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| #2584 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:05 |
You know I was just thinking about Enclave last night and wondering if I should get it as the "Fantasy/Gothic" section on my new PC (it arrived, whoop!) is sadly lacking.
Can you tell me a bit more about the combat - how difficult is it, how hectic is it, is there any/much instant death stuff, what is using the save points like?? I've heard it can be frustrating due to the lack of normal saving, how did you find it??
Cheers...
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Oh And... |
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| #2585 posted by Shambler [82.38.192.33] on 2003/11/15 06:22:37 |
...anyone else's opinions would be valued too, thanks.
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Well |
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| #2586 posted by DaZ [212.159.60.58] on 2003/11/15 09:40:14 |
There is hardly any instant death, the only one I had was when an elven archer managed to fill her bow with 8 or so arrows and then launch them into my face - owww :)
Combat can be good when its 1v1 or 1v2. But in the later levels it can be as much as 1v4-7 and it kinda just degenerates into a "who can hit faster?!" kinda battle, but the 1v1's can be quite good.
Also depending on what character you use, some have access to stuff like bombs and firebombs that you can throw, a novelty really but its quite fun dropping a bomb onto someones head ;D
Err back to difficulty, I found it very difficult on medium skill, but this isn't the kinda game I usually play so maybe I just suck, there were points where I wanted to give up cos I kept dying but wondering what the next area / level would look like kept me going :)
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Help Needed :( |
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| #2587 posted by Gib [213.1.45.6] on 2003/11/15 17:13:58 |
I get this error trying to run GLQuake or GLquakeworld (after installing qw2.30client).
"This application has failed to start because glide2x.dll was not found, Re-installing the application may fix this problem."
Now my problem is that I don't have my quake CD anymore and I was wondering whether there was a way to fix this without installing it again?
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One Might Suggest... |
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| #2588 posted by Shambler [82.38.192.33] on 2003/11/15 18:02:34 |
...that installing glide2x.dll may help.
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Gib |
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| #2589 posted by nitin [138.217.8.113] on 2003/11/15 18:18:05 |
remove opengl32.dll from your quake dir.
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All Good |
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| #2590 posted by Gib [213.120.56.37] on 2003/11/15 18:23:38 |
Opengl32.dll removed and all is good. Thank you greatly.
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Chothic |
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| #2591 posted by pushplay [24.109.0.211] on 2003/11/16 04:14:46 |
For gothicy goodness I recommend Castlevania: Symphony of the Night.
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Once Upon A Time |
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| #2592 posted by cyBeAr [213.65.179.30] on 2003/11/16 07:58:00 |
you could do bombjumps in ....but that was before release...
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Quake Mouse Problem?? |
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| #2593 posted by Shambler [82.38.192.33] on 2003/11/16 13:20:42 |
Hmmm. I am having a hard time with my optical mouse in Quake. Works fine in UT2K3Demo, but in Quake, it feels like it varies between properly responsive and quite sluggish, and often refuses to turn for a crucial micro second.
Any ideas / solutions??
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Me Too |
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| #2594 posted by Gib [212.140.158.149] on 2003/11/16 13:32:28 |
I have a Microsoft Intellimouse and sometimes it obviously thinks it amusing to spasmodically do a turn then point diagonally upwards, it also does this in EnemyTerritory too,
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Mouse Problems |
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| #2595 posted by pushplay [24.109.0.211] on 2003/11/16 14:32:07 |
You didn't install any special software like IntelliPoint when you installed your mouse, did you? Sometimes it interferes with things. The default mouse driver works fine for optical mice.
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Scragbait |
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| #2596 posted by leviathan [68.160.167.236] on 2003/11/16 16:56:33 |
Did you get my email?
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Optical Mice |
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| #2597 posted by DaZ [212.159.60.58] on 2003/11/16 18:36:07 |
I just use the default driver that windows assigns and I have no problems in any games.
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Leviathan... |
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| #2598 posted by distrans [203.36.15.125] on 2003/11/16 19:35:48 |
We're discussing it at the 'mo.
Expect a reply soonish.
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Shambler - Mouse |
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| #2599 posted by Mr Fribbles [202.161.117.131] on 2003/11/16 20:08:02 |
You could try running one or both of these parameters from the command line or your quake shortcut, see if it helps:
-noforcemaccel -noforcemparms
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| #2600 posted by Scampie [66.231.198.213] on 2003/11/17 00:53:27 |
http://www.doom3.com/
i came. not even anything there expect a front page and some sound... but it still exciting.
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Doom3.com! |
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| #2601 posted by underworldfan [128.195.84.154] on 2003/11/17 02:09:01 |
w00t!
that monster looks like a black shambler to these eyes.
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That Monster |
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| #2602 posted by Kell [82.41.49.31] on 2003/11/17 04:20:03 |
is the Hell Knight, is it not? From the end of the leaked demo...
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On Second Thoughts |
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| #2603 posted by underworldfan [128.195.84.154] on 2003/11/17 04:31:59 |
Kell i think your closer than me.
As usual. :P
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Mouse... |
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| #2604 posted by Shambler [82.38.192.33] on 2003/11/17 05:04:07 |
...cheers for the thoughts guys. Nope, no extra software installed AFAIK.
Fribbles I will try that thanks.
Checking in the Control Panel > Mouse, I haven't noticed anything untoward except that "Enhance Pointer Precision" is set ON. Turning it off slows down the mouse in Windows but doesn't seem to have an effect so far in Quake..
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Gib |
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| #2605 posted by . [172.137.33.131] on 2003/11/17 06:47:42 |
p|a is back up. I still don't understand what you were asking about/for?
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HEY |
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| #2606 posted by Tronyn [24.78.146.107] on 2003/11/17 21:50:55 |
does anyone know any maps converted from other games (doom, duke3d, quake, whatever else) for quake2? dm supported, of course.
thanks in advance
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HEY!!!!!! HEY!!!! |
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| #2607 posted by Tronyn [24.78.146.107] on 2003/11/17 21:56:46 |
btw, "ish" maps would be good too - maps using themes from other games, or "ish" layout remakes.
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Bleh |
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| #2608 posted by Blitz [24.218.135.18] on 2003/11/18 01:15:58 |
Tronyn Aard has a real nice Q2 map of Dm4 I think it was. A server I played at had in rotation. Good stuff.
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Scampie |
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| #2611 posted by R.P.G. [24.136.235.190] on 2003/11/18 12:24:30 |
You did such a great job describing the E2 SM56 theme that I think you should do a similar thing for the E4 SM58 theme. :D
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| #2612 posted by Scampie [216.220.241.97] on 2003/11/18 12:37:26 |
sure sure. I'll play the episode and describe it with the sm58 annoucement tonight or so.
It's mostly darkness and vague evil. The episode was completely designed by Sandy Peterson, and due to his Lovecraftian influences, the episode is based on the same ideas.
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Re: GMSP3 LoTW |
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| #2613 posted by glassman [81.128.217.32] on 2003/11/19 14:01:11 |
Thanks RPG!
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Ultimate Deathmatch For Quake1 |
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| #2614 posted by shadowalker [207.154.80.188] on 2003/11/19 16:59:39 |
UD180 is out, for complete details check:
http://www.planetquake.com/ud/
UD180 changes:
Catch fire chance and burn time varibles for flamethrower added. Brightfield effect added for rune shield. DSP's can't be deleted while invisible, no more removing them by mistake. Body limit in deathmatch varible added. Cloaked energy mine added. Monster body timeout varible added. Flares altered to general use map editing tool with UDC engine. Control switches varible and super jumping rune added.
Companion engine:
Save in deathmatch mode for host only
Set host position
SETV shortcut for UD mod
List maps
Set the default map subdir
Enhanced Key binds
Extended effects builtin
Fog controls
Skyboxes: 256x256 or 512X512
Image loading: conback, conchars, textures, sprites, skins JPG->TGA->PCX
JPEG Screenshots
Banning IP Adresses
as
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/me Cringes |
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| #2615 posted by Wazat [144.38.206.112] on 2003/11/19 18:06:57 |
I thought this mod and author died a long time ago. The walking dead!
Name changed to protect the guilty. :)
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N/m |
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| #2616 posted by Wazat [144.38.206.112] on 2003/11/19 18:07:26 |
didn't change the name... :)
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Damn... |
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| #2618 posted by distrans [203.36.15.125] on 2003/11/20 00:45:17 |
...just missed a perfect opp to us the <beer> icon.
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Sucker |
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| #2619 posted by pushplay [24.109.0.211] on 2003/11/20 00:48:14 |
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Wazat: |
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| #2620 posted by Shambler [82.38.192.33] on 2003/11/20 06:09:49 |
ROFL, nice anonymity there.
But anyway, the mod sounds typically crap and pointless as almost all do.
No more long battles where your yawning, "Geez, when will they die already." You have a killer package of nasty massively powerful weapons to play with.
Oh yes, that was ALWAYS a problem in Quake deathmatch...
UGH.
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What ! |
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| #2621 posted by R.P.G. [24.136.235.190] on 2003/11/20 08:43:27 |
Oh yes, that was ALWAYS a problem in Quake deathmatch...
It is when you're playing against Frib.
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Shamb: |
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| #2622 posted by Wazat [144.38.206.105] on 2003/11/20 12:19:22 |
If you want I can tell you all about this mod. It's quite funny if you have a sadistic humor directed at stupidity. :)
Painful otherwise...
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| #2623 posted by Scampie [216.220.241.97] on 2003/11/20 14:08:11 |
it's obvious it sucks when they ADD MONSTER_SNAKEMAN, THE SHITTIEST CUSTOM MONSTER EVER, TO A FUCKING MOD CALLED 'ULTIMATE DEATHMATCH'
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It Gets Worse... |
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| #2624 posted by Wazat [144.38.206.113] on 2003/11/20 16:32:48 |
Don't dig deeper, for your own protection. :)
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MANHUNT! |
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| #2625 posted by James Earl Debris [24.158.204.102] on 2003/11/20 20:55:03 |
Go get this game, right now. Well don't -- if you've got a sickly stomach, or can't take the suspense of being in a game that is basically The Warriors, The Running Man and Straw Dogs all bundled up into one great big wad of nerves and gore. Otherwise, hell yeah -- go for it! As for me, I've got a stash of painkillers nearby, and I've actually got a clean spot on the Love Bludgeon that could easily accomodate some more brain tissue...
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Sm58! |
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| #2626 posted by Scampie [66.231.198.213] on 2003/11/20 22:55:07 |
The final week in our megatheme is here, Speedmap event number 58 is this Saturday at 4pm est on irc.gamesnet.net channel #speedq1! Emailed maps are always welcome, Scampie@spawnpoint.org. I'll take maps until mid Sunday when I'll pack and release then. (yes, this is an attempt to get anouther SM map from metlslime.)
The week's theme is Episode 4, the Elder world. How do you make a episode 4 map you ask? SIMPLE! First, you throw away all those runic and idbase textures, and you think 'bricks, wood, and demons'. Next, you use as little light as possible, we're talking dark and scary! Third, you design your maps with HUGE open ended layouts... Sure the exit is right next to the start, but first you'll have to travel through the whole map a few times, and rarely being told which way to go. Fourth, Powerups are candy, pass 'em out like a pedo in the playground. Fifth, Spawns. Lots, and lots of Spawns. And finally, traps galore.
Episode 4 is meant to be a scary place, and it is. Totally darkness and tons of secrets, exploration, and monsters appearing out of nowhere. The setting is mostly in dark, damp temples and 'underneth' areas. Structures are built mostly with stone with wooden supports. Metal is used very little. A bit of trim here and there, and for some simple mechanisms and traps.
The Gloom Keep (e1m5), which I had originally called an episode 2 themed map, it accually a lot closer to an episode 4 map. Traps, open ended design, temple theme, stone textures.
Episode 4 also features a graveyard bit, almost like the secon map of Zerstorer. So if you wanted to make a zombie killer map, it'd be perfectly acceptible, but perhaps it'd be better expanded to a temple of unspeakable horrors under the graves.
Brick maps (damaul7, warfare) are also perfectly acceptible. Stained glass windows should be featured heavily in these maps.
I would suggest people take a quick gander through episode 4 and get some ideas for their maps. In terms of mapping skill, they're sub-par, but in terms of their atmosphere and enjoyable exploration based layouts, they're big winners. Plus Sandy Peterson threw in enough secrets and extras (Healing pool, destroying alters as door switchs, moving walls), that these maps are worth coming back to.
Hope to see a bunch of great maps again this week!
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And While I'm Thinking Of It... |
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| #2627 posted by Scampie [66.231.198.213] on 2003/11/20 23:02:27 |
dm1 and dm5 are both also good examples of episode 4 style maps.
also, I was thinking about after this megatheme is finished, I promised to make up a pack of all the best and distribute that. Well, after seeing all the good maps in the past weeks, I'm considering just packing ALL the speedmaps from the last few weeks together, rather than try and cut away some of the better ones. Any opinions on this?
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Well If You're Going To Touch Up |
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| #2628 posted by nitin [138.217.8.113] on 2003/11/20 23:29:39 |
some of those maps before your release the megapack, then it may be better to only pick a few.
If you're just planning on repacking without modifying, then you may as well include all.
Personally, I'd like to see modified, more complete maps rather than then being in the speedmap form that they're in now.
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Scampie |
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| #2629 posted by R.P.G. [24.136.235.190] on 2003/11/21 00:16:44 |
Thanks for the Episode 4 summary.
Regarding packaging up all the maps: Maybe you could make two or three episodes? And either divide them up into themes (idbase, medieval, runic, and Lovecraftian episodes à la original Quake) or go with the episode-1 idea and have each episode comprised of one map from each theme (like you were originally planning, except have two or three episodes instead of just one). TBH, some of the maps aren't worth including in the pack for one reason or another, so I believe there should be at least some filtering. I would also like to see special editions of the included maps so we could have properly balanced and completable maps with skill settings -- maybe throw some secrets in, too.
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My Preference |
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| #2630 posted by Tronyn [24.78.146.107] on 2003/11/21 00:59:39 |
would be take the 3 or 4 (or more, if they deserve it) best maps from each pack, and go the e1 maps, e2 maps, e3 maps, e4 maps. for a total of under 20 maps. Some of the maps I've seen so far are great, but some aren't really worth playing again in an episode. If you make an episode of the highest quality speed maps in a row, in order of E1-E4 theme, I'd think that would be almost as good as a real episode that takes months to create.
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| #2631 posted by Mapist [213.170.78.10] on 2003/11/21 03:08:42 |
vote for best maps ?
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Well That's Going To Be Fun... |
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| #2632 posted by Shambler [82.38.192.33] on 2003/11/21 04:03:41 |
The week's theme is Episode 4, the Elder world. How do you make a episode 4 map you ask? SIMPLE! First, you throw away all those runic and idbase textures, and you think 'bricks, wood, and demons'. Next, you use as little light as possible, we're talking dark and scary! Third, you design your maps with HUGE open ended layouts... Sure the exit is right next to the start, but first you'll have to travel through the whole map a few times, and rarely being told which way to go. Fourth, Powerups are candy, pass 'em out like a pedo in the playground. Fifth, Spawns. Lots, and lots of Spawns. And finally, traps galore.
Dear God!
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Scampie |
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| #2633 posted by PuLSaR [195.208.237.119] on 2003/11/21 04:29:11 |
And what about making the start map session next week (sm59), as someone said here? I think it will be funny. And the best start map will be included in the megapack.
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| #2634 posted by Scampie [216.220.241.97] on 2003/11/21 09:19:31 |
ok. I guess we'll do the vote thing like I originally planned. My thought to throw them all in a pack was going to be 'ask everyone who mapped to put an four or so of polish on their map if they wanted, and I'd include that'. See, the biggest 'problem' with going either way is that CZG dominates the pack, and I don't want to push a bunch of extra work onto him.
So I guess what we'll do is include the favorite 3-4 from each pack. We'll play it by ear and get a good amount from each. I'll make a discussion thread for voting and debating after Saturday's speedmap.
Also, I'll be making the start map. Just simpler logistically to have me do it so I can link to everyone's map I include.
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Er... |
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| #2635 posted by Scampie [216.220.241.97] on 2003/11/21 09:25:07 |
"ask everyone who mapped to put an four or so of polish on their map if they wanted"
obviously I meant, an HOUR or so... early morning here... :D
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Scampie |
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| #2636 posted by Kell [82.41.49.31] on 2003/11/21 10:08:26 |
just out of curiosity, will you be using the same textures (green brick + wizmet) for the start map, in keeping with the original theme? Would seem logical to do so.
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??? |
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| #2637 posted by The questionmark [195.249.230.51] on 2003/11/21 10:23:32 |
Why should anyone download a new pack if all they get is a startmap?
The maps must be polished and if needed expanded if it should be worthwhile to get a new pack.
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I'd Personally... |
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| #2638 posted by xen [82.32.35.150] on 2003/11/21 11:12:09 |
...be happy to spend another evening or so expanding my e2/e3 maps into more proper affairs with better gameplay. I'm not sure they'd totally fit with the other maps however...
In fairness though, I think we need another shot at E1... there were only 4 maps total and only two of them I'd say were worthy of being remade into episode maps.
For E2 though.. i reckon these maps in order would work:
sm56_RPG - would start it off well
sm56_hrim - would need slightly easier gameplay though, 4 shamblers on the 2nd map is a bit extreme!
sm56_czg - again, slightly easier gameplay
sm56_pulsar - has some nice arena style battles
sm56_scampie - needs a bit of architecture refinery but would be good for an end battle
(am kinda happy with my map but it wouldn't fit in with the style)
And E3:
sm57_rpg - take the shambler out though
sm57_pulsar
sm57_xen
sm57_distrans - but replace those gazillions of knights in the end battle with a smaller amount of more powerful monsters, like fiends
sm57_hrim - with a harder end battle would be a great finisher map
(czg's was also great, but I personally don't think it would fit again, and he'll probably already feature in the other episodes)
Any comments on those?
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Okay So There Were... |
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| #2639 posted by xen [82.32.35.150] on 2003/11/21 11:13:47 |
5 maps total in sm55. I can't count.
All seemed a lil bit lacklustre though, apart from maybe CZG's.
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Oh And |
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| #2640 posted by xen [82.32.35.150] on 2003/11/21 11:15:36 |
It could have a really corny ripoff name, like Quake Mapped Quick :D
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Well |
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| #2641 posted by Kell [82.41.49.31] on 2003/11/21 12:01:56 |
it could...
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I'm Liking The Idea Of The Mega Pack |
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| #2642 posted by Wazat [144.38.206.112] on 2003/11/21 13:11:52 |
It'll be on my download list for sure. It'll be a very nice distraction from evil college homework.
Good luck with the speed mapping, all!
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Evile |
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| #2643 posted by Vondur [217.70.16.165] on 2003/11/21 14:34:21 |
speedmapping sucks!
/me continues his hidden agenda and evile propaganda
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| #2644 posted by Scampie [216.220.241.97] on 2003/11/21 15:33:21 |
Xen: It will not be ordered. Maps will link back to the start. Speaking of which, is start.bsp hardcoded for players to lose their weapons? or is that something I can set up in a player_start? Never investigated, but I'd like for each map to remain as a single shot deal and not have other map's weapons effect them.
As for sm55, I think czg's, metlslime's, and starbuck's, each with maybe a bit of work put into them, would be perfect. Again, we can debate all this after episode 4 is done.
QuestionMark: The maps are being packed together to be a nice, easy to get selection of maps for speedrunners and other Quake players. I doubt the average Quake player even grabs the regular packs. And all the maps I can convince mappers to improve for the pack, will be. Beyond that, I could care less if you download the pack or not, I'll make it availible for anyone who wants it anyway.
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About |
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| #2645 posted by Hrimfaxi [80.164.83.192] on 2003/11/21 16:04:10 |
the "megapack" I really like the idea of the maps linking as Xen suggest, but as Scampie says, some of the maps would suffer if the player had weapons and ammo from the previeous map.
Anyway I would love to finish sm57_hrim (if you want it and I might do it anyway somtime)as I visioned it the day it was build.
As is the map falls apart after the second rune and the killing of the Ogres. After that it is just a "Hey the time is up I better finish this map to get it into the sm-pack"
8-/ Two more rooms to hold the last runes and then a better end battle would be good!
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Scampie: |
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| #2646 posted by xen [82.32.35.150] on 2003/11/21 16:29:05 |
The losing weapons thing can be done easily enough by adding a rune at the end of each map.
And if that's the way it's gonna be done... can my maps be kept out of it? Not wanting to be anal or anything.. just that they'd be better suited as episode maps than single ones I'd have thought... might revamp them and stick them into a small episode one day.
Hrim: twas why i suggested amending the gameplay, but no matter... would quite like to see a proper version of your map anyway :-)
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| #2647 posted by Scampie [66.231.198.213] on 2003/11/21 19:30:37 |
I agree that making the maps into 'episodes' is a cool idea, and I had thought of doing it as well. But in terms of making it work, it'd require a good amount of effort by all parties involved to rebalance their maps to be better suited. I don't feel like the effort would serve to make it THAT much better of a pack, and would push back it's release forever.
I'd rather everything be kept to the ideals of KISS (Keep It Simple, Stupid) and just release a solid pack of cool maps. Making this a huge project isn't what I'm aiming for.
If you don't want your maps included xen, that's fine by me. But 'picking up your toys and leaving' just because I'm not using your idea seems a bit childish to me. Please reconsider.
also, adding runes at the ends of maps won't work. It'd mean a maximum of 4 maps could be played before you couldn't pick up runes again, and it'd break Hrim's map. Perhaps we'll have to use some simple qc.
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... |
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| #2648 posted by underworldfan [128.195.84.154] on 2003/11/21 19:51:39 |
i think some modified maps [obviously by those who want to] would be good.
Otherwise [IMHO] essentially you are re-releasing maps that have already been released.
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I Agree |
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| #2649 posted by metlslime [64.124.188.211] on 2003/11/21 21:02:41 |
re-release only makes sense if there's enough added value to make it worth re-downloading. If adding that much value is too much work, then maybe we should just say "check out these four SM packs! they have quake-like themes! download all four at these four URLs!"
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Heh |
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| #2650 posted by xen [82.32.35.150] on 2003/11/21 21:59:28 |
If you don't want your maps included xen, that's fine by me. But 'picking up your toys and leaving' just because I'm not using your idea seems a bit childish to me. Please reconsider.
Yeah, noticed it seemed like that after writing it, didn't intend for it to come across that way (hence the hurried explanation afterwards). It's just that I initially had a neat idea for those maps, and figured if this megapack thing was going to be a full proper episode, then I could've just used them up on that... but at the moment it isn't looking that way...
And hm.. can't say the KISS approach really appeals to me in this case; I pretty much agree with uwf/metlslime on the points they raised.
So if it turns out as just a simple bundle, then I'd probably favour picking up my toys and leaving in the most diplomatic, respectable and mature adult-like way ;-)
About the runes though... always thought you could pick up the same tune more than once? No matter if not though, if you want to use qc I recommend just taking the progs.dat that Aard created for 100b2. Resets items after each changelevel, simple as. Tis available at http://xen.quakepit.com I think..
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Meh |
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| #2651 posted by xen [82.32.35.150] on 2003/11/21 22:00:54 |
"...always thought you could pick up the same rune more than once..."
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They're Good Maps As Is |
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| #2652 posted by spentron [63.159.52.4] on 2003/11/22 02:35:35 |
... and I thought sm57_hrim was a high point of the last pack too.
Ep. 4 summary: "Structures are built mostly with stone with wooden supports.": illogical, oh well, "that which is rot cannot rot", Lovecraftian Water-Seal, or something.
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A Name For The Pack. |
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| #2653 posted by Morfans [217.137.254.7] on 2003/11/22 07:06:39 |
I don't know if this has been used as a level name in a speed map before or if it's a very old joke that I've never seen before, but given the usual style of play of most of the speedmaps how about calling it the very obvious play on words "Whored Combat"?
Made me laugh, anyway. In fact, if it hasn't been used before then I'm going to learn to map just so I can produce a speedmap of this name.
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| #2654 posted by Scampie [66.231.198.213] on 2003/11/22 10:31:16 |
Let's try a new approach then.
Rather than a pack, how about I say 'Anyone who's made a speedmap in the last few weeks, make an expanded/polished version of your map, and we'll release them all at once at the speedmap site'? We give people 3 or 4 weeks to work the speedmap basemaps, and then release them all seperately as examples of what a speedmap can become.
Better plan?
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Scampie |
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| #2655 posted by R.P.G. [24.136.235.190] on 2003/11/22 11:20:32 |
That sounds kinda cool. If that's the case, would it be copacetic if I made another speedmap in the idbase theme, so I could link up the four sm*_rpg speedmaps and have a comprehensive speed mini-episode?
Also, what time Sunday were you going to stop accepting SM58 contributions?
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| #2656 posted by Scampie [66.231.198.213] on 2003/11/22 11:39:32 |
I don't care if you want to make an extra map to go along with all your other maps if we're going to 'everyone fix your maps and I'll host/pimp them' route.
Let's say 4pm est sunday I'll stop accepting. Seems like a good round time.
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Scampie |
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| #2657 posted by underworldfan [128.195.84.154] on 2003/11/22 13:00:00 |
release them all seperately as examples of what a speedmap can become.
Better plan?
sounds good.
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Hardstylin' |
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| #2658 posted by DaZ [212.159.60.58] on 2003/11/22 22:13:53 |
For music visit Dazv3 for great justice!
http://www.dazv3.co.uk/ginge_cyphe...
If you like it hard, u might like that, if you dont like it hard then steer clear :)
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I'm Liking Rpg's Plan... |
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| #2659 posted by xen [82.32.35.150] on 2003/11/22 22:16:30 |
That's what I wanted to do with my maps initially... modify them & create a mini episode. And yeah I'd have to make an idbase one too.
But it would be sweet if we had several of these episodes for each mapper. Or the mappers could choose one or two of their maps and make them into standalones. Then they could all be released together as scampie said...
3 or 4 weeks sounds good to me too.
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A Mini Episode |
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| #2660 posted by nitin [138.217.8.113] on 2003/11/22 23:22:57 |
containing modified proper maps would be pretty funky. And if a reasonable number of the mappers choose to do this, it'd be the biggest collective release of levels since nehahra.
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| #2661 posted by Scampie [66.231.198.213] on 2003/11/22 23:46:30 |
alright, at this point I have sm58 maps from Starbuck, Xen, and myself. RPG and inertia have promised me maps for tomorrow.
anyone else? 4pm est sunday is when I'll be releasing the pack.
nitin: Yes, it would be cool, but I fear it taking just as long to complete and have just as many headaches as nehahra. It's easy to say 'Yeah! let's all do this' but to get it done... it's something I worry this many mappers will have trouble completing. Sad but true. :\
Each person doing their own thing seems to be the best route to go here, and will hopefully get us plenty of excellant maps to enjoy. Myself, I think I'll be expanding my sm58 map from this week.
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Doom 3 Editing Forum |
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| #2662 posted by DaZ [212.159.60.58] on 2003/11/23 01:13:31 |
You've probably already seen this, but just in case take a look at http://www.doom3world.org/phpbb2/v...
I've been reading through a lot and theres a ton of handy info here for doom 3 mappers, etc.
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Request... |
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| #2663 posted by underworldfan [128.195.84.154] on 2003/11/23 03:34:26 |
i think i want to use a new logo for my site, can any of you talented guys help me out?
i just want it to say
"underworldfan's single player map reviews"
[note no quake/cube etc and no capitalization]
it should also be the same size as the current one.
in terms of background/overall theme anything quake 1 is fine.
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UWF |
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| #2664 posted by Kell [82.41.49.31] on 2003/11/23 04:37:00 |
what about dimensions? you currently have that cluster of 3 jpgs fitted around the obligatory banner ad; will that stay as is?
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Underworld |
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| #2665 posted by . [63.189.40.7] on 2003/11/23 04:41:19 |
If you still want that redesign, I'm still here, though my PC is down..but not for long, so I can't work just yet.
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... |
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| #2666 posted by underworldfan [128.195.84.154] on 2003/11/23 06:33:38 |
kell: dimensions staying exactly the same. Keeping the 2 drawings on either side, i just want a new main heading to replace the current one.
phait: thanx man, but not the whole site. just the new main heading.
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Hmm |
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| #2667 posted by nonentity [144.32.128.133] on 2003/11/23 07:38:45 |
Since no one else seems to have noticed, Deus Ex 2 demo is out.
You need a good (dx9) graphics card or it won't even run though
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Err |
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| #2668 posted by DaZ [212.159.60.58] on 2003/11/23 08:41:42 |
runs fine on my geforce 3 (640x480 medium details) :)
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Re: Hmmm |
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| #2669 posted by Shambler [82.38.192.33] on 2003/11/23 11:59:54 |
And from the comments I've read, it sucks last week's ass. As was somewhat predictable from the previews and interviews. Although the reported shocking performance wasn't.
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Hmm (two Ms! Two Dammit) |
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| #2670 posted by nonentity [144.32.128.132] on 2003/11/23 13:09:47 |
To be specific, you need a card that supports pixel shaders
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Dx2 |
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| #2671 posted by DaZ [212.159.60.58] on 2003/11/23 13:16:19 |
Well I kinda like it, its still deus ex below all the graphical craziness.
The gameplay is actually quite good I thought, the only things I didn't like were the performance (obviously) and damn retina hud ( I like to see where Im going kthx!) and the god awful inventory management (thank the xbox for that no doubt).
If you can live with these flaws, then I bet the full game will be great. I'll be buying it.
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Scampie |
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| #2672 posted by R.P.G. [24.136.235.190] on 2003/11/23 15:57:01 |
Just sent two SM58 maps your way. Right on the deadline...
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Dark Places Pulls Ahead |
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| #2673 posted by HeadThump [65.140.54.46] on 2003/11/24 19:26:31 |
http://icculus.org/twilight/darkpl...
In the race of the SuperBuild Quakes Dark Places pulls ahead of the competition, rivals Tenebrae (beautifully lit but every thing looks melted)and Telejano (eye candy so gorgeous, a Scag spitting poisonous luggies in your face becomes an aestheticaly pleasing experience) this past week. Lord Havoc released a version on the 18th that if you check through the release notes you'll notice it includes the fact the engine now runs the Quake 3 format -- I tested it in Quake 3 maps for several factors -- Hugeness, model polycounts, patch (curved meshes) rendering, and in all my maps it performed better than Q3 Arena.
BTW, I'm not in any way affiliated with the Dark Places team aside from my plans to release maps specific for the engine in the near future. I don't know the guy, and he does not even bother to answer my e-mails (no offense though, my questions could have very well been stupid ones).
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What's With The |
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| #2674 posted by necros [66.185.84.208] on 2003/11/24 19:39:46 |
superfast movement in darkplaces? is it just me? it seems like you run faster than in normal quake.
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Ok... |
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| #2675 posted by Scampie [66.231.198.213] on 2003/11/24 22:38:09 |
Looks like everyone doing their own expansion project is it. What does a Jan 2nd deadline sound like to you guys? Keep in mind that Jan 3rd the Turtlemap 3 event begins. We can make Janurary one hell of a busy month for mappery!
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Er... |
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| #2676 posted by Scampie [66.231.198.213] on 2003/11/24 22:39:13 |
I am refering to expanding/cleaning up speedmaps from the last few week's Megatheme, unless that wasn't clear.
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Video Game Awards |
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| #2677 posted by biff_debris [24.158.204.102] on 2003/11/25 05:32:14 |
If you get Spike TV in your area, they're having the First Annual Video Game Awards on December 4th. This will probably be the only award show I watch ;) Anyways, you can vote for your faves here: http://www.spiketv.com/
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Wow. |
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| #2678 posted by Scampie [216.220.241.97] on 2003/11/25 11:07:45 |
this was a good year for shitty games. I voted Vice City for damn near everything.
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Tronyn |
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| #2680 posted by R.P.G. [24.136.235.190] on 2003/11/25 14:49:36 |
Did you get my e-mail?
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! |
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| #2681 posted by underworldfan [128.195.84.154] on 2003/11/25 15:22:50 |
GTA and GTA: vice city are abominations that should never have existed in the first place.
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UWF |
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| #2682 posted by pushplay [24.109.0.211] on 2003/11/25 16:43:02 |
Yeah, well detailed environments, open ended gameplay, and innovative missions are for losers.
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So You Don't Like GTA Or Vice City... |
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| #2683 posted by metlslime [64.124.188.211] on 2003/11/25 17:39:19 |
what about GTA2 or GTA3?
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No Way |
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| #2684 posted by Gib [213.120.56.37] on 2003/11/25 17:43:37 |
GTA 3 was a bit crap and didn't run very well on many comps but Vice City was excellent. Wasn't it voted game of the year or something good anyway?
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... |
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| #2686 posted by underworldfan [128.195.84.154] on 2003/11/25 19:39:14 |
metlslime:
never played gta2 or gta3.
pushplay, gib et al:
just becuase something is marketed, media-whored ad infinitum and given menaningless back slapping industry awards in the oh so wonderful media of our current popular culture does not make it good.
pushplay your post sounds exactly like a million, anonymous, marketing departments quotes.
im in a combative, grouchy mood today, can you tell? :)
it wont last long though.
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I Should Also Add For Clarity |
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| #2687 posted by underworldfan [128.195.84.154] on 2003/11/25 19:49:46 |
one, thought not the only reason i despise the whole GTA phenoma is that i am strongly opposed to:
meaningless, gratitous realistic violence in videogames, unbounded by any moral or ethical constraints or guidelines.
although that of course is a well known and completely different debate.
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Just To Be Clear... |
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| #2688 posted by metlslime [64.124.188.211] on 2003/11/25 21:01:43 |
when you say "GTA" you do mean the original, 2D, sprite-based, and very non-realistic gane, and not GTA3, the 3D, polygon-based, recent game whose engine was used for GTA: vice city, right?
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Nope I Mean |
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| #2689 posted by underworldfan [128.195.84.154] on 2003/11/25 21:12:41 |
GTA3, the 3D, polygon-based, recent game whose engine was used for GTA: vice city.
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Quite Right |
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| #2690 posted by nb [203.109.254.50] on 2003/11/25 22:15:45 |
just becuase something is marketed, media-whored ad infinitum and given menaningless back slapping industry awards in the oh so wonderful media of our current popular culture does not make it good.
No, the fact that it's fucking good fun makes it good. YMMV, though. And pointless violence is possible, not required (though sometimes rewarded).
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Uwf |
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| #2691 posted by nitin [138.217.8.113] on 2003/11/25 22:22:41 |
given your opinion of the content of the game, your arguments sound as false as the mass marketing etc. It seems like you are bashing it simply because of the stuff it contains rather than the quality of the game itself.
I mean someone who doesnt like mindless violence at all could draw a similar argument against quake and any other FPS, regardless to the quality of the games themselves.
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Marketing Department |
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| #2692 posted by pushplay [24.109.0.211] on 2003/11/26 00:13:58 |
What's important is: was I wrong on any of those counts?
You don't have to like GTA3, but if you're saying it's an abomination then you're taking a pretty strong stance there. A stance I would reserve for a rarified group including CS and... uh... no, just CS.
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Personally |
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| #2693 posted by Tronyn [24.78.146.107] on 2003/11/26 02:13:03 |
I think meaningless, gratuitous violenece is great! ANARCHY!!!
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Underworldfan |
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| #2694 posted by HeadThump [65.141.72.190] on 2003/11/26 02:25:39 |
I respect your opinion and I would be inclined to agree with you, except for all the fun I actually had playing the game. There was a moment in the game where I had wrecked the cop cruiser I stole and as I crawled out, four men in blue tried to rush me. Just then the car exploded, taking us all out. Quite thrilling actually; kind of gave me that Young Guns II feeling, 'I'm going down in a blaze of glory.'
I see the crime oriented video games as being no different than mafia movies -- they go back a long way, and movies like the Petrafied Forest made in the 30's are as violent and cynical as any game we have today.
I watch mobster movies, and play violent games, but I could not kill or hurt anyone except in a moment of self-defense. Also, I am a polite, Natural Law abiding citizen and quite typical of the type of person who plays games, reads books, and watches movies.
Since the topic of violence has by its nature political overtones, I should add that instead of blaming violence on artistic preoccupations, books, comic books, movies, and games, we should look at the root causes of violence in our society, and that root cause is the existence of the Welfare State.
From the Welfare State a generation of lower working class Americans learned not to respect the property of others, and to focus entirely on day to day subsistance and a meager but destructive form materialism instead defering their day to day gratifications and saving towards bettering themselves.
High Crime rates did not exist significantly in America until the passing of Lyndon Baines Johnson's Great Society legislation which changed everything towards the worse for America's lower classes.
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Playtime |
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| #2695 posted by Mapist [213.170.78.10] on 2003/11/26 04:07:39 |
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
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Maybe |
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| #2696 posted by nitin [138.217.8.113] on 2003/11/26 04:19:15 |
they got bored and didnt finish it. Also, Shambler did say he spent time on the ship, looking around and stuff. Maybe if you skip to the mission without doing the exploration, chatting etc, it wasnt that long.
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Playtime |
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| #2697 posted by Mapist [213.170.78.10] on 2003/11/26 05:14:07 |
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
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Hmm |
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| #2698 posted by starbuck [82.33.88.117] on 2003/11/26 06:44:44 |
both times seem possible to me, after having played it through recently. I think my time was somewhere in the middle, around 10 hours probably.
It always seems a shame that a lot of people skip every cutscene and don't bother looking around when they don't have to. I mean, sure, you can finish a lot of games in 4 or 5 hours (especially FPS). You can't expect a game to last very long if you quicksave every 5 seconds!
All that said, the game did feel a bit short, but I felt that they didn't reuse the environments much, or exploit them to consume as much player time as possible. That isn't necessarily a bad thing though, it means that your surroundings are constatly changing and you're never in one place for long.
On the flipside, a lot of RPGs will have a similar quantity of content to Unreal 2, but will give you 100+ hours of play, due to all the backtracking and reusing of locations that their type of gameplay employs. Often you are sent somewhere by someone, then you're sent back to someone else, and then you have to get something from the forest, and an hour later you've completed the sub-quest.
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Headthump |
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| #2699 posted by wrath [217.208.210.94] on 2003/11/26 12:17:29 |
re: welfare state.
You are wrong. Thank you. Drive on through.
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Wrath |
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| #2700 posted by HeadThump [65.140.55.93] on 2003/11/26 15:03:32 |
It is demonstrable that the welfare state has had an entirely negative impact on American culture; by changing the factors that go into the economic decisions people make in their everyday lives, you radically change there outlook. The largest factor involved in the creation of wealth is how people manage their time and resources. The welfare state alleviates the need and incentives to plan for the future, thus you create a mass group of people conditioned to think in terms of subsistance.
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| #2701 posted by Scampie [216.220.241.97] on 2003/11/26 15:58:35 |
what
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English->french->german->... |
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| #2702 posted by czg [80.202.219.123] on 2003/11/26 16:26:50 |
It is demonstrierbar that the well-being condition completely has had negative consequence in the civilizzazione American; , the factors that modify that economic people of the decisions that, take in every day its lifes, radically here perspective announce modify them. Greater the implicit factor in the creation of the abundance is like the handle of someone to its time and means operated to you. The condition of the lessenings of well-being with the necessity and the reasons, to slip during the future, you consequently produce to the group of people total conditions them, in order to think next to the subsistence of indications.
It's mostly the same thing...
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Quake, Quake; My Kingom For Some Quake |
|
| #2703 posted by Mike Woodham [81.129.93.73] on 2003/11/26 17:37:35 |
And as I cannot 'submit' without some body text, I will say it again....
Quake, Quake; my kingom for some Quake
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|
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| #2704 posted by Scampie [66.231.198.213] on 2003/11/26 18:07:24 |
Mike: just hit the spacekey in the body and it'll allow an empty body
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Tbh |
|
| #2705 posted by Gib [62.7.136.46] on 2003/11/26 18:23:13 |
I love blowing people heads off and blood splattering everywhere whilst listen to great 80's music. In fact this was the first game I actually bought instead of downloaded in ages, shortly followed by CM4 which didn't impress me much.
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Vice City |
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| #2706 posted by R.P.G. [24.136.235.190] on 2003/11/26 18:49:18 |
Vice City kept me entertained for weeks. All the side missions are cool, but unfortunately there didn't seem to be as many cool stuns as there are in GTA3. Still, better than GTA3 overall, and one of my favorite games of all time.
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FUG NO LIEK VICE CITE. |
|
| #2707 posted by FUG. [24.158.204.102] on 2003/11/26 19:07:53 |
FUL LIKE MANHUNT -- MANHUNT REAL GAEM FOR PEOPLES WHO LIKE FUNN! HAKC< SLASH! KILLE KILL! YES! WHO THAT TALKING???? TALLKNING.
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Headthump |
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| #2708 posted by wrath [217.208.210.94] on 2003/11/26 19:34:51 |
People are not leeches. Stop pissing on those that need a helping hand. A nightwatch-state is not the answer to crime or poverty.
Do you honestly believe that private, profit-driven enterprises are more capable to provide basic human services (health-care, education, etc.) than public ones? Take a look around, when did any company do something for you without making money on it?
You stated that we didn't see crime rates worth taking notice of until 65, which was when Lyndon B. Johnson realized he needed a legacy other than thousands of young men in bodybags.
I call bullshit.
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Welfare Sate |
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| #2709 posted by pushplay [24.109.0.211] on 2003/11/26 19:55:28 |
Oh yeah, this is clearly the sort of issue which is going to be intelligently resolved on this board.
I call bullshit on everyone who comments on it.
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Alright |
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| #2710 posted by nitin [138.217.8.113] on 2003/11/26 20:01:59 |
let's shoot this fucker!
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Nitin: |
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| #2711 posted by Scampie [66.231.198.213] on 2003/11/26 20:23:39 |
that's exactly what a homocidal violent video game player would say!
go play solitare.
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No |
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| #2712 posted by nitin [138.217.8.113] on 2003/11/26 20:30:43 |
that's what a junkie hungarian horror star would say!
Karloff? Sidekickk? Fuck You!!
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So... |
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| #2713 posted by Scampie [66.231.198.213] on 2003/11/26 20:44:13 |
it's just a combination of violent images in the media?
Nobody ever died before the media came around.
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Ungh... |
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| #2714 posted by distrans [203.36.15.125] on 2003/11/26 22:21:44 |
...someone's been eating propaganda for breakfast, but forgetting to sprinkle it with salt.
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Pushplay |
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| #2715 posted by HeadThump [65.140.55.193] on 2003/11/26 23:04:16 |
Well, when I originally brought up the subject, it was at least in the context of video games. I'm like Scampie, I get tired of video games and other creative mediums getting blamed for violence, when history makes clear what the greatest agency of violence in society is (<suprise>), the state.
Wrath, I'm not pissing on anyone. Have accusations of callousness ever fed a hungry child? I intentionally left all personal matters and all political agendas out of it (Rothbardian Anarchist in case you are wondering), and addressed the matter purely in its raw economic terms.
As for public education, I have too much experience in that area to let anyone try to get pass me an argument defending the wretched beast. I worked several years for a company responsible for evaluating the proficiency exams for over twenty American States, and I have to say, there was not a single one of those states (including Texas under GWB) whose student performance was anywhere near being at an acceptable level for an advanced First World Nation. The entire American School system should be hauled into a metaphorical garbage heap and junked.
The damage done every school day to the minds of America's children is a crime against humanity, and yet, you say that I'm pissing on those who need a helping hand' when I am not the one defending such a cruel, monstrous entity.
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Post Apocalyptic Mutants Unite! |
|
| #2716 posted by HeadThump [65.140.55.193] on 2003/11/26 23:06:37 |
Scampie, did you star in horror flicks? The rumor is true?
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Oh, And Wrath, |
|
| #2717 posted by HeadThump [65.140.55.193] on 2003/11/26 23:11:10 |
I sure as hell don't trust the state to watch over me at night. Not with a Watchman whose yelling, 'bring it on' to every lunatic walking around in the shadows out there. One eye open at all times.
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I've Often Found... |
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| #2718 posted by distrans [203.36.15.125] on 2003/11/27 00:07:02 |
...that it is pointless to argue with a reductionist. In this instance I'm almost tempted to have another go. However, instead of drafting a response tonight... I think I'll lay a few more brushes into Grendel's Keep instead.
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When The Apocalypse Occurs, Only The Mall Rats Survive |
|
| #2719 posted by HeadThump [65.140.54.41] on 2003/11/27 01:56:01 |
distrans,
I pity whom ever this person is you are planning to confront, and can't wait to see who it is -- given, that I am the opposite of a Reductionist and its modern variants like the Positivist, in terms of Philosophy, I'm sure you don't mean me, though to be quite honest with you, I didn't see any one making Reductionist arguments, mostly the posts were made by guys who want to destroy things in video games. Not a Reductionist, Positivist or even a (scoff, snort) Chartist among them. Well, whoever this person is that you have sniffed out, I can't wait to see what you do with him!!!
BTW, you might want to brush up on Von Mises, Human Action before you go to bed at night. Specifically what he states in regard to Praxeological methodology. I find that to be the best means to handle those damned Reductionist in the social sciences.
Best Regards,
HeadThump
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To Keep Things On Topic |
|
| #2720 posted by nitin [138.217.8.113] on 2003/11/27 02:56:45 |
This isnt the real world! You've surrounded yourself with a bunch of misfits and dope addicts. These people are CRAZY!
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Don't. No One Should Brish Up On Me As To Not Spew This Kind Of Crap. |
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| #2721 posted by Von Mises [24.218.135.18] on 2003/11/27 04:48:40 |
"BTW, you might want to brush up on Von Mises, Human Action before you go to bed at night."
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HeadThump |
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| #2722 posted by Scampie [66.231.198.213] on 2003/11/27 08:33:00 |
Go map
(look! only 2 words, point is clearly given, no metaphysical sociopolitical bullshit attached.)
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Sean |
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| #2723 posted by Vondur [62.181.40.126] on 2003/11/27 09:45:41 |
i told that to him already, had no effect.
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Maybe The Thing Is... |
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| #2724 posted by cyBeAr [213.65.179.30] on 2003/11/27 10:30:24 |
....that the us never was a real welfare state?
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Dmitry |
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| #2725 posted by Scampie [66.231.198.213] on 2003/11/27 11:08:40 |
If we keep repeating it, maybe it'll work!
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Let Me Join In |
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| #2726 posted by R.P.G. [24.136.235.190] on 2003/11/27 11:09:48 |
Go map!
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Unity Being Strength... |
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| #2727 posted by Kell [82.41.49.31] on 2003/11/27 12:12:20 |
Go map!
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No |
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| #2728 posted by R.P.G. [24.136.235.190] on 2003/11/27 13:58:30 |
Ignorance is Strength.
See Rorshach's textures.
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Me |
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| #2729 posted by Gib [213.120.56.45] on 2003/11/27 14:03:04 |
Go map!
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It's Up To You To Drink Koka Kola |
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| #2730 posted by HeadThump [65.140.54.114] on 2003/11/27 14:18:51 |
Hey, I'm just trying to be supportive of morfans efforts to slay that Reductionist dragon with a little advice. Sheesh.
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My Bad, |
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| #2731 posted by HeadThump [65.140.54.114] on 2003/11/27 14:20:42 |
That's distrans girding up for the battle. Good luck fella!
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Remarks From A B Student |
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| #2732 posted by Fat Controller [203.97.2.243] on 2003/11/27 16:58:35 |
(Yes, I should go map instead)
The current welfare state, as far as I'm concerned, is an unstable balance between Freedom and Responsibility.
I was going to explain that here, but I'd be better off slapping up another Musette on the TNB instead. As for the rest of the "welfare state" debate...
http://www.ozyandmillie.org/2003/o...
http://www.ozyandmillie.org/2003/o...
Misinterpret as you inevitably will.
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Fatty |
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| #2733 posted by R.P.G. [24.136.235.190] on 2003/11/27 17:05:38 |
Amusing, yet applicable.
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Thanks Fat Controller |
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| #2734 posted by HeadThump [65.140.55.233] on 2003/11/27 17:05:58 |
Good link to look at while my map is -vising.
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Why? |
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| #2735 posted by Gib [212.140.120.5] on 2003/11/27 17:12:58 |
What is it with people not registering with the board? Scampie you seem to have 2 registered accounts but don't use them. Plus a few other do it I think.
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Gib: |
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| #2736 posted by Scampie [66.231.198.213] on 2003/11/27 17:20:11 |
Until recently, I had troubles logging in at all, thus the reason for multiple accounts and for up until a few weeks ago not using an account.
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Ahh I See |
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| #2737 posted by Gib [212.140.120.5] on 2003/11/27 17:32:12 |
I`ve never had trouble with func_msgboard, or qmap come to think about it, or QBoard. I do however seem to have troubles with other forums hmm. /me praises metls coding skills.
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FatControler |
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| #2738 posted by HeadThump [65.140.55.233] on 2003/11/27 17:41:01 |
I noticed the subtle influence of Sandman in the dragons font though I like the overall look. Reminds me of when I learned my drawing skills by sketching Bloom County scenes. Cute fuzzy animals in perspective is the only way to go.
BTW, my original posting was meant to be a useful means for gamers and game makers to deflect blame for violence in the overall society to a more likely culprit. It was never intended to be the last word, just a rhetorical tool from me to you.
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Upgrade, Help And Advice. |
|
| #2739 posted by Gib [212.140.120.5] on 2003/11/27 17:44:36 |
I, having recently started a job, have decided to upgrade my pc. What do you you think of this..
http://www.ebuyer.com/customer/pro... it seems good value for money and pretty future proof.
What motherboard do you reckon would go well with it? (my ram runs @ 333 so anything that would support that would be suitable)
Are there any techy people on here?
p.s. I have a radeon 9600pro and don't plan to upgrade just yet because I am planning to get a 9800xt once the prices drop a little. My current budget for an upgrade is £200-250.
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Prince Of Persia : Samd Of Time |
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| #2741 posted by DaZ [212.159.60.58] on 2003/11/27 19:44:23 |
Very very very nice game! Graphics are gorgeous and the gameplay is very good (once u master the controls, might be ok on a gamepad) yum yum yum go buy it, recommended.
Nice animation too, one of the best I've seen for animation
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Samd Of Time... |
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| #2742 posted by DaZ [212.159.60.58] on 2003/11/27 19:45:14 |
Yes this is of course sands of time, bleh fuck off etc kthx @)
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Course Sands Of Time |
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| #2743 posted by DaZ [212.159.60.58] on 2003/11/27 19:46:05 |
should of course be "course be sands of time" of course...
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I Quit At English |
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| #2744 posted by DaZ [212.159.60.58] on 2003/11/27 19:46:34 |
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Daz |
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| #2745 posted by Kell [82.41.49.31] on 2003/11/27 20:25:02 |
you suck :(
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Mobo Query |
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| #2746 posted by Fat Controller [203.97.2.243] on 2003/11/27 22:24:59 |
Anyone know if an "nForce 2 dual ch. DDR 400 8xAGP 6 ch. audio ATA 133 USB 2 lan" (that's what it says on the flyer) would be a reasonable motherboard?
I'm guessing it has two memory slots for 400MHz DDR memory modules, two USB connections and a LAN thingy. I'm asking out of curiosity, since it suggests that with galloping abstinence and renewed university study I could slowly save up for another upgrade.
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Scmapie, Stabruck |
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| #2747 posted by xen [82.32.36.246] on 2003/11/28 12:46:29 |
There a speedmap tomorrow? any theme? I won't be here but could do one tonight and email it in.
Oh and reminds me.. DaZ.. you still up for meeting at nec tomorrow? I'll be at Birm. New Street station just after 7.. going for a few drinks first
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Speedmapping Pack 59 |
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| #2748 posted by starbuck [82.33.88.117] on 2003/11/28 13:09:21 |
THE SPEEDMAP WILL TAKE PLACE ON SUNDAY
NOT SATURDAY AS PER USUAL
The time
8pm GMT on Sunday, 28th November
that corresponds to 9pm UK time, or 4pm EST
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
Sorry about the change in plan, but I'm busy on Saturday again. Hopefully that'll mean you can make the session, Xen :) (have fun at the nec btw)
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Oops |
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| #2749 posted by starbuck [82.33.88.117] on 2003/11/28 13:27:55 |
that should be Sunday, 30th November
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Tar :-) |
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| #2750 posted by xen [82.32.36.246] on 2003/11/28 13:29:33 |
Will try and make it if I'm not too cream crackered!
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Just So It's Clear |
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| #2751 posted by Scampie [66.231.198.213] on 2003/11/28 13:42:10 |
Hrim, Leviathan, I sent Starbuck the maps you sent me, so they'll be in the pack unless he screws up. :D
I myself won't be mapping this week, going to work on hard the q3 map I've had promised to finish the last few weekends.
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I Am Hate Personified |
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| #2752 posted by starbuck [82.33.88.117] on 2003/11/28 13:49:24 |
Hrim, Leviathan, I sent Starbuck the maps you sent me, so they'll be in the pack unless he screws up. :D
Also, let's not rule out personal grudges!
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Replies |
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| #2753 posted by DaZ [212.159.60.58] on 2003/11/28 21:05:56 |
Fat Controller- I have nForce2 mobo and all its been good so far, thumbs up.
Xen - Sorry mate but Im not going tomorrow :( Another time perhaps, have a good'un! :)
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Ta |
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| #2754 posted by Fat Controller [203.97.2.243] on 2003/11/29 00:35:56 |
I just needed to know that, in case I manage to get $omething out of this forthcoming job interview. Just planning a potential upgrade box. Saves me having to consider ripping up most of the mine section of FC1M2, thus going even more insane than I am now.
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Starbuck: |
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| #2755 posted by R.P.G. [24.136.235.190] on 2003/11/29 17:07:18 |
Uh... isn't 8pm GMT also 8pm UK (WET) time now that you're off daylight saving time?
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Yes |
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| #2756 posted by Gib [81.107.235.138] on 2003/11/29 18:21:01 |
It is
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Ah My Bad |
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| #2757 posted by starbuck [82.33.88.117] on 2003/11/30 08:35:12 |
that's what i get for copypasting the announcement text :P
ok so that'll be 4pm EST, 9pm GMT, 9pm UK
Thats tonight folks, so be there! be square!
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Nforce2 |
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| #2758 posted by Mr Fribbles [202.161.117.131] on 2003/11/30 20:32:23 |
Fatty, I'm happy with my nforce2 board. The onboard audio and network stuff is really nice. Read some reviews and stuff for more info.
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SAY NOW |
|
| #2759 posted by inertia [24.164.72.100] on 2003/11/30 22:09:22 |
I dare say that pipeline should be resurrected! Let the masses have quicker acceptance of thier images, and may the promotional spoogefest commence once more!
 |
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Wtf! |
|
| #2761 posted by Shambler [82.38.192.33] on 2003/12/01 06:22:34 |
Looks pretty well-used too, Xen. I mean the last shots are only over 3 months old, and there's been no maps in development since then *cough*.
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That's... |
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| #2762 posted by xen [82.32.34.150] on 2003/12/01 08:10:39 |
..beside the point. :-p
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... |
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| #2763 posted by starbuck [82.33.88.117] on 2003/12/01 08:57:13 |
maybe submissions arent being accepted? It's got the whole moderation thing to stop abuse. The site seems to be fine though.
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Pac Thread Man |
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| #2764 posted by Madfox [212.204.134.20] on 2003/12/01 12:06:39 |
As I wanted to reflect to my convertion "The Abandonned", it seems the thread has gone.
I opened it on "New Q1 Bsp", but fortunately
I haven't post anything, because I was merged
with beta-testing.
Now I need to revieuw something, but the thread has gone!
Do you really eat the posts, Shambler?
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General Abuse |
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| #2765 posted by MadFox [212.204.134.20] on 2003/12/01 14:27:08 |
Forgot to log in...
Me pardon.
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Pipeline |
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| #2766 posted by DaZ [212.159.60.58] on 2003/12/01 19:24:50 |
I'll slap killer about it next week.
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That Bill Brasky Is A Son Of A Bitch!!! |
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| #2768 posted by metlslime [66.135.128.76] on 2003/12/02 08:31:48 |
 |
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RETURN OF THE TWO QUESTION INTERVIEW! |
|
| #2769 posted by Scampie [216.220.241.97] on 2003/12/02 09:01:02 |
Going back to my old school column entrys, here's a two question interview with Shambler!
<Scampie> Shambler: How are you today?
<Shambler> okay thx scamp
<Scampie> That's good, stolen any sheep today?
<Shambler> nope
<Shambler> no sheep today
<Shambler> i have a few stored up
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Wow |
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| #2770 posted by Wazat [144.38.206.203] on 2003/12/02 09:53:50 |
That explains a lot.
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RETURN OF THE TWO QUESTION INTERVIEW! |
|
| #2771 posted by Shambler [82.38.192.33] on 2003/12/02 16:33:32 |
I would be quaking with fear and going on-line under pseudonyms to avoid this evil menace. Except I was got already =/.
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Two Question Interview |
|
| #2772 posted by inertia [24.164.72.100] on 2003/12/03 01:08:13 |
I like journalism too.
<inertia> heya scampie how u doing bud? hows that map coming?
*** Scampie sets mode: +b *!*@rw.gamesnet.net
*** inertia was kicked by Scampie (GET OUT OF MY CHANNEL YOU LAZY WASTE OF SPACE!!! ^_^)
Unfortunately, circumstances outside of my control prevented me from getting the full scoop on this story.
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| #2773 posted by Scampie [216.220.241.97] on 2003/12/03 08:13:38 |
um... When was that? Wasn't recently.
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Yeah |
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| #2774 posted by R.P.G. [24.136.235.190] on 2003/12/03 10:06:12 |
um... When was that? Wasn't recently.
Yeah cause Scampie has turned his life around and is a really nice and great guy and doesn't ban anybody anymore or anything like that.
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| #2775 posted by wrath [217.208.210.112] on 2003/12/03 12:24:44 |
Oh, but to be bitter, like him. Thou art truefully a champion of hidden barbs!
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RPG: |
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| #2776 posted by Scampie [216.220.241.97] on 2003/12/03 15:15:17 |
well, seeming as I haven't really hung out in #tf for well over a month, I haven't been banning people. Plus he capitlized my nickname, which coupled with the fact that I don't remember that exact banning (and following acts of toying with the ban-ie and eventually unbanning), seems odd.
I was also wondering how long he'd been broading over it before findly posting it to reveal my true dark nature in an awesome act of defiance.
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Speedmapping Session 59 |
|
| #2777 posted by starbuck [82.33.88.117] on 2003/12/04 09:41:19 |
The time
9pm GMT on Saturday, 7th December
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
This is the 2nd attempt at sm59 because last time there wasn't enough interest
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Schizomania |
|
| #2778 posted by MadFox [212.204.134.20] on 2003/12/04 10:22:59 |
Here is God, wonders where Scampy left Madfox,
while dancing with the Devil under the cold full moon, thinking he's a carrot.
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 |
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Well |
|
| #2779 posted by starbuck [82.33.88.117] on 2003/12/04 10:45:23 |
i was going to say that but you beat me to it
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| #2780 posted by Scampie [216.220.241.97] on 2003/12/04 12:56:58 |
you spelled my name wrong.
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TrashCraft |
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| #2781 posted by MadFox [212.204.134.20] on 2003/12/04 14:57:03 |
See.. your worser than the last integer of pi!
 |
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Madfox |
|
| #2782 posted by underworldfan [128.195.84.154] on 2003/12/04 16:28:18 |
careful your tending to infinity. :P
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Worser Than The Last Integer Of Pi! |
|
| #2783 posted by inertia [24.164.72.100] on 2003/12/04 18:13:28 |
WHAT DOES THIS MEAN
 |
 |
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Sham Sham & The Farao's |
|
| #2784 posted by MadFox [212.204.134.20] on 2003/12/05 00:00:06 |
I will be inert ia.
I was trying a criptic on sceptiscm of Scempi.
But he stands on py.
lol
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Personally |
|
| #2785 posted by underworldfan [128.195.84.154] on 2003/12/05 00:00:15 |
i find post #2778 even more baffling. :)
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 |
 |
Beaten By 9 Seconds |
|
| #2786 posted by underworldfan [128.195.84.154] on 2003/12/05 00:01:20 |
i love the surreal nature of the madfox.
i had better shut up now.
 |
 |
 |
Computer Illiterate Question |
|
| #2787 posted by nitin [138.217.8.113] on 2003/12/06 08:19:40 |
None my my USB devices seem to be detected upon connection anymore. I know my motherboard, although very old, is USB compatible since they used to work before. I'm not sure if they stopped working since I changed from win98 to winXP a few months ago. That could be the problem but I've searched for Winxp USB drivers and cant seem to find any.
Any suggestions or ideas please?
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 |
 |
Ewvcewf |
|
| #2788 posted by . [172.156.14.100] on 2003/12/06 08:29:38 |
If you have a PCI USB card check that it's seated. Even if so maybe re-insert it. If the USB ports on on the mobo itself well... get XP drivers I'd presume.
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 |
 |
I Should Add |
|
| #2789 posted by nitin [138.217.8.113] on 2003/12/06 09:06:43 |
that in Device Manager, there's no section called USB Controller which seems a bit odd to me.
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 |
 |
Usb |
|
| #2790 posted by nb [203.109.254.50] on 2003/12/06 10:04:29 |
If you haven't already, install the drivers for your motherboard chipset (if it's VIA, and you have a Radeon, _don't_ get 4.50).
 |
 |
 |
Speedmapping |
|
| #2791 posted by starbuck [82.33.88.117] on 2003/12/06 14:16:41 |
just a reminder, its happening tonight at 9pm GMT / 4pm EST in #speedq1 on gamesnet.net
 |
 |
 |
2 Questionn Iinterview |
|
| #2792 posted by Scampie [66.231.199.96] on 2003/12/07 00:25:39 |
and i am dnurk
[13:31] <scampie> can you tell me the differances between the molecular stuctures and things?
[13:32] <scampie> and if so, what is your reaction to the future?
[13:32] <inert> well i so that i dont think i should answer
[13:32] <inert> REASON: tonight is gf blood bash party in her pants
[13:33] <_blackpope> you suck
[13:33] <inert> =/
[13:33] <scampie> THANK YOU FOR PARTICIPATING IN A SCAMPIE @ QUESTION INTERVIEW OK
 |
 |
 |
Followup |
|
| #2793 posted by inertia [24.164.72.100] on 2003/12/07 00:26:15 |
00:26 (inert) GODDAMNIT
00:26 (inert) WAS THAT MY 2 QUESTIONS
00:26 (inert) START OVER
00:26 (_blackpope) it doesnt work like that
00:26 (inert) i would not have quoted qmd
00:26 (inert) shit
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 |
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CANNOT BE EMPTY? |
|
| #2794 posted by pope [207.81.0.145] on 2003/12/07 00:27:12 |
<inert> mmm ace of base
 |
 |
 |
Another Lost Quake Map From Ion Storm... |
|
| #2796 posted by Shambler [82.38.192.33] on 2003/12/08 11:46:46 |
You bitches did see this on Blues, right?? If not...
http://digital-eel.com/blog/ob.htm
Looks....mildly interesting by 1997 standards. And no more. Some amusing comments too:
Oblivion is somewhat noteworthy in a couple of ways. It has no floor. Instead, a damage inflicting zone kills the player's character instantly if he falls into it.
Somewhat like Hipdm1 then, perhaps?? Or any other void maps around.
It presents disconnected platforms at different heights as floating "sky islands," something which was novel then. It presaged Quake 3 Arena's space levels by about two years.
And presaged HL's Xen levels by a considerably shorter time. Hell, they might have been in development first.
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|
|
| #2797 posted by Scampie [216.220.241.97] on 2003/12/08 12:35:45 |
Who care if it's not out for release. It's just boring attention whoring.
 |
 |
 |
Neato |
|
| #2798 posted by metlslime [64.124.188.211] on 2003/12/08 12:38:07 |
Hope he releases it; that would be swell.
 |
 |
 |
Starbuck: |
|
| #2799 posted by Wazat [144.38.206.14] on 2003/12/08 14:29:30 |
Thanks, downloading.
I may not contribute to the Speedmapping events, but I do thoroughly enjoy their results.
 |
 |
 |
Looks Nice |
|
| #2800 posted by pushplay [24.109.0.211] on 2003/12/08 16:59:52 |
All mappers are attention whores.
The upside-down lava with fireballs shooting down looks like the most interesting part of it.
 |
 |
 |
However... |
|
| #2801 posted by metlslime [64.124.188.211] on 2003/12/08 20:42:20 |
The fact that Blue's News never mentions new quake map releases, but did mention this, a map that is not only not new, but not released, is absurd.
 |
 |
 |
Metlslime, I Agree. |
|
| #2802 posted by underworldfan [128.195.84.154] on 2003/12/08 21:06:50 |
i would imagine whoever is responsible for the "news" at blues news, is not even aware new maps are still being made for quake 1.
but they should be.
maybe i should email them.
 |
 |
 |
Well I Don't |
|
| #2803 posted by pushplay [24.109.0.211] on 2003/12/08 22:19:50 |
If Blue started covering new map releases for every game as old as Quake no one would ever bother to read down as far as the real news. This is more like a human interest story than an anouncement about a map.
 |
 |
 |
Regrettably |
|
| #2804 posted by starbuck [82.33.90.202] on 2003/12/08 23:00:14 |
i think Pushplay is right, as much as i'd like to get angry for quake being under-represented. It's acceptable to see huge releases for a game being noted though, like the ut2003 community pack. I'm not sure if Nehahra got linked there, but that probably deserved it, if we're talking quake releases.
 |
 |
 |
You Know... |
|
| #2805 posted by metlslime [66.135.128.76] on 2003/12/09 00:02:31 |
i could not release some maps, too! that would make a great story!
 |
 |
 |
But Anyway, |
|
| #2806 posted by metlslime [66.135.128.76] on 2003/12/09 00:03:19 |
my complaint is that he did cover this, not that he doesn't cover other maps.
 |
 |
 |
You Don't Understand Metlslime! |
|
| #2807 posted by Scampie [66.231.199.96] on 2003/12/09 00:21:48 |
This map was going to be OFFICIAL! It was going to be a PROFESSIONAL RELEASE. Can you even comprehend that!? My loins tingle just thinking how the world could be differant if this map had made it into a honest to goodness retail game!
 |
 |
 |
Metl: |
|
| #2808 posted by xen [82.32.34.150] on 2003/12/09 06:49:07 |
Let them know about Rubicon 2 right away.
 |
 |
 |
Re: Scamp |
|
| #2809 posted by wrath [217.208.208.57] on 2003/12/09 08:24:14 |
ehehehe.
You said 'loins'
eheheeheh.
 |
 |
 |
Who Opened That Door? |
|
| #2810 posted by sock [81.134.148.166] on 2003/12/09 09:08:41 |
Arrr the light, I cannot stand it anymore...
 |
 |
 |
:o |
|
| #2811 posted by R.P.G. [24.136.235.190] on 2003/12/09 09:30:14 |
Hi sock. I have this strange feeling--it's like you don't come around anymore. How odd.
 |
 |
 |
Wrath |
|
| #2812 posted by Scampie [216.220.241.97] on 2003/12/09 11:15:34 |
It would have been funnier if I had submitted it before reliezing I typed it as 'lions'.
 |
 |
 |
Hmm... |
|
| #2813 posted by Wazat [144.38.206.103] on 2003/12/09 12:25:43 |
Blues has always posted the news I submitted. Battle Mech, Jeht, Galactix, etc - they all got tiny little entries in the news, but news nonetheless.
 |
 |
 |
Hmm |
|
| #2814 posted by R.P.G. [24.136.235.190] on 2003/12/09 12:37:47 |
I'll have to try that with future releases, Wazat. Gotta p1mp the work for all it's worth.
Whenever I've submitted a map release to PQ, they've posted about it; however, PQ is oriented towards the games I map for, and also they don't usually have much news to post.
 |
|
|
| #2815 posted by Scampie [216.220.241.97] on 2003/12/09 12:53:56 |
you don't need to submit map news to PQ... just submit it here and they'll pick it up a day later.
 |
 |
 |
Not Releasing Maps |
|
| #2816 posted by DaZ [212.159.60.58] on 2003/12/09 13:20:45 |
Ah-ha! Bals plan is obviously to get himself in the news at Blues for (not) releasing bal3dm5.
It'll never work Bal! Just release it now kthx :)
 |
 |
 |
Scampie |
|
| #2817 posted by R.P.G. [24.136.235.190] on 2003/12/09 13:30:51 |
Yes but I don't like to take my chances. With IGN buying GSI, they're probably now forbidden from lurking on community forums.
Hmm... that wasn't as funny as it was supposed to be.
 |
 |
 |
Er... |
|
| #2818 posted by underworldfan [128.195.84.154] on 2003/12/09 22:34:48 |
my PC has started displying random letters/characters all over the screen when it boots up.
Once windows actually gets going everything is fine and their seems to be no effect on performance or stability.
But still its kind of weird, its never done that before in the 2 years i have had it and i am worried it might be a sign of somethign bad building up, eg hard drive crash?
any suggestions?
 |
 |
 |
UMF |
|
| #2819 posted by inertia [24.164.72.100] on 2003/12/09 22:54:27 |
[quote]But still its kind of weird, its never done that before in the 2 years i have had it[/quote]
Having windows run on a system for 2 years is not going to do wonders for your system consistency. Over time windows has a tendency to b0rk itself up; don't worry about your display, but be on the look out for more problems that may creep up.
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 |
 |
I Somehow Have An Unusual Windows |
|
| #2820 posted by PuLSaR [195.208.237.156] on 2003/12/09 22:57:24 |
It works fine for 5 years(!)
uwf: I also think it's a windows problem, not a HDD crash, just re-install windows
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 |
 |
UWF |
|
| #2822 posted by . [172.140.230.48] on 2003/12/10 02:59:38 |
May want to check your video card perhaps - I had to swap mine with the modem slot so the new (then, 56k) modem would fit in a PCI slot and ever since I will sometimes, not often, get glitchy characters right before Win loads.
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 |
 |
Could Use A Little Tech Help Over Here... |
|
| #2823 posted by Fat Controller [203.97.2.242] on 2003/12/10 15:41:14 |
OK, first things first: the Front Computer can't see the CD-ROM drive under Win95 - it simply doesn't appear. Boot from a floppy, there it is. Try reinstalling Win95, it won't accept the product ID.
Q: Will installing Win98 cause the hard drive to be reformatted? I don't wanna lose the data, but we *really* need the CD-ROM to load drivers for their new digital camera onto it. It's the only one with USB ports.
OK, second slightly related question:
Let's say I replace the Back Computer's network card with a USB hub card, and hook up the cable modem to it via USB. Now, could I then plug the Front Computer into the modem as well, via the Ethernet port, thus sharing the modem?
 |
 |
 |
Um... |
|
| #2824 posted by R.P.G. [24.136.235.190] on 2003/12/10 16:01:43 |
Someone obviously needs to correct me if I'm wrong, but I was under the impression that USB stuff wouldn't work under Win95 anyway.
 |
 |
 |
Win98 |
|
| #2825 posted by Gib [213.120.56.45] on 2003/12/10 16:23:42 |
I don't believe it will reformat your drive (not 100% certain tho). Hmmm is your drive Fat32? If so all should be good, I think you can just update windows and it keeps all your settings. As for the other question, I have no idea.
But wait for someone who knows what there on about first methinks.
 |
 |
 |
I'm Not A Doctor But... |
|
| #2826 posted by pushplay [24.109.0.211] on 2003/12/10 16:26:55 |
While it's often recommended that you install windows with a fresh start, I always upgrade. My xp install is an upgrade of an me install which I think was an upgrade of 98 which I think was an upgrade of 95. Not that I've kept the same HD for that long, but I always do an image copy instead of reinstalling everything.
I don't know what a USB hub card is. But when a computer has two ethernet cards it can act as a gateway for a second computer to access the internet. The computer with the two cards must be on for the other to see the net though.
 |
 |
 |
Is There A Doctor In The House? |
|
| #2827 posted by underworldfan [128.195.84.154] on 2003/12/10 16:33:33 |
.
 |
 |
 |
Well |
|
| #2828 posted by Fat Controller [203.97.2.242] on 2003/12/10 18:12:31 |
What this catalogue here refers to as a "USB hub" card is one with multiple USB ports in it. The thought I had was: One port for the modem, another for the camera, cheap fix, everything's jake.
(As it turns out, there's no room in the Back Computer for another PCI card!)
I believe the Front Computer's formatted FAT16, so I'm understandably nervous. Oh well, I've got the relatively important data files backed up. I'll sic '98 on it anyhoo.
 |
 |
 |
Im Pretty Sure |
|
| #2829 posted by Gib [212.140.80.200] on 2003/12/10 18:31:53 |
that if you put win98 on it will require fat32 and therefore would format your drive to be fat32. I recommend you backup everything you need or is important.
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|
|
| #2831 posted by Scampie [66.231.199.96] on 2003/12/10 18:46:10 |
Just a friendly, final reminder, Speedmap events will now be annouced only in The Speedmap Thread. I just annouced sm60 in my latest post.
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 |
 |
FAT16!?! |
|
| #2832 posted by pushplay [24.109.0.211] on 2003/12/10 20:15:58 |
/me stares in shock and horror
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 |
 |
RPG |
|
| #2833 posted by sock [81.134.148.166] on 2003/12/11 06:42:03 |
Yep true, but for some strange reason I drifted to this site and wanted to say hello. Maybe its the underground network news that Bal might release a map! or maybe not ...
 |
 |
 |
Hmm |
|
| #2834 posted by nonentity [62.69.58.133] on 2003/12/11 07:08:07 |
Speedmap events will now be annouced only in The Speedmap Thread. I just annouced sm60 in my latest post.
So... the event is announced in the speedmap thread, but then you announce the annoucement in here...
Cunning.
 |
|
|
| #2836 posted by Scampie [216.220.241.97] on 2003/12/11 08:17:08 |
nonentity: Thanks for the subjective reading. That's the last time it'll ever be mentioned here, plus this week is the first week it's been annouced there. Someone would be sure to miss it and cry to me afterwards if I didn't.
 |
 |
 |
Go Get A Bucket Before Reading This Eh :D |
|
| #2838 posted by DaZ [212.159.60.58] on 2003/12/12 14:31:06 |
Susy DeLucci and the Miracle of Life. One morning around 5am 22 year old Susan DaLucci of Kittery Maine, woke up with a painful need to urinate. At first she thought she had diarrhoea, but when she stood up out of bed, she realised that it was urinary pain. It was very similar to the feeling of having diarrhoea, just out the wrong hole. She wobbled to the toilet and upon sitting on it, her vag1na erupted into the most horrific messy farting noise anyone has ever erupted heard. In paralysing pain, Ms. DeLucci for the next few minutes continued to push and squirt out of her vag1na a burning tide of wretch and filth while she gripped the sides of the toilet, white-knuckled. She was screaming wildly, and the neighbours called the police. When medics arrived they found Ms. DeNucci unconscious lying on the floor of her bathroom wearing nothing but her bath robe. Running down her leg, was a stream of brown and green syrup. The medic had to transfer her to a stretcher, so he grabbed her left leg which was bent crossing her other leg, to straighten her out. She was lying there all twisted up. When he lifted her left leg to straighten her body out, he exposed her vag1na at which point a creature, no larger than the tip of a finger wormed its way out of her gen1tals and landed on the floor with a wet popping sound. Shocked, the medic stared at the creature that was lying on the tile bathroom floor in a casing of mucous. It was a tiny mud shrimp and it sat there on the cold floor gasping for water while flipping itself back and forth. The horrified medic turned to the toilet as he felt the nausea setting in. When he put his face down into the toilet to puke what he saw was so horrific that to this day he cannot look into a toilet without convulsing. The entire toilet bowl was boiling with baby brown mud shrimp flipping and splashing at a furious pace.
If you think that is bad - wait until you hear how it happened: Ms. DeLucci official death was the result of a combination of shock and severe head trauma. She stood up over the toilet in pain and when she saw what she had done, she went into shock and fell, smashing her head on the toilet and then on the floor. It is believed by medical police that on two nights before the accident she had purchased a live lobster at a fish market. While lying in a tub, she gently inserted the creature's tail into her vag1na to derive pleasure. At that point, she held a lighter under the creature's face causing it to flip its tail in a violent snapping motion. The medics found a lesb1an video in the VCR and the TV was positioned on a table in front of the tub. The lobster was found in the kitchen garbage can wrapped in a paperbag.
Traces of Ms. DeLucci's DNA were found on the lobster along with pub1c hairs that had wedged themselves between the lobster tail joints. The lobster's face was lightly burned with the same fuel used in lighters. The lobster's digestive track and colon were found to be full of mud shrimp egg casings. Doctors believe that the lobster had eaten them (they are common in the water at fish markets and are usually harmlessly boiled to death) and the lobster had cr@pped them out into Ms. DeLucci's f*nny when she was torturing it. Maine mud shrimp only take two days to gestate and Ms. DeLucci was only four days away from getting her period, doctors believe that at that point of her menstrual cycle, her womb was the perfect PH balance to grow these mud shrimp which are a much larger version of version of version of the popular "Sea Monkey" pets sold throughout the US. Over night the eggs had hatched and the mud shrimp began doubling in size every ten minutes. You can imagine the pain she was in when she woke up that morning and gave birth to well over 1,000 mud shrimp in her toilet.
 |
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DaZ: |
|
| #2842 posted by metlslime [64.124.188.211] on 2003/12/12 17:17:54 |
Don't paste the text when you can paste a link.
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|
|
| #2843 posted by Scampie [66.231.199.96] on 2003/12/12 17:46:56 |
too long, didn't read.
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 |
Ergh |
|
| #2844 posted by [Jimbo] [66.207.91.70] on 2003/12/12 17:47:57 |
perfect post to read right before dinner
 |
 |
 |
Hmm |
|
| #2846 posted by nonentity [62.69.58.133] on 2003/12/13 14:31:39 |
join me playing GC2 coop when it's released too
Hell yeah.
Shame about the firewall really :/
 |
 |
 |
GC2 |
|
| #2847 posted by pushplay [24.109.0.211] on 2003/12/13 14:39:21 |
Well I'm always horny for co-op gameplay, but I also suck at strategy games. I don't like the massive learning curves. I don't want to buy a game just for a few fun rounds of co-op.
 |
 |
 |
Errr.... |
|
| #2848 posted by Shambler [82.38.192.33] on 2003/12/13 15:12:58 |
....I was thinking of the whole damn game =).
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Coop Is Good, But, Um... |
|
| #2849 posted by R.P.G. [24.136.235.190] on 2003/12/13 17:04:19 |
Maybe.
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 |
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The Whole Damn Game |
|
| #2850 posted by pushplay [24.109.0.211] on 2003/12/13 20:57:06 |
Plans like that never seem to survive long enough. :(
 |
 |
 |
Fatty |
|
| #2851 posted by Tyrann [202.45.121.254] on 2003/12/13 23:26:10 |
Win98 will install (or upgrade from Win95) fine on FAT16, and it also includes a FAT32 converter in the system tools folder, which can convert you over to FAT32 without having to format/re-install.
 |
|
|
| #2853 posted by Scampie [66.231.199.96] on 2003/12/15 18:35:04 |
Also way too old.
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Hi |
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| #2854 posted by Peej [193.133.98.226] on 2003/12/19 10:15:44 |
Merry Christmas everybody.
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 |
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Helluuu Peej :-) |
|
| #2855 posted by xen [82.32.34.150] on 2003/12/19 10:34:46 |
n/t
 |
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Hmm |
|
| #2856 posted by nonentity [62.69.58.133] on 2003/12/19 12:08:30 |
bah-fscking-humbug
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Peej |
|
| #2857 posted by Scampie [216.220.241.97] on 2003/12/19 14:02:45 |
I miss you, please come back!
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Peej |
|
| #2858 posted by R.P.G. [24.136.235.190] on 2003/12/19 14:35:27 |
See what Scampie said.
And a merry Christmas to you, too.
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Peej? |
|
| #2859 posted by ProdigyXL [216.111.202.25] on 2003/12/20 09:49:42 |
Peej has internet access? How can he afford it!? Crazy holiday season.
 |
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 |
Winsock Initialization Failed |
|
| #2861 posted by Scragbait [65.95.25.24] on 2003/12/20 14:07:36 |
Hi Quake Types
I'm frustrated with something that perhaps someone out there can help me with. I have a 2nd PC which is this:
Pentium II - 266
2 Voodoo 2's in SLI
128Mb RAM
Sound Blaster Live! Value
No modem or LAN card and no internet connection
Windows 98SE
Here's my frustrating problem and I have tried scouring the web for answers but they either don't exist or you have to be a programmer to understand it. I've done clean installs and patches on 3 Quake 2 engine games (Quake 2, Sin and Heretic 2) and none of them start. I get a WinSock Initialization Failed popup and that's it - no game. FitzQuake gives the same error message but it is good enough to know that I'm not in multiplayer and I can play SP just fine.
I only want to play single player. I've downloaded from microsoft the winsock files but no luck. My PC is pretty clean - there's not much on it.
Can anyone help me?
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 |
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I've Never Seen |
|
| #2862 posted by aguirRe [62.127.44.9] on 2003/12/20 14:29:53 |
that error in Q2, but WinSock is the programming API to access TCP/UDP protocols via Win32. Since you state that you don't have a network card, Win98 might not have installed basic TCP/IP support.
Either try the Q2 command line option -noudp or install Microsoft Loopback Adapter to get TCP/IP installed. For that you don't need any network card hardware but the protocol stacks will be installed so any program that require them should at least load.
 |
 |
 |
Program To Shrink Textures? |
|
| #2863 posted by necros [66.185.84.208] on 2003/12/20 17:06:27 |
anyone know of a program that can shrink images to 50% of their size (regardless of their initial ones) completly automatically?
or is there a way to do it with Photoshop 7.0?
 |
 |
 |
Re: Program To Shrink Textures? |
|
| #2864 posted by pushplay [24.109.0.211] on 2003/12/20 17:30:21 |
Irfan view can do batch conversion and resizing.
 |
 |
 |
How I Got Q2 To Run |
|
| #2865 posted by Scragbait [65.93.149.82] on 2003/12/20 19:18:47 |
Thanks aguiRe for the suggestions but unfortunately neither worked. (actually, I couldn't find a Loopback for W98SE but I tried something called virtual networking). I ended up following most of the steps in this article:
http://support.microsoft.com/defau...
I think the cure was deleting the Winsock2 registry key and removing and reinstalling the TCP/IP and Dial Up Adapter (which had previously been there.) I also extracted the winsock.dll and Wsock32,dll from the cab files on the CD. My other machine which had DSL internet once ran into a Winsock2 problem after I installed and removed iMesh. I recall that the Sympatico support tech walked me through something that seemed very similar to this.
Don't know how this crap got corrupted in the first place but at least I can now play some Q2 while I'm away from my main box.
aguiRe - Thanks for helping me in many ways. I'm still cleaning up my map but I'm away from that machine for awhile. Too bad since I'd like to do some more editing over the holidays.
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LOL |
|
| #2866 posted by inertia [24.164.72.100] on 2003/12/20 19:49:18 |
HI HOW RU? I HERD QUAKE ONE WAS FOR NEWBS ONLY ESPECIALY WHEN DEY R TEH HAX0RZ WIF CUSTOM MAPS & ENGINES!@!@!!! BOXERS!!!
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For Your Information |
|
| #2867 posted by wrath [217.209.176.171] on 2003/12/20 21:17:50 |
posting drunk.
girls are weird.
springsteen is god-fucking awesome.
norah jones is shag-worthy.
I'll be ashamed of this post, come morning.
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|
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| #2868 posted by Scampie [66.231.199.96] on 2003/12/20 21:25:48 |
wrath, that wasn't anywhere near incoherant enough. try again
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Scmpir |
|
| #2869 posted by wrath [217.209.176.171] on 2003/12/20 21:34:42 |
i'm drubke enough that if shambler was here id' fucking shag him, whituout hesitation,
cock.
ballss.
cybear is short. i',m tall. mortherfunke. fuckflap.
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|
|
| #2870 posted by Scampie [66.231.199.96] on 2003/12/20 21:42:50 |
still weak. I expect so much more out of you.
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 |
 |
... |
|
| #2871 posted by wrath [217.209.176.171] on 2003/12/20 21:51:13 |
well shit man, I'm confused...
You asking for random hammering on some keys or a fully fledged rant on why this place is a shithole?
 |
|
|
| #2872 posted by Scampie [66.231.199.96] on 2003/12/20 21:55:52 |
I want to hear YOUR VOICE! I want to hear it loud and powerful and to strike fear into the children of the world! I want to see you rise above the world before it's breaking and know that it's by your hand that the seas run red and the cats cry in the night. I want to see your mad rantings against the strange and surreal evils that shape and destory our land, filling it with the very maggots of stupidity and ignorence! I want you to become our leader into this land of milk and honey!
or I just want you to post strange revealing details that we can laugh about tomorrow morning.
 |
 |
 |
Alas, |
|
| #2873 posted by wrath [217.209.176.171] on 2003/12/20 22:08:28 |
your flattery will not go unnoticed when the angels descend letting loose the trunpets of war, raining death down upong the works of men.
However, it is very un-characteristisc should I rant AGAINST the evils that shape, destroy the land. Don't you think?
Now, the voice?!
The disciple prays for the voice, to strike terror in the hearts of... whoever.
To let the fear loose amongst the... cats... In the night, apparently.
The voice! To bring you the breaking of this world, and by the hands of this voice let the waters run red with the blood of tiny, considerate folk.
Yeah, whotever...
I see your "leader in the land of milk and honey", raising you one "exoskeleton of carnage and bloodshed - sitting content upon a pile of bones and guts".
 |
 |
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For Fucks Sake |
|
| #2874 posted by wrath [217.209.176.171] on 2003/12/20 22:08:56 |
trumpets... TRUMPETS!
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 |
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Manke Is The Sawk |
|
| #2875 posted by LTH [144.32.128.132] on 2003/12/21 08:44:23 |
Has anyone ever found any *decent* HL map packs? ie ones that aren't just another crappy rehash of the same storyline.
I've tried Darkstar and They Hunger, both of which were annoying and crap. Though I grant you that that might entirely be because they are for half life.
Hello, by the way.
 |
 |
 |
Oh, And... |
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| #2876 posted by LTH [144.32.128.132] on 2003/12/21 08:45:53 |
... wrath is teh funnaey
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 |
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LTH |
|
| #2877 posted by leviathan [68.160.172.105] on 2003/12/21 08:56:53 |
Sweet Half-Life was great, and Poke646 was pretty good.
 |
 |
 |
Lth |
|
| #2878 posted by nitin [138.217.8.113] on 2003/12/21 09:12:40 |
sweet HL is ok, poke646 is pretty good looking but gameplay is so-so. I thought Darkstar was one of the better ones, if you dont like that, you probably just dont like HL.
Absolute redemption is worth it for checking out episodes 1 and the great non-linear episode 3. I also liked Deliverance, Gut Reaction, Edge of Darkness, the genuius play design of Peaces Like Us and the ALIEN-seque Someplace Else. Take in mind that the the first 3 are standard HL stuff though.
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Thanks |
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| #2879 posted by LTH [144.32.128.132] on 2003/12/21 13:39:30 |
I'll check them out.
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 |
 |
Despite All The Anti-manke Sentiments That Tend To Float Around |
|
| #2880 posted by than [80.68.41.38] on 2003/12/21 13:51:18 |
I thought darkstar was wicked, particularly the first half of it. The flooded area just after the explosion was awesome. Imho They Hunger started fairly well, then got really boring so I stopped playing. I think Damaul said there was a good bit on a train later on. I didn't play the sequels.
Yeah, poke646 is very good too. I thought ETC and ETC2 were both enjoyable if in a VERY similar vein to the original game - and they weren't without problems.
Also, I know gunman chronicles or whatever it was called wasn't a free expansion, it was certainly a good laugh.
If you have a network and some mates, check out sven coop. The level quality is quite poor but it's just so much more fun with a bunch of players. The chopper attack in the canyon is particularly fierce.
 |
 |
 |
Well... |
|
| #2881 posted by LTH [144.32.128.133] on 2003/12/21 20:27:25 |
Sweet HL is alright, I guess. Like HL, more of the same. Stuck in the Xen bit in the big purple cavern. Killed all the monsties but can't figure out how to progress (most annoying bit of HL imho).
Started playing Deliverance but it was too bloody hard.
They Hunger is entirely mediocre, I think. I played through Uplink, which was okay, too. The other ones like poke646 I could only find on evileplanet so I didn't download them (nice to see that the qmap account still works though!)
I've had a go on some Sven Coop before, good fun until you die and have to traipse all the way through the map to get back to your mates. And you're right, the level design really is tosh.
Ta for all your comments.
 |
 |
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Lth |
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| #2882 posted by nitin [138.217.8.113] on 2003/12/21 21:13:02 |
yeah I should have given a heads up on deliverance, it's bloody difficult but worth it for some of the mega cool scripted sequences.
 |
 |
 |
Speaking Of Half-Life |
|
| #2883 posted by R.P.G. [24.136.235.190] on 2003/12/22 09:41:30 |
Anyone ever played Half-Quake? I'm beginning to seriously consider installing Half-Life just to "play" it.
 |
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Rpg |
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| #2884 posted by Vondur [62.181.40.126] on 2003/12/22 10:35:30 |
do it!
it's a nice game you know :)
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 |
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Oh Really? |
|
| #2885 posted by R.P.G. [24.136.235.190] on 2003/12/22 12:47:28 |
Cool. Is it as frustrating as I think it is?
 |
 |
 |
No No |
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| #2886 posted by Vondur [217.70.16.165] on 2003/12/22 14:44:54 |
there is storyline and stuff
monsters aren't that stoopid
and the weapons have nice sound!
 |
 |
 |
Oh? |
|
| #2887 posted by R.P.G. [24.136.235.190] on 2003/12/22 14:59:55 |
Indeed, nice. Thanks.
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 |
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To LTH |
|
| #2888 posted by leviathan [68.160.172.105] on 2003/12/22 17:08:44 |
Make sure that you play both endings of Sweet Half-Life. The alternate one aboard the alien ship is quite nice, with some homages to 2001 abound.
 |
 |
 |
XIII |
|
| #2889 posted by nitin [138.217.8.113] on 2003/12/22 21:13:05 |
anyone played it?
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 |
 |
Not Me. |
|
| #2890 posted by Scampie [66.231.199.96] on 2003/12/22 22:15:18 |
I believe Vondur said he liked it, But I'm wary to try it out... looks too much like a gimmick then a game.
 |
 |
 |
XIII |
|
| #2891 posted by [Jimbo] [66.207.91.70] on 2003/12/23 00:22:50 |
3 Total servers on MP demo
and all of them lagged for me.
Mouse control was, odd.
Being used to Quake 1, 2, 3
and HL the mouse felt wierd.
Maybe it was the lag.
I gotta try it on a lan
and see how it plays,
but I didn't have anyone here to
play with me.
 |
 |
 |
Hmm |
|
| #2892 posted by nonentity [62.69.58.133] on 2003/12/23 06:29:51 |
Played it (XIII) on XBox only (and the PC demo). It looks cool, and the comic style bits are a nice touch, but I found the gameplay to be a bit too average most of the time.
It's not a bad game, but not really a great one either.
Wait till it's out on a budget release.
 |
 |
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Some Good Work There |
|
| #2894 posted by starbuck [82.33.90.202] on 2003/12/23 07:40:18 |
i might run that theme in an upcoming speedmap...
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| #2895 posted by Scampie [216.220.241.97] on 2003/12/23 08:25:19 |
1024^3 contest? how does it work?
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 |
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I'm Assuming... |
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| #2896 posted by Maj [217.205.117.52] on 2003/12/23 08:46:07 |
...the level must fit in a 1024x1024x1024 box.
Think 'bonsai map'.
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| #2897 posted by wrath [217.209.176.171] on 2003/12/23 10:25:02 |
I hope all you guys have a really nice christmas.
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|
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| #2898 posted by Scampie [216.220.241.97] on 2003/12/23 10:55:17 |
Maj: Ah, that's what I assumed it was too.
Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme.
 |
 |
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I Am Great Philosopher Maj |
|
| #2899 posted by Maj [217.205.117.52] on 2003/12/23 11:00:02 |
Theme = limitation?
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 |
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Wrath |
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| #2900 posted by R.P.G. [24.136.235.190] on 2003/12/23 11:03:29 |
Cheers. And at the risk of sounding insincere, I'd like to say the same to you.
 |
 |
 |
Http://cybear.spawnpoint.org/ |
|
| #2901 posted by cyBeAr [213.65.179.30] on 2003/12/23 12:00:37 |
a site or something similar....
THANK J00 SCAMPIE! J00 R4WK
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Scampie |
|
| #2903 posted by starbuck [82.33.90.202] on 2003/12/23 14:58:55 |
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme
no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.
either way, i wouldnt force anyone to adhere to the theme
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 |
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Q2 Coop |
|
| #2904 posted by R.P.G. [24.136.235.190] on 2003/12/23 19:44:59 |
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.)
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 |
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Slightly Differant But, |
|
| #2905 posted by Scampie [216.220.241.97] on 2003/12/23 20:24:24 |
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps.
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 |
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Coop... |
|
| #2906 posted by xen [82.32.34.150] on 2003/12/23 20:56:11 |
Lemme know if you've ever got a time planned for coop sessions... I'd definitely be game. Only ever played it once but really enjoyed it. As for maps.. I wouldn't mind giving SpoGsp1 a whirl :)
Never tried Q1 coop either I don't think... is there any extra kit that's needed for that?
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 |
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Here's A Cool Christmas Present |
|
| #2907 posted by Scampie [66.231.199.96] on 2003/12/23 22:22:43 |
http://www.rockstargames.com/class...
After releasing GTA for free, Rockstar has now released ANOTHER of their old games for free. Cool shit.
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You Finished Quest Without Me? |
|
| #2908 posted by pushplay [24.109.0.211] on 2003/12/23 22:25:55 |
Bastid!
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 |
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Bonzai Map |
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| #2909 posted by metlslime [12.231.51.225] on 2003/12/24 03:06:18 |
bonzai mao sounds cool, but for a speedmap it's not much of a restriction, since the time limit prevents your map from sprawling anyway.
Good turtlemap idea, though.
P.S. Didn't they do this for a Q2 contest a couple of years ago?
 |
 |
 |
News: New Cube Release! |
|
| #2910 posted by Aardappel [195.121.230.69] on 2003/12/24 09:39:33 |
New release of the open source multiplayer/singleplayer first person shooter Cube is out! New features in this
release include: demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics
and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and
more! Get it from: http://www.cubeengine.com/
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 |
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Xen |
|
| #2911 posted by R.P.G. [24.136.235.190] on 2003/12/24 12:14:46 |
Q1 coop requires nothing extra... unless you're going to do coop on QW, in which case you need a custom qwprogs.dat. Get that from the ZQuake guys: http://zquake.frag.ru/eng/download...
Note that due to a limitation in the QW networking code (if I remember correctly) you can't load large maps with it (like czg07). nb made a nifty server mod that reordered the transmission of the monster data (again, I might remember this incorrectly) so it makes it possible to play it. I don't think this is released publicly; he and I were testing it, but we both kind of fell away from it. I should probably get back in touch with him about it.
 |
 |
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Coop |
|
| #2912 posted by than [80.68.41.106] on 2003/12/24 13:48:16 |
we were playing czg07 the other night, so it does work, and it rocks (until shambler gets a rocket launcher anyway, cunt.) Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
As for q2, I heavily recommend risc2 - the widening gyre for coop as it seems to have enough monsters and ammo, and also has a well connected layout.
I really want to try mission pack 2 if anyone has it. I never played it through in sp mode because it seemed a bit shit, but I'm sure the maps are good enough to have a laugh on in coop. Mission pack 1 is pretty darn good and is a lot better to coop on than the standard q2 maps.
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|
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| #2913 posted by xen [82.32.34.150] on 2003/12/24 13:54:18 |
Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
Nice idea.
Any takers? :S
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 |
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Q2 Coop |
|
| #2914 posted by H-Hour [12.224.67.57] on 2003/12/24 13:58:09 |
I assume you've already played Small Pile of Gibs. If not, that's where it's at.
You could try my map Planetside and tell me if it sucks. It's short though. Kona's maps always have some intense gameplay.
Been a long time since I played it, but COS3: The Final Objective I remember as being excellent.
Deaf, Dumb and Blind I liked quite a bit.
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 |
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COS3: The Final Objective |
|
| #2915 posted by xen [82.32.34.150] on 2003/12/24 14:04:08 |
Despite it being my favourite episode released for any game EVER... I'd never imagined it being that good in coop? The atmosphere makes it what it is most of the time, and there are a number of traps that just wouldn't work with two players.
Deaf Dumb & Blind might be good though.
Also 'Back at the Front'.
There's always Mark Shan's beatly episodes (genome, 1492) but I dunno if the server could handle them too well :-p
 |
 |
 |
Responses |
|
| #2916 posted by R.P.G. [24.136.235.190] on 2003/12/24 16:32:09 |
we were playing czg07 the other night, so it does work
You also might remember that I was hosting the server, and had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss. Point is you need the special server to run czg07.
As for COS3: The Final Objective, Friction, than, and I ran through that yesterday. Whoever gets spawned at the info_player_start entity gets stuck in the lift if they die and try to respawn, so you have to remember to set cheats 1 on the server. And no, it wasn't a particularly good coop experience.
I'll have to check out The Widening Gyre.
 |
 |
 |
What About... |
|
| #2917 posted by leviathan [151.203.120.45] on 2003/12/24 16:46:46 |
Jonas Lidstrom's Premonition of Angron
 |
 |
 |
Premonition Of Angron |
|
| #2918 posted by R.P.G. [24.136.235.190] on 2003/12/24 18:37:25 |
Downloading. We'll see what it looks like...
 |
 |
 |
Angron4... |
|
| #2919 posted by xen [82.32.34.150] on 2003/12/24 21:15:05 |
Was a little tight if i remember rightly... might work I guess but you wouldn't have much room to fight in.
 |
 |
 |
The Mission Pack Zaero |
|
| #2920 posted by nitin [138.217.8.113] on 2003/12/24 22:01:28 |
is now available for ful download, so that might be worth a shot to you q2 co-opers. There's also Monumental Misery by tef johs and I second spogsp1 as a goo co-op experience.
 |
 |
 |
Merry Christmas |
|
| #2921 posted by Gib [62.7.132.112] on 2003/12/25 01:35:29 |
and a happy new year.
 |
 |
 |
Hehe... |
|
| #2922 posted by distrans [211.28.141.26] on 2003/12/25 03:04:14 |
...ditto
 |
 |
 |
Yes, I'm Up At 4am Christmas Day |
|
| #2923 posted by pushplay [24.109.0.211] on 2003/12/25 05:56:33 |
RPG: How would you feel about some HL coop?
http://www.svencoop.com/
 |
|
|
| #2924 posted by Mapist [213.170.78.10] on 2003/12/25 10:14:25 |
I wanna play q2 DM or team
 |
 |
 |
Anyone Good With Images? |
|
| #2925 posted by Gib [62.7.131.67] on 2003/12/25 11:10:23 |
As Im builing a site and can't make a logo basically because Im crap with psp and that's really the only one I know how to use. The site can be found at http://d4vee.t35.com/
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 |
 |
Reply: Reply: Re: Reponses |
|
| #2926 posted by R.P.G. [24.136.235.190] on 2003/12/25 12:21:22 |
How would you feel about some HL coop?
pushplay: I'd feel kind of meh. I'm more interesting in Q2 at the moment. I would need to install HL, which I'm planning to do anyway so I can play Half-Quake. Could give it a try sometime if more than the two of us are interested.
I'm only on a cable connection, so I'm not really more qualified to run a server than most people here.
nitin: Thanks.
 |
 |
 |
Rpg |
|
| #2927 posted by NotoriousRay [209.163.110.185] on 2003/12/25 12:50:48 |
had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss
there is/was an old prog called priority (or something) that that iirc alleviated this. probably on gamers.org archive somewhere
 |
 |
 |
So... |
|
| #2928 posted by H-Hour [12.224.67.57] on 2003/12/25 13:15:41 |
When and where are you guys playing this Q2 coop? If you don't mind, I'd like to hop on and check it out a bit. You guys use any voicecomm software?
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 |
 |
Teamspeak |
|
| #2929 posted by pushplay [24.109.0.211] on 2003/12/25 14:15:10 |
That's not a bad idea.
 |
 |
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Reply: Re: Re: More Responses |
|
| #2930 posted by R.P.G. [24.136.235.190] on 2003/12/25 14:31:05 |
NotoriousRay: Yes, that's what I finally used. ZQuakeWorld server doesn't have the problem to begin with, though, so it would be cool if nb's server could have that feature.
H-Hour: We have been playing late afternoon EST (late evening GMT). Usually it works like this:
<than> RPG, wanna coop?
<RPG> Sure, dude. When?
<than> 2 hours.
<RPG> K. Slap me when you're ready.
Then in two hours we play, and if someone else is around and wants to join in, they do. So if you come in #Terrafusion on irc.gamesnet.net in late afternoon EST (late evening GMT) you can probably get in on a game if there's one going. Usually I host it (east coast USA, cable modem). If there's not an active game, you can probably find a few peeps to play with.
As for voicecomm, we have not been using it. I don't really feel the need for it, but it could be cool. Would be fun to try it, whether or not we use it regularly.
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RPG |
|
| #2931 posted by H-Hour [12.224.67.57] on 2003/12/25 19:11:01 |
Thanks for the info. I will try and stop in in the next day or so and catch you guys. If you'd like to use TeamSpeak, I know a server that allows public players to jump on and play.
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Hope Everyone Had A Good Christmas! |
|
| #2932 posted by Scampie [66.231.199.96] on 2003/12/25 20:15:02 |
..Surrounded by friends and family.
Myself, I'm back from a long day of visiting relatives and am now kicking back in a comfy new pair of pajamas. :D
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| #2933 posted by . [172.140.228.121] on 2003/12/25 23:10:33 |
Merry Christmas asshole. ;)
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 |
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Speedmap Second Editions |
|
| #2934 posted by R.P.G. [24.136.235.190] on 2003/12/27 12:41:22 |
scampie: Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
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| #2935 posted by Scampie [66.231.199.96] on 2003/12/27 13:24:20 |
ask in the speedmapping thread and I'll answer you.
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. |
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| #2936 posted by R.P.G. [24.136.235.190] on 2003/12/27 17:44:23 |
Answer in the General Abuse thread and I'll read your response.
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| #2937 posted by Scampie [66.231.199.96] on 2003/12/27 17:46:20 |
RPG: I don't really give a damn if you read my answer.
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. |
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| #2938 posted by R.P.G. [24.136.235.190] on 2003/12/27 17:55:20 |
scampie, if I don't read your answer, what shall I do? Where shall I go?
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Screwing The Christmass Tree Editor |
|
| #2939 posted by MadFox [212.204.134.20] on 2003/12/28 22:34:42 |
I'll never general thread speed mappings abuse
 |
 |
 |
Evidently, Wealth != Brains |
|
| #2940 posted by Fat Controller [202.0.54.24] on 2003/12/29 00:12:13 |
I just got 1577 (I counted) spam emails touting "Rich Guy" magazine. Through an email account I thought I'd closed down.
This makes me a little furious.
Anyone else get this?
 |
 |
 |
Branching Out? |
|
| #2941 posted by ProdigyXL [216.111.202.25] on 2003/12/30 18:13:50 |
Has anyone recently been playing with other engines besides Quake and Cube? I know everyone thinks every other game isn't worth mapping for, but has anyone been playing around with say Unreal2k3 or any of the Lithtech based games? I'm going to be releasing XL1DM7 here very soon and was wondering if anyone has suggestions for what to tackle next. I got the Alien Quadwhatever for Christmas so I was thinking of taking another crack at AVP2 stuff. Either that or try some Call of Duty mapping in Radient to get ready for Doom III. Any ideas? I think it would be nice to see some of the talent here to start working with other engines. Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it. I know Tig has been playing with Tenebrae 2.0 with his Industri, but what else is going on?
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 |
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CoD |
|
| #2942 posted by Gib [62.7.143.39] on 2003/12/30 18:19:23 |
I would love to see a CoD map from you, also a Dungeon Siege one.
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Error: Readlevel Function Pointers Have Moved |
|
| #2943 posted by Jaj [62.83.157.156] on 2003/12/30 20:29:17 |
This is the error that i get while trying to load a saved game with Quake2.
Does this error something to do with the fact that i´m using WindowsXP?
If that is the case, how could i fix this problem?
If not, what's the problem then?
I wanted a night of Quake2 and massive caffeine but it won't be possible, damnit!
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Jaj: |
|
| #2944 posted by metlslime [216.190.2.121] on 2003/12/31 04:02:19 |
maybe you created those savegames with an older version of q2?
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This Is A Known Q2 Problem |
|
| #2945 posted by aguirRe [62.127.44.33] on 2003/12/31 04:57:59 |
Check out http://www.forumplanet.com/planetq... .
You could also try a Google search of function pointers have moved.
Basically, you need to patch or replace the game DLLs that Q2 uses. Depending on OS, they are loaded at different virtual addresses which cause them to malfunction.
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 |
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Hmm |
|
| #2947 posted by nonentity [62.69.58.133] on 2003/12/31 07:18:01 |
proj, you realise that you can play with the D3 editor in the leak right (although if you have a NVidia card you'll need to downgrade your drivers to get it to work).
As for other games, Unreal tech is good for brushing up your max/maya skills, or RTCW or CoD for learning scripting in your levels (I'd suggest RTCW over CoD, but that's cos I dislike MoH games).
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Prod |
|
| #2948 posted by R.P.G. [24.136.235.190] on 2003/12/31 10:02:03 |
If you haven't noticed, there have been a few Q3 map released. I'm considering mapping for RtCW or DN:MP, but there are other maps that need to be finished first.
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 |
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Thanks Guys |
|
| #2949 posted by Jaj [62.83.161.234] on 2003/12/31 11:07:06 |
Metlslime:They weren't old saved games, while i was playing i was saving and when tried to load, i got that error.
I was playing the "Ground Zero" mission pack when this happened, then i played normal Quake2 and it happened the same thing.
I've never had this problem before, it's happened just now when i've tried on WindowsXp.
Aguirre:Thanks, i'm going to try something i've seen in one of those links, i'll reinstall the 3.20 version after all the rest is installed previously.
Anyway, is out there a gamex86.dll that be prepared for wichever windows you're using?
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Yoyo |
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| #2950 posted by DaZ [212.159.60.58] on 2003/12/31 11:34:31 |
hope everyone had a good christmas, and have a good new year too! :D
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Nah |
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| #2951 posted by Jaj [62.83.170.129] on 2003/12/31 12:43:53 |
It didn't work. I'm tempted to take a look at the source code... only tempted XD hehe...
Ah, and happy new year to everyone!! =)
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Jaj |
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| #2952 posted by aguirRe [62.127.47.105] on 2003/12/31 12:56:29 |
You've got mail.
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ProdigyXL |
|
| #2953 posted by HeadThump [65.140.55.154] on 2003/12/31 16:23:06 |
Sure, I'm a Quake fanatic myself but I'm not a purist. I started mapping with the release of Thief, and my only public releases so far, other than some involvement in Machinima projects, have been for that game.
My biggest disapointment this year is Eidos decision not to release an SDK for Dues Ex, Invisible War, or else I would be in the middle of creating a Megawad for it. UnRealEd can be a pleasure at times to work with, and given its capabilaties of direct mesh to brush (dxf, ah, I still use Breeze :)) support there is no reason an UnReal mapper can't produce a map up to the quality of the average Quake mapper.
However, just to throw out a quote of yours I would like to give some thought to,
'Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it';there are many reasons to suppose this is true if you have not tackled the daunting task of sorting through Dark Places extension system, but if you care to do so, I think you will find that Dark Places is the most sophisticated engine available at this time with better real time lighting support than UT2003 and its poly support is competitive as well.
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Let's Just Ignore ProdigyXL, Eh? |
|
| #2955 posted by Scampie [66.231.199.96] on 2003/12/31 17:08:47 |
He does this same thing and leaves the community in a huff every few months. Face it buddy, we ain't going to map Half-Life or Counter Strike or whatever flavor of the month, half assed, limited gameplay, visual masterbation-fest game you want to see maps for, so give it up already. You can do as you please.
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Abyss |
|
| #2956 posted by . [172.160.164.32] on 2004/01/01 02:22:43 |
Heyo, may I have your e-mail address? Got a question re: something you aided me with months ago. Thanks!
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Nevermind... |
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| #2957 posted by . [172.160.164.32] on 2004/01/01 03:21:52 |
I waited impatiently for the entire GD thread to load and found what I needed.
On another note, I was reading my older posts and am apologizing for being such an ass. Only now do I realise it. Scampie thanks for your honesty ;)
I really made alot of broken promises and didn't follow through. I just need to slow the hell down and not rush myself and set ridiculously high standards.
One brush at a time, right?
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Branching Prodigy |
|
| #2958 posted by spentron [216.8.6.79] on 2004/01/01 13:49:08 |
As I have mentioned, I've been mapping for Unreal and UT SP. UED1 is fairly powerful with irritations, still can do things not possible in Quake. UED 2 is much nicer but only works for UT; I'll probably switch to pure UTSP if I continue. I'm using an old engine + modern PC to extend capabilities rather than something newer which probably couldn't do what I want.
Thing about singleplayer mapping: NOTHING about the game is important compared to the quality of the monsters/creatures/enemy. This rules out, or works against, practically every newer game in existence. Q3 nothing, UT2k3 may be able to use U2 stuff but is that worth much, Q2 somewhat lame and unmemorable, Cube Ok but basic, HL, RtCW and AvP limited types (with AvP 1 all but unmappable), Sam very specialized combo of suiciders and stand-back-and-fire-ers. Some decent SP can certainly be made with these games but the diverse behaviour of Quake enemy remains attractive. Even the complex behaviour of Unreal creatures lacks the more blatant variations in Quake.
More to the point other than Quake's age is that it's just been worked over so thoroughly. Other games could do some great new things if they got that amount of attention and work. OTOH, the over-saturation of Quake leads to a superior community, loyalists to less popular games sometimes seeming like Mac fanboys.
Incidently, a new project came out due to the fact that UT is both a big DM game and supports SP: Excessive Unreal ( http://exu.netfirms.com/ ). The only SP Excessive game. NOT traditional SP (uses recharging) and pretty ridiculous but still a lot of fun.
I'm still looking for beta tests for my new serious-but-crazy Unreal level, report to http://www.intergate.com/~spentron... to help out.
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Spentron Hit It Squarely On The Head |
|
| #2959 posted by R.P.G. [24.136.235.190] on 2004/01/01 14:05:55 |
This has also been pretty well discussed in a thread that monsto started.
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Hmm |
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| #2960 posted by nonentity [82.209.90.3] on 2004/01/01 18:59:12 |
scampie, proj's post wasn't really a rant against the 'community'. It was just asking for suggestions of what game to play with.
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That's Annoying... |
|
| #2962 posted by Fat Controller [203.97.2.242] on 2004/01/02 02:37:52 |
For some reason, Blood has started soft-resetting my computer when I try to run it. Even before I got the router. Any suggestions as to fixing?
(PS: Router doesn't detect the Front computer. There's a >20m cable plugged into it that goes to a wall socket, wired T568B (or something like that), then a working cable to the Front comp. What'ja think gives?)
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Blassssssssttttttt From The Past! |
|
| #2963 posted by Shambler [82.38.192.33] on 2004/01/03 17:39:07 |
http://www.planetquake.com/peejnfr...
Mid-skool style, baby. Go check out the columns, especially DaMaul's usual bollocks, Pingu's lavish affection for cheesey pop, and Cybear's best NYE celebratory message evar =).
Plus a lot of abuse and ranting from Frib & I in the news =)
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 |
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GameCube On The PC |
|
| #2964 posted by R.P.G. [24.136.235.190] on 2004/01/03 19:53:47 |
Because I know this is the last bastion of console (and specificly GameCube) players, I decided that this is the best place to ask this question.
I'm using a 21" monitor and some nice computer speakers, and I have a Gamecube I'd like plug in here instead of into a TV. I've done some research, and I've become completely inundated with the various options that are available. Component-to-VGA cables, VGA boxes, upscan converters, TV capture cards, video cards with TV capture built in, and probably a few that I missed.
Anyway, I'm wondering if anyone would be willing to recommend something. At the moment I'm thinking about a TV capture card, or perhaps an NVIDIA card that supports video in, but is there one anyone would recommend? Basically I would just need good quality audio and s-video in.
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Fatty |
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| #2966 posted by [Jimbo] [66.207.91.70] on 2004/01/04 09:44:49 |
Both ends are Tia568B ? or one end is?
Both the wall run (router -> jack) and the patch (jack to computer) should be the same
type of cable (both Cat 5, Cat5e or Cat6)
shouldn't mix cable types in a run
(standards say it's supposed to work,
but in my experience sometimes doesn't).
Do you know someone you can borrow a cable
tester from (loopback ones are best)?
Also what brand router? that can have some
effect.
Coincidently Tom's Hardware just put up a
networking site not sure how helpful that
will be tho.
http://www.tomsnetworking.com/
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HeadThump |
|
| #2967 posted by R.P.G. [24.136.235.190] on 2004/01/04 13:51:28 |
Thanks... but are you sure I should go in their forums and ask this? I don't want to anger anyone, and my question isn't exactly related to machinima.
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Damn It |
|
| #2969 posted by ProdigyXL [24.247.173.82] on 2004/01/04 14:04:54 |
those are all .orgs, i don't know what i was thinking. i wasn't. someone fix that
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Jimbo - Re Network |
|
| #2971 posted by Fat Controller [203.97.2.242] on 2004/01/04 15:44:40 |
Goes like this:
Only one end of the Long Cable Under the House is T568B. The other's wired like a normal Ethernet cable, with an RJ45 plug, and plugged directly into the router.
All cables are the same type.
But it sounds like we prolly need another T568B down this end too... oh well, at least they're not expensive.
(We don't even have easy access to a crimping tool - we used a nail punch - gingerly!)
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Prod |
|
| #2972 posted by pushplay [24.109.0.211] on 2004/01/04 16:37:09 |
It's jackbootylicious.
Thank you, I'll be here all week.
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RPG |
|
| #2973 posted by HeadThump [65.140.55.119] on 2004/01/04 19:16:40 |
They are pretty accomadating. I use to post their all the time on a plethoria of topics before my humble little machinima production crew broke up last summer.
I'm surprised there are few msgboarders in this forum who post their given one of their major topic areas concern speed run recammers like Anthony of Dead on Que.
In fact, I assumed you were attempting to demo record a console based game, and even if I'm wrong about that in my humble opinion, your topic is related.
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Fatty |
|
| #2974 posted by [Jimbo] [66.207.91.70] on 2004/01/04 19:22:29 |
The end that is RJ45
look at the wires,
if they are (pin side up, left to right)
1 white/orange
2 orange
3 white/green
4 blue
5 white/blue
6 green
7 white/brown
8 brown
that is T568B
If they start with white/green that is T568A.
When you say router doesn't see the PC, do you
mean that the link lights don't turn on on the
NIC and on the router? or the lights come on
but you can't ping/browse the internet?
Ouch a nail & punch, I hope you don't have to
put very many ends on.
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RPG |
|
| #2975 posted by HeadThump [65.140.55.119] on 2004/01/04 19:32:10 |
I reread your original posting, and I guess you may be simply attempting to get the game cube to work with your monitor because you would prefer to play the cube using a pc monitor. The basic question behind this is if there is a convenient means of using a card to convert the tv signal to one the monitor would read natively. I tell you what, my brother is an engineer formerly with AGFA and now with Barco graphics who does this sort of thing for a living. I'll forward your question.
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Over-Qualification |
|
| #2976 posted by R.P.G. [24.136.235.190] on 2004/01/04 22:01:32 |
HeadThump: heh thanks. I think I was basically just looking for advice on what TV card would give the best quality. ;)
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Ohhh Jiiiimmmbo |
|
| #2977 posted by Fat Controller [203.97.2.242] on 2004/01/04 22:38:37 |
T568B: Yup, that's how all the naughty plugs are wired.
Alas! No light on yonder router breaks (but I'll check again late tonight, when I am told the sun will go down and I can actually see the damn things.) I haven't examined the Front computer's rear end though - and yes, I ditched all the drivers and had 98 reinstall 'em.
(And as for using a punch, well, five out of nine ain't bad, right?)
(Exits left pursued by the 56th Heavy Underwater Artillery)
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Darkplace |
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| #2978 posted by Gib [82.2.59.152] on 2004/01/06 14:00:16 |
Where can I download this?
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Nm |
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| #2979 posted by Gib [82.2.59.152] on 2004/01/06 14:10:29 |
Impressed.
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Ummmm... |
|
| #2982 posted by Shambler [82.38.192.33] on 2004/01/07 05:55:16 |
It can not easily be described, as it is simply an improved Quake
Mmmmmm hmmmmm. Sorry, I really don't like the look of those shots. That might be a technical improvement but I don't see it as an aesthetic improvement.
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Me Neither |
|
| #2983 posted by Vondur [217.70.16.165] on 2004/01/07 06:10:40 |
All those shots look sad.
Iikka's maps look much more better in winquake/fitzquake than in this mutated shite.
Leave classic levels alone and make new maps for these engines, considering nu tech.
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Jungle |
|
| #2984 posted by Gib [82.2.125.171] on 2004/01/07 06:48:32 |
Im looking for some jungle tracks whih featured Mc Navigator from the old radio one show `One In The Jungle`, wondering if any of the jungle experts could show me were I can find some. /me looks at Shambler.
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Hmm Those DarkPlaces Shots |
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| #2985 posted by starbuck [82.33.90.202] on 2004/01/07 07:51:15 |
really don't do justice to the engine, its a lot less 'mutated shite' than it appears there... fits in rather well with the Quake aesthetic too (very gritty and dark).
It's a shame there isnt a version without the optional bloated features (technically amazing but not neccessary for standard quake maps). I'm not sure it slows it down at all but its a psychological thing for me i think :)
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Vondur/shambler |
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| #2986 posted by nitin [138.217.8.41] on 2004/01/07 10:53:46 |
you really think shots 5 and 8 of ikka's maps look that bad? The others dont look great because there's all that extra new weapon flash etc crap but IMHO shots 5 & 8 look pretty cool.
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Shambler/vondur: |
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| #2987 posted by metlslime [64.124.188.211] on 2004/01/07 13:36:35 |
from the darkplaces screenshots page:
personally I prefer the id1 textures over most of the qe1 textures but people wanted to see screenshots of this
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Sigh |
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| #2988 posted by Vondur [217.70.16.165] on 2004/01/07 15:07:27 |
/me quadrails those people
:)
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<><><><>&l... |
|
| #2989 posted by Vigil [193.229.6.165] on 2004/01/07 15:37:07 |
<Shambler> this evening has reaffirmed my hatred of: mappers, non-mappers, gamers, americans, so-called community members, anyone with english as their first language, anyone from scandinavia, anyone who's ever liked quake, and #tf in general
I would just like to say that I am not from Scandinavia. I am sure everyone is aware of this. Thank you, and good day.
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Gib... |
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| #2990 posted by Shambler [82.38.192.33] on 2004/01/07 16:52:17 |
...sorry no idea.
Vigil: LOL!
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Argh |
|
| #2991 posted by Grahf [24.51.155.88] on 2004/01/07 17:20:36 |
icculus page seems down, so i can't laugh at these DP screenshots along with y'all
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LAZY STUPID ME |
|
| #2992 posted by Tronyn [24.78.146.107] on 2004/01/08 00:39:45 |
yeah anyone remember MPQ? This has nothing to do with MPQ.
well, since I'm a literature major (probably) and for other reasons as well, I decided I wanted to make a list of all the books I'd ever read, including bibliographical information (handy when you can just copy and paste it, instead of annoyingly having to type it out manually every time you use a book as a source), some quotations from it, a general review etc, and some information about genre and rating. So I started writing it. Then I realized it would be WAY better, especially since if I kept updating it it would probably get unmanagably huge, to have it in html with a series of sorting options much like they had at MPQ (RIP).
So, a couple questions:
a) does anyone have any idea at all what I'm trying to talk about here?
b) how much work is involved?
c) is anyone capable of doing it for me?
d) does anyone want to do it?
e) is shambler gay? I think we all know the answer to that one
the last was purely there for entertainment value. I now await the barrage of insults and mockeries of my personality, maps, and site that will undoubtedly follow this post swiftly heh.
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I Think... |
|
| #2993 posted by metlslime [64.124.188.211] on 2004/01/08 01:34:21 |
that there's some software that can look up barcodes and tell you the book's info. You obviously need a barcode reader (maybe a cuecat,) the software, and some database for the software to connect to (maybe it's online?)
Just an idea.
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Tron |
|
| #2994 posted by wrath [217.208.210.74] on 2004/01/08 10:55:08 |
I'd like to answer e), but we had a long talk the morning after, and came to realise it was the booze running the show. Also, a tiny bit of, healthy and very normal, curiousity.
So, no comments, really.
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Lol!!!! |
|
| #2995 posted by Tronyn [24.78.146.107] on 2004/01/08 14:05:14 |
and also, thanks for the suggestions metlslime :)
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LOL |
|
| #2996 posted by nitin [138.217.8.41] on 2004/01/08 19:23:48 |
wrath.
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Mavis Beacon Doesn't Exist!!?? |
|
| #2998 posted by HeadThump [65.140.55.180] on 2004/01/09 01:18:38 |
I will never type with more than one finger, ever again :(
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| #2999 posted by inertia [24.164.70.117] on 2004/01/09 03:29:30 |
2999
 |
|
|
| #3000 posted by inertia [24.164.70.117] on 2004/01/09 03:29:47 |
OMG 3000!!!!!!!!!!!!!
i rok olol
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No, |
|
| #3001 posted by metlslime [66.135.128.76] on 2004/01/09 04:02:10 |
you suck becuase you had to post twice to do it.
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No |
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| #3002 posted by Vigil [193.229.6.165] on 2004/01/09 04:37:30 |
inertia got both the 2999th post and the 3000th post. Amazing!
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Rofl |
|
| #3003 posted by inertia [24.164.70.117] on 2004/01/09 04:39:21 |
yeah i was scared someone would steal my birthright!
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Inertia |
|
| #3004 posted by wrath [217.208.210.74] on 2004/01/09 08:12:06 |
now that you're birthright has been staked, claimed and bagged, wouldn't now be a swell time to fuck off and die?
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3005! |
|
| #3005 posted by Scampie [216.220.241.97] on 2004/01/09 08:40:59 |
at least 5 or 6 posts better than inertia! thank you, thank you.
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Omg |
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| #3006 posted by inertia [24.164.70.117] on 2004/01/09 16:02:59 |
i got the 3000th post in a lame way. soz. let me out of the 1984 ministry of love =[
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Inertia |
|
| #3007 posted by wrath [217.208.210.74] on 2004/01/09 16:21:55 |
less whining, more sucking the bores out of a shotgun.
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Wrath |
|
| #3008 posted by inertia [24.164.70.117] on 2004/01/09 17:31:34 |
I had no idea that such evil still lurked among us. Get away from me.
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Wrath: |
|
| #3009 posted by Scampie [66.231.199.96] on 2004/01/09 18:03:29 |
he only apologized because I banned him from #tf until he did so. I bet if we keep picking on him he'll eventually off himself.
In the famous words of Paradies toward Zan on the Qboard: "Kill yourself, it doesn't hurt and no one really cares anyway."
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Inertia |
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| #3010 posted by wrath [217.208.210.74] on 2004/01/09 20:14:06 |
what are you? twelve? relax. have a spliff, get over yourself.
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Scamp: |
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| #3011 posted by wrath [217.208.210.74] on 2004/01/09 20:15:05 |
That quote should be in the bible. maybe instead of that 'thou shall not kill'-pussyfied commandment.
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Hi All. |
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| #3012 posted by DeFrag [68.113.23.186] on 2004/01/09 20:40:08 |
I've been away.. what happened to QMap & Peej? RL I assume but what's the story? TIA
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Well |
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| #3013 posted by DaZ [212.159.60.58] on 2004/01/09 21:12:58 |
Peej went globe trotting iirc, cant remember when he gets back... if he comes back =) Qmap died while he was away so metlslime put up this lovely number.
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Daz: |
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| #3014 posted by metlslime [64.124.188.211] on 2004/01/09 21:33:05 |
peej is "back" but doesn't participate much anymore. He's posted on func a few times, though.
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Yog3dm6 |
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| #3015 posted by nitin [138.217.8.41] on 2004/01/09 21:42:21 |
anyone know how to access the RA area or the quad?
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Interesting 3PS Futuristic Story Driven Squad Based Game... |
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| #3017 posted by Shambler [82.38.192.33] on 2004/01/10 05:51:02 |
http://www.edbis.com/all/previews/...
The way the game is set-up sounds cool, graphics look pretty good, and joy of joys, it is supposed to have coop through the SP game for up to 5 ppl. Worth keeping an eye on maybe.
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Quad Updated |
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| #3018 posted by pushplay [24.109.0.211] on 2004/01/10 21:22:36 |
My dicking around with the Cube source which I call Quad has been updated. The list of changes includes jumppads and bridges (from the last Cube release), a new sp game mode, the start of my random level generator Sludge, a few new editing commands, and other small changes. As always, feel free to e-mail me with any comments or suggestions.
http://www.cursesandepithets.com/?...
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Daz, |
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| #3019 posted by necros [66.185.84.208] on 2004/01/11 14:48:42 |
what was that awesome music p2p program you told me about a while ago?
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Soulseek |
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| #3021 posted by inertia [24.164.70.117] on 2004/01/11 16:47:12 |
yeah daz is a slsk whore... he showed me it also
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That Be The One... |
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| #3022 posted by DaZ [212.159.60.58] on 2004/01/11 17:46:25 |
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Nitin |
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| #3023 posted by pjw [24.128.248.9] on 2004/01/11 18:23:09 |
RA is reached by going through the backside of the tele near RL, and trap door to quad is opened via a switch on the wall in the area above/overlooking LG.
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! |
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| #3024 posted by necros [66.185.84.197] on 2004/01/11 19:14:38 |
awesome, thanks
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Hey! |
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| #3025 posted by Tronyn [24.78.146.107] on 2004/01/12 19:52:39 |
I remember someone saying something along the lines that there is something which will fix texture alignment problems when compiling maps created with WC3.3 for Quake (Qbsp compilers don't recognize some of the ways that 3.3 aligns textures..). Is that true, and if so where can I get this?
Right now, just about every texture aligned in-editor is off in-game.
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Pjw |
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| #3027 posted by nitin [138.217.8.41] on 2004/01/12 23:29:09 |
cheers.
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Tronyn |
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| #3028 posted by SleepwalkR [217.231.98.151] on 2004/01/13 03:57:02 |
I remember there is some package of tools and manuals to allow you to edit Quake maps in WC 3 - I'm sure you'll find such a tool in there. I also remember that the guy behind this was Maddes. Maybe this is enough info for google to give you some answers?
Good luck.
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Tronyn |
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| #3029 posted by Vondur [62.181.40.126] on 2004/01/13 05:16:37 |
I don't remember how i fixed it when making Aghast but I used these tools: http://orbiter-productions.com/alc...
Maybe you use them too though. Cannot help more.
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Tronyn |
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| #3030 posted by aguirRe [62.127.45.134] on 2004/01/13 05:22:48 |
Maybe you could use QuArK as a conversion tool for your map files? QuArK supports many games natively and can probably read the WC3.3 format.
Convert into Q1 inside QuArK and then export using ETP (Enhanced Texture Positioning) format. This format allows for more flexible texture alignments than vanilla Q1.
Finally, one of my compilers can translate the ETP format into a bsp. For lighting, make sure you're using TyrLite 0.94 or later or my Light tool with the -etp option.
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Yeah |
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| #3031 posted by Tronyn [24.78.146.107] on 2004/01/13 13:01:34 |
Yeah thanks guys, I think I've tried using Qonverge's compiler before, but maybe I mixed it up with one of the other Qbsp's I have. Let's hope so.
Vondur: I think you may not have needed to fix it with Aghast, since most of the textures in the map, if I'm not mistaken, are vertically stacked, something that isn't beyond what a normal editor can align (you didn't lock textures then rotate any crates on all axis', did you? hehe).
aguiRe: Thanks, I'll try that. I think I still have Quark on my HD, too.
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Tronyn |
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| #3032 posted by Gib [62.7.163.100] on 2004/01/13 14:05:43 |
Is WC3.3 better than 1.6? Are there more features or something? and is it free?
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Tronyn |
|
| #3033 posted by Vondur [217.70.16.165] on 2004/01/13 14:38:25 |
actually i had problems:
some of the texes went 90 degs rotated for some alien reason, so i had to fix that.
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New Quake Mod |
|
| #3034 posted by bondo [66.122.6.19] on 2004/01/13 15:34:35 |
I decided to re-release my Quake mod which used to be hosted at the now defunct mdqnet.net. It's at http://groups.yahoo.com/superduper... Unfortunately you'll need a Yahoo ID to download it, but those are free anyway. Screenshots available also.
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 |
 |
Note: |
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| #3035 posted by Scampie [216.220.241.97] on 2004/01/13 15:49:15 |
Post moved from news submissions. Mod releases aren't news on func_msgboard unless they're of significant interest to mappers.
 |
 |
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Gib |
|
| #3036 posted by ProdigyXL [216.111.202.25] on 2004/01/13 16:23:02 |
WC 3.3 is better in a few major respects, but nothing ground shattering. Mostly it makes texture work a lot faster. It can automatically scale textures to fit faces or align to the sides of face. Also when texture lock is engaged it also locks them on rotations. Those are the major changes, and the camera movement keys are a little different. Besides that it isn't radically different. It is free, but you have to use Qonverge in order to create maps it in and have them ported to Quake instead of HL. I messed around with it, and the first versions of XL1DM7 were built with it. But I eventually got tired of always having to run the extra steps to get the map compatible for Quake. If you do a map that has a lot of similar architexture it would be good since you could just copy and paste and not think twice about texture alignment. Otherwise, I wouldn't really use it. Cept of course if your doing a CS/DOD/NS/HL map, then its a given. Oh ya, and it's free too.
 |
 |
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What Are |
|
| #3037 posted by Tronyn [24.78.146.107] on 2004/01/13 16:28:30 |
the commands for loading extra memory in glquake and winquake?
in dosquake, it's -winmem X (16, 32, etc)
 |
 |
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Btw Gib |
|
| #3038 posted by Tronyn [24.78.146.107] on 2004/01/13 16:30:33 |
Uh yeah it's a lot better, and it's also free. Follow the qonverge link to find a download for it. Texture alignment and camera movement are both infinitely better, as is 3d video support. It's a whole new editor from 1.6a, which I can hardly even use anymore.
Vondur: that's messed up. heh.
Anyway, turns out I hadn't downloaded the patch for dubsp, which can use 3.3's texture alignment! sweet!
 |
 |
 |
. |
|
| #3039 posted by necros [66.185.84.208] on 2004/01/13 17:13:41 |
in winquake, it's still -winmem X
for glquake (or any modified ones based on it) it's -heapsize, and in kb, not mb, so -winmem 16 would be -heapsize 16000
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Http:// Groups.yahoo.com / Superduperquake |
|
| #3040 posted by starbuck [82.33.90.202] on 2004/01/13 18:20:26 |
doesn't work?
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 |
 |
And... |
|
| #3041 posted by Shambler [82.38.192.33] on 2004/01/14 04:48:17 |
...thank god for that :P.
 |
 |
 |
3 Years Of Free WebHosting? |
|
| #3042 posted by monsto [24.196.80.45] on 2004/01/14 05:24:32 |
Too good to be true? Cheggit: http://order.1and1.com
this isn't shabby crap either... 500mb space, 50 emails, 50 subdomains, php/mysql. But the offer expires on January 21, my wifes birthday.
altho i don't think the 2 are related. i dunno. maybe.
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 |
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Necros |
|
| #3043 posted by R.P.G. [24.136.235.190] on 2004/01/14 13:12:46 |
Actually, 16mb = 16384kb.
 |
 |
 |
Monsto -- Yes There Seems To Be A Catch |
|
| #3044 posted by Blitz [24.218.135.18] on 2004/01/14 14:39:27 |
In the 'What happens after it ends?' section of the Q&A, it says "nothing! You switch to one of our priced plans from 5$ a month to xxx$ a month!'
Sounds to me like your locked into the company once you sign up. There's no "ok my 3 free years are up, kthx guys"
 |
 |
 |
The Catch |
|
| #3045 posted by pushplay [24.109.0.211] on 2004/01/14 15:51:35 |
But you can cancel at any time. So you have to remember to tell them to cancel on the last day. It's like those ads you see on tv where they sell you some shitty cd anthology for cheap and then keep sending you more for an arm and a leg.
 |
 |
 |
How's... |
|
| #3046 posted by xen [82.32.34.150] on 2004/01/14 16:27:34 |
...the fact that you have to be from either USA or Canada for a nice catch?
Meh
 |
 |
 |
Well |
|
| #3047 posted by Gib [213.120.56.37] on 2004/01/14 16:49:20 |
can't you just put a fake address in?
 |
 |
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RPG, |
|
| #3048 posted by necros [66.185.84.208] on 2004/01/14 16:54:55 |
it doesn't really matter what number you put in. you can give a heapsize of 69690 and quake doesn't seem to care, so i just said 16000 because i'm too lazy to bother figuring what the exact amount of bytes there were.
 |
 |
 |
Err |
|
| #3049 posted by R.P.G. [24.136.235.190] on 2004/01/14 19:10:01 |
I thought everyone knew how many kilobytes there are in 16 megabytes?
 |
 |
 |
Apparently Not. |
|
| #3051 posted by necros [66.185.84.208] on 2004/01/14 21:47:42 |
to be honest, i still don't know why there aren't multiples of ten of bytes in kb, and kb in mb, etc...
why?
 |
 |
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Necros: |
|
| #3052 posted by Scampie [66.231.199.96] on 2004/01/14 22:23:49 |
same reason textures aren't in multiples of ten... well, not exactly the SAME, but bits and bytes are based in binary.
Why binary? Well! remember that computers are mystical entities made of pure electrcity! and the only (well, most efficient) way to represent numbers with electricity is by using combinations of ON and OFF states... represented in binary as 1 and 0 respectively. when you have a single 1 or 0, it's called a 'bit'... a combination of 2 is a 'crumb'... 4 is a 'nibble' and the holy combination of 8 1's and 0's is the almighty 'byte'!
Let's look at some examples....
0000 0000 = 0 (0)
0000 0001 = 1 (2^1)
0000 0010 = 2 (2)
0000 0100 = 4 (2^2)
0000 1000 = 8 (2^3)
0001 0000 = 16 (2^4)
0010 0000 = 32 (2^5)
0100 0000 = 64 (2^6)
1000 0000 = 128 (2^7)
1111 1111 = 255 (2^8)-1
You've seen these numbers before, right? Maybe you can see how they're combined to create other numbers too, like 0000 1100 is 12... it's just a differant system of numbers representing the same values... instead of 1's and 10's and 100's you're using 1's and 2's and 4's etc.
Kilobytes and such are based around these same rules... 'Kilobyte' meaning '1024 bytes'... the Kilo- comes from it being NEAR 1,000 like standard metric... but not quite. I hear there's a recent movement to change the naming convention to Kilibytes and Mebibytes which is much more logical, but may not ever catch on.
So there's your crash course in binary... there are more resources on the net if you're really interested.
 |
 |
 |
Er, Fuck |
|
| #3053 posted by Scampie [66.231.199.96] on 2004/01/14 22:25:55 |
There's a fucked power there... '2^1' is '2' and '2^0' is '1'. Sorry.
 |
 |
 |
Awesome! |
|
| #3054 posted by necros [66.185.84.208] on 2004/01/14 23:52:53 |
i never really expected to learn anything from that question! thx dude!
and personally, although it is an erroneous prefix, i prefer mega over mebi and kilo over kili, but it did fool me before. :)
 |
 |
 |
Binary |
|
| #3055 posted by Scragbait [65.93.176.159] on 2004/01/15 00:53:04 |
Is simply a base 2 number system.
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6
...and so on.
 |
 |
 |
Scampie |
|
| #3056 posted by pushplay [24.109.0.211] on 2004/01/15 01:38:51 |
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement.
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Stop |
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| #3057 posted by wrath [217.209.176.234] on 2004/01/15 12:00:36 |
geeking up my internet experience.
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 |
Uh |
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| #3058 posted by Tronyn [24.78.146.107] on 2004/01/15 15:42:20 |
so if vis sits there, for many hours (using rvs+) at 31% (9277 of 29510), should I give up and assume it's never going to finish?
 |
|
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| #3059 posted by Scampie [216.220.241.97] on 2004/01/15 16:36:21 |
some % take longer than others. back when i was vising starbuck's coagula contest map, it was stuck at like 41% for about a day... then got into the 50's before stopping again and eventually my computer needing rebootage (unreleted... the map took about a week to get to that point with a 1ghz 256mb ram).
it was at that point we gave up and decided starbuck needs to learn how to make clean maps before making big complex maps :D perhaps that's your problem?
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No Way |
|
| #3060 posted by starbuck [82.33.90.202] on 2004/01/15 17:34:20 |
its not going to be as unclean as my map, i employed lots of tactics to extend the vising time
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Yeah... |
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| #3061 posted by xen [82.32.34.150] on 2004/01/15 19:19:19 |
Tronyn really needs to focus on learning how to make small, simple maps to start with. Maybe one day he'll learn & advance onto larger, more complex projects... ;-)
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 |
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Heh |
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| #3063 posted by Tronyn [24.78.146.107] on 2004/01/15 22:39:34 |
I think it does, lol. What a mess that map was, at least it compiled eventually (lol, I have some maps that may never compile!)
Thanks for the response Scampie, I'll try to give this one like a week or something. In case you're wondering, it's a redone, much better/more vertical/detailed version of anevil (knight's stronghold). there are windows that look out onto massive scenes. so, maybe I should just plug all the windows and try to make it more practical.. but it would be so cool to have a quake map like that...
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 |
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Reminder |
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| #3064 posted by starbuck [82.33.90.202] on 2004/01/17 14:24:53 |
thought i'd remind everyone that theres a speedmapping session tonight at 9pm GMT, seeing as the lack of sessions during the turtlemap might have confused people
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Qmap.org |
|
| #3065 posted by slake [82.68.83.233] on 2004/01/17 05:53:44 |
Just thought I would let people know that http://qmap.org should now point here. No longer a useless domain! Good to see my little pig icon lives on in func_msgboard :)
Keep the scene going,
slake (skull)
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Thanks, Slake. |
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| #3066 posted by R.P.G. [24.136.235.190] on 2004/01/17 17:38:47 |
nt
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Slake: |
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| #3067 posted by metlslime [66.135.128.76] on 2004/01/17 19:42:18 |
Very cool.
You really don't need a copyright message, however :)
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 |
 |
Hosting? |
|
| #3068 posted by ProdigyXL [67.162.211.70] on 2004/01/18 01:25:12 |
I'm lookin to dump my pq account, and the Spawnpoint thing fell through. Anyone got suggestions for either cheap .com companies or if anyone is willing to host me?
 |
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Hosting |
|
| #3069 posted by pushplay [24.109.0.211] on 2004/01/18 02:23:44 |
Globat is 7.50 a month and reasonably full featured.
http://www.globat.com/
You could do worse.
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Hosting |
|
| #3071 posted by waka [24.157.61.232] on 2004/01/18 16:08:56 |
If you live in the NA, then the deal monsto linked is a really good one.
check this thread for more info:
http://www.metafilter.com/mefi/295...
They're going the viral marketing route. So the catch is that they treat you like the divas you are, hoping that you'll pimp their services to your friends.
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 |
 |
Starbreeze Level Editor Released - Supporting For Enclave And Quake ! |
|
| #3072 posted by cyBeAr [213.65.179.30] on 2004/01/18 17:57:23 |
http://www.o3games.com/sbz/EN_Plai...
me and wrath should be able to answer some questions about using it since we've worked with it.
 |
 |
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I Thought Wrath Just Was Evil |
|
| #3073 posted by czg [80.202.219.77] on 2004/01/18 18:03:30 |
I didn't know he could answer questions too...
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 |
 |
Enclave Editor |
|
| #3074 posted by R.P.G. [24.136.235.190] on 2004/01/18 18:05:16 |
My wish has been granted! I just might do something for Enclave instead of RtCW.
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Ogier |
|
| #3075 posted by Gib [81.107.229.119] on 2004/01/18 18:13:50 |
I goto start it and it asked me for a project Registry? Where do I point it (for quake that is)
 |
 |
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Some Subdir To The Ogier Install Dir |
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| #3076 posted by cyBeAr [213.65.179.30] on 2004/01/18 18:48:28 |
seems like tex scale is wrong for q1 tho :)
the quake support at the moment is very basic so I don't think it will really be worth using in it current state
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Czg |
|
| #3077 posted by wrath [217.208.208.157] on 2004/01/18 20:51:52 |
maybe if you didn't ask the bloody wrong ones all the time... Now, let's see if I can hit this here apple from the top of your there head with this here crossbow. Aye, that's a good laddie, just like that.
Also, ogier-shortcuts will be priced at $9.99 a pop. there are about fiften gazillion of them all in all.
Cyb,
quake3-support. Chances are one could use ogier for pretty much everything except curved surfaces and shaders, right?
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. |
|
| #3078 posted by [Jimbo] [65.161.73.251] on 2004/01/19 19:13:37 |
*Jimbo goes and downloads the enclave editor, only to remember that he has not enclave installed anymore and the CDs are 90 miles away at home
DOH!
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 |
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But You Can Use It For Quake! |
|
| #3079 posted by DaZ [212.159.60.58] on 2004/01/20 14:05:29 |
bling bling! I shall certainly have a look!
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 |
 |
Questions |
|
| #3080 posted by Tronyn [24.78.146.107] on 2004/01/20 17:05:40 |
So I've got too many clipnodes in my map. A couple questions:
a) when compilers complain about too many clipnodes (clipnodes in map exceed X number limit), is there a compiler that can tell you by how MANY clipnodes you are over by? How many you need to eliminate, that is?
b) don't suppose there are any compilers that have a higher limit on clipnodes? or is this a limitation of quake's?
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 |
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Eliminate Clipnodes By Clipping. |
|
| #3081 posted by czg [80.202.219.77] on 2004/01/20 17:13:22 |
No really!
 |
 |
 |
Well, To Be Slightly Helpful |
|
| #3082 posted by czg [80.202.219.77] on 2004/01/20 17:24:11 |
a) (Though I'm not entirely sure if what I'm about to say is correct. I'm sure someone (metlslime) will correct me if I am.) Open up the yourmap.H2 and yourmap.H1 files made by qbsp. there's a number right at the top that says how many clipnodes that hull contains. Add them up to get total number of clipnodes in your map.
b) No, you can't extend the 32768 clipnode limit. This is a limitation in the bsp format.
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Heh |
|
| #3084 posted by czg [80.202.219.77] on 2004/01/20 17:43:41 |
I googled and found the exactly same page like 10 minutes ago...
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 |
Yeah |
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| #3085 posted by Tronyn [24.78.146.107] on 2004/01/20 18:19:08 |
I know to eliminate them by clipping, just a number that I need to eliminate would be helpful. I'll try your suggestions, thanks guys.
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 |
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Glquake Problem |
|
| #3086 posted by dipstick [82.40.84.35] on 2004/01/20 18:23:23 |
hey, i just found quake on my computer again... when i run glquake i only get a tiny part off thegame at the bottom off my screen, so i was told to type "'c:\quake\glquake.exe -mem 64 -width 1024 -bpp 32" into my cmd.exe, when i did i got the following error "W_LoadWadFile: couldn't load gfx.wad" with the window name "quake error" so it's not a cmd error. What should i do about this?
Thanx for any help given
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Tronyn |
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| #3087 posted by aguirRe [62.127.45.48] on 2004/01/20 18:50:30 |
If you use my TxQBSP version, there is an option -hilimit that will allow you to exceed the max clipnode limit of 32767. This way, you can just check the summary printout at the end and read directly how many clipnodes that actually were produced.
The bsp might not be loadable in the engine, of course. There is no penalty in always having this option enabled, you just have to watch the numbers yourself if the engine aborts unexpectedly.
Just curious, why isn't this question in the Mapping Help thread?
 |
 |
 |
Try This |
|
| #3088 posted by nitin [138.217.8.41] on 2004/01/20 18:52:05 |
"c:\quake\glquake.exe -heapsize 64000 -width 1024 -height 768 -bpp 32"
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 |
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I See A Challenge Brewing |
|
| #3089 posted by HeadThump [65.141.72.131] on 2004/01/20 18:55:19 |
between CZG and Wrath on who can be the more helpful Func_Board participant. Humanities first real war of altruism. I don't think Ayn Rand foresaw anything like this.
 |
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Aguire |
|
| #3090 posted by Tronyn [24.78.146.107] on 2004/01/21 00:54:54 |
thanks for the suggestion. I'll try it next compile, to see how far away from reasonability my map really is.
as for why that wasn't in mapping help, uhm, beats me :)
 |
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Tronyn |
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| #3091 posted by Vondur [62.181.40.126] on 2004/01/21 03:12:06 |
Actually, you can fix this evil by clipping a little amount of nodes. That number decreases dramatically.
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Headthump |
|
| #3092 posted by wrath [217.208.208.157] on 2004/01/21 07:33:54 |
unless there are some possible interpretation of the word altruism meaning 'to eviscerate, watch the ensuing bleeding to death, play with the carcass', then no.
Also, fuck Ayn Rand.
 |
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Wrath |
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| #3093 posted by HeadThump [65.140.54.249] on 2004/01/21 09:19:58 |
#1 yeap, that sounds like altruism; unless the bloke being eviscerated is tagging Leah Remini from behind on a nightly basis, you are doing him a favor.
#2 Fuck Ayn Rand, but no penetration please. No telling what undead abomination could come from that carcus's womb.
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It's Amazing... |
|
| #3094 posted by spentron [171.75.34.3] on 2004/01/21 11:57:39 |
... how after 50 years, Ayn Rand's criticisms of societal thought are as true as ever. Not that many understand what she actually meant -- although is a certain disdain for people evident in her work.
Rand's view of selfishness does not revolve around taking, it relates to being the best person you can be, proudly, with no apologies. Helping someone *deserving* with no immediate reward is in no way contrary to that, though optional. (Defining "best person" possibly requires reference to more traditional values, which could be seen as circular logic however.)
Rand most favored creative individualists, what could better describe the mapper?... or does it? Of course, Rand had plenty of biases and probably wouldn't have one good thing to say for us, but that's beside the point.
Well crap, now I've brought up the R word. Now I must bring up something that's been on my mind at times.
In The Fountainhead, architect Roark hated imitative styles. Copying designs based on stone for a building made of steel makes no sense. Well, except that there may be a universal interpretation of certain designs no matter what the material or the observer's knowledge of the history of the design.
Well, here our building material is pixels. And yet almost all of it is imitative of building with other materials.
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Spentron |
|
| #3095 posted by HeadThump [65.140.54.29] on 2004/01/21 14:07:21 |
I've thought of that issue as well with the idea in mind, 'How would Roark approach level creation with his disdain for boroque or superfulous design and his belief that the building must naturally arise from the sorroundings?' With this approach, I guess you would have to randomly generate a landscape and build from whatever contours the process created. It would be an interesting experiment certainly, and perhaps a good contest concept.
However, my objections to Rand arise from being from an opposing school of Libertarian thought. I've derived my Political Philosophy mainly from studying the works of Murray Rothbard, and the Austrian economist, Hayek and Von Mises.
Rand did not seem to understand that a Captitalist economy is every bit as dependent upon the actions of non creative individuals in their daily lives as it in is on creative individuals. I may be of the later camp, but I don't bake my own bread, nor would I as an Anarchist force anyone to do it for me.
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Its An Interesting Discussion |
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| #3096 posted by starbuck [82.33.90.202] on 2004/01/21 15:27:27 |
i'd contribute, but once again i cant be bothered to type out a proper response
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HeadThump |
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| #3097 posted by spentron [171.75.56.211] on 2004/01/21 15:39:42 |
The level design implications are almost too much. Really, why would we even assume a building or landscape? But then you're almost being defined by what you avoid. Familiarity is useful. And FPS typically uses the real world metaphor. But some arguments for realism are hollow: why am I using suspension of disbelief that I'm not really in a pixel world, while that in itself is extraordinary (for now).
I'm probably not as well read as you .. anyway Rand was refreshing and illuminating and crafted (and repetitive of course). Actually I recommend her pamplet/book Anthem as her simplest and therefore most beautiful statement.
As to the last paragraph, I disagree, for example Roark's friendship with the electrician, and him supposedly having real building experience. Any productive worker is important, however without the creative vision from somewhere they are of no use.
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| #3098 posted by czg [80.202.219.77] on 2004/01/21 16:03:05 |
Looks like someone had sex with their philosophy professor.
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Lol |
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| #3099 posted by HeadThump [65.140.54.104] on 2004/01/21 16:26:25 |
Actually, my professors varied from Trotskyite Social Democrats (essentially CIA recruiters) to out and out Maoist. With the exception of a true revolutionary who fought in Rhodesia (and thus against the Great Ian Smith), they all hated me with a passion. In his case, we both possessed the same combative spirit.
Also, the Objectivist shouted down Rothbard when he gave a speach at the Libertarian National Convention in 1988, so I have a personal grudge against them. You expect that thuggish behavior from the Demopublicans, but it is contrary to the Libertarian spirit in regard to the excercise of free speach.
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Roark On Quake Mapping |
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| #3100 posted by metlslime [64.124.188.211] on 2004/01/21 16:37:51 |
Roark's philosophy of architecture seemed to be simply that new materials called for new forms. Meanwhile, his contemporaries were building hideous mish-mashes out of past eras' architectural styles.
I think if he were a level designer, he'd make something that looked like a cross between CPMA maps and geocomp entries. He'd take full advantage of the engine's capabilities, but he'd probably never build something representational (castle, base, haunted house, etc,) becuase he would scoff at the idea of a virtual world that exists only to make reference to the real world.
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Metlslime |
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| #3101 posted by HeadThump [65.140.54.105] on 2004/01/21 17:06:40 |
That brings up an interesting question. If Rourk disdained representation for representation sake, how would he deal with other aspects of level design that are there to sustain the illusion of a real world, like textures. Would he disregard textures that represented, say, brick, metal, wood, and deal in only color or gray scale variants? At what point does this clash with the underlying aesthetic value that he is attempting to capture in the first place?
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Wow |
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| #3102 posted by R.P.G. [24.136.235.190] on 2004/01/21 17:09:49 |
People talking about people who I didn't even know existed. And it's interesting.
Keep it up.
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Roark |
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| #3103 posted by Blitz [24.218.135.18] on 2004/01/21 17:51:58 |
Built buildings that people hated -- so maybe Ayn Rand's philosophy is to shun traditional ideas in your area of design -- QMD is the Roark of Quake.
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Spentron |
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| #3104 posted by HeadThump [65.140.55.0] on 2004/01/21 18:51:43 |
BTW, I agree with your most essential point. Whatever I may feel about aspects of Rand's personal philosphy, her books were always interesting to read.
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Blitz |
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| #3105 posted by HeadThump [65.140.55.0] on 2004/01/21 18:54:12 |
So Rourk is Sandy Peterson? Hmm, interesting. Episode 4 was my personal favorite, except for the level dominated by those damn spawn, but I'm in a minority in that opinion.
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Blitz |
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| #3106 posted by HeadThump [65.140.55.0] on 2004/01/21 18:56:40 |
Wait, I may have misinterperted your posting, who is QMD?
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Dont Mind Me Im Just Passsing Through |
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| #3107 posted by underworldfan [128.195.84.154] on 2004/01/21 20:13:23 |
all i have to say is that headthump lives up to his name. :P
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And Even More Importantly! |
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| #3108 posted by underworldfan [128.195.84.154] on 2004/01/21 20:17:47 |
QMD = "quake map designer". [actually a real person!]
he was a mapper from a few years back, i think most of the regulars here used to make fun of him almost constantly. hehe.
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
No, i dont know a lot about other games custom mappers. :p
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Strabuck |
|
| #3109 posted by nitin [138.217.8.41] on 2004/01/21 20:45:47 |
Primal Hunt blows. Peiod. Nothing else to say.
I got that advice but I tried it anyway, if you want to do the same, be very wary. It's really very bad.
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Thanx |
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| #3110 posted by HeadThump [65.141.72.248] on 2004/01/21 20:49:32 |
for catching me up to speed there Underworldfan. </;-)
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Hmph |
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| #3111 posted by xen [82.32.34.150] on 2004/01/21 22:26:28 |
as far as i know he made a couple of semi"realistic" Q1SP maps, which i have played and werent bad [but then again not that good].
Yes, i know a lot about the history of custom Q1SP maps :D
Evidently not enough to know QMD only ever made deathmatch maps :-p
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Tyrasheed |
|
| #3112 posted by ProdigyXL [24.247.87.76] on 2004/01/21 23:20:31 |
I am sotrashed. its so good
too be tasehd. You now whats bad, I don;t even try to type this bad and the typeing is this bafdd. ? Yes? I'm postin gthis
and you don't wajt me too
but i willll
and yo cant stop me
ever.
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Well... |
|
| #3113 posted by underworldfan [128.195.84.154] on 2004/01/22 01:46:04 |
Evidently not enough to know QMD only ever made deathmatch maps :-p
im sure i played a [pretty bad] q1sp map by QMD once, it had lots of lightish textures and was kind of an office or maybe a hospital.
anyone else?
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No |
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| #3114 posted by czg [80.202.219.77] on 2004/01/22 02:12:41 |
That was deathmatch, you silly Maen
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... |
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| #3115 posted by underworldfan [128.195.84.154] on 2004/01/22 03:55:30 |
must be getting confused i guess.
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| #3116 posted by Scampie [216.220.241.97] on 2004/01/22 08:20:14 |
i don't think QMD's maps are classible. Not really deathmatch maps... not really singleplayer maps. Somewhere in between where angels and demons tread and females having blood bash parties while wearing hotpants makes sense.
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| #3117 posted by starbuck [82.33.90.202] on 2004/01/22 08:25:33 |
that place exists, and its name is France.
btw, Nitin i think you have confused me with Scragbait.
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So, Just To Be Clear... |
|
| #3118 posted by underworldfan [128.195.84.154] on 2004/01/22 12:11:44 |
Starbuck is moving to france with scampie and nitin was secretly having a blood bash party with QMD in New Jersey?
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You Are Killing Me, Pappy |
|
| #3119 posted by HeadThump [65.141.127.19] on 2004/01/22 14:39:38 |
On PlanetQuake today, Pappy (I presume) has posted a little tribute to Xaero under the heading,
'From way back in August, here's NeRadA's tribute to Xaero. I'm digging deep, so how about some pics people? Pimp what's kool!'
First of all, Xaero is NOT cool, nor Kewl, and not even Kool Unfiltered. Xaero is a drama queen bitch who twirls around like a girl when shot instead of falling down flat on his ass like a man. Also, he would be NOTHING without those accuracy cheats. Nothing I tell you. Klesk is the real man of that arena.
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Er... |
|
| #3120 posted by necros [66.185.84.208] on 2004/01/22 16:13:04 |
they are player models? :D
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What?! |
|
| #3121 posted by HeadThump [65.140.54.75] on 2004/01/22 16:28:37 |
But they talk to me, and taunt me, and comment on my comments . . .
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Beep |
|
| #3122 posted by MadFox [212.204.134.20] on 2004/01/22 19:52:33 |
Why don't you ask the Orb,
at least for the deserter the func_info once was...
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Hmm |
|
| #3123 posted by nonentity [144.32.128.13] on 2004/01/23 11:38:02 |
He wasn't French.
That was the entire god damn problem.
He was French-Canadian, and to call him French was a deadly insult. Apparently.
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He Wasn't French. |
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| #3124 posted by metlslime [64.124.188.211] on 2004/01/23 14:29:21 |
He was French-Canadian, and to call him French was a deadly insult.
Yeah, to the French.
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|
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| #3125 posted by Scampie [216.220.241.97] on 2004/01/23 15:42:17 |
No, him assumine us talking about Bal was us calling him a mailbox (Buex Au Lettres or some shit), the most hideous, horrible insult you can give to a confused canadian.
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'_' |
|
| #3126 posted by R.P.G. [24.136.235.190] on 2004/01/23 19:17:05 |
Lately I've taken to mapping with texture lock turned off. Does that make me queer?
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No |
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| #3127 posted by inertia [24.164.70.117] on 2004/01/23 19:31:19 |
actually its pretty good, (at least in worldcraft) because it doesnt create every brush in a non-world-aligned-anal-sex mode.
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R.P.G |
|
| #3128 posted by starbuck [82.33.90.202] on 2004/01/23 19:51:06 |
its not gay unless the brushes touch
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I Always Map With Texture Lock Off |
|
| #3129 posted by metlslime [64.124.188.211] on 2004/01/23 20:03:02 |
otherwise 10 brushes that make up a single wall will have different alignments on each brush. I specifically turn texture lock on for moving crates or light fixtures around, then turn it off again.
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Crates! |
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| #3130 posted by DaZ [212.159.60.58] on 2004/01/23 21:02:53 |
Yes texlock is best left off until you start moving things around and rotating etc...
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| #3131 posted by Scampie [66.231.199.96] on 2004/01/23 22:14:12 |
in worldcraft, I map with it off because you'd have to manually reset off positioned textures to 0. in radiant, I map with it on becuase I'll either want aligned to 0, which it resets to when reappling/changing textures, or aligned how I have it currently most of the time.
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RPG |
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| #3132 posted by Headthump [65.141.72.170] on 2004/01/23 22:41:30 |
'Lately I've taken to mapping with texture lock turned off. Does that make me queer?'
What is the old saying, 'you build 100 bridges you are a bridgebuilder . . . .?' Anyway, it probably applies to mapping as well. While on the touchy subject (a big Ed McMahon 'whew-ha!') when are you going to make a sequel to Penile Devestation? A title suggestion, 'Vaginal Laceration'.
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No No! |
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| #3133 posted by metlslime [66.135.128.76] on 2004/01/24 01:09:41 |
Rectal Ambition.
Or is it Anal Ambition? I can't remember.
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You'll Have To Buy A Dodge Ram For That! |
|
| #3134 posted by HeadThump [65.140.54.91] on 2004/01/24 02:01:23 |
That usually takes a dinner, a trip to the mall, and at least half my stash, but it is ALL worth it!
Hmm, maybe I should do Vaginal Laceration as a level. The Boss monster being an over sized Vore who after every thirty seconds screaches at the top of her lungs and plops out a fiend from her loud, flatulant vagina. Kind of like Lilith from Sumarian and Hebrew mythology.
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Texture Lock |
|
| #3135 posted by glassman [81.128.215.90] on 2004/01/24 05:00:26 |
In radiant, if you keep tex lock on (esp. rotate lock), the scale can sometimes drift so you end up with textures scaled to 0.49983 & 0.50019 etc. Very irritating for the obsessive-minded. metlslime's way is best. Keep it off unless there is something that you particularly want to move & keep the same alignments.
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Military Service (and Beer) |
|
| #3136 posted by Vigil [212.54.25.150] on 2004/01/24 16:03:12 |
Yes. Two weeks, and now's the first weekend leave. Ah, the joys of one's very own bed!
Then again, since no one is here really bossing me around, I have no idea what to do.
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Back Door Entry? |
|
| #3137 posted by underworldfan [128.195.64.98] on 2004/01/24 16:40:26 |
anal ambition > rectal ambition.
its the two A's. =)
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Looks Like Underworldfan Got The 3137 Post |
|
| #3138 posted by R.P.G. [24.136.235.190] on 2004/01/24 19:22:18 |
.
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W00t |
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| #3139 posted by underworldfan [128.195.64.98] on 2004/01/24 20:04:55 |
is that good or bad?
im not entirely sure what it is signifcant about 3137?
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| #3140 posted by Scampie [66.231.199.96] on 2004/01/24 21:22:36 |
nothing... but you got it!
congrats!
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How 'bout |
|
| #3142 posted by HeadThump [65.140.55.4] on 2004/01/25 02:13:40 |
Numb Anal Nimbus? At the risk of getting shot by CZG of course [;-{) oui! oui!
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Well... |
|
| #3143 posted by Shambler [82.38.192.33] on 2004/01/25 05:08:16 |
Surely one's ultimate "anal ambition" would be to have one's anus so utterly and thoroughly goat.se'd that whatever food one ate would pass straight through, thus allowing regular "recycling" and saving a fortune on supermarket bills??
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What You're Suggesting |
|
| #3144 posted by starbuck [82.33.90.202] on 2004/01/25 06:10:46 |
is an anal version of a perpetual energy machine.
Sounds eligible for government funding to me!
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Someone |
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| #3145 posted by wrath [217.209.178.250] on 2004/01/25 07:13:32 |
punch me in the face, tell me I'm godawful stupid.
(posting the morning after.)
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Wrath |
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| #3146 posted by R.P.G. [24.136.235.190] on 2004/01/25 13:47:16 |
What? Was she not actually a girl?
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Hey Mad Fox |
|
| #3147 posted by HeadThump [65.140.54.155] on 2004/01/25 14:14:36 |
I tried sending my response back to you last night of my preliminary impressions of your map. I checked my account just a minute ago, and the e-mail I sent never got to you. There may be some server problems in my area due to an ice storm. Which is weird given the internet access is fine.
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I Think Wrath |
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| #3148 posted by HeadThump [65.140.54.155] on 2004/01/25 14:17:15 |
is talking about an access of alchohol and not the full on nasty with a tranny. Always drink a lot of water before you let yourself fall asleep when drinking, man.
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;-{> |
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| #3149 posted by headthump [65.140.55.28] on 2004/01/25 16:52:43 |
uhm, his access was excessive?
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Or |
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| #3150 posted by Vigil [212.54.16.132] on 2004/01/25 16:52:55 |
Don't drink as much. Problem solved.
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Uhm... |
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| #3151 posted by MadFox [212.204.134.20] on 2004/01/25 19:42:17 |
I never said my maps were ice-proof
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But, Vigil |
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| #3152 posted by HeadThump [65.140.55.103] on 2004/01/25 20:36:45 |
that leads to an even uglier problem, facing reality.
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MadFoz. I Tried Again |
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| #3153 posted by HeadThump [65.140.55.110] on 2004/01/25 22:13:44 |
but MSN wont push it through to you :(. If you like, I can copy and paste it here, with some additional comments I have from playing it again today, or we can try again tommorow
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Maybe The Abuse Would Be More General If |
|
| #3154 posted by MadFox [212.204.134.20] on 2004/01/25 23:47:56 |
you do this in the toppic NewQ1Bsp from this Madfoz
 |
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Mr Thump |
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| #3155 posted by Vigil [212.54.18.207] on 2004/01/26 02:11:41 |
Just cover your ears, close your eyes, and chant "La la la la la la! I can't hear you!"
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Lol! |
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| #3156 posted by Tronyn [24.78.146.107] on 2004/01/26 02:17:55 |
"Don't drink as much."
the single worst piece of advice I've ever read
reality sucks; we wouldn't all be playing Quake if it didn't.
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... |
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| #3157 posted by wrath [217.209.178.250] on 2004/01/26 09:37:59 |
I don't get hang overs. And no, she was no tranny. I swore to never do one-night stands without using a condom after the first time I did it. The angst the morning after was fucking unbearable, and now I went and did it again, after six years of not breaking my promise to myself.
Oh, and vigil, do I strike you as particularly mormon-ish? "don't drink as much..." gee wizz captain obvious, you don't say?!
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Vigil |
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| #3158 posted by Head Thump [65.140.55.194] on 2004/01/26 10:29:07 |
My warped brain has practicaly turned denial into a fine tuned science. Wrath -- sorry to hear about your personal anguish there.
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Wrath: |
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| #3159 posted by Scampie [216.220.241.97] on 2004/01/26 11:59:31 |
using a condom for buttsex doesn't make it any less gay.
the more you know.
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Lol! |
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| #3160 posted by Tronyn [24.78.146.107] on 2004/01/26 12:26:58 |
(nt)
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Scampie |
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| #3161 posted by wrath [217.209.178.250] on 2004/01/26 18:12:04 |
A) Yeah, that's what your dad told me when I plugged him last night.
B) Why don't you come on over? Me and Mr. Lousville could up the global IQ-average with one swift gesture.
C) Eat my ass.
---
You can choose any retort you feel like.
 |
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Got Verdamnte! |
|
| #3162 posted by wrath [217.209.178.250] on 2004/01/26 18:13:12 |
Louisville! Louisville! Louisville!
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Don't Beat Yourself Around The Head Wrath... |
|
| #3163 posted by distrans [203.36.15.126] on 2004/01/26 23:27:28 |
...no one's perfect.
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Something Awful |
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| #3164 posted by H-Hour [24.20.212.99] on 2004/01/27 01:13:11 |
If you're not doing her face...
then use a condom from outer space!
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Bye Guys |
|
| #3165 posted by Fat Controller [203.97.2.242] on 2004/01/27 03:24:24 |
I'll be pretty much offline and non-Quaking for at most the next three days while my computer gets a new home - namely, AMD 2GHz, 256MB, 64MB onboard video and sound, USB etc.
All of which should mean more Quakery from me in the future, and maybe Quake III-ery, or Unreal-ery, or... :)
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That Reminds Me |
|
| #3166 posted by . [172.145.154.135] on 2004/01/27 03:34:41 |
If the mobo has onboard video, can you add in an AGP card and that card will be used?
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| #3168 posted by Scampie [216.220.241.97] on 2004/01/27 09:18:42 |
Phait: yes. But you'll have to disable the onboard video card, and from what I've been told, it's a pain in the ass. There should be some guides or whatever if you search on google.
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Vid |
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| #3169 posted by spentron [171.75.41.166] on 2004/01/27 10:46:15 |
No usually that's easy, either it looks for outboard first or you need to set it that way in Setup ("CMOS" settings at powerup). You'll want to uninstall any drivers for the old first, backing down to standard VGA.
I did get a surprise with the NForce motherboard, it doesn't support PCI video cards (the onboard is prob. PCI) so I'm down to GF2 onboard from GF4 PCI I was using before.
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Phait |
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| #3170 posted by Gib [213.120.56.45] on 2004/01/27 13:40:30 |
I believe it's just a cause of disabling it in the bios and putting the new card in.
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Err |
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| #3171 posted by R.P.G. [24.136.235.190] on 2004/01/27 14:22:28 |
It depends. Some mobos that have onboard video DO NOT have an AGP slot. Thus, you cannot add an AGP video card.
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Fatty. |
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| #3172 posted by Shambler [82.38.192.33] on 2004/01/27 14:57:36 |
Way to go dood! God that is long overdue, hope it gets working all right and that it opens up a lot of gaming opportunities.
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Q1 |
|
| #3173 posted by LTH [144.32.128.13] on 2004/01/27 19:22:41 |
With all this q1 activity, I might just get off my ass and break open wc3 again.
Grindspire lives downstairs from me now. I always thought he looked like a crumbling castle on top of a craggy rock but now I've been disillusioned...
Anyway, that's real freaky.
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And *NO* |
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| #3174 posted by LTH [144.32.128.13] on 2004/01/27 19:23:14 |
'Lives downstairs from me' is NOT a euphemism you filthy-minded whores!
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Well, Almost |
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| #3175 posted by Fat Controller at the cafe [203.98.17.178] on 2004/01/27 19:24:21 |
We still have a computer at home, but it isn't working anymore. You see, I decided to return the P200MMX processor to its original home, the Front Computer. The transplant seemed to go without a hitch, I was careful to check everything was grounded, but alas! The bloody thing won't start. Not even the little memory check, nothing at all.
Feh. It's only the Front Computer, and until we get someone in to sort out the networking problems, no biggie.
Incidentally, I'm told the new box should run stuff like Q3A, just without all the graphical bells and whistles and gongs.
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Err? |
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| #3176 posted by R.P.G. [24.136.235.190] on 2004/01/27 19:28:57 |
2ghz? Unless you have some REALLY BAD video card, that should run Q3 very well.
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LTH |
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| #3177 posted by Tronyn [24.78.146.107] on 2004/01/27 21:26:27 |
Holy crap, you're alive!
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. |
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| #3178 posted by necros [66.185.84.208] on 2004/01/27 22:21:12 |
mmm... a word on integrated video cards... be careful, some of them actually use up system ram instead of actually having their own video memory.
but like rpg said, a 2ghz will absolutly murder q3.
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Hmm |
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| #3179 posted by nonentity [144.32.128.68] on 2004/01/27 22:59:11 |
My name is not GrindSpire it's no...
Oh nevermind.
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Winquake Crashes |
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| #3180 posted by Tronyn [24.78.146.107] on 2004/01/27 23:49:14 |
question:
so I've got a map that, well I can do this:
either 1) put r_maxsurfs and r_maxedges really high to avoid grayflash
OOOOOOOOOOR 2) put the resolution any higher than 320 by 240
but not both at the same time. The map is of course very large, and I've used the -winmem command to load more memory. Quake can't seem to handle it though; does this HAVE to be custom engine territory only?
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Well... |
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| #3181 posted by Syrion [152.23.198.97] on 2004/01/28 03:43:01 |
I posted a link to this site on Slashdot. I'm sorry, guys ;)
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Hmmm |
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| #3182 posted by DaZ [212.159.60.58] on 2004/01/28 03:52:09 |
so now we will have to defend this site like a fortress from an army of geeks!
/me bagsees the alt nick "Gimli"
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Daz: |
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| #3183 posted by Scampie [216.220.241.97] on 2004/01/28 09:01:58 |
You have my Sword!
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Scamp: |
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| #3184 posted by LTH [144.32.128.13] on 2004/01/28 09:52:43 |
I'll bet he does.
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| #3185 posted by Scampie [216.220.241.97] on 2004/01/28 11:54:30 |
Yeah, and I want it fucking back, too.
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But I Lieks It I Does! |
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| #3186 posted by DaZ [212.159.60.58] on 2004/01/28 13:46:40 |
stupid fat hobbit!
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Hmm.... |
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| #3187 posted by necros [63.139.106.197] on 2004/01/28 15:05:52 |
tronyn... let me see if i understood:
you can't use winquake in high resolutions if you crank up the r_maxsurfs and r_maxedges variables?
how many wpoly are we talking about here? i was able to get nesp16 running in winquake with r_maxsurfs 3500 r_maxedges 8500 @ 1024x768
and that map averages around 2500 wpoly. so unless your map is even higher...
it could be an edict problem though, like you have too many. :) try tyr-quake (the software one) and see if you still have the problem.
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Bricklayer's Accident Report |
|
| #3188 posted by R.P.G. [24.136.235.190] on 2004/01/28 15:19:38 |
It would seem that I forgot to link this earlier. It found its way into my mailbox recently, so some of you have probably seen it before.
http://rpg.spawnpoint.org/files/bl...
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I'll Show You How To Damn R_speeds :) |
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| #3189 posted by Tronyn [24.78.146.107] on 2004/01/28 19:59:42 |
well, if I put r_maxsurfs and r_maxedges on 9999, there's still grayflash. I need to add an extra digit to entirely eliminate it (99999). It isn't an edict problem as it was a version of the level with under 10 entities.
I think vising might help it. I'll try TyrQuake.
This map, like most of my new maps, is an experiment in quake outdoor environments (self-contradictory thus the success rate).
 |
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Err |
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| #3190 posted by R.P.G. [24.136.235.190] on 2004/01/28 20:48:34 |
I think vising might help it.
Don't complain that it won't load right if you haven't vised it.
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UnderWorldFan, MadFox |
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| #3192 posted by HeadThump [65.140.55.100] on 2004/01/29 01:53:40 |
apologies you have not recieved anything from me, my email is down and the matter is a bit more serious than a snowstorm. UWF, I'm pretty excited about how this map is progressing and I hope to get it to you soon to beta for me. I entitled it, 'One Damn Thing After Another' previously, but in the course of working on it, it has evolved its own logic, structure and flow. MadFox, I have decompiled your map, took it apart and my analysis for it almost room for room in its specification, but it is going to be at least til this weekend that I can get it to you. I'm going over my brother's place for The Game, and I'm taking my PC with me. He's the engineer in the family, I'm just the handsome one. Thnx for your patience.
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
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Daz |
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| #3193 posted by wrath [217.209.178.250] on 2004/01/29 07:07:58 |
mangling lord of the rings quotes is a hangin' offense, son.
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| #3194 posted by Scampie [216.220.241.97] on 2004/01/29 08:17:46 |
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
um... I think you misspelled Patriots, who are obviously the superior team.
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Heh |
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| #3195 posted by xen [82.32.34.150] on 2004/01/29 09:40:39 |
My friend has a bet going with his cousin over that match. He put £20 on Patriots because he's into the sport, has been following the league and thinks they are the better team.
His cousin bet on Panthers because he thought their name sounded cooler.
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Mis-Nada |
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| #3196 posted by HeadThump [65.141.72.133] on 2004/01/29 10:58:56 |
Panthers! The Patriots are tools of the Political Establishment with an official endorsement from CowBoy Ra himself. The Panthers will rise up from the ashes of the NFL's compacency and sieze the ring and all the opposition will taste the dust. Just ask McNabb; Tom Brady is a preening little priss pot compared to a giant of a man like McNabb.
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| #3197 posted by Scampie [216.220.241.97] on 2004/01/29 12:59:23 |
The Pats may be tools, but they are the bright shiney tools that do it all, come with lifetime warrentys, and are perfect for any job. The Panters on the other hand are just a ragtag bunch of backyard football players who go home crying to their mother when hit. It may be fun to cheer for the underdog, but relieze this is reality and the underdogs are always the tremendous failures.
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Ha! Jim Valvano Forever! |
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| #3198 posted by HeadThump [65.140.54.103] on 2004/01/29 13:14:05 |
Do you really think Brady has a chance to execute those elaborate, precision plays he is infamous for with the Panthers defense chewing on his heals? He hasn't faced anything like them this season. The only chance New England has is if there defense is as good as the Panthers in keeping Jake DelHomme (how cool of a name is that!) from his great clutch play pass throws and keeping the offense out of field goal range.
Don't listen to Vegas; they predicted a 7 point win for the Cowboys whom the Panthers completely dominated them in the first round and have been consistently wrong through out the play-offs and it because they have become lazy and complacent and just repeat what the media says. My friend, that would not be the case if the Mob still ran that town and kept them honest.
Now for the clincher.
'It may be fun to cheer for the underdog, but relieze this is reality and the underdogs are always the tremendous failures.'
That is the same thing they said about the WolfPack in '83 before they made sports history.
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ØH MY GØD! |
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| #3199 posted by czg [80.202.31.45] on 2004/01/29 13:20:11 |
THE SPØRTSBØMB HAS EXPLØDED!
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Apologies, My European Friends |
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| #3200 posted by HeadThump [65.140.54.103] on 2004/01/29 13:34:21 |
but this is the weekend we Americans go nuts for, to quote that great American Homer Simpson, 'the only game that really matters, no, not that awful thing we call life, but football.'
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Err, No. |
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| #3201 posted by R.P.G. [24.136.235.190] on 2004/01/29 14:02:44 |
we Americans
Please don't drag me into this.
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What RPG? |
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| #3202 posted by HeadThump [65.140.55.179] on 2004/01/29 14:11:52 |
Did your team lose earlier in the season? I don't understand . . . .
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| #3203 posted by Scampie [216.220.241.97] on 2004/01/29 14:17:24 |
HeadThump: some UNAMERICAN losers don't like football!
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He Lives On The North American Continent? |
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| #3204 posted by HeadThump [65.140.55.179] on 2004/01/29 14:25:39 |
And doesn't like football. How is that possible? I've heard the comedian Judy Gold ranting against football but she is a lesbian spouting ignorant feminist hate speach. Is RPG a lesbian?
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| #3205 posted by Scampie [216.220.241.97] on 2004/01/29 14:40:25 |
I doubt it, I think he's more of a Homo-Quake-Sexual... gets off on giant cocks in his maps.
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Rpg Owns |
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| #3206 posted by underworldfan [128.195.64.98] on 2004/01/29 14:42:25 |
i will defend him!
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No One Cares About Your Opinion UWF |
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| #3207 posted by Scampie [216.220.241.97] on 2004/01/29 14:45:59 |
so I guess your defense won't work.
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Also ...... Er........... CZG! |
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| #3208 posted by underworldfan [128.195.64.98] on 2004/01/29 14:46:39 |
please read my review of your map and let me know what you think.
Its helpful and interesting to get some feedback on my map reviews sometimes.
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Bwuahahhahahaa! |
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| #3209 posted by underworldfan [128.195.64.98] on 2004/01/29 14:47:53 |
scampie you know i am not fooled by your transparently weak troll attempts. i thought we sorted this out once before.
go back to speedmapping! bwuhahhahahahahaha!!! =)
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I Like Football... |
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| #3210 posted by R.P.G. [24.136.235.190] on 2004/01/29 15:39:43 |
...Just not the American variety.
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Scamp, We've Flushed Him Out In The Open . . . |
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| #3211 posted by HeadThump [65.140.54.90] on 2004/01/29 16:41:13 |
What is there not to like about Soccor. Throwing the ENTIRE team on the defensive position gives you incredible veritable play.
Hey! My grass is growing. I think I'll go watch it!
Unless RPG means the Canadian variety of football which is actually pretty decent.
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... |
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| #3212 posted by wrath [217.209.178.250] on 2004/01/29 16:44:00 |
just when you thought the internet couldn't get any more flaming gay, you cretins start jabbering about american football, the most brilliant example of the continued pussy-fication of the western male.
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Weee Let's Flame About Which Sport Is The Stupidest! ^__^ |
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| #3213 posted by R.P.G. [24.136.235.190] on 2004/01/29 16:44:04 |
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Wrath |
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| #3214 posted by R.P.G. [24.136.235.190] on 2004/01/29 16:44:55 |
TAG! You're it!
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ESPN Use To Show |
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| #3215 posted by HeadThump [65.140.54.90] on 2004/01/29 16:46:31 |
Australian and New Zealand style football back in the mid nineties. With its rugby-ish free form, it was enjoyable as well.
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Yeeahhh Right |
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| #3216 posted by HeadThump [65.140.54.90] on 2004/01/29 16:50:16 |
American football is for pussies. You have shown a propensity toward Orwellian logic previously Wrath, and this is your most amazingly disjointed example.
'you cretins start jabbering about american football'
Cunninlingus in moderation, man, or else you start thinking like a woman.
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Listening To You All Talk About Sports |
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| #3217 posted by Blitz [24.218.135.18] on 2004/01/29 17:03:59 |
Is like listening to you all talk about women -- you have no grasp of either, so let's stick to geeky shit. kthx
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Blitz The Negative Nebob |
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| #3218 posted by HeadThump [65.140.54.90] on 2004/01/29 17:17:58 |
Whatever contention there is in our support of rival teams, obviously Scampie and I have a firm grasp of the sport.
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Headthump |
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| #3219 posted by wrath [217.209.178.250] on 2004/01/29 17:29:11 |
"American football is for pussies. You have shown a propensity toward Orwellian logic previously Wrath, and this is your most amazingly disjointed example."
Easy there, Billy-Bob-Tex. I was bantering about SPORTS. Or, rather more specifically, American Football. Overgrown babies schock-full of gatorade and testosterone, wearing tights and silly padding. They look positively monty python-esque. All the while screaming and carrying on, trying to be bad-ass.
People who play it and people who watch it seem to think that American Football is the manliest and toughest pass-time in the history of athletics. Which it isn't. Aussie Rules Football being the case in point.
Again, this is not politics you're getting up in arms about. It's punchies in formation.
Also, please explain to me what struck you as particularly Orwellian. Please, please do.
"Cunninlingus in moderation, man, or else you start thinking like a woman."
If scoffing at the idolization of barely concealed homo-erotic entertainment is woman-like, then I'm a happy dyke.
RPG; careful there, tiger. When I play tag, I play it with this here sock full of quarters.
Blitz;
Mr. Kettle called and asked me to tell you, you're fucking black.
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And Besides, |
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| #3220 posted by HeadThump [65.140.54.90] on 2004/01/29 17:29:40 |
by countering the slashdot crowd, and getting them to move on elsewhere, we are doing you a favor. The little appreciation shown for our wit, metaphorical and analogeous examples, provocative social commentary and the hard work that goes into creating it borders on the criminal in its callous neglect.
Does Blitz appreciate lesbians, cunninlingus, and Ismail Reed allusions? No, Blitz you want to here about video card compatabilaty! Jesus on a Half Shell man, you are a hard one to please.
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Hey Wrath, |
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| #3221 posted by HeadThump [65.140.54.90] on 2004/01/29 17:39:59 |
Not political,
'I was bantering about SPORTS. Or, rather more specifically, American Football. Overgrown babies schock-full of gatorade and testosterone, wearing tights and silly padding. They look positively monty python-esque. All the while screaming and carrying on, trying to be bad-ass.'
And THAT isn't full of leftist cultural cliches meant to deride those you have an elitist attitude towards?
Orwellian in the sense of,
War = Peace,
American Football = Pussification of the Western Male
'Easy there, Billy-Bob-Tex'
I think I've proven on every occassion that I have posted here that I am a God Damn American original, and if you can't see that, step up and pucker up on my sweet Latin Ass.
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WHERE'S THE SLASHDOT CROW? |
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| #3222 posted by czg [80.202.31.45] on 2004/01/29 17:42:15 |
FFS. I just wanted scampie and headthump to shut the fuck up about this goddamned sport that at most five people on this board care about.
Also I will forever support wrath in whatever evil he may deal.
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Cunninlingus |
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| #3223 posted by wrath [217.209.178.250] on 2004/01/29 17:43:50 |
If it's a play on words, it's not even witty.
If it's actually the word meaning the technical term for a male giving a female some head, your keyboard has just scored two consecutive touchdowns on you, and are now doing a tiny but clever little pantomime over there by the cheer-leaders.
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Czg |
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| #3225 posted by wrath [217.209.178.250] on 2004/01/29 17:48:23 |
I'd like to thank you for your continued support during my long and ardous campaign. You'll be appointed Minister of Snipe and Backstab, I assure you.
I'd also like to take this moment to echo czg's demand for clarification on this whole crowd issue. If there's a bunch of slashdot frequenters here, that's perfectly fine with me -- being as they're awfully quiet as far as crowds usually go.
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| #3226 posted by Scampie [66.231.199.96] on 2004/01/29 17:57:59 |
I'd like to thank everyone who's made this flamewar possible. Mostly myself.
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So You Are A Spell Checker Now, |
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| #3227 posted by HeadThump [65.141.72.189] on 2004/01/29 18:01:27 |
what other means have you shown that you are more than mere automata? Certainly not in the opinions that come out of that sorry excuse for a head you possess.
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| #3228 posted by xen [82.32.34.150] on 2004/01/29 18:03:27 |
ur gay
yes u r
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Headthump |
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| #3229 posted by wrath [217.209.178.250] on 2004/01/29 18:05:05 |
"And THAT isn't full of leftist cultural cliches meant to deride those you have an elitist attitude
towards?
Picture me, if you would be so kind, doing the most perfect double-take possible.
You're new around here, right?
Orwellian in the sense of,
War = Peace,
American Football = Pussification of the Western Male
That's not orwellian. It's a got verdamnte observation.
Now go ahead and picture that familiar courtroom from A Few Good Men. You're Tom Cruise,
I'll be Nicholson.
ME: You want to argue?
YOU: I think I'm entitled.
ME: You want to argue?
YOU: I want to use big words.
ME: You can't handle the big words!
I think I've proven on every occassion that I have posted here that I am a God Damn
American original, and if you can't see that, step up and pucker up on my sweet Latin Ass.
Oh, you've proven that. Just not the way you think you have.
what other means have you shown that you are more than mere automata? Certainly not in the opinions that come out of that sorry excuse for a head you possess.
What?
---
re: scampie
The sponsors will not be forgotten.
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American With Nothing Insightful To Say Chiming It... |
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| #3230 posted by leviathan [151.203.21.153] on 2004/01/29 18:24:58 |
The Patriots will be victorious come February 1st.
Although the Panthers are a very good team, they're going up against a defense that's very good at stopping the run. The Panthers entire gameplan is focused around the run. Should the Patriots shut down the Panthers running game, that would put the Panthers in a position where they would have to pass late the game, where the Patriot secondary can really hurt teams.
The end
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.. |
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| #3231 posted by Gib [62.6.118.55] on 2004/01/29 18:30:10 |
The Patriots will be victorious come February 1st.
Because of the speedmapping event??
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If I Was Persidnet!" |
|
| #3232 posted by DaZ [212.159.60.58] on 2004/01/29 18:44:26 |
I would tell you alli to fick off like bastrds you aare! Vondur is a commue ok bye
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Von Rocks |
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| #3233 posted by DaZ [212.159.60.58] on 2004/01/29 18:44:54 |
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Drunkk Postnig Is Ba Dfor Youu! |
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| #3234 posted by xen [82.32.34.150] on 2004/01/29 18:46:55 |
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I Rock |
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| #3235 posted by DaZ [212.159.60.58] on 2004/01/29 18:50:21 |
yes
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Xen Rocks |
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| #3236 posted by DaZ [212.159.60.58] on 2004/01/29 18:51:32 |
he make the good spemap!
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Leviathan |
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| #3237 posted by HeadThump [65.140.54.138] on 2004/01/29 18:51:58 |
Though I disagree on the outcome, that is a pretty solid observation. Though I would give Delhomme and the recievers (incidentally, Proell lives literally down the road from me).
more credit for his passing game
Wrath, I could run rhetorical rings around you the entire night if I wanted without cramping up the gray matter (or is that, grey matter, Wrathy?) but I have more important things to do, so go about your business of sucking up to the Continentals and whisper sweet nothings in their ears about how inferior you think we Americans are.
Scampie, you are evil, man, and I salute you for it!
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Less Posting |
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| #3238 posted by wrath [217.209.178.250] on 2004/01/29 18:51:59 |
more drinking.
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Thump By Penis |
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| #3239 posted by DaZ [212.159.60.58] on 2004/01/29 18:56:16 |
hi, everyon rocks! Grinapires logo btw :| nutral
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General Abuse - All 3238, Last 25, New 47 |
|
| #3240 posted by pushplay [24.109.0.211] on 2004/01/29 18:57:06 |
You all need something better to do.
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Er |
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| #3241 posted by underworldfan [128.195.64.98] on 2004/01/29 18:58:52 |
rheortical rings make me bored. :p
i also like to thank scampie for flaemwars in general.
 |
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Incidentally |
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| #3242 posted by LTH [144.32.128.68] on 2004/01/29 19:02:25 |
My site works again, yay!
http://www.planetquake.com/command...
There's a download of a new version of my tank game on the 'mods' page.
kthx
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UnderWorldFan |
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| #3244 posted by HeadThump [65.140.54.138] on 2004/01/29 19:04:12 |
er -- there has been another slight delay, a, uhm, FLAMEWAR!! has errupted. Let's see, I have a level, a beta test, and two tatoos to design before Saturday all on my plate. They are are all secondary to a FLAMEWAR!!!, of course.
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CZG |
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| #3245 posted by HeadThump [65.140.54.138] on 2004/01/29 19:09:07 |
Yowzers, who is that little cutie, so she is drawn, can we at least pretend she has an identity?
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It Is About Time |
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| #3246 posted by HeadThump [65.141.72.251] on 2004/01/29 19:22:12 |
"After ten months of trying to strike a deal with Disney, we're moving on," Pixar CEO Steve Jobs said in a press release. "We've had a great run together -- one of the most successful in Hollywood history -- and it's a shame that Disney won't be participating in Pixar's future successes."
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Since The Flamewar's Dying Down |
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| #3247 posted by nitin [138.217.8.41] on 2004/01/29 19:28:55 |
Aussie Rules is the best! None of that crappy armor, full on collisions and tackles, and any sized player can play provided they have the skills.
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Oh And Headthump |
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| #3248 posted by nitin [138.217.8.41] on 2004/01/29 19:31:13 |
sure you may like American Football but your rant against soccer is about as narrow minded as they come. I'm not a huge soccer fan but even I can see appreciate some of the skills and tactics involved.
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Nt Called Asoccer |
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| #3249 posted by DaZ [212.159.60.58] on 2004/01/29 19:38:46 |
football idiot!
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The Flame War!!!! Continues |
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| #3250 posted by HeadThump [65.140.55.70] on 2004/01/29 19:56:31 |
Come on, Nitin, I have designs to do; sure Photoshop is just another window a way, but left brain and right brain are competing for equal time up there. My rant on soccor could not have been the most narrow minded; it wasn't long enough to be the most -- just two lines, an observation on the pile up strategy that is employed and my reaction to it.
Besides that that was just in jest; it was all in jest -- the digs scampie and I traded were in jest. I didn't really get pissed off until that Billy Bob Tex bullshit that Wrath tried to pull.
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Ah Yes. |
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| #3251 posted by wrath [217.209.178.250] on 2004/01/29 20:10:03 |
I tried to pull one over on good old headthump, but that bugger is just too jolly good a feller!
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Oh, I Missed This. |
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| #3252 posted by wrath [217.209.178.250] on 2004/01/29 20:39:25 |
Wrath, I could run rhetorical rings around you the entire night if I wanted without cramping up the gray matter (or is that, grey matter, Wrathy?)
INSULT.
RETORT.
WITTY SARCASM.
BACKPEDALING.
RENEWED ONSLAUGHT.
FEIGNED ALOOFNESS.
MATERNAL OBESITY JOKE.
FURIOUSLY TAKING THE HIGHER ROAD.
We could dance around all night, much to the amusement of scampie, but if you're gonna play the old 'I'm rubber, you're glue'-card, you don't get any ice-cream.
I swear -- the shit they teach kids in junior high nowadays, you wouldn't believe...
but I have more important things to do, so go about your business of sucking up to the Continentals and whisper sweet nothings in their ears about how inferior you think we Americans are.
With that large a chip on your shoulder it's a small wonder you don't keel over. When did I ever say that americans were inferior? (And all you other wise-cracks in here can stow it, I'm talking about tonight.) Far be it from me to psycho-analyze you like this, but maychance you shouldn't have been breast-fed for so long.
If you get this pissy over a bunch of apes in lycra, you're in the wrong place.
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For Which No One Can Deny |
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| #3253 posted by HeadThump [65.141.72.143] on 2004/01/29 20:40:46 |
he he he
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Wrathy-pappys |
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| #3254 posted by HeadThump [65.141.72.143] on 2004/01/29 20:43:36 |
good try, but you still fail the Turing test.
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Besides, |
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| #3255 posted by HeadThump [65.141.72.143] on 2004/01/29 21:04:26 |
who is being pissy; you see me writing posts that take fifteen minutes or more to write, four hours after the initial conversation?
'If you get this pissy over a bunch of apes in lycra, you're in the wrong place'
What is the right place? The tortured hell that is your commie pleasing mind? It must be pretty difficult to square that Marxian 'people are not leaches' screed in your head with your actual contempt for working class culture.
'apes in lycra', is that a racial slur because if you haven't notice a lot of those 'apes' you call are of the African-American persuasion. I never play the race card, but you are starting to sound nasty.
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Overlarge Underblast Afterburn |
|
| #3256 posted by Fat Controller [203.97.2.242] on 2004/01/30 01:32:00 |
Took two calls to tech support to get the network settings reloaded, but I'm back.
 |
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Poolshark (stchdm1) Final Build Is Up At FP |
|
| #3257 posted by seremtan [213.78.163.13] on 2004/01/29 21:41:59 |
Sorry for putting this in the wrong forum before.
Poolshark is a Padman style DM/TDM map, complete with pool table, bar, bookshelves and grandfather clock (screen here: http://web.onetel.net.uk/~stevench... ). It's very, very big.
Fileplanet D/L link is:
http://www.fileplanet.com/dl.aspx?...
Enjoy - or not. It's your call.
----moderator's notice----
Moved to 'general abuse' because there was special thread dedicated to this map already. Yet it was clear from it that the map was in the final build already. Appearing of this post was rather confusing. And i thought that it'll be confusing for everyone because noone expected there will be final release 2.
So if someone wants to post their thoughts regarding this map, go here:
http://celephais.net/board/view_th...
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OK. I Am Really Pissed Off |
|
| #3258 posted by Blitz [24.218.135.18] on 2004/01/30 05:02:51 |
I seem to remember submitting a 100brush contest map back in the day -- it was pretty bad but it didn't come in last in the voting (!) It was ikblue and named 'Raj Maul' or something like that BUT!! BUT!!
It's not in the 100brush .zip! I don't have the source or the .bsp but I distinctly remember submitting this map! So my question is...who edited me out of history... -_-
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Blitz, Look In The |
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| #3259 posted by aguirRe [62.127.45.237] on 2004/01/30 05:42:02 |
100b2.zip file instead ...
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Headthump |
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| #3260 posted by wrath [217.209.178.250] on 2004/01/30 08:32:27 |
'apes in lycra', is that a racial slur because if you haven't notice a lot of those 'apes' you call are of the African-American persuasion. I never play the race card, but you are starting to sound nasty.
That's the poorest attempt at trolling I've ever seen, sirrah.
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Wrath, |
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| #3261 posted by HeadThump [65.140.54.195] on 2004/01/30 09:20:22 |
Go into any black community in the USA and repeat those ignorant remarks and it would be the last we see of your your stupid ass. Do I believe you are a racist? I don't know you well enough to make that characterization, but if you are not than you are one socially defective dumb hump if you could not see the obvious implications of that remark. That is not rhetorical overkill on my part, there is something lacking there in you.
Whether it stems from racism or not, you have a supremecist attitude. Your opinions are prejudices and irrational sentiments that function for the sole purpose of propping up your supremicist mentality, be it white southerners, or ethnic groups. It shakes you up inside when you see someone smarter than you and funnier than you agrees with nothing you have to say.
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LOL |
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| #3262 posted by czg [80.202.31.45] on 2004/01/30 09:28:05 |
I'm sorry, I just can't stop giggling at this argument. This is all just so fantastically hilarious!
Seriously though, I think 'apes in lycra' refers to the gorillaesque stature and mind of most american football players. Not their skin color or land of origin or anything...
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Perhaps That Is What He Meant, |
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| #3263 posted by HeadThump [65.140.54.195] on 2004/01/30 09:32:04 |
but that is not how it would be interperted by those wearing the uniforms, czg. You may not be aware of this but being called an ape is every bit as offensive as the 'N' word in the African American community, and the overwhelming majority of football players are African-American.
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General Abuse - All 3263, Last 25, New 49 |
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| #3264 posted by R.P.G. [24.136.235.190] on 2004/01/30 10:10:58 |
Whoever said this place was dead?
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Blitz: |
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| #3265 posted by xen [82.32.34.150] on 2004/01/30 10:14:50 |
It was the second 100 brush comp, not the first.
Get it from: http://xen.quakepit.com/
Yours came 8th out of 10.
Headthump: From a european perspective, what CZG is saying is pretty accurate; I've never once heard the term 'ape' used as a racial insult, nor heard of it being one. Let's just leave it down to transatlantic misunderstanding and leave it be?
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That Is Why |
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| #3266 posted by HeadThump [65.140.54.195] on 2004/01/30 10:31:29 |
I just explained the interpertation that that term would get on this side of the Atlantic. Being from Norway, an entirely different culture, there is no reason to think CZG would have been aware of this aspect of American culture.
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NNNOOOOOOOOOOOOOOOO |
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| #3267 posted by R.P.G. [24.136.235.190] on 2004/01/30 10:31:29 |
...I've never once heard the term 'ape' used as a racial insult, nor heard of it being one. Let's just leave it down to transatlantic misunderstanding and leave it be?
FIGHT FIGHT FIGHT FIGHT!!
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But Wrath, |
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| #3268 posted by HeadThump [65.140.54.195] on 2004/01/30 10:38:46 |
on the otherhand has made one bombastic comment on American culture after another; to comment on something as wildly as he does, he does not have the same excuse of being ignorant of what he comments upon.
Nitin, one thing I forgot to mention, you can tell how serious I was in my comments on soccor by the fact I quoted Homer Simpson at the beginning of this on the supremecy of American Football.
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Headthump |
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| #3269 posted by wrath [217.209.178.250] on 2004/01/30 11:46:21 |
The deeper and more troubling issue at work here, is that you immideatly drew the conclusion that I am a racist. If you are desperate enough, you can find racism or sexism, elitism or any other -ism in everything anyone ever expresses, provided you are willing enough to twist whatever you read or hear. It's not even that hard to do.
You live in one of the most racially separated countries -- both culturally, economically and legislative -- in the world. Just the fact that when I use the word 'Ape', you start looking for discrimination, is very telling.
I wasn't discussing race to begin with, so what you do when you put my words in a context entirely of your own,is very unsettling.
So please, stop hijacking the language. Not everything has a hidden meaning. Sometimes, a shovel is a shovel. And sometimes, a football player is an ape.
It shakes you up inside when you see someone smarter than you and funnier than you agrees with nothing you have to say.
Yes. Yes, it does.
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Ha! |
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| #3270 posted by wrath [217.209.178.250] on 2004/01/30 11:48:04 |
There's a comma in there that supposed to be a space. Damn commas.
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I'm Not Hijacking The Language |
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| #3271 posted by HeadThump [65.141.72.246] on 2004/01/30 11:57:05 |
it is you who has used it in an offensive manner. I am not the one who would be offended by your usuage. I did not say you were a racist I said you are ignorant, and the comment,
'You live in one of the most racially separated countries -- both culturally, economically and legislative -- in the world.'
shows that your bombastic comments are fueled by ignorance. The United States is one of the few nations in the world that has attempted to address the conflicts of race seriously. We also have the most diverse population in the world; hell, I am Latin on my father's side and Scots-Irish on my mothers and I have first cousins who would be classified in the forms as African-American; what little you know comes from the exagerations expressed in our media.
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Headthump |
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| #3272 posted by wrath [217.209.178.250] on 2004/01/30 12:19:46 |
I did not say you were a racist I said you are ignorant
Well...
Do I believe you are a racist? I don't know you well enough to make that characterization, but if you are not than you are one socially defective dumb hump if you could not see the obvious implications of that remark.
I am a racist unless I am a socially defective dumb hump. That's a nice selection of character traits I get to chose from. Way to play it fast and loose with Orwellian logic, as it were.
I'm not hijacking the language [] it is you who has used it in an offensive manner.
For one being someone smarter than me, and funnier to boot, you're fantastically inept at adressing my argument that it's you who takes my words and paint them out to be offensive by placing them in a completely made up context.
The United States is one of the few nations in the world that has attempted to address the conflicts of race seriously.
And one, of many, nations who have failed, spectacularly so, in the attempt. Intent does not guarantee results.
We also have the most diverse population in the world
Diversity != integration.
To close your eyes to the fact that american prisons are packed to the rafters with black men (Or football players, or whatever), that the higher income brackets are populated almost exclusively by white households, that you're statistically more likely to be convicted of any given crime if you're any color other than white, is to be really, really blind to the problem at hand.
what little you know comes from the exagerations expressed in our media.
That blanket statement is just about large enough to keep me warm throughout the winter.
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Wrath, You Are Impervious To Logic You Daft Bitch |
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| #3273 posted by HeadThump [65.140.55.151] on 2004/01/30 12:52:41 |
Am I to judge the United Kingdom then by what I read in the papers? Free expression is obviously dead there, look at how the BBC is being evacerated by New Labour. The right of self defense no longer exist since the British courts have stated that that is the exclusive domain of the police. They put an elderly man in prison for defending himself against thugs with a sword cain, for Christ sakes. What about those riots of West Indies that are immortalized in the Clash's White Riot? My, UK must be an oppresive society. And then there is the Iron Lady . . .
You could go on and on like this, but what for? I don't live in the UK, and though I know a lot of Brit Expats, I don't assume to know what life is like on a day to day basis and I know these are just isolated examples of events that have happened; but you have been making off base statements on the US the entire time we have had this conversation, and riding my ass to boot.
I take back the sympathy I expressed Sunday when you whined bizarely in a public forum of strangers about your personal transgressions. I hope your dick falls off.
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RPG |
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| #3274 posted by Maj [217.205.117.52] on 2004/01/30 13:23:32 |
Whoever said this place was dead?
Braindead. The penis is still ejaculating and the anus is still excreting, but everything above the waist has sadly expired.
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Maj |
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| #3275 posted by wrath [217.209.178.250] on 2004/01/30 13:25:21 |
that's the best analysis I've ever read.
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Headthump |
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| #3276 posted by wrath [217.209.178.250] on 2004/01/30 13:34:56 |
The way you jump around is almost charming. First it's about football, then it's me being offensive and later still it's about mass media in an international perspective and trans-atlantic perception of matters concerning the state.
Maybe you should pick one argument instead of latching on to a random sentence I wrote and starting a new one.
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Suck Up Some More To Maj And Anyone Else, Wrath |
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| #3277 posted by HeadThump [65.140.55.151] on 2004/01/30 13:41:00 |
You need all of the morale support you can get.
'That blanket statement is just about large enough to keep me warm throughout the winter.'
That is a perfect smug metaphor to describe your smug, insular mind.
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Lolley Muffins |
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| #3278 posted by DaZ [212.159.60.58] on 2004/01/30 13:43:38 |
posting while drunk is bad.
Flaming is funny, please continue...
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... |
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| #3279 posted by wrath [217.209.178.250] on 2004/01/30 13:44:54 |
Considering point proven, resting the proverbial case.
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Wrath |
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| #3280 posted by DaZ [212.159.60.58] on 2004/01/30 13:53:57 |
faggot no, keep flaming for the rest of func_'s amusement please =)
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Considering Point Proven, Resting The Proverbial Case |
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| #3281 posted by HeadThump [65.140.55.28] on 2004/01/30 13:57:22 |
Proving what? You are a juvenile minded dipshit who is too stupid to know when he is being owned?
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Daz |
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| #3282 posted by wrath [217.209.178.250] on 2004/01/30 14:00:14 |
I'm not flaming, I'm just looking for moral support. I just want to be part of the hip crowd! Accept me! ACCEPT MEEEEEEE!
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Headthump |
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| #3283 posted by wrath [217.209.178.250] on 2004/01/30 14:04:00 |
Proving that you don't have the tiniest sliver of interrest in arguing like a grown-up. Proving that all you do, is pick a random word or sentence out of one of my post and run off with it, fat kid from a candy store-like.
Also, don't start name-calling. Are you sure you want to pull at that particular thread.
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There's A Question Mark |
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| #3284 posted by wrath [217.209.178.250] on 2004/01/30 14:05:12 |
at the end of that sentence. Only stupid people see a point there, it really is a question mark.
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Awww Shucks! |
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| #3285 posted by starbuck [82.33.90.202] on 2004/01/30 14:09:50 |
me is stupod
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| #3286 posted by Scampie [216.220.241.97] on 2004/01/30 14:11:21 |
so... how bout them yankees?
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Wraths |
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| #3287 posted by HeadThump [65.140.55.28] on 2004/01/30 14:12:48 |
That case of syphilis you caught last weekend must have already infected your tiny little brain if you even think you are making valid estimates of how this argument is going. You are trying to feed the audience a virulent meme to make up for your lack of being able to keep pace with me.
'Also, don't start name-calling. Are you sure you want to pull at that particular thread.'
What? You are suddenly going to dash into a phone booth and prove that you are Super Wrath; that you have not already given this your best shot?
Idiot.
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Oooh |
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| #3288 posted by HeadThump [65.140.55.28] on 2004/01/30 14:14:13 |
'Also, don't start name-calling. Are you sure you want to pull at that particular thread'
Wrath has a secret stash of words somewhere; I'm so scared!!!!!!
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Btw: |
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| #3289 posted by Scampie [216.220.241.97] on 2004/01/30 14:18:50 |
wrath. headthump. both of you. shut the fuck up, no one likes either of you or cares about your argument. go map.
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.. |
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| #3290 posted by Gib [213.1.45.6] on 2004/01/30 14:32:58 |
I've never heard of the term "Ape" with regard to racist comments, and I thought you were talking about football.
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Http://home.att.net/~reniqua/what.... |
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| #3291 posted by HeadThump [65.140.55.28] on 2004/01/30 14:39:46 |
Could some of the Americans in this forum inform our European brotheren that I did not make this up? That 'ape' has for a long time been considered a derogatory, racial expression?
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Headthump. |
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| #3292 posted by Scampie [216.220.241.97] on 2004/01/30 14:44:15 |
shut the fuck up I said, no one cares.
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Scampie |
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| #3293 posted by HeadThump [65.140.55.28] on 2004/01/30 14:48:13 |
Is it going to kill you to admit the obvious? I would not have brought that matter up again, but Gib asked.
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Uhu |
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| #3294 posted by Bal [217.128.47.6] on 2004/01/30 14:48:24 |
"wrath and headthump: shut the fuck up"
I wasnt asked to say this by anyone...
oh, and americans suck, except scampie, and biff, but he is an african-american-indian or something.
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Come On, Tell Them The Truth, |
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| #3295 posted by HeadThump [65.140.55.28] on 2004/01/30 14:49:48 |
and I will not bring it up again, unless Wrath is aching for another slapping.
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Shine On Your Crazy Apricot |
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| #3296 posted by MadFox [212.204.134.20] on 2004/01/30 14:53:24 |
Ford Johnson decided to post his first fax in 1972.
He was the one who used this @ for the first time.
At the beginning of every apricot sits an ape.
Ford Johnson was American.
I am an European, without racial intensions.
Nowadays every Earthling uses this item to get on the internet.
There is no sense in this writing at all.
(at least no racial motives)
And yes, I will map on as long my name is MadFox
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Headthump: |
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| #3297 posted by Scampie [216.220.241.97] on 2004/01/30 14:58:05 |
if you have a problem with wrath, email him. If he has a problem with you, he'll email you. Until then, shut the fuck up and get this crap off our board.
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Yes Please |
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| #3298 posted by Dietz [147.26.202.168] on 2004/01/30 14:58:32 |
Shut the fuck up. Quit trying to prove one of you superior to the other. You both suck. Except for wrath.
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Okay, Scampie, Put It Like This, A Simple Yes Or No |
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| #3299 posted by HeadThump [65.140.55.28] on 2004/01/30 15:00:43 |
Are you ever in your life likely to go up to an African American football player (which European Bretheren should understand make up over 80% of those who wear the uniforms in Pro, college and high school football) and describe him a an 'ape in lycra.'? A simple yes or no?
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| #3300 posted by Scampie [216.220.241.97] on 2004/01/30 15:03:30 |
i'm not discussing, i don't care. shut the fuck up and discuss mapping.
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A Simple Shut The Fuck Up |
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| #3301 posted by starbuck [82.33.90.202] on 2004/01/30 15:04:16 |
to a bunch of simpletons
"shut the fuck up"
...or at least TRY to be funny.
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ATTENTION: |
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| #3302 posted by Friction [80.186.152.145] on 2004/01/30 15:05:10 |
LISTEN UP YOU FILTHY APES! (Yes, you too. Put that banana down)
This discussion is now about GUN CONTROL. Express your views on this matter freely. Just like last time, remember?
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Dang, Man |
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| #3303 posted by HeadThump [65.140.55.28] on 2004/01/30 15:07:20 |
'i'm not discussing, i don't care. shut the fuck up and discuss mapping'
You dont have to be so verbose about it, a yes or no would do.
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Ok |
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| #3304 posted by Scampie [216.220.241.97] on 2004/01/30 15:07:48 |
shut the fuck up.
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!!! |
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| #3305 posted by wrath [217.209.178.250] on 2004/01/30 15:08:49 |
You can't argue trivialities in here, this is the general abuse thread!
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Wrath, HeadThump |
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| #3306 posted by R.P.G. [24.136.235.190] on 2004/01/30 15:08:56 |
wrath: you're funny. Thanks.
HeadThump: you're funny, but not in the same way as wrath.
Apparently scampie wants you two to be quiet, though, and I'm a mindless sheep so I'll say the same thing.
Oh, and I've never heard the word "ape" used in a derogatory way before, but there are so many slang words that I wouldn't be surprised if "rutabaga" is actually a slang word for "internet losers trying to be smart."
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No! Don't Shut Up! |
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| #3307 posted by pushplay [24.109.0.211] on 2004/01/30 15:11:09 |
This is rather entertaining.
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Sushimaster & The Ape |
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| #3308 posted by MadFox [212.204.134.20] on 2004/01/30 15:16:47 |
fuck shuts ape up and gets strangled by apricot
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Well, Pushplay |
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| #3309 posted by HeadThump [65.140.55.28] on 2004/01/30 15:18:01 |
it appears that we are about to give Scampie a coronary if I push him any further. So, though I would love to have Wrath's head on a pike it can only happen in the metaphorical sense. So perhaps we should get away from this argument which incidentally Scampie started, and I attempted to end last night, but Wrath had to come back for more.
Personal Score Card
Scampie 27 < I could never get him to say yes or no
HeadThump 21 < a minor slip up in the third quarter cost him the game.
Wrath< 10 he hung on til the end, got to give him credit for that.
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What |
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| #3310 posted by Friction [80.186.152.145] on 2004/01/30 15:31:19 |
I give this thread rating of Three Lobsters and a Pitchfork.
Also: Erotic Aliens fanfiction.
“No hurry, L’hvisss,” she hissed softly, rubbing her face on the soft skin of his belly and breathing in his scent, he could feel her drool dripping onto him. “I wish to taste you first, ahh yes. You are big for a human, much more so than any other I’ve seen. Mmm, yes, I want to taste you.”
She slid out her inner jaws and gently enclosed him in her small set of teeth, he stayed perfectly still even though he had seen her do this before to alien males. It was just the most wonderful thing that had so far happened to him, the great Queen S’liithsss sucking on him. So gentle she was with her teeth, being careful not to scratch his tender skin, he was like nothing she had ever tasted before. He leaned forward onto her crested head and sighed happily, his hands stroking the lines of her chitinous crown. He could feel those teeth, so sharp, yet she used them so delicately, warm drool ran down one leg as she sucked and slurped hungrily. He could have stayed there indefinitely, just letting her do this to him, she clearly enjoyed doing it. With infinite skill, she used both sets of teeth on him, drawing out the pleasure, he felt her warm breath on his skin, and oh, how much she knew how to tease!
“You’re wonderful, S’liithy, oh yes ahhh, but you excite me too much, I ain’t gonna last long with you doing this to me. I can already feel it on its way, I can’t help it!”
“I know,” she said with amusement. “Which is why I’m doing this first, I want to taste you as I said. It will steady you, and make the experience better for both of us.”
“Ahhh, S’liithy, you are too good, ahh, here it comes, oh yesss!” he gripped onto her head as he felt himself pulsing into her waiting jaws in great spurts. “Oh, S’liithsss, but you are so sexy!”
“Mmm yes, you taste… different. Less acidic. Quite tasty, young L’hvisss, oh yess!”
He reached between her legs again, sliding his fingers into her and wiggling them, making her squirm, his other hand stroking himself.
“Oh, yes, S’liithy, you’re ready, now I have to get into you, I need to feel you on the inside, oh you smell so nice, I want you.” He knelt down so he was on a level with her as she lay there partially on her back, he could feel that deep, rumbling, growling purr she made when she was happy, it reverberated right through her body. He pushed her leg out of the way and straddled her tail, then lined himself up, he could smell that hot female smell coming off her in waves as he teased her. He sat down onto her twitching tail for a few moments, enjoying the feel of the rippling muscles between his legs. One of the bony bumps rubbed him in just the right place, making him squirm on her. “I love your tail, sweet S’liithsss, mmm.” He leaned forward onto her and teased her sensitive places with the end before pushing it in.
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At Second Hand |
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| #3311 posted by MadFox [212.204.134.20] on 2004/01/30 15:34:28 |
It is said to be wrong to give yourself credits
ThumbHead
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Nice . . . . |
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| #3312 posted by HeadThump [65.140.55.28] on 2004/01/30 15:36:15 |
I see the influence of Jame Tiptree Jr. there
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Map Name Ideas? |
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| #3313 posted by Maric [141.157.121.114] on 2004/01/30 15:37:17 |
Lycra Ape
Spandex Chimp
Synthetic Fiber Monkey
Polymer Gorilla
Fishnet Anthropoid
Suflex Orangutan
Stretch Denim Gibbon
While I read Wrath's comments as stictly refering to Football players in general (obviously no racial intent)... I'd rather not be the one to walk across my street and have to explain to the lads in the park that they (while playing football) are lycra covered apes.
BTW I care little for both forms of Football, gimme professional jousting any day.
I think there is quite a myth floating around about the lack of integration in the US. My "hood" would be about 45-40-15 (as in White-Black-Other). Every place I frequent (shopping, entertainment, what have you) has approximately that same mix. My direct business competatiors are equally mixed and have been so for over 17 years. In my experience with the point about crime/prisons those that fill the cells tend to be those that commit the crimes. Where I live there is no specific racial, socio-economic underclass (again refering to my hood) but the crime is commited predominately by the young black males. Almost all of the area city government leadership positions (including public safety) are held by black people. The surrounding counties are very mixed as well... Eh?
Maps Maps Mapping Maps... Q2 R00lZ!
There now, I needlessly added my worthless blather to this rediculous mess BUT I did bookend my comments refering to maps and mappage.
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The Use Of 'ape' |
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| #3314 posted by cyBeAr [213.65.179.30] on 2004/01/30 15:37:51 |
was obviously an insult to all american football players.
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Jimbo = (Irish + Swedish + English + French + Unknown) = 100% American |
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| #3315 posted by [Jimbo] [65.161.73.251] on 2004/01/30 15:38:08 |
Love the logical fallacies you guys are tossing
around. :)
Oh and technically there is only one race
"The Human Race" genetic variations are
comparitively miniscule between the various
cultures and ppl. groups. DNA variations
between any two humans is typically
around 0.2 percent (J.C.Gutin, "End of the
Rainbow," Discover, Nov. 1994).
Side note: I own 3 Guns and they are all under my control. SKS 7.62x39mm, Marlin .22lr and
Taurus .45acp also hoping to add an AK47 or AK74 to my collection later this year. :)
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MadFox |
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| #3316 posted by HeadThump [65.140.55.28] on 2004/01/30 15:38:57 |
But who else is going to look after little Thumpy's interest?
He has obviously become this site's Fred Durtz .
'I don't know why everybody wants to hate me . . .'
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HeadThump Why Don't You |
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| #3317 posted by MadFox [212.204.134.20] on 2004/01/30 15:43:40 |
just play my sequel like you promised
before I can intercourse this timedelayed message board.
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Thank You, Mario |
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| #3318 posted by HeadThump [65.140.55.28] on 2004/01/30 15:45:37 |
That was all I was asking for.
I may have cowtowed to Scampie too soon
Jimbo Quite a collection. I only have a measily 12 Guage, 30-ought-6 over and under in my inventory which I inhereted from my dad (Srgt, 1st Class, 82nd Airborne).
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I Have Played It, |
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| #3319 posted by HeadThump [65.140.55.28] on 2004/01/30 15:48:23 |
but I'm not prepared to give you a response until I finish my work related assignment due Saturday.
But thanks for your patience. Incidentilly, I like the pool areas very much. Well integrated into the map in the sense you have to figure them out to progress.
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Mario? |
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| #3320 posted by Maric [141.157.121.114] on 2004/01/30 15:50:34 |
Whats that? Some kind of ethnic/racial slur?
...AND my gun is bigger'n your gun so Phffft!
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I Tell You What |
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| #3321 posted by HeadThump [65.140.55.123] on 2004/01/30 15:54:15 |
After I get home from work Saturday, between 7:00 pm to 1:00 Am Saturday, your map will have my full attention. Afterall, I'm saving my celebration for Superbowel Sunday. It wont quite due to wake up with a hang over Sunday with the game party going on.
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Lol, Maric Is It? |
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| #3322 posted by HeadThump [65.140.55.123] on 2004/01/30 15:55:53 |
My eyes are shot.
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... |
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| #3323 posted by starbuck [82.33.90.202] on 2004/01/30 15:56:21 |
... Superbowel Sunday...
i really REALLY hope thats a typo
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Starbuck |
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| #3324 posted by HeadThump [65.140.55.123] on 2004/01/30 16:10:00 |
I'm saving it all up for Sunday.
Festivus for the rest of us!
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Wow |
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| #3325 posted by Fat Controller [203.97.2.242] on 2004/01/30 16:13:26 |
I think I really, REALLY like FitzQuake. Especially the maps command. Mucho useful. Well done Metlslime.
Incidentally, I tried running Nehahra last night, and the game crashed, proclaiming that it couldn't load "<mumble>/smoke2.tga&qu... I'm certain I have all the zips and stuff, so can someone help me out here?
BTW, I love forums. From mappery to gridiron to race card flamage just like that. I pop my zits in salute.
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FC Are You Trying To Inudate Us With Quake Matters? |
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| #3326 posted by HeadThump [65.140.55.123] on 2004/01/30 16:19:25 |
That is just so off topic. he he.
I like FitzQuake but my latest map build doesn't. Gives me the Full Alloc error even though it runs fine in software mode.
BTW, have you ever went back to software mode, up dated the settings for the highest resolution your system can run? Now THAT looks awesome. I would love to see Abrash tear his old engine apart and redesign it for the P4 as a standard platform for it.
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| #3327 posted by Scampie [216.220.241.97] on 2004/01/30 16:27:15 |
Headthump: Alloc Block errors happen in all GL Quake engines when you have A) a brush with a large face (2048+ I'd say) or B) a bad brush that creates an infinite plane, which is just as bad as a large face.
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Infinite Plane Ouch |
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| #3328 posted by HeadThump [65.140.55.123] on 2004/01/30 16:31:23 |
that is why I had to start over from scratch on this map; it's the turtlemap. More likely it is from a huge wall I have to keep lava and the edge from touching.
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| #3329 posted by Scampie [216.220.241.97] on 2004/01/30 16:36:00 |
yeah, just try splitting the brush up into 4 quarters or something.
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Err |
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| #3330 posted by R.P.G. [24.136.235.190] on 2004/01/30 16:44:37 |
That may or may not work. QBSP will probably try to join them up again, and then you'd be right back where you started. Split it up into multiple brushes, but then resize the backs of the brushes so that they couldn't be merged back into one.
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Excellent, |
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| #3331 posted by HeadThump [65.140.55.123] on 2004/01/30 16:56:27 |
that fix should do it.
Does anyone know if Abrash keeps a recent site up date with his latest projects? I've heard he was up to something in the game field, but information has been hard for me to find.
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Omg |
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| #3332 posted by DaZ [212.159.60.58] on 2004/01/30 17:15:53 |
mapping questions now???! When will the madness end!
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Haha I Posted My Foolish 100brush Question... |
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| #3333 posted by Blitz [24.218.135.18] on 2004/01/30 17:34:13 |
only 12 hours ago! And there were 70(!) new posts in GA.
I have two points of view on the matter:
1) wrath is angry, bitter, and utterly hilarious.
2) Who is Headthump again? And why is he/she it on here?
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Hhmmm? |
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| #3334 posted by HeadThump [65.140.55.222] on 2004/01/30 18:10:25 |
'2) Who is Headthump again? And why is he/she it on here?'
And just how is it that I get the reputation of starting these flame wars?
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Metl |
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| #3335 posted by wrath [217.209.178.250] on 2004/01/30 18:12:33 |
I just saw that, fuck you man :)
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Wrath |
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| #3336 posted by HeadThump [65.140.55.222] on 2004/01/30 18:21:16 |
Man, I think we have made func_ history here.
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 |
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Though, |
|
| #3337 posted by HeadThump [65.140.55.222] on 2004/01/30 18:28:01 |
Metlslime still leaves a braod range of topics out there to exploit, he he he.
How 'bout those damn spawnflags?
 |
 |
 |
Headthump |
|
| #3338 posted by wrath [217.209.178.250] on 2004/01/30 18:30:59 |
We've had worse around here. You should've seen it when the whole choir got their knickers in a twist over gun control.
 |
 |
 |
I Can Only Imagine, |
|
| #3339 posted by HeadThump [65.140.55.222] on 2004/01/30 18:34:50 |
That must have been an amazing cultural clash
 |
 |
 |
But You Know What REALLY Pisses Me Off? |
|
| #3340 posted by HeadThump [65.140.55.222] on 2004/01/30 18:39:24 |
Joey Strummer is dead :(
 |
 |
 |
Headthump |
|
| #3341 posted by wrath [217.209.178.250] on 2004/01/30 18:39:44 |
tomorrow we talk about religion, next weekend is "alcoholics only have themselves to blame"-weekend.
 |
 |
 |
Er |
|
| #3342 posted by underworldfan [128.195.64.98] on 2004/01/30 18:44:18 |
religion sucks.
kthxbye.
FLAEMWAR!
 |
 |
 |
Surely |
|
| #3343 posted by starbuck [82.33.90.202] on 2004/01/30 18:46:31 |
no one would argue otherwise...
actually I don't know, some people here even CODE.
 |
 |
 |
Mm, Tommorow Is A Tough One For Me |
|
| #3344 posted by HeadThump [65.140.55.222] on 2004/01/30 18:55:12 |
:0 underworld fan will not be seen again until that argument ends in an apopolyptic melt down and then he will start the flame rolling again the next day. So HE is the source :)
Religion, just to whhet the appetite a little, I have one pertenant comment after which I'm sure I will descend into a mish mash of insults
and scatalogical references. and it is this:
If God exist, then I am in shit load of trouble.
 |
 |
 |
FFS |
|
| #3345 posted by nitin [138.217.8.41] on 2004/01/30 19:26:26 |
use the hmapping help thread for mapping questions. This thread's for flamewars and stupid funny stuff like friction's post.
Fatty, make sure all the nehahra pak files are unzipped.
 |
 |
 |
Fatty |
|
| #3346 posted by nitin [138.217.8.41] on 2004/01/30 19:26:54 |
also, mak esur eyou're running nehahra.exe with the -nehahra command.
 |
 |
 |
Um.. |
|
| #3347 posted by Scampie [66.231.199.96] on 2004/01/30 19:34:44 |
I changed the GA topic, not metlslime.
 |
 |
 |
Scampie |
|
| #3348 posted by wrath [217.209.178.250] on 2004/01/30 19:35:51 |
well, fuck you then.
 |
 |
 |
I Like Flame...wars |
|
| #3349 posted by Blitz [24.218.135.18] on 2004/01/30 23:59:58 |
next weekend is "alcoholics only have themselves to blame"-weekend.
ROFL I'll be there with bells on!!
 |
 |
 |
Hehe |
|
| #3350 posted by necros [63.139.106.197] on 2004/01/31 00:11:18 |
lol @ topic change :P
 |
 |
 |
Shouldnt Be Changed |
|
| #3351 posted by underworldfan [128.195.64.98] on 2004/01/31 00:19:38 |
the GA topic should never be changed.
it is one of lifes great constants [!], I hereby call for it to be returned to its original glory.
 |
 |
 |
Oppresive GA Statement |
|
| #3352 posted by HeadThump [65.140.55.243] on 2004/01/31 00:32:27 |
So things got a little crazy; people said things they should not have said; indecent sez acts performed in public and bandwidth got eaten up by a few too many words ~~ It is all for the greater glory of Quake mannn, can't you see that?
 |
 |
 |
Nehahra Query |
|
| #3353 posted by Fat Controller [203.97.2.242] on 2004/01/31 05:32:19 |
For some reason, Neh seems stuck on fullbright mode when I play it. Any idea of a fix?
 |
 |
 |
Fatty |
|
| #3354 posted by nitin [138.217.8.41] on 2004/01/31 05:57:47 |
i had that problem, it means it doesnt like your video card. Try the different exe's to see which one suits best (there should be nehahra.exe, neh.exe and darkplaces.exe)
 |
 |
 |
LTH |
|
| #3356 posted by Vondur [217.70.16.165] on 2004/01/31 12:47:28 |
haha, it's funny!
it's good for finding secret shootable doors. works as vacuum cleaner ;)
heh
 |
 |
 |
Yeah |
|
| #3357 posted by Vondur [217.70.16.165] on 2004/01/31 12:51:52 |
it might be good for speedrunners ;)
bee run! ;)
 |
|
|
| #3358 posted by Scampie [66.231.199.96] on 2004/01/31 12:58:43 |
what evil bees. not only killing monsters, but causing packet overloads!
 |
 |
 |
Bah |
|
| #3359 posted by LTH [144.32.128.13] on 2004/01/31 13:52:00 |
st00pid old-engine-users!
Humbug!
 |
 |
 |
Bl |
|
| #3360 posted by Vigil [212.54.23.97] on 2004/01/31 14:16:20 |
I changed the GA topic, not metlslime.
It would've been funny had it been metlslime.
 |
 |
 |
LTH |
|
| #3361 posted by pushplay [24.109.0.211] on 2004/01/31 16:27:12 |
That was the stupidest thing I've ever seen. It was also fun. There were moments when it brought my system to its knees, which is no small feat considering how old the game is and how brank spanking new the computer is.
 |
 |
 |
LTH |
|
| #3362 posted by PuLSaR [80.80.111.241] on 2004/01/31 16:36:50 |
Crazy swarm of nails. It was very fun and original.
I liked it :)
 |
 |
 |
Yeah Those Bees |
|
| #3363 posted by pope [207.6.29.241] on 2004/01/31 19:05:22 |
wtf....
i didn't hear any bee noises...
or see any bees
 |
 |
 |
Yeah But What About Birds? |
|
| #3364 posted by R.P.G. [24.136.235.190] on 2004/01/31 19:10:17 |
.
 |
 |
 |
THE BIRDS! THE BIRDS! |
|
| #3365 posted by Scampie [66.231.199.96] on 2004/01/31 19:16:05 |
I want to go throughout life jumping into fountains naked.
 |
 |
 |
MadFox |
|
| #3366 posted by HeadThump [65.141.72.194] on 2004/01/31 20:09:18 |
Are you out there buddy? I just got back in, and I'm an hour late. I'm going to give your map another go at playing. I have done some corrections on your map file because there were a lot of z-fighting areas.
I wont be able to send you that until my e-mail client is fixed tommorrow, that is if you want it, but if you are there, pull up the old thread, I'm not sure which topic it is, and we'll talk about the map.
Scampie:
'I want to go throughout life jumping into fountains naked.'
That changes my every impression of you. I thought you were just scary evil, but actually you are fun evil.
 |
 |
 |
Am I Mad Or Who Changed The Foxhole? |
|
| #3367 posted by MadFox [212.204.134.20] on 2004/02/01 08:19:28 |
talk about anything here
except football and racial
the old thread -NewQ1 bsp- has not changed a moment, the start of this GA toppic fairly well
 |
 |
 |
.. |
|
| #3368 posted by Gib [81.107.203.45] on 2004/02/01 17:12:36 |
Just went to load up quake 2 and it returned the error msg to me.. Couldn't load pics/colourmap.pcx. Do you have any idea of how to fix this?
 |
 |
 |
Colormap.pcx |
|
| #3369 posted by Maric [141.157.121.114] on 2004/02/01 23:36:27 |
[q]Just went to load up quake 2 and it returned the error msg to me.. Couldn't load pics/colourmap.pcx. Do you have any idea of how to fix this?[/q]
This has only been a bother to me when mapping , the simple fix that worked was to...
-open pak0.pak (Pakscape, PakExplorer)
-browse to the pics folder
-extract the colormap.pcx
-place it in a "pics" folder as such...
Quake2/baseq2/pics/colormap.pcx
That should solve your troubles.
 |
 |
 |
Thanks But. |
|
| #3370 posted by Gib [81.107.199.221] on 2004/02/02 07:18:34 |
I seemed to have found the real problem, no pak files :) Ill have to dig out the cd from somewhere.
 |
 |
 |
Not Bad |
|
| #3372 posted by starbuck [82.33.90.202] on 2004/02/02 15:57:16 |
but those .gifs are really really low quality, you should try upping the no. of colours
 |
 |
 |
WTF |
|
| #3373 posted by nitin [138.217.8.83] on 2004/02/02 18:49:21 |
only 2 new GA posts?
FLAMEWAR PLEASE!!!!
kthx.
 |
 |
 |
Nitin |
|
| #3374 posted by xen [82.32.34.150] on 2004/02/02 18:53:05 |
Fuck off and die, wanker.
Btw metl... isn't it about time that copyright message at the bottom of the page got updated?
 |
 |
 |
Xen |
|
| #3375 posted by nitin [138.217.8.83] on 2004/02/02 19:01:35 |
Get fucked you ape!! what do you know about gun control?
 |
 |
 |
Gun Control, Apes, |
|
| #3376 posted by HeadThump [65.140.54.254] on 2004/02/02 19:29:09 |
there is only one comment that fits in between
"Get your hands off me, you God Damned dirt ape!"
 |
 |
 |
SWG |
|
| #3377 posted by Gib [62.7.130.243] on 2004/02/02 19:36:18 |
Just got this game and a subscription and it brilliant. Even works fine for me on my 56kb modem altho I do recommend 1gb ram to smooth out alot of jolts in highly populated areas, other than that greatness! I recommend you try it.
 |
 |
 |
I Played The FarCry Demo Yesterday |
|
| #3378 posted by HeadThump [65.140.54.254] on 2004/02/02 19:44:45 |
and it is pretty good as well. Nice assortment of weapons and decent monster AI. It looks like the full release will have some nice editing tools.
BTW, what does SWG stand for?
 |
 |
 |
SWG |
|
| #3379 posted by Gib [62.7.130.243] on 2004/02/02 19:55:00 |
Star Wars Galaxies Massively Multiplayer Thingie Ma Bob
 |
 |
 |
Chrono Trigger (SNES) |
|
| #3380 posted by . [172.147.172.150] on 2004/02/03 00:15:03 |
is being remade in the UT2003 engine http://www.chrono-trigger.com - I'd play it, if it's ever finished. Currently playing the SNES version.
 |
 |
 |
Ridiculous |
|
| #3381 posted by pushplay [24.109.0.211] on 2004/02/03 02:21:37 |
All that effort and talent could have gone into something creative. It's depressing.
 |
 |
 |
Yeah |
|
| #3382 posted by Scampie [66.231.199.96] on 2004/02/03 08:12:10 |
esspecially once Square/Enix gets wind of the project and sends a Cease and Desist.
 |
 |
 |
Hey |
|
| #3383 posted by Tronyn [24.78.146.107] on 2004/02/03 19:01:19 |
anyone got a prefab for q1 of a vehicle? jeep, truck, car, something like that? (not airplane or spaceship, hehe)
 |
 |
 |
He He He, Nice Homework Assignment. |
|
| #3384 posted by HeadThump [65.140.54.4] on 2004/02/03 22:13:54 |
I'm working you up something as we speak -- give me about another 10. E-mail client is still down, so I'll paste it as a simple .map file
 |
 |
 |
Almost Finished . . . |
|
| #3385 posted by HeadThump [65.140.54.4] on 2004/02/03 22:25:07 |
<}
 |
 |
 |
Er -- |
|
| #3386 posted by HeadThump [65.140.54.4] on 2004/02/03 22:29:15 |
even as small as the car map is it is to large to send over the forum -- I'll try to get my email client up and running
 |
 |
 |
Except In Pieces |
|
| #3387 posted by HeadThump [65.140.54.4] on 2004/02/03 22:32:00 |
and that may strain metl's patience so let me work on the more important problem of getting my MSN unfubared. Sorry chief. It was a cute little car.
 |
 |
 |
Heh |
|
| #3388 posted by Tronyn [24.78.146.107] on 2004/02/03 22:38:37 |
Alright...
I was planning on starting the map with the player beside a jeep or car, but now I'm thinking a boat (a crappy take-off of the far cry demo, lol). Of course I will still use a car since there is a highway section in this map.
And while we're at it, how about some freaky custom sounds? anyone got those? wind howling, moaning, wolves, you know, evil halloween sounds?
This is all for my much-belated halloween q1sp.
 |
 |
 |
Okay, |
|
| #3389 posted by HeadThump [65.140.54.4] on 2004/02/03 22:40:03 |
I just made an attempt to send it and MSN has not sent me a nasty return yet, so with luck the map file is now in your posession.
 |
 |
 |
I Did Not Include |
|
| #3390 posted by HeadThump [65.140.54.4] on 2004/02/03 22:45:52 |
any texturing for the car, but I'll work on that and the boat if you like
 |
 |
 |
And I Need To Resize Three Of The Wheels |
|
| #3391 posted by HeadThump [65.140.54.4] on 2004/02/03 22:50:19 |
)-
 |
 |
 |
I Got Some Of Those, Tronyn... |
|
| #3392 posted by necros [63.139.106.197] on 2004/02/03 22:56:59 |
email me with whatever you need and i can probably supply them
 |
 |
 |
I Put Some |
|
| #3393 posted by HeadThump [65.140.54.4] on 2004/02/03 23:41:02 |
mag wheels, retracted top, head lights on it -- and shaped it up better. It is now at an insane 600 brushes.
 |
 |
 |
Ontranto Beta 1.0 - Who Wants To Test? |
|
| #3394 posted by Fat Controller [203.97.2.242] on 2004/02/04 00:27:42 |
There's some caveats regarding this: Firstly, it's only the first four maps; secondly, you have to do change level from the console at one point.
So, despite all that, who wants to test 'em?
 |
 |
 |
BTW |
|
| #3395 posted by Tronyn [24.78.146.107] on 2004/02/04 02:16:33 |
screw the boat! never mind the boat, I dropped that idea!
FC, within how long would you want beta test results back?
 |
 |
 |
Well |
|
| #3396 posted by Fat Controller [203.97.2.242] on 2004/02/04 03:47:08 |
I intended to get this thing out the door by the end of the month. Once I get an idea of numbers I'll upload the beta package (about 6MB).
 |
 |
 |
Hmm |
|
| #3397 posted by nonentity [144.32.128.68] on 2004/02/04 07:16:53 |
Sure, I'll test FatC
 |
|
|
| #3398 posted by Scampie [216.220.241.97] on 2004/02/04 08:22:22 |
Email a copy over to me as well Fatty, I'll be happy to test.
 |
 |
 |
Errrrr.... |
|
| #3399 posted by Shambler [82.38.192.33] on 2004/02/04 09:19:44 |
....my login to Telefragged seems to have been cancelled (or they're having some other b0rkage) and I can't upload stuff to my site. Funny though that I can get into the FTP upload area =/.
M eh.
 |
 |
 |
:( |
|
| #3400 posted by Vondur [62.181.40.126] on 2004/02/04 09:45:06 |
:(
 |
|
|
| #3401 posted by Scampie [216.220.241.97] on 2004/02/04 12:30:52 |
Shambler: just like Planetquake, TF has been cancelling some of their hosted sites.
 |
 |
 |
Scampie --- |
|
| #3402 posted by Shambler [82.38.192.33] on 2004/02/04 15:33:28 |
Really?? The site is most definitely still there, I just can't do shit with it...
 |
 |
 |
/me Shrugs |
|
| #3403 posted by Scampie [216.220.241.97] on 2004/02/04 16:21:56 |
may just be a database fuckup then.
 |
 |
 |
Hey CZG |
|
| #3404 posted by Tronyn [24.78.146.107] on 2004/02/04 17:44:39 |
Since I don't have the patience or skill that you do, I don't want to manually go through making a spiral ramp (I am however crazy enough to think about using one), so do you have a prefab one somewhere I can snag so I can reap the benefits of your hard work and intelligence without doing anything myself?
lol
 |
 |
 |
No, Not Really |
|
| #3405 posted by czg [80.202.222.196] on 2004/02/04 18:27:31 |
 |
 |
 |
Tronyn |
|
| #3406 posted by HeadThump [65.140.54.102] on 2004/02/04 18:35:12 |
If you like, I can work on that tonight, a spiral ramp. How many units tall are you shooting for? Also the aprox. width.
Also, did you get the pimp cadillac I sent? I think I can improve on it by lowering the brush count and adding a grill to the front. Just say the word, and I'll have 'em done before beddy bye time.
 |
 |
 |
Hey |
|
| #3407 posted by Tronyn [24.78.146.107] on 2004/02/04 18:45:36 |
Well, here's the thing: I was going to merge two maps into one, one being a highway map the other being my haunted house. The spiral ramp would have actually been one of those parkade-style spiral roadways, allowing the lower portion of the map to connect with the higher.
But, I've decided that the haunted house map is huge enough as it is, so the spiral ramp connection/highway map won't be nessecary. I will, however, still use the car and probably some other vehicles as well for the highway map (but it'll be much longer coming than that haunted house as a map of its own).
 |
 |
 |
So No Rush On It Is Necessary |
|
| #3408 posted by HeadThump [65.140.54.102] on 2004/02/04 18:54:12 |
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent.
 |
 |
 |
While I'm At It... |
|
| #3409 posted by Tronyn [24.78.146.107] on 2004/02/04 20:31:50 |
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff?
 |
 |
 |
That Is |
|
| #3412 posted by HeadThump [65.140.55.199] on 2004/02/05 18:21:56 |
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE?
 |
 |
 |
Well |
|
| #3413 posted by starbuck [82.33.90.202] on 2004/02/05 18:29:42 |
the extra stuff looks extra shitty, thats gotta be worth something
 |
 |
 |
Absolutely! |
|
| #3414 posted by HeadThump [65.140.55.199] on 2004/02/05 19:05:59 |
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~
 |
 |
 |
So |
|
| #3415 posted by Tronyn [24.78.146.107] on 2004/02/05 19:59:38 |
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
 |
 |
 |
R_drawviewmodel 0 |
|
| #3416 posted by xen [82.32.34.150] on 2004/02/05 20:02:49 |
 |
 |
 |
In Console Type: |
|
| #3417 posted by czg [80.202.222.196] on 2004/02/05 20:03:04 |
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
 |
 |
 |
Let Me Guess! |
|
| #3418 posted by Tronyn [24.78.146.107] on 2004/02/06 00:18:46 |
I can even use "notarget" so that the monsters won't attack me while I'm taking screenshots too right!!!??
lol
 |
 |
 |
No, |
|
| #3419 posted by necros [63.139.106.197] on 2004/02/06 01:35:39 |
it's against the rules.
 |
 |
 |
Yeah Seriously. |
|
| #3420 posted by Scampie [216.220.241.97] on 2004/02/06 08:19:13 |
either sneak up on them, or fight like a man and kill them off.
or the truly hardcore will take shots while fighting!
 |
 |
 |
Bind Mouse1 "screenshot; +attack" |
|
| #3421 posted by nb [203.109.254.50] on 2004/02/06 09:51:11 |
 |
 |
 |
Hmmm |
|
| #3422 posted by HeadThump [65.140.54.93] on 2004/02/06 10:43:38 |
'or the truly hardcore will take shots while fighting!'
I think I have found a way I can earn Scampie's respect, though it may hurt a lot to pull it off.
 |
 |
 |
Nb: |
|
| #3423 posted by Scampie [66.231.199.96] on 2004/02/06 17:31:39 |
no cheating is allowed!
 |
 |
 |
And How As Well |
|
| #3424 posted by Tronyn [24.78.146.107] on 2004/02/06 19:46:52 |
in html, when you make it open an image in a new window, do you get it to have that window the same size as the image it is opening?
it's funny how little of a clue I have sometimes.
 |
 |
 |
You Need To Use Javascript For That |
|
| #3425 posted by metlslime [64.124.188.211] on 2004/02/06 22:44:07 |
 |
 |
 |
Hey Tronyn, |
|
| #3426 posted by HeadThump [65.140.55.179] on 2004/02/07 00:06:17 |
All that is left to do on the car is the retexturing. It is a more effecient use of brush work than the first, and I used an example from a Dirty Harry movie as the base model. Expect the new version Sunday ~~ ciao.
 |
 |
 |
Reminder |
|
| #3427 posted by starbuck [82.33.90.202] on 2004/02/07 13:35:13 |
speedmapping starts in a few hours, see speedmapping thread for more
 |
 |
 |
Starbuck, |
|
| #3428 posted by necros [63.139.106.197] on 2004/02/08 12:30:31 |
you should have some mail...
 |
 |
 |
I Can't Open My Mail Unfortunately |
|
| #3429 posted by starbuck [82.33.90.202] on 2004/02/08 12:43:14 |
if someone knows the addresses of the PlanetQuake Incoming or Outgoing mail servers, please tell me so I can get my pq mail going again
 |
 |
 |
Hm... |
|
| #3430 posted by necros [63.139.106.197] on 2004/02/08 12:46:04 |
isn't it just mail.planetquake.com? i'm not sure, but i remember using that way back.
 |
 |
 |
Ooh That Looks Right |
|
| #3431 posted by starbuck [82.33.90.202] on 2004/02/08 14:17:42 |
but now I get a user/password error. As my address is starbuck@planetquake.com, my username would be starbuck, right?
 |
 |
 |
.. |
|
| #3432 posted by DaMaul [81.76.17.83] on 2004/02/08 15:23:55 |
Your username should be your entire email address. You might be interested to know that you can check your email through the web through http://mail.gamespy.com:8000
Or alternatively you might be highly disinterested to know that. I can't quite be sure at this stage.
 |
 |
 |
That Should Have Been Very Useful |
|
| #3433 posted by starbuck [82.33.90.202] on 2004/02/08 15:47:32 |
cheers. I think my email must have been disabled or something though... as it didn't work despite the fact that I'm very sure of my Email address and my Password. It's the same password i use for FTP and I can use that fine :P
 |
 |
 |
I Usually |
|
| #3434 posted by necros [63.139.106.197] on 2004/02/08 18:37:39 |
just have planetquake forward it's mail to me.
 |
 |
 |
Don't Forget... |
|
| #3435 posted by Mr Fribbles [202.161.117.131] on 2004/02/08 20:08:39 |
that the ftp and email password for planetquake is case sensitive.
 |
 |
 |
Dear Metlslime: |
|
| #3436 posted by Scampie [66.231.199.96] on 2004/02/08 23:03:34 |
I didn't mean it, honest, I'm so sorry :(
 |
 |
 |
Scampie: |
|
| #3437 posted by metlslime [64.124.188.211] on 2004/02/09 00:25:18 |
No problemo.
 |
 |
 |
Yay! |
|
| #3438 posted by Scampie [216.220.241.97] on 2004/02/09 08:22:24 |
GROUP HUG!
 |
 |
 |
Bye! |
|
| #3439 posted by starbuck [82.33.90.202] on 2004/02/09 18:13:26 |
off to sri lanka to save some turtles... see you all in three months! :)
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 |
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So Long, StarBuck |
|
| #3440 posted by HeadThump [65.140.54.89] on 2004/02/09 18:48:55 |
Bring me back a shell! A nice, shiny green one.
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 |
 |
FINALLY |
|
| #3441 posted by Scampie [66.231.199.96] on 2004/02/09 21:11:23 |
with Starbuck out of the way... Speedmapping is fully under my control! TOMORROW THE WORLD! MWHAHAHAHAHAHHAHA!!!!
um... I mean, cya Starbuck!
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 |
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Bye, Starbuck |
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| #3442 posted by R.P.G. [24.136.229.24] on 2004/02/09 21:35:34 |
Safe travels! And bring back some pop-up shamblers, mmkay?!
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RPG |
|
| #3443 posted by HeadThump [65.140.54.43] on 2004/02/09 22:03:16 |
That is the first SouthPark reference I have ever seen on this site. I was beginning to worry about you guys.
So, just what is it Starbuck is serving 90 days for?
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 |
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The Turtle Thing... |
|
| #3444 posted by xen [82.32.34.150] on 2004/02/10 07:29:12 |
Is really just a cover up. He's doing work experience in management for Sri-Lanka's leading brothel chain.
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 |
 |
Dang, |
|
| #3445 posted by HeadThump [65.140.55.212] on 2004/02/10 10:28:16 |
I thought as much. I figured either metlslime sent Starbuck on the great Peej quest to prove his worth, or 'Starbuck' was actually short for 'Starbucker' and Nicole Kidman invited him to live on the set of her next movie.
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 |
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That Reminds Me |
|
| #3446 posted by R.P.G. [24.136.229.24] on 2004/02/10 10:45:21 |
If you ask a redneck to make a poem containing the word "Timbuktu" you get something like this:
Tim and I, hunting went
Met three whores in a pop-up tent
They was three, we was two
So I bucked one, and Timbuktu
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Lol |
|
| #3447 posted by Headthump [65.141.72.171] on 2004/02/10 12:07:50 |
That was cute.
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 |
 |
Seeking... |
|
| #3448 posted by underworldfan [128.195.84.154] on 2004/02/10 14:27:46 |
due to other other committments, i have decided to seek a long term second map reviewer for my site.
This would be like the guest reviews necros and RPG [both of whom are more than welcome to apply] wrote for my site, except on a longer term, regular basis.
Essentially, you will just write the text file of the review and score out of 20, and email it to me.
i will do everything else, screenshots all the html at my website.
I will still write my own map reviews as well.
If you are interested please email me.
 |
 |
 |
... |
|
| #3449 posted by underworldfan [128.195.84.154] on 2004/02/10 14:29:50 |
my own map reviews, for other maps, obviously. i imagine a roughly 60[me]/40[you] split, details could be worked out later.
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 |
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I'll Do It. |
|
| #3450 posted by Tronyn [24.78.146.107] on 2004/02/10 15:07:23 |
I'll do it, I was just thinking of adding reviews to my own site last night, but then I decided my site's format wouldn't work with it very well, unlike, say, Fatty's. So then I thought "wouldn't it be nice if there was a site that already had a format, and all I had to do was take screenshots and write reviews?"
 |
 |
 |
Except |
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| #3451 posted by Tronyn [24.78.146.107] on 2004/02/10 15:07:42 |
except, hehe, that I wouldn't even have to take screenshots :)
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 |
 |
Err |
|
| #3452 posted by The Old Baffer [24.158.204.102] on 2004/02/10 18:54:33 |
Is something up with gamesnet? I've been trying to get on IRC as of late and get disconnected. I've noticed there seems to be some sort of legal action taking place, and wonder if that has something to do with it...
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Use... |
|
| #3453 posted by Blitz [24.218.135.18] on 2004/02/10 19:04:05 |
irc.gamesurge.net -- they moved there.
 |
 |
 |
Ok Tronyn |
|
| #3454 posted by underworldfan [128.195.64.98] on 2004/02/10 19:20:33 |
ill take you up on your offer.
i will email you your first map review assignment soon! :)
 |
 |
 |
Umm |
|
| #3455 posted by The Older Baffer [24.158.204.102] on 2004/02/10 19:45:44 |
Now how the FUCK do I add on a whole new server to mIRC? What the FUCK did they go and do that for? What the FUCK is going on in the world???
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 |
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Biff |
|
| #3456 posted by R.P.G. [24.136.229.24] on 2004/02/10 20:25:55 |
Open up Options. Go to the Connect category, and then the Servers category under that. You can change/add servers there.
 |
 |
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Hah |
|
| #3457 posted by The Elder God Baph [24.158.204.102] on 2004/02/10 21:09:33 |
Yaey, I'm chatting again! Thanks you guys =D
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 |
 |
Happy Birthday Speedy! |
|
| #3459 posted by HeadThump [65.140.55.9] on 2004/02/11 13:23:39 |
I happen to be browsing through your skyboxes when I noticed ;)
 |
 |
 |
Nice Reviews |
|
| #3460 posted by PuLSaR [80.80.111.249] on 2004/02/11 16:46:55 |
especially I liked the phrase:
The first thing I did in this map was fall into the lava beside the double shotgun and die :)
 |
 |
 |
Aye |
|
| #3461 posted by necros [63.139.106.197] on 2004/02/11 17:24:33 |
good job on the reviewage, Tronyn! roxors.
very impartial and objective. good talk about all aspects of the maps.
This isn't bad, as it means the map should be easily digestible.
liked that one. ;)
 |
 |
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Ut2k4 |
|
| #3463 posted by nitin [138.217.7.49] on 2004/02/11 21:39:55 |
just played the demo on my friend's pc, it's heaps better than ut2k3 in all aspects (maps, gameplay, gametypes etc). The new Onslaught mode is an absolute blast.
And it's the first game to my knowledge released on DVD so that you dotn have multiple install discs (there's a separate CD version consisting of 6 discs as well though.)
 |
 |
 |
Six Discs! |
|
| #3464 posted by pushplay [24.109.0.211] on 2004/02/11 22:12:11 |
That's three times the size of UT and about .9 times as good. Onslaught is ok, but I don't see anything here to justify an upgrade from UT. Most mods do more to change the gameplay than these devs bothered with.
I should say I have an inherent dislike of vehicles.
 |
 |
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Industrial Photos |
|
| #3465 posted by . [172.200.106.132] on 2004/02/12 00:30:52 |
I've been looking for photos of industrial machinery/interiors... I came across I think it was a german site a few years ago, but I don't recall the name. Anyone know of any links?
 |
|
|
| #3467 posted by . [172.200.106.132] on 2004/02/12 01:09:24 |
Nope, sorry. The site I hazily recall had a nice design to it as well... had closeup color photos of machinery... =\
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 |
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Lodis |
|
| #3470 posted by R.P.G. [24.136.229.24] on 2004/02/12 09:32:31 |
I tried replying to your e-mail, but it bounced back.
 |
 |
 |
I've Just Realised |
|
| #3471 posted by LTH [144.32.128.13] on 2004/02/12 09:50:11 |
My name is constructed entirely from right-angles.
No wonder my maps are crap.
 |
 |
 |
Hey |
|
| #3472 posted by R.P.G. [24.136.229.24] on 2004/02/12 09:52:55 |
There was a speedmap session with a right-angle theme. There were some cool maps in there.
Might need to bring that theme back out sometime.
 |
 |
 |
Wood Textures |
|
| #3473 posted by H-Hour [24.20.212.99] on 2004/02/12 18:01:08 |
I'm having a bitch of a time with texturing this house. Does anybody have any tips for texturing a house with wooden walls and floors and stuff? Getting woods that match up reasonably and stuff is a huge pain. Any tips at all would be nice.
Also, does anyone know a good resource for some realistic wood textures? Preferably wood that is planked, but not really refined like a nice house. Older wood. But anything is helpful.
Thanks.
 |
 |
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H-Hour |
|
| #3474 posted by R.P.G. [24.136.229.24] on 2004/02/12 19:59:27 |
There are some cool wood textures in Blood. Those are ported to Q1 .wad which I think you can get here in the Transfusion SDK: http://sourceforge.net/project/sho...
They're stylized, though, so they might not be what you're looking for.
There're also some more realistic wood textures in Rune, and some of those have been ported to Q1. Only problem is that they don't line up with architecture as well as others. I don't have a DL link handy, but I could e-mail them if necessary.
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RPG |
|
| #3475 posted by H-Hour [24.20.212.99] on 2004/02/12 20:28:29 |
Thanks, but I'm going to be using these for Ghost Recon, which supports fairly high resolution textures. I'm not sure if Q1 textures are going to look very good in it. I realize this is mostly a Q1 board though.
I'm downloading that Transfusion SDK now to check it out. Thanks!
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 |
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H-Hour... |
|
| #3476 posted by distrans [203.36.15.126] on 2004/02/12 21:32:37 |
...yummy wood in the "Doom that came to Dunwich" set.
 |
 |
 |
Thanks Guys |
|
| #3478 posted by H-Hour [24.20.212.99] on 2004/02/13 02:30:30 |
Much appreciated.
 |
 |
 |
Ultimate Deathmatch V1.90 |
|
| #3479 posted by shadowalker [207.154.80.242] on 2004/02/13 18:26:41 |
Ultimate Deathmatch v1.90 for quake1 is available for download at:
http://www.planetquake.com/ud/
New Companion engines and a non-critical bug fix patch will be available soon.
as
 |
 |
 |
Quick Ontranto Newsflash |
|
| #3480 posted by Fat Controller [203.97.2.242] on 2004/02/13 18:31:06 |
My grandiose Ontranto project may or may not be delayed again, as I'm dropping one of the maps.
Actually, I'm merging the two town maps together. There's several good reasons for this:
1. The second map just rehashes the play of the first one, but with more dead ends and timewasting.
2. I'm lazy as well as sick and tired of fucking around with stocking medieval houses.
So I'll be doing some civil engineering, unless casual inventory work gets in the way like last week.
 |
 |
 |
Addendum |
|
| #3481 posted by Fat Controller [203.97.2.242] on 2004/02/13 18:32:00 |
3. I'm spending far too much time playing Unreal, Q3A and System Shock 2.
 |
 |
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A Game Named Ontronto |
|
| #3482 posted by HeadThump [65.140.54.147] on 2004/02/13 19:03:36 |
should have throwing daggers as a weapon. I don't know why but that just feels right.
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 |
 |
Throwing Knives... |
|
| #3483 posted by metlslime [66.135.131.83] on 2004/02/13 23:27:33 |
And pay-phone money so he can call you with progress reports.
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 |
 |
Anybody Got A Clue |
|
| #3484 posted by the silent [82.84.29.82] on 2004/02/14 04:51:12 |
As to why I'm not able to send Czg a mail @ the address that's on his site? It keeps telling me:
The following message to was undeliverable.
The reason for the problem:
5.1.0 - Unknown address error 550-'... User unknown'
WTF?
 |
 |
 |
Ultimate Deathmatch.... |
|
| #3485 posted by Shambler [82.38.192.33] on 2004/02/14 06:57:19 |
Add power up runes that give permanent abilities
Unlimited Ammo
Poseidon
Health Regeneration
Hermes
Hephestes
Armor Regeneration
Teleportation
Invisibility
Monster Summoning
Magic Disruption
Super Jumping
Vengance
Vore
Black Mamba powerup
Track players/monsters, silver key, gold key
Track runes on ground or player
New weapons: gatling gun, plasma cannon, cluster bomb, energy grenade, plasma grenade, flamethrower
Cloaked mines: plasma, energy, and explosive
Config files to set your startup values
Easy to use menu system for changing some values
Paged menu for selecting spawned items
Change health, armor, ammo, weapons, powerups, and explosive boxes respawn time
Change biosuit, invulerability, and invisibility respawn time
Change max health, start armor, shotgun damage, shockwave effects, regeneration rate
Change cluster bomb count, cluster bomb velocity, bot reaction time, falling damage
Create lightning storm and configure damage and max time between strikes
Change max shells, nails, rockets, cells
Change start shells, nails, rockets, cells
Change start weapons and runes
Set recoil toggle for weapons
Use any player skin file and pick the skin you start out at
Edit mode to lock out combat and item touching
Support for last man standing deathmatch mode
Commands to delete item groups and list them
Lock out connecting players in LMS by turning them into observers
DSP's visible/invisible, add/delete them like any other item
Weapons mode: full, normal, barbarian
Enhanced bot spawning commands
Level editor can add can one teleporter or two teleporters linked together
Long lasting flares for single player mode
Scuba Gear that converts rockets to breathable air
Grenade Launcher drop mode
Chain reaction effect with explosive boxes
Delete item function with three options
Rune shield damage reduction factor varible
No, no, and no againm =(.
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 |
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What's This Spammage? |
|
| #3486 posted by metlslime [66.135.131.83] on 2004/02/14 07:42:34 |
 |
 |
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Ehh |
|
| #3487 posted by ProdigyXL [216.111.202.25] on 2004/02/14 10:24:33 |
Can anyone get into #tf. Looks like gamesnet.net has been going through some litigation and whatnot. Is the server down as as a result until it's moved or something? Thanks.
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Prod |
|
| #3488 posted by Vigil [212.54.24.152] on 2004/02/14 10:40:24 |
Use irc.gamesurge.net.
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Cool. |
|
| #3490 posted by R.P.G. [24.136.229.24] on 2004/02/14 11:36:26 |
Thanks for the review, Tronyn/underworldfan.
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 |
Attn: The Silent |
|
| #3491 posted by czg [130.67.142.148] on 2004/02/14 16:03:31 |
Sorry, but my ISP decided that my old email account was unworthy, so they decided to drop it.
Email to me may (for now) be directed towards
christig @ stud . aitel . hist . no
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U Got Mail... |
|
| #3492 posted by the silent [82.84.25.39] on 2004/02/15 04:39:53 |
...Czg. Thanks.
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 |
 |
On The Review.. |
|
| #3493 posted by Tronyn [24.78.146.107] on 2004/02/15 15:11:25 |
Do you guys agree with the score I gave rpgsme? It seems like it might be a bit low, but I usually think of it like "If CZG07 is a 20/20..."
So I considered that a 20/20 couldn't just do everything right, it would have to also be amazing. A map that did everything right and had some cool features would probably be an 18. A good map would be in the 14-17 range. I consider rpgsme to be a really cool and original idea, but I didn't want to rate it over a 15 or 16 because it was a mini-pack and not a true pack or standalone map.
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I Agree. |
|
| #3494 posted by the silent [82.84.26.249] on 2004/02/15 15:18:34 |
...completely.
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Tronyn |
|
| #3495 posted by nitin [138.217.7.49] on 2004/02/15 16:53:42 |
score was fine, so were the ones in your last few views
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Hm... |
|
| #3496 posted by necros [63.139.106.197] on 2004/02/15 18:30:04 |
maybe it's just me, but i personally think all the scores should be much much lower to make room for future increase of mapping quality.
the trick would be not to look at the fractions as actual percentages, but more just a general score...
that's the one thing i dislike about underworldfan's (and now, Tronyn's) reviews. personally, i think it would have been better off with either: no score, or a much more general looking one, like something subjective: Near Perfection, Excellent, Good, Decent" instead of a definitive 19/20 or whatever...
but i guess it's too late to change anything this far into the game, so i guess that was pretty useless, eh? :)
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I've Noticed When Reading Archived |
|
| #3497 posted by HeadThump [65.140.55.89] on 2004/02/15 18:43:26 |
review sites, that the 10 out of 10 given in the Spring of 97 would not be so impressive by the Fall of 97 when new editors came out and better quality maps became the norm. I can even see Doom3 having a direct impact on how we map for Q1. Last week for the parody theme which I intended to be my first speedmap entrance, I did a Tenebrae parody, where I baked exagerated shadows and glossiness into the standard tech textures using Photoshop. I decided not to use it as it would be a little cruel to that hard working but aestheticaly challenged team, but the end result was nearly convincing.
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... |
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| #3498 posted by wrath [217.209.176.15] on 2004/02/15 21:45:52 |
You have to judge whatever it is on the merits of the competition as it is today, not what it could possibly be tomorrow. That's just stupid.
Oh, Ramshackle, how I miss thee!
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Well |
|
| #3499 posted by . [172.169.60.46] on 2004/02/16 00:51:16 |
I would do a DM review site if people were interested enough in writing.
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Ramshackle.... |
|
| #3500 posted by Tron [203.219.188.187] on 2004/02/16 03:58:47 |
...indeed, we each died a little on that tragic day....
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Err... |
|
| #3501 posted by Biffscuits Johanssen [24.158.204.102] on 2004/02/16 14:09:38 |
Anybody else having a problem with gamesurge? My cable went out, then came back on, and now I'm having trouble connecting to it (other IRC servers work fine)...
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No Problems Here, Biff. |
|
| #3502 posted by R.P.G. [24.136.229.24] on 2004/02/16 14:59:54 |
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 |
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Grah. |
|
| #3503 posted by Scott Biffcula [24.158.204.102] on 2004/02/16 15:51:03 |
Well, someting is amiss, here. I've even reinstalled mIRC, and I still can't seem to connect. Dunno what could be up =(
 |
 |
 |
Same |
|
| #3504 posted by ProdigyXL [66.227.147.142] on 2004/02/16 20:33:14 |
I've been trying for a bit now with no luck. We need to find a stable suitable server.
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|
|
| #3505 posted by Scampie [66.231.199.96] on 2004/02/16 20:58:49 |
gamesurge is perfectly stable, nobody else is having problems.
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Well... |
|
| #3506 posted by Shambler [82.38.192.33] on 2004/02/17 05:36:00 |
...if it keeps Prod out, that can't be a bad thing?? =)
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Prince Of Persia |
|
| #3507 posted by R.P.G. [24.136.229.24] on 2004/02/17 17:34:37 |
So... should I get Prince of Persia on PC or GameCube? Discuss ((c) 2000-2004 Shambler, LLC.).
 |
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What Are Your Other Options :D |
|
| #3508 posted by pope [64.114.31.11] on 2004/02/17 17:59:25 |
if you have a good pc , you can get it on PC (for ummm free *cough* )
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Prince Of Persia |
|
| #3509 posted by Maric [151.196.27.26] on 2004/02/17 19:19:37 |
Ummm... I have it for the Xbox and whilst playing have thought quite often that the moves/controls on a PC would be a nightmare. That said, I am liking the experience quite a lot (about 5 hours in). It is very fun and atmospheric though a tad repetitious. Fun puzzles, nice fighting controls and a wonderfully/beautifully realized world.
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Prince Of Persia |
|
| #3510 posted by nb [203.109.254.50] on 2004/02/17 21:20:26 |
Whichever you like. PC has higher resolution if you've a decent graphics card, but the camera is slightly annoying. All the other controls are surprisingly well thought out.
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Just Out Of Curiosity... |
|
| #3511 posted by FaTbOy! [66.245.78.140] on 2004/02/18 00:57:42 |
What modded quake exe does everyone use? Ive been using proquake, but I am looking pretty hard at fitzquake. Tomaz seems to have disappeared... and FUHquake is well... a little too different, same with the dark engine.
Im not really looking for a new look just some bug fixes and maybe better support for new hardware. Proquake is doing ok but there are some small problems with the HUD, and white lines around some textures. Also having trouble connecting to some servers. I thought with proq you could connect to anything...
Thanks FaT.
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Well, |
|
| #3512 posted by necros [63.139.106.197] on 2004/02/18 01:10:13 |
i personally really recommend Fitzquake. not only does it have lots of bug fixes as well as replacing botched effects like the stupid waterwarp, but there are some pretty awesome code optimizations in there. i've seen a fairly big decrease in render time just recently (around 56%), so FQ appears to be one of the fastest quake engines around. also, it keeps everything clean and original without any extra crap.
also, it features "overbright" lighting, which helps it emulate software lighting better so you don't get washed out looking lighting, and fullbright pixels (for glowing textures).
about the only thing i have against it is it still retains the original 600 edict limit so you still get packet overflows.
there's also tyr-quake (and tyr-glquake) which have a lot (if not all) limits removed (like the aformentioned edict limit).
panquake also has upped limits.
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Awfaweyhaw462r215yy |
|
| #3513 posted by . [172.162.22.69] on 2004/02/18 02:10:31 |
I use winquake... but then I'm on a 7+ year old PC. When I'm on a better machine I'll be using GLQuake.
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Definitely Fitzquake |
|
| #3514 posted by Mr Fribbles [203.113.193.55] on 2004/02/18 03:47:48 |
I hadn't tried it until recently but I tried FitzQuake about a week ago and I'm an immediate convert... its fast, stable, has lots of fixes and excellent enhancements (like the lighting, working r_drawflat, better noclip, etc etc).
And none of the annoying cheesy effects and other bollocks that people often add to these new engines.
Great work metlslime, much appreciated!
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I Too! |
|
| #3515 posted by Blitz [24.218.135.18] on 2004/02/18 04:55:28 |
Use metlslime exclusively for SP and testing maps! WTG metl you sex0r my world.
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Metlslime = Fitzquake |
|
| #3516 posted by Blitz [24.218.135.18] on 2004/02/18 04:56:12 |
[nt]
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I Despise... |
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| #3517 posted by xen [82.32.34.150] on 2004/02/18 05:31:27 |
...the lack of model interpolation personally. After being so used to GQ it looks horrid :-|
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Raised Edict Limit And Model Interpolation |
|
| #3518 posted by nitin [138.217.7.49] on 2004/02/18 06:19:23 |
are the only things missing from, mind yout his is coming from only a playign perspective not a mapping one.
The new overbright lightmode is fantastic though and reason enought to try it.
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I Use... |
|
| #3519 posted by Shambler [82.38.192.33] on 2004/02/18 06:35:01 |
...GLQuake. And as a player, I struggle to find any reason to use anything else.
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Shambler |
|
| #3520 posted by nitin [138.217.7.49] on 2004/02/18 06:40:40 |
higher edict limit is a valid reason, otherwise you cant play some maps without the game crashing (nesp_09 for example).
model interpolation is a preference, but I guess I'm just used to smoothed out anims rather than the default jerky ones.
same goes for overbright lighting, I prefer the emulated software look over the standard glquake lighting. But I dont use fitzquake because it's missing the above 2 things.
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Prince Of Persia |
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| #3521 posted by R.P.G. [24.136.229.24] on 2004/02/18 08:25:42 |
I should've noted that I have a cool gamepad for the PC.
Anyway, I think I'll go with the PC version after I get an upgrade.
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Thanks Everyone! |
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| #3522 posted by FaTbOy! [66.245.78.140] on 2004/02/18 09:32:18 |
Looks like I'll be trying out fitzquake this weekend. I do plan on mapping a bit so I will also check out tyr-glquake.
I used IdGamma to adjust the color of normal glquake, and proquake. I have never seen quake look so good. If one of these can do the same internaly, that would be awesome.
One last unrelated thing... how does one make a dos batch file? Id be very gratefull if someone could point me to a tutorial on doing this for quake. Id like to be able to have one that will execute all my console variables. :)
Thanks! FaT.
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Fatboy... |
|
| #3523 posted by xen [82.32.34.150] on 2004/02/18 10:00:32 |
Tis really simple, just open notepad, type:
quake.exe +variable x replacing the filename & variables to the engine & vars of your choice, save as, when when choosing filetype select 'all files' and name the filename with a .bat extension. Then simply click to execute.
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I Use: |
|
| #3524 posted by necros [63.139.106.197] on 2004/02/18 10:23:13 |
you can also add %1 %2 %3 %4 %etc... at the end, so you can pass on other commands to the game like +map mapname or -game gamename
 |
 |
 |
Thanks Xen & Necros! |
|
| #3525 posted by FaTbOy! [66.20.105.209] on 2004/02/18 10:39:32 |
I had no idea it was that simple. 0_O
 |
 |
 |
Fitzquake R4wks |
|
| #3526 posted by cyBeAr [213.65.179.30] on 2004/02/18 12:10:40 |
but I want to be able to alt-tab without b0rking it damnit... that's easily the biggest problem imo
 |
 |
 |
Bear |
|
| #3527 posted by Vondur [217.70.16.165] on 2004/02/18 12:20:57 |
it alt-tabs properly if it runs on the same res/bpp as your desktop. at least it works for me, i use 1280x1024/32 for desktop and for fq. it alt-tabs w/o problems here.
 |
 |
 |
Fitzquake, Prince Of Persia... |
|
| #3528 posted by metlslime [64.124.188.211] on 2004/02/18 12:57:55 |
Thanks for the kind words on fitzquake, guys. Model interpolation does seem to be the most popular missing feature in fitzquake, and i hope that i will be able to add it soon (maybe the next release, if there's time.)
Fatboy: regarding idgamma, fitzquake does have gamma support, but it does not look the same way idgamma does. Fitzquake's gamma uses the same gamma control that your video driver control panel uses, but the numbers are inverted to match the dos/winquake behavior (lower numbers are brighter than higher numbers.)
Prince of persia rocks; i've been playing it on xbox recently. The jumping puzzles are great, though i wish there was less fighting. (Fighting is fun for the first 4 or 5 guys in a battle, then gets tedious for me.) I need to get a good macintosh emulator so i can play the original as i remember it. (the silly DOS version's graphics just don't compare.)
 |
 |
 |
Metlslime |
|
| #3529 posted by aguirRe [62.127.44.6] on 2004/02/18 13:04:23 |
If you include model interpolation, please make it optional.
 |
 |
 |
Aguire: |
|
| #3530 posted by metlslime [64.124.188.211] on 2004/02/18 13:06:40 |
i wouldn't have it any other way :)
 |
 |
 |
Metlslime |
|
| #3531 posted by Kell [213.122.95.171] on 2004/02/18 15:01:14 |
we all wuv you, you know ^_^
 |
 |
 |
Thanks For The Info Metslime. |
|
| #3532 posted by FaTbOy! [66.20.105.137] on 2004/02/18 18:06:43 |
I no offense but Ill still use idgamma to make the colors pretty. :D
 |
 |
 |
Hmmm, |
|
| #3533 posted by HeadThump [65.140.54.203] on 2004/02/18 18:53:02 |
were Metlslime and Maynard James Keenan seperated at birth?
 |
 |
 |
Map Models |
|
| #3534 posted by pushplay [24.109.0.211] on 2004/02/18 19:10:27 |
Can anyone recommend a good q3 teleporter model to go with sock's egypt set? Or a good site for map models for that matter?
 |
 |
 |
Metl |
|
| #3535 posted by nitin [138.217.7.49] on 2004/02/18 19:15:01 |
that would be really cool.
 |
 |
 |
Pushplay, |
|
| #3536 posted by HeadThump [65.140.54.203] on 2004/02/18 19:18:13 |
are you looking for a brush model, or an MD3? If you give me some specs (esp ideas pertaining to size) and a few days, I would be glad to do it.
 |
 |
 |
HeadThump |
|
| #3537 posted by pushplay [24.109.0.211] on 2004/02/18 19:39:51 |
Thanks!
Well I like the tp at the bottom of q3dm7 in terms of size and that you can see where you're going. But if I use that in an egpyt map it would look out of place.
I don't really care whether it's md3 or prefab.
 |
 |
 |
Kewl, |
|
| #3538 posted by HeadThump [65.140.54.215] on 2004/02/18 20:01:35 |
I'll make a few variations for you to choose from.
 |
 |
 |
Kewl, |
|
| #3539 posted by HeadThump [65.140.54.215] on 2004/02/18 20:01:37 |
I'll make a few variations for you to choose from.
 |
 |
 |
Vondur/metlslime |
|
| #3540 posted by Mr Fribbles [202.161.117.131] on 2004/02/18 20:18:20 |
I use the same resolution/bit depth in windows as in Quake (1024x768, 32 bpp), but I can't alt-tab properly.
It probably depends on your driver version or something...
Its worth noting that I can alt-tab back and forth easily in fuhquake though.
 |
 |
 |
Oh, Pushplay, Btw |
|
| #3541 posted by HeadThump [65.141.72.166] on 2004/02/18 21:48:33 |
here is a tutorial showing how to set up the portal view you see in the teleport in q3dm7.
http://www.planetquake.com/qworksh...
 |
 |
 |
HeadThump |
|
| #3542 posted by pushplay [24.109.0.211] on 2004/02/19 00:54:26 |
Sweet! I needed something like that.
 |
 |
 |
Alt-tab |
|
| #3543 posted by xen [82.32.34.150] on 2004/02/19 06:36:31 |
Works in Tomazquake also I think. Been a while since I used it (TQ) though.
 |
 |
 |
Use DarkPlaces |
|
| #3544 posted by LTH [144.32.128.68] on 2004/02/19 06:55:35 |
bitches
 |
 |
 |
Lady's Night In Buffalo |
|
| #3546 posted by HeadThump [65.140.54.233] on 2004/02/20 01:44:18 |
It is a little quiet in here tonight. Is that because all of you skirts are out there hitting the town and getting your free drinks?
 |
 |
 |
Hell Yeah |
|
| #3547 posted by LTH [144.32.128.13] on 2004/02/20 06:23:19 |
Me and Grindy both.
 |
 |
 |
Hmm |
|
| #3548 posted by nonentity [144.32.128.68] on 2004/02/20 08:17:07 |
I resent that foul accusation. I was playing the Legend of Zelda on my new NES :D
 |
 |
 |
NES Is New? |
|
| #3549 posted by R.P.G. [24.136.229.24] on 2004/02/20 08:47:18 |
 |
 |
 |
Lil Hep With Omicron Bots... |
|
| #3550 posted by FaTbOy! [66.32.136.137] on 2004/02/20 09:34:08 |
I just installed these fine bots on my machine, but for some reason I now look up and down in the fasion of a flight sim... ie pushing the mouse up looks down and pushing it down looks up. What gives? The package I got doesing contain any documentation at all, I got it from some ftp site in brazil. If someone could tell me the cvar to fix this Id be highly grateful.
Thanks! FaT... and dizzy.
 |
 |
 |
Look In The Options Menu |
|
| #3551 posted by LTH [144.32.128.13] on 2004/02/20 12:15:00 |
It's the 'reverse mouse' option.
 |
 |
 |
Thanks... |
|
| #3552 posted by FaTbOy! [66.20.105.134] on 2004/02/20 14:55:12 |
Ill check it when I get home from work. Id swear I didnt see such an option... Im using fitzquake btw.
 |
 |
 |
Pah. |
|
| #3553 posted by Shambler [82.38.192.33] on 2004/02/20 17:17:43 |
Inverted mouse is the only true way to play. You Americans can only use the gay way because your sense of perspective is warped.
 |
 |
 |
Yes, Because Our Sense Of Perspetive... |
|
| #3554 posted by ProdigyXL [216.111.202.25] on 2004/02/20 17:19:17 |
is different or "warped" that makes us gay. Fine commentary. :)
 |
 |
 |
Hmmn. |
|
| #3555 posted by pjw [209.113.159.61] on 2004/02/20 17:37:08 |
I always play with the mouse inverted. Does that mean I'm secretly not American, or perhaps secretly not gay? :)
Or maybe it's just because I was born in Paris and that just messed me all up.
 |
 |
 |
Well |
|
| #3556 posted by . [172.211.48.103] on 2004/02/20 23:53:23 |
for the longest while I played with mouse inverted. But after sometime of not playing FPS's, I was immediately comfortable with up=up, down=down to this day.
 |
 |
 |
The French |
|
| #3557 posted by HeadThump [65.140.55.168] on 2004/02/20 23:57:00 |
get a lot of crap from us they don't deserve. So stroll down that promenade in your tight little hot pink shorts with your head held high PJW.
 |
 |
 |
Inverted Mouse |
|
| #3558 posted by Mr Fribbles [203.113.200.212] on 2004/02/21 05:51:14 |
From what I've heard from quake players, more people play with the mouse inverted than don't.
Its more than a little bizarre. Its Quake, not a flight sim :D
 |
 |
 |
Frib... |
|
| #3559 posted by Shambler [82.38.192.33] on 2004/02/21 12:33:27 |
You're bloody inverted anyway, no wonder YOU find it strange. In fact I'd not be surprised if you played with left and right reversed in Oz =).
 |
 |
 |
Oh And (unrelated, Well, I Hope)... |
|
| #3560 posted by Shambler [82.38.192.33] on 2004/02/21 12:34:06 |
http://www.goatse.cx/ down??
Is this the end of an era?? Or the beginning of the end...
 |
 |
 |
Related To ^ |
|
| #3561 posted by LTH [144.32.128.13] on 2004/02/21 12:42:24 |
Johnny Cash's estate have refused a company who makes hemmaroids cream the right to use his song 'ring of fire' in an advertising campaign.
 |
 |
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Shamb: |
|
| #3562 posted by xen [82.32.34.150] on 2004/02/21 15:45:47 |
You check that site often enough to be able to report when it goes down?
Not really surprising seeing as it's you but kinda disturbing all the same :-p
 |
 |
 |
HeadThump |
|
| #3563 posted by pjw [24.128.248.9] on 2004/02/21 16:07:32 |
How'd you know about my pink shorts?
/me looks nervously over his shoulder . . .
Yeah, the goatman is down. That's okay, I'd bet money it's mirrored in a gazillion places, and there are a plethora of vile abominations on the internet to take it's place.
 |
 |
 |
Shambler: |
|
| #3564 posted by Scampie [66.231.199.96] on 2004/02/21 17:39:33 |
You go outside far too much, Goatse's been down since early Janunary.
 |
 |
 |
Inverted |
|
| #3565 posted by cyBeAr [213.65.179.30] on 2004/02/21 17:40:01 |
It doesn't take much time to switch between inverted or not but then again there's not any reason why you should change so I tend to go with what felt most natural to me the first time and that happend to be inverted.
 |
 |
 |
Inverted Moose However.... |
|
| #3566 posted by cyBeAr [213.65.179.30] on 2004/02/21 17:41:30 |
.... that's an entirely different thing.
 |
 |
 |
^ |
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| #3567 posted by LTH [144.32.128.13] on 2004/02/21 20:36:37 |
Isn't that a sex position?
 |
 |
 |
Inverted Moose |
|
| #3568 posted by Kell [81.131.121.157] on 2004/02/22 13:17:03 |
Kama Sutra, page 37 - middle pic. My arms aren't really long enough for that one :/
 |
 |
 |
Er |
|
| #3569 posted by underworldfan [128.195.84.154] on 2004/02/22 15:27:41 |
i go away from home for a week,
and come back to kell quoting the kama sutra and talking about "inverted mooses".
 |
 |
 |
Lol |
|
| #3570 posted by LTH [144.32.128.13] on 2004/02/22 20:33:53 |
@ kell
 |
 |
 |
All Hail The HedgeHog |
|
| #3571 posted by HeadThump [65.140.55.237] on 2004/02/22 23:22:18 |
If Ron Jeremy can do it, you can do it, Kell.
 |
 |
 |
Hey |
|
| #3572 posted by Tronyn [24.78.146.107] on 2004/02/22 23:53:37 |
So PQ offed a bunch of sites, including the Free Models PRoject, anyone have that gothic weapon models pack? replaces all the default weapon models with unskinned but cool gothic-style artifact-weapons? Anyone know what I'm talking about? heh
 |
 |
 |
Yes I Do! |
|
| #3573 posted by necros [63.139.106.197] on 2004/02/23 01:55:01 |
i was going to use them for a mod once...
here you go: http://www.planetquake.com/necros/...
i only rezipped the .mdl files though... i didn't have the original.
 |
 |
 |
Some Oddness With Fitzquake... |
|
| #3574 posted by FaTbOy! [66.32.113.184] on 2004/02/25 00:15:35 |
While playing dranzdm7 with some omibots I noticed that one of the animated textures had a bad or missing texture in fitzq. The texture itself is from the zeorster WAD, its the light with the arc of electricity in it. I looks like the last texture is missing so it displays the checker board pattern. This only happens in fitzquake normal software or even ids gl quake it works fine.
Anyone got a clue if this can be remedied? Its not a huge thing but it is rather annoying.
 |
 |
 |
Fatboy: |
|
| #3575 posted by metlslime [66.135.131.83] on 2004/02/25 02:06:57 |
Someone found the same problem in junk.bsp. I have already fixed it, so the next release will have the fix.
 |
 |
 |
Farcry Movie |
|
| #3576 posted by . [172.148.40.90] on 2004/02/25 05:07:43 |
http://www.gamespot.com/pc/action/...
"The Hollywood Reporter reported Friday that German producer/director Uwe Boll has added another game adaptation to his slate. This time around, the House of the Dead director has optioned the film rights to Far Cry. According to the Reporter, Boll plans to begin production next year, with the film's budget currently being targeted around $25 million. GameSpot spoke with Boll about the Far Cry film and about adapting games for the big screen.
In comments to the Reporter, producer Shawn Williamson revealed new details about the "nonhuman enemies" Ubisoft has stated are in the game. "There are elements of The Island of Dr. Moreau in this game, thanks to the tropical setting and the genetic experiments that are taking place on the island," said Williamson. "The story will be incredibly frightening." Williamson will produce the film under his Brightlight Pictures banner."
 |
 |
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Metlslime |
|
| #3577 posted by aguirRe [62.127.47.210] on 2004/02/25 05:22:45 |
Maybe you already know this, but I noticed that the flash bug disappears when switching to fullbrights.
 |
 |
 |
Phait: |
|
| #3578 posted by Scampie [216.220.241.97] on 2004/02/25 08:26:37 |
Yeah, read about that already... Yet another video game to movie that Uwe Boll is doing that will most likely suck. Oh well :\
 |
 |
 |
Thanks Metlslime! |
|
| #3579 posted by FaTbOy! [66.32.113.184] on 2004/02/25 09:49:29 |
Ill be looking forward to the next release. Btw I really like your work on the quake engine. Great job!
 |
 |
 |
Aguire: |
|
| #3580 posted by metlslime [64.124.188.211] on 2004/02/25 14:05:03 |
"flash bug?"
 |
 |
 |
Metlslime Said: |
|
| #3581 posted by R.P.G. [24.136.229.24] on 2004/02/25 14:29:43 |
"flash bug?"
Yeah that's like when you drop your pants to flash someone and they look shocked so you look at yourself but there's a giant scarab on your crotch and you swat yourself but it just hurts a lot and then you wake up.
What. That never happened to you?
I, for one, am glad aguiRe found a way to get around it.
 |
 |
 |
Metlslime |
|
| #3582 posted by aguirRe [62.127.47.114] on 2004/02/25 15:07:12 |
I was referring to the bug you claimed was fixed above in #3575. It seems related to animating textures and manifests itself as flashing between correct textures and the checkerboard one.
RPG: I never drop my pants in fullbrights ...
 |
 |
 |
I'm Comin' For You, Set |
|
| #3583 posted by HeadThump [65.140.55.215] on 2004/02/25 16:33:22 |
Egyptian mythology is invading RPG's dreams -- detachable penis and all.
 |
 |
 |
Aguire: |
|
| #3584 posted by metlslime [66.135.131.83] on 2004/02/26 01:10:21 |
ah, okay. Yeah, i've fixed it. The problem was that fitzquake assumed that if one animation frame had fullbright pixels, all of them did. But this isn't always true, and for the frames that had no fullbright pixels, the expected texture (a fullbrights-only image generated at load time) was missing. If r_fullbright is 1, then the fullbright pass doesn't get drawn, and the checkerboard goes away.
 |
 |
 |
Unreal SP Maps - Where The Hell Are They? |
|
| #3586 posted by Fat Controller [203.97.2.242] on 2004/02/26 01:29:00 |
I'm talking about the original Unreal, not UT. Everywhere I go, the talk's about Unreal Tournament. Isn't there any place I can pick up some nice Unreal SP!?
 |
 |
 |
Fatty |
|
| #3588 posted by nitin [138.217.7.49] on 2004/02/26 02:46:57 |
get the following for a start :
illhaven
tower of shrakitha
hexephet
strangeworld
sbegin1 & sbegin2
ortican
star861
 |
 |
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Yep |
|
| #3590 posted by nitin [138.217.7.49] on 2004/02/26 05:30:57 |
definitely get those, the opengl ones are much faster.
 |
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 |
Nother Problem With Fitzquake... |
|
| #3591 posted by FaTbOy! [66.32.113.184] on 2004/02/26 09:27:35 |
but its my own doing. I just bought warcraft 3, and had to install some d3d drivers for my voodoo 5 from voodoofiles.com. Im using the beta 10 amigamerlin (yes these ARE for win9x) drivers. everything works but fitzquake, it looks like the game never starts drawing anything but the status bar. At the point the fullscreen console should retract and show the game, it just keeps on showing the console. If you open and close it several times the text and whatever else overlaps.
I was wondering if there was a command I might turn on or off to remedy this. I played around with some last night but no dice, I had to resort to vanilla glquake. :(
 |
 |
 |
Ohh Sky And Water Are Drawn Fine. |
|
| #3592 posted by FaTbOy! [66.32.113.184] on 2004/02/26 09:29:39 |
Just no geometry... go figure.
 |
 |
 |
U.K. Designer Joins Guildhall At SMU Faculty To Teach Level Design |
|
| #3593 posted by Guildhall at SMU [129.119.141.155] on 2004/02/26 15:47:22 |
Jonathan Skinner has the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world. His decade of work in the game development industry began with level editing using DEU for Doom in 1994. From there he progressed to using BSP and QuArK for Quake1 and then on to QERadiant for Quake2. In those early days, he also gained experience with UnrealEd for Unreal.
More recently in his level editing career Jonathan worked with Artemis Software as a lead level designer, working on titles such as Mythica: Gladiator Arena, a total conversion for Quake3Arena. For this project he successfully broke away from traditional level design restrictions and created realistic environments for the gladiator-style game. Using Radiant he created an environment that emulates an actual Roman coliseum. This coliseum level was later revised for use in the Machinima film, The Battle of Xerxes.
Learn more about Jonathan at http://guildhall.smu.edu/about/Bio...
 |
 |
 |
Industry Veterans Give Personal Insights On Being Professional Game De |
|
| #3594 posted by Guildhall at SMU [129.119.141.155] on 2004/02/26 15:50:27 |
The Guildhall at SMU has posted new Q&As from Richard “Levelord” Gray, Graeme Devine and Paul Jaquays. The three industry veterans share insights on their careers as game developers, including how they broke into the business, most embarrassing professional moments, advice to aspiring game developers and more.
Check out the complete interviews at: http://www.guildhall.smu.edu/News/...
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 |
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Guildhall Is Advertising On Func Now? |
|
| #3595 posted by pushplay [24.109.0.211] on 2004/02/26 18:55:49 |
 |
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Why Not |
|
| #3596 posted by pope [207.6.21.28] on 2004/02/26 18:58:24 |
...
 |
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Why |
|
| #3597 posted by pushplay [24.109.0.211] on 2004/02/26 20:46:22 |
I don't mind seeing interesting anouncements, but these lengthy posts border on forum spam. If I'm alone on this I'll just shut up.
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Fatboy: |
|
| #3598 posted by metlslime [64.124.188.211] on 2004/02/26 23:04:47 |
yeah, that seems more like a beta driver problem than a fitzquake problem. Though, i'm not sure why direct3D drivers should affect opengl rendering, but whatever...
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No... |
|
| #3599 posted by metlslime [64.124.188.211] on 2004/02/26 23:07:26 |
it's definitely forum spam.
 |
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Hmm... |
|
| #3600 posted by Scampie [66.231.199.96] on 2004/02/27 00:17:08 |
I personally didn't mind... I mean, at least it has relevance. Could've been 'ENLARGE YOUR DICK CLICK HERE TO CLAIM YOUR FREE SAMPLE.vbs' spam
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 |
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It Was In The News Submission Queue |
|
| #3601 posted by Vondur [217.70.16.165] on 2004/02/27 01:39:12 |
:(
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Unreal / Guildhall |
|
| #3602 posted by spentron [171.75.34.126] on 2004/02/27 02:57:06 |
Some maps in #3588 are UT. UT+oldskool SP *is* Unreal SP but maps made using UED2 (much nicer) also work with it.
sbegin1 is UT, but Chicoverde's original ShamuQuest is not. I found the end level tedious in excess maze but it has good challenging combat and is overall impressive. Just played Invasion which also had some relatively intense combat, even if the architecture deserves some criticism. I also recc. Hexaphet. Tower of Shrakritha isn't very challenging and I didn't really get into the first section but I did find the fog section and the next very immersive and effective in the way Unreal was originally intended. If you do have UT, also add Excessive Unreal. I'll try star861. Any pointers on *challenging* levels?
If you never finished Unreal originally, start at Bluff or so and go from there, the end is excellent. Summon a translator and maybe a flakcannon and go (summon doesn't work in UT -- ??).
Of course my levels are also recomended (see news), but I suspect you may be looking for other levels after trying that and want something easier ;) . I am working on a easier map now, kind of a speedmap/trainer/chance to screw around with most of the weapons in a short level. Shouldn't be long (?).
Did find a problem with UT/oldskool: the default minigun is the UT one (only weapon it does that), which dissappears if you run out of ammo, potentially leaving you with hundreds of unusable rounds in Cats 2. The U1 mini is fine though.
-----
the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world
I'm not sure that's a good thing
-- a hardware engineer
They also don't want to tell you up front what it costs for some reason.
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Vondur: |
|
| #3603 posted by metlslime [66.135.131.83] on 2004/02/27 02:58:30 |
good choice to not approve them. They are level-design related, but read too much like press releases. And obviously, they are advertisements for the Guildhall.
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 |
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Also... |
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| #3604 posted by metlslime [66.135.131.83] on 2004/02/27 02:59:55 |
anyone notice that despite what the guy's bio implies, they don't actually list a single commercial game that he's worked on? It's all hobbyist mod stuff.
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 |
 |
Spentron |
|
| #3605 posted by nitin [138.217.7.49] on 2004/02/27 03:10:29 |
With the exception of maybe Ortican, the others should be Unreal strictly. I do recall Illhaven needing a UT texture file, but it's fully playable in Unreal. sbegin 1 & 2 should be Unreal compatible.
As for challenging, Ortican's pretty good.
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Hmm |
|
| #3606 posted by R.P.G. [24.136.229.24] on 2004/02/27 11:03:13 |
Isn't Aardappel teaching on that course?
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 |
 |
So? |
|
| #3607 posted by Scampie [216.220.241.97] on 2004/02/27 15:04:06 |
Ad's an Ad. We'd feel the same if metlslime posted 'Look at all the new features in the game my company is working on, it'll be done soon for a MSRP of $49.99 bleh bleh bleh'.
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Metlslime |
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| #3608 posted by FaTbOy! [66.20.104.21] on 2004/02/27 15:47:08 |
Yeah it was definitly the drivers, I played with every cvar, and command listed to no avail. I even monkeyed with the driver settings still nothing. SO... I uninstalled them and re-installed the original oem drivers off the 3dfx disk and everything is back to normal.
The drivers themselves are totaly rewriten versions, supposedly able to work with all the newer games in opengl, and d3d. My guess is the guy didnt spend too much time working on support for older games.
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Rpg |
|
| #3609 posted by cyBeAr [213.65.179.30] on 2004/02/27 16:35:30 |
He's teaching programming at the guildhall.
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Metlslime |
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| #3610 posted by PuLSaR [80.80.109.54] on 2004/02/27 16:35:57 |
btw what are the minimal system requirments for fitzquake? It's mentioned in readme that FQ is supposed to run if you're able to run glquake.
well, glquake runs with my 12 mb voodoo2 and fitzquake doesn't.
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 |
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Pulsar: |
|
| #3611 posted by metlslime [64.124.188.211] on 2004/02/27 17:05:32 |
it's supposed to work with the same hardware that runs glquake, but in practice its memory usage is a bit higher. What happens when you try to run it?
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 |
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Ensemble’s Bruce Shelley Speaks At The Guildhall At SMU |
|
| #3612 posted by Kelli Hagen [129.119.141.155] on 2004/02/27 18:47:20 |
Bruce Shelley, senior game designer at Ensemble Studios/Microsoft Game Studios, taught earlier this month at The Guildhall at SMU. The guest lecturer at Wednesday night’s practicum, Shelley pulled from his many years of experience in the industry to teach Guildhall students what he calls the “Guidelines for Developing Successful Games.” Shelley has worked on games including both Age of Empires and Age of Empires II: The Age of Kings as well as the original editions of Railroad Tycoon and Civilization (with Sid Meier at Microprose).
Read highlights of Shelley’s lecture at: http://www.guildhall.smu.edu/news/...
Visit Ensemble Studios/Microsoft Game Studios at: http://www.ensemblestudios.com
REJECTED NEWS
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Is This A Bot? |
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| #3613 posted by LTH [144.32.128.13] on 2004/02/27 19:19:47 |
Or is it someone c'n'p'ing text? Because if you are, please submit it as news then a moderator can decide whether it's worth our while reading.
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LTH: |
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| #3614 posted by metlslime [64.124.188.211] on 2004/02/27 19:21:25 |
when a moderator rejects a news submission, it ends up here.
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True Intent Of The Heart Of Jesus/ Passion/ Mel Gibson |
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| #3615 posted by DNATREE [66.81.210.37] on 2004/02/27 19:22:58 |
[News submission rejected and entire content deleted by metlslime. It was an advertisement.]
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Metlslime: |
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| #3616 posted by Scampie [66.231.199.96] on 2004/02/27 20:07:09 |
perhaps another option of 'delete' should be added to news thread approval?
in any case, if this continues, we should contact the webmaster of the site, all the guildhall ones have been coming from their ip (dns confirms), and this is pretty much a step below spam.
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Metlslime |
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| #3617 posted by PuLSaR [80.80.118.40] on 2004/02/28 00:32:27 |
It looks strange: the first second I see the console and then it turns red and strange pictures start to run (these pictures are large symbols that should be shown in the bottom of the screen - player's head, numbers etc)
I may send you a screenshot if you want
 |
 |
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Drunk But |
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| #3618 posted by ProdigyXL [67.162.211.70] on 2004/02/28 01:07:38 |
not stupid.
That guild hall shit is just a pathetic ploy for us to apply to an expensive school that is not "accredited". I think most of the people that have been around since Peej n' Fribs and the QBoard will have a decent enough time making it into the industry.
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I Seem To Be Insane |
|
| #3619 posted by Fat Controller [203.97.2.242] on 2004/02/28 01:17:12 |
Currently installed on my computer:
Quake (various engines)
Quake II (incl. KMQuake engine, very nice)
Quake III
Half Life (incl. Opposing Force)
Unreal (incl. Return to Na Pali)
Unreal Tournament
Blood
System Shock 2
ZDoom
The Sims
Could somebody please stop me before I go and get Max Payne the first chance I get? I'm running out of disk space here!
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Just Get Another HDD |
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| #3620 posted by necros [63.139.106.197] on 2004/02/28 01:19:43 |
 |
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Fatty |
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| #3621 posted by nitin [138.217.6.55] on 2004/02/28 01:20:05 |
that's the joy of upgrading. I had about 20 games on my HD when I went from my p2 to p3 a couple of years ago. And they're still there thanks to the big HD.
Oh yeah, if you actually have UT installed, may I recommend the SP packs Operation na Pali and Xidia Gold.
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Metl |
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| #3622 posted by LTH [144.32.128.68] on 2004/02/28 06:56:06 |
I agree with Scampie.
Never thought I'd say that...
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Hmm |
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| #3623 posted by nonentity [144.32.128.13] on 2004/02/28 11:55:38 |
Indeed. Fucking spamming cunts. (I'm aware that this post contributes even less than the spam while being more profane. But I'm allowed to dammit :)
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Spammage |
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| #3624 posted by spentron [171.75.60.104] on 2004/02/28 14:58:03 |
At least the Guildhall is relevant, as long we arn't now hooked up to a bot with no off switch. I could type for pages on crap and that wouldn't be spam, but ... anyway, if someone has an actual gripe with them that's different but I'm seeing "spam" as an ad-hominem argument in this case.
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| #3625 posted by Scampie [66.231.199.96] on 2004/02/28 15:39:58 |
spentron: it's not func_msgboard news, which is about amature mapping, not game design. Not 'spam' per-say, but close as it's off-topic and they're submitting every update they do... if news'd, we'd basically have their front page as news here, with a speedmap pack every so often.
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Right |
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| #3626 posted by R.P.G. [24.136.230.101] on 2004/02/28 16:14:53 |
Instead of basically having this place as Speedmapping news.
P.S. "per se"
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No Its Not News |
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| #3627 posted by spentron [171.75.59.114] on 2004/02/28 23:36:28 |
.. it just doesn't actually need a delete option yet.
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To The Other Fat Guy... |
|
| #3628 posted by FaTbOy! [66.32.116.48] on 2004/02/29 00:36:27 |
Add to your list:
Blood2
Deus Ex
Thief 1&2 (which I have yet to play o_O)
Sin & Wages of
Shogo
Gunman Chronicles
Blue Shift (the other halflife expansion)
Hexen 1&2
Diablo 1&2
Warcraft3
Neverwinter Nights (plus the 2 expansions)
And numerous others Ive tried and cant remember... anyone got that number for GAA?
(Game Addicts Anonymous)
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I Suggest |
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| #3629 posted by nitin [138.217.4.194] on 2004/02/29 00:56:19 |
wheel of time
undying
rune
elite force II
alice
avp2
fakk2
max payne
jedi outcast
MOH:AA
RTCW
NOLF & NOLF2
Kingpin
serious sam 1 & 2
soldier of fortune 1
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<q> |
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| #3630 posted by Blitz [24.218.135.18] on 2004/02/29 01:35:40 |
[1:33am] <scampie> /ignore Bl1tz
[1:34am] <Bl1tz> rofl
[1:34am] <Bl1tz> let's play swords
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Well |
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| #3632 posted by Fat Controller [203.97.2.242] on 2004/02/29 15:40:33 |
Hexen II, SiN, Blood2 - already got 'em.
Deus Ex - didn't really like the sneaking part in the tutorial (couldn't complete it). Farg that.
Max Payne, Kingpin, RTCW, Alice - well, maybe later. Hard drive first.
I have too many FPS games anyway. Is Silent Hill 2 available on PC?
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Hey FC |
|
| #3633 posted by HeadThump [65.141.72.200] on 2004/02/29 18:37:33 |
Hope that tutorial in Deus Ex didn't give you the wrong impression -- just skew your skills to heavy weaponage and you can spend the entire time blowing shit up fps style and other than a lecture from Colonel Carter there is no penalty for it. The game is really too good to miss -- I kept it on the hard drive for over a year before playing it for similar reasons as the one you give (did the same with Half-Life because the first little section bored me), only to want to kick myself for it later --
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| #3634 posted by Scampie [66.231.199.96] on 2004/02/29 19:11:25 |
Christ, what's in the water today? Tons of news of map releases today!
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Forgot About Those... |
|
| #3635 posted by FaTbOy! [66.20.105.15] on 2004/03/01 17:11:05 |
FAKK2, Elite Force were lots of fun. Didnt get into Alice or Rune that much... I still play SS1 every so often just for giggles. I loved the gravity system in Sam, I remeber a dm level that you could run up walls over the ceiling etc. VERY cool! There was a Sin dm level that had similar gameplay also, though the name excapes me.
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I Like Elite Force 1 Too |
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| #3636 posted by HeadThump [65.140.54.5] on 2004/03/01 18:31:40 |
and thought it was better than the much vaunted Jedi Knigh2 -- it could just be me since a lot of my friends loved it, but I really didn't care for JK2
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JK2's Level Design Left A Lot To Be Desired. |
|
| #3637 posted by R.P.G. [24.136.230.101] on 2004/03/01 20:05:48 |
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And The Cut Scenes With Secondary Characters |
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| #3638 posted by HeadThump [65.140.54.149] on 2004/03/01 22:27:19 |
always went something like this, 'you go on ahead and clear out the room while I stay here and spunk on this computer.'
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Quake Dm |
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| #3639 posted by necros [63.139.106.197] on 2004/03/01 23:24:23 |
if i wanted to play deathmatch, what would i do? are there any good servers still around?
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666 |
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| #3640 posted by gibbie [82.161.62.98] on 2004/03/02 05:35:26 |
there are lots of servers around still. download the all seeing eye to find them.
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 |
Yeah |
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| #3641 posted by R.P.G. [24.136.230.101] on 2004/03/02 09:40:30 |
I mean, honestly, I wanted to spunk on the computers. I bet there was some good Jabba the Hut + stormtrooper gangbang pr0n on there.
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Damn, Can You Imagine |
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| #3642 posted by HeadThump [65.140.55.97] on 2004/03/02 10:13:43 |
the porn possibilaties in that galaxy far, far away.
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O_o |
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| #3643 posted by necros [63.139.106.197] on 2004/03/02 11:39:33 |
are you talking about gamespy, gibbie?
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DaZ |
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| #3646 posted by R.P.G. [24.136.230.101] on 2004/03/02 19:55:21 |
I'll get that for you for Christmas.
On second thought, I'll get you a cheese grater and The Beginner's Guide to Masochism. You'll probably find that more enjoyable.
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Cheese Graters! |
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| #3647 posted by underworldfan [128.195.84.154] on 2004/03/02 20:15:29 |
ouch.
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RPG |
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| #3648 posted by DaZ [212.159.60.58] on 2004/03/03 02:35:30 |
how dare you use the DKT icon in a post with my name in it! ;-(
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Sorry |
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| #3649 posted by R.P.G. [24.136.230.101] on 2004/03/03 08:20:53 |
I was trying to symbolize sadism and masochism.
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I Con |
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| #3650 posted by MadFox [212.204.134.20] on 2004/03/03 09:04:26 |
Anyone seen a Care Rod?
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Guildhall At SMU Open House: Saturday, March 13 |
|
| #3651 posted by Kelli Hagen [129.119.141.155] on 2004/03/03 09:20:22 |
The Guildhall welcomes interested students and their families to come learn more about its 18-month, graduate-level digital games education progam -- developed from the ground up by industry pros. Guests are invited to visit the school's newly constructed facility in Plano, just outside Dallas. Come explore the mini studios of student development teams and check out the compatibility lab, lounge areas, classrooms, locker room and more. Guests will
also meet the program director, faculty, and a surprise guest speaker from a top studio in Dallas!
Register online to attend: http://www.guildhall.smu.edu/conta...
----
MOVED FROM NEWS SUBMISSION :(
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Gamesnet? |
|
| #3652 posted by ELEK [68.70.185.14] on 2004/03/03 12:57:32 |
Has Terrafusion moved? I connect to gamesnet and there is no terrafusion listing anymore?
Thanks
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Moved |
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| #3653 posted by LTH [144.32.128.13] on 2004/03/03 13:46:41 |
irc.gamesurge.net now, Elek.
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:( |
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| #3654 posted by pushplay [129.128.41.14] on 2004/03/03 15:24:36 |
Whoever is posting GuildHall news here must not be reading the forum if they're still trying to submit it as news.
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Spank Them Pushplay |
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| #3655 posted by . [172.164.59.139] on 2004/03/03 18:13:37 |
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Knowing This Forum, They'd Only Enjoy It |
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| #3656 posted by pushplay [24.109.0.211] on 2004/03/03 21:20:29 |
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Post Scriptum |
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| #3657 posted by MadFox [212.204.134.20] on 2004/03/04 08:00:15 |
The inheritance of Qmap be thanked...
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 |
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New Unreal SP Map: Exercise |
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| #3658 posted by spentron [171.75.56.122] on 2004/03/04 08:59:30 |
This started as a speedmap friendly to the first time player of my Unreal Zero mod but it expanded a bit -- still as bizarre as any speedmap though. Starts easy, introduces all the major weapons quickly, includes tip messages, progresses in challenge but still plenty of resources. Only 99K, playable in U1 and UT/Oldskool. Here: http://www.intergate.com/~spentron...
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For Mercy's Sake |
|
| #3659 posted by Shambler [82.38.192.217] on 2004/03/04 09:36:30 |
Someone stop Spentron from making unreal levels... Confiscate his PC, break his fingers, lobotomise all knowledge of Unreal out of his mind....whatever, as long as he can't inflict stuff like this on us.
I swear those screenshots look like the maps I used to deservedly give 1/10 and a suitably merciless review for Nali City.
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Shambler |
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| #3660 posted by spentron [171.75.33.212] on 2004/03/05 06:48:59 |
Shambler, all I can say is play my maps and you'll find either a substantial adventure or good quick blast, as advertised. If the screenshots don't impress I'm sorry, but I didn't make maps for the purpose of screenshots, or to satisfy whatever criteria you have for a high ranking map. Frankly, I find it unlikely the author of a 1/10 map would have the skill to do anything as messed up as my latest. And even if you call some of them boxes with monsters stuck in them, they are extremely involved boxes with monsters stuck in them.
I make maps because others aren't making all the maps I want to play. Play and know my maps, and then show me where others have done it already, and I'll quit. Promise.
No posts on this thread all day, I sense a scene where bystanders are standing back on the sidelines waiting for a fight to break out.
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|
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| #3661 posted by Scampie [216.220.241.97] on 2004/03/05 08:26:40 |
You're a complete faggot spentron.
(I never wait on sidelines)
 |
 |
 |
Around Here, |
|
| #3662 posted by wrath [217.209.178.41] on 2004/03/05 08:32:02 |
the sidelines are mostly crushed babies.
also, scampie, I know what you mean by complete faggot, but let me -- for fairness only, remind you that shambler also doesn't have a heterosexual bone in his body.
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 |
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Hurrah For Using 'gay' As An Insult |
|
| #3663 posted by LTH [144.32.128.13] on 2004/03/05 09:46:37 |
Grow up, the pair of you.
 |
 |
 |
LTH: |
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| #3664 posted by Scampie [216.220.241.97] on 2004/03/05 09:49:27 |
Quit being a fag first.
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 |
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Too Funny |
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| #3665 posted by HeadThump [65.140.55.142] on 2004/03/05 09:54:20 |
'the sidelines are mostly crushed babies.'
I spat out my nose laughing so hard. Good stuff.
 |
 |
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Scampie |
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| #3666 posted by LTH [144.32.128.13] on 2004/03/05 13:17:49 |
I'm amazed that such intolerance still exists today. You're pathetic.
 |
 |
 |
Yes |
|
| #3667 posted by Scampie [216.220.241.97] on 2004/03/05 14:33:08 |
I hate niggers, queers, blackies, jews, europeons, faggots, homosexuals, coondogs, russians, hispanics, athiests, yids, and mappers named LTH.
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Metlslime |
|
| #3669 posted by FaTbOy! [66.20.107.50] on 2004/03/05 14:50:41 |
nice! Thanks for posting something constructive.
 |
 |
 |
Thanks Metlslime |
|
| #3670 posted by HeadThump [65.140.55.172] on 2004/03/05 15:52:53 |
I'll have to see how EvilLair's
textures compliment my own Xatric redux.
'not just Q3 ... pretty much any game that uses higher-res true-color textures.'
There is one outstandingly good texture artist, I can't remember the name, he has a site on Polycount, who specializes in Industrial and Social Realist like designs who does limit the use of the textures to Q3 only. I don't get it but I'm glad not everyone is so fickle.
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Headthump: |
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| #3671 posted by metlslime [64.124.188.211] on 2004/03/05 16:59:55 |
If you think of the guy's name, please tell me. I'm curious what social realism in a texture set would look like.
 |
 |
 |
I Found It, |
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| #3672 posted by HeadThump [65.140.54.43] on 2004/03/05 17:32:24 |
and I can't believe Rorshach's name excaped my memory.
http://www.planetquake.com/polycou...
Jackboot and Singlemalt in particular have elements of social realism in my opinion (the good old fashion Soviet kind and the more ironical modern type that you find on the covers of Don Delillo novels and 1970's print adds).
 |
|
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| #3673 posted by Scampie [66.231.199.96] on 2004/03/05 17:56:05 |
Rorshach doesn't limit his textures to q3 only, the reason most of his textures are in .bmp format is so they can be converted to whatever game you need them for. He only restricts commercial use, or if someone wants to use them in a contest map.
 |
 |
 |
Well... |
|
| #3674 posted by metlslime [64.124.188.211] on 2004/03/05 18:02:27 |
I don't think that qualifies as social realism. It's more an ironic romanticization of dystopia in the style of 1984, Brazil, and their ilk.
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 |
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Thanks For The Clarification |
|
| #3675 posted by HeadThump [65.140.54.166] on 2004/03/05 18:36:09 |
When I went back to the site to get the info Metlslime requested I realized upon scanning his terms of usuage that that was yet another one of my misinterpertations. Somedays, some lifetimes, my moniker fits extremely well.
Metlslime -- I saw it as ironical too. I wonder how you would duplicate the more sincere forms of Social realism. To get that feel of Havana during the 60's turmoil or Stalingrad during the war would be interesting, the results would be menacing.
ever read Lucius Shepard?
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Lth |
|
| #3676 posted by wrath [217.209.178.41] on 2004/03/05 19:54:27 |
Ohmigod, this isn't water, it's gasoline!
or...
Are you going to walk off my lawn peacefully or do I have to hook the pressure hose to the septic tank again?
 |
 |
 |
Hmmm |
|
| #3677 posted by LTH [144.32.128.13] on 2004/03/06 06:38:48 |
That sounds like what we call an "empty threat".
 |
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Lth |
|
| #3678 posted by wrath [217.209.178.41] on 2004/03/06 09:00:04 |
Welcome to the internet.
 |
 |
 |
Seriously |
|
| #3679 posted by LTH [144.32.128.13] on 2004/03/06 10:34:43 |
I don't understand a) how people can be so casually intolerant and
b) that nobody else here dared pick you up on it.
 |
 |
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Hmm |
|
| #3680 posted by nonentity [144.32.128.13] on 2004/03/06 11:04:25 |
It's not really casual intolerance, it's casual insults. There is a subtle difference.
And the remade Q2 textures are really nicely done. However, having made a map with them (you'll see in about a week), the colour is far too monotinous. Mixing them with the Q2Waste set Lun did works well though.
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 |
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No Sense |
|
| #3681 posted by MadFox [212.204.134.20] on 2004/03/06 11:28:16 |
I't's good to have the abuse in general
mostly I have the mistake in commen
sometimes I get the idea of reason
but mostly I have the pretention for saken
 |
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Grindy |
|
| #3682 posted by LTH [144.32.128.13] on 2004/03/06 13:24:26 |
It's both, and the latter I don't mind. Just the use of 'gay' as an insult I find offensive.
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|
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| #3683 posted by Scampie [66.231.199.96] on 2004/03/06 13:30:37 |
that's becuase you're gay.
...not that there's anything wrong with that.
 |
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LTH |
|
| #3684 posted by R.P.G. [24.136.230.101] on 2004/03/06 14:34:32 |
Now, see, if I were to say "Fuck you", then the virgins around here would take offense. And that would be a lot of people I would offend.
 |
 |
 |
Or |
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| #3685 posted by Scampie [66.231.199.96] on 2004/03/06 14:44:24 |
you could say someone is 'dumb' and really offend all the non-speakers here.
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... |
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| #3686 posted by wrath [217.209.178.41] on 2004/03/06 17:11:05 |
political correctness is way out of style
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Hmm |
|
| #3687 posted by nonentity [144.32.128.13] on 2004/03/06 17:37:54 |
But surely the duality of meaning that is inherent in the English language, combined with the context leads any reasonable man to see it as an insult only, rather than a statement that someone is homosexual. Anyone who can't is a fucking faggot.
 |
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Hmm |
|
| #3688 posted by nonentity [144.32.128.13] on 2004/03/06 17:38:42 |
(Or as a statement of intolerance towards homosexuals)
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Nonentity |
|
| #3689 posted by wrath [217.209.178.41] on 2004/03/06 18:10:32 |
#3687 gets my vote for post of the month. #3688 was just redundancy.
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I'm Just Miffed |
|
| #3690 posted by HeadThump [65.140.55.160] on 2004/03/06 18:27:37 |
Scampie hates my Blue Tick AngelEyes. Hate every Latinated chromosone in my body if you want but leave my dog out of it. That innocent soul has never harmed anyone that didn't get in between her and her food bowl first.
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Fags |
|
| #3691 posted by ProdigyXL [67.162.211.70] on 2004/03/06 21:48:16 |
I'm sure the term meant no harm to gay people, but LTH has a point. I'm sure we can in the future instead of calling someone a fag, call em Shambler. I'd take way more offense to that.
 |
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Amen |
|
| #3692 posted by LTH [144.32.128.68] on 2004/03/07 06:14:49 |
I'm with Prod on this one.
Scampie you fucking Shambler!
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Anyone Suggest |
|
| #3693 posted by nitin [138.217.7.237] on 2004/03/07 07:01:29 |
a good P2P music sharing program?
Mainly looking for something with a decent size base (Kazaa was good in this aspect but sucked in other features) and speed.
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Blubster |
|
| #3695 posted by ProdigyXL [67.162.211.70] on 2004/03/07 10:05:04 |
Check out Blubster if your looking for music only. Its like a modern day Napster. No ads, no extra spyware, just fast relaible downloads. Check it out, google it.
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Soulseek Is Good Too |
|
| #3696 posted by xen [82.32.34.150] on 2004/03/07 13:36:10 |
http://www.slsknet.org
Find pretty much everything I want on it (if it's been released), and has a slick interface. Only problem with it is that it's server uptime isn't that reliable (downloads won't pause if the server goes down, you just won't be able to do more searches until it goes back up) ... problems are normally solved quickly though.
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Take Two |
|
| #3697 posted by pushplay [24.109.0.211] on 2004/03/07 14:42:35 |
Soulseek is has a lot of good people on it, but the queues are often long. I've seen queues over a thousand. WinMX is another good choice for audiophiles. The selection is a little less but the queues are much shorter. So I recommend both. You'll need NapMX to go with WinMX for a list of rogue servers.
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I Just Looked Up Blubster |
|
| #3698 posted by pushplay [24.109.0.211] on 2004/03/07 14:55:55 |
It's heavily into the adware. Even if you run adaware afterwards you'll be encouraging them by downloading it.
 |
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Ehh |
|
| #3699 posted by ProdigyXL [67.162.211.70] on 2004/03/07 15:14:04 |
Its fine for me, I ran AdAware afterwards and its fine. You don't have anything to worry about.
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Jesus |
|
| #3700 posted by ProdigyXL [67.162.211.70] on 2004/03/07 15:29:06 |
Scampie grow up, unban me.
 |
 |
 |
Bloody Hell |
|
| #3701 posted by Tronyn [24.78.146.107] on 2004/03/07 18:35:56 |
IK's download for ikbase isn't working, and neither are any of the other downloads I've found, and I need that set. Anyone got a working download for it?
wanders off muttering about fileplanet and gamespy..
 |
 |
 |
Thanks |
|
| #3703 posted by nitin [138.217.7.237] on 2004/03/07 19:35:30 |
soulseek looks good.
Does bit-torrent have ads or install other programs?
 |
 |
 |
Hmm |
|
| #3704 posted by nonentity [144.32.128.13] on 2004/03/07 19:39:11 |
BitTorrent doesn't. It's about the most minimal p2p around :)
And I considered recommending SoulSeek, but I just find it too unreliable these days. As I say, DC is by far the best, but I am presuming you have 30Gb+ of video/mp3s to share :)
 |
 |
 |
PainKiller PCZone Demo |
|
| #3705 posted by DaZ [212.159.60.58] on 2004/03/07 19:51:29 |
For those that are interrested, this months (uk) pczone has a new demo of painkiller on it containing a new "Venice" themed level (which is very very very cool!).
Search around on the net if your not in in uk, its bound to have made its way online somewhere...
 |
 |
 |
Bittorrent |
|
| #3706 posted by wrath [217.208.209.37] on 2004/03/07 21:10:44 |
is a very lean app.
unfortunately, you have to sift through the muck to put it to any use. I'm thinking that the guy who lost his 's' key and just went ahead and used 'z' instead should think very long, and very hard, about what he started.
 |
 |
 |
Yeah, Bittorrent Is Lean Alright, |
|
| #3707 posted by HeadThump [65.141.72.173] on 2004/03/07 21:14:35 |
I just took a look at it. Am I going to have to run it through a Python interperter? What's the deal?
 |
 |
 |
WarHammer40K : Dawn Of War |
|
| #3708 posted by DaZ [212.159.60.58] on 2004/03/07 21:14:55 |
http://www.relic.com/product/dawno...
cant complain, this is looking like the 40K game that fans have wanted for a very long time, I si teh happay!
 |
 |
 |
Headthummp |
|
| #3709 posted by wrath [217.208.209.37] on 2004/03/07 21:24:12 |
The deal with what? You install it, venture over to www.suprnova.org and click a link. Instant piracy! Just like Al Gore intended it.
 |
 |
 |
Ah, That's Better |
|
| #3710 posted by HeadThump [65.141.72.215] on 2004/03/07 21:42:43 |
so much to steal so little time to steal
 |
 |
 |
Where's The Porn |
|
| #3711 posted by HeadThump [65.141.72.215] on 2004/03/07 21:45:18 |
I don't see any porn on that sight. If I'm not ripping off Larry Flynt videos I'm not properly contributing to society'd demise.
 |
 |
 |
Headthump: |
|
| #3712 posted by Scampie [66.231.199.96] on 2004/03/07 22:28:11 |
www.empornium.us
Just sign up and it's porn porn porn thru bittorrent! And don't worry about spam or your email being sold, it's run by my buddy who coowns www.spawnpoint.org with me, and the only reason he wants people to sign us is so he has ways to trace RIAA/MPAA types or Pedo/Illegal porn/etc people. He's not selling your email to no one.
 |
 |
 |
Non Sense |
|
| #3713 posted by MadFox [212.204.134.20] on 2004/03/08 00:20:38 |
it's fine to have Beavis on line...
hardly gets the point of instead...
most times sending an obscene sign...
offendly has porn in his Buthead.
 |
 |
 |
Another Masterpiece |
|
| #3714 posted by pushplay [24.109.0.211] on 2004/03/08 00:31:26 |
You should write a book. I'd buy it.
 |
 |
 |
What A Spiffy Little Rhyme |
|
| #3715 posted by HeadThump [65.141.72.165] on 2004/03/08 00:32:08 |
It is a shame that line of work doesn't pay much.
thanks Scampie -- that could be useful to burn some DVD's for my next kegger
 |
 |
 |
Does Madfox Always Write In Verse? I Just Realized... |
|
| #3716 posted by Blitz [24.218.135.18] on 2004/03/08 03:38:42 |
[nt]
 |
 |
 |
No... |
|
| #3717 posted by metlslime [66.135.131.83] on 2004/03/08 03:44:16 |
but he always writes in nonsense :)
 |
 |
 |
Re: Wh40k |
|
| #3718 posted by pope [207.6.17.224] on 2004/03/08 04:00:18 |
that looks nice...
but FFS WHERES THE TURN BASED STRATEGY...!!!
RTS's games are a whole other matter.... tabletop games are delicious for the time you have to make strategic maneuvers and plot the demise of your enemy.
RTS games just get my blood pressure going the wrong way :(
I still think a proper turn based 3d necormunda/mordheim with campaign support would seriously rock hard
someone mod that
 |
 |
 |
Er... |
|
| #3719 posted by underworldfan [128.195.84.154] on 2004/03/08 04:11:41 |
offendly has porn in his Buthead.
I am going to try to work that line into my next map review. =)
 |
 |
 |
Daz: |
|
| #3720 posted by Shambler [82.38.192.217] on 2004/03/08 05:16:47 |
Correct. Indeed that only looks like last generation tech rather than 2-generations-old tech like all other GW games... So one can hope eh.
P.S. Pope you suck.
 |
 |
 |
Well... |
|
| #3721 posted by DaZ [212.159.60.58] on 2004/03/08 06:49:23 |
Its relic entertainment doing the duties (Homeworld, Homeworld 2 etc) so they know what they are doing RTS wise, and yeah the graphics aren't top notch but they are still very nice.
Pope, I think you have a point, would be nice if you could pause the game at any time and plan things out, give orders etc before letting rip.
I'm not sure what the plan is on what races will be supported, I for one would love to see Tyranid and Eldar forces (cos they are cool) and replace ultra marines with blood angels dammit, do they have no taste?! :D
I wonder how much detail they will go into with setting up armies before games etc, as with WH40k you set points to spend on units and equipment, so you had to think wisely, would be cool if they implemented this into multiplayer, so you could have 5000 point army servers, and 20,000 point army servers etc, and you would be able to create and save armies before you go online...
Blah, Im just excited that someone might actually do the unthinkable and make a GOOD games workshop game :)
 |
 |
 |
Tyranids Rock |
|
| #3722 posted by nitin [138.217.7.237] on 2004/03/08 06:57:16 |
they were the coolest looking (esp Lictors and Warriors). And then the eldar, especially some of their big creature/machines.
Dont know about their actual playing capabilities because I never played, just checked otu teh miniatures.
 |
 |
 |
Relic... |
|
| #3724 posted by Shambler [82.38.192.217] on 2004/03/08 08:07:12 |
Oh yes, I remember now when it was announce, yes definitely a good thing.
P.S. Excellent idea about points-based servers.
 |
 |
 |
40k Game Thing Stuff |
|
| #3725 posted by Preach [81.129.63.17] on 2004/03/08 13:35:38 |
Pope, I think you have a point, would be nice if you could pause the game at any time and plan things out, give orders etc before letting rip.
I am told this is a feature in the game at the moment, it sounds like it's gonna be good. Also, rather than building units like in starcraft, you get points for reinforcements by capturing locations, and they arrive by transport or drop pods, which seems to fit better with the background.
 |
 |
 |
Hmm |
|
| #3726 posted by nonentity [144.32.128.68] on 2004/03/08 13:47:56 |
So less C&C, more Ground Control style?
Sounds like it might actually be good then.
 |
 |
 |
Yes... |
|
| #3727 posted by pope [207.6.17.224] on 2004/03/08 17:48:22 |
I'd of surely hated having to scrounge for resources In order to magically train up some space marines.
as for what armies will be in it... I doubt many... the ultra marines vs orcs is obvious choice due to the red vs blue idealism. Future armies I'd suspsect would be included in "expansions" in order to turn a buck, and get this game out the door sooner.
being able ot pause will be nice, but in Multiplayer how will that fare?
I most certainly will still invest in this product, as I have been a fan of GW for a long time and this looks like a game that I can enjoy. I still stand by my original idea of simple transplanting the tabletop formula to PC. I mean c'mon it has so much opportunity!
With skin support , there'd be a vast community trading excellent skins for their 'boyz' and whatnot. Individually naming your champions, marking kills on your dreadnoughts. Oooooh I get giddy thinking about it.
and my opinion on tyranids... the default GW color scheme on them is fugly, thus making me shun them until I'd seen some creative paintjobs that just oozeds alien hive activity
 |
 |
 |
On Races |
|
| #3728 posted by Preach [81.129.85.19] on 2004/03/08 18:23:08 |
I've read, and mind that all of this info is third hand now, that the races are space marines, orks, chaos marines, one other race in single player, and one other race in multiplayer. I'd like to think the 'nids are going to make it somewhere.
 |
 |
 |
Genestealers |
|
| #3729 posted by DaZ [212.159.60.58] on 2004/03/08 20:35:36 |
it wouldn't be 40k without them, evil bastards =)
 |
 |
 |
UT2004 Cheap |
|
| #3730 posted by DaZ [212.159.60.58] on 2004/03/09 04:58:03 |
Play.com have UT2004 (6cd or DVD edition) available for £17.99 for people that are interrested, I haven't been able to find a better price elsewhere...
http://www.play.com/play247.asp?pa...
 |
 |
 |
Hmm |
|
| #3731 posted by nonentity [144.32.128.68] on 2004/03/09 11:13:55 |
Yes, but if they ported it straight from table top, GW wouldn't be able to charge their extortionate prices.
 |
|
|
| #3733 posted by Scampie [216.220.241.97] on 2004/03/10 16:05:27 |
Oh boy! Co-op in a game not designed for it! That'll really make the Xbox version better!
 |
 |
 |
Re 3731 |
|
| #3734 posted by pope [64.114.31.11] on 2004/03/10 20:15:06 |
yeah but they'd attract more zealous gamers into the fray.
starting up a Mordheim campaign over here, anyone who wants to fly over here is welcome to play with us. :D
(bring terrain!)
 |
 |
 |
Madrid. |
|
| #3735 posted by wrath [217.209.178.223] on 2004/03/11 19:19:19 |
I think we have a couple of guys from spain here, I hope you guys are alive and well. And all of your friends and loved ones too. This has been quite an awful day...
 |
 |
 |
Aye |
|
| #3736 posted by xen [82.32.34.150] on 2004/03/11 20:41:50 |
My friend's uncle lives two minutes from the point of attack & apparently and takes the metro every morning. He hasn't been able to contact him yet :-/
Frightening stuff...
 |
|
|
| #3737 posted by Scampie [66.231.199.96] on 2004/03/11 21:07:05 |
3-11, nunca olvídese
:_(
 |
 |
 |
Prince Of Persia. |
|
| #3738 posted by Shambler [82.38.194.13] on 2004/03/12 15:36:15 |
I just tried to play the demo. What a load of shit. Haven't they realised it's been perfectly possible to make a reasonably controllable 3PS game without retarded camera controls since, oh, Heretic2??
Bollox to that.
 |
 |
 |
On That Subject... |
|
| #3739 posted by Shambler [82.38.194.13] on 2004/03/12 16:04:57 |
Breed demo - interesting idea but tedious overcomplicated wank with bad controls feel.
Bloodrayne demo - kinda cool if a bit stupid and outdated engine. Fun moves but no saving.
 |
 |
 |
And Finally... |
|
| #3740 posted by Shambler [82.38.194.13] on 2004/03/12 16:05:48 |
How does one alter the default size that windows are opened at in Windows XP?? By default folder windows are "rather large" and I want them to be "somewhat smaller", please.
 |
 |
 |
Shamb |
|
| #3741 posted by xen [82.32.34.150] on 2004/03/12 18:03:12 |
Erm... I thought that if you just drag the window to desired size & close it, it saves the settings & reopens it at that size next time you load it?
*tries it*
..yup.
 |
 |
 |
PoP Cameras... |
|
| #3742 posted by metlslime [64.124.188.211] on 2004/03/12 18:30:32 |
When i played the demo, i hated the cameras. I think they must have improved a lot by the final game, becuase the camera felt pretty much as good as any other third-person game. In other words, flawed but playable.
I do like they way they put little hints in so that as you approach jump or a climb or something, the camera adjusts to show it to you.
 |
 |
 |
Xen... |
|
| #3743 posted by Shambler [82.38.194.13] on 2004/03/13 05:50:43 |
...errrr yeah, but then I open a different folder and it will be at the large size, and I have to drag that to a better size and so on and so forth. I want to change the *default* opening size....
 |
 |
 |
Shambler: |
|
| #3744 posted by Preach [81.129.7.26] on 2004/03/13 07:32:46 |
Try maximising and then restoring the resized window, while having no other windows open. That seems to do it for internet explorer, it might be the same for other windows...
 |
 |
 |
D'oh |
|
| #3745 posted by xen [82.32.34.150] on 2004/03/13 09:22:10 |
Didn't realise it only affected individual folders. I open everything from the 'my computer' icon anwyay.
 |
 |
 |
Shambler |
|
| #3746 posted by Maj [217.205.117.52] on 2004/03/13 11:21:56 |
In 2k at least there's an option to not remember folder settings (Control Panel -> Folder Options -> View -> Remember blah...) and set the default size to the current folder (same pane). I'm hoping this is helpful enough to not cause an ejaculation of sarcasm.
 |
 |
 |
Maj |
|
| #3747 posted by Shambler [82.38.194.13] on 2004/03/13 12:27:54 |
Cheers but that ain't it. That just keeps the size the same for folders you've already opened and resized. I want to be able to change the default that a new folder (e.g. a zip you've just opened) will open at.
 |
 |
 |
Hmm |
|
| #3748 posted by nonentity [144.32.128.13] on 2004/03/13 15:27:40 |
You can't!
You're forever condemmed to have to spend 1.2 seconds resizing whenever you create a new window.
Oh the humanity!
 |
 |
 |
Shambie |
|
| #3749 posted by [Jimbo] [66.207.91.70] on 2004/03/14 22:01:38 |
somewhere in there is an option to apply the current folder setup to all folders
tools->folder options->View->[Like Current Folder]
 |
 |
 |
No... |
|
| #3750 posted by Shambler [82.38.194.13] on 2004/03/15 04:51:20 |
It's not that. That doesn't change the default size for opening new folders.
 |
 |
 |
Shambler |
|
| #3751 posted by Blitz [24.218.135.18] on 2004/03/15 05:13:11 |
Out?
 |
 |
 |
Name That Map(pak) Author |
|
| #3752 posted by [Jimbo] [66.207.91.70] on 2004/03/15 23:33:30 |
ok about a year a go one of the regulars on here
released a map pak which had one map covering each of the quake styles (base, metal runic, etc.), they were high quality maps, with lotsa horde monster combat,
can someone tell me the name of the author/pak?
 |
 |
 |
Jimbo.. |
|
| #3753 posted by leviathan [141.154.121.158] on 2004/03/16 00:36:38 |
Ironhammer's Badpak?
 |
|
|
| #3754 posted by Scampie [216.220.241.97] on 2004/03/16 08:12:54 |
or are you prehaps talking about the 4 weeks of Speedmapping packs done with each of the styles in turn?
 |
 |
 |
. |
|
| #3756 posted by [Jimbo] [66.207.91.70] on 2004/03/16 15:18:47 |
All good maps, but not the ones I'm looking for
:(
One of the maps uses the explosion effect that
CZG uses in his recently released SP.
the base map has a path over slime ala doom,
and some enforcers and grunts come up on a lift
partway across the bridge.
 |
 |
 |
Quake1 & XP Pro |
|
| #3757 posted by Mike Woodham [81.129.2.159] on 2004/03/16 16:12:03 |
I want to run Quake on a laptop. Can I run it on a Celeron under XP Pro with Quake.exe 1.06? I get a SIGEGV error.
 |
 |
 |
Mike |
|
| #3758 posted by Vondur [217.70.16.165] on 2004/03/16 16:13:13 |
No, get Winquake or GLquake.
 |
 |
 |
Vondur |
|
| #3759 posted by Mike Woodham [81.129.2.159] on 2004/03/16 16:16:10 |
Speedy response or what!
Thanks Vondur
 |
 |
 |
Maybe The Terra-X |
|
| #3760 posted by aguirRe [62.127.46.74] on 2004/03/16 16:25:18 |
3-map pak from CZG? In the first map there's something similar to what you mention and in the 3rd there are explosions in a lava cave.
It was released Aug 2002, I think. I've tried to find a d/l link but I don't remember if it was officially reviewed. I think I got it directly from a link CZG published then.
 |
 |
 |
Terra Pack |
|
| #3761 posted by czg [80.202.31.238] on 2004/03/16 16:29:00 |
Is theoretically still in development, is theoretically still a "quick side project" and was never officially released. I don't think I've got any downloads for it around atm. I dunno if someone here has got it tucked away though...
 |
 |
 |
Yes |
|
| #3762 posted by R.P.G. [24.136.230.101] on 2004/03/16 16:29:23 |
czg's Terra maps were not officially released.
 |
 |
 |
Czg |
|
| #3763 posted by R.P.G. [24.136.230.101] on 2004/03/16 16:31:40 |
Stop stealing my posts.
Also, I should still have it.
 |
 |
 |
. |
|
| #3765 posted by [Jimbo] [66.207.91.70] on 2004/03/16 17:52:35 |
YAY thats it!
Good Stuff CZG
Is it still a work in progress?
IE. would you accept submissions of maps from other authors?
Also, was your plan to have an episode in each of the three styles of your 3 maps?
 |
|
|
| #3767 posted by czg [80.202.31.238] on 2004/03/17 02:23:13 |
Is it still a work in progress?
Yeah, but I haven't touched any of them in a year or so now.
IE. would you accept submissions of maps from other authors?
Well, I was going to do that at the start, that's why I shared these three levels so people might want to tag along to make an episode of minimaps. Nothing really happened with that though, so if I ever finish it it'll prolly be a set of levels just from me. Also I don't want to try and organize any 'community map pack' because then I'd end up with 2-3 maps from other people laying rotten on my HD for a few years until I myself can be arsed to finish it up, and I don't want the blame for that. : /
Also, was your plan to have an episode in each of the three styles of your 3 maps?
No, not really. The plan was to make an E1-ish episode; Progress from base, through medieval, to runic. Only this would be with smaller, (perhaps) more polished maps. I was aiming for 7-8 maps. So far I've got 4 finished + 3 cancelled + 1 in progress + 1 that evolved into februus.
 |
 |
 |
Distrans |
|
| #3768 posted by LTH [144.32.128.68] on 2004/03/17 08:10:13 |
Mmmm, video gamers who are socially active and would spend hundreds of dollars to get to a social event in "not killing each other" shock.
Of course violent video games don't incite Hulk-like rage in *everyone*... but are they enough to tip latent psychos over the edge?
 |
 |
 |
LTH |
|
| #3769 posted by Scampie [216.220.241.97] on 2004/03/17 08:23:14 |
Seeing a butterfly is enough to tip some latent psychos over the edge.
 |
 |
 |
The Question... |
|
| #3770 posted by Fern [172.128.176.166] on 2004/03/17 08:35:24 |
isn't really whether video games can provide the necessary stimulus for an already violent person to go out and kill people. They obviously can. And if there weren't any violent video games, then something else (football, religion, butterflies, racism, etc.) would push the same people over the edge anyway.
But are the positive effects of video game violence even worth trading off with the negative, no matter how demonstrably small the latter may be?
 |
 |
 |
Fun > You |
|
| #3771 posted by nb [203.109.254.50] on 2004/03/17 09:10:41 |
Considering said tradeoff can only really ever be made at the personal level, the point is moot.
 |
 |
 |
The More Relevant Question |
|
| #3772 posted by HeadThump [65.140.54.238] on 2004/03/17 10:18:45 |
'But are the positive effects of video game violence even worth trading off with the negative, no matter how demonstrably small the latter may be?'
Is increasing the power of already over activistic governments over the choices you make in your life worth it in regard to solving a non existent problem?
 |
 |
 |
Eh, I Blame Sheryl Crow |
|
| #3773 posted by HeadThump [65.140.54.238] on 2004/03/17 10:21:07 |
for my bad spelling in the morning. I took 'I like a good beer buzz early in the morning' a little too literally.
 |
|
|
| #3774 posted by LTH [144.32.128.68] on 2004/03/17 11:25:59 |
nb - No, it's not, because a latent psycho would make the 'wrong' choice :)
HeadThump - good, yes, let's let companies rule the world. Bye-bye Medicare, NHS, free education, food stamps, welfare.....
 |
 |
 |
Companies Completely Take Over |
|
| #3775 posted by Scampie [216.220.241.97] on 2004/03/17 13:10:36 |
...and hello porn in advertisments!
I'll take that trade off
 |
 |
 |
So You Are Saying |
|
| #3776 posted by HeadThump [65.141.72.156] on 2004/03/17 13:20:35 |
to even be cautious in the matter of expanding government power threatens the existence of 'Medicare, NHS, free education, food stamps, welfare.....' and leaves us at the mercy of Robber Barons?
 |
 |
 |
Amen Scampie |
|
| #3777 posted by HeadThump [65.141.72.156] on 2004/03/17 13:24:09 |
People complain about advertisements and commercials but that is governments fault too. They band the use of subliminals. If companies were allowed to use subliminals, they could make commercials at 1/3000th the length of current commercials, and more effectively pull you in at well. Another example of market effeciency being undermined by the government.
 |
 |
 |
Eh, Too Much Guinness For This Mic-Spic |
|
| #3778 posted by HeadThump [65.141.72.156] on 2004/03/17 13:25:06 |
that's 'banned'
 |
 |
 |
Yes But |
|
| #3779 posted by LTH [144.32.128.68] on 2004/03/17 13:35:25 |
Then we'd all be knife-edge psychos. They might as well put fet in the water supply, consdering how twitchy we'd all be...
 |
|
|
| #3780 posted by LTH [144.32.128.68] on 2004/03/17 13:35:39 |
(of course, this is a moot point for Scampie)
 |
 |
 |
Eh, |
|
| #3781 posted by HeadThump [65.140.54.127] on 2004/03/17 13:50:33 |
'Then we'd all be knife-edge psychos.'
a little blood letting is good for your bodies' humours, any medical professional could tell you that.
 |
 |
 |
I've Been Searching The Internet Like Crazy... |
|
| #3783 posted by Biff Malibu [24.158.204.102] on 2004/03/17 18:46:19 |
And I can't find any 'hello porn' anywhere, scampie.
 |
 |
 |
Anyone Know Where I Can Find These? |
|
| #3784 posted by Fern [172.141.54.55] on 2004/03/17 19:57:37 |
KSP1 - contract revoked (signsofkoth seems to be dead)
XeNoN's 100b map with the Q2 textures
thanx
 |
 |
 |
Fern: |
|
| #3785 posted by xen [82.32.34.150] on 2004/03/17 20:19:04 |
xnq1002 is here: http://xen.quakepit.com/ - third one along in the Quake Maps section.
Can't help with Kell's I'm afraid but I'm sure someone on this site will have it.
 |
 |
 |
By The Way |
|
| #3786 posted by xen [82.32.34.150] on 2004/03/17 20:25:00 |
It didn't actually use any Q2 textures, technically... the waste theme came from Xatrix. Which is sorta Q2 but.. mm.
 |
 |
 |
Ahhhh |
|
| #3787 posted by Fern [172.150.227.88] on 2004/03/17 21:13:25 |
Thanks for the link Xen, yes I always confuse Q2 and Xatrix, sorry. :) If anyone can mail me Kell's map I'll put it on suspenlute.com. ty
 |
 |
 |
Errrrrr... |
|
| #3788 posted by Fern [172.150.227.88] on 2004/03/17 21:23:37 |
by "Kell's Map" I mean the whole Contract Revoked series, there's a fileplanet link for map 1 afaik.
 |
 |
 |
Neither Of Those Work Underworldfan |
|
| #3790 posted by Blitz [24.218.135.18] on 2004/03/18 00:09:00 |
I too have been looking for Kell's map since I'm making an SP with the Knave textures, and can't find it ANYWHERE. Where is Kell? He used to be in #tf a bit. Oh well.
 |
 |
 |
KSP1/Contract |
|
| #3791 posted by VoreLord [138.130.238.72] on 2004/03/18 02:04:21 |
I have both KSP1, and Contract zips, KSP1 1.26MB, and Contract zip 6.90 MB. I can send them, if your Email can handlw them ?????
Let me know
 |
 |
 |
Then Again |
|
| #3792 posted by VoreLord [138.130.238.72] on 2004/03/18 02:11:57 |
Kell has just poped up in the "Film" thread, and the "Definitive Wad Collection Thread". Anyway, let me know if you want them mailed
 |
 |
 |
Blitz |
|
| #3793 posted by underworldfan [128.195.84.154] on 2004/03/18 02:20:22 |
Neither Of Those Work Underworldfan
i can assure you the first link definitly works, its my own website at planet quake.
for fileplanet downloads you have to be registered with gamespy/fileplanet, which i know some people dont like.
but i can tell you that contract revoked also definitly is hosted at fileplanet in my directory, as i checked the link when i originally posted.
 |
 |
 |
UWF Links Work |
|
| #3795 posted by aguirRe [62.127.45.175] on 2004/03/18 05:48:57 |
alright. If you have a separate download program you might need to temporarily disable it when using FP links.
 |
 |
 |
VoreLord And Underworldfan |
|
| #3796 posted by Fern [172.140.18.147] on 2004/03/18 05:50:14 |
thanks very much for the links!
 |
 |
 |
Baby Shambler |
|
| #3797 posted by MadFox [212.204.134.20] on 2004/03/18 10:36:37 |
#3767 => people might want to tag along to make an episode of minimaps. Nothing really happened with that though
although that thought really happened to me!
But then the nitwits come, and tell that the texmess isn't ID standards, while I blame the Orges for that.
 |
 |
 |
NOOOOO!!!!!!!!!! |
|
| #3799 posted by DaZ [212.159.60.58] on 2004/03/18 15:31:17 |
Total Votes: 18443
Halo 9232
Quake 9211
 |
 |
 |
This Is Of Course Assuming... |
|
| #3800 posted by Shambler [82.38.194.13] on 2004/03/18 16:56:02 |
...that anyone gives a knobcheese scraping about what Gamespy or any of it's aficionados think in their puerile little "contests".
 |
 |
 |
Woah |
|
| #3801 posted by xen [82.32.34.150] on 2004/03/18 17:12:40 |
fucking close
 |
 |
 |
Ambient Sounds |
|
| #3802 posted by xen [82.32.34.150] on 2004/03/18 17:28:24 |
Anyone know of any ambient sound packs lying around? Things like rain, wind, thunder, weird hellish noises etc for use in maps? I remember seeing a bunch of ones a while back on a q3 site but damned if I can remember the url... could really use em.
 |
 |
 |
Sounds |
|
| #3803 posted by cyBeAr [213.65.179.30] on 2004/03/18 17:55:59 |
Yeah I think there were some good packs.. maybe search the q3w level editing forum or something.
 |
 |
 |
Cy |
|
| #3804 posted by xen [82.32.34.150] on 2004/03/18 18:50:26 |
Thanks for the suggestion... but not even 200 results under the 'sounds' search paramater in the editing forum yielded anything useful :-(
My eyes are also kinda sore from googling... bleurgh
 |
 |
 |
If I'm Still Getting The Error |
|
| #3805 posted by RandomFuncPostGenerator [24.109.0.211] on 2004/03/18 20:09:21 |
It's frustrated the hell out of this?" -- I'm not that good. I keep dying at the vore and didn't know exactly in what I was going to say. :D never mind. Hey Metlslime! I just hang around here, now, admiring the works of others and enjoying the ambience... Enjoying The Ambience? heh... hehe... hehehehehehe... no, really, why are you sure it's not like the old QMap, and started some questionable ones of his own. Speedy autoscreenshot (0/1, default 1): added in as an interim until peej got back and check out the general recommendation of.
 |
|
|
| #3806 posted by xen [82.32.34.150] on 2004/03/18 20:38:02 |
That post kinda degenerated into Madfox-standard English halfway through.
 |
 |
 |
Xen: |
|
| #3807 posted by Scampie [66.231.199.96] on 2004/03/18 21:55:35 |
I think it's just looking thru all the text and randomly selecting bits.
 |
 |
 |
And By It |
|
| #3808 posted by Scampie [66.231.199.96] on 2004/03/18 21:56:27 |
I mean Pushplay. sup buddy?
 |
 |
 |
Xen |
|
| #3809 posted by HeadThump [65.140.54.86] on 2004/03/18 23:12:17 |
what about the sound files from [Kona]'s levels? They are pretty moody. Rip 'em!!!
 |
 |
 |
Hey Wait A Minute, |
|
| #3810 posted by HeadThump [65.140.54.86] on 2004/03/18 23:22:46 |
that RandomFuncPostGenerator thing; how do we reply to its tauntings, and does this mean I'm being replaced by automation? Curse you Turing, curse you!
 |
 |
 |
Like I Said, |
|
| #3811 posted by Scampie [66.231.199.96] on 2004/03/18 23:27:29 |
just cry at pushplay if he ever gets annoying with it...
*** Resolved 24.109.0.211 to h24-109-0-211.ed.shawcable.net
pushplay is ~pushplay@h24-109-0-211.ed.shawcab... * .
 |
 |
 |
Scampie You Bastard |
|
| #3812 posted by pushplay [24.109.0.211] on 2004/03/19 00:11:04 |
I was hoping to have fun with that for a bit before it occured to someone to look at the ip. I put 2 megs of postings in a text file, grepped out lines starting with #, and used a Dissociated Press alg on it. http://wombat.doc.ic.ac.uk/foldoc/...
The results are quite a bit more coherent than random. Maybe I should have posted through the uni.
 |
 |
 |
Xen: |
|
| #3813 posted by cyBeAr [213.65.179.30] on 2004/03/19 06:15:41 |
Blah :/, I know I used to have them - the question is if I deleted them because i thought I could find them again or if they're on some cd somewhere.
 |
 |
 |
Hmm |
|
| #3814 posted by nonentity [144.32.128.13] on 2004/03/19 08:12:44 |
Sounds packs?
I presume you mean Death2UAll's old paks. Unfortunately his site has been down for a couple of years, but never fear;
http://www.geneticrose.com/snds.ht...
All there.
 |
 |
 |
Your Welcome |
|
| #3815 posted by MadFox [212.204.134.20] on 2004/03/19 10:41:11 |
-degenerated into Madfox-standard English halfway through.-
I didn't start the abuse in general, just crawling through my broken English.
You should hear my barking German!
RandomFuncTranslatorParalysers...
 |
 |
 |
Cheers Grindy! :D |
|
| #3816 posted by xen [82.32.34.150] on 2004/03/19 12:13:11 |
Those were the bastards I was after, muchos thankos
 |
 |
 |
Hey |
|
| #3817 posted by ProdigyXL [141.209.168.43] on 2004/03/19 13:04:26 |
For those who missed my random posting in #tf recently about me trying out EVE, I can give out free 3 day trials. If anyone is interested in it, drop me an e-mail and I'll send you the invite e-mail. It's a really deep mmorpg set in space. Quality graphics, great market, good teamplay stuff. Anyways, you can check out all that stuff at htt://www.eve-online.com and see if it intrests you. I figured I paid 20 bucks to get a month, and I've loved it, was curiuos to see who else would enjoy it.
 |
 |
 |
Guildhall At SMU Adding To Full-Time Faculty |
|
| #3818 posted by Kelli Hagen [129.119.141.155] on 2004/03/19 13:14:45 |
<p> The Guildhall at SMU wants only the very best students and teachers. The school already has industry professionals from around the world serving as full-time faculty and with a new cohort beginning in July, The Guildhall is now seeking to hire additional full-time instructors.</p>
<p>- Work at an accredited university
<p>- Teach the best and brightest students
<p>- Have flexibility to pursue independent projects
<p>- Continue your professional career in Dallas</p>
<p>Find out how you can work with the Guildhall to make game education history at http://www.guildhall.smu.edu/Facul...
(NO GOD MAKE IT STOP MAKE IT STOP!!!)
 |
 |
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Eh Ho. |
|
| #3819 posted by Shambler [82.38.194.13] on 2004/03/20 14:09:07 |
Chrome demo.
Just tried that in a moment of boredom. Basically, an Unreal2 version of Deus Ex. I.e. Pretty, decent graphics, functional, everything works. But ultimately, derivative, bland, and purposeless.
Next!
 |
 |
 |
Another Windows Question, Sorry... |
|
| #3820 posted by Shambler [82.38.194.13] on 2004/03/20 17:55:34 |
...but I'll be a happier Shambler if someone can help me out here:
My Task Manager only stays on screen for a second or two before disappearing, whether I summon it via ctrl-alt-delete, or through the taskbar menu. Obviously this is a pain in the arse as I can't use it to close programs or anything else. WTF has happened to it and how can I fix it??
 |
 |
 |
Uhhhhh... |
|
| #3821 posted by Shambler [82.38.194.13] on 2004/03/20 19:33:25 |
Nevermind, rampantly homosexual virus thing, think I've got rid of it. How pathetic.
 |
 |
 |
Peep |
|
| #3822 posted by Blitz [24.218.135.18] on 2004/03/23 23:58:17 |
Peep
 |
 |
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And I Was Just Thinking... |
|
| #3823 posted by distrans [203.36.15.98] on 2004/03/24 01:28:46 |
..."three days without a peep?"
 |
 |
 |
When I Was Last In America... |
|
| #3825 posted by Shambler [82.38.194.13] on 2004/03/25 05:05:05 |
I microwaved Peeps, on paper plates, and then put them up on a wall.
 |
 |
 |
Add That To Our List Of "known Shambler Facts" |
|
| #3826 posted by Fern [172.167.92.114] on 2004/03/25 05:58:55 |
[nt]
 |
 |
 |
Once Upon Andromeda |
|
| #3827 posted by MadFox [212.204.134.20] on 2004/03/25 14:22:27 |
I caught some Neutrino's, and asked if Shambler started a Shadow Report, with photographs of its client board surfers...
 |
 |
 |
Need A Little Help Here... |
|
| #3828 posted by necros [69.193.41.176] on 2004/03/25 20:18:39 |
i'm trying to locate a specific model, but i can't remember in which mod or map pack it was in.
i remember the maps were egyptian themed. the monster itself was some kind of egyptian dude and he wielded some kind of staff. i don't remember if the staff actually shot anything or he just smacked you around with it. he was a boss monster, and you fought him in a small/medium sized arena.
i think he came out of a sarcophogus.
anyone know what i'm talking about?
 |
 |
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It Has Been Quite A While Since |
|
| #3829 posted by HeadThump [65.140.54.248] on 2004/03/25 20:50:38 |
I played disolution of eternity, but that sounds about right
 |
 |
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Thx! |
|
| #3830 posted by necros [69.193.41.176] on 2004/03/25 20:55:37 |
yeah, i thought so too, but i had already checked out all the likely models from doe... heh, figures they'd be called "morph_xx"
now it just needs to be reskinned so that it's decent. :)
 |
 |
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Necros... |
|
| #3831 posted by distrans [203.36.15.98] on 2004/03/25 20:55:52 |
...Fatty should be able to give you the works on that particular boss. He used them in OUM.
 |
 |
 |
Yeah.. |
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| #3832 posted by xen [82.32.37.135] on 2004/03/25 21:59:56 |
OUM would be what you're thinking about necros. It's only the last map that's egyptian though.
 |
 |
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DOE Bloke With Staff. |
|
| #3833 posted by Shambler [82.38.194.13] on 2004/03/26 04:06:17 |
Raving homosexual. Crap idea. Fucking hippy bollox. Nothing to do with Quake.
So stupid I'm surprised Kona didn't put on in every map.
 |
 |
 |
Looking For Old Stuff Again |
|
| #3834 posted by Fern [172.209.156.178] on 2004/03/26 06:30:33 |
Anyone know where I can find Rotpig's maps and/or site?
 |
 |
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I Have SoE Already... |
|
| #3837 posted by Fern [172.209.156.178] on 2004/03/26 08:38:02 |
I'm talking about the ton of DM maps he did before that. :)
 |
 |
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Shambler, |
|
| #3839 posted by HeadThump [65.140.55.144] on 2004/03/26 11:20:38 |
I get the impression you don't care for the Pharoah or whatever they call that guy. If you could be so kind to take the time, what custom monster do you find tolerable?
My personal favorite is the hunter from Nehahra. Great looking walk cycle and a tough and fair son of a bitch to fight.
 |
 |
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2 + 2 = ? |
|
| #3840 posted by R.P.G. [24.136.230.101] on 2004/03/26 12:00:19 |
[...] what custom monster do you find tolerable?
*ahem*
You're asking a guy named Shambler what his favorite monster is?
 |
 |
 |
Shambler First! |
|
| #3841 posted by MadFox [212.204.134.20] on 2004/03/26 13:53:20 |
who's the hottest porkyworth mapper...
 |
 |
 |
Well RPG . . . |
|
| #3842 posted by HeadThump [65.140.55.66] on 2004/03/26 14:23:34 |
By custom, I meant one that doesn't come as one of the stock monsters in the game.
 |
 |
 |
NewsFlash! Valve Cancels Steam! |
|
| #3843 posted by HeadThump [65.140.55.66] on 2004/03/26 14:35:50 |
Sorry, I lied. That is just a warm up for April Fools and a dearly hoped dream of mine.
 |
|
|
| #3844 posted by Scampie [216.220.241.97] on 2004/03/26 14:44:26 |
Headthump: The Zer. MegaEnforcers and the mission pack 1 Nail Scorpions are the only worthwhile custom enemies that fit into Quake. I don't consider Rocket/Nail/whatever Grunts or Nail Orges to really be 'custom' monsters, but they're also good if used well.
 |
 |
 |
Those Two Are Good. |
|
| #3845 posted by HeadThump [65.140.55.66] on 2004/03/26 14:49:32 |
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
 |
 |
 |
Those Two Are Good. |
|
| #3846 posted by HeadThump [65.140.55.66] on 2004/03/26 14:49:34 |
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
 |
 |
 |
Swear I Only Touched That Submit Button |
|
| #3847 posted by HeadThump [65.140.55.66] on 2004/03/26 14:50:25 |
Once!
 |
 |
 |
New Quakish Monsters |
|
| #3848 posted by Preach [81.129.116.61] on 2004/03/26 15:24:26 |
I hesitate to ask this, knowing that differing opinions on 'quakish' could cause a heated discussion...but still. If you could suggest a new custom monster that would fit into quake, what would it be? If there's any reasonable suggestions I might be able to model them up and impliment them.
 |
 |
 |
The Q2 Berzerker |
|
| #3849 posted by Fern [172.172.78.73] on 2004/03/26 15:31:03 |
/me runs away
 |
 |
 |
Nehahra Baron! |
|
| #3850 posted by xen [82.32.37.135] on 2004/03/26 16:14:14 |
By far the best custom monster.
 |
 |
 |
Xen Is Correct |
|
| #3851 posted by R.P.G. [24.136.230.101] on 2004/03/26 17:03:24 |
 |
 |
 |
Hmm |
|
| #3852 posted by nonentity [62.69.58.191] on 2004/03/26 17:09:52 |
Yeah, what Xen said (I was gonna post saying 'that really big knight in Zer', but luckily I was saved from showing I didn't know the name...)
 |
 |
 |
Oh Yeah |
|
| #3853 posted by Scampie [66.231.199.96] on 2004/03/26 17:32:21 |
the neh monsters were pretty good too
 |
 |
 |
Honestly, |
|
| #3854 posted by necros [69.193.41.176] on 2004/03/26 18:05:53 |
if i knew anything about converting models, i'd try to convert some of the doom2 models from zdoom. some of them are really really good, far better than even the best in ypod.
i'd love to get the baron of hell into quake, along with maybe the arachnotron. spidermastermind probably woudln't work because it's too big... bounding box wouldn't work...
others i'd like to get in quake would be the revenant, archvile and mancubus! that thing rocks.
and one oldie but goldie would be the cyberdemon (not the crappy one that already exists for quake)
the only problem would be getting the skins to look good, but i'd opt for redoing them in a more quake-ish feel... ie: not necessarily having the archvile be yellowish, maybe like ogre type skin with red veins or something...
baron of hell would have to shoot a different colored projectile -- green is out...
the major problem i had with converting them is that they use the new way of having skins, where each part is seperate, not to old quake way of having the whole skin together...
yeah... so that's my dream...
 |
 |
 |
... |
|
| #3855 posted by necros [69.193.41.176] on 2004/03/26 18:06:25 |
forgot to mention, the problem i had with converting the models from zdoom is that they are all in quake2 format.
 |
 |
 |
Ooh. |
|
| #3856 posted by Scampie [66.231.199.96] on 2004/03/26 18:28:48 |
reskined doom monsters would be great in q1... make a supershotgun grunt, a supernailgun enforcer, mancubus could have duel SNGs, revenants and cyberdemons with rocket launchers, hellbarons could throw lava balls or the vore magic (without homing, and much faster)... MMmmm :D
the burning skull monsters would be cool too if you could get the flames working right. archviles... meh, never really liked them in Doom to begin with.
 |
 |
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Doom Monsters In Quake |
|
| #3857 posted by underworldfan [128.195.84.154] on 2004/03/26 18:41:27 |
sounds like utopia. ;)
 |
 |
 |
Woo |
|
| #3858 posted by . [172.155.138.116] on 2004/03/26 18:55:09 |
Computer parts are on the way for my dad's system. I'm gonna be able to play accelerated Quake, Quake 2, Hexen 2 and buy a buncha other games I've never played or have played on other systems:
- half life (played)
- soldier of fortune 1 (played) & maybe 2
- max payne (played on ps2)
- grand theft auto 3 (played on ps2)
- morrowind
- system shock 2 (maybe)
- kingpin
I can't think of anything else... obviously I like FPS's, any other recommendations?
 |
 |
 |
Doom Monsters In Quake |
|
| #3859 posted by [Jimbo] [65.161.73.251] on 2004/03/26 20:21:42 |
I think I have a cyberdemon in quake somewhere
not sure where it's from tho.
 |
 |
 |
Yeah. |
|
| #3860 posted by necros [69.193.41.176] on 2004/03/26 20:54:29 |
i know which cyberdemon you're talking about. it's pretty crappy though... the skin leaves a lot to be desired and the model animation isn't that great either... very 'wooden' and unnatural.
the zdoom version is waaayyy better, even the cybernetic leg rips off in the death anim!
actually, while we're on the subject, does anyone have any resources detailing on how to properly convert quake2 models to quake1 format? if it's not to difficult, i may just try it out.
 |
 |
 |
Necros |
|
| #3861 posted by HeadThump [65.140.55.216] on 2004/03/26 21:43:10 |
QME has the abilaty to convert md2 to mdl and vice versa -- you will probably have to remake the skin but that is not a big deal, and of course the qc file. This sounds like a good project idea -- if I wasn't busy on a map I promised a mod maker I would help you some more, but as it is, I'm going to send you an mdl of the cyborg for you to mess with.
 |
 |
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The Irony Of It All Is |
|
| #3862 posted by HeadThump [65.140.55.216] on 2004/03/26 21:49:08 |
you could probably make a superior version of Quake 2 with good Quake C .. . . <cough> <cough> and converted models. Fat Controler, paging the MAN
 |
 |
 |
Qme Is Retarded. |
|
| #3863 posted by necros [69.193.41.176] on 2004/03/26 21:49:46 |
you have to actually register it otherwise you can't save if the model has more than 20 frames. is there another program that isn't gay?
 |
 |
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I'm Using |
|
| #3864 posted by HeadThump [65.140.55.216] on 2004/03/26 22:10:55 |
the Quake Model Editor, I misidentified it as QME. My bad. I'm sending it zipped up to your planetquake adress
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 |
 |
Monsters |
|
| #3865 posted by Tronyn [24.78.146.70] on 2004/03/27 02:56:12 |
I think the best conversion would be the demon from doom. imps and barons of hell would also work.
As for the best custom monster, I really like Rogue's wraths. Very moody and stylish and entertaining to fight, fit right into many Quake themes too.
 |
 |
 |
Could Someone |
|
| #3866 posted by nitin [138.217.4.4] on 2004/03/27 03:31:56 |
please tell a computer illiterate person how to allow bittorrent to get faster downloads by allowing it to pass through firewalls?
 |
 |
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Should Mention |
|
| #3867 posted by nitin [138.217.4.4] on 2004/03/27 03:41:50 |
that I'm not runing anu firewall programs, just standard winxp firewall enabled.
 |
 |
 |
And |
|
| #3868 posted by nitin [138.217.4.4] on 2004/03/27 04:18:03 |
what are some good torrent sites (mainly after tv shows and movies) apartf rom http://www.suprnova.org
 |
 |
 |
Necros: Full QMe |
|
| #3869 posted by Preach [81.129.124.158] on 2004/03/27 06:42:12 |
You can download the full, registered version of QMe from: http://www.edgefiles.com/files/910...
It came up in a discussion thread a couple of months back.
Also, there are ways to make quake 2 style skins for quake 1 models(seperate portions, mirrored sections, repeated portions on same piece of skin, no front/back division of skin).
It's kinda a complicated process though, so I'd only type up a tutorial if there's some interest in doing it. For now, if anybody can point me in the direction of one of these doom monsters, I could give conversion a shot.
 |
 |
 |
Um... |
|
| #3870 posted by LTH [144.32.128.73] on 2004/03/27 08:07:28 |
Don't lots of custom Quake engines already support .md2?
Oh, silly place to ask *that* question, nm...
 |
 |
 |
Ho-hum |
|
| #3871 posted by Kell [212.159.25.186] on 2004/03/27 09:23:48 |
goddamit I wish I'd been on here yesterday :/
I have a couple of ideas for custom Quake monsters; been in my head for a long time now and they're about ready to hatch. I have always dearly wanted to make models as well as maps but I find organic physiology harder than architecture and QME really is the nit's tits when it comes to intuitive interfaces. Abd Quake's lack of skeletal animation scares me silly. Plus, I suck at anything than it isn't Q1SP :(. A lot.
Nonetheless, I really want to have a bash at this. They're moving under my scalp...I can feel them, I can feel them...UURRK!!!
I think I shall start a new thread.
 |
 |
 |
Preach |
|
| #3872 posted by glassman [81.128.128.4] on 2004/03/27 11:22:53 |
I would be interested in such a tutorial.
 |
 |
 |
HeadThump, Preach |
|
| #3873 posted by necros [69.193.41.176] on 2004/03/27 12:03:18 |
Headthump: thanks for mdl. that's a wicked program! it was surprisingly easy to convert the q2 mesh to q1 (i had a lot of trouble just doing that the last time without mdl), sadly, the q2 skin didn't go so well... the skin itself was changed to the q1 palette, but the assignment of the skin to the model didn't... they all got reset to the center of the skin.
Preach: i'd love to see a tutorial that explains how to do the q2 style skin for q1. heck, if you could show me how to convert a skin and keep the q2 style, it would be even better! that's two of us now who want it -- enough yet? :P
 |
 |
 |
Ok, Q2 Style Skins For Q1 |
|
| #3874 posted by Preach [81.129.34.115] on 2004/03/27 13:06:09 |
After experiments today, I've discovered that it's actually quite easy to convert a Q2 model to Q1. The process goes like this:
1. Load Q2 model into QMe 3.1
2. Select all vertexes
3. Split all vertexes (!) from the right click menu or by pressing ctrl-s
4. Save the model in quake 1 format.
You might then want to tidy the skin up so the colours are nice, but it'll now be just like the quake 2 skin. Technically you don't have to split up all the vertexes, see below for why it's not practical. Make sure you animate the model FIRST, because messing about with split vertexes will be frustrating.
Also useful to note is that if you import a mesh as a frame, it only matters how many triangles it contains, not how many vertexes. So you can have a joined up model for animating, and a split up one for the skin. Then just import the animation frames into the skin model.
Why it works:
Quake skins have two types of vertex, "Seam" and "Internal". Seam vertexes are ones that appear on both sides of the skin, and are created where a triangle facing 'forwards' on the skin frame meets a triangle facing backwards, if they share a vertex. On the skin, moving the seam vertex on one side will move the other seam my the same amount. Also, if the skin says a vertex is internal and the model says it should be a seam, your model won't save.
If you split this troublesome vertex into two, they both become Internal vertexes. These two vertexes can now exist seperately on the skin, which is loads more useful. You could just split the vertexes that are seams, but you'd have to select them manually, and splitting them all is so much quicker.
Of course, you do still have to make a Q2 model with a nice skin before you can do all of this. But that's a bit easier, q2modeller has a UV editor with things like scale, rotate and mirror.
PS: Does anybody have a good way to convert a simple MD3 to an MD2? I can't get quark to load the MD3...It'd be useful as then people could use gmax to make q1 models : - )
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Well... |
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| #3875 posted by necros [69.193.41.176] on 2004/03/27 13:45:09 |
i tried doing what you said but i was unsucessful. i downloaded qme3.1 lite (which, btw, i still think is stupid in that you need to pay for it...) and followed all four of the steps. when i tried to reopen the .mdl file in quark, it said it was an invalid format... i tried opening it as .md2 as well but that was still invalid...
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... |
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| #3876 posted by necros [69.193.41.176] on 2004/03/27 13:48:54 |
Headthump, do you know how to split vertices in MDL? i can't seem to find that in there... because that one can save to .mdl properly, so it would be great if you can do that...
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Necros |
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| #3877 posted by Preach [81.129.38.1] on 2004/03/27 13:53:12 |
You don't have to pay for it, go to http://www.edgefiles.com/files/910... and get 3.0 full already. You can then upgrade it to 3.1 using the update file that came with 3.1 lite. It has all those restrictions removed.
As for why it was invalid, make sure that it wasn't saving it as .mdo secretly. It's not very smart at saving things in the right format, and/or changing the extention of a file when you switch file formats.
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Then The Model Shot Me... |
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| #3878 posted by MadFox [212.204.134.20] on 2004/03/27 13:54:18 |
Strange to see so many posts about Q1 models,
after showing The Orb & A Dino...
Glad I kept Bones for Q1 apart.
Death is so hard to skin.
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Oh, |
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| #3879 posted by necros [69.193.41.176] on 2004/03/27 14:02:04 |
it worked this time... last time i tried to get it, i got a 404... maybe the server was choking. :P thanks for the link Preach.
how do i make sure it's saving in the right format. i think it is saving as .mdo because only qme will open the thing again.
i selected .mdl from the drop down list, yet the filename was still .md2, when i saved, it was "baron.md2.mdl" but it still wouldn't open.
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Different Question This Time... |
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| #3880 posted by necros [69.193.41.176] on 2004/03/27 14:21:06 |
what happens if one quake monster has multiple models... like, one model for when it's alive, one for when it's shooting and one for when it dies? that means, i'd need to precache three models, what does that mean from a memory standpoint? is it bad for the engine? will it cause problems/crashes?
__________
btw, Preach/Headthump: i got it! :) now it needs some severe reskinning. :D
MadFox: coincidence, i'm sure. ;)
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MD3 --> MD2 |
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| #3881 posted by R.P.G. [24.136.230.101] on 2004/03/27 14:21:58 |
Does anybody have a good way to convert a simple MD3 to an MD2?
I haven't tried it, but Milkshape is supposed to allow MD2 import/export and MD3 import/export. So it seems possible.
http://www.swissquake.ch/chumbalum...
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Hmmm. |
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| #3882 posted by Preach [81.129.38.1] on 2004/03/27 14:31:58 |
Selecting it from the dropdown should work, maybe try changing the extention in the filename too...Also make sure that all the vertexes really did get split, press ctrl-s a few times afterwards to be sure, as if the process didn't work, then nothing would load the model.
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Tooo Slow |
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| #3883 posted by Preach [81.129.38.1] on 2004/03/27 14:35:56 |
I was replying to necros' comment about the model not saving right in the post above, and 3 people posted in the time it took...
Three models will take up three edicts and require three times the skin memory, but the rest of the model data is fairly small in size by comparison. Looking at them doom models then? Because those models have different skins, and so you'd need to use that much memory anyway.
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*sigh* |
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| #3884 posted by necros [69.193.41.176] on 2004/03/27 14:54:45 |
well, turns out, # vertices does matter. fitzquake refused to load the model because there were too many. some engines will load them (tomazquake, for instance) but i really want to go for compatibility here, and because i like fq.
what's the other way to do it? you mentioned it's longer to split only the vertices necessary. which vertices do you need to split, and how do you recognize them?
in the end, if i can get everything working, i may try to combine all the frames into one model and just switch skins but first i need to do this splitting thing.
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Btw... |
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| #3885 posted by necros [69.193.41.176] on 2004/03/27 14:58:09 |
should have thought of this sooner:
how many is the max vertices allowed in regular quake?
the baron of hell model that wouldn't load had 1662, whereas the original md2 had only 279.
splitting all the vertices seems to be a very wasteful way of doing it. :P
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Ok, Hadn't Though Of That One |
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| #3886 posted by Preach [81.129.38.1] on 2004/03/27 15:33:24 |
I'd only tested my model in darkplaces, which is a bit short sighted since it certainly has raised limits in that respect. Ok, which vertexes do you have to split?
Well, the first thing is to look at the current skin, and look for vertexes that are on the edge of a section of skin. It's really important to turn on the skin overlay, so you can see the way the triangles are layed on on the skin. Every vertex that is on the edge of a portion of skin will need splitting, as would either form a seam on the model, or would be attached to another, remote part of the skin.
As far as I can see, that leaves you two ways of tackling the problem. The first is to go through, locating each vertex you have to split and splitting it. The best help I can offer you here is to:
1. Mess about with the skin, colour the edges of skin in a bright colour so you can tell where the seperate parts of the skin join.
2. Use the vertex numbers. If you hover over a skin vertex with the pointer, a little box pops up with the number of the vertex. If you select a vertex in model view mode, it's number comes up on the status bar at the bottom.
If the first method is the forwards method, this one would certainly be the reverse method. Split all of the vertexes as before, then start merging vertexes that no longer need to be split, until you get under the maximum vertex limit. To merge them, draw a very small box around them, check that you didn't catch any vertexes on the other side of the model, and then press ctrl-m. Wireframe mode is recommended for this.
Which vertexes can you reconnect? The ones that you wouldn't split : - )
Well, the ones that aren't on the border of the skin is a better decription. Do be careful when you do this, if there are two parts of the model that overlap on the skin, you might end up welding them together, causing a horrible mess of a model, that's irreversible. Save frequently
As to which I'd suggest, it all depends on which is going to be faster, depending on the complexity of the model, whether the skingroups are easy to discern, how close you are to the vertex limit.
#define MAXBVERTINDEXES 1000
is in some version of the quake source, but B usually means it relates to brush entites. Can anybody mode knowledgable shed some light on the limit?
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And Preach Takes Another Doublepost Tonight.... |
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| #3887 posted by Preach [81.129.38.1] on 2004/03/27 15:47:33 |
#define MAXALIASVERTS 1024 came up about 30 seconds later in a search...so yeah, don't just split the vertexes haphasardly, do it as selectivly as possible, and weld things back afterwards.
One more thing to mention is that when you've split a vertex on the edge of a section, it may be possible to join some of the generated vertexes back together, but it's kinda hard to explain when this is possible, and how to do it.
I'll give it a shot anyway:
1. Select all of the triangles around a split vertex that are part of a single section of skin.
2. Assign their vertexes to a new object.
3. Hide all objects but the new object
4. Merge all the touching vertexes
5. Unhide/ungroup. Repeat if desired
That'll take a while though, so only use it if necessary.
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Is It Possible To |
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| #3888 posted by necros [69.193.41.176] on 2004/03/27 17:40:19 |
split vertices from the skin view?
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Btw, Doom2 Md2s |
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| #3889 posted by necros [69.193.41.176] on 2004/03/27 17:45:02 |
http://prdownloads.sourceforge.net...
this is the complete doom2 monsters, items and weapons in md2 format, if anyone wants to lend me a hand with converting them...
i've only got the lostsoul coded and converted so far, but that one was easy -- there were so few vertices that i could do the split all trick and it's ai was simple...
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Doom |
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| #3890 posted by nitin [138.217.4.4] on 2004/03/27 19:18:23 |
I have a new hard disk as the old one went bust and was wondering if someone could tell me if it's posible to get doom (full version) from somewhere? I had it on the old HD from ages ago and never thoguht of backing it up. Doom2 would be handy too but mainly looking for doom at this stage.
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Re: Doom |
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| #3891 posted by R.P.G. [24.136.230.101] on 2004/03/27 19:23:28 |
Legally? idsoftware.com
Otherwise you could try file-sharing apps such as eMule, but you'd have to filter through all of the DOOM3FINALVERSIONLEAK!!!!.zip files. Or you might be able to ask someone here nicely and have them send it to you, as surely it's not more than 15mb or so.
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Ok |
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| #3892 posted by nitin [138.217.4.4] on 2004/03/27 19:34:57 |
who cani I ask nicely?
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Doom |
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| #3893 posted by cyBeAr [213.65.179.30] on 2004/03/27 20:30:39 |
You should be able to find doom collectors edition containing doom, doom II and final doom in stores failry cheap altho the file sharing solution would of course cost less..
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MAXALIASVERTS |
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| #3894 posted by metlslime [66.135.131.83] on 2004/03/27 20:49:47 |
I just checked the source. Glquake and fitzquake have a max of 1024. Software quake has a max of 2000, however. So I should at least bump fitzquake to 2000.
For reference, glquake also has:
#define MAXALIASFRAMES 256
#define MAXALIASTRIS 2048
Software quake doesn't appear to have limits for frames or triangles.
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Necros |
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| #3895 posted by HeadThump [65.140.55.161] on 2004/03/27 22:35:27 |
Sorry I wasnt on earlier. Busy earning my keep. I use Mdl mostly for converting models I create in other modelers like Anim8or, Wings3d, Blender, and Breeze (an old one but still worthwhile) to the mdl format. So, though I have used the vertex tools in Mdl, it isnt a preferred method of mine.
The program 3d Exploration can convert .md3's, .md2's, .mdl's and Quake .map format into common formats like .3ds and .dxf. I often make prefabs in GTKRadiant and use it to convert over to make more detailed models in wings3d and the like.
If you haven't tried Anim8or, I highly recommend it as an easy to learn animation tool. Also, the scaling of models is very close to Quake scale. Maybe even the same as I have never had to rescale a model I've made in anim8or.
So to sum up, mdl is good for converting models and making vertex skins (Quark 4.3 is actually better for this particular action), actual model creation is easier with other tools.
And, het, right back at you -- thanks for those wickedly awesome levels!
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DooM |
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| #3896 posted by pushplay [24.109.0.211] on 2004/03/28 03:59:25 |
You won't get any DOOM3FINALVERSIONLEAK!!!!.zip because you should look for doom2.wad.
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..& Get Back 2 Func_msgboard... |
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| #3898 posted by MadFox [212.204.134.20] on 2004/03/28 17:05:53 |
necros #3889
help to convert them, to Quake1 or Quake3?
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Q2 Model Editor |
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| #3899 posted by MadFox [212.204.134.20] on 2004/03/28 18:20:55 |
I found an old Quake2 Model Editor v.09.
It can easily convert Doom monsters to Quake1 or 2, except their propotions are much to big.
This is only for Quake1 & 2.
If youre interested I could send it by email.
The site is already down.
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| #3900 posted by metlslime [66.135.131.83] on 2004/03/28 18:35:24 |
I bet they look kind of flat, too...
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Madfox: |
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| #3901 posted by necros [69.193.41.176] on 2004/03/28 19:24:37 |
i'm trying to convert them to q1 format (.mdl)
sure, send me the editor and i'll check it out! i assume you mean the md2 versions of the monsters... not the sprites?
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Cheers To That Baron In Q1 |
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| #3902 posted by MadFox [212.204.134.20] on 2004/03/28 20:40:26 |
I just made the baron.
http://members.lycos.nl/portable/n...
It is the Q2modeller v0.9.
In this Q2 modeller I took the baron.mdl2
Exported it to baron.3DS
Took MilkShape, imported baron.3DS
Then Select all vertices, scale 0.3
(because it is to big)
Then exported this to baron.dxf
This file one can import in QMLE.
Each frame apart...
I'll send you Q2MDLR9B
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Ugh |
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| #3904 posted by pushplay [24.109.0.211] on 2004/03/29 01:01:38 |
I don't remember how many times I've seen people try to convert one game to exactly like another existing game but it's a stupid idea each time.
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Vondur: |
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| #3905 posted by metlslime [66.135.131.83] on 2004/03/29 02:11:15 |
don't you remember how bad YPOD was?
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Slime |
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| #3906 posted by Vondur [195.128.65.237] on 2004/03/29 02:14:05 |
yeah i do, but meybe to edit their models would be easier than converting models from doom? dunno, just my 0.02$
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MadFox |
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| #3907 posted by Fern [172.169.183.214] on 2004/03/29 05:14:11 |
is there any way you can start linking to individual images on that site... or make a thumbnails page or something? you're slowly killing my dialup connection every time you update ;)
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There's Something |
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| #3908 posted by aguirRe [62.127.45.137] on 2004/03/29 05:38:18 |
wrong with the time stamp on those pics too, every time all of them are re-read from the server, the local IE cache isn't used at all.
Madfox, at least try to compress the jpgs more, those pics shouldn't require that much bandwidth. Or possibly use png format instead for editor shots, jpgs are usually less suitable for such pics.
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Humanoids Frag Doom Model For Being Ancient... |
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| #3909 posted by MadFox [212.204.134.20] on 2004/03/29 10:23:45 |
Hey there, with my FTP upload program gone, I am just glad to get some Webspace from Lycos.
I don't know how that works on servers and dialup connection.
It is easy to say old models won't work in newer games.The General Abuse was how to get them in the newer game.As I already mentioned, converting old models is easier than making ones of your own.
But a little know-how on the subject won't gib, although it is not in the Mapping Help Toppic.
Preach, thanks for your model editing talk, it shows how complicated this 0.02$ stuff can be.
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"I Don't Know How That Works On Servers And Dialup Connection. " |
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| #3910 posted by Fern [66.31.200.93] on 2004/03/29 11:41:17 |
Bigass pictures take forever to load on a dialup connection. That's how it works. :]
Seriously though if Lycos can't let you link directly to a .jpg file you could still make an .html file for each screenshot and maybe a simple link page for index.html to make it look like you aren't warehousing. ^^
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Ypod? O_o |
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| #3911 posted by necros [69.193.41.176] on 2004/03/29 12:24:06 |
left is zdoom .md2, right is ypod model .mdl
http://www.planetquake.com/necros/...
this should show you just how big the difference between the two is. i've already converted the baron of hell over using the split all trick... it looks pretty good even with an unmodified skin (just some dithering and the green is off) but i'll probably go with the non red skin from the hell knight and replace the green with red, or purple of something else... (a color that quake does well anyway)
madfox: the problem with the way you converted it is the skin is all mangled. it looks like you redid the skin coordinates in the traditional quake way (having the whole body as one part) the downside to this is you loose 50% of the model because the skins are really good and really help to make the model... the good thing about doing that is that the vertices are below the max, but imo, it's not worth it because of how much worse it will look...
so i've got the baron and lostsoul done... now i'm off to do the mancubus ;)
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Necros |
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| #3912 posted by Tronyn [24.78.146.70] on 2004/03/29 20:13:25 |
I think you proved your point; the YPOD model is such shit.
Convert the doom demon! Packs of those are such an effective/freaky monster.
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Treasure Ware |
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| #3913 posted by MadFox [212.204.134.20] on 2004/03/29 22:37:27 |
I got the Baron turned in Qmle, so the skin texture was a real mass.
Yours look pretty good, Necros.
Was the Q2Mdl prog I send you any worth?
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Heh, It's Actually |
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| #3914 posted by necros [69.193.41.176] on 2004/03/29 23:17:01 |
the same program as the one headthump gave me. you called it under a different name and i didn't recognize it :) thanks anyway
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What |
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| #3915 posted by R.P.G. [24.136.230.101] on 2004/03/30 08:30:12 |
From: Rogelio Patton <ghlutibxdtcaj@mail.ru>
Subject: Card Declined, app Rpg_6sp - class action suit brides toward
Belinda and I took fetishist beyond (with defined by garbage can, for mortician.Where we can often secretly admire our bicep.Where we can somewhat a big fan of our chess board.bubble inside omphalos, crank case for, and mating ritual for are what made America great!Furthermore, defined by microscope rejoices, and taxidermist for sell to jersey cow from plaintiff.
germicidal heady matriarchal claudia bushy assistant coloratura blomberg
That was almost better than MadFox!
...Sorry, but I found those first few sentences rather amusing. Also the bit about mating rituals being what made America great.
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Sorry 2 |
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| #3916 posted by MadFox [212.204.134.20] on 2004/03/30 14:25:22 |
I am just a foreigner...
if you tell me the contex, I can feel stupid,
'cause I don't get the cause
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Dead Man's Hand |
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| #3917 posted by biff_debris [24.158.204.102] on 2004/03/30 21:15:31 |
Anyone play that demo yet? I just have (time ran out), and I'm seriously considering getting the full game. It's run and gun, basically, but a really nice use of the Unreal engine, and you get to play poker between maps =D
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Advice On The Following Games |
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| #3918 posted by . [172.168.166.95] on 2004/03/31 02:24:27 |
Any comments on the following games - suggest or stay away from? Any expansions or mods to get?
+ Half-Life
- opposing force
- blue shift
+ Return To Castle Wolfenstein
+ Battlefield 1942
- road to rome
- secret weapons of ww2
+ IGI 1 & 2
+ Max Payne
+ Call of Duty
+ Medal of Honor
- allied assault
- spearhead
- breakthrough
- pacific assault
- frontline
- infiltrator
+ No One Lives Forever 1 & 2
+ Blood 2
+ Soldier of Fortune 1 & 2
+ Undying
+ Delta Force
- black hawk down
- task force dagger
- army special forces
+ System Shock 2
+ Deus Ex 1 & 2
+ Morrowind
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Phait |
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| #3919 posted by Mr Fribbles [203.113.216.19] on 2004/03/31 03:35:21 |
I can tell you my experience with the few games on the list I've actually played...
Half-Life: its worth a look if you can get it cheap (but despite being so old it seems the price is still outrageous for a new copy of HL, at least in my local stores). I know a few people are going to have a dummy spit over this but I don't see what the big deal is with HL... though to be fair I played it fairly recently, long after the engine was outdated etc. I found it to be reasonably enjoyable and the levels were ok, but I made the mistake of playing it on HARD (which was actually pretty tough with the marines) and I gave up on one level where I just kept getting my ass kicked. I'll get back to it one day... or I'll just get HL2.
RTCW was a pretty solid game, but also fairly uninspired. For me, it was worth the play because I enjoyed checking out the maps, but the game itself wasn't terribly innovative or enjoyable. I almost finished it, but got very frustrated with one of the later maps, so I gave up on it.
BF1942 is a load of wank, the engine sucks (player control feels awful, at least while running around as a man). Game concept was good on paper but just sucked for me when I actually played it (running or driving or whatever around gigantic maps trying to find people to kill and shooting pixels in the distance), not my kind of thing. As far as I know its mostly multiplayer oriented too (is there any single player? If there is its probably just against bots?)
Max Payne I thought was really well done, I'd definitely recommend that game (and I hear Max Payne #2 is even better, though I've yet to play it myself). Everything was polished and the gameplay was fun. The level of difficulty (supposedly self-adjusting to suit the player's skill, dunno if I believe that though) was good, pretty well balanced game. I played through the whole game in a couple of days solid play, which might not say a lot for its playtime but it does show I was enjoying it a lot (or I had nothing else to do at the time!)
Call of Duty is an excellent single player game and I'd recommend it to most. Its no secret that I'm not terribly fond of single player FPS games (as you'll see above I didn't even finish the first couple I mentioned) but I do get into them when they're as well done as Call of Duty was. Nothing terribly revolutionary, but everything was well implemented and polished.. the gameplay was a bit varied too (different scenarios and missions, sometimes driving vehicles or manning AA guns, etc). The gameplay though was extremely linear and you are never really offered any choice as to what to do or where to go, which may annoy some people... personally I enjoyed it this way as there was never any confusion about what to do or where to go, and whilst the linearity is a little limiting for the player it did allow the designers to control the gameplay very well (with regards to setting up battles and placing health etc etc). Levels were very nice and they got a lot out of the old Q3 engine!
From what little of the multiplayer in Call of Duty I played, I can't say I enjoyed it very much... character animations didn't look the best for some reason, levels seemed to be mostly modified single player levels and weren't so fantastic for multiplayer. Weapons didn't feel too good in multiplayer.. I dunno, bit ho-hum.
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Get: |
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| #3920 posted by Shambler [82.38.194.13] on 2004/03/31 03:37:42 |
Half-Life
Return To Castle Wolfenstein
Undying
Deus Ex 1
and maybe:
System Shock 2 if you like ass-ugly graphics but a good game.
Morrowind if you have no life to spare.
don't get:
Any lame and tedious real-life / WW2 recreation online game *yawn*.
Any vastly overrated outdated pointless shooter.
Any crappy console conversion.
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Hey Laser Lips! |
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| #3921 posted by DaZ [212.159.60.58] on 2004/03/31 04:22:37 |
get
Half-Life
System Shock 2
Max Payne 1 + 2
Deus Ex (1)
Far Cry
PainKiller (out soon)
RTCW is over rated, nice maps, crap gameplay.
soldier of fortune blows, both of them.
I finished project IGI 1, although being a realistic shooter I can draw many comparisons to Far Cry. You ahve to get from A to B, but how you go about this is completely up to you, graphics a bit dated now though.
Blood 2 loller, pants. Get Blood 1!
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Hrm... |
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| #3922 posted by Maj [217.205.117.52] on 2004/03/31 04:28:34 |
...I'll disagree with Frib here, and say BF1942 is pure heroin if you play it on a lan with a bunch of mates. Single player is wank, and online multiplayer is just counterstrike with plane camping.
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Phait |
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| #3923 posted by nitin [138.217.4.4] on 2004/03/31 04:48:53 |
I liked and recommend :
HL and opposing force
rtcw for the maps
max payne
MOH:AA for some cool levels/sequences
NOLF 1 & 2 are great, well worth getting
SOF1 is reasonably fun but nothing original, get it only if its cheap
Undying
I dont recommend :
SOF2 cos it sucks.
Also suggest :
ALice
Rune
Elite Force 2 (kickass maps, and very well poslihed.)
AvP 2 for the marine misions
Unreal
Wheel of TIme
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Hmm |
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| #3924 posted by nonentity [144.32.128.13] on 2004/03/31 05:16:27 |
DKT!
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Re: Advice On The Following Games |
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| #3925 posted by metlslime [66.135.131.83] on 2004/03/31 05:38:44 |
If you buy Breakthrough, i get money. (maybe)
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System Shock 2 |
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| #3926 posted by Fern [172.146.240.161] on 2004/03/31 06:19:32 |
....kicks serious ass. Gameplay is good (even though there are really only two character types that can win the game easily) and it's all about the atmosphere.
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Re: Advice On The Following Games |
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| #3927 posted by R.P.G. [24.136.230.101] on 2004/03/31 08:25:22 |
Get:
Half-Life
Max Payne (and 2)
NOLF 1&2
Undying
System Shock 2
Deus Ex 1 (and possibly 2)
Skip:
Return to Castle Wolfenstein (IMO, truly nothing special. If you want average, banal games, there are lots of others to get.)
Blood 2
I haven't played:
The rest
Also get:
Enclave (for great levels and art)
GTA3 and/or Vice City
Serious Sam (assuming you find it for < $20)
Other possible candidates:
Alice (fun and cool for a while, but gameplay has little depth and the last few levels are frustrating.)
FAKK2
Duke Nukem: Manhattan Project (if you think side scrollers are cool, and you find it for < $20.)
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Re: Advice On The Following Games |
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| #3928 posted by R.P.G. [24.136.230.101] on 2004/03/31 08:35:54 |
For mods:
Half-Quake (for Half-Life. Vondur says it's pretty good.)
System Shock 2: Rebirth (for System Shock 2, obviously. Not really a mod, but it has some really cool high-res models that replace the originals. Unfortunately, the pack is not complete and the guy working on it apparently has gone pro.)
I wish I could recommend mods for Alice, but they never released an SDK for it. ;(
Also, I'm sure nitin can recommend some top-quality Half-Life mods.
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Is There ... |
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| #3929 posted by JPL [213.30.139.243] on 2004/03/31 08:36:55 |
... anyone who tested a demo of Doom3 ??? It seems to be really a good FPS, related to screenshots and trailers I've seen on http://www.doom3.com
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Call Of Duty |
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| #3930 posted by NotoriousRay [138.162.0.37] on 2004/03/31 09:36:07 |
i really loved call of duty SP, esp. the russian missions. nothing too ground-breaking, but i really enjoyed the fact that it tries to bring you in as one soldier in a large front instead of the rambo-esque lone soldier against everything. I finally got cable internet last week and CoD being the only game I've installed/played since i reformatted recently, i played a little MP. the multiplayer is a total campfest, although i did have a few fun games of team dm. i'd still recommend it if you're not tired of WW2-era and like SP.
then again, i fall down alot.
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JPLambert |
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| #3931 posted by HeadThump [65.140.54.91] on 2004/03/31 11:08:12 |
I took another glance at Doom3.com; the screenies are showing an exceptional level of polish now -- wow
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JPLambert |
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| #3932 posted by Shambler [82.38.194.13] on 2004/03/31 15:02:05 |
No, no-one's heard of Doom3.
Jeez, lame troll but kinda funny nevertheless.
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England, |
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| #3933 posted by wrath [217.209.178.55] on 2004/03/31 16:51:10 |
can't play ball, can't play ball...
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Phait |
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| #3934 posted by Fat Controller [203.97.2.242] on 2004/03/31 17:21:46 |
System Shock 2 is well worth seeking out (I got mine for NZ$5 from Cash Converters.) Sure, the models look poor, but the story and atmosphere are incredible. Known bugs: Some regions of the ship seem to spawn more monsters than elsewhere (e.g. the corridor on level 5 leading to the tram - there always seem to be two arachnids, one assassin, a midwife and kamikaze protocol droid hanging around. Not fun when you need a recharge.)
Half Life: There's a "Game of the Year" edition out with OpForce, CounterStrike and Team Fortress bundled with it. Try getting Poke646 as well if you're going with HL, it's well worth the download.
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Lol |
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| #3935 posted by HeadThump [65.141.72.175] on 2004/03/31 18:59:55 |
That Wrath, what a kidder
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... |
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| #3936 posted by necros [69.193.41.176] on 2004/03/31 19:06:46 |
if the low quality models mean that much to you, there's an ongoing project to make hires versions of all ingame models... it's been inactive for a while now, and not all monsters are replaced, but i definatly recommend it if you pick it up.
search for "system shock rebirth"...
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What? |
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| #3937 posted by wrath [217.209.178.55] on 2004/03/31 19:13:22 |
we kicked their asses in the second half!
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Tis True |
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| #3938 posted by xen [82.32.37.135] on 2004/03/31 19:20:22 |
I only support England if they're doing well. I umm... can't remember when that last was.
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Hmm |
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| #3939 posted by nonentity [144.32.128.13] on 2004/03/31 21:24:02 |
I'm with wrath on this one. Not that I care anyway (I loathe most sports).
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Xen |
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| #3940 posted by HeadThump [65.140.54.161] on 2004/03/31 21:33:07 |
tsk tsk, a fair weather friend . . . where will you be if Nazis (this time, Undead Nazis!) start knocking on their door?
But I understand the sentiment -- like in the Final Four, which ever team from my state gets there, even though I'm a Chapel Hill Alum, gets my support.
NCState was robbed!
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HeadThump |
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| #3941 posted by R.P.G. [24.136.230.101] on 2004/04/01 00:47:36 |
Chapel Hill alumnus? Cool. I was listening to the radio today and I found it quite amusing to hear all the Chapel Hillians and UNC folks say they were going to cheer for Georgia Tech instead of Duke, just because of the intense rivalry between UNC and Duke. Apparently you're not like that, though, so I can't laugh at you.
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| #3942 posted by . [172.134.59.36] on 2004/04/01 01:07:03 |
Well, I have already played: Half-Life 1, Soldier of Fortune 1, Max Payne (on PS2), Unreal (but didn't have a chance to get too far, probably worth revisiting)...
thanks for all the insight, Call of Duty seems like a sure bet.
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Interesting |
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| #3944 posted by Blitz [24.218.135.18] on 2004/04/01 02:36:06 |
3 days ago I got a phonecall from a friend of my older brother's who works in Sunnyvale, TX as a dental assistant. He went to high school with my brother and he hadn't seen him in some time, but they were great friends in HS.
My brother wasn't home so I told him he'd call him back, and that it was good to hear from him. We talked briefly since I had met him a few times, and I asked him if Sunnyvale was near Dallas. He said not really, and that it was just a small town a few miles east of Mesquite, which was the biggest city nearby. The name struck a chord, and I realized it was where id has their headquarters.
So I said, "Hey have you ever heard of id software? They made Doom, Quake, etc."
He said it was funny I should say that because he was at a bar the other night in Mesquite meeting a woman he met in a personal ad who was from there. Apparently he had an issue with a guy who was trying to talk to this woman at the bar, he was interested in her so he didn't wanna let it go so easy.
Things eventually settled down between them, and the other guy felt bad so he wanted to buy him a drink for being a good sport. They got to talking and he told me it was "Christian from id."
I thought that was pretty cool, so I asked him if they talked about Doom 3.
My brother's friend isn't really into PC gaming too much, but he had played the original Doom a few times, so they talked about that a little bit. He said Christian told him that they were coming out with the latest installment of the Doom series.
My brother's friend out of politeness said he would check it out when he was heading to Wal-Mart the next day to pick up some other stuff. Christian then told him, that it wasn't out yet, but would be released in "about a year, year and a half."
Stunned, I said, "are you sure that's what he said, because I've been following the game a bit, and it was supposed to be out soon"
He said he was almost 99 per cent sure that that's what he said.
We talked for a minute or two more, and then I hung up.
I had totally forgotten about it until now, and I still can't believe it, but I can't see any reason why my brother's friend would lie.
=(
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So... |
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| #3945 posted by quaketree [208.59.199.233] on 2004/04/01 02:47:08 |
you talked to a guy, who talked to a guy who said he was...
w00t, I smell a new urban (internet?) legend sprouting!
You heard it here first folk's!
/Someone's dog eats ice cubes
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Sorry... |
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| #3946 posted by Quaketree [208.59.199.233] on 2004/04/01 02:51:50 |
My bad, forgot to log in before posting above.
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Re #3944 Doom3 Story |
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| #3947 posted by Mr Fribbles [203.113.216.19] on 2004/04/01 02:54:46 |
What's the date today, kids?
Its April Fool's Day.
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Not Here... |
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| #3948 posted by Quaketree [208.59.199.233] on 2004/04/01 02:56:13 |
yet. 2 mor min.
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Damn Clock |
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| #3949 posted by Quaketree [208.59.199.233] on 2004/04/01 02:57:20 |
3 MORE minutes
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Blitz |
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| #3950 posted by JPL [213.30.139.243] on 2004/04/01 03:12:55 |
Yes, that's what I read in most of "specialized book".. They all said that Doom3 is not yet ready at all... and no one knows clearly when it will be released...
Taking a look at the trailers, you have an overview of the game play... and it seems to be really really good !! I've also heard that some "unofficial" demo can be found... but never I found one... The mystery remains...
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WTF Brit's... |
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| #3951 posted by Quaketree [208.59.199.233] on 2004/04/01 03:44:10 |
Car kills teen mooner
A TEENAGER was run over and killed as he mooned at passing cars during a boozy night out, an inquest heard.
Student Alexander Edwards, 18, and three pals stood in the road exposing their backsides while walking to a party.
Motorist John A’Court was blinded by headlights and ploughed into the lads “like they were skittles” the coroner in Wells, Somerset was told.
He said: “I think about it every day but cannot think of anything I could have done about it.”
Police said Mr A’Court was not to blame.
Verdict: Accidental death.
I'll shut upnow
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Mr Fribbles |
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| #3952 posted by pope [142.173.97.200] on 2004/04/01 04:51:33 |
is like the guy who tells the class that Santa Claus isn't real
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| #3953 posted by wrath [217.209.178.55] on 2004/04/01 06:14:16 |
I made a shute-trap in our living room and brought his severed head to show-and-tell.
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Best April Fool Yet |
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| #3954 posted by wrath [217.209.178.55] on 2004/04/01 06:44:19 |
Is Blizzard and their two-headed ogres.
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Wrath |
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| #3955 posted by nitin [138.217.4.4] on 2004/04/01 06:44:56 |
link please.
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Nitin |
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| #3956 posted by wrath [217.209.178.55] on 2004/04/01 09:31:14 |
blowjob please.
seriously, what url do you think it's at?
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I Know What You Mean, RPG |
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| #3957 posted by HeadThump [65.141.72.161] on 2004/04/01 11:10:48 |
It is all too true. Sure I'll root for an ACC team like GT and Maryland when they are playing outside the division since divisional dominance makes the hometeam look even better, but Duke is just 28 miles away from Chapel Hill (which I guess explains the intensity of the rivalry), and Coach K is a class act to ever really boo while putting your heart into it (like say, for instance, Bobby Knight).
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Update At My Site: |
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| #3958 posted by underworldfan [128.195.84.154] on 2004/04/01 13:48:25 |
i going to start reviewing maps for the awesome FPS Daikatana!!
Daikatana ripped-ff the 17 people who bought it, maybe 5 or 6 years ago, [no-one can really remember] and was immediatley hailed as being...crap.
Read this pathetically bad marketing blurb that 3 guys threw together one drunken lunchtime:
"Designed by the legendary [legendary according to who, exactly?] John Romero, Daikatana is a first person perspective action, which takes the 3D shoot'em up genre into a new dimension. [the dimension of terrible and overrated garbage].
24 huge levels [filled with green frogs] that span four time periods!!!
Superior artificial intelligence [superior compared to something with the worst artifical intelligence in the world,ever], including dialogue between characters. [they wrote desparately]!!!"
So!!! i am sure there are lots and lots of "D1SP" maps out there. [hehe]
I am happy to start reviewing these maps at my site as a way to draw attention and thank "the talentless idiot with an ego the size of California" for providing [inflicting] on us this truly awful experience.
Waring: after reviewing 2 maps i may have to stop reviewing Daikatana SP maps for reasons of "actually wanting to play a good computer game".
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öksadjf |
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| #3959 posted by wrath [217.208.211.219] on 2004/04/01 13:53:40 |
daikatanana! sucky game. mosquitos of steel! krkekeke!
---
seriously man, four years ago...
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Hohoho |
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| #3960 posted by Shambler [82.38.194.13] on 2004/04/01 16:33:15 |
underworldfan makes a lame attempt to blatantly copy shambler.
That's not much of an April Fool is it....
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Hi Shambler... |
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| #3961 posted by underworldfan [128.195.84.154] on 2004/04/01 18:08:54 |
have you really done something like this before?
i seriously dont know.
Besides i think Jon Romero is an asshole, so any excuse...
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Uwf |
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| #3962 posted by wrath [217.208.211.219] on 2004/04/01 18:16:05 |
Have you met the man?
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The Funny Thing Is |
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| #3963 posted by Fern [172.171.126.178] on 2004/04/01 18:29:50 |
i don't think Shambler was joking
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Wrath |
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| #3964 posted by underworldfan [128.195.84.154] on 2004/04/01 19:05:07 |
no.
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Uwf |
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| #3965 posted by wrath [217.208.211.219] on 2004/04/01 19:16:54 |
Then... what? He fucked your sister? Killed your cat? Put babies on spikes?
or...
You're an asshole.
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Hmm |
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| #3966 posted by nonentity [144.32.128.68] on 2004/04/01 21:56:15 |
1) DKT was actually a fairly good game if you bothered to play it rather than just going along with the general sheep view of slagging it off. Yes the first episode and the buddy AI sucked, but apart from that it was nice (not great, but good) and had some cool ideas (tip, play through the last 3/4 in coop on your own).
And Romero is arguably legendary given he designed your favourite fucking game (among others), and Quake 3 showed what happened when iD lost him as a designer.
2) April Fools is a fucking retarded excuse for a "tradition" anyway. It's even more pathetic on an international medium (ie, the net) where users local time can differ by nearly an entire day (although more likely about 18 hours). 12 hours is bad enough, 30 hours of 'jokes' just makes my eyes bleed.
Now shut up and get the fuck of my internet.
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Hmm |
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| #3967 posted by nonentity [144.32.128.68] on 2004/04/01 21:57:43 |
That should of course be;
get the fuck *off* of my internet
(and I probably should have added a 'fuck' between shut and up since I'm not sure my disdain showed through clearly enough)
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Nonentity |
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| #3968 posted by HeadThump [65.140.54.90] on 2004/04/01 22:12:44 |
your disdain is well metted on nothingness itself
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Hmm |
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| #3969 posted by underworldfan [128.195.84.154] on 2004/04/01 22:22:51 |
ok then.
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I Mean, You Are Complaining About April Fools? |
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| #3970 posted by HeadThump [65.140.54.90] on 2004/04/01 22:31:48 |
First, are we all forgetting the great pranks of the past, like when PlanetQuake had the front end of the site diverted to Geocities. Come on! That was fucking brilliant.
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Go For It, UnderworldFan! |
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| #3971 posted by HeadThump [65.140.54.90] on 2004/04/01 22:38:30 |
Now is your chance to shine in the mighty embers of a flamewar.
Though I agree with your opponents that Romero gets way to much gratudious criticism and he is probably no where near being the douchebag the media makes him out to be.
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Hmm |
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| #3972 posted by nonentity [144.32.128.68] on 2004/04/01 22:39:21 |
Oh yes, the inability to access/trust information for an entire day really makes my life better/amuses me/serves any kind of vaguely useful purpose.
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Hmm |
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| #3973 posted by nonentity [144.32.128.68] on 2004/04/01 22:41:27 |
It's not really a flame war. I just hate April Fools with a burning passion. My disgust at the renewal of the old "DKT suck! huh huh huh" line is just a side thing :)
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Oh, UWF, I Didn't Mean You Were Nothingness Itself |
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| #3974 posted by HeadThump [65.140.54.90] on 2004/04/01 22:46:06 |
I was saying nonentity's anger turned from a sharply focused bitch slapping and then, well, he lost focus and he started punching drunk at April's Fools Day, or something about the relevance of time frame and how we should be sensitive to the fact some kid in Botswana might not find April Fool's relevant to his particular condition, or something like that. I don't fucking know but it was an ugly last round.
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Hmm |
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| #3975 posted by nonentity [144.32.128.68] on 2004/04/01 22:51:31 |
It's not about relevance (or lack of). It's about stupidity and pointlessness.
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Hey, I Hated April Fools Day |
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| #3976 posted by HeadThump [65.140.54.90] on 2004/04/01 22:53:20 |
When I was a kid. They would do things like replace my M&Ms with Skittles. Instead of the warm, loving, I would even say, womb-like taste of chacolate, I would instead be assaulted by the burning sensation of citrus flavors sputtering like a bukake rainfall upon my tounge. Such impressions can burn in you soul forever. Come to think of it, I hate April Fools too.
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| #3977 posted by Scampie [66.231.198.188] on 2004/04/01 23:46:15 |
Grindspire: thanks for reminding me what a whiney little angstbitch you are.
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Hmm |
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| #3978 posted by nonentity [144.32.128.68] on 2004/04/02 00:30:16 |
HeadThump; It's not the pranks I mind, they're just silliness, it's April Fools on the net I object to.
scampie; How could you forgot? I'm obviously not whining enough these days :p
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Just Re-read... |
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| #3979 posted by Quaketree [208.59.199.233] on 2004/04/02 03:48:07 |
the masters of doom, carmack + romero + wilson = success (plus of course many others)
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I Won A Copy Of Masters Of Doom From GameSpy! Yes! |
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| #3980 posted by Blitz [24.218.135.18] on 2004/04/02 04:08:12 |
Great book. I thoroughly enjoyed it, especially the bit about how they played Carmack's elaborate version of D&D and Romero rolled the dice to become the most powerful or make the universe collapse in on itself, and the D&D universe collapsed =)
I will never speak a bad word about Gamespy because they gave me a free book with no hassle!
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Nitin |
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| #3981 posted by VoreLord [138.130.231.66] on 2004/04/02 07:25:32 |
Have you managed to get a hold of Doom yet? Let me know, I can help you out there. I will be down for a day or 2, while I format and reinstall everything.
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Quird |
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| #3982 posted by pushplay [24.109.0.211] on 2004/04/02 15:26:09 |
Quake II rendered in SIRDS (simple image random dot stereogram):
http://www.esom.org/rhy/quird/
I got about two rooms through the game before I gave up.
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Welcome Back Func_Qmap! |
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| #3983 posted by Scampie [216.220.241.97] on 2004/04/06 08:32:13 |
I missed u!
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Yesssssss !!!! |
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| #3984 posted by JPL [213.30.139.243] on 2004/04/06 08:34:21 |
I was thinking func_ was lost forever..... sight....
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I Take This Place For Granted |
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| #3985 posted by xen [82.32.37.135] on 2004/04/06 09:46:38 |
Never realised how much I actually visit it until it went down!
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| #3986 posted by wrath [217.208.210.31] on 2004/04/06 09:54:15 |
This messageboard SUCKS!
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Just Like Old Friend... |
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| #3987 posted by Mike Woodham [81.129.112.131] on 2004/04/06 14:11:27 |
When you meet up again it's like you've never been away.
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YAY! |
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| #3988 posted by metlslime [64.124.188.211] on 2004/04/06 14:32:17 |
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B0h. |
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| #3989 posted by Shambler [82.38.194.13] on 2004/04/06 15:23:41 |
I like Func_Qmap, you can talk about gaming and maps and shit. Well, in theory, anyway.
=/
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! |
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| #3990 posted by Friction [80.186.176.160] on 2004/04/06 16:37:45 |
Okay, who's turn it is to break the database next?
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Without Func |
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| #3991 posted by pushplay [24.109.0.211] on 2004/04/06 16:52:34 |
I felt empty inside.
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| #3992 posted by Scampie [216.220.241.97] on 2004/04/06 17:01:10 |
so, back to our current discussion of fecal matter...
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UT2004 Recent Releases |
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| #3993 posted by VoreLord [138.130.226.42] on 2004/04/06 18:46:34 |
For those who are interested
1on1 Map Pack
http://www.1on1pack.com/
Some nice maps(visual and play wise) in this pack, Including an awsome rebuild for UT2004 of Alpu2. All in all well worth the D/L
DM-Aristocracy2004
http://nalicity.beyondunreal.com/m...
No changes here, just updated for UT2004, eventhough the 2003 version worked without problems in UT2003. Well, atleast it did for me
SemiOfficial ONS Map Pack
http://games.bigpond.com/pc/resour...
http://rens2sea.com/download.php?v...
This was released by Gamestop/Microsoft, as part of the"XP Extra's" program, and was unfortunately (for those without WinXP) only able to install on a machine which was running WinXP. Although it didn't take long for the maps to be distributed in Zip/RAR format by the community. ONS-Ascendancy mmmmmmm
Community Bonus Pack (1@2)
http://www.planetunreal.com/cbp/
Nothing to download yet, except if you haven't as yet got CBP1 for UT2003, but news that CBP1 is being converted for UT2004, and also news, and screenshots of CBP2 for UT2004. Some nice looking maps in CBP2, I'm sure there will be some nice stuff in there.
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RE: QCape |
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| #3994 posted by Quaketree [208.59.199.233] on 2004/04/06 19:59:36 |
I've tried all the standard methods of getting it to run under XP (compatability tab) on my laptop.
I have a win 98 machine as well so I really did not try too hard though. (How many times will I have a sudden urge to model on the road after all)?
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Laptops Are Great |
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| #3995 posted by wrath [217.208.210.31] on 2004/04/06 20:53:54 |
you get one thinking "this is great, I'll be able to get alot of work done on the train, and I can work on the novel while drinking coffee and scotch down at the cafe." but in reality, where most people live, you end up using it as a luggable mp3player and surfing porn in bed.
I'm still lusting after an ibook though, on general principle.
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Hmm |
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| #3996 posted by nonentity [144.32.128.68] on 2004/04/06 21:59:27 |
I did use mine to play the D3 leak on the train to brum. That was kewl.
But yeah, apart from that I may as well have a desktop (especially since any half decent laptop weighs too much to really be mobile anyway).
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On The Plus Side |
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| #3997 posted by HeadThump [65.140.55.89] on 2004/04/06 23:30:26 |
My brother snagged a copy of FarCry for 29 dollars at Best Buy -- I'm currently memorizing the 180 page manual - howza! On the downside, I have Jury Duty tommorrow. That's a real pisser.
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To Be Fair... |
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| #3998 posted by Quaketree [208.59.199.233] on 2004/04/07 05:33:19 |
I can play all three of the Quake games, and the mod's for it(like RTCW, Kingpin, et. al.) Both of the Max Payne games, Half life 1 with any of the mod's, Halo (sucked), Unreal, Unreal tournament, Unreal 2 (sucked),Serious Sam 1 & 2, on this pissy little laptop @ > 60 FPS. Usually more like 80+ FPS.
BF 1942 shadow layers really slow it down though < 40 fps. (so I turn 'em off)
Battery life drain's real fast though.
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Lol |
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| #3999 posted by VoreLord [138.130.226.42] on 2004/04/07 06:13:05 |
Unreal 2 (sucked)
oh 'cmon, Unreal 2 more than sucked, it gave new meaning to the word 'suck'
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Fern |
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| #4000 posted by VoreLord [138.130.226.42] on 2004/04/07 07:04:08 |
Did you end up getting those maps of Rotpigs you were after? I have rpdm1, 4, 5, 7, 8, 9, 10
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VoreLord |
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| #4001 posted by Fern [151.203.146.245] on 2004/04/07 15:03:10 |
Nope.
Congrats on post #4000 btw.
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That Unrealed Twoed |
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| #4002 posted by HeadThump [65.140.54.123] on 2004/04/07 15:35:43 |
It was so bad. I can see that one as a standard phrase.
I asked an employee of Epic about Unreal2 right after it came out. He was quick to distance himself and the company from the matter and that for me begs the question, why did Epic contract their most valuable property out in order to focus on the multiplayer in the first place?
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Lol, Unreal 2 (U2) |
|
| #4003 posted by VoreLord [138.130.230.235] on 2004/04/07 17:01:25 |
Otherwise known as
U Poo
or
Poo 2
Well they certainly got rewarded for their efforts anyway.
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Fern |
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| #4004 posted by VoreLord [138.130.230.235] on 2004/04/07 17:03:25 |
So, do you still want them, would you like me to mail them to you?
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VoreLord |
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| #4005 posted by Fern [151.203.146.245] on 2004/04/07 19:28:14 |
please :D you rock. do you just have a really old archive of bsps or something? :D
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:) |
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| #4006 posted by VoreLord [138.130.230.235] on 2004/04/07 19:40:59 |
I have many CD's stashed away, ( mainly quake @ Unreal stuff, mainly Quake though) I have all maps I have downloaded referenced so I can see actualy what I have, without having to search through the CD's on the chance I may have something. My collection is far from complete, but it's enough to keep me going happily for many a year.
I will send the maps off shortly.
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BTW For Others Seeking Old Q1DM |
|
| #4007 posted by Fern [151.203.146.245] on 2004/04/07 20:55:59 |
Get a bunch of MisYu's maps here while you still can. :D
http://www.suspenlute.com/misyu
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 |
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? |
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| #4008 posted by VoreLord [138.130.234.35] on 2004/04/07 22:10:49 |
If you want MisDm1,2,3,4 to add to that list, just give us a yell, and I'll send them over.
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 |
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Hmm |
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| #4009 posted by nonentity [144.32.128.68] on 2004/04/07 22:17:29 |
I didn't think Unreal 2 was _that_ bad.
Kinda suffered from 'DKT syndrome' in that the start of the game sucked enough to stop most people discovering that it improved as you went through
(still wasn't very good, but I didn't think it was a waste of my time)
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Enclave Editor |
|
| #4010 posted by glassman [217.154.195.213] on 2004/04/08 08:33:22 |
Has anyone tried the Enclave editor and can give feedback as to ease of use etc.?
The blurb says it can import .map so, if the editor is not easily learnt, is it practical to use GtkRad or whatever for the design and then simply add the ents in the editor?
Finally, have any custom Enclave maps been released?
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 |
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Ogier |
|
| #4011 posted by cyBeAr [213.65.179.30] on 2004/04/08 20:57:03 |
I had no problem learning it but on the other hand I was surrounded by people knowing it when doing it, I don't think you'll have much luck figuring it out without looking at a list of shorcuts since they're essential. Unfortunatly there's not much documentation coming with it but you should be able to get all your questions answered at the ogier forum: http://forum.starbreeze.com
Mapping for enclave is pretty much like making maps for a q3 engine game, the tech behind is very similar.
I think it only imports q1 .map files and if you'r going to make enclave maps I think it's better to spend some time learning ogier, in any case you won't have access to the textures in gtkrad.
I've tried making some simple quake maps in it and it works pretty well.
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By The Way |
|
| #4012 posted by ProdigyXL [66.227.147.142] on 2004/04/09 03:23:55 |
I slightly updated my site while intoxicated tonight. Threw a link to xl1dm7 up there. I'd appreciate it if anyone does a full scale review as it hasn't recieved one yet. Thanks much
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| #4013 posted by Scampie [216.220.241.97] on 2004/04/09 09:49:51 |
there aren't any dm review sites anymore you reject.
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Scampie |
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| #4014 posted by ProdigyXL [216.111.202.25] on 2004/04/09 14:54:14 |
your a twit.
 |
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| #4015 posted by Scampie [66.231.198.188] on 2004/04/09 18:03:24 |
do you mean "you're"
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| #4016 posted by xen [82.32.37.135] on 2004/04/09 18:41:02 |
Did you mean to put a question mark on that? Or begin with sentence with a capital letter?
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Scampie, |
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| #4017 posted by xl [67.162.211.70] on 2004/04/09 21:26:22 |
thanks for correcting my error. As I said before, you are a twit.
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Operation Flashpoint |
|
| #4018 posted by . [172.157.30.228] on 2004/04/09 23:22:33 |
What's up with the shitty control? It feels like a BUILD engine game, way too fluid... 3rd person view walking with a hip sway and anorexic? Having to hit space bar to choose a weapon and not #1 to 9/0 ?
Please tell me there's a patch/mod to fix that shitty control X( I think I'm returning this one.
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I'm Settling Tis Once And For All |
|
| #4019 posted by HeadThump [68.18.162.215] on 2004/04/10 01:54:44 |
fter a case of Yuengling, the better [art of a fifth of Southern Comfort and obnoxiously coming on to my best friend's sister in law whom bears a strikong reseeblence to Charlize Theron, I am the twit!
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I Just Went Back |
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| #4020 posted by HeadThump [68.18.162.215] on 2004/04/10 02:09:56 |
to check to see if my perceptions may be effected a tad bit by my consumption. They are sleeping quite peacefully on the couch. Still looks cute though (I'm still buzzing s bit) but except for the blond hair, she looks nothing like Charlize Theron. More of a Sarah Jessica Parker type. Yeah, I'm sticking with that.
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HeadThump |
|
| #4021 posted by Quaketree [208.59.199.233] on 2004/04/10 17:02:16 |
Charlize Therone or Sarah Jessica Parker?
Please post pic's in the "pic's and beta" thread so we may judge for ourselves.
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Oh Why, Oh Why |
|
| #4022 posted by HeadThump [65.140.54.145] on 2004/04/10 20:31:25 |
Does drunk Thumpy play such cruel tricks on sober Thumpy? Drunk Thumpy is not going to be allowed to come out to play for a very long time. No he isn't. I had completely forgotten about those post until I just checked for updates.
BTW, I never liked Sex in the City -- but at the same time, I've always thought SJP was absolutely gorgeous. Loved her in Mars Attacks! and that in itself may be a little disturbing, given the nature of her character there.
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HeadThump |
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| #4023 posted by pushplay [24.109.0.211] on 2004/04/10 20:48:30 |
You're not the first person to hit on someone he shouldn't while drunk. I wouldn't dwell on it too much.
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Blaming Pc For Tv Insults |
|
| #4024 posted by MadFox [212.204.134.20] on 2004/04/11 13:36:59 |
I never liked sax in Quake --but at the same time, I've always thought MerceBabe was absolutely gorgeous. Loved her in Malice and that may be a little headthumping, given the nature of her monsterability there
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| #4025 posted by . [172.160.117.204] on 2004/04/11 14:57:40 |
lol
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Survey Says: |
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| #4026 posted by R.P.G. [24.136.230.101] on 2004/04/11 17:14:51 |
And the best WinAmp skin is?...
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Default |
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| #4027 posted by Scampie [66.231.198.188] on 2004/04/11 17:38:18 |
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Winamp |
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| #4029 posted by pushplay [24.109.0.211] on 2004/04/11 18:32:04 |
The problem with a lot of skins is that they waste space or are unreadable. The default skin is a tribute to good UI design. Too bad you can't get new colours for it.
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A |
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| #4030 posted by eggman [151.204.136.123] on 2004/04/11 18:36:05 |
winamp 5.0 = default skin with many color selections available + ability to make skin transparent over desktop = winwinwin
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Well, Scampie |
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| #4032 posted by R.P.G. [24.136.230.101] on 2004/04/11 18:41:38 |
You apparently aren't cool enough to still be using WinAmp 2.27.
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Hmm |
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| #4033 posted by nonentity [144.32.128.13] on 2004/04/11 19:00:19 |
I use 5 for a couple of reasons;
1) It's not as pathetically lame as WinAmp 3 was
2) I find the libary thingy useful for sorting out tracks before I import them into iTunes.
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UWF |
|
| #4035 posted by HeadThump [65.140.54.207] on 2004/04/11 23:22:13 |
My MSN client informs me you have sent a message but it wont let me open it nor send anything out. MSN must be doing one of its periodic crack ups. I'll check in the morning, and I hope to send the map then as well. Still tweaking it a bit.
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Yea |
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| #4036 posted by . [172.164.252.107] on 2004/04/12 03:57:18 |
Monaux is cool. Surprised anyone outside of a webdesign community knows of him.. shrugs. I wish www.damnengine.com would do a skin, he's got some killer photo-manip work. I'm still waiting on his reply answers to a feature interview.
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UnrealEngine3 (NOT Unreal3) |
|
| #4037 posted by VoreLord [138.130.229.122] on 2004/04/14 09:49:29 |
http://www.ozforcesfiles.com/pafil...
For those who haven't seen it
12.8 MB Shacky hand held, not to bad, you'll certainly get the idea. The link will take you to the download page, where you can either, right click, save target as, or just click away and stream it, depending on you connection.
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Geforce 6800 Details |
|
| #4038 posted by ProdigyXL [141.209.168.43] on 2004/04/14 13:16:40 |
Just in case you missed it, today Nvidia released all kinds of information on their new GPU. There are tons of previews popping up giving some really impressive benchmarks. If you want to take a look at the card try the following sites, they each have some good indepth articles on this new board...
http://www.firingsquad.com/
http://www.anandtech.com/
http://www.tomshardware.com/
There seems to be a huge leap in performance from the current generation of cards, to the 6800. One can probably expect Ati's R420 to post near this level, or just under. (It's rumored the first board will not perform to the 6800, but the first refresh will). Anyways its exciting to see these kind of jumps in technology.
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And Now... |
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| #4039 posted by wrath [217.208.211.53] on 2004/04/14 19:00:49 |
we're just waiting for someone to release a Game Design Processing Unit...
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Err |
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| #4040 posted by biff_debris [24.158.204.102] on 2004/04/14 19:01:10 |
Anyways its exciting to see these kind of jumps in technology.
No, it's not -- seeing as how my GF4 is becoming more and more of a "golden oldie" as the Doom 3 release nears (or hovers, whatever).
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I Agree... |
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| #4041 posted by JPL [213.30.139.243] on 2004/04/15 02:32:53 |
.... it's very interesting to see technology jumps, progress and improvement, both for hardware and software... but like said "bif" when you buy a PC, one week later it is "obsolete" and new games are not supported in most of cases... grrrr..
For example when the first demo of Doom3 was presented a few years ago, I didn't remember exactly when and where, but I've read this in a specialyzed magazine: the player needed 2 boosted PCs working both in parallel to allow the game running not really well.. and today, the game is not yet released and it seems there's not yet a machine that allow the game running at full speed... Furthermore, no-one knows if the game will be ported to game console (PS2, GC, XBox ??) because console have lower performances than PV... Software technology is far away hardware can perform... inn this case...
Anyway...
To my point of view, it looks like a "weapon race"... and we are the "happy loosers" of this "war".... sigh...
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Argh Fileplanet = Suck |
|
| #4042 posted by Asriel- [203.97.2.242] on 2004/04/15 07:26:24 |
Hello hello, how can I download some decent quake1 maps without going through damned damned PQ or FP?
HD has died and I want my good old maps back...well not my maps, other peoples...but you get the idea....
Ta
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Hmm |
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| #4044 posted by nonentity [144.32.128.13] on 2004/04/15 08:24:07 |
No. The interesting/impressive jumps in CG technology happened over the late 80s and the 90s.
Going from this gen of cards to the next impresses me very little.
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JPLambert |
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| #4045 posted by Maj [217.205.117.52] on 2004/04/15 08:29:35 |
Has there ever been an id game that ran at full fps on release time hardware?
Offhand list that could well be wrong:
Doom: 486sx25 (needed dx66)
Quake: p75 (needed p200)
Quake2: Voodoo1 (needed Voodoo2)
Quake3: Geforce1 (needed GeForce2/3)
Oh, and Doom3 is being ported to XBox. Gc dunno, ps2... bwahahah!
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If You Can't Get A Certain Map Anywhere Else... |
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| #4046 posted by Fern [151.203.146.245] on 2004/04/15 08:33:08 |
Be a big girl and just get it from PQ/FP without complaining :P
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Nonentity |
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| #4047 posted by JPL [213.30.139.243] on 2004/04/15 08:41:55 |
Sure... most of the "visible" progress and technology jumps were done during 80s - 90s ... today a common human being is not able to see the difference between one year PC products...
Most of the limitations come from the peripherals (RAMs, Video Card, further from the Mother Board, etc..) while processors speed increase each month... due to implementation technology size decreasing (as example, last year current techno was 180 nm, today we are able to provide 90 nm techno.... and lower for research products..)
That's why this impression of technology jumps is less impressive than 10 yeas ago....
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Maj.. |
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| #4048 posted by JPL [213.30.139.243] on 2004/04/15 09:05:08 |
BTW it's not forbidden to use a "race PC" to run pacman... 8P
Related to your Doom3 informations, where do they come from ?
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JPLambert |
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| #4049 posted by Maj [217.205.117.52] on 2004/04/15 09:36:54 |
Doom3 XBox = well known, see google and news sites.
Doom3 Ps2 = complete guess. It's possible, but not without stripping down engine.
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Maj |
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| #4050 posted by JPL [213.30.139.243] on 2004/04/15 09:42:46 |
Wow... I have never see these informations, trying to have a better look /-((..... My latest info was Doom3 previous release date: february 27 (of this year...!!!)... And the game isn't still released ... grrrr... it sucks...
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None |
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| #4051 posted by ProdigyXL [66.227.147.142] on 2004/04/15 10:22:32 |
It should excite you. I doubt you've had that much experience with CG video to have experienced it's growth. This technology will effect all of us in this community if we continue to map in one way or another. From what I understand most of the community is looking forward to HL2 and Doom3. For those people, like myself, we should be excited about these new jumps in graphics technology. It only helps us better achieve our visions. On the other hand if you don't want to play any new games, which like some of the community thats stuck in the past... then you're right, you shouldn't get excited.
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Xl |
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| #4052 posted by Maj [217.205.117.52] on 2004/04/15 11:05:16 |
Devil's advocate:
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
2) The money and time investment to create a commercial quality level is rapidly increasing. I doubt something the scale of, say, Nehahra would be feasible in HL2/Doom3, and certainly not for UnrealEngine3.
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Devil's Attorney |
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| #4053 posted by wrath [81.230.18.246] on 2004/04/15 12:02:29 |
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
Physics. And in the case of hl2, AI. Two pretty important areas as far as advancement goes. Also, sound.
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Maj |
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| #4054 posted by necros [69.193.41.176] on 2004/04/15 12:31:41 |
wth? that game is all in 96k? there must be like 5 or 6 different types of monsters, the map is of medium or so size... how does that work? O_o does it download things when the progress bar ison screen or something?
can't say i like it very much... it's beautiful, the graphics and level design are good, but the gameplay is boring... the monsters are ridiculously easy and because there aren't any settings, i couldn't invert my mouse plus the sensitivity was way to high... so i guess that made it harder...
the monsters move too slow and there attacks do little damage except the last couple of 'boss' monsters.
it is beta though, so we'll see what happens next...
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Atmosphere Isn't Important? |
|
| #4055 posted by ProdigyXL [66.227.147.142] on 2004/04/15 12:46:08 |
Maj, I have to wonder how you can discredit the validity of atmosphere in this arguement. With each new id game you used as examples the gameplay in my opinion largely stayed the same, beyond Quake's full 3D environments. So yes, gameplay wise the created ton's of new gameplay experiences. However, the run and gun gameplay stayed the same.
With Doom3 id isn't trying to reinvent the wheel here, but by creating the game as they orginally envisioned graphically will certainly be a creepier and more fufilling experience. Atmposhere is exactly what is created as a result of more powerwful video cards and is there reason for exsistence. I mean if your happy playing Wing Commander over say Freespace 2, you can do that. However, I feel that graphics do affect gameplay as far as emersion in one way or another.
As wrath pointed out as more calculations are taken over by the CPU, we can start to see AI improve. Also with the current generation of sound cards, you can continue to create further emersion.
Plus just you aren't forced to buy new games, you aren't forced to buy the hardware for them. So if your not interested in the current games, you don't have to worry about shelling out the cash for these types of cards. :)
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| #4056 posted by Scampie [216.220.241.97] on 2004/04/15 12:51:29 |
necros: the game is completely made in code, and it builds all the content like textures and maps on the fly. One of the guys who worked on it hangs out on the SomethingAwful forums and says the final will be 128k. Everything was coded in C++, except the sound 'assember' part, which was built in assembly. I don't think the focus was on the gameplay itself, more on just making something cool with so little size.
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| #4057 posted by Scampie [216.220.241.97] on 2004/04/15 13:01:49 |
ProdigyXL: I've been more immersed in games where 3 pixels attacked my laser shooting circle than most current games that seem to think you need to make things look real to get someone into the game.
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It Is A Matter Of Opinion |
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| #4058 posted by ProdigyXL [216.111.202.25] on 2004/04/15 13:24:12 |
I already said some people are happy with what is already available, others look forward to new technology. If you were immersed with that, thats great. For others it simply takes more.
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M33p |
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| #4059 posted by Maj [217.205.117.52] on 2004/04/15 13:41:18 |
Wrath, I was talking about graphics advances only.
Xl, I'm not dismissing atmosphere, I just think that what it adds is not on the same scale as, say, what Doom's support for freeform and variable height levels added over Wolf. Horribly subjective, true, but that's just my personal feeling.
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Damn |
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| #4060 posted by ProdigyXL [216.111.202.25] on 2004/04/15 18:22:51 |
I have to apologize for these last few comments on my part. I typed them way to fast and didn't check them over at all. All the errors in them are even bad by my standards.
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My Point |
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| #4061 posted by biff_debris [24.158.204.102] on 2004/04/15 18:39:13 |
Was really from a economical view, not necessarily a fundamental one. I just got through paying off the comp I have, and the main reason I spent the money ($2300) was so I would have a swank machine when Doom 3 was released. Not only has the release been delayed, but as of late it seems that the game has been clamoring for better and better hardware, which will ultimately cost more and more money, which sucks copious amounts of ass. I say release the damned thing already, before I have to buy another comp to run it ;)
But to be honest, I don't think my rig will have a major problem with the game -- it did fine with the leak and that code was in much rougher shape than the final version of the game would be (or at least should be by now, dammit), so I'm not really that worried -- but given the situation, I find it to be annoying at the moment.
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Hmm |
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| #4062 posted by nonentity [144.32.128.13] on 2004/04/15 18:48:54 |
It's not a case of not looking forward to new games. But I'm never again going to get the same sense of wonder I got when I first played Wolf3D and could run around where ever I wanted. Or when I first played Quake and it was really 3D. Or... (etc).
Current graphical advancements, while nice, are no where near as impressive.
And please don't try to limited it to just 'really excited about the future' or 'stuck in the past'. I can look forward to things without thinking they are > sliced bread. There are more than two viewpoints in the world.
(wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics).
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| #4063 posted by pushplay [24.109.0.211] on 2004/04/15 21:20:24 |
wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics
Actually people are starting to figure out how to offload a lot of physics calculations on to the graphics card. I'd expect that's going to become standard in the future.
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Hrm |
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| #4064 posted by . [68.248.140.196] on 2004/04/16 01:59:14 |
Just played the RTCW demo. Yeah it's kinda old but I'm finally on a good system. I'm not too impressed with the demo... some little things like not being able to bloody up the dead bodies or blow off individual parts... minor gripes I guess.
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Maj, |
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| #4067 posted by wrath [81.230.18.246] on 2004/04/16 08:04:49 |
well, you said "[HL2 and Doom3] ..aren't going to advance anything but atmosphere" so you could see where I'd have trouble knowing you only talked about graphics.
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Wrath |
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| #4068 posted by Maj [217.205.117.52] on 2004/04/16 09:17:22 |
You're completely right. I humbly offer you my enormous cock as an apology.
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So What's On That Smart Visors, Jordi? |
|
| #4069 posted by MadFox [212.204.134.20] on 2004/04/16 13:25:56 |
the breach in the VirtualReality Quake 1 hit, was actually bigger than the dimension itself...
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So What's Been Happening?? |
|
| #4070 posted by Shambler [82.38.194.13] on 2004/04/16 14:59:25 |
I was away for a little bit and can't be arsed to trawl through Blues. Can someone tell me the latest pertinent gaming news i.e. FPS or similar screenshots videos demos releases etc etc.
I know about:
Painkiller's release - will buy soonish.
Unreal3tech shakycam film - the monsters look very cool already, will be interested to see where they're going.
Geforce next-gen card - tech stuff yawn and my arse will it be out in a month and a half.
Anything else??
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| #4071 posted by Scampie [216.220.241.97] on 2004/04/16 15:13:43 |
Far Cry was released about a month ago, pissing off ATI graphics card users by crashing on half their systems after a reliable 5 mins.
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That's What You Get For Not Buying NVidia |
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| #4072 posted by R.P.G. [24.136.230.101] on 2004/04/16 15:22:22 |
.
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Um |
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| #4074 posted by DaZ [212.159.60.58] on 2004/04/16 20:36:03 |
hi shambler urok hard
vondur is capitalist & communist by nature
matrix 2&3 sucked
charactersa re 2d
some m aps weere made
scapie maped!
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Oh |
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| #4075 posted by DaZ [212.159.60.58] on 2004/04/16 20:36:35 |
some people got drunk too (not me!)(
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I Was Mindin My Own Bizness |
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| #4076 posted by HeadThump [66.56.187.104] on 2004/04/16 21:09:39 |
You seez,
snipin' mercernaries at a leisurely stroll through a tropical paradise and I comes up to dis fancy research facility and then out of every where . . . Trigens!!!
God-damned Trigens.
Die! Mothafuckas Die!
Arrrgggghhhhhhh <End of Transmission>
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Hmm |
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| #4077 posted by nonentity [144.32.128.13] on 2004/04/16 23:20:35 |
Um... new WW2 shooter from GearBox looks pretty (although only tiny screens to see atm). Ultra realism + squad based tactics (apparently).
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OMG |
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| #4078 posted by DaZ [212.159.60.58] on 2004/04/16 23:36:28 |
games industry in ww2 shooter shock!
...sigh
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Cheers Guys... |
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| #4079 posted by Shambler [82.38.194.13] on 2004/04/17 05:56:47 |
I was around when FC was released. Still got to get that...
some people got drunk too (not me!)
Obviously not you, Daz :P.
Um... new WW2 shooter from GearBox looks pretty (although only tiny screens to see atm). Ultra realism + squad based tactics (apparently).
Uck! I hope that wasn't directed at me!
Any others??
And someone go map.
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Err |
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| #4080 posted by pancake [145.94.19.228] on 2004/04/17 18:55:29 |
does such a thing as terrafusion still exist?
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M33p |
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| #4081 posted by DaZ [212.159.60.58] on 2004/04/17 19:39:47 |
irc.gamesurge.net
#terrafusion
**HEALTH WARNING**
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Ehh |
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| #4082 posted by ProdigyXL [66.227.147.142] on 2004/04/18 03:06:41 |
i think you were around for pain killer, alot of people seem to like that too
and i got drunk
tonight
umm andi know you got a new system, but you should check out the nvidia 6800 benchmarks, even you should respect them at some amount
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Yippe |
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| #4083 posted by Asriel [203.97.2.242] on 2004/04/18 06:17:15 |
Fern: Aww, complaining about FP is so easy though :D
gibbie: yippie, thank you very much!
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Grindy! |
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| #4084 posted by LTH [144.32.128.13] on 2004/04/19 19:01:34 |
I just had a thought. Grindy - was that you I was playing frisbee with today? Everything is a bit of a drug-fuelled haze right now.
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Zaero Source Code. |
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| #4085 posted by Jaj [62.83.171.67] on 2004/04/19 19:27:44 |
Does anybody know where to download the Zaero source code, please?
Or, if somebody has it, could he/she mail it to me?
Thanks =).
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Hmm |
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| #4086 posted by nonentity [144.32.128.68] on 2004/04/20 10:28:19 |
Quite probably.
me = tall, skinny, big curly black hair
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Id Software Hires Intern From Guildhall At SMU |
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| #4087 posted by Kelli Hagen [129.119.141.155] on 2004/04/20 13:48:23 |
Guildhall student Brian Harris was retained as an intern by top studio id Software just weeks after the school's first internship placement, with Ritual Entertainment, was announced last month. Several other internships are also in negotiation for first cohort students, who have shown incredible talent through their team projects and are gearing up for graduation in December.
Read more about this latest intern placement at: http://www.guildhall.smu.edu/news/...
Chat with Guildhall students, faculty and applicants on the message board: http://guildhall.proboards15.com/
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Cheers To Glassman For Getting LoTW |
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| #4088 posted by Blitz [24.218.135.18] on 2004/04/21 03:06:25 |
[nt]
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Glassman |
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| #4089 posted by HeadThump [65.141.72.188] on 2004/04/21 14:45:24 |
Is that a Joanna Russ reference in a Quake level?
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Thx Blitz :) |
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| #4090 posted by glassman [81.153.251.54] on 2004/04/21 14:46:11 |
I wondered if you were the Blitz the reviewer mentioned :)
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HeadThump |
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| #4091 posted by glassman [81.153.251.54] on 2004/04/21 14:50:53 |
Never read her..more gogol and, as is my habit, joy division
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Hah |
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| #4092 posted by Blitz [24.218.135.18] on 2004/04/21 16:13:21 |
Yeah it was me. I figured of all the shitty levels the pick for LotW including the last one, someone needed to speak up for those who were making awesome maps, not just id knockoffs flipped and made into a CTF map =)
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I Declare |
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| #4093 posted by wrath [217.209.177.40] on 2004/04/21 17:25:13 |
this a temporary warez thread.
Let's say I'm "writing an essay" about "online file sharing technology" for my "uni class".
If I wanted to find, for "research purposes" a torrent for the last half of season 3, complete season 4 and whichever season 5 episodes that've been aired of... ah, I'm just picking a show at "random" here, The West Wing, where should I look? DC fucks me up the ass and suprnova only got the latest episodes.
The RIAA ain't got shit to worry about, by the way. The internet is no fun no more! Used to be there was one place with EVERYTHING on it. Remember those days? Aaah, 1999, how we pine for thee. This is driving me slowly insane.
To re-iterate. West wing episodes, from season 3 onwards, for my research paper. Anybody got a clue, just give me a heads up in the right direction.
(Here I'd include a witty remark about scampie's genetic history -- but given that he might very well be having martin sheen him-self locked in a hole in the basement, I'll refrain.)
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I Did A Quick Search On Overnet, |
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| #4094 posted by necros [69.193.41.176] on 2004/04/21 18:29:12 |
and there are many episodes of west wing from season 1 to 5. i don't know if you can get every single one, but the majority appear to be there, with lots of sources too.
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Thumps His Head |
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| #4096 posted by HeadThump [65.141.72.154] on 2004/04/21 19:23:18 |
but of course! That would make much better since in contest, Thanks Glassman
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Eh |
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| #4097 posted by HeadThump [65.141.72.154] on 2004/04/21 19:24:25 |
much more sense in context
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Ignore Scampie |
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| #4100 posted by ProdigyXL [66.227.147.142] on 2004/04/22 12:39:03 |
he's being a bitch again :)
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Oh, Well |
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| #4103 posted by VoreLord [138.130.234.79] on 2004/04/23 17:55:07 |
Some may not have seen it, as obviously I never :)
My humble apologies
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FarCry |
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| #4104 posted by Shadowdane [69.140.112.15] on 2004/04/23 21:13:15 |
FarCry crashing on ATI hardware?? Um not here, runs wonderful.. running everything on highest detail settings too.
Sorry Nvidia has kinda dropped the ball as of lately, DX9 performance sucks.. and FarCry doesnt render quite right on GEForce FX hardware.
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Hmm |
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| #4105 posted by . [68.22.92.55] on 2004/04/23 21:16:03 |
I thought I'd buy into the hype and try the Painkiller demo but it seems more than a few FTP's are full.
Must be a good game.
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About Retexturing Maps... |
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| #4106 posted by inertia [24.164.66.203] on 2004/04/24 19:29:18 |
To any of you elite bsp coders:
Can you make a compiler that would erase the names of the textures used in a map when it is compiled? or would this totally mess up the engine when rendering the textures? I want to know because there are alot of people who seem to enjoy making 24bit texture replacements for regular maps (see http://maps.quakeworld.nu for examples). The problem is, these sets usually arent approved of by the map author... and 99% of the time they look like ASS. So, are there any hax we can have to prevent this disrespect of our maps? thankyaverymuch
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Rd1m3... |
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| #4107 posted by metlslime [66.135.131.83] on 2004/04/24 23:52:36 |
had like twelve textures with no name. I don't know how they did it, though :P
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Hmm |
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| #4108 posted by nonentity [144.32.128.13] on 2004/04/25 10:33:33 |
So which map of yours have people been retexturing then inertia?
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Hi |
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| #4109 posted by Maj [217.205.117.52] on 2004/04/25 12:08:55 |
I've made a map, but I'm afraid to release it. I'm worried that stupid, tasteless people might be able to view it. This makes me feel unclean and I have to go scrub myself until I bleed.
Is there any way to encrypt the bsp so that you have to complete a test or something before playing it? I think all maps should be like this so I can feel safe and warm.
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Encrypting? Better Yet, |
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| #4110 posted by HeadThump [65.140.54.94] on 2004/04/25 12:22:57 |
Learn Enochian, call upon John Dees to summon a Celestial Gathering of Seraphii (mere Cherubim need not be invited) to gaze upon the holy writ of MajSp1.map where they can fly above The Lord's Throne and sing praises to the virtiosity of virtual form rendered; thus insuring that the undeserving and corrupted eye of Mortal Man never see MajSp1 in all its Infinite Greatness.
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Hey |
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| #4111 posted by inertia [24.164.66.203] on 2004/04/25 18:18:13 |
nonentity
i dislike you
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Mario Forever |
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| #4112 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:29:29 |
If you're a fan of Mario games, I suggest that you download Mario Forever:
http://www.buzg.scene.pl/articles....
Nevermind the Polish site. There's an option in the game to switch to an English translation. Which reminds me -- if for no other reason, you should download the game to laugh at the hiliariously translated text. I was just about crying from laughter before the game even started.
By the way, the game is pretty fun, too. It's like all the cool aspects of the SMB games rolled into a single game.
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Oops |
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| #4113 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:31:09 |
I forgot to mention that the game is only about 6.5mb in size, and is a Windows game. Enjoy!
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AND! |
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| #4114 posted by R.P.G. [24.136.230.101] on 2004/04/26 19:32:24 |
And apparently there's a level editor for it! Which means it is especially relevant to this forum!
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| #4115 posted by Scampie [66.231.198.188] on 2004/04/26 20:25:10 |
FUCK YOU STUPID FLYING FISH. FUCK. YOU.
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Great Find |
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| #4116 posted by eggman [151.204.144.234] on 2004/04/26 20:50:43 |
!!!
but it's 15.6mb
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A Flying Fish Is A Cheepcheep |
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| #4117 posted by pushplay [24.109.0.211] on 2004/04/26 22:05:11 |
Awesome find RPG. I found out screwing around with Alex 4 that making levels for side scrollers is fun and easy.
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Ack |
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| #4118 posted by pushplay [24.109.0.211] on 2004/04/26 22:27:01 |
Platformers are so damn awkward with the keyboard. I can't play that thing until there's some gamepad support.
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| #4119 posted by Scampie [66.231.198.188] on 2004/04/27 00:24:03 |
perhaps you need a better gamepad that lets you map it's keys to keyboard buttons. my saitek p880 works great for the game.
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No, I Love My Gamepad |
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| #4120 posted by pushplay [24.109.0.211] on 2004/04/27 04:05:09 |
My problem is that I forgot I had JoyToKey.
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CATTLE CALL! |
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| #4121 posted by Fat Controller [203.97.2.242] on 2004/04/27 04:33:40 |
I'm uploading the last tester for Ontranto as I type, and I need more beta testers.
Who will volunteer?
(P.S. Scampie? Chris? You guys get any of my emails?)
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If You Need... |
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| #4122 posted by distrans [203.29.11.112] on 2004/04/27 05:47:33 |
...lame easy only player running tyrann's beefed up software quake on a low end machine, so you can properly warn same, I'm your guy!
On the other hand both biff and scraggy have commented positively on my attention to detail.
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Fatty |
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| #4123 posted by R.P.G. [24.136.230.101] on 2004/04/27 08:44:10 |
If you want someone to check the Hard difficulty setting, lemme know. Unfortunately, I'm probably too busy now to provide in-depth commentary on the maps, but I can at least tell you if Hard is, well, too hard.
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Mario |
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| #4124 posted by R.P.G. [24.136.230.101] on 2004/04/27 09:06:53 |
After doing some "research" on the original Super Mario Brothers last night, I realized that Mario Forever is basically SMB with a few songs from Super Mario World, and it is not a conglomeration of games as I thought. Silly me.
If you want to play a darker style of Mario -- and with Japanese utterances and grunts! -- then I suggest you check out Super Mario XP:
http://216.127.90.3/freegames/Mari...
It's supposed to be Mario meets Castlevania.
And nevermind the .lzh filename; WinZip and WinRAR can open it.
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Just A Fucking Idea... |
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| #4126 posted by JPL [213.30.139.243] on 2004/04/27 11:17:57 |
Why not building a map looking like your lego relativity theory ?? ... I mean, having multiple gravity direction feature..!! How to perform this in Quake ?? If someone have an idea.....
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Can't |
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| #4127 posted by metlslime [64.124.188.211] on 2004/04/27 14:06:44 |
You can't. Unless you don't mind being 3 feet tall and 6 feet wide when you're walking on the walls.
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Serious Sam? |
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| #4128 posted by eggman [151.204.146.179] on 2004/04/27 16:00:44 |
i think SS has the ability to do varied gravity within the same map
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| #4129 posted by Scampie [216.220.241.97] on 2004/04/27 16:12:29 |
after careful review, it seems I DID get your emails Fat Controller, and completely ignored them due to them being sandwiched between spam, and I prefer my beta's between bread. sorry :(
will look at it tonight for sure and get back to you.
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Scampie |
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| #4130 posted by R.P.G. [24.136.230.101] on 2004/04/27 20:10:30 |
FUCK YOU STUPID FLYING FISH. FUCK. YOU.
Just wait until you get to World 5! ^_^
I haven't seen anymore Cheepcheeps, but dag, there's a whole lotta jumpin' goin' on in World 5.
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| #4131 posted by Scampie [66.231.198.188] on 2004/04/28 01:03:03 |
I can't even get past world 2-4's stupid bouncy bouncer of death unless you hit it's horribly designed sensor just perfectly. :(
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Collision |
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| #4132 posted by pushplay [24.109.0.211] on 2004/04/28 03:17:35 |
One of the things I don't like about Mario Forever... Mario games are usually pretty generous in that if you jump on the forehead instead of the exact top it gives it to you, where as MF is stingy.
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Scampie |
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| #4133 posted by R.P.G. [24.136.230.101] on 2004/04/28 09:08:14 |
After you've jumped on Bowser's head, try to land as far away from him as possible, and don't touch him until he's stopped blinking. The first few times I battled with him, I would jump on him and not specificly try to land far away from him, so I would land on him while he was blinking and get killed.
BTW, you can use Fireball or Turnip Mario to do damage on Bowser instead of jumping on him.
pushplay: Yeah, Mario Forever is a little stingy. Just something you have to get used to, I suppose.
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| #4134 posted by Scampie [216.220.241.97] on 2004/04/28 09:57:19 |
RPG: I meant the bounce spring at the very end of world 2-4 that you need to hit perfect to fly over a huge pit.
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| #4135 posted by Scampie [216.220.241.97] on 2004/04/28 09:58:00 |
p.s. Turnip Mario is the stupidest Mario powerup ever.
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Re: Indie Game Jam 2 Games |
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| #4137 posted by R.P.G. [24.136.230.101] on 2004/04/28 19:34:35 |
I downloaded Space Shooter but it just gives me an error when I try to run it. How annoying.
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I Just Tried Them All |
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| #4138 posted by pushplay [68.148.158.216] on 2004/04/28 20:56:58 |
I had the most fun on Deadly Dance of the Robots with my brother.
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Ikspq4 |
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| #4139 posted by Drew [161.184.13.111] on 2004/04/29 12:29:23 |
Hey I wanted to reinstall all the ikka levels, but I discovered that ikspq4 is missing from my drive. I've looked around briefly for ikspq4 - the fileplanet links don't work, neither do any others I've found. Could someone quickly upload Homecoming for me? thanks
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Well That Didn't Take Long |
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| #4141 posted by Drew [161.184.13.111] on 2004/04/29 13:17:11 |
Thanks alot.
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Interesting Effect I've Noticed |
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| #4142 posted by HeadThump [65.140.55.220] on 2004/04/29 13:22:40 |
When playing the IkBlue or KJSP1 levels in Dark Places with the stencil buffer on. The letters and trim form silhouettes on the surfaces of the opposing walls but they are not really proportional to the shadows shape.
I guess it doesn't handle textures with a gradient baked in well unless you use the gradient as a bump map.
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The Thing With Kjsp1 Textures |
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| #4143 posted by necros [69.193.41.176] on 2004/04/29 13:42:10 |
i noticed is that there are a lot more details than you see ingame... personally, if you use fitzquake or any engine that supports external textures, extract the textures from the bsp as tga as use those. the engines seem to draw the textures darker and you can see more detail. it makes kjsp1 look a lot better. too bad i didn't know that the first itme around. ;)
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Another Thing |
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| #4144 posted by aguirRe [62.127.44.8] on 2004/04/29 13:57:39 |
is to temporarily disable idgamma if you're using that when playing kjsp1. In this map it makes a huge difference for the textures.
Shambler also pointed this out in his review: http://www.planetquake.com/teamsha...
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Yep |
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| #4145 posted by necros [69.193.41.176] on 2004/04/29 14:17:48 |
actually, maybe this is just me, but even with idgamma disabled, it still looks bright...
here: http://www.planetquake.com/necros/...
with external textures, they seem even darker than without idgamma.
just to be certain i don't have it on accidentally: idgamma stores the extra palette in pak2.pak right?
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I Was Rethinking This |
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| #4146 posted by HeadThump [65.140.54.230] on 2004/04/29 14:25:55 |
'I guess it doesn't handle textures with a gradient baked in well unless you use the gradient as a bump map.'
That distortion is likely due to the use of unsourced lights and not a result of engine protocol. It would probably look fine in modern maps that only use sourced and rlights.
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The Pic On The Left |
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| #4147 posted by aguirRe [62.127.47.11] on 2004/04/29 15:19:22 |
looks more like it should without idgamma. And yes, idgamma's patched palette.lmp is often placed in pak2.pak. Just move it to another place and restart.
Kjsp1 was an excellent test subject for my early 2nd sunlight experiments. It exposes any light tool distortion immediately and looks absolutely stunning with proper sunlight.
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Heh, |
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| #4148 posted by necros [69.193.41.176] on 2004/04/29 16:40:04 |
well, the left is fq with tga external textures and the right is unidgamma-ed fq.
with idgamma, the textures are all white. :P
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The Kjsp1 Textures |
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| #4149 posted by Fern [151.203.154.203] on 2004/04/29 17:21:05 |
are stupidly bright even in winquake. they don't mix with the models at all. it doesn't matter what engine you're using.
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Necros: |
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| #4150 posted by metlslime [64.124.188.211] on 2004/04/29 18:07:59 |
Intruiguing. Can you explain the process you use to extract the bsp textures into tga textures? perhaps somewhere in that process you modify the look of the image.
If you're sure idgamma was disabled in both shots, then i don't know what's going on. I'll have to try it myself.
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Necros |
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| #4151 posted by inertia [24.164.66.203] on 2004/04/29 19:26:13 |
fyi my email has been borked the last day or two, im sorting it out as we speak
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Metlslime |
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| #4152 posted by aguirRe [62.127.45.186] on 2004/04/29 20:25:14 |
I get identical results in FQ 0.75 if I remove idgamma or use external textures like necros suggested. In both cases the textures look like the left shot above, i.e. very good.
Just load the bsp into TexMex, export to tga and then copy the files to the id1\textures directory and you're all set. If using external textures, idgamma doesn't need to be disabled.
I don't know why necros' setup produces different results.
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Maybe He Didn't Fully Disable Idgamma. |
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| #4153 posted by metlslime [64.124.188.211] on 2004/04/29 21:27:08 |
I don't see any reason to use it when your engine has gamma support. Unless you're fond of some high-contrast setting you've developed that regular gamma can't emulate.
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Metlslime: |
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| #4154 posted by Mr Fribbles [202.161.117.131] on 2004/04/29 22:24:56 |
I use an idgamma generated palette not so much to change the actual GAMMA setting (in fact I leave that at 1), but to boost the colour intensity or saturation or whatever the hell it is.
Now if FitzQuake could give us the same options as Idgamma, there really would not be any need to use it anymore.. : )
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Hmm... |
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| #4156 posted by necros [69.193.41.176] on 2004/04/30 00:36:26 |
well, i don't really know what's going on... but i remember the same thing happening way back when i found tomazquake. when i'd use external textures that were identical to the ones in the bsp files they'd be darker, and idgamma didn't work in tomazquake, so it couldn't have been that.
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Mr Fribbles: |
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| #4157 posted by metlslime [64.124.188.211] on 2004/04/30 05:32:25 |
It seems you're fond of some high-contrast setting you've developed that regular gamma can't emulate. :)
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I Also Still |
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| #4158 posted by aguirRe [62.127.47.202] on 2004/04/30 05:55:30 |
think idgamma improves the colours (in most maps, except kjsp1). Gamma setting doesn't seem to produce the same effect.
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... |
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| #4159 posted by eggman [68.161.173.80] on 2004/04/30 10:12:05 |
whats the bestest most active tutorial/forums for ut2k3/ut2k4 level editing?
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Nm |
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| #4160 posted by eggman [68.161.173.80] on 2004/04/30 10:35:45 |
i was wondering where the bulk of the level editing community disappeared off to.
http://www.3dbuzz.com
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Metl |
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| #4161 posted by Mr Fribbles [203.113.193.160] on 2004/04/30 10:56:59 |
Well.. yeah.. something like that. : )
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Why The Fuck... |
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| #4162 posted by than [80.68.41.194] on 2004/04/30 18:59:31 |
am I banned from #terrafusion on irc.planetquake.com? Is that even the right place anymore? Nobody was in #terrafusion or #speedmaps when I checked on irc.gamesnet
HELP!
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It's |
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| #4163 posted by necros [69.193.41.176] on 2004/04/30 19:15:37 |
irc.gamesurge.net now, check the channels on that one.
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Welcome Back |
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| #4164 posted by . [68.22.93.68] on 2004/05/01 00:09:16 |
:)
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Laptops |
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| #4165 posted by Mike Woodham [81.154.201.196] on 2004/05/01 16:12:35 |
I have been looking at laptops as I am away from home for three months from next month and need something to keep me going.
Does any one use one with Centrino 1.5G, ATI Mobility Radeon M10 and 64M DDR Video RAM with DirectX9 support. If so, is it any good for gaming - Quake (obviously), Painkiller, Far Cry etc? It has a 15" screen and 6 hour (we'll see!) battery.
I know it is more than adequate for everything else i.e. map editing, DVD playing, MP3 playing, Word, Excel etc.
Any views, especially regarding Quake1SP?
Thanks.
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Laptops |
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| #4166 posted by pushplay [68.148.158.216] on 2004/05/01 16:38:32 |
I assume by M10 you mean the Radeon 9600 Mobility. The regular old Radeon 9600 is going to outperform the mobile one because it has twice the onboard memory. That rig is plenty for Quake gaming, but it's barely going to cut the mustard for Painkiller, FC etc...
http://www.hardocp.com/article.htm...
I don't know what the state of mobile gaming is, maybe that's as good as you can do on a reasonable budget.
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Laptops |
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| #4167 posted by Quaketree [208.59.199.233] on 2004/05/01 23:58:50 |
curently on an intel p4 1.6 ghz, nvidia 32mb, 512mb laptop. Can play Piankiller demo no prob. If that helps any.
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Do Any Engines |
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| #4168 posted by necros [69.193.41.176] on 2004/05/03 13:34:41 |
have support for mouse4 and mouse5? usually used for Forward and Back in web browsers?
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Greetings From A Greenhorn |
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| #4169 posted by MadFox [212.204.134.20] on 2004/05/03 19:38:06 |
Is there a way to post a betatest PAK-file.
I've got all 24maps packed, but ain't sure the hard level has enough ammunition. I played myself impulse 256.
Looks good to me, but would shame meself to Squad if it had to patchwork after sending.
And my homepage only lends 20Mb, while the file goes 50Mb.
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Sorry For The Abuse |
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| #4170 posted by MadFox [212.204.134.20] on 2004/05/04 00:25:27 |
If I pack it, it won't be that big afterall.
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MoCap Data |
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| #4171 posted by pushplay [129.128.41.46] on 2004/05/04 13:04:27 |
I have some motion capture data in two formats: 3-D Studio Max's Character Studio (.cms) and Maya (.ma). Does anyone know of any cheap (hopefully free) ways to visualize these, and preferably edit them? Oh yeah, and it has to run on Linux.
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Running For A Cure |
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| #4173 posted by Ray Sabbatini [68.112.183.66] on 2004/05/04 14:40:46 |
[post content deleted by metlslime -- it was a press release]
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What |
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| #4174 posted by czg [80.202.219.83] on 2004/05/04 16:12:43 |
what
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What |
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| #4175 posted by DaZ [212.159.60.58] on 2004/05/04 17:07:06 |
what
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Running For A Cure |
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| #4176 posted by Scampie [66.231.198.188] on 2004/05/04 17:58:00 |
I hope to someday run enough that all morons are removed out of the way and life is good once again!
(sponser me, 10 bux paypal plz)
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Apologies From The Guildhall At SMU |
|
| #4177 posted by Kelli Hagen [129.119.141.155] on 2004/05/04 18:20:58 |
Hey -- I just realized info I thought was being submitted for a news column was winding up on your message boards by mistake. It was never my intention to clutter your forums; thanks for your patience. Is there a more appropriate way to turn in industry-related news items? Thanks again!
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Get Your GuildHallers To Release A Pak Of Quake Maps |
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| #4178 posted by HeadThump [65.140.55.80] on 2004/05/04 18:27:37 |
and that would get our attention fast.
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Kelli: |
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| #4179 posted by metlslime [64.124.188.211] on 2004/05/04 20:09:48 |
Thanks for being so considerate and asking. You did use the correct news submission form, but none of them passed the moderator approval process, so they ended up in our "general abuse" thread, which is sort of a catch-all for failed news submissions as well as the primary thread for random in-group nonsense. The reason they didn't get approved is that this messageboard really isn't the right kind of forum for your press releases, so you should stop posting them. We are not a game industry news site.
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Are _you_ A Romantic Comedy, With Zombies? |
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| #4180 posted by necros [69.193.41.176] on 2004/05/04 21:05:16 |
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Halo Custom Edition |
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| #4182 posted by DaZ [212.159.60.58] on 2004/05/05 03:21:04 |
...Is a 170mb download which adds new content to the halo pc edition and includes tools for user created content (ie. maps). You need to have bought halo to install the custom edition pack.
http://www.fileplanet.com/files/14...
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Attention R.P.G. |
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| #4183 posted by Kell [82.41.218.44] on 2004/05/05 12:08:41 |
I'm almost finished your forest texture. I'm just branching out atm. It didn't sap as much of my time as I thought it would. Definately not my usual style, but for you I was willing to go out on a limb.
Ok, now I'm going to shut up and leave :/
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Heh |
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| #4184 posted by R.P.G. [24.136.230.101] on 2004/05/05 12:44:50 |
Thanks.
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I'm Sure No One Really Cares Too Much Here About |
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| #4185 posted by ProdigyXL [66.227.147.142] on 2004/05/05 13:40:39 |
the new Radeons, but the info came out on them yesterday. It seems as though Nvidia got snubbed again as in most benchmarks ATi wins out. Not by alot, but it does. It also wins with lower power specs, less heat, and a single slot design. It will be interesting to see how Nvidia tries to recoup on this one. Even their newly speced 6800 Ultra Extreme can't match the X800XT. For information on the board check out...
http://www.firingsquad.com
http://www.tomshardware.com
http://www.anandtech.com
They all have some great indepth reviews and weigh the pros and cons of both cards.
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| #4186 posted by Scampie [216.220.241.97] on 2004/05/05 14:09:16 |
why'd you post if you were sure we didn't care? to increase your postcount?
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Ya |
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| #4187 posted by ProdigyXL [216.111.202.25] on 2004/05/05 14:42:48 |
that was my thinking behind it exactly.
you nailed it.
on the head.
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Well, |
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| #4188 posted by necros [69.193.41.176] on 2004/05/05 15:38:39 |
actually, i was interested... thanks prodigyxl.
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Cheers Prod |
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| #4189 posted by DaZ [212.159.60.58] on 2004/05/05 15:52:17 |
was waiting for some benchmarks of these new cards...
Unfortunately they both look good, performing better than each other at different things... But I think ATI's high end cards looks to be faster by a small margin... So I geuss its the prices that will determin what I buy :)
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I Have Two Questions |
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| #4190 posted by necros [69.193.41.176] on 2004/05/05 19:17:48 |
why is it that sometimes, when shooting projectile weapons at a shambler, they go through it? this includes on rockets and grenades (and the stake gun i'm working on) but not nails and supernails (that i noticed)
it doesn't happen all the time, maybe about 1/4 of the time
why do scrags sometimes have the ability to noclip through walls? where there are a few bunched up together, they sometimes go right through the bsp and into the void beyond, only to reemerge back into viable space later (doom's lostsouls sometimes had the ability in doom2 (with the help of a pain elemental) to noclip through walls as well)
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Not Bugs. |
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| #4191 posted by Scampie [66.231.198.188] on 2004/05/05 20:27:15 |
features. this is their demon alien magik at work.
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Hehe, |
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| #4192 posted by necros [69.193.41.176] on 2004/05/05 20:43:38 |
i _know_ that. ;)
actually, i was more interested in the technical reasons for this, so i guess my questions were really directed at engine coders.
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Ah, Yeah |
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| #4193 posted by pushplay [68.148.158.216] on 2004/05/06 01:16:49 |
Well, whenever you notice something like that, a wizard did it.
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I've Never Seen That. |
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| #4194 posted by metlslime [64.124.188.211] on 2004/05/06 05:28:44 |
But then, i don't shoot a lot of rockets at shamblers.
Are you sure you didn't make some subtle but important qc change which introduced that bug? Or is this something you experience with the standard progs.dat?
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Hmm |
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| #4195 posted by nonentity [144.32.128.13] on 2004/05/06 06:53:27 |
It's not that I don't care about the X800/6800. It's just I already know about them.
Not that I'm stupid enough to buy the first models of a new gen of cards anyway.
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I've Noticed The Same |
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| #4196 posted by aguirRe [62.127.47.27] on 2004/05/06 07:19:08 |
things about noclipping scrags and shamblers that appear to have a large hole between their legs, suitable for rockets to pass through ...
But as metl says, it's usually easier to take them down with other guns, e.g. Perforator or DBS.
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Clipping Monsters |
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| #4197 posted by Kell [82.41.218.44] on 2004/05/06 08:59:03 |
I've noticed that the polyps pass into walkways and pillars in the polyptest map, though I thought that was something to do with refinements needed for the invisibility behaviour.
Scrags do odd things sometimes too, but I've never seen 'em pass right through solid architecture, usually just into stuff.
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Yes |
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| #4198 posted by DaZ [212.159.60.58] on 2004/05/06 09:47:25 |
I've noticed the scrag/shambler problems before, even back when I was running standard quake.exe with no mods (back in the day!) these things still happened, rockets passing through the shambler is especially common.
No idea why it happens though, doesn't happen on any other enemies.
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Good Call Non |
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| #4199 posted by ProdigyXL [141.209.168.43] on 2004/05/06 09:49:47 |
Not that I'm stupid enough to buy the first models of a new gen of cards anyway.
You're just stupid enough to make fun out of people who are interested because they are so below you.
Intelligent and thought provoking, keep it up.
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Scrags |
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| #4200 posted by R.P.G. [24.136.230.101] on 2004/05/06 12:24:06 |
In RPGSP1, after you grab the gold key, on your way back to the start area there are some scrags that spawned in. If you hang back after they see you, they like to clip out into the void. One time that happened and it followed me around all the way to the exit, but never clipped back into the playable space. I always thought it had something to do with the funky rock architecture at that spot, but I've since noticed it in a few other maps.
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Hmmm |
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| #4201 posted by LTH [144.32.128.68] on 2004/05/06 13:16:59 |
I've never encountered either bug - but then I use DarkPlaces. Scrags are the only monsters that have the FL_FLY flag set. The combination of that and MOVETYPE_STEP might do it.
And now, the question you've all been waiting for...
Tried it with a different engine?
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Yep. |
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| #4202 posted by necros [69.193.41.176] on 2004/05/06 13:27:39 |
i've seen the grenades through shamblers bug in:
glquake
winquake
fitzquake
tomazquake
tenebrae/industri
haven't tried it in darkplaces though... maybe by using the quakeworld code (that's what darkplaces is based off of, right?) the problem was fixed...
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Scrags Going Through Geometry |
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| #4203 posted by cyBeAr [213.65.179.30] on 2004/05/06 15:03:48 |
Seems to be fairly common at least in large maps.
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| #4204 posted by PuLSaR [80.80.111.240] on 2004/05/06 17:19:53 |
Seems to be fairly common at least in large maps
not only in large maps, I noticed that once even in my small sm57se map
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Fishes.. |
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| #4205 posted by glassman [81.154.197.12] on 2004/05/06 17:44:11 |
do that too. In gmsp3 if you provoke but don't kill the fish in the moat near the beginning sometimes they'll appear popping in & out of pillars later on inside the castle on the same horizontal level.
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Heh |
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| #4206 posted by R.P.G. [24.136.230.101] on 2004/05/06 17:54:53 |
Swim, swim, hungry! ...Stupid fish.
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RPG Is Funneh |
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| #4207 posted by underworldfan [128.195.84.154] on 2004/05/06 20:02:47 |
:o
...and those damn stupid fish...
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Hmm |
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| #4208 posted by nonentity [144.32.128.13] on 2004/05/06 23:30:30 |
It's not that I don't care about the X800/6800. It's just I already know about them.
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Fat Controler |
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| #4209 posted by HeadThump [65.140.55.245] on 2004/05/07 20:40:36 |
I got a few return to senders when I attempted to e-mail you this week. The address is still valid, nyet?
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It's A PQ Addy, So It Should Be... |
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| #4210 posted by Fat Controller [203.97.2.242] on 2004/05/07 21:31:51 |
But keep an eye out: I intend putting up an an Absolutely The Last Beta tonight.
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Will Do |
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| #4211 posted by HeadThump [65.140.55.245] on 2004/05/07 22:34:54 |
<nt>
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Not That Anyone Cares But |
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| #4212 posted by NotoriousRay [68.50.126.188] on 2004/05/07 23:41:55 |
since i got broadband, my old host deleted my webspace/account, so i put up a minimal temporary page at http://userpages.umbc.edu/~roneil2 for my few maps and things.
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Hmmm FC |
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| #4213 posted by Mr Fribbles [203.113.195.119] on 2004/05/08 00:07:40 |
I tried to email fatty@planetquake.com too about beta testing, it didn't bounce but I didn't get a reply either!
Maybe you're having email issues... or maybe you just don't like me.. *sob*
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I Think It's PQ At Fault |
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| #4214 posted by Fat Controller [203.97.2.242] on 2004/05/08 00:57:17 |
I can't log into FTP either. Times out.
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Well |
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| #4215 posted by R.P.G. [24.136.230.101] on 2004/05/08 09:03:13 |
Since everyone else is having trouble mailing you, Fatty, did you get my two mails from a week ago?
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Black Ops |
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| #4216 posted by LTH [144.32.128.68] on 2004/05/08 13:18:57 |
Ages ago I made a 'realism' mod called Black Ops. I've finally gotten around to uploading it again in a single zip file, so here it is (evileplanet):
http://www.fileplanet.com/dl.aspx?...
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RPG |
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| #4217 posted by Fat Controller [203.97.2.242] on 2004/05/08 17:59:14 |
Yeah, and I found out what was causing that crash too. I tried sending you a message with a fixed-up progs, but it got bounced.
I've still got some stuff to reskin and I've removed that stuck ogre.
I don't know what's wrong with FTP or email. I haven't been able to FTP to anything, and I got not only a test message I sent myself, but a spam as well.
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Fat Controller |
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| #4218 posted by R.P.G. [24.136.230.101] on 2004/05/08 18:13:26 |
Oops. My mailbox was probably full. It should work now. Sorry about that.
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FUCK |
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| #4219 posted by Fat Controller [203.97.2.242] on 2004/05/09 01:54:44 |
I just found out that I had the servername wrong. Final Ontranto beta going up now. Emails forthcoming. Shows what happens when you skim tech announcements.
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Anyone Else Having Trouble With PQ Site Ftp? |
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| #4220 posted by necros [69.193.41.176] on 2004/05/09 02:10:32 |
it's been off and on these past few weeks, and now i can't access my ftp folder at all -- cuteftp doesn't log in...
have they done something or..?
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Daz That Link... |
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| #4221 posted by Quaketree [208.59.199.233] on 2004/05/09 03:00:25 |
is only for the custom engine which you need to play any new content. This
http://www.fileplanet.com/download...
Is the editing Kit. Its not included with the custom engine(277.5 Mb)
I always wanted to use the running guy so I did
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Halo Editing Kit |
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| #4222 posted by Quaketree [208.59.199.233] on 2004/05/09 03:25:11 |
DL'ed it. Dont bother if you dont have 3DSM 5.1. Unless you just want to poke around the tutorials that is.
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Necros |
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| #4223 posted by Fat Controller [203.97.2.242] on 2004/05/09 04:40:26 |
It appears that the old ftp.planetetc. has been deprecated in favour of hosting.gamespy.com. It's written up on Gamespy's intranet.
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| #4224 posted by gibbie [82.161.62.98] on 2004/05/09 05:48:26 |
Thanks NotoriousRay. i was looking for pbrsp1 2 days ago and couldnt find it :)
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FC |
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| #4225 posted by HeadThump [65.141.72.216] on 2004/05/09 11:00:26 |
The URl is wrong in the e-mail message, but I figured it out. You forgot to put your site name 'fatty' in there.
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. |
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| #4226 posted by necros [69.193.41.176] on 2004/05/09 12:53:36 |
"...shouldn't there have been a memo or something..?"
thanks, FC :)
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Hehe |
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| #4227 posted by NotoriousRay [68.50.126.188] on 2004/05/09 15:02:20 |
gibbie u rok
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Hmm |
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| #4228 posted by nonentity [144.32.128.68] on 2004/05/09 15:14:56 |
Quaketree, does it have to be 5.1?
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Nonentity |
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| #4229 posted by Quaketree [208.59.199.233] on 2004/05/09 22:14:34 |
Thats what the included tutorials say. Thats all I went on. I only mentioned it to save people some bandwidth if they thought that the package included and editor. You would have thought they would have made a gmax port for it.
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Quake Realtime... |
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| #4230 posted by Quaketree [208.59.199.233] on 2004/05/10 19:06:11 |
http://64.224.245.33/
A quicktime movie showing battle in Iraq somewhere? When an rpg goes screaming a few feet over your head I think you tend to duck.
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Hmm |
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| #4231 posted by nonentity [144.32.128.68] on 2004/05/10 20:42:05 |
GMax requires developers/publishers to pay money to support a probably tiny mapping community.
Ha! I say.
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If Developers Were Smart |
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| #4232 posted by HeadThump [65.140.54.229] on 2004/05/10 22:09:55 |
they would customize plug-ins for Blender instead. Get past the nonstandard interface you have an extremely powerful tool.
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Ping Metlslime |
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| #4233 posted by Fat Controller [203.97.2.242] on 2004/05/11 04:56:54 |
In testing Ontranto, my testers and I have noticed that sometimes textures (and, occasionally, model skins) get replaced by the skybox under FitzQuake 0.75. Any idea what might be causing that?
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Fatty: |
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| #4234 posted by metlslime [66.135.131.83] on 2004/05/11 05:36:49 |
Not sure, but if you're willing to hook me up with a copy of the ontranto beta, i can try to reproduce the problem.
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Not In Quark |
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| #4235 posted by Vodka [195.208.123.213] on 2004/05/12 07:54:09 |
...not in quark
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Hey |
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| #4236 posted by starbuck [82.33.89.24] on 2004/05/12 11:44:12 |
I'm back... anyone miss me?
I definitely missed this place, what have I missed in the last 3 months? Some good map releases I hope, and flame wars and drama of course.
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Yeah |
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| #4237 posted by R.P.G. [24.136.230.101] on 2004/05/12 11:48:24 |
xen apparently left, and I released a Communist Q1SP map (see the front page).
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Btw |
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| #4238 posted by R.P.G. [24.136.230.101] on 2004/05/12 11:48:42 |
I missed you too, sugar buns!
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Starbuck: |
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| #4239 posted by Scampie [216.220.241.97] on 2004/05/12 12:28:00 |
In your absence, nothing has happened. We grinded to a halt without you.
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Starbuck |
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| #4240 posted by PuLSaR [80.80.111.167] on 2004/05/12 16:46:20 |
did you get my e-mail with TA track names?
and also welcome back=)
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... |
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| #4241 posted by underworldfan [128.195.84.154] on 2004/05/12 22:18:33 |
wow, that was 3 months?
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.... |
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| #4242 posted by starbuck [82.33.89.24] on 2004/05/13 05:12:09 |
Yeah it was 3 months all right, though it certainly went fast for me :). Hey Pulsar; I don't think I got your email unfortunately, PQ won't let me log on. My starbuck_dude@hotmail.com address is working, so if you sent it there it must have got lost in the abyss.
Greetings, Scampie...shame about everything stalling with me gone, but it just confirms my theory that Func_ without me is like James Brown without PCP, or beating your wife without wearing a dirty white vest (undershirt). Yo RPG, nice to see you! Just played your map by the way, it was seizure-inducing, but in a good sense... always nice to see experimental stuff being released.
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Starbuck |
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| #4243 posted by wrath [217.208.208.187] on 2004/05/13 06:09:39 |
You bring nothing to the table!
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But Mother! |
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| #4244 posted by starbuck [82.33.89.24] on 2004/05/13 06:27:52 |
i brought the cutlery! dont let daddy get mad!
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The Waker Asleeps |
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| #4245 posted by HeadThump [65.140.55.53] on 2004/05/13 10:05:40 |
Welcome back Starbuck.
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Qw Custom Maps |
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| #4246 posted by Vodka [195.208.123.213] on 2004/05/13 12:20:16 |
any1 know servers with custom good maps ?
or maybe admins and servers that accept maps ?
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. |
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| #4247 posted by [Jimbo] [66.207.91.70] on 2004/05/13 14:17:30 |
I have a QW Requiem server up, but no one plays,
if you want I can run normal QW (or a diff mod)
and put some more custom maps on.
jimbosqw.cjb.net:27500
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What's Requiem? |
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| #4248 posted by necros [69.193.41.176] on 2004/05/13 14:19:13 |
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A Mod I Used To Play |
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| #4249 posted by [Jimbo] [66.207.91.70] on 2004/05/13 14:26:43 |
lotsa new weapons and things, some runes, etc.
a few ppl. still play from time to time.
http://www.reqoning.com/
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Ew... |
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| #4250 posted by necros [69.193.41.176] on 2004/05/13 14:57:41 |
i checked it out. it seems overly complicated. there are like two dozen guns... holy shit.
i wish there was still some regular quake servers to play on. that would be cool.
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Bah |
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| #4251 posted by LTH [144.32.128.13] on 2004/05/13 19:11:12 |
Stupid overloaded weapon mods.
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Atrium Maps |
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| #4253 posted by R.P.G. [24.136.230.101] on 2004/05/17 12:05:43 |
Can someone point me to a high quality custom DM map that is not categorized as Yet Another Atrium map? I've never been clear on what made those maps YAAM. Reading the definition of "atrium" doesn't help any:
atrium
n 1: any chamber that is connected to other chambers or passageways (especially one of the two upper chambers of the heart) 2: the central area in a building; open to the sky
Based on that definition, every decent or good DM map I've played has been an atrium map.
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RPG |
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| #4255 posted by inertia [24.164.66.203] on 2004/05/17 23:15:30 |
try headshot's spinev2! its a really well playing map and it is definitely not atrium style. once you learn the layout you will probably get a better idea of how deathmatch layouts do not have to be circular-path-around-single-room to have exciting play. also, try id's dm6, and frib's efdm10.
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Rpg |
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| #4256 posted by nitin [138.217.6.241] on 2004/05/18 04:52:21 |
IMHO peej's addict (or strafin6 for q1), bal3dm2 aren non-atrium maps.
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... |
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| #4258 posted by necros [69.193.41.176] on 2004/05/18 17:27:52 |
um... i hear you can disable the new ai in nehahra? how?
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Necros |
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| #4259 posted by underworldfan [128.195.84.154] on 2004/05/18 17:39:43 |
its glquake.exe -IAMAWIMP 1
:P
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Wtf? |
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| #4260 posted by necros [69.193.41.176] on 2004/05/18 18:31:14 |
i don't get it. are you serious?
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No |
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| #4261 posted by R.P.G. [24.136.230.101] on 2004/05/18 19:22:04 |
He means:
nehahra.exe -iamawimp 1
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Necros |
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| #4262 posted by aguirRe [62.127.47.226] on 2004/05/18 19:49:46 |
look here: http://www.planetquake.com/nehahra...
You can apparently set the cvar nomonsters 1 for easier AI. I don't know if the above seemingly amusing option does anything.
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Necros |
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| #4263 posted by underworldfan [128.195.84.154] on 2004/05/18 20:53:06 |
no im not serious.
but thanks RPG for the correction!
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Oh, |
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| #4264 posted by necros [69.193.41.176] on 2004/05/18 21:10:54 |
hehe, thx guys. :D
i guess i am a wimp. ;)
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Pile On Necros! |
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| #4265 posted by starbuck [82.33.89.24] on 2004/05/19 08:41:19 |
break his legs! break his legs!
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Nehahra/linux |
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| #4266 posted by mwh [137.222.80.208] on 2004/05/19 09:13:21 |
Am I insane to try to run nehahra under linux?
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Mwh |
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| #4267 posted by Vondur [195.128.65.237] on 2004/05/19 09:42:16 |
leave linux for server apps
use windoze for games
and be happy
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No Choice Really... |
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| #4268 posted by mwh [137.222.80.208] on 2004/05/19 10:27:15 |
I don't have a windows machine to play games on!
I have an iBook running OS X, but I don't think it'll be any easier to get nehahra going on that...
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Mwh |
|
| #4269 posted by R.P.G. [24.136.230.101] on 2004/05/19 10:40:00 |
I believe you can get Linux versions of DarkPlaces engine. DarkPlaces supports Nehahra with the -nehahra switch. You might have to compile it yourself, though.
http://icculus.org/twilight/darkpl...
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 |
 |
Bah |
|
| #4270 posted by mwh [137.222.80.208] on 2004/05/19 12:28:32 |
RPG: Thanks, but the 3D support on my install seems to suck enough for that not to really work :-(
I'll postpone fighting with it until I'm really really really bored...
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Underworldfan |
|
| #4271 posted by PuLSaR [80.80.111.241] on 2004/05/19 16:12:13 |
Don't you think that it's time to update your 'Hall of fame' page? There's been so many cool maps released recently. Or do you think that page must contain only old classic maps?
And RPG: I think Vondur's latest map is all the way worth PQ LoTW. Will it be updated?
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PuLSaR |
|
| #4272 posted by R.P.G. [24.136.230.101] on 2004/05/19 16:37:05 |
LotW updates are entirely dependant upon the author's time and motivation to do them. Sadly, I have lacked both as of late.
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Pulsar |
|
| #4273 posted by underworldfan [128.195.84.154] on 2004/05/19 21:51:33 |
2 points:
[1] the "hall of fame" only gets updated when people send in their top 10 map votes, see the page under the rankings for more details. It has nothing to do with my personal feelings about the best maps. People can vote for any maps they want, so this would obviously include new ones if they chose them.
[2]my personal feeling is that the way it is now is acceptable:
in that all of the classic old maps before i opened my site are in the hall of fame [and the recommended maps page], and the maps released since obviously have full reviews. In this way everything is essentially covered.
As a final note and a [very] general rule of thumb, any map that has got a 19/20 or above at my site in a review can be thought of as roughly equal in quality to the hall of fame maps.
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 |
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Uwf |
|
| #4274 posted by PuLSaR [80.80.111.241] on 2004/05/20 16:59:57 |
the "hall of fame" only gets updated when people send in their top 10 map votes, see the page under the rankings for more details.
I see. That's a good point.
btw, I haven't voted yet. I'll e-mail you the list of my 10 faves soon :)
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... |
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| #4275 posted by necros [69.193.41.176] on 2004/05/20 17:07:21 |
doesn't that mean people could vote more than once?
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Necros |
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| #4276 posted by underworldfan [128.195.84.154] on 2004/05/20 20:11:27 |
i keep a record of names of who has voted. :P
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Cool. |
|
| #4277 posted by necros [69.193.41.176] on 2004/05/20 21:07:15 |
but that brings up another problem. how will you get new maps up on the hall of fame after everyone has already voted?
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 |
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You Have To Update Your Vote Periodically. |
|
| #4278 posted by metlslime [66.135.131.83] on 2004/05/21 00:47:54 |
And he'll recalculate scores after replacing your old votes with your new votes.
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Where Did #terrafusion Go? |
|
| #4279 posted by Jago [80.222.173.252] on 2004/05/22 13:59:18 |
Hey folks, long time no see. I see that during my time off, the #terrafusion IRC channel seems to have moved away from GamesNet. What IRC network is the channel on these days?
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 |
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The Server... |
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| #4280 posted by necros [69.193.41.176] on 2004/05/22 14:06:35 |
is gamesurge. it changed a little while ago, so you can still find the channel on the new server.
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PH8 |
|
| #4282 posted by Kell [82.41.218.44] on 2004/05/24 13:15:22 |
Nice
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Linux Hexen II |
|
| #4283 posted by steven_a [203.51.231.36] on 2004/05/24 23:36:56 |
Hello, Just hoping for some feedback on the linux hexenII project, AoT. I have it running ok, but the bosses don.t spawn. Md5sums are ok according to the readme included with the binary. Any-one run this program? Thanks.
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 |
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Antebellum Mod |
|
| #4284 posted by . [68.23.78.83] on 2004/05/25 03:01:47 |
i've started a mod, so far just 2 people to the team, waiting for moddb to accept the mod submission (if they do)... more info here:
http://ante.phait-accompli.com
looking for:
-mappers
-modelers
-coders
-texture artists
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I'm So Pretty! |
|
| #4285 posted by MisYu [217.98.20.20] on 2004/05/25 08:27:57 |
Hi!
I'm very smart and very pretty and I play Quake well. I'm slave of czg and I like Vondur, although he's a commie. Qurnel makes blocky and stupid maps because Qurnel is blocky and stupid as well. I hate DuBSP so no MisSP1 will there be. I miss Biff, because Biff a great friend is.
I'm not a fag, although I do have some.
Do I rok?
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Is Lost |
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| #4286 posted by . [68.23.78.83] on 2004/05/25 08:36:48 |
so lost.
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MisYu |
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| #4287 posted by Vondur [195.128.65.237] on 2004/05/25 09:54:48 |
Please go drink some milk and help old babushkas out there in Poland. They need your help and care. Kthx. Die.
You rok a bit, but generally u suck a lot and immensely....
Have a nice polished day.
PS. And i hate you for merging me with bunker.bsp you moron.
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Vondur... |
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| #4288 posted by JPL [192.91.75.30] on 2004/05/25 10:13:20 |
... what a meany PS... You disappoint me a lot... sigh..
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Jpl |
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| #4289 posted by Vondur [195.128.65.237] on 2004/05/25 10:21:13 |
er, cough..sorry if that was offending for you. i didn't mean anything bad i just wanted to show misyu how wrong he is sometimes.
:D
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MisYu |
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| #4290 posted by aguirRe [62.127.45.228] on 2004/05/25 10:49:19 |
If you hate DuBSP so much, why don't you try my latest versions? They *do* support Hammer now you know (it was also you who suggested it) ...
Furthermore, both old versions of MisSP1 I have that we had so much trouble with before, they're now loadable in my engine to check for pts files etc.
This time, I think the tools can deal with it.
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Yes, MisYu |
|
| #4291 posted by R.P.G. [24.136.230.101] on 2004/05/25 11:55:22 |
Listen to aguiRe.
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Aguirre Knows All. |
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| #4292 posted by Zwiffle [67.39.41.195] on 2004/05/25 12:43:34 |
Aguirre sees all.
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Heheh |
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| #4293 posted by MisYu [217.98.20.195] on 2004/05/25 13:45:50 |
Von, that "babushkas" owned me slightly :))))))))))) u rok u filthy bastard :)
The problem of MisSP1 is that it's MisYu's map. The problem of any MisYu's map is I can't just force myself to finish any map. The problem with being not able to finish any map is that I can't pass compiler errors, mainly bspish =( That's also the reason, why qurneL stopped his SPish map (which was cool) and returned to make DMs.
However, I'll finish missp1, was running on the newest version I got yesterday (you don't have it, aguirRe, tho) and it could be classified as lower-middle class, so I'm quite happy with it =)
Von, u just rok =)
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I Hope QurneL Will |
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| #4294 posted by aguirRe [62.127.46.75] on 2004/05/25 15:06:51 |
finish his big Q1SP too, it looks very nice.
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/me HUGs MisYu |
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| #4295 posted by biff_debris [24.158.204.102] on 2004/05/25 18:42:51 |
Faggot.
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Vondur |
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| #4296 posted by JPL [192.91.75.29] on 2004/05/26 02:08:48 |
No problem, you didn't offend me... I was just joking... Bye...
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Hmm |
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| #4297 posted by nonentity [144.32.128.13] on 2004/05/26 06:48:54 |
Ground Control 2 demo rox0rs.
Basically, it's gc, but prettier :)
(And I managed to complete the mission on hard with 2/3 of my kills being done by a single sniper :)
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Mr Metlslime! |
|
| #4298 posted by MisYu [217.98.20.20] on 2004/05/26 08:34:58 |
I've got a problem with your excellent Fitzaquakeish engine. I found it very annoying to be not able doing GL jump because I can't throw a grenade directly upward- in normal quake or quakeworld it does, but in FITZQ it behaves like stupid Q2, where it landed behind you =(
Buu? =(
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HMMMMMMMMMMM Indeed! |
|
| #4299 posted by Shambler [82.38.194.13] on 2004/05/26 10:13:02 |
I got it yesterday, grindy, but have only played through the first tutorial mission.
Looks pretty nice so far, definitely a lot prettier than the average RTS....the close up detail is class.
Controlling it feels a bit difficult....the camera rotation and also finding your troopers. Also I get a "rippling" graphical glitch across the terrain....will tinker with vsync.
You up for a coop play when it's released mister spire?? Sounds like you have the skillz to make up for my lack of them eh...
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Misyu... |
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| #4300 posted by Shambler [82.38.194.13] on 2004/05/26 10:14:16 |
...learn to time your grenades by skill, you fgagg0t!
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Shammy |
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| #4301 posted by MisYu [217.98.20.20] on 2004/05/26 10:39:23 |
Don't worry about my skill.
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Shambler, MisYu |
|
| #4302 posted by R.P.G. [24.136.230.101] on 2004/05/26 11:12:46 |
FTHAGGN!
Just thought I'd interject that into your most eloquent of conversations.
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 |
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Oh, Mr Wilde |
|
| #4303 posted by starbuck [82.33.89.24] on 2004/05/26 11:29:00 |
your wit astounds and delights me, good sir!
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PlanetQuake Level Of The Week |
|
| #4304 posted by R.P.G. [24.136.230.101] on 2004/05/26 22:21:48 |
PlanetQuake has updated their Level of the Week page for this week's level, which is Adamantine Cruelty.
http://www.planetquake.com/quake1/...
Also, I'll include an unfunny log for your unamusement:
<RPG|h0t> BTW, "Adamantine Cruelty" means nothing.
<scampie> yes it does. it means being cruel to adamantines
<scampie> poor adamantines :(
<RPG|h0t> "Adamantine" is an adjective. I believe you mean "poor adamants"
<bear> couldn't it mean the special kind of cruelity that adamantines are well known for?
<RPG|h0t> How can a stone be cruel?
<Zwiffle> how can it not?
<scampie> bear: NO! Adamantines are gentle creatures
<bear> RPG|h0t, it could fall on people or just sit ontop of a hill looking cruel
<RPG|h0t> Zwiffle: that implies that inanimate objects are sentient.
<scampie> but they are hunted down for they're toenails
<czgBlaargh> scampie has adamantine toenails
<scampie> the toenails are used to make erasers
<scampie> until mankind can learn not to make mistakes, the adamantines will continue to suffer cruelty
<RPG|h0t> I suppose you could interpret "Adamantine Cruelty" to mean "unyielding cruelty."
<scampie> ffs are you not listening rpg?
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Great, Now I Have To Go Down To The Rx |
|
| #4305 posted by HeadThump [65.140.54.200] on 2004/05/26 22:52:14 |
That conversation gave me the crabs.
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Misyu: |
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| #4306 posted by metlslime [66.135.131.83] on 2004/05/26 22:56:48 |
Didn't you already complain about this like a year ago? Check the readme for info on the cvar "cl_minpitch."
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I'm Looking For |
|
| #4307 posted by Tronyn [24.78.146.2] on 2004/05/27 04:22:07 |
a program that just rips whatever audio windows is playing to a wave file. The reason is, I want the music from this old game of apogee's called dark ages, which I believe I can run on a computer that sucks or if I use a program to slow mine down, at which point I run X program (what i'm looking for) and get the music from it.
Also, anyone have the soundtracks from Quake mission packs 1 and 2? Because of the fact that the Cds have data on them as well I can't rip like I normally would ("catastrophic failure," easily the BEST error message I've EVER seen). Of course with such a straightforward ripping program I could just get the music from these as well...
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Tronyn |
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| #4308 posted by Vondur [195.128.65.237] on 2004/05/27 04:24:47 |
you can easily rip music from mission packs with CDEX program
and to grab whatever audio is playing use TotalRecorder program
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Hhmmmm |
|
| #4309 posted by JPL [192.91.75.29] on 2004/05/27 04:28:36 |
When you say whatever audio windows, what audio windows format (or file extension for more precisions) do you clearly think about ??? Does a simple google search have been able to help you or not ??
 |
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Dear Metlslime |
|
| #4310 posted by MisYu [217.98.20.195] on 2004/05/27 08:36:10 |
I certainly didn't. I complained about coloured lighting tho :=)
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Shambler |
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| #4311 posted by nonentity [144.32.128.13] on 2004/05/27 11:07:42 |
Sure, coop sounds great, and I'll be leaving this occursed uni firewall behind around about that time too (so I'll actually be able to play games online :)
I don't which camera controls you're using, but I found the 'GC' setup (mouse rotates the screen, arrow keys move it, mouse wheel to change height) a lot easier to use when trying to control my troops in hectic combat.
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Re: |
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| #4312 posted by spentron [4.152.222.108] on 2004/05/27 15:28:19 |
"a program that just rips whatever audio windows is playing to a wave file. "
I think you need to not rip but record. Set up th recording levels in your soundcard mixer and run a WAV recorder such as Creative Wave or here's a free one I haven't tried (recommended by ModPlug Central): http://www.cycleof5th.com/en/
You can record anything, usually, and it should be pure digital.
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For FitzQuake Users... |
|
| #4313 posted by Jago [80.222.173.252] on 2004/05/28 07:32:09 |
What is the command-line parameter to make FitzQuake execute a specific .cfg file when being run? With FuhQuake it´s possible to do "fuhquake.exe +exec file.cfg", but that doesn´t seem to work with FitzQuake :(
I have several config files in my id1 dir and it´s quite annoying to have to always type "exec configname.cfg" when I run the game. And before anybody suggest it, NO, autoexec.cfg is not a valid solution for my problem.
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Take A Look At |
|
| #4314 posted by JPL [192.91.75.30] on 2004/05/28 07:41:44 |
http://celephais.net/fitzquake/
There is a readme file where you perhaps will find what you are looking for...
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Jago: |
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| #4315 posted by metlslime [66.135.131.83] on 2004/05/28 08:26:18 |
weird... it should work. In fact, i just tried it, and it did work. Maybe you made a typo?
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Question |
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| #4316 posted by than [62.189.9.161] on 2004/05/28 08:46:39 |
Did anyone play Vietcong? What did you think of it?
I play this at work loads. It's a pretty old game, but it can be a lot of fun in coop (Which requires the Fist Alpha mission pack afaik.)
I have a feeling that anyone here who did play it would have thought it sucked, but I'm still interested.
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Jago |
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| #4317 posted by aguirRe [62.127.44.26] on 2004/05/28 09:32:41 |
It works for me in FQ (as in all engines), I always run a specific cfg at startup. There must be something special about your setup. What about long filenames (> 8.3)?
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Or |
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| #4318 posted by MisYu [217.98.20.20] on 2004/05/28 14:30:22 |
Maybe you do -exec mycfg.cfg instead of +exec mycfg.cfg. Or maybe in not proper place (I dunno, but all "+" attribs should go last)
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Misyu: |
|
| #4319 posted by metlslime [66.135.131.83] on 2004/05/28 20:47:20 |
Actually, you can mix and match + and - commands. At least, the code (even vanilla quake) is designed to do that... have you had any problems with it?
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RE: FitzQuake And Config Files |
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| #4320 posted by Jago [195.255.177.120] on 2004/05/31 07:59:51 |
Found the problem.
Apparently FitzQuake didnt like the fact that my config contained a "-" character (it was jago-fitz.cfg). Renaming the file to fitz.cfg solved the problem.
On a side note, my Quake map reached 1000 brushes yesterday and I havent even abandoned it yet! Hell has frozen over and pigs are flying.
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Jago: |
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| #4321 posted by metlslime [66.135.131.83] on 2004/05/31 08:52:44 |
that will be fixed in the next version. :)
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Metlslime |
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| #4322 posted by PuLSaR [80.80.111.240] on 2004/05/31 16:11:49 |
and also try to fix the prooblem of running fq on voodoo2 card.
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Voodoo2 Card |
|
| #4323 posted by HeadThump [65.140.54.31] on 2004/05/31 18:32:04 |
isn't compliant with the OpenGL 1.2 extensions that Metlslime relies on for the rendering in FitzQuake. But it doesn't hurt to ask, unless he pulls out the Disco FitzQuake.
Interpolation! Shaders! Skelatal Animation with Inverse Kinemetrics!
Gimme, Gimme, Gimme, Gimme, Gimme, Gimme!
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Pulsar: |
|
| #4324 posted by metlslime [66.135.131.83] on 2004/05/31 22:08:19 |
Try putting gl_overbright 0 in your config file. If that fixes your problem, then you'll be happy to know that that i already found and fixed the guilty code. If not, send me an email with more specifics, becuase i guess i'm not aware of the problem.
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Well, I Recall, |
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| #4325 posted by HeadThump [65.140.54.23] on 2004/05/31 22:40:53 |
when I owned a Voodoo 2 waiting for a promised driver upgrade that incorporated 1.2 extensions never materialized, at least at the time. Perhaps, this is an entirely different matter, somehow.
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Metl |
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| #4326 posted by PuLSaR [80.80.111.240] on 2004/06/01 00:40:47 |
Try putting gl_overbright 0 in your config file.
well I tried, but it seems it doesn't help
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PlanetQuake Level Of The Week |
|
| #4327 posted by R.P.G. [24.136.230.101] on 2004/06/01 12:54:23 |
PQ's Level of the Week has been updated with yet another Q1SP. This time the honor is given to czg and Vondur's The Slipgate Duplex.
http://www.planetquake.com/quake1/...
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Gmsp3 Now With Added Transparent Water |
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| #4328 posted by glassman [81.154.153.89] on 2004/06/01 17:12:49 |
Due to popular demand (relative to the quake playing population) I've made a version of gmsp3 with transparent water (apparently the original couldn't be re-vised). If you're at all interested..
http://www.glassman.mistral.co.uk/...
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GlassMan |
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| #4329 posted by aguirRe [62.127.47.101] on 2004/06/01 17:47:52 |
The original gmsp3 is very re-visable using my BspInfo utility. And it looks much better, although I can imagine older machines having problems with the increased amount of faces in an already large map.
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Ooh, Kick Ass. |
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| #4330 posted by biff_debris [24.158.204.102] on 2004/06/01 18:01:23 |
I am getting so right now, I am.
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I Am Getting So Right Now, I Am. |
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| #4331 posted by VoreLord [203.51.204.107] on 2004/06/02 04:42:08 |
hmmm, I wish I could say the same, but unfortunately, for the past couple of hours, all I'm getting is............
Cannot find server
The page cannot be displayed
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Hmm |
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| #4332 posted by VoreLord [203.51.204.107] on 2004/06/02 04:44:27 |
That is of course assuming we are talking about the same thing, gmsp3tw
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AguiRe |
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| #4333 posted by glassman [81.154.153.89] on 2004/06/02 14:03:48 |
Well, I didn't actually try re-vising it myself but someone reported having problems. I guessed it might have something to do with the phantom leak (which I think I fixed now). I'd rather remake it anyway as it needed a couple of minor retexturings (like behind teleports etc.)
VoreLord - the d/l works for me.
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As Seen On Slashdot |
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| #4334 posted by pushplay [129.128.29.124] on 2004/06/02 15:54:03 |
http://raket.tty0.org/~jogi/
It's qw on a bootable cd. Or at least it is after you make it. You have to put all the pak files, your favorite maps and config files into a dir and run the make iso bat file / unix script.
Maybe someone can make use of it. It's nothing but crappy sun machines over here.
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GlassMan |
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| #4335 posted by aguirRe [62.127.47.206] on 2004/06/02 16:34:03 |
the one who reported it probably used the old bsp2prt utility and it definitely cannot handle gmsp3. That's one of the reasons why I added this functionality to my BspInfo; to increase speed and capacity.
The leak has nothing to do with it, it's just the size of the map that crashes bsp2prt.
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..? |
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| #4336 posted by necros [66.185.84.208] on 2004/06/02 17:02:08 |
how the heck does quake know when to play the wind2.wav sound? is that hard coded into quake? it seems to only play when the client can 'see' a skyface, so that when you go around lots of vis blockers, the sound no longer plays...
also, what about the water sound? does that only play when the client can see water brushes? i can never get it to work in my maps though... i just never hear the water... what's the deal?
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Vis Adds |
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| #4337 posted by aguirRe [62.127.47.125] on 2004/06/02 18:33:29 |
ambient sounds depending on texture contents and distance from it. There might be some connection with some worldspawn keys also, e.g. "sounds" or "worldtype".
I've also wondered about that, in some maps I hear water even if there's no water near the player.
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Vis Adds Them? |
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| #4338 posted by necros [66.185.84.208] on 2004/06/02 19:29:55 |
hm... but how does that explain the way it cuts off quickly when moving from one area with a sky to another without? they can't be normal point entity ambient emitters because there are no entries for those kinds of sounds in the quakec (there's no mention of the sound at all beyond precaching wind2.wav)
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Vis And Ambients |
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| #4339 posted by metlslime [64.124.188.211] on 2004/06/02 21:25:28 |
from the world famous texturefaq.htm:
Quake plays automatic ambient sounds when the player is near a sky, lava, slime, or water surface. When compiling a level, vis will calculate which of those sounds you should hear from each point in the level. But, most versions of vis (including id's original version) will only consider a texture to be water if its name starts with "*water" or "*04water".
Also, the data is stored in the level per-leaf. I don't know exactly what the calculation is, but that explains why the sound could cut out suddenly as you cross a leaf boundary.
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! |
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| #4340 posted by necros [66.185.84.208] on 2004/06/02 22:43:32 |
thank you! that explains a lot! cheers!
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Glassman |
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| #4341 posted by VoreLord [144.131.203.178] on 2004/06/03 02:57:25 |
Yeah, I got it about 30sec after I made that post (figures) Just didn't wanna post 3 in a row.
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Interesting Stuff, Metlslime |
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| #4342 posted by Kinn [81.7.56.241] on 2004/06/03 06:19:48 |
Where can I get this texturefaq?
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Thanks, VoreLord |
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| #4344 posted by Kinn [81.7.56.241] on 2004/06/03 07:04:15 |
Some very helpful stuff there :)
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Cool Stuff.. |
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| #4345 posted by JPL [192.91.75.29] on 2004/06/03 07:14:58 |
... here, this link explains me why creating custom textures is not easier as I would like... sure it will help me a lot !!
Thanks VoreLord.. and also Thanks to metlslime who wrote this web page !!
Bye.
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Underworldfan |
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| #4346 posted by PuLSaR [80.80.111.167] on 2004/06/04 18:56:03 |
did you recieve my e-mail with lots of typos?
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Q3 Map |
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| #4347 posted by nitin [138.217.5.134] on 2004/06/05 23:19:45 |
jof3dm2, on the main page of PQ, is wwll worth getting, excellent looks and gameplay.
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Gibbie |
|
| #4348 posted by R.P.G. [24.136.230.101] on 2004/06/06 18:09:39 |
shadows.bsp is really fun in FFA. :)
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Hear, Hear! |
|
| #4349 posted by Scampie [66.231.198.188] on 2004/06/06 18:58:48 |
3 cheers for gibbie!
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Been Offline For A Few Days |
|
| #4350 posted by underworldfan [128.195.84.154] on 2004/06/07 21:27:51 |
pulsar: yes, got your email.
tronyn: thanks for your review of ariadat, will be posted soon.
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For Any Astronomy Type People |
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| #4351 posted by VoreLord [144.131.203.194] on 2004/06/07 22:00:38 |
You can watch the transit of Venus across the face of the Sun, linky below,
http://www.jcu.edu.au/events/Trans...
Probably not terribly interesting to most, but if you are that way inclined.......
I remember seeing the transit of Mercury some years back, this should be better. Of course if you are in the right location and have a set of Binoculars, you can just project the image onto a white peice of cardboard or similar, and watch in real time. Or even better a telescope with a solar filter.
Starts roughly 3 hours from the time of this post.
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Enough Is Enough! |
|
| #4352 posted by R.P.G. [24.136.230.101] on 2004/06/07 22:53:58 |
Alright, who's the punter who has my e-mail address plus several Brazilian addresses in their address book and is infected by a virus? Each e-mail for the past four days is alternately from a Brazilian ISP telling me "my" e-mail cannot be sent because it contains a virus, or it has been from a Brazilian e-mail address sending me a random .pif file. This is getting quite annoying.
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Venus, Sun, And All That |
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| #4354 posted by VoreLord [203.51.197.53] on 2004/06/08 01:16:21 |
The web site above has gone down, Overloaded, Sorry, I'm going back outside to check it out with my biniculars etc........
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Bal3Dm5 ? |
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| #4355 posted by VoreLord [203.51.197.53] on 2004/06/08 06:06:16 |
Does this actually exist, and if so, has anyone ever seen/played it? and are we ever likely to see it, or will it just be a thing of myth and legend?
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VoreLord |
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| #4356 posted by JPL [192.91.75.29] on 2004/06/08 06:48:00 |
Take a look at
http://people.happycoders.org/kami...
and
http://people.happycoders.org/kami...
It seems these are nice screenshots of Bal's map, and some related to bal3dm5... (the 2nd link)
Others web sites refers to Bal's bal3dm5, and it seems to be an unreleased map, or a never start one.. like a mythic one you could not reach.. 8p
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Thanks Jpl |
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| #4357 posted by VoreLord [203.51.197.53] on 2004/06/08 07:23:01 |
My fingers are just about stuffed after clicking through all those screenshots
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| #4358 posted by Scampie [216.220.241.97] on 2004/06/08 08:28:27 |
i've played bal3dm5. it exists, just not complete and will most likely never be finished. Bal is more into girlfriend and anime :(
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Hmm |
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| #4359 posted by nonentity [144.32.128.13] on 2004/06/08 08:59:11 |
several people have a 90% complete version bal3dm5. But the chances of the other 10% getting done are pretty damn low.
And those screenshots are from Bal's brother's engine (which uses the Q3 level format)
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I Had Bal3dm5 But Deleted It! |
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| #4360 posted by cyBeAr [213.65.179.30] on 2004/06/09 01:54:31 |
I've also played bal3dm5 with bal and his brother inside the balcave but that's another story...
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Hmmm |
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| #4361 posted by VoreLord [203.51.195.171] on 2004/06/09 02:59:46 |
just not complete and will most likely never be finished
But the chances of the other 10% getting done are pretty damn low.
Well, thats what I thought/feared, I guess I could always live in hope. I have been waiting for it since I first heard of it being in the works long, long ago.
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While I'm On The Missing Map Trail............................. |
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| #4362 posted by VoreLord [203.51.195.171] on 2004/06/09 03:07:20 |
Scampie, you had a fine looking map on Map-Center some time ago, although there was no name, just described as "Dark Metallic Q1SP" what ever happened to that?
Kell Around the same time, also at Map-Center, you had some screens of a Q1SP you were working on, "And Here Shall The Aeons Fray" which as I recall was another fine looking peice of work, what happened to that?
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VoreLord |
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| #4363 posted by Kell [212.159.25.186] on 2004/06/09 07:24:24 |
The map is finished ( though currently retitled ) apart from skill settings and has been playtested by the Muscovite Mappist. It's part of an episode that is...burgeoning with new content? Don't know about release timescale because of other stuffage popping up all over.
[hoot] *chirp* <screek!>
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Irc.gamesurge.net |
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| #4364 posted by pushplay [68.148.157.110] on 2004/06/09 07:58:43 |
Is refusing my connection. Is anyone else getting that or am I suddenly a pariah?
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Big Brother Is Watching |
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| #4365 posted by Bal [80.13.63.133] on 2004/06/09 08:31:22 |
Speak not of the mythical Bal3dm5 mortals, it never existed and never will.
JPLambert, those aren't shots from Quake3 tho, so it proves nothing!
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Bal |
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| #4366 posted by JPL [192.91.75.30] on 2004/06/09 08:34:44 |
I apologize "Lord" Bal, if I hurted you, but as I said humbly, it was only the result of a google search, and I agree, nothing proves that these screenies are related to Bal3dm5 mythic map...
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Huhu |
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| #4367 posted by Bal [80.13.63.133] on 2004/06/09 08:54:25 |
I was just kidding =)
I better run away now, or people are gonna notice I'm here...
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Bal |
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| #4368 posted by Vondur [195.128.65.237] on 2004/06/09 09:12:04 |
Freeze!
Go releeze!
;D
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Please |
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| #4369 posted by VoreLord [203.51.197.246] on 2004/06/09 09:13:50 |
Finnish/Release the mythical beast, I (and others) have been waiting aeons, hoping for the latest blessing from "Lord" Bal Appease your followers, Nay, Your servants, let us not die of hunger in the wilderness, waiting for the promise.
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Grrrrr... |
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| #4370 posted by JPL [192.91.75.30] on 2004/06/09 09:18:06 |
Isn't there an impostor amoung us ??? If it is, it sucks... :((
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Kell |
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| #4371 posted by VoreLord [203.51.197.246] on 2004/06/09 09:28:19 |
Thank you for the info, I await it's release. ............. dum dee dum dee dum
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Imposter? |
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| #4372 posted by Bal [80.13.63.133] on 2004/06/09 09:44:20 |
Nah, I'm Bal...
Vorelord: The map isn't good enough for me to bother taking the time to finish it, maybe someday when I have lots of free time and am totally bored.
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Bal |
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| #4373 posted by JPL [192.91.75.30] on 2004/06/09 10:04:39 |
proove it !!!
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Pushplay: |
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| #4374 posted by metlslime [64.124.188.211] on 2004/06/09 18:21:30 |
try irc.us.gamesurge.net
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Metlslime |
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| #4375 posted by pushplay [68.148.157.110] on 2004/06/09 21:11:41 |
Thanks. I guess redphive is being a player hater.
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| #4376 posted by VoreLord [203.51.205.21] on 2004/06/10 02:49:05 |
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HeadThump |
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| #4378 posted by pushplay [129.128.29.124] on 2004/06/10 13:01:34 |
Thanks, I liked that. I guess head over heels got twisted the same way as have your cake and eat it too. Though I always preferred ass over teakettle.
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I Often Wonder About Word Origins |
|
| #4379 posted by HeadThump [65.141.72.141] on 2004/06/10 14:47:39 |
esp. derogatory or 'blue' terms. For instance, the 'Blues' came about to describe a sexual or lurid vibe in that style of music (Jelly Roll Morton, Robert Johnson). Only later under the influence of the Chicago Club artist of the fifties did it come to be associated with whining about life circumstance naratives (B B King).
Or take the word 'cracker'. It is used today as a harder edged varient of 'redneck' (which came about to describe sharecropper fieldhands). Since the sociologist-comedien Jeff Foxworthy quantified the meaning of the later word, it has lost its hard edge.
I have heard that the term 'cracker' originally was a derogatory term used by the English to describe the Scots. 'Cracker' referring to cracked oats which the English believed was only good for horsefeed. I don't know the merit of that story, however.
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Erm |
|
| #4380 posted by starbuck [82.33.89.24] on 2004/06/10 15:14:14 |
I always preferred ass over teakettle.
because you couldn't fit your cock down the spout?
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What The Heck? |
|
| #4381 posted by Fat Controller [203.97.2.242] on 2004/06/10 18:28:20 |
OK, some time back I uninstalled System Shock 2 to make room for another game (cough, Sims, cough.)
Now, that game is history, so I go to reinstall SS2. Everything seems to go fine. I fire it up. Splash screen, screen changes resolution, blinks - and I'm spat back to the desktop. No error messages, no explanation.
Can anyone suggest what's going worng? (BTW - DirectX 8.1, so it's not that.)
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Well, For One Thing... |
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| #4382 posted by biff_debris [24.158.204.102] on 2004/06/10 19:06:50 |
The word wrong is spelled wrong; it should be spelled W-R-O-N-G.
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Lol |
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| #4383 posted by Tronyn [24.78.146.2] on 2004/06/11 05:28:20 |
how helpful you are, smartass
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System Shock 2 Troubles |
|
| #4384 posted by Shallow [82.133.100.111] on 2004/06/11 14:10:50 |
FC, can't offer anything to help but I had exactly the a similar problem with Thief 2 last night, I can get into menus etc. but it tanks as soon as it gets to a bit that would be using the 3D renderer. I've just tried SS2 after reading your post and it does exactly the same thing as Thief 2. I've never had Thief 2 installed on this PC before, but SS2 ran fine when I replayed it a few months back (with DirectX 9.0a), so a recent driver or Windows patch must buggering up Dark Engine games.
I tried forcing various emulation moded with RivaTuner last night to see if I could get Thief 2 to start but no joy.
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Both Are Based Upon |
|
| #4385 posted by HeadThump [65.140.54.142] on 2004/06/11 15:45:11 |
the same engine also used in the first No One Lives Forever. Many of the methods (directdraw, direct3d) have been streamlined in the pipeline in later versions of DirectX. I can see how this could create incompatablilites. Is there an OpenGl option in the set up? If so, try it out. If not, I doubt if you would want to to take out 8.1 or 9.0 for good ol' reliable Direct 6.0 (which made FallOut look so good).
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NOLF Used LithTech |
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| #4386 posted by HeadThump [65.140.54.142] on 2004/06/11 15:47:40 |
I mean you are likely to have similar problems with compatabilaty.
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SHOCK NEWS GASPER! |
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| #4387 posted by R.P.G. [24.136.230.101] on 2004/06/11 18:30:52 |
<Shambler> go finish bladm53
<Bal> yes
REJOICE AND BE GLAD!
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SS2/Thief/NOLF |
|
| #4388 posted by Shallow [82.133.100.111] on 2004/06/12 06:32:26 |
Headthump: Looking Glass Studios' Dark Engine (Thief, Thief 2, System Shock 2) is not the same thing as Monolith's Lithtech (Shogo, NOLF, Blood 2, AVP2, etc.). I'm not sure whether that is what you are saying or not.
Fatty: There's a bunch of stuff about our problems in sticky threads on the Through The Looking Glass forums. Apparently it is a driver problem with nvidia's latest... Some people have been able to get it going without downgrading their drivers, although sadly it didn't work for me.
http://www.ttlg.com/forums/
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Shallow |
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| #4389 posted by HeadThump [65.141.72.241] on 2004/06/12 13:39:16 |
yeap, I realized that was poorly worded in #4385. I simply meant both engines used the same generation version of DirectX so the problem would be likely replicated.
Though, your indication that the problem is likely to be with driver support instead of backward incompatabilaty with the software gets my attention.
When playing Deus Ex mods with DirectX 8.1 on my home system (P III 733Mhz, GeForce 2 Mx series) I get a lot of slow down, stutter and ugly pixelated rendering. This is alleviated by switching it to OpenGl.
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I Love |
|
| #4391 posted by starbuck [82.33.89.24] on 2004/06/14 08:47:54 |
those shots of ztn3dm1... they really give you a good feeling for the aesthetics of the map. Or at least it's a chance to see what q3a looks like when played in 'over-competitive asshole mode'.
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Yeah, |
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| #4392 posted by VoreLord [203.51.204.29] on 2004/06/14 08:56:18 |
I've never understood that, I couldn't play with features turned down. Sure, if you've got to cut back for performance issues I guess, but I'd rather go and get a new CPU or vid card or whatever, and keep everything to the max
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People Do That Stuff |
|
| #4393 posted by starbuck [82.33.89.24] on 2004/06/14 09:01:28 |
to win, win, win. Aesthetics doesn't come in to it. Having a config file that turns off all the graphics and turns your opponent into a glowing red target is fair enough if you're a pro I guess, but if you aren't it just screams TWAT to me.
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Isn't It Just Another Form Of Cheating? |
|
| #4394 posted by Kinn [81.7.62.205] on 2004/06/14 09:14:31 |
I mean turning off all the textures, making all models fullbright blobs of colour - it doesn't strike me as being a million miles away from just using wallhack or something. Again, I second the twat theory.
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| #4395 posted by Scampie [216.220.241.97] on 2004/06/14 10:52:54 |
guys, just becuase these players don't have awesome systems and have to turn down all the graphics just to play doesn't mean you should call them cheaters! not everyone can afford 5,000 dollar upgrades every year!
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Hmm |
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| #4396 posted by nonentity [144.32.128.13] on 2004/06/14 11:29:33 |
My Q3 config looks like that, although darker. And bright green players.
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AFAIR |
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| #4397 posted by Kell [82.41.218.44] on 2004/06/14 11:30:11 |
The last time I read pro-player opinions on this, the reason they turn the graphics down to near-flat color rendering is not because of their system power, but because it removes superfluous distraction. That's what they said anyway. Not me. So don't shoot the messenger. I play with all the detail I can glut my little peepers on.
ztn3t1 is one of the better utilisations of the Q3 gothic wad - those screenshots make me cry :~(
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Hmm |
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| #4398 posted by nonentity [144.32.128.13] on 2004/06/14 11:32:59 |
1) In Q3 you jump further/higher at different frame rates. maintaining a constant fps above these limits (and then capping the fps) requires turning down a lot of the graphics.
2) It allows players to focus on aim/map control/movement without having to try and spot their opponent through the increasing number of graphical effects.
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Still, |
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| #4399 posted by Kinn [81.7.54.3] on 2004/06/14 12:21:48 |
Frame rate gains are no excuse for that arse-cantaloupe to post those shots as "reference images" for ztn3dm1.
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I've Said It Before And I'll Say It Again |
|
| #4400 posted by pushplay [129.128.29.124] on 2004/06/14 13:04:32 |
A remake is a desperate cry for attention from a mapper out of ideas.
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Pushplay |
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| #4401 posted by R.P.G. [24.136.230.101] on 2004/06/14 14:12:21 |
You've reminded me that I wanted to remake broken1 to Q3.
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RPG |
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| #4402 posted by pushplay [68.148.157.110] on 2004/06/14 20:09:31 |
Glad I could help.
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One Of The Sweet Spots |
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| #4403 posted by VoreLord [203.51.231.22] on 2004/06/15 02:52:01 |
for Quake 3 is 125 FPS, it doesn't take much of a system to cap it at 125 and never drop below with all the bells and whistles. I know why they do it, but for the life of me can't understand how anyone could stand it. I've seen some screenies of peoples setups for playing UT2004, and it looks hideous, totaly negating the power/ability of the engine.
And yes, those screenies of ztn3dm1, are not doing much for the map, especially for those who haven't seen/experienced it before.
It is true that not everyone can afford 5,000 dollar upgrades every year! But seeing how these people are talking UT2004, I think it would be reasonable to assume that they play UT2004, and therefore have machines capable of running UT2004 well. Which would mean they could run Quake3 maxed to the hilt, and not even raise a sweat
 |
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Eh? |
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| #4405 posted by NotoriousRay [216.48.10.50] on 2004/06/15 06:07:40 |
at what point will there be a site at that first url, vorelord?
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Ummm |
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| #4406 posted by VoreLord [203.51.196.106] on 2004/06/15 06:47:31 |
Well everything you need is there, link to the downoad, small list of "features", If you need more, don't ask me, it's not my site
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Vorelord |
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| #4407 posted by HeadThump [65.140.54.23] on 2004/06/15 10:11:56 |
'Also, new (30/5/04) shots from industri, they look very sweet as always'
A small update on the Tenebrae 2 site talks about a new feature to port files from 3dstudio max for rendering without the need of a .bsp file. If I read it correctly, it sounds like you can convert .asc files (3dstudio text files for model data) into .map files using Q3map2 and directly feed them into Tenebrae2 without a .bsp compilation.
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Vorelord |
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| #4408 posted by Fat Controller [202.0.54.24] on 2004/06/15 17:23:40 |
There's nothing there. 404 error. No index page, nothing.
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(For That Q2K4 Link, I Mean) |
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| #4409 posted by Fat Controller [202.0.54.24] on 2004/06/15 17:24:13 |
.
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When I Checked It |
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| #4410 posted by starbuck [82.33.89.24] on 2004/06/15 17:51:29 |
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE.
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Starbuck |
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| #4411 posted by aguirRe [62.127.70.125] on 2004/06/15 18:25:23 |
I sent you another pair of emails a couple of days ago, did you receive them? Also, which email address do you prefer that I use; planetquake or hotmail?
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When I Checked It |
|
| #4412 posted by starbuck [82.33.89.24] on 2004/06/15 18:46:27 |
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE.
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Oops |
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| #4413 posted by starbuck [82.33.89.24] on 2004/06/15 18:51:32 |
sorry Bengt, i should check my email more often... looks like you've been hard at work, thanks a lot. I'm gonna check the stuff now... first I better download my own map though :)
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Quake III Sweet Spots |
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| #4414 posted by pushplay [68.148.157.110] on 2004/06/16 00:01:23 |
They happen because of accumulating rounding error. But the tricky part is that some fps aren't possible for some reason. I believe 125 falls into that category. So the best sweet spots in order are: 142, 76, 55.
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Q2K4 |
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| #4415 posted by pushplay [68.148.157.110] on 2004/06/16 00:04:25 |
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
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Sweet Spots |
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| #4416 posted by VoreLord [144.131.203.172] on 2004/06/16 03:00:37 |
125 is certainly sweet :) 333 is another that alot seem to like. We have differing experiences and information there, but as long as your happy with what you got, all is good
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Max/Tenebrae2/Q2K4 |
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| #4417 posted by VoreLord [144.131.203.172] on 2004/06/16 03:17:43 |
Yes I seen that, that could be very cool indeed, have to blow the dust of max6 and have a look when it is right. Allot (well some) make there entire UT2004 maps in Max, and use progies like jamlander to import everything to UEd, and just use UEd for setting up entitie type stuff
Q2K4
The site works fine for me, well except it isn't much of a site. And no readme in the zip, that could have been handy.
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Doesn't sound promising, but I guess, I'm happy with the engine I use now, it would have to be good to get me to change, so.. I just like looking just incase.
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE
True; True; Said "Screenshots coming soon"; True, but he, or she maybe just beginning, give them a chance, you've got to start somewhere.
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch.
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Regarding The Gameplay Graphics Issues |
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| #4418 posted by inertia [24.164.65.166] on 2004/06/16 03:34:12 |
a) Maximum performance 100% of the time is required for serious play. No fps drops are allowable, so settings go waaaay down to help ensure flawless performance this.
b) Minimizing distractions helps the player focus. Especially in quakeworld, this is the main issue out of these 2 I am discussing. Think about playing deathmatch in quake: how many different detail-intense surfaces are actually assisting the player in recognizing their enemy and other vital objectives? Very few, so some players use gl_picmip and other commands to reduce the complexity of unvital yet visually complicated geometry (like textures on walls that become solid colors, like legos). Assuming visual processing in the brain has a limited capacity, reducing this complexity of unncessary surfaces helps "free up processor power" for use in other things. Like aiming accurately and killing stuff.
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Well... |
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| #4419 posted by JPL [192.91.75.29] on 2004/06/16 03:46:45 |
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch
True VoreLord. the "standards" are very high here, because of the mappers experience and quality we can found on Func_, but intimidating is perhaps very strong to explain the feeling of beginner... Disappointing will be very best to use here: you do your best to build a map, hoping it's the better map ever done over the world :) and suddenly, experimented people come and told you your job is almost holly shit... :(( ...grrr ... First you feel disappointed, hangry, and you go suicide yourself... just because you past 2 months to understand the editor tool, and the other to battle with basic errors...
Thus, if you survive to the suicide, you retry with an other map, and persevere to improve yourself, just taking into account bad remarks and sad comments as "what not to do"...
That's the only way to survive here... ;-P
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Lol |
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| #4420 posted by VoreLord [144.131.203.172] on 2004/06/16 03:52:44 |
and you go suicide yourself
Don't do it jpl, ;)
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As In Mapping As In Life |
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| #4422 posted by HeadThump [65.140.54.240] on 2004/06/16 04:08:09 |
Seperate yourself from the object in question. Don't place any importance on your own emotions. Sieze your inner Oprah and kick her ass out of your head.
In touch with your feelings? What have your feelings ever done for you? Have they ever made you any money? Have they ever got you laid? Screw 'em. You don't need them.
Don't take anything personally and you'll be a much happier, and less prone to emotional blackmail, person.
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Don't Worry VoreLord |
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| #4423 posted by JPL [192.91.75.29] on 2004/06/16 04:56:07 |
Suicide is not my cup of tea... I prefer mapping instead of death, even pro mapper will not like my work... What doesn't kill you, make you become stronger... and improve yourself in most of cases...
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O_o |
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| #4424 posted by Kinn [217.140.37.119] on 2004/06/16 09:04:30 |
I prefer mapping instead of death
For some reason that quote brings up flashbacks of Daikatana. Dunno why.
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I Have Problems |
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| #4425 posted by aguirRe [62.127.68.251] on 2004/06/16 13:07:57 |
viewing PuLSaR's site http://www.quakemaps.nm.ru using IE5.5 on Win95. All I get is blank empty pages, no error message. The picture only pages work, though.
Does someone else also experience this problem or have any idea what's causing it?
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Bah |
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| #4426 posted by Vondur [81.195.20.63] on 2004/06/16 14:35:55 |
looks like isp have deleted this site or something
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Oi No |
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| #4427 posted by Vondur [81.195.20.63] on 2004/06/16 14:36:29 |
after some reloads it started to work fine
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Re: O_o |
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| #4428 posted by nb [203.109.254.50] on 2004/06/16 23:04:04 |
Personally, I prefer death instead of Daikatana.
*ducks*
(Yes, I have played it. Own the original cd, in fact.)
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I Could Not Stop For Daikatana, |
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| #4429 posted by HeadThump [65.140.54.211] on 2004/06/16 23:18:08 |
So he kindly stopped for me.
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What Do We All Think... |
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| #4430 posted by Blitz [24.218.135.18] on 2004/06/17 00:24:44 |
D3/HL2 this summer is a reality? Or will they get pushed back again?
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But The Yellow Rose Of Texas |
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| #4431 posted by pushplay [68.148.157.110] on 2004/06/17 01:11:21 |
Beats the girls of Tennessee.
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Blitz |
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| #4432 posted by ProdigyXL [66.227.140.19] on 2004/06/17 01:45:45 |
Doom III will happen this summer. I'm guessing late July or sometime in August. From every review I've read they have set their hearts on it to be done by the end of the summer and move on to a new project. As far as Half-Life 2 that's anyone guess. No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2. Well see what happens I guess.
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DooM3/Half -Life 2 |
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| #4433 posted by VoreLord [203.51.217.114] on 2004/06/17 03:43:49 |
DooM3
Me hopes for early to mid July, somewhere around the 17th would be nice ;), I am starting the upgrade process this weekend in preparation.
Half-Life 2
No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2
Thank the Lord, I am not alone, I have exactly 0 interest in HL2. But no doubt it will be hugely popular and enjoyable to those who like that type of thing.
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KillBillyBarn (DM-CBP2_killbillybarn) |
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| #4434 posted by VoreLord [203.51.217.114] on 2004/06/17 03:52:56 |
A map from the CBP2 map pack for UT2004, I never bothered trying it, as I thought it was a bit of a joke/gimmicky, (gimmicky, which it is) But what a blast, thoroughly enjoyable, humorous. Try it out if you are in the neighborhood.
Going for the DoubleDamage will never be the same.
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D3/HL2 |
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| #4435 posted by Kinn [81.7.62.105] on 2004/06/17 04:46:10 |
Half-Life 2 will be great, I've no doubt. But I would be amazed if it has the impact of the first one. From what I've seen, there are too many gimmicky features in the game - bot ai sidekicks, all the physics hype, drivable vehicles etc. Valve should have taken what was good in the first one and amplified it, rather than introduce a load of extra stuff that may fall flat. So far all the hands-on previews I've read from gaming magazines have a been a bit underwhelming.
Now Doom 3 is a different kettle of fish. By its very nature, it will be a less complex game than HL2, in fact, from what I've seen, it looks to be a Hellified version of Half-Life 1. C'mon, it's obvious - basically the same plot - replace Black Mesa Complex with Mars Base, Aliens with Demons, and Xen with Hell. I can't see any difference in the concept. It's obvious id are trying to "do a Half-Life", and with their art team, and of course the big JC, they might just win this summer stand-off. I'm a little bit concerned about all the cut-scenes though - I'm not sure why they chose to go down that route after the success of HL's very much in-game scripted sequences, but time will tell.
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Kinn |
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| #4436 posted by Vondur [195.128.65.237] on 2004/06/17 04:49:33 |
all the shooters are clones of original WOLFENSTEIN :D
they just have various settings and monsters, but the goal is one: kill everyone who tries to kill you :)
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Blah.. |
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| #4437 posted by JPL [192.91.75.30] on 2004/06/17 05:11:37 |
.. it'a kind of "jungle law".. kill or be killed... what do you prefer ???
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Well |
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| #4439 posted by starbuck [82.33.89.24] on 2004/06/17 05:53:45 |
it doesn't look like this incarnation of Geocomp has lived up to previous years. Gleeb's looked good, and the one by Cyberdemon (shudder) might be nice, but most of those maps look like n00b efforts.
On the Doom 3 Vs. Half Life 2 front, I really don't know what to think anymore. When I first saw D3 i thought it was awesome, but that was the 1st time i saw realtime bumpmapping. Then when I saw HL2 i thought it looked much better. Now, thinking about it, i dont really care... not too excited about either
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Doom3 |
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| #4440 posted by Kinn [81.7.62.105] on 2004/06/17 06:21:55 |
I don't understand why id, with all the money they having rotting away in the bank, have to stick with such a small dev. team. They could double their staff, and Doom3 would still rake in a massive profit (and probably would have been finished last year as well).
Q3A was one of the cheapest shortcuts in the history of gaming. With a few more level designers, they could have banged out a proper single player game in the same time, and still kept the deathmatch component.
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Kinn |
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| #4441 posted by Vondur [195.128.65.237] on 2004/06/17 06:42:18 |
some of the team concentrated on spaceship building atm, so game developing is like a hobby now ;)
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Thoughts... |
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| #4442 posted by Shambler [82.38.194.13] on 2004/06/17 06:54:04 |
On when D3 and HL2 might be out...
I'm not fussed really, as long as they are good. I've a few games to play in the meantime =). Personally I'd prefer autumn/winter, darker nights and grimmer weather gives a better gaming experience.
On Kinn's thoughts on HL2...
From what I've seen, there are too many gimmicky features in the game - bot ai sidekicks, all the physics hype, drivable vehicles etc.
All of those aspects can really enhance the gaming experience if they are used well. They're not necessarily gimmicks, but can be excellent features that improve the look, atmosphere, immersion, and gameplay potential. I wouldn't be so dismissive of them. Of course, it still depends what is done with those features.
On the two games overall...
I'm looking forward to both, both look good and sound good. D3 appeals to me more, simply because it's more my style. That's all =)
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I Have Every Confidence In Carmack's Spaceship Project... |
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| #4443 posted by Kinn [81.7.62.105] on 2004/06/17 07:11:57 |
...as long as the astronauts don't start hitting suspiciously-painted wall panels with an axe to try to find secrets - that's just asking for trouble.
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| #4444 posted by Kinn [81.7.62.105] on 2004/06/17 07:22:07 |
All of those aspects can really enhance the gaming experience if they are used well
That's true, Shambler. But what made Half-Life amazing for me was the creepy, claustrophobia of it all. Sidekicks and vehicles make for a very different experience; probably still good (Valve know they can't drop the ball on this one), but different nonetheless.
I'm looking forward to Doom3, but from what I've seen, I don't know how much of the shit-your-pants-monsters-jumping-o... gameplay I can stomach. If it's anything like playing a marine vs aliens from AVP, I don't think I'd enjoy it. Overly scary != fun, in my opinion.
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Oops |
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| #4445 posted by Kinn [81.7.62.105] on 2004/06/17 07:24:41 |
that was meant to say "shit your pants monsters jumping out of the shadows", without quotes and with hyphens.
And yes, I'm aware I seem to have contradicted myself in that last post. :P
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Doom III & HL2 |
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| #4446 posted by JPL [192.91.75.30] on 2004/06/17 08:24:19 |
I think the two games will be enjoyable to play.
About Doom III: I'm still a big fan of the Doom series (I play sometimes on my old PlayStation with Final Doom), and I hope the black-oppressive-weighty atmosphere of the first games will be preserved and improved... I'm also hoping the gameplay will be better and looks like more than a "kill them all / find the keys / and clear the level"... Furthermore, I hope the final released will not be "post-poned" this time... Sure I will not miss this game !!
About HL2, I really enjoyed playing HL(1).. even if I think the game is little bit too "linear".. The HL2 screenshots I've seen looks really good, and if it's designed in the same spirit, the should be great too..
To resume: wait and see, and try it ASAP !!!
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| #4447 posted by . [66.72.90.129] on 2004/06/17 08:29:07 |
I'm looking forward to both. For those who aren't interested in on or the other or both, consider perhaps future mods for the games that might sway you. With all the engine advances, this could make way for even more fun mods.
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D3 & HL2 |
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| #4449 posted by Mr Fribbles [203.113.226.75] on 2004/06/17 09:09:57 |
I completely lost what little excitement I had about Doom3 the moment I saw screenshots of that upside-down-head-on-spider-legs monster. Such nonexistant/fucked monster design does not belong in a title with such a high quality engine and production values. I can only hope that (once again) other companies will license the Doom3 engine and make much better games with it.
HL2 does interest me more, though I'm not super excited about it. If it had been released when it was supposed to be, it would have been awesome, but looking at the screenshots and stuff now is kind of like 'meh' because it seems that a lot of games are coming out that look as good as/better than HL2.
By the way, I can't agree with statements like all the physics hype. Its not hype, a nice physics system + a dynamic world = instant gameplay. I'm serious! There's so many more possibilities for the game/level designers if they care to use them, but even if they don't, its a lot of fun for the gamer to be able to push things around, blow stuff up, cause amusing ragdoll deaths etc (well, its fun for me!)
Anyways, I don't know too much about either game, as I tend not to pay too much attention to previews and hype (even for such highly anticipated titles). I am not super excited about either of them though. Perhaps I'm just getting jaded and cynical in my old age.
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Phait |
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| #4450 posted by JPL [192.91.75.30] on 2004/06/17 09:11:23 |
Cool stuff.. it remind me the old Commando arcade game I loved play when I was 15... ;-) There was a long time now... sigh....
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Am I The Only One Here That Has Played Riddick? |
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| #4451 posted by cyBeAr [213.65.179.30] on 2004/06/17 09:39:29 |
Or The chronicles of riddick - escape from butcher's bay to be more specific..
It's easily one of the best first person sp games I've played. Gameplay successfully alternates between pure action, sneak-em-up and some small adventure gameish bits. Doom 3 like graphics with normalmapping and superb animations.
I guess one reason many people here haven't played it is because it's only available on xbox but one can always hope there will be a pc version at some point.
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.! |
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| #4452 posted by necros [66.185.84.208] on 2004/06/17 10:45:56 |
Overly scary != fun, in my opinion.
:O you must have hated System Shock 1/2.
personally, i love scary games. the scarier, the better. scare me to death, i always say... ;)
i think both games will be great, but i think i'll like hl2 more. some of the monsters in d3 look kind of goofy. i'll probably like the gameplay in d3 more, but prefer the story of hl2.
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Does Mapping Better Than Sex ??? |
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| #4453 posted by JPL [192.91.75.30] on 2004/06/17 10:45:58 |
I practice a lot windsurf, and a friend of mine e-mail me this web link.... It can be easily transposed to mapping stuff... he he he...
http://www.americanwindsurfer.com/...
Enjoy !!!
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Bear |
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| #4454 posted by Shambler [82.38.194.13] on 2004/06/17 10:49:32 |
I think you've answered your own question there.
Shots do look good though, albeit very "random industrial sci-fi rooms".
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It Didn't Spoil Doom3 For Me, |
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| #4455 posted by HeadThump [65.140.54.159] on 2004/06/17 10:52:40 |
'I completely lost what little excitement I had about Doom3 the moment I saw screenshots of that upside-down-head-on-spider-legs monster.'
but I hated the look of that thing too. I would have had my sketch book thrown back in my face if I suggested to a client something that self evidently kitschy and I design tatoos, the ultimate kitsch art! How did it pass muster for the Id crew?
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Phait |
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| #4456 posted by R.P.G. [24.136.230.101] on 2004/06/17 11:07:43 |
That mod looks highly amusing.
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Mr Fribbles |
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| #4457 posted by Kinn [81.7.58.239] on 2004/06/17 11:08:23 |
I can't remember where I read it, but Carmack's "physics toy" comment sums up my feelings pretty well. Does anyone remember the interview this came from? Anyway, I don't have anything against realistic physics in games as such, but every HL2 article I read just goes on and on about the "gravity gun" or whatever it's called, and how prominently it features as a gameplay device. It just sounds a little bit gimmicky, that's all.
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Re: Doom3 Monsters |
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| #4458 posted by Kinn [81.7.58.239] on 2004/06/17 11:23:06 |
From what I've seen they range from suckage -eg. Lost Souls, that spidery thing, ("thing" being the key word here, lol - I wonder where that got that idea from?) Revenant looks a bit silly as well, but the concept is flawed from the start - a skeleton with twin shoulder-mounted rocket launchers? It's hard to not make that look laughable.
On the other end of the scale, you have awesomeness in the form of the Archvile, Hell Knight, and that other big demon we saw right at the start of D3 tech demonstrations - was that a Baron? Is it still in the game?
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| #4459 posted by . [66.72.90.129] on 2004/06/17 11:39:19 |
"a skeleton with twin shoulder-mounted rocket launchers? It's hard to not make that look laughable."
I agree, but then theres various Doom/Quake monsters that are weak or laughable. Personally I think Cyberdemons are boring, ogres with chainsaws? Pff...
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Ogres |
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| #4460 posted by Kinn [81.7.54.196] on 2004/06/17 12:47:45 |
ogres with chainsaws? Pff...
The Ogre makes me laugh. I'm sure this is common knowledge, but the ogre underwent quite a few revisions during Quake's development. He started off very medieval, had viking-like horns, and wielded an axe. Then he was re-imagined as a chainsaw-wielding, nail-shooting mish-mash of tech/medieval, until right at the last minute id changed the nails into grenades, but didn't change the ogre model, giving him the unique property of actually firing missiles that are bigger than the gun they come out of :P
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Hm... |
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| #4461 posted by necros [66.185.84.208] on 2004/06/17 13:01:22 |
yeah, id's pretty funny that way.
still though, i think the cyberdemon is pretty cool looking. granted, it's not the most interesting to fight (it had like, what, 10000 health?)
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Oh, |
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| #4462 posted by Kinn [81.7.54.196] on 2004/06/17 13:17:39 |
not to mention the original Shalrath model - ugh! (Although Zerstorer tried to salvage it).
It's really interesting looking through the QTest pak; I keep spotting new things - recently I noticed the Shambler skin being slightly higher-res in QTest than in the final game.
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Just Had A Good Look |
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| #4463 posted by starbuck [82.33.89.24] on 2004/06/17 15:08:04 |
at the QTest pak files. Some very interesting stuff in there, extra animations for the scrags and spawn for example. Most of the skins are slightly different: the ogre is more orange in particular, but also the scrag and shambler.
There are some more monsters, most are well known though, such as the dragon, and the stupid looking Shalrath that kinn mentioned.... also a 'serpent' and a 'vomitus' that i hadn't seen before. The serpent might be an attempt at a manta ray type thing? Looks a bit crap. The vomitus is unskinned but has great animations, potential to be quite cool. Maybe i've missed this one being used before.
Weapons are quite similar... the shotgun effect is more realistic than in the finished quake, but otherwise everything's worse. Walltorches are sprites...they suck. Oh, lots of monsters and the player have death anims where limbs/heads get blown off.
Interesting stuff indeed
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QTest |
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| #4464 posted by Kinn [81.7.54.196] on 2004/06/17 15:27:25 |
Yeah, the mesh on the Serpent is bolloxed for some reason. The Vomitus is used in Nehahra, but I think it looks arse - id were right to drop it.
I find the Fiend interesting - it looks as though he started life as a huge demon, but got shrunk somewhere along the way. In any case, he has been salvaged to some extent in Nehahra, and some of Kona's stuff.
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Additionally, |
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| #4465 posted by Kinn [81.7.54.196] on 2004/06/17 15:35:17 |
I'd love it if I could see some of the rejected stuff for Quake2/3. Did you know that the Q2 Mutant used to be blood red?
Also, what happened to all the wicked looking maps shown in the very first Q3 screenshots - I remember a grey church-like thing and an extremely curvy-looking tunnelly thing submerged in fog. And also, has anyone else heard of the rumour that a significant chunk of the Q3 content was lost about halfway through development? Is there any credibility to this?
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Through The Id Archives |
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| #4466 posted by HeadThump [65.140.55.91] on 2004/06/17 15:57:47 |
Hey, I personally like Vomitus, and I thought John McCann ;) used him quite well in Nehahra. I have reskinned Vomitus as a mud bottom dwelling guppy for an upcoming map.
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Meh |
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| #4467 posted by Shambler [82.38.194.13] on 2004/06/17 16:12:53 |
I like the Quake monsters!
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| #4468 posted by Kell [82.41.218.44] on 2004/06/17 16:42:40 |
Shambler, that's kind of obvious ;P
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HeadThump |
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| #4469 posted by Kinn [81.7.61.176] on 2004/06/17 16:49:13 |
Actually, the Vomitus skin in Nehahra was probably the part that made it look a bit silly - if you're reskinning it, I might like it better. One question though - are you redoing the skinmap? I'd recommend converting the model to md2, redoing the skinmap in NST, then converting back to mdl in Quark5.
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You Read My Mind, Kinn |
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| #4471 posted by HeadThump [65.140.54.146] on 2004/06/17 17:13:38 |
I mentioned Vomi-Gup because I was getting around to asking you about that thread and how you got those md2 skin styles working in regular Quake. Thanks!
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Glad To Be Of Service |
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| #4472 posted by Kinn [81.7.61.176] on 2004/06/17 17:22:40 |
My post in that thread should explain it all. if you need any extra info, don't hesitate to ask :)
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From Inside3d.com |
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| #4473 posted by starbuck [82.33.89.24] on 2004/06/17 18:24:38 |
i stole these posts from
http://forums.inside3d.com/showfla...
thought they might be interesting
Posted by Sajt
http://imdb.com/title/tt0152116/
Two people, J.S. Gilbert and David Locke are here mentioned as voice actors for Quake. I guess they did some grunting and screaming for the player and monsters? Has anyone else heard of them? Also, J.S. Gilbert is credited as the voice for 'Dank'. So who the heck is Dank :P
Edit: Also, the IMDB trivia thing says this:
Originally intended to be a medieval game with swords and a dragon, but only a few months before it was released guns were added and roleplaying aspects removed. The dragon was also removed, although several other monsters like the Knights and Fiends were kept. The dragon was later added in the second mission pack by Rogue Entertainment.
I didn't know that :P It's interesting. I know somewhere in Commander Keen or something id Software advertised a future game called 'Quake' which was supposed to be a 2D rpg where you play as a magician or something... but this is interesting too :)
Posted by ErroraboveSCI
Dank and Scud my guess... old school quake related comic.
For all that medieval mumbo-jumbo... read the book Masters of Doom... it explains all the oldness behind Quake... which was originally based on John Carmack's Dungeons and Dragons world. But, was changed later on to be "another doom". One of the many reasons that John Romero left id Software. It's a good read... I highly suggest it.
That old thing about Quake that they posted, was something Romero did just shortly after Doom I think... It was posted on a BBS. I can't remember the specifics.
Another cool bit about Quake: original weapon was called the Hammer of Thunderbolts. And they player had a transdimensional object floating above their head that was called the Hellgate Cube. I hope I got that right.
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Someone Made A Compilation |
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| #4474 posted by Kinn [81.7.61.176] on 2004/06/17 18:40:10 |
of all the old interviews with the id crew (Romero mostly) that were done at the beginning of Quake's development. It's really amusing reading back through them - they were talking about having things like flat-shaded player models and ragdoll physics (!). I'm buggered if i can find a link to the article though :(
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And Speaking Of Missionpacks, |
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| #4475 posted by Kinn [81.7.61.176] on 2004/06/17 18:48:48 |
Hipnotic's Mjolnir was a nod to Romero's original concept.
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I Would Just Like To Say: |
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| #4476 posted by underworldfan [128.195.84.154] on 2004/06/17 18:57:17 |
post #4436 by the communist Vondur
is the best post ever.
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Heh, I Didn't Know Any Of That. |
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| #4477 posted by necros [66.185.84.208] on 2004/06/17 19:40:46 |
that would certainly explain to lack of base monsters and base maps and the presence of medieval stuff.
also, thanks for pointing out that the qtest pakfile had the monster models in it.
also, what's with the fish model? it seems to shrivel up in some frames..?
also, did anyone notice the last frames of the death animation for the fish are screwed up in the finished quake as well? the mouth gets all skewed and funky...
i wonder what the deal with that is.
i think the player death anims with the head and legs getting blown off look really cool! i wonder why they got rid of it...
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Yeah |
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| #4478 posted by NotoriousRay [216.48.10.50] on 2004/06/17 20:30:45 |
The gib1/2/3 models are the players arm (a piece of it), a bloody limbless player torso, and the player head. I guess they later figured it would be easier to make non-descript gibs than to make a set of gibs unique to each monster.
There was also a 'prequake' version of quake, which was a pre-release version, closer to what was originally released but still some differences (I can't seem to recall atm).
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Anywhere I Can Get That? |
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| #4479 posted by necros [66.185.84.208] on 2004/06/17 21:23:28 |
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Anywhere I Can Get That? |
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| #4480 posted by necros [66.185.84.208] on 2004/06/17 21:23:29 |
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Hehe, First Double Post! |
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| #4481 posted by necros [66.185.84.208] on 2004/06/17 21:23:54 |
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Necros |
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| #4482 posted by Kinn [81.7.62.76] on 2004/06/18 04:44:04 |
not to mention the famous player swimming animation
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Problems With UT2004 |
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| #4483 posted by Jago [81.197.206.67] on 2004/06/18 05:28:06 |
I´ve just installed UT2004, applied the latest patch and attempted to play the game. However, I seem to be having problems playing about 80% of the maps included in the game. Some (rare) maps work just fine, without any issues whatsoever, while others start "flickering" a lot almost as soon as the map has loaded or soon afterwards. I can see some items and character models through the walls and the game grinds to a near halt. I´ve updated the NVIDIA drivers to the latest WHQL version and updated to the latest DirectX version too, hoping that it would solve the problem, but it didn´t. I also recall I had a similar problem with some levels in Raven Shield, which is also an Unreal-engine (tho older version) game.
Original Unreal, UT and UT2003 run fine. Any ideas?
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Jago |
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| #4484 posted by JPL [192.91.75.29] on 2004/06/18 07:13:16 |
Perhaps it's a stupid remark, but does your environment is OK ??? I mean, have you a powerfull processor, enough memory, or others ?? I'm not a specialist, but most of game problems you described comes from environment.. (lack of memory, lack of processor power/speed.., etc..)
Check UT2004 environment requirement. If it's OK, perhaps there exist some extra launch command to increase memory use during the game (like wimem 32 for Q1) which are able to solve the problem...
Otherwize I've no other ideas...
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UT2004 |
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| #4485 posted by VoreLord [203.51.235.118] on 2004/06/18 07:13:16 |
Well you can try using OpenGL, and see if that makes a difference.
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RE: UT2004 |
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| #4486 posted by Jago [81.197.206.67] on 2004/06/18 07:37:34 |
The machine is an AMD Tbird 1400, 512 mb ram, GF4 Ti4200. I tried the OpenGL renderer and the game seemed to run OK for a while, but it hard-locked the machine when I tried to change my crosshair in the game settings, go figure.
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:( |
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| #4487 posted by VoreLord [203.51.235.118] on 2004/06/18 07:57:52 |
There are many poeple who have similar probs, some say they they cure it by moving/replacing memory sticks, others by reinstalling and not patching, others say updating drivers or DirectX, etc, etc. It's really hit and miss, what works for one doesn't work for another. I would drop down details (one at a time) and see if that did anything, delete(Backup first)or rename USER and UT2004 .ini, so the game will start at default, then set it up again, easy things like that before I uninstalled/reinstalled.
Best of Luck
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Sounds Like The Problem |
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| #4488 posted by HeadThump [65.140.54.91] on 2004/06/18 10:26:28 |
has to be the map builds themselves from Jago's discription. Try putting one of the offending maps in UnrealEd and rebuild the geometry. May be worth a try if the problem lies with the internal integration of meshes with the brush build.
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Erm |
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| #4489 posted by . [66.72.90.129] on 2004/06/18 11:33:46 |
Does anyone play IGI 2?
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Proto-Quake |
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| #4490 posted by Kell [82.41.218.44] on 2004/06/18 12:35:28 |
I'd heard a lot about the early concepts of Quake years ago ( I thought I'd heard it from you guys :/ ) The deal with the warhammer as the player's primary weapon was that it would grow larger through the game as it was used to kill more enemies. Freudians would have a field day with the id boys :P The name Quake was also going to be the player-character's name. Bleh. Bleh, I say.
I've got to take a look at this Q-Test pack.
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? |
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| #4491 posted by HeadThump [65.140.54.65] on 2004/06/18 14:33:02 |
'Does anyone play IGI 2?'
I can't speak for anyone else, but there are a limited number of acronyms I am capable of keeping up with at any given time.
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Kell |
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| #4492 posted by PuLSaR [80.80.111.240] on 2004/06/18 16:21:58 |
I'm still waiting for feedback from you
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HeadThump |
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| #4493 posted by . [66.72.90.129] on 2004/06/19 00:10:11 |
Heh, sorry, but that's pretty much the title... "International Geotactical Intelligence" - sequel to "I'm Going In (This Sucky Game)". It's quite an improvement I think. Anyway I've been playing it, it can be challenging. I've been wanting to play MP too but I heard it's just like counterstrike - which actually, I've never played.
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. |
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| #4494 posted by necros [66.185.84.208] on 2004/06/19 00:16:10 |
counterstrike is fun!
*runs*
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Phait |
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| #4495 posted by HeadThump [65.140.54.173] on 2004/06/19 02:02:33 |
Thanks for the explanation -- I love spy games (and novels, and movies, and Jennifer Garner he he he)
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JGJGGJJG |
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| #4496 posted by . [66.72.90.129] on 2004/06/19 02:57:49 |
omgjennifergarner!
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Fileplanet |
|
| #4497 posted by nitin [138.217.5.94] on 2004/06/19 04:14:07 |
can anyone login? I keep on getting the same 'not loged in' page no matter what I try to download.
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I Don't Use Fileplanet.. |
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| #4498 posted by . [66.72.90.129] on 2004/06/19 04:17:57 |
depending what you need like patches and demos and videos, www.3dgamers.com is much better and no wait!
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Phait |
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| #4499 posted by nitin [138.217.5.94] on 2004/06/19 05:25:02 |
need levels and models from hosted sites
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Nitin |
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| #4500 posted by . [66.72.90.129] on 2004/06/19 05:36:07 |
oh, rather good point
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Microsoft |
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| #4501 posted by VoreLord [203.51.236.148] on 2004/06/19 06:53:06 |
"Our records show that you have exceeded the allowed number of activiations..........bla, bla, bla"
click the next button,
"enter the following 3,000,000 digit number to get a new activation code"
After entering the 3,000,000 digit number....
"We are sorry, but that copy of windows XP Pro is installed on another computer, please ring..................bla, bla bla"
No shit lady, it's installed on my damn computer. Ring the microsoft number.....
"if you want...press 1; if you want....press 2... and on, and on....."
Press the required number,
"Sorry, we are having difficulties, and are unable to generate another activation code for you, try again in an hour"
Hour later, yeah, I get my new number, I'm activated again. But when ever I reformat, or reinstall, or Upgrade certain components from now on, I've got to go through that shit again, every freakin time !! That sux. I bought the product, I should be able to install/uninstall the damn thing as much as I want. Fair enough they have to try to stop piracy I guess, but freakin hell, limiting the amount of times you can activate, and therefore install sux big time.
Sorry................
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FilePlanet |
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| #4502 posted by VoreLord [203.51.236.148] on 2004/06/19 06:58:31 |
No problems here Nitin, not something to do with your browser settings? cookies. I have had that in the past and thats all it was.
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Vorelord |
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| #4503 posted by nitin [138.217.5.94] on 2004/06/19 07:32:43 |
no, it's a feature. Tigger-On lookied into it and posted this on his site :
Fileplanet login problems - Had a number of people say they are having problems with the login for Fileplanet. If you are one of them, here is the fix. Goto this page first and login, then come back here and click on the download links. You will then be presented with a page that looks like you are not logged in, however, all you need to do is click on the text that says Not logged in? Don't have a GameSpy ID? - you will then be presented with the download page.
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CD-ROM Question |
|
| #4504 posted by Kinn [81.7.63.181] on 2004/06/19 09:42:34 |
I have windows XP. Does anyone know how I can tell which IDE channel my CD-ROM is on?
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Hm... |
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| #4505 posted by necros [66.185.84.208] on 2004/06/19 11:39:12 |
well, it shouldn't be too hard.
look in the motherboard's litterature and find the page where it outlines all the important pieces.
it may even be marked on your motherboard, near the connectors. for example, mine has "IDE1" and "IDE2" printed right beside each one.
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Append: |
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| #4506 posted by necros [66.185.84.208] on 2004/06/19 11:40:07 |
most likely it's on IDE2 or Secondary Channel because most people always place HDDs on the primary ide channel, and you're not supposed to place cdroms and hdds on the same channel.
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Kinn |
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| #4507 posted by HeadThump [65.140.54.60] on 2004/06/19 11:55:55 |
Start your system up fresh, hit the delete button when the letters start rolling -- this will take you to the Built In Operating System depending on the design for your system you should have a fairly easy to read layout of your hardware connection and the ability to change them.
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PuLSaR |
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| #4508 posted by Kell [82.41.218.44] on 2004/06/19 12:25:40 |
I know, sorry. Got sidetracked by lovely qtestish things.
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Necros, HeadThump |
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| #4509 posted by Kinn [217.140.38.21] on 2004/06/19 13:12:21 |
Thanks guys - i appear to have sorted it now :)
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A Nerd's Nerd |
|
| #4510 posted by R.P.G. [24.136.230.101] on 2004/06/19 19:45:31 |
<CardO> how big is A2 size in cm
<CardO> and no guessing fucktards!
<gibbie> google?
<gibbie> u newb
<Shallow> 118.8*89.1
<Shallow> I think, that's from memory though so it might be bollocks
<RPG> I was about to ask if he wanted it in whole or decimal form.
<Shallow> I'm disturbed to think that space is being taken up in my brain remembering things like paper sizes and font names :)
<RPG> Shallow: oh what? I thought we were talking about pingu's map "A2"
The sad part is that I was serious. :(
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Lol |
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| #4511 posted by Kinn [217.140.38.217] on 2004/06/19 19:50:23 |
Btw, what do the units in Quake correspond to? Is it 32 pixels = 1 metre or something?
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Uhm, Given The Differences In Pixelation |
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| #4512 posted by HeadThump [65.140.54.133] on 2004/06/19 20:50:45 |
Caused by the different resolution settings, and monitor sizes, I don't think pixels would make for a very effecient means for measuring.
Don't forget, those Id boys are from Texas; throwing around the word 'metre' will get you looked at funny with scolding mutterings of 'Jacobinite!' heard in near proximity.
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Actually, They Do. |
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| #4513 posted by necros [66.185.84.208] on 2004/06/19 23:22:32 |
1 unit or pixel worth of length in quake is always the same.
i think kinn meant unit rather than actual display pixels.
anyway, i think it's about 40 units = 1 meter, because the player is about 48-56 units. and most normal people are about 160 or so cm.
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Yes, I Meant Unit |
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| #4514 posted by Kinn [217.140.39.203] on 2004/06/20 05:49:13 |
Cheers Necros, that sounds about right.
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160 Cm? |
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| #4515 posted by MisYu [217.98.20.20] on 2004/06/20 06:56:48 |
That is a bit dwarvish height.
Most of men are >170, tall means >180 or even, so I suppose that ranger guy is at least >180, because he's packed, pumped up, strong and wears tons of steel.
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Ontranto Released (finally!) |
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| #4516 posted by Fat Controller [203.97.2.242] on 2004/06/20 07:14:06 |
As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:
http://www.planetquake.com/fatty/d...
You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
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Whoa! |
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| #4517 posted by starbuck [82.33.89.24] on 2004/06/20 07:39:15 |
can't wait to play this...
i'd play it now but fileplanet appears to be dead :P
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IGI2... |
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| #4519 posted by Tef Johs [80.212.41.245] on 2004/06/20 08:47:10 |
I've played IGI2 (and it's prequel) all the way through, even several times.
I find them excellent games! IGI2 is probably the best game I played last year. I fancy the beautiful graphics, but most of all I just like the style and "feel" of the game play.
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IGI |
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| #4520 posted by . [66.72.90.129] on 2004/06/20 09:23:12 |
I've read IGI 1 and 2 get bad to mediocre reviews. I wasn't happy with the demo of the first at least... but they did stuff much better in part 2.
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Played Ontranto |
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| #4521 posted by starbuck [82.33.89.24] on 2004/06/20 09:51:45 |
excellent stuff, found it a lot of fun. I liked all the maps, but the Ontranto Towne stands out as the best for me... some serious work went into that!
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Re: Cd-rom Ide Channels |
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| #4522 posted by NotoriousRay [65.2.202.54] on 2004/06/20 15:23:05 |
You could also try a free prog called Belarc Advisor which will profile your hardware/software and give you more information that you would ever want on the stuff in your system
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An RPG Like Map? |
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| #4523 posted by necros [66.185.84.208] on 2004/06/21 10:23:52 |
no, not the dude RPG. :P
what i mean is, the map would be preferably of large size, and completly open.
the only thing stopping you from finishing the map is that the paths that eventually lead to the exit are too difficult to complete at the beginning. threfore, you need to explore, beat up other monsters and pick up better guns and armor before you'll be able to take the final route and win the map.
the bad thing about this is that i think a lot of players won't retreat from an area if it is too hard for them, and rather keep going until they eventually die. this appears to be a problem with a lot of actual rpg games because players don't know when to quit and try a different place.
this is all just idle speculation... i just think it would be kind of neat. ^_^
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PuLSaR |
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| #4524 posted by Kell [82.41.218.44] on 2004/06/21 12:11:32 |
You have mail.
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Eh |
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| #4525 posted by wrath [217.208.208.100] on 2004/06/21 19:14:29 |
most normal people are about 160 or so cm.
If by people, you mean gnomes -- then yes, I agree.
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Bleh |
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| #4527 posted by necros [66.185.84.208] on 2004/06/21 19:59:18 |
yeah, i think i quoted the wrong height in cm. :P
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Kreed Demo... |
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| #4529 posted by Shambler [82.38.194.13] on 2004/06/23 14:54:41 |
Game info here: http://www.tothegame.com/game.asp?...
Demo download at the usual sites n' shit.
Sci-fi FPS game, originally looked vaguely comparable to D3 (like, 4 years ago), has looked increasingly ass since then. According to Von it sucks...
And indeed he's right.
Take mediocre quality remake of Unreal2 built to 2000 gaming specifications. Make sure the graphics are approximately average for that distant era, but compensate by having one of the maps run quite slowly on 2003 systems. Replace any interesting maps by a series of purposeless repetitive rooms and streets/corridors. Decorate these with tacky particle effects for "variety". Ramp the headbob waaaay up and the mouse sensitivity waaaay down, so to maximise the gaming tedium which comes from crap and easy to defeat monsters aside from an annoying little bug thing that provides the only challenge. Throw in loads of weapons but ensure it takes at least 1/2 hour to change between each one. And finally wrap the whole thing up in a terrible, pompous, generic and incomprehensible story with terrible voice acting.
Some of the weapons are pretty cool tho...
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Bleh |
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| #4530 posted by Vondur [83.237.30.43] on 2004/06/23 15:03:06 |
what smab said and i recomend anyone to ignore this game and save your sanity.
kthx
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Starbuck... |
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| #4532 posted by Shambler [82.38.194.13] on 2004/06/23 17:05:05 |
Painkiller's pretty cool, for what it is.
Before that...
Enclave r0cked.
Halo was okay.
MC2 & MW4 r0cked.
And I've got Far Cry to play amongst others...
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Max Payne 2 & Far Cry |
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| #4533 posted by HeadThump [65.140.55.171] on 2004/06/23 18:17:56 |
both were good fun.
Rule of Thumb: If you found the legnth of the first Max tolerable you wont be disapointed. If that one was too short for your taste, this one will be too. Though the story in it is a knock out punch, and there is this fun house (an insane asylum) level where 2d set designs creep around every where -- it can be quite intense.
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Hmm Most Of These |
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| #4535 posted by starbuck [82.33.89.24] on 2004/06/23 19:02:58 |
arent too recent... halo and max payne 2 i enjoyed though. Halo's graphics sucked flaccid donkey member though. I wasn't too surprised by how short MP2 was, because i'd played the 1st and read reviews of the 2nd. I was disappointed when it ended though, if only because i had so much fun playing it. It does lack variety in gameplay though.... there is pretty much one fighting style you use throughout the whole game.
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Yeah Thats A Good Review |
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| #4536 posted by starbuck [82.33.89.24] on 2004/06/23 19:21:19 |
echos my thoughts. Your interviews were impressive too, actually.... especially the director of the 'Closer' video
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Oh, Thanks |
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| #4537 posted by . [66.72.91.109] on 2004/06/23 22:47:25 |
Wasn't too sure about the MP2 review being good, I felt I could've explaind a little more in some areas but really didn't want to rewrite it.
Yeah one would think it might be hard to interview a person in the media or involved with media but it was really as simple as e-mailing the guy and was nice enough to reply. I wish it was a more involved interview though... look forward to doing more.
Photographer Jana Leon said she'd do it, sent her the questions but hasn't replied since ( http://www.janaleon.com ).
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Starbuck |
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| #4538 posted by HeadThump [65.140.55.171] on 2004/06/23 23:40:47 |
looking for some game time to kill before the next set of major games hit Gold?
I suggest going back through Neil Manke's levels for Quake 2 and Half-Life. Good fun, and they look and feel great on my current set up.
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| #4540 posted by Kell [82.41.218.44] on 2004/06/24 09:50:09 |
Of course, along with the good, you get some bad in there too. Here's a short list of the low lights that Quake has seen.
...
- Quake 2 :)
*chuckle*
Happy Birthday, Quake
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| #4541 posted by Kinn [81.7.53.110] on 2004/06/24 10:42:16 |
Also, the Ogres were suppose to laugh and piss on your body after you died, that was also cut due to time restrictions.
oh, this would have been good :)
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| #4542 posted by underworldfan [63.198.19.193] on 2004/06/24 12:18:36 |
Tim Willits had designed a bunch of maps that didn't fit into the single player theme.
He suggested that they should remove the monsters and exits so that players could play against each other. The others at id Software reluctantly agreed and thus, Deathmatch Maps were born. This one idea gave birth to all the 1v1, clans and deathmatch games / tournaments we know today.
Is this actually true?
It sounds almost like an urban myth, and almost too "accidental" to be true.
Maybe its just an exaggeration of what happened.
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Right... |
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| #4543 posted by Maj [217.205.117.52] on 2004/06/24 12:46:52 |
...I guess the whole 'Doom' thing was something I imagined after quaffing too much cough medicine...
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I Seem To Recall Duke Nukem 3D Having Deathmatch-only Maps. |
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| #4544 posted by R.P.G. [24.136.230.101] on 2004/06/24 13:05:09 |
.
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I Remember.. |
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| #4545 posted by . [68.251.200.56] on 2004/06/24 13:08:59 |
reading that Quake 1 was ultimately, a deathmatch map contest, eventually strung together with an impromptu story, thus the incoherent level spatterings.
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Well |
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| #4546 posted by than [62.189.9.161] on 2004/06/24 13:29:50 |
dn3d was released pretty close to Quake - I think it was out a month or two beforehand actually. I guess that makes it entirely possible for Tim Willits to have come up with the idea of making DM specific maps. If Doom hadn't existed prior to that of course, I'm pretty sure people must have made DM only maps for it.
I hope duke forever comes out this year. I still don't think anything has really come terribly close to dn3d in terms of environmental interactivity. Well, maybe shadow warrior and blood - but they don't count.
Be nice to see blood 3 too, but I'm not holding my breath for that, since blood 2 was cack.
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... |
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| #4547 posted by wrath [217.208.208.100] on 2004/06/24 17:51:46 |
what phait said.
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Mmmm . . . . Cough Syrup . . . |
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| #4548 posted by HeadThump [65.140.55.104] on 2004/06/24 19:07:37 |
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Ummm. |
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| #4549 posted by Shambler [82.38.194.13] on 2004/06/25 03:23:41 |
I hope duke forever comes out this year.
WOOOOOHOOOOOOLAAAADIIIIIDAAAAA!
Not gonna happen is it than, to be honest...
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Lol |
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| #4552 posted by starbuck [82.33.89.24] on 2004/06/25 07:22:11 |
that new badgers song is brilliant....even that can't stop us going out though
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Nexuiz |
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| #4553 posted by R.P.G. [24.136.230.101] on 2004/06/25 10:35:31 |
Level design looks a bit spotty from the video and screenshots. Can't say I appreciate the skins I saw in the screenshots. No comments on the gameplay, of course.
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Wow |
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| #4554 posted by Scampie [216.220.241.97] on 2004/06/25 15:38:07 |
Nexuiz looks like they took every horrible effect of new Quake engines, combined it with ugly models and skins, and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. And I hope not all the music is OMG HARD ROCK METAL GUITARS!! Truly, this sets new marks in crap.
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W00t Go Scampie |
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| #4555 posted by Jeoff [220.244.224.9] on 2004/06/25 17:07:06 |
Scampie is a lonely cock sucker that just needed to release some steam, understandable, maybe he could possibly increase his mapping skills so that he actaully might be able to mean what he said about the Nexuiz maps.
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| #4556 posted by Vermeulen [24.66.94.140] on 2004/06/25 17:12:26 |
well i agree that the music is terrible, but i thought it fitted the video. I didn't really care about the music when i was making the video.
but none of the maps are hall roaming maps, I *hate* that type of deathmatch style. Even check out the map screens on the media page, none of them are hall roaming.
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HARD ROCK METAL GUITARS!! |
|
| #4557 posted by HeadThump [65.140.55.82] on 2004/06/25 17:50:45 |
BTW, I was replaying some Quake 2 maps the other day, and I could have sworn I heard a Type O Negative tune on the CD. What's the story there? Just my 'magination?
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HM Guitars 4eva !! |
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| #4558 posted by VoreLord [203.51.221.210] on 2004/06/25 18:04:28 |
Not that I ever listen to game music, it's the first thing that gets turned off. Plus it's much better than techno fagot stuff.
and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. No, they are nothiung like you maps Scampie
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Theif - Deadly Shadows |
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| #4559 posted by VoreLord [203.51.221.210] on 2004/06/25 18:39:32 |
No, I don't like the game (Thief series), but here's what the makers say about why they probably wont be releasing an editor for the game.
". . . I don't *think* we will, and it's largely because as games become more complex, especially as our style of simulation driven game gets deeper and more complex... it's just that there are very few people who can actually take advantage of all that power. . ."
Has ruffled the feathers of a few in the community. In this day and age it could be like shooting yourself in the foot. Especially seeing how the Unreal engine is highly modable, and users of the engine basically expect that with U engined games.
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Oh Well Then |
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| #4560 posted by biff_debris [24.158.204.102] on 2004/06/25 19:22:03 |
THey can just say GOODBYE to their stinky little game, seeing as how if they don't keep releasing new versions every year or so, people will either get burned out on it or bored with the lack of new material, and but stuck in either or both of those situations because there is no community offering custom mods or maps or whatever -- and there preciousl, compilcated, deep game will wither away and die like an unused sexual member on an Antarctic expedition. And you can take that to the bank.
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VoreLord |
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| #4562 posted by pushplay [68.148.157.110] on 2004/06/25 21:24:20 |
Don't pedal your ancient links here you red necked prick.
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Well |
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| #4563 posted by VoreLord [203.51.221.210] on 2004/06/25 21:27:28 |
A big FUCK YOU, you pathetic excuse for a human being
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Hay |
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| #4564 posted by biff_debris [24.158.204.102] on 2004/06/25 21:34:14 |
I didn't know about that actually -- thanks VoreLord, you're an outstanding example of people who aren't irritating Canadians ;D
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Well |
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| #4565 posted by VoreLord [203.51.221.210] on 2004/06/25 21:42:53 |
Thanks, I had never seen it before either, it was posted at ozunreal yesterday, they obviously hadn't seen it either. But I guess Mr Pushplay, being the superior intelligent being that he so obviously is, found it so irritating, that he had to actually read/view, or click the link again (oh the injustice of it all), that he felt he must deal out some verbal abuse.
Please pushplay, do me a favour, and "pushSTOP"
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Especially For Pushplay |
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| #4566 posted by VoreLord [203.51.221.210] on 2004/06/25 22:03:19 |
WOWThe Quake demo has been release, get it NOW !!!
http://downloads-zdnet.com.com/300...
Sorry to everyone else (except for Scampie maybe)
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Is This Baldur's Gate? |
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| #4567 posted by . [68.78.216.64] on 2004/06/25 23:57:04 |
http://dailylineage.freewebspace.c...
Very reminiscient of Fallout, I know BG is made by the same dev... maybe I'll pick this up.
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Why Aren't You All Flaming Each Other About Nexuiz? |
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| #4568 posted by R.P.G. [24.136.230.101] on 2004/06/26 12:33:57 |
That looked like it was going to be fun to watch.
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Sorry RPG, |
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| #4569 posted by HeadThump [65.141.72.186] on 2004/06/26 12:59:54 |
It isn't Single Player so I can't get excited one way or the other for it. Though if the maps are nice, I would be willing to load it up to make some screenies.
I recommend fallowing the Alien vs. Aliens debate a few threads below, but so far it has been entirely civilized.
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< What Is That Icon? |
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| #4570 posted by HeadThump [65.141.72.186] on 2004/06/26 13:02:06 |
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Hover Your Mouse |
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| #4571 posted by aguirRe [62.127.63.164] on 2004/06/26 13:12:48 |
over the icon in the icon selection area.
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Alt Text Doesnt Seem To Show Here |
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| #4572 posted by starbuck [82.33.89.24] on 2004/06/26 13:55:27 |
but FYI it's the icon for the Worldcraft Editor. And now 'Valve hammer editor'.
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Firefox... |
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| #4573 posted by . [68.78.216.64] on 2004/06/26 14:15:41 |
doesn't show alt text *all the time*. Some sites it does. For me, anyway.
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Alt V Title |
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| #4574 posted by pushplay [68.148.157.110] on 2004/06/26 15:58:21 |
http://white.sakura.ne.jp/~piro/xu...
The alt text is intended to be used purely as an alterative to an image, for screenreaders and gawdaweful, text-only browsers. But people started using it for tooltips so the title attribute was created for that use. But almost everyone still abuses alt, pissing off the hardcore standards and usability people. Metl's usage is correct though.
I also recommend Nuke Anything, Copy Image, and Tabbrowser Extensions. :)
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Oh Sheesh |
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| #4575 posted by Rednecked Prick [203.51.205.80] on 2004/06/26 16:25:39 |
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New Quake II DM |
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| #4576 posted by VoreLord [203.51.205.80] on 2004/06/26 16:43:16 |
At the J-Spot
http://www.planetquake.com/j-spot/...
Looks OK, still waiting in line at FP though
Disclaimer
The above link is at least 2 hours old, so at the risk of being accussed of "pedaling ancient links" I hereby advise Mr pushplay to refrain from clicking the above link.
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Hey... |
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| #4577 posted by R.P.G. [24.136.230.101] on 2004/06/26 18:44:37 |
That does look like a seriously cool map.
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Yes |
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| #4578 posted by VoreLord [203.51.221.158] on 2004/06/26 18:59:48 |
It's not bad at all. I like a lot of his work. The only thing I don't like to much, is, you have to shoot a button/switch to get to the quad, then make a little jump. None of which is hard, but as I play Quake II mainly with bots, that sought of stuff tends to be a bit of a problem for them. Jump pads can give them a bit of grief also
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Q2. |
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| #4579 posted by Shambler [82.38.194.13] on 2004/06/27 04:00:10 |
Looks like he has a real good portfolio of Q2 DM maps there...
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Indeed |
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| #4580 posted by VoreLord [203.51.233.197] on 2004/06/27 04:38:05 |
He has some fine work.
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Wow |
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| #4581 posted by nitin [138.217.0.118] on 2004/06/27 04:40:57 |
some of those maps jester look like stunners. Tempted to reinstall q2dm.
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Btw Vorelord |
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| #4582 posted by nitin [138.217.0.118] on 2004/06/27 04:41:25 |
what bots are you using ATM? Gladiators?
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Yeah |
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| #4583 posted by VoreLord [203.51.233.197] on 2004/06/27 05:18:03 |
I use gladiator, but when/if I get the time I will make a route for the Eraser. The gladiators weren't doing to bad in jesters latest map, I heard them rjumping quite a bit, and occassionally they were using the jumppads correctly, but I don't think they will ever work out the Quad, so I don't bother going for it myself.
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Vorelord |
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| #4584 posted by nitin [138.217.0.118] on 2004/06/27 05:41:24 |
do you think you could email me any eraser routes you have please?
also, have you tried the 3zb2 bots? From what I remember they were very good, especially with jumppads but the needed route creation as well.
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Oh My. |
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| #4585 posted by Scampie [66.231.198.188] on 2004/06/27 15:16:29 |
Jaces is one hell of a fine map. nice find Vorelord
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TY! |
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| #4586 posted by Jester [66.226.102.97] on 2004/06/27 18:35:07 |
Thanx for the praise m8s! I suggest using the 3zb2 bots for some off-line play. They actually get the quad in jaces, not like the gladiator bots who can't seem to figure it out!
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About Q2K4... |
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| #4587 posted by frag.machine [201.8.65.11] on 2004/06/28 01:11:24 |
Hi Func_MsgBoard ppl,
I want to apologize for:
1) my bad English (not my primary language);
2) my crappy site (actually, I did it in my lunch time at work, so bear with me :D );
3) no screenshots in the page (same as above, but I fixed that later);
4) ProHosting downtime (well, that's not my fault after all);
5) any Q2K4 bugs. I'd apreciate your feedback on it.
I guess that's it. Thanks to everyone who tried it. I am working to make Q2K4 better in my spare time. In a couple of days I will release a new version.
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What |
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| #4588 posted by Scampie [66.231.198.188] on 2004/06/28 01:19:45 |
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Nitin |
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| #4589 posted by VoreLord [203.51.221.77] on 2004/06/28 03:24:47 |
Yes, Emailing you the routes would be no problem. Although my main bot has been the Gladiator, mainly due to the ease of creating the routes/aas files, and I think it's a better bot, or atleast as good as the eraser. Usually I don't get around to creating all that many routes for the Eraser(Laziness)So I don't have all that many, and not alot for newer maps. I think I have around 500(probably more), so it would be quite an attatchment. It may be better if you tell any specific ones you are after, and I will see if I have them, although keep in mind, alot of the later maps, I won't have Eraser Routes for, because, well, laziness again.
3zb2
Well, I'm sure I have that bot, maybe not the latest version, I'll have to check, and install the latest version and see what it's like, if it can do things better that would be great. If it can get the Quad in jaces, you won't be able to wipe the smile off my face :)
I also came across 2 more bots that I never heard off, which were rated higher than all others, TMGBOT, and Goldsoft Bot, both of which I will be trying out this weekend time permiting. If the 3zb2 or either of the 2 other bots turn out winners, I'll see how the routes are created for them, and if I have success, I will start making some routes for more of the newer maps. Which you would be welcome to if you wanted any.
Sorry for lengthy Post
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Jesters Maps |
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| #4590 posted by VoreLord [203.51.221.77] on 2004/06/28 03:34:01 |
I am really quite surprised that alot of you have never came across them before. I thought everyone would have known. I also thought that alot off you may not be that interested in Q2. I must admit I prefer Quake, and Quake3, but I still like playing it, and Good level design is good level design no matter where it is, well,...... Maybe not if the game is a real stinker.
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Last Post, I Promise :) |
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| #4591 posted by VoreLord [203.51.221.77] on 2004/06/28 03:40:01 |
Jester
Great maps, thanks heaps, they are much fun.
Q2K4
frag.machine, I look forward to your next release, keep 'em coming.
Oh,.... And don't worry to much about the Func_ bunch, they can be a hard bunch to please ;)
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Vorelord |
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| #4592 posted by nitin [138.217.0.118] on 2004/06/28 04:51:37 |
just zip up all of them and send away if you can please. If the zip is more than a meg, send as many as you can.
I found the site that mentions TMGbot and Goldsoft as well, they're meant to be based of 3zb2 bots. I dont have time to check them yet but please post your results.
I used to have heaps of routes for 3zb2s when I played q2 dm, someone kindly made ones for maps that I liked. Now they're all gone ever since my HD crashed a while back. Pity, because the routes for some of the jumppad oriented maps were great.
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Btw |
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| #4593 posted by nitin [138.217.0.118] on 2004/06/28 04:51:51 |
does anyone do omicron bot routes anymore?
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Fragmachine, |
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| #4595 posted by necros [66.185.84.208] on 2004/06/28 10:06:00 |
when you say "q2 rotating brushes" do you mean that the collision detection on the rotating brushes actually works properly?
also, why am i seeing q2 monsters in e1m1?
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Q2 Bots |
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| #4596 posted by R.P.G. [24.136.230.101] on 2004/06/28 10:06:53 |
Hey VoreLord, would you mind posting your results and conclusion from when you test those bots? I'm interested in which is best, and might download it for some Q2 fun.
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Starbuck |
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| #4597 posted by aguirRe [62.127.66.135] on 2004/06/28 10:32:04 |
Did you get my email two days ago?
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Hey, Where Is MadFox These Days? |
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| #4598 posted by HeadThump [65.141.72.230] on 2004/06/28 12:13:32 |
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QW Server |
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| #4599 posted by R.P.G. [24.136.230.101] on 2004/06/28 18:49:34 |
Okay I'm planning to setup a QW server; it probably won't be up a whole lot, and ping will be bad, but I want to put up a bunch of maps that don't get played often yet are still worth playing at least a few times. I'm quite open to suggestions, hence this post. So your thoughts?
Current maps I'm thinking of including are:
trw, balscy, balcc, baldm8, agent, carddm2, auhdm1, auhdm2, imp1dm6, filthy, lilith, jrdm1, jrdm2, pinion1, pinion2, pinion3, pbrdm2, oma, reinc1, reinc2, reinc3, reinc4, reinc5, rewired1, rf, rtz, sthdm3, strafin3, strafin5, strafin6, yog1dm1, zed, zed2, lacrima, ztndm6, gmdm1, geodm1, nindm3v2, unddm2, xntrick, edc, e1m2ish, tridm1, tridm2, tridm3
There is space for about 6 more maps. Also, if you think any maps listed should not be included--I've only played two of the reinc maps, so I dunno how the others play--lemme know why and I'll remove them. Remember: infrequently played, but fairly high quality maps are prefered. Don't be afraid to p1mp your own maps, too.
P.S. If there are a lot of good map suggestions, I can create a second maps.cfg and switch between the two when needed.
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YAEY FILTHY! |
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| #4600 posted by biff_debris [24.158.204.102] on 2004/06/28 18:50:45 |
And imp1dm6?? RPG urok! Demos plz, ppl!
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Oh, I Forgot To Mention |
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| #4601 posted by R.P.G. [24.136.230.101] on 2004/06/28 18:58:17 |
I'd like to get a nice mix of 1v1, 2v2, and FFA maps. (Aren't pretty much all maps good for FFA?) So if you have particular suggestions for some of those modes, be sure to mention those, too.
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Excellent Stuff |
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| #4602 posted by starbuck [82.33.89.24] on 2004/06/28 19:00:46 |
trying hard to think of maps and failing :).
I don't really like the reinc series, so if you lost some of those i wouldnt be complaining.
I'd like to play on some gomjabbar maps, my favourite being gomdm4... also the new one gomdm6. Also... aggressr by Tyrann and Swk by Malelova.
Don't know how much any of those get played though
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Ah Yeah |
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| #4603 posted by R.P.G. [24.136.230.101] on 2004/06/28 19:23:57 |
Another thing I forgot to mention: I'm interested in putting up some MisYu and qurneL maps. Both authors generally have pretty high standards, but what are a few of their maps I could use?
Starbuck: thanks. I'll add gomdm4, gomdm6, and swk. I felt that aggressr was on a lot of servers already, which is why it's not included; however, inertia now tells me it's not, so I'll look into that.
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| #4604 posted by Scampie [66.231.198.188] on 2004/06/28 20:11:50 |
scampdm5 plz :(
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!! |
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| #4605 posted by . [68.78.216.64] on 2004/06/28 20:33:55 |
0MGAER0WALKS2!@@@@
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Re: QW Server |
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| #4606 posted by Jago [81.197.206.67] on 2004/06/28 20:44:20 |
e1m2, dm2, dm3, dm4, dm6, aerowalk, ztndm3 and povdmm4 are all maps you are ever going to need :)
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R.P.G. |
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| #4607 posted by Maric [141.157.125.85] on 2004/06/28 20:57:04 |
There really is no contest when it comes to Q2 bots. The 3zb2s play a great game of DM in most maps. They do tend to end up in the lower levels of maps alot of Z-Axis.
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Maric |
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| #4608 posted by nitin [138.217.0.118] on 2004/06/28 22:05:03 |
is that with or without routes installed?
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For... |
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| #4609 posted by distrans [131.172.4.45] on 2004/06/28 23:46:18 |
qurneL try fmc.bsp in general and north.bsp for Christmas fun.
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Q2K4 And Correct Brush Collision Detection |
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| #4610 posted by frag.machine [200.217.252.47] on 2004/06/29 00:04:05 |
Necros: that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it. And the Q2 gunner is there just to demonstrate the MD2 support.
VoreLord: thanks for the support :D
Starbuck: I just checked the page and it's there, but I really considering to host my site into a more stable place. Any suggestions of good and free hosts ?
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Jago |
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| #4611 posted by Scampie [66.231.198.188] on 2004/06/29 04:18:13 |
The point of the server is to have uncommon maps on it. You can go anywhere and play those maps.
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If You Could Be A Video Game Character... |
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| #4612 posted by . [68.78.216.64] on 2004/06/29 11:22:46 |
who'd you be?
1. David Jones (IGI 2 stealth/action spy)
2. Max Payne (2 era)
3. Quake guy
4. Chrono from Chrono Trigger
5. Excite bike guy
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Quake Guy |
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| #4613 posted by Vondur [195.128.65.237] on 2004/06/29 11:53:45 |
of course
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Quake Guy |
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| #4614 posted by inertia [24.164.65.166] on 2004/06/29 13:44:52 |
bunnyhopping? rocket jumping?
sign me up
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Nitin... |
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| #4615 posted by Maric [141.157.125.85] on 2004/06/29 14:01:32 |
Aside from CTF with the 3zb2s I have found that routes make very little difference in their play.
I am sure that a meticulously constructed .chn could/would produce some added bonus. That said, I have never needed to make one for my own satisfaction. I test all of my new maps with them and am constantly amazed by the "coverage" of entire maps.
-They play space/void/lava/slime maps with minimal suicides.
-They funtion well with Jump pads.
-They do some pretty cool trick jumping while they play... makes me rather envious =)
Like I stated the only real issue I have found is that they seem to fight downwards and seldom fight up the Z.
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Mario |
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| #4616 posted by Scampie [216.220.241.97] on 2004/06/29 14:01:57 |
whoa guys, the clouds are smiling at me.
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Lay Off The Shrooms |
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| #4617 posted by metlslime [64.124.188.211] on 2004/06/29 14:41:02 |
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I Would Be, |
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| #4618 posted by HeadThump [65.140.54.183] on 2004/06/29 15:30:56 |
you know that stout kid in a white tee carrying around a boom box he is groovin' to in Grand Theft Auto 3?
I would be 6) him.
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I Would Be Bub |
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| #4619 posted by pushplay [129.128.29.124] on 2004/06/29 17:43:58 |
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What About... |
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| #4620 posted by ProdigyXL [66.227.140.19] on 2004/06/29 20:53:41 |
xl1dm7 or 6? :(
And I'd use a different ztn map, just cause 6 is played a bunch and his oldies are still goodies and don't get much rotation.
Also some Electric Fish might not be bad, efdm9 has always been a personal fav.
For some horo play, why not effigy or infect by Moloch.
Perhaps kaiser's Devine Enigma.
Find a jvdm map too, those were always exciting.
Killjoy's Burning with Exstacy (sp) kjdm13 never got much play and that map always seemed to provide for a more conventional style play which is always nice to fall back on.
If you want a bal map, go for dm4 in my opinion that twisty single atrium map was always tops for me.
Beyond that, i'll mention more as I think of em, but that would be a good start for me.
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Rotating Ents,,, |
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| #4621 posted by necros [66.185.84.208] on 2004/06/29 21:43:32 |
that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it.
you're saying the q2 rotation stuff was already in the quake source? why on earth didn't id use it then? is there anything wrong with it? bugs?
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ProdigyXL |
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| #4622 posted by R.P.G. [24.136.230.101] on 2004/06/29 22:52:52 |
Thanks for the reply. I do have xl1dm7 there; apparently I forgot to include it in the list I posted. I thought I'd leave Tangerine Dream (efdm9) off because it's a fairly common map, but if there are other, less popular EFDM maps you'd like to see there I'll put those up.
Also, does anyone have suggestions for some MisYu maps?
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The One That Looked Like It Was Otu Of Alice |
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| #4623 posted by nitin [138.217.0.118] on 2004/06/29 22:59:49 |
misdm10?
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IGI 2 Review |
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| #4624 posted by . [68.78.216.64] on 2004/06/29 23:01:14 |
Just wrote an IGI 2 review. In the next design revision for p|a I'm going to have a better article layout and bigger screenshots.
http://www.phait-accompli.com/pers...
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So |
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| #4625 posted by nitin [138.217.0.118] on 2004/06/29 23:19:34 |
no one makes omicron bot routes then?
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Well |
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| #4627 posted by VoreLord [144.131.203.10] on 2004/06/30 00:58:53 |
I'd say, the first one is Scampie :)
The second one, well that's definitely Pushplay, after being confronted with another "ancient Link"
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Nitin |
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| #4628 posted by VoreLord [144.131.203.10] on 2004/06/30 01:31:34 |
Eraser Routes, I'm working on getting them to you.
Omicron, I really wish Skorpion was still around, life was so easy then, a good new map was released, and a route was sure to be not far behind.
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BOOOOOOOOOOOOOOOORSATO |
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| #4629 posted by Shambler [82.38.194.13] on 2004/06/30 05:45:49 |
Maps. Errrr which one is it?? The big twin arena one with grey-ish gothic textures and a green sky. That one r0cked.
Kaiser's SWTDIE, kick-arse gameplay map IMHO.
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I Always Liked |
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| #4630 posted by nitin [138.217.0.118] on 2004/06/30 06:32:18 |
p3a by pingu and efdm10 & efdm12
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| #4631 posted by Scampie [66.231.198.188] on 2004/06/30 07:19:15 |
Malevola's SWK
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Swk |
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| #4632 posted by nitin [138.217.0.118] on 2004/06/30 07:45:02 |
that was a cool map too.
what about those reinc maps and kikdm6?
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Efdm8 |
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| #4633 posted by cyBeAr [213.65.179.30] on 2004/06/30 09:50:45 |
keke
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W3rd |
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| #4634 posted by Maj [217.205.117.52] on 2004/06/30 10:12:30 |
Cybear speak truth.
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Phait - |
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| #4635 posted by Tef Johs [80.212.47.202] on 2004/06/30 10:27:04 |
Good IGI2 review!
I agree, although I'm almost even more enthusiastic about the game(s) (IGI2 and it's prequel) than you are :)
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Updated List |
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| #4636 posted by R.P.G. [24.136.230.101] on 2004/06/30 11:33:37 |
Added:
swtdie, efdm8, jvx1, sanity
Already have:
swk
Tried to add:
misdm10, kjdm13, kikdm6
MisYu currently doesn't have a site and I can't find any mirrors for misdm10.
kjdm13 is also MIA. It seems that when PlanetQuake deleted killjoy's site, they also decided to delete his directory on FilePlanet, thus solidifying FilePlanet's place in hell as Chief Executive Officer of Destruction of Talent.
For kikdm6, it seems that when Yogi decided to delete FreshTeam's site and take it over for his own, he had in mind to intentionally fuck me over so I couldn't check the site for alternate downloads, which forced me to go through that piece of tripe known as 3DDownloads, which in turn comes up with a DNS error, and all compounds to cause me to hate Scotts with a vengence even though it's only Yogi that I wanted to complain to. So when I destroy northern Britain, you'll know why.
P.S. Don't take me too seriously, even though this is frustrating.
P.P.S. On a lighter note, I already had swtdie and added it to the maplist as mentioned, but I also downloaded Kaiser's other maps listed at Prominence. They won't be on the maplist (well, maybe Enigma), but they will be on the server so you can rcon them up.
P.P.P.S. BTW, Vondur might have these missing maps. He's going to check when he gets home and send them to me if he does. Otherwise, I'll be asking for volunteers to mail them to me.
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P.P.P.P.S. |
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| #4637 posted by R.P.G. [24.136.230.101] on 2004/06/30 11:35:37 |
I forgot that I wanted to complain about http://maps.quakeworld.nu . Nice map selection, but way to screw over the map authors by not including the .txt file, guys!
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Yes |
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| #4639 posted by R.P.G. [24.136.230.101] on 2004/06/30 12:39:50 |
I do realize that, and I refuse to download a .bsp without the author's .txt as well. At best, it's an insult to the mapper, and at worst it's a violation of the license agreement.
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AguiRe |
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| #4641 posted by R.P.G. [24.136.230.101] on 2004/06/30 13:42:53 |
Thanks. It takes about 30 seconds for the site to reply, but I did manage to get the file. Also, Vondur sent me kik_3.zip, and he helped me find misdm10, so I'm set for now.
________________________________
I've been told that each config can only hold 50 maps, and the current list is 72, so it looks like I'll be splitting the list into two and swapping out the configs at random intervals. I'd like to have at least 40 on each list, which means I need another 8+ maps. I may end up just adding some additional maps from authors I already have (Frib, qurneL, etc), but I'd like to stay as diverse as possible. Translation: I'm still taking map ideas! Thanks to all, and keep them coming.
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Heh |
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| #4642 posted by NotoriousRay [68.50.126.188] on 2004/06/30 14:30:12 |
I agree its a little shady to have only the .bsp files for download, if for no other reason than the original .zip compressed them. However if someone doesnt have a map and gets it from your server, how is that any different?
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RPG... |
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| #4643 posted by Bal [217.128.254.203] on 2004/06/30 14:52:57 |
I cant check here but I'm pretty sure balcc is bugged and definatly shouldn't be played on a server =) has some floating brushes that get in the way and all if I remember correctly...
I haven't read all the other suggestions, but p3a and powder keg are missing in ur list imho ;)
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Replies |
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| #4644 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:31:07 |
Ray:
It's different for me because downloading from a server is simply for convenience's sack and you can't include the .txt in that situation, whereas on a website you are intentionally distributing the .bsp without the .txt, even though you have a choice. Furthermore, a .zip with .bsp and .txt would be smaller than just the .bsp.
Bal:
p3a has been added. I kinda thought pkeg had been played a lot already, which is why I didn't include it. I might toss it in as a filler though.
Oh, and BTW Bal, you still owe me a 1v1 match on strafin6. :)
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RPG |
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| #4645 posted by Bal [217.128.254.203] on 2004/06/30 15:36:41 |
uhm, yeah... soon or something ;)
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Well |
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| #4646 posted by NotoriousRay [68.50.126.188] on 2004/06/30 15:36:51 |
I understand what you mean, I'm saying its getting hard to avoid that, with original .zips being harder to find. And yes, I'm fully aware of the concept of compression.
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Harder To Avoid, Yes |
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| #4647 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:44:57 |
But giving up entirely doesn't help the situation.
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And Bal |
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| #4648 posted by R.P.G. [24.136.230.101] on 2004/06/30 15:45:36 |
Log in to your account, mmkay?
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Uhm... |
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| #4649 posted by Bal [217.128.254.203] on 2004/06/30 15:48:12 |
I don't have an account here (despite one being created... has 0 posts tho, and I don't think I was the one who created it...)
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They May Take Our Lives... |
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| #4650 posted by Kell [82.41.218.44] on 2004/06/30 16:38:04 |
and all compounds to cause me to hate Scotts with a vengence
1. I'm Scottish, you twat.
2. It's spelled 'scots'
3. I'm Scottish, you twat!
If you are going to attempt the destruction, I'll have my texes back first.
ty
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Original Zips |
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| #4651 posted by VoreLord [203.51.236.28] on 2004/06/30 16:53:13 |
I have many hundreds of maps still in there original zips with whatever contents they shipped with. So just give a yell if you need/want anything, I may have it. But I am going to be away for a few weeks, so during that time I won't here your yell.
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SM |
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| #4652 posted by Blitz [24.218.135.18] on 2004/06/30 17:24:47 |
*cough*
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Hmmm |
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| #4654 posted by VoreLord [203.51.236.28] on 2004/06/30 17:37:52 |
Mapping
Mi spel nit gud
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Bal |
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| #4656 posted by cyBeAr [213.65.179.30] on 2004/06/30 19:11:26 |
stop lurking at this stupid board and join #guu damnit.... and when were you leaving for japan?
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Oh And One More Thing You Silly French: |
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| #4657 posted by cyBeAr [213.65.179.30] on 2004/06/30 19:13:59 |
because you've hardly been around you missed drawing me a b-day mech at the begining of this month (actually make that last month now).. ... I demand a b-day mech, cookies and some pie damnit!
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VoreLord |
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| #4658 posted by pushplay [68.148.157.110] on 2004/06/30 20:25:22 |
It was your 'faggot techno' comment that pissed me off.
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Pushplay |
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| #4659 posted by Scampie [66.231.198.188] on 2004/06/30 21:00:55 |
go listen to faggot techno you faggot
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Vorelord |
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| #4660 posted by Scampie [66.231.198.188] on 2004/06/30 21:01:08 |
stop posting
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Ah,........... Thank You |
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| #4661 posted by VoreLord [203.51.233.194] on 2004/06/30 23:07:04 |
It was your 'faggot techno' comment that pissed me off.
I realized that from the beginning, (I'm a "red necked prick" remember, not an idiot,....well) but I just wanted you to come forth with the truth instead of hiding behind that "pedaling ancient links"crap. And actually it was "techno fagot", not "faggot techno", but I'll let that slide. It's just a term that we use, it is not meant to have any connotations towards anything, just like people may say, "that games gay", I'm sure you realize they are not meaning that the game in question, nor its users are having improper sexual activities, it's just a term, an unfortunate one perhaps, but that's all it is.
So now I feel free to apologize to you for the upset that my careless use of language caused you, and for my retort to your ensuing abuse. I will now cease my cheap shots, which were only attempts to draw you out, nothing more. I hold no ill towards you, and am sure you are asset ;)to the human race.
Good Day to you Sir!
Sorry Scampie, I go now
Like sands through the hourglass, so are the Days of our Lives cue the violin music .........
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Q2 Mapping Contest Of 2004 |
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| #4662 posted by Le Ray [207.43.248.222] on 2004/07/01 10:35:01 |
see my forum for details...
http://leray.proboards34.com/
(not posted as news due to there be no info what-so-ever)
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Er, |
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| #4663 posted by Scampie [216.220.241.97] on 2004/07/01 12:20:20 |
to clarify, that's reject news with the footnote added by me.
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Hipshot's The Velvet Yard For Quake3 |
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| #4664 posted by cha0s [217.225.206.119] on 2004/07/01 18:11:01 |
quote from ydnar @ q3w: It is absolutely gorguous and really shows off what is possible with the Quake 3 engine, where cost is no object. Unfortunately there isn't a computer that exists at present which could run this map with anything resembling a playable framerate.
The framerate isn't "that" bad (10-30fps for me (1.8ghz gf3)) and it looks just awesome !
screenshot: http://zfight.com/misc/images/mapp...
download: http://www.zfight.com/misc/files/q... (30mb)
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Alphas Aren't News! |
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| #4665 posted by metlslime [64.124.188.211] on 2004/07/01 20:01:34 |
Cool map, though.
But alphas aren't news.
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Wasn't That A News Thread A Moment Ago? |
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| #4666 posted by Kinn [81.7.56.24] on 2004/07/01 20:02:00 |
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Yeah... |
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| #4667 posted by metlslime [64.124.188.211] on 2004/07/01 20:03:02 |
It looked legitimate, until i downloaded it. Filename has "alpha" in it, plus the readme is garbage, plus the levelshot has "alpha" on it ... so i had to quickly repair the damage :P
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P.S. |
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| #4668 posted by metlslime [64.124.188.211] on 2004/07/01 20:16:26 |
Just took a good long look at the map. It's totally badass. Of course, like all art maps, even if it ran smoothly it would still have horrible gameplay (it's like q3dm0 quality.)
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Mmm |
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| #4669 posted by necros [66.185.84.208] on 2004/07/01 22:11:05 |
how can i get this map to run? i get a hunc alloc failed at 1428 or something error... i'm guess it's because i need to allocate more ram, but i don't know how to do that in q3... i tried -heapsize 256000 but it didn't do anything... any tips?
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Necros |
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| #4670 posted by nitin [138.217.0.118] on 2004/07/01 23:10:04 |
com_hunkmegs 256000
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Bah |
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| #4672 posted by wrath [195.22.74.68] on 2004/07/02 05:36:37 |
the skybox doesn't really match the lighting.
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Looks So... English |
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| #4673 posted by starbuck [82.33.89.24] on 2004/07/02 08:40:14 |
the apartment blocks, the white sky of boring death
impressive stuff.
Btw, too much detail, runs like shit, no layout? Maybe someone should convert it to ut2004 ;)
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| #4674 posted by Scampie [216.220.241.97] on 2004/07/02 09:14:59 |
the point of it is to look nice, not to be a gameplay map.
another reason it's not a newsable 'map'.
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Looks Like Luton |
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| #4675 posted by Kinn [81.7.56.130] on 2004/07/02 09:43:38 |
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Scampie |
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| #4676 posted by Maj [217.205.117.52] on 2004/07/02 10:46:10 |
Does that mean maps with great gameplay but shit graphics shouldn't be news either?
It's a map, people are interested in it and would discuss it... why not news?
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. |
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| #4677 posted by necros [66.185.84.208] on 2004/07/02 12:38:15 |
hm... i looked around in it.
it's ok, but it's not that good. there's a severe lack of lighting detail... hardly any shadows. it could definatly have used more constrast. what with all the overhanging stuff, the map could have had some really impressive shadow effects, especially since you can draw the shadows by hand in q3, (right?)
also, the rain sound was annoying because it was way too short and obviously looped.
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More Evil Than Evil New Engine |
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| #4678 posted by Tei [62.101.180.43] on 2004/07/02 11:13:32 |
New Telejano 8.01 is released with better handling of Nehara mod, heighfield maps, internet netcode, scripted menus, etc..
I feel lucky bastard.
Scampie the evil Moderator Note: Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.
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Maj: |
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| #4679 posted by Scampie [216.220.241.97] on 2004/07/02 12:43:50 |
what makes it a 'map'? it's a low poly model that happens to be rendered by Quake3. It's nice to look at, but who fucking cares if there's no substance?
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Scampie |
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| #4680 posted by Maj [217.205.117.52] on 2004/07/02 12:56:11 |
who fucking cares
The people discussing it in GA?
Never thought I'd have to say this on a mapping forum, but not everything has to revolve around gameplay.
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. |
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| #4681 posted by necros [66.185.84.208] on 2004/07/02 15:38:43 |
alternate file hosting?
is there anywhere that i can host my maps other than fileplanet without having to sign up to another webhost as well?
also, i think the map could have been made news because it would have been nice to discuss some of the stuff about it... you should be a bit more leniant scampie. ;)
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Maj |
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| #4682 posted by Scampie [216.220.241.97] on 2004/07/02 16:06:29 |
So the only requirement to be a map in your mind is the ability to run in a game? Or should we sink further into mapper's masturbatary material and just say that any 3d space is a 'map' and fit to be posted on func_msgboard?
Perhaps it's just the generic term 'map' that's the problem here. Let's get more specific and say this is not a 'level', which I'd define in a FPS as a 3d enviroment that the player is trapped into to play the game. Without weapons, dm spawns, multi-floored design, etc, there is no gameplay, which means no fun. So where's the point in the game? Like it or not, everything does revolve around gameplay.
This is a level design forum, we are interested in building levels and enjoying their gameplay. "That looks nice" or "doesn't run on my computer" isn't really discussion relevant to 'levels' where gameplay is the important factor.
That's not to say this map isn't a wonderful example of what the Quake3 engine can do in terms of realistic design, but that's not really the point here. I like pretty things as much as anyone else, but a nice looking level without gameplay is just fodder for someone's portfolio, a simple model to show off. I'd rather our news not serve as someone's way to being famous, but as a place for people to find enjoyable levels to play.
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Scampie. |
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| #4683 posted by Shambler [82.38.194.13] on 2004/07/02 17:00:46 |
You're wrong. You should be encouraging a diverse mapping-related usage of Func_QMap, not discouraging it.
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It's An Alpha |
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| #4684 posted by nitin [138.217.0.118] on 2004/07/02 22:15:27 |
he's going to optimise it to make it run on some super computers, maybe then it can be news.
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... |
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| #4685 posted by necros [66.185.84.208] on 2004/07/03 00:22:43 |
it worked fine on mine after i use the com_hunkmegs setting... there's nothing techincally wrong with it that i could tell...
well, besides the fact that almost all objects are non solid (detail?) brushes... that sort of bugged me... plus you can't get to all the overhanging areas, which sucks. that would have been really cool. ^_^
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Map Request |
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| #4686 posted by R.P.G. [24.136.230.101] on 2004/07/03 01:36:12 |
Does anyone have the original zip, or even a .txt for the Quake DM map bsdm8?
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*shrug* |
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| #4688 posted by Maj [217.205.117.52] on 2004/07/03 14:21:30 |
I don't think there's anything else to add, Scampie, other than: do you live in a concrete pillbox in the middle of Milton Keynes?
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Thanks, Frib |
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| #4689 posted by R.P.G. [24.136.230.101] on 2004/07/04 14:25:13 |
I'll send him an e-mail, but if someone else comes along and has the original zip of bsdm8, please let me know.
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AguiRe |
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| #4691 posted by R.P.G. [24.136.230.101] on 2004/07/04 18:20:47 |
Thanks, but I already have the .bsp, so I need the .txt since I want to redistribute the map from my site.
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Maybe |
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| #4692 posted by NotoriousRay [68.50.126.188] on 2004/07/04 18:38:16 |
there was no .txt to begin with? some maps have been released like that, at least.
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Text File |
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| #4693 posted by Mr Fribbles [220.253.23.250] on 2004/07/05 05:21:48 |
I think I went looking for the bsdm8 text file at one time but I didn't find it.
As Ray says, sometimes maps are distributed without a text file... and if you've downloaded the map from a server, you certainly won't get the txt.
I'd suggest hosting the map anyway, and possibly including your own text file insise the zip to indicate the author's name and last known email address.
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Jeez.... |
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| #4694 posted by Shambler [82.38.194.13] on 2004/07/05 05:27:59 |
Chill out with the .txt mission already. Just write your own or something.
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Err |
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| #4695 posted by Mr Fribbles [220.253.23.250] on 2004/07/05 06:39:14 |
Isn't that what I just said? :D
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Oh Yes.... |
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| #4696 posted by Shambler [82.38.194.13] on 2004/07/05 08:16:08 |
...so it was. My intention was that the .txt would be a complete pile of bollox though...
(a bit like the electric fish series eheheh)
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| #4697 posted by Scampie [66.231.198.188] on 2004/07/05 12:48:11 |
here's your damn text file so you can quit whining.
http://scampie.spawnpoint.org/bsdm...
next time, please bother searching before asking, I found that in 2 mins, most of it waiting for the ads to load on fileplanet where I found it.
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Ah Nice. |
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| #4698 posted by R.P.G. [24.136.230.101] on 2004/07/05 12:52:46 |
Thanks!
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FitzQuake |
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| #4699 posted by R.P.G. [24.136.230.101] on 2004/07/05 18:57:25 |
I typed "maps" in the console to try jogging my memory about the filename for an old map of mine, but it turns out the console doesn't hold enough info to list all 736 maps, so I can't look at the ones above "chaos_gibbie."
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Rpg: |
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| #4700 posted by metlslime [64.124.188.211] on 2004/07/05 22:31:36 |
-clean up your maps dir!
-next fitzquake will let you set console buffer size at the command line
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I, Lol-me! |
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| #4701 posted by Tei [62.101.180.43] on 2004/07/06 09:53:49 |
[i]Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.[/i]
Nope, I am too lazy. Go www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please.
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Starbuck |
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| #4702 posted by pjw [63.236.226.222] on 2004/07/06 11:29:18 |
Some Morrowind opinions (to avoid cluttering up the other thread, I'll put them here).
1. Create your own character class--most of the pre-made ones are kinda sucky in one way or another.
2. Argonians and Khajiit can't wear boots or helms, which means you'll miss out on using a few good items. This isn't the end of the world by any means, and the races are cool in other ways. Just sayin'.
3. There's no real reason to pick more than one armor skill for a major or minor skill.
4. There's no real reason to pick more than one or two weapon skills for major or minor skill (plus maybe Marksman, if you feel like it).
5. It's not a bad idea to pick at least one magic skill as a major skill so you can get immediate membership in the Mage's Guild, in order to use their fast travel options and free potions. This is true even if your character is a straight fighter or thief type. Mysticism is pretty damn useful because of the Mark and Recall spells (teleportation). Alteration is another good one for levitation and water walking/breathing.
6. Unarmored, and Hand to Hand kinda suck ass, in my opinion, especially at lower skill levels.
7. Armorer is a skill that's always useful, in my opinion (unless you're going w. Unarmored). Acrobatics is fun when you get it up to crazy levels and can jump across town.
8. Decide how you're going to open locks, and either pick Security (open locks with picks/probes) or Alteration (open locks with magic). They both have their pros and cons.
9. The only birthsign I would warn you away from is Atronoch, only because it's annoying (especially if you haven't played the game before) not being able to regenerate your magicka normally when you rest.
Other Tips:
1. SAVE OFTEN. Especially early in the game. It can be pretty easy to get the crap beat out of you suddenly.
2. If you're a thief, be careful that you don't try to sell something back to the same merchant you stole it from. Sadly, if you steal a diamond from Merchant X, and then try to sell them an entirely different diamond later in the game, they'll cry thief. Try not to steal generic stuff, or just steal from certain places and sell to different places.
3. If you get a quest from someone out in Bumfuck Egypt, be sure that their location is mentioned in the journal entry. If not, write it down. I have several quests that I'll probably never complete because I have no idea where to find the bastard again, and this world is HUGE.
4. Once you reach Balmora initially, and talk to Caius, don't be afraid to put him on hold for a while and just explore and try things and screw around. There's almost never any time value to quests in this game, and when there is, it's clearly stated.
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Tei |
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| #4703 posted by NotoriousRay [68.50.126.188] on 2004/07/06 11:35:59 |
...go to www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please.
You don't get the idea of submitting news, do you? I"m not a mod but certainly that's YOUR job to format your own news. This is assuming that it is actual 'news' to begin with.
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Ta Pjw |
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| #4704 posted by starbuck [82.33.89.24] on 2004/07/06 11:50:00 |
looks like a load of useful stuff there :)
Unfortunately i chose the atronoch sign in the game i recently, otherwise i think i generally had a character that fit most of what you recommended. Also my guy had neither security nor alteration.
I'll probably start a new game, most of my time in this game has been spent working things out anyway.
I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)
Generally it looks very nice though, awesome architecture, good immersion... high getting-killed-by-rats quotient (bleh)... i can see i could get addicted in time
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Starbuck |
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| #4705 posted by Jago [81.197.206.67] on 2004/07/06 12:12:39 |
"I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)"
DON´t do that! Taking Athletics and/or Acrobatics as your major skill is generally a bad idea (tm). The reason for that is that every time you advance 10 times in any combination of the Major skills you have, you also advance a level. Picking either of them as major will:
1) Make you advance way too quickly AND in a very inbalanced fashion.
2) It will fuck-up your stat modifiers very badly.
Read these 2 FAQs:
http://db.gamefaqs.com/computer/do...
http://db.gamefaqs.com/computer/do...
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On The Atronarch Sign, |
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| #4706 posted by necros [66.185.84.208] on 2004/07/06 12:54:28 |
although the magicka regen thing is annoying, the sign is a very powerful one.
you get default 50% spell absorption which is insanely good not to mention you get a big magicka bonus with the 2xINT modifier.
besides, you can just summon an ancestral ghost to regain you magicka. attack the ghost, and it will retaliate via magicka, and you'll absorb some of it. little clunkier, but worth it in the long run.
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Good Point |
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| #4707 posted by pjw [63.236.226.222] on 2004/07/06 14:18:21 |
on the Atronach sign. I just hated not being able to regen magic when I rested, and the Ancestral Ghost workaround seemed cheesy.
Re: choosing Acrobatics/Athletics as skills, I almost always choose them as minor skills, and sometimes major (I'm not real crazy about the default movement speed either). Advancing quickly is not really a bad thing, and you can always put your points where you wish, instead of lumping them all into Strength or Speed. (Yeah, I know, you won't get the big modifiers if you do that, but you're going to be godlike by the time you're 30th level regardless, so it doesn't really matter.)
If you want a semi-spoiler, there's a woman on the road to Caldera (I think) who will reward you with a magical speed enhancement (of sorts) when you do whateverthehell she wants you to do. It's a slightly mixed blessing, but kickass overall . . . <--Intentionally vague.
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. |
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| #4708 posted by necros [66.185.84.208] on 2004/07/06 14:22:22 |
well, that was only what was suggested to me and what i read somewhere.
you could also invest points into alchemy and brew your own potions. personally, i think alchemy is a very cool and useful skill to take. it's just hard to start off, but once you do, you can do neat tricks like brew an intelligence modifier potion, then start brew more and more, get your int super high (because INT is a major part of potion brewing), then start churning out crazy +50 str for 2min potions. :D plus you can sell them for big money.
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Heh. |
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| #4709 posted by pjw [63.236.226.222] on 2004/07/06 14:48:48 |
If you keep doing +INT potions, and brewing more while they're in effect, you can eventually end up with stuff like +500 intelligence for 100K seconds. It can be kinda game breaking. But I agree, Alchemy is cool.
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Grand Theft Auto 1 |
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| #4710 posted by . [68.251.201.231] on 2004/07/07 07:36:13 |
I just downloaded it from Rockstar... I've played it before, but the problem I have is that with the framerate limiter on, performance is stuttered. With it off, it's way too fast. There's no compromise =\
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Such Is The Way Of Things, Grasshopper. |
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| #4711 posted by Master Sun [24.158.204.102] on 2004/07/07 11:58:00 |
You must hold the bird into the bush as it burns, for that is the only way to cross the river which has no song.
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Is It Just Me |
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| #4712 posted by aguirRe [213.101.72.234] on 2004/07/07 14:26:04 |
or have all *.fov120.com sites (e.g. pipeline) disappeared? It doesn't seem to be a DNS problem.
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Fov120 |
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| #4713 posted by Kinn [81.7.60.206] on 2004/07/07 14:43:46 |
HDD died on the server apparently :(
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Ouch |
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| #4714 posted by aguirRe [213.101.72.222] on 2004/07/07 14:53:44 |
I hope there was a backup ...
Thanks for info.
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Sucks |
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| #4715 posted by DaZ [80.189.45.98] on 2004/07/07 18:39:02 |
there had better be backups, quotes.fov120 was the 1st stop in the search for funnay.
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| #4716 posted by metlslime [64.124.188.211] on 2004/07/07 22:30:36 |
...but not the last
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HEY KELL (Nephilim Song) |
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| #4717 posted by Tronyn [70.64.188.200] on 2004/07/07 23:31:29 |
The first Fields of the Nephilim song I heard was a live version of Senseless/The Comeback that I downloaded from www.nefilim.de
Now, I have some of their albums and etc, but I lost that song and obviously I can't get it again since it is offered as a rare download, and the downloads on nefilim.de (nice site besides this problem) have been "down due to a server change" for a damn long time.
Do you have this particular version and if so would you mind zipping it and emailing it to me?
Cheers,
Tronyn
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Fov120.com |
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| #4718 posted by SleepwalkR [217.231.121.206] on 2004/07/08 03:21:20 |
As Kinn said, the hdd probably died or at least has errors. The system does boot, but it goes down after a few minutes. We have been able to copy all data from the machine, and we hope it's all intact. It will be reinstalled till next week I guess, but we don't know if the hdd is really severly damaged or not. If it is, it will take a while to have it replaced.
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Eh |
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| #4719 posted by NotoriousRay [216.48.10.50] on 2004/07/08 21:58:54 |
I cannot for the life of me get on irc/gamesurge. Is it down? I can connect to other networks, so its not this lame hotel interweb. Gamesurge.net seems to resolve to its webhost's IP. Eh?
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Yeah |
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| #4720 posted by DaZ [80.189.48.27] on 2004/07/08 22:39:03 |
I haven't been able to get on all evening/night either. something it fooked...
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Works For Me |
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| #4721 posted by Jago [81.197.206.67] on 2004/07/08 23:00:54 |
[nt]
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Operation Flashpoint |
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| #4722 posted by . [68.251.201.231] on 2004/07/08 23:53:05 |
I'm working on a mission for OpFlash. Are these accepted as news submissions when released, or should I just let everyone know here in GA?
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Well |
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| #4723 posted by Mr Fribbles [220.253.53.141] on 2004/07/09 05:31:36 |
Considering probably 2% of func_qmap users would have that game, Phait, I'd reckon it'd be more appropriate to post it in GA when you finish it.
Of course, that probably won't ever become an issue anyway...
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| #4724 posted by . [68.251.201.231] on 2004/07/09 05:40:04 |
It'll be finished.. it's much easier since theres no architectural designing to do so I can't get caught up in perfectionism, just need to coordinate a fun mission.
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Waefega23tgwege |
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| #4725 posted by . [68.251.201.231] on 2004/07/09 11:09:48 |
I just saw tubgirl by accident because someone on a forum decided to post the image in an unrelated thread.
I'm going to upheave my entire insides now.
 |
 |
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Tronyn: Senseless/The Comeback |
|
| #4726 posted by Kell [82.41.218.44] on 2004/07/09 11:38:25 |
Sorry, but the only copy I have is on vinyl ( that's like gramaphone records for you yung'uns :P ) I also had the mp3 from nefilim.de, but deleted it after a while.
I think it's highly unlikely I'd ever be able to convert from vinyl -> mp3 o_O
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 |
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Re: Phait/tubgirl |
|
| #4727 posted by wrath [81.227.42.64] on 2004/07/09 15:29:03 |
Ah, the wonders of the internet. To think if it wasn't for those army-guys and their arpanet, Bill Gates , and Al Gore -- we wouldnt know what an asian girl with explosive trots emptying her colon up, and then down, into her blindfolded face.
This is the freedom the terrorists are trying to take away from us, people!
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 |
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... |
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| #4728 posted by wrath [81.227.42.64] on 2004/07/09 15:29:51 |
The "looks like" only shows up if you're drunk.
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| #4729 posted by Scampie [66.231.198.188] on 2004/07/09 19:28:53 |
Phait: Yes, it's acceptible news, just don't expect anyone to care... as you know, we're mainly Quake oriented.
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 |
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Heh |
|
| #4730 posted by Shambler [82.38.194.13] on 2004/07/09 19:32:31 |
Just as I'm writing a post asking Scampie to be more tolerant of non-Quake-mapping news....he's writing one demonstrating he can be. Ain't it sweet =).
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Fuck Off Shambler. |
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| #4731 posted by Scampie [66.231.198.188] on 2004/07/09 19:34:11 |
 |
 |
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Hmm |
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| #4732 posted by . [68.251.201.231] on 2004/07/09 21:41:24 |
Oh well, I'll just mention it in GA then if the opflash audience is miniscule.
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 |
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Is Gamesurge Down? |
|
| #4733 posted by starbuck [82.33.89.24] on 2004/07/10 15:11:21 |
connect to it
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 |
Er |
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| #4734 posted by starbuck [82.33.89.24] on 2004/07/10 15:12:02 |
that should have been
I can't connect to it
 |
 |
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Answer Me Please |
|
| #4735 posted by starbuck [82.33.89.24] on 2004/07/10 15:31:55 |
i want to speedmap :(
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|
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| #4736 posted by Kinn [81.7.55.166] on 2004/07/10 15:58:24 |
Phait: Yes, it's acceptible news
What - the documentation of your recent tubgirl encounter?
 |
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Starbuck |
|
| #4737 posted by Shallow [82.133.64.99] on 2004/07/10 16:02:21 |
Gamesurge's DNS must be fucked up on a lot of ISPs today as I can't even get to their website. However, connecting via IP 216.179.62.106 on the usual port seems to work.
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Cheers Shallow |
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| #4738 posted by starbuck [82.33.89.24] on 2004/07/10 16:06:55 |
that worked a treat, you da man!
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For Firefox Users: |
|
| #4739 posted by Jago [81.197.206.67] on 2004/07/10 17:56:19 |
If you are a recent convert to Firefox and think thank Firefox loses to IE in speed, I suggest you try these builds which are optimised for speed and different CPUs: http://moox.ws/tech/mozilla/
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Headthump |
|
| #4741 posted by wrath [81.227.42.64] on 2004/07/10 19:26:33 |
whoever greenlighted the use of the diablo-font in that ad should be taken out back and beaten to death, with a shovel.
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Omg Wrath |
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| #4742 posted by Kinn [81.7.55.166] on 2004/07/10 19:30:24 |
i was just about to make a near-identical comment O_o
that was pretty much my first reaction on seeing that ad.
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Headthump |
|
| #4743 posted by Scampie [66.231.198.188] on 2004/07/10 19:47:10 |
yes it can be. they annouced there will be a doom3 tourney at quakecon... which is the second week of august... and august 3rd has been a long rumoured release date.
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Yep, |
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| #4745 posted by necros [66.185.84.208] on 2004/07/10 20:15:53 |
that was posted here a month or two ago.
apparently, all the content is generated procedurally on startup. pretty cool.
as for diablo font... i don't know why it is used so much. it's not like it's that good or anything. plus the 't's just look stupid.
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Lol! |
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| #4746 posted by HeadThump [4.136.90.185] on 2004/07/10 20:27:46 |
Great comment, Wrath.
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The Produkkt |
|
| #4747 posted by cyBeAr [213.65.179.30] on 2004/07/11 05:12:41 |
You can always download their demotool to gain an insight on how they create their content.
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Doom3 |
|
| #4748 posted by nitin [138.217.0.118] on 2004/07/11 05:22:39 |
havent been keeping up with the tech news but will it be able to big outdoor stuff or is it limited to interior designs like quake is?
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Outdoors |
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| #4749 posted by DaZ [80.189.53.173] on 2004/07/11 10:35:05 |
yes it can do outdoor areas fine.
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Outdoor Doomage |
|
| #4750 posted by Kinn [81.7.58.241] on 2004/07/11 10:44:48 |
Unless I'm mistaken, outdoors are handled just like id's previous engines, i.e. it's only a matter of polycount - there's no fundamental difference in the rendering of large areas vs. small, detailed areas.
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3DRealms Look For A Level Designer |
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| #4751 posted by Megazoid [62.252.32.4] on 2004/07/11 07:26:50 |
Work on Duke Nuken Forever, with some of the greatest game developers in the business. This is a full-time position with relocation to Garland, Texas (suburb of Dallas), USA.
http://www.3drealms.com/gethired.h...
(Unreal / UnrealEd experience is a huge plus)
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|
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| #4752 posted by . [68.251.201.231] on 2004/07/11 13:08:32 |
"This is a full-time position..."
damn straight.
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Megazoid |
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| #4753 posted by Scampie [66.231.198.188] on 2004/07/11 13:12:19 |
Read the help wanted thread, I posted that awhile ago.
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In Soviet Russia |
|
| #4754 posted by funnay [81.7.56.175] on 2004/07/11 13:14:52 |
Duke Nukem delays YOU!
 |
 |
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Doom 3... |
|
| #4755 posted by Tef Johs [80.212.42.169] on 2004/07/11 16:26:41 |
...has been confirmed from Activision to hit retail on August 13 here in Norway.
This according to VG: www.vg.no
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Daggerfall GFX Update? |
|
| #4756 posted by . [68.251.201.231] on 2004/07/12 13:39:26 |
I thought I read quite awhile ago about a community redoing the Daggerfall graphics, but I can't find anything about it! (And yeah, I mean Daggerfall, not Morrowind, though I read that was updated too...)
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Phait |
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| #4757 posted by wrath [81.227.42.78] on 2004/07/12 18:38:33 |
Wait, wait, wait. Hold the phone.
You're saying a bunch of unknowns from the daggerfall community (?!) are refashioning a mediocre game that was released a hijillion years ago with new graphics?
Why, I can hardly wait!
(This post brought to you by the Stewie Griffin foundation.)
 |
|
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| #4758 posted by Scampie [66.231.198.188] on 2004/07/12 20:54:17 |
yeah, just witness what's happened with Quake and it's engine and graphic 'enhancements'
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|
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| #4759 posted by . [68.251.201.231] on 2004/07/12 23:28:58 |
shrugs
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 |
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See Ya |
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| #4761 posted by Fat Controller [202.0.54.24] on 2004/07/13 03:09:25 |
In two days, I'm moving house. And at the moment, that means that access to internet is going to be problematic.
Apparently the house has no cable connection; it's too far away from an exchange for DSL, and no wireless broadband services exist here. So goodbye on-demand internet.
Depending on what Saturn technicians say, we may keep the connection, or just declare "stuff it" and go back to dialup (argh.) I've no idea how long it'll take to work this problem out, but anyway it means I may be incommunicado for a few days... or weeks.
Oh well. I've still got a day or so to blather at you if I wish, and plenty of Q3 maps and Q1 and Unreal mods, but I thought you guys should know that I won't be around for a while.
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 |
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Good Luck Fatty! |
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| #4762 posted by Blitz [24.218.135.18] on 2004/07/13 05:40:41 |
I hope it all works out for ya dude :D
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Yeah |
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| #4763 posted by Fat Controller [202.0.54.24] on 2004/07/13 05:44:59 |
I hope we can get cable service here - and no ugly black coax running atop the sideboards either. The olds have come to like the idea of being able to hop on the internet whenever they please and still receive phone calls.
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Have A Good One FC |
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| #4764 posted by ProdigyXL [24.231.203.158] on 2004/07/13 10:57:15 |
Hope you have a smooth move man. GL on the internet business, perhaps not having it will give you an excuse to map a little while you're gone.
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FC |
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| #4765 posted by HeadThump [65.140.55.123] on 2004/07/13 14:10:14 |
Grenade launcher with everything man!
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 |
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PHP Coder Required For Great Justice! |
|
| #4767 posted by DaZ [80.189.50.25] on 2004/07/13 21:49:38 |
I know a few people here are savvy when it comes to php coding, and I am asking for your assistance with religion quake.
> whats religion quake u arsetard!?
its a Quake 1 review site I started working on years ago with paul & his brother that uses PHP. It covers Quake 1 dm & sp and perhaps mods too, unfortunately pauls brother is too busy to finish the php so im stuck :(
> Whats required for this RQ u fuquer!?
Well, basicly I want a php driven site where reviewers need to know 0% html as they can just stick reviews and pics onto the site using a form. Users can create accounts and post comments & user reviews of each map/modd reviewed on the site, and also give each map a rating out of 5. I was thinking of some sort of small forum style thing for it also, but Im not sure how useful that would be as func_qmap_msgboard_etc does a fine job atm.
> Where how and when u arseface?
The current URL is http://www.planetquake.com/religio... . I have a basic site design done in html with all required graphics, but I was thinking about getting some better designer/art person to have a go at the site also.
> Ok, so sum it all up u flash git!
PHP coder needed, web graphic dude needed, will be paid in respect and evennings along with cardo in his trailer. If someone wants to help and php gets worked on, I may need reviewers as well (a few have already stepped forward ages ago, not sure if they are still interrested).
So, can anyone help?
Additional : I told RPG that me+Tronyn's map pack "TNJ" will be finished if RQ can get finished, so there is a little bit of inspiration there too =)
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JsHcK |
|
| #4768 posted by pushplay [68.148.157.110] on 2004/07/13 22:06:13 |
I think you would get bored of it pretty fast. That trailer features an unusually uninspired level. Cool metaphors can't make up for bad level design.
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DaZ, You Cardwhallop! |
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| #4769 posted by R.P.G. [24.136.230.101] on 2004/07/13 23:38:24 |
GomJabbar already agreed to do the PHP code! And Von is doing the site design!
But if you want Flash whiznuts, you'll have to talk to ELEK.
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Burger Wars |
|
| #4770 posted by R.P.G. [24.136.230.101] on 2004/07/13 23:47:56 |
I have to agree with pushplay; the level design doesn't look very interesting. Plus all the characters seem to have the same animations, although that may be because it's shot from the beta. Gameplay doesn't look particularly interesting either, but videos usually don't capture the essence of the gameplay very well.
I quite like the cartoon style of that and similar games, but that's not enough to get me to look past the other problems the game seems to have.
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Seriously... |
|
| #4771 posted by pope [207.6.224.119] on 2004/07/14 00:56:12 |
do we get a night w/ cardo?
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Blroghthhgeh |
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| #4772 posted by . [68.251.201.231] on 2004/07/14 03:05:32 |
Von's doing the design, that's cool. I'd of offered elsewise. But Von will do skimpy-good-looking site and thats better.
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Maybe You Could Form A Tag Team |
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| #4773 posted by starbuck [82.33.89.24] on 2004/07/14 09:02:19 |
von does general design, Phait does logos and submission moves, or something
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Yeah... |
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| #4774 posted by Shambler [82.38.194.13] on 2004/07/14 09:24:06 |
...because we all know team efforts get things done a lot quicker and more efficiently...
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 |
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Define Submission Moves |
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| #4775 posted by . [68.251.201.231] on 2004/07/14 09:46:43 |
Sorry, I don't do under-the-desk work.
Now if you meant submission movies a'la gameplay demos recorded... erm. Me?
 |
 |
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Wow |
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| #4776 posted by DaZ [80.189.52.80] on 2004/07/14 10:50:15 |
really? Well maybe it would have been a good idea to tell me? :D
I have a file with all the shit I would like, whats Goms e-mail address?
If your pulling my leg then I delete tnj right now =)
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Shambler |
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| #4777 posted by starbuck [82.33.89.24] on 2004/07/14 12:00:23 |
then why didnt you join my mod team? it's got 150+ weapons
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LMAO! |
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| #4778 posted by Shambler [82.38.194.13] on 2004/07/14 12:21:08 |
 |
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GOLD |
|
| #4779 posted by ProdigyXL [216.111.202.25] on 2004/07/14 13:59:55 |
And I quote from Todd H's .plan...
IT'S DONE!!!!!!!
Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing! It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our numerous partners for helping us create what I believe is absolutely the best game we have ever made.
So, the next question is release dates. Retailers in the States will be allowed to pick up games starting at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of your favorite stores will probably have it early for those of you who have to have it first. Check with your local retailer for that information.
Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't because we don't have love for you folks outside the U.S., but the localization and manufacturing process takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the European manufacturers prefer to give their employees nights and weekends off. Go figure!
The champagne is flowing here at id and smiles abound!
I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set new records for swamping message board servers, destroying productivity, and post counts ;-)
Recapping today's headlines....DOOM 3 GOLD!!!
This isn't being submitted as news Scampie, so chill. It's just exciting stuff!
 |
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Doom III, Etc... |
|
| #4780 posted by JPL [192.91.75.29] on 2004/07/15 02:46:08 |
I've seen a DoomIII demo presented in a DVD that micromania sent me last week. The DVD is a presentation of many brand new games presented to the Holywood E3 forum (last 12-14 may)... So it seems that Doom III will be very dark, and very terrific, like an horror film, with many thrills and suspense... all is based on the ambiance !!! While looking the demo, it remind me "Alien - the 8th passenger"... with much more monsters !! .. and yes, the game will be released in august of this year !!! Don't miss it, it will be great...
BTW, HalfLife 2 and Halo 2 seems also to be very cool as well...
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|
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| #4781 posted by Vodka [195.208.123.213] on 2004/07/15 03:29:34 |
Halo 2 e3 vid looked like a joke compared to other AAA titles vids
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| #4782 posted by Vodka [195.208.123.213] on 2004/07/15 03:30:04 |
Halo 2 e3 vid looked like a joke compared to other AAA titles vids
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Vodka ?? |
|
| #4783 posted by JPL [192.91.75.29] on 2004/07/15 03:59:17 |
Is double post due to Parkinson sick or abusive drink of Vodka ?? It seems to be your favourite drink isn't it ??
 |
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Just One Thing More... |
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| #4784 posted by JPL [192.91.75.29] on 2004/07/15 05:50:43 |
... The DVD presented a real demo of Halo 2 in its different modes (DM, CTF, SP, etc..), and it was a real gameplay, with a real player, a real X-Box console, and so, it was a real video I've seen... And IMHO, it was really good compared to first Halo (more weapons possibilities, more gameplay, etc..), and sure the game will be very good when released...
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I Am Going To Kill Everyone. |
|
| #4785 posted by Fat Controller [130.195.196.201] on 2004/07/15 22:39:15 |
The house move started four hours early (that's when the movers arrived - 8am - we were only just getting up - dammit!), we're still unpacking and sorting out our crap, and the phone connection still hasn't been worked out. Gleetings from uni.
When I get the time over the weekend, I'll busy myself with Bookshelf mapping and Arcane coding for Quake, and practicing UnrealEd for a starter project I have in mind which could offer good pickings for SP, Assault, Domination and CTF.
Anyway, there's this siren song wafting from Eastside, so I'll drink^H^H^Hown it out now. Tuesday, y'all.
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Yeah On That Subject |
|
| #4786 posted by starbuck [82.33.89.24] on 2004/07/15 22:56:36 |
i'll be back in a week, off for another short holiday :)
bye
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 |
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Big Update At My Site |
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| #4787 posted by underworldfan [128.195.64.98] on 2004/07/17 01:57:01 |
reviewed:
Ontranto.
Menkalinan.
=)
 |
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 |
New Unreal Sp For UT |
|
| #4788 posted by nitin [138.217.0.118] on 2004/07/17 03:27:30 |
huge map pack released over at http://unrealsp.org
Seems to be v2 of the one released ages ago but judging from playing the first leevl alone, it's much much better. Quite impressive so far.
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DOOM3 Request: |
|
| #4789 posted by Shambler [82.38.194.13] on 2004/07/17 07:08:42 |
When people start playing this game, can you please set up a seperate thread to discuss it in depth.
This is because I, amongst many other people, probably won't be playing it for a while, and we don't really want to see loads of opinions, information, spoilers, etc etc before we get a chance to play it. I'd prefer it if the GA thread was kept clear of D3 discussion, thanks.
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Good Suggestion |
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| #4790 posted by ProdigyXL [216.111.202.25] on 2004/07/17 12:24:07 |
Sham brings up a good point. Even for those of us who get it the day it ships, it would be nice to keep the Doom discussion away from the GA thread as not to ruin our experience.
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Hear Hear |
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| #4791 posted by Kinn [213.130.132.174] on 2004/07/17 14:08:33 |
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| #4792 posted by Scampie [66.231.198.188] on 2004/07/17 16:34:48 |
The Cyberdemon bites the BFG off your finger and falls into Mount Doom3.
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Actually, |
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| #4793 posted by Kinn [81.7.57.143] on 2004/07/17 16:39:09 |
The Cyberdemon is the Doomguy's father.
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And |
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| #4794 posted by Kell [82.41.218.44] on 2004/07/17 16:41:20 |
'Rosebud' is the name of his shotgun
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If They Gave Doomguy A Name... |
|
| #4795 posted by R.P.G. [24.136.230.101] on 2004/07/17 16:58:36 |
I'm going to tear into Carmack's ass with a weedeater.
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I Hear It's 'Gordon' |
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| #4796 posted by Kinn [81.7.57.143] on 2004/07/17 17:04:00 |
apparently.
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But He Looks Like |
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| #4797 posted by HeadThump [65.140.55.196] on 2004/07/17 18:11:59 |
Tom Berringer
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No, I've Got It |
|
| #4798 posted by Tronyn [24.78.146.2] on 2004/07/17 19:03:10 |
It turns out that the entire Doom universe is actually a computer-generated ILLSION, and that its only been created so that machines can use people as energy sources (wtf!!!). Then, a whole load of dumbasses think the concept is ingenius and original, and Carmack does tons of interviews praising his own original genius and integrity!!!
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Wait, Even Better! |
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| #4799 posted by Tronyn [24.78.146.2] on 2004/07/17 19:07:19 |
The doom guy has actually been dead for a year, he was killed when the ORIGINAL EXPERIMENT WENT WRONG! He's actually a zombie! But he doesn't know it! But then after a year, he meets this kid demon (since there are only demons on mars now), who informs him that he is a dead zombie, and that every time he saw the colour red for the last year, that symbolized that he was a zombie. Then, id makes 3 more movies, AHEM I mean games, with the same formula: "clever" underlying plot, twist at the end that reveals this cleverness, and looooooooooaaaaads of "atmosphere," being exceeded in quantity only by pretentiousness.
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No, What Really Happens Is |
|
| #4800 posted by Kinn [81.7.57.143] on 2004/07/17 19:12:27 |
When you complete the game, the end credits inform you that actually 'Doom 3' doesn't exist and that you've actually just played though Duke Nukem Forever.
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Whoa, |
|
| #4801 posted by necros [66.185.84.208] on 2004/07/17 21:14:40 |
i'd never have seen that one coming.
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The Doomguy Is Actually... |
|
| #4802 posted by metlslime [64.124.188.211] on 2004/07/17 22:29:17 |
Kaiser Soze. I mean, Tyler Durden. I mean...
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So Tronyn |
|
| #4803 posted by nitin [138.217.0.118] on 2004/07/17 22:57:20 |
do you like M Night Shymalan :)
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Hard To Top Post #4800 |
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| #4804 posted by HeadThump [65.140.55.122] on 2004/07/17 23:03:01 |
'oooh yeah!!! Who wants some?'
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There Was A Tiff |
|
| #4805 posted by HeadThump [65.140.55.122] on 2004/07/17 23:06:33 |
a month or so back on Aintitcool.com on The Village. Supposedly, the men of the forest were construction workers. Seems implausable, but if it is so -- man, that is the lamest shit I have ever heard.
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Bah |
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| #4806 posted by Kinn [217.140.36.28] on 2004/07/18 06:16:03 |
Add to the list of people who deserve to be rectally ravaged with a motorised garden implement, the guy who designed that flash-only doom3.com site. Fullscreen, so I have to alt-tab between windows? Cheers for that.
Oh, and if that music sample from the site is in any way indicative of the in-game music, prepare for more hot weedeater-on-ass action.
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Re: BAH |
|
| #4807 posted by Jago [81.197.206.67] on 2004/07/18 07:25:35 |
#1: Why exactly are you not viewing the websites in fullscreen anyway?
#2: Why exactly are you not using a tabbed browser?
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Re: Re: BAH |
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| #4808 posted by Kinn [217.140.36.28] on 2004/07/18 07:32:15 |
#1: Go to www.doom3.com and click on 'enter flash site'.
#2: See point #1
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Gryphon Revisited |
|
| #4809 posted by nitin [138.217.0.118] on 2004/07/18 08:23:52 |
I've played through 13 of the 16 levels from the new unreal sp pack I posted about before. So far, it's very good without being outstanding. Runs a bit slow on my machine but apart from one map, it's always playable.
Well worth getting IMHO.
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30 Second Films |
|
| #4810 posted by nitin [138.217.0.118] on 2004/07/18 08:43:50 |
http://www.angryalien.com/
see the Shining, the Exorcist and Alien done in 30 secs with bunnies.
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Kinn |
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| #4811 posted by NotoriousRay [216.48.10.50] on 2004/07/18 10:26:19 |
did you seriously just make a jab at tool? what did you expect anyways, 'faggot techno'?
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Tool? |
|
| #4812 posted by Kinn [81.7.59.91] on 2004/07/18 10:35:17 |
Never heard of 'em. Just sounds like a load of angsty white noise if you ask me.
/ducks
 |
 |
 |
Re: Re: Re: BAH |
|
| #4813 posted by Jago [81.197.206.67] on 2004/07/18 11:34:26 |
"#1: Go to www.doom3.com and click on 'enter flash site'.
#2: See point #1"
I did exactly that yesterday. The site worked like a charm in Firefox 0.9.2
 |
 |
 |
Doom3.com |
|
| #4814 posted by R.P.G. [24.136.230.101] on 2004/07/18 13:21:35 |
I agree with Kinn here.
#1: Why exactly are you not viewing the websites in fullscreen anyway?
Fullscreen at 1600x1200 is just silly. Most sites are only 800px wide anyway; anything wider than that and reading text is too difficult.
#2: Why exactly are you not using a tabbed browser?
Even if I am, I'm still not going to have a browser window take up my whole screen. It's nice to be able to browse the web while keeping an eye on IRC, AIM, a movie, progress meter, etc.
 |
 |
 |
.. |
|
| #4815 posted by necros [66.185.84.208] on 2004/07/18 14:37:08 |
yeah, the site is pretty gay... oh well. :P
 |
 |
 |
Tool |
|
| #4816 posted by Tronyn [24.78.146.2] on 2004/07/18 15:42:49 |
check out the song Eulogy.
 |
 |
 |
IMPORTANT ANNOUCEMENT!!! L@@K!!!! |
|
| #4817 posted by Scampie [66.231.198.188] on 2004/07/18 15:47:20 |
Doom3... HAS GONE GOLD!
 |
 |
 |
Has Anyone |
|
| #4818 posted by HeadThump [65.140.54.25] on 2004/07/18 20:47:53 |
kept in touch with Kona since he announced his retirement? I emailed him a while back, but no answer. I would like to use one of his progs.dat files and some sounds he uses that I haven't seen else where.
 |
 |
 |
Mail |
|
| #4819 posted by Blitz [24.218.135.18] on 2004/07/18 21:36:25 |
Mail him a big brown package with a bunch of fake dynamite sticks taped to a digital alarm clock and in addition to putting the return address on there, scribble the words "Death to Kona" all over it. You should probably hear from him. Or the FBI.
 |
 |
 |
Uhm, I'll Take Your Ideas |
|
| #4820 posted by HeadThump [65.140.54.25] on 2004/07/18 22:52:04 |
in consideration, in the meantime, anyone else?
 |
 |
 |
Hmm |
|
| #4821 posted by nonentity [213.208.100.240] on 2004/07/19 01:55:24 |
Jago, you must have some different Firefox 0.9.2 to me then, because here it created a new window (sans all toolbars) that filled all 1600x1200 of my screen.
And all for something that would easily fit inside my normal 'viewing space'.
 |
 |
 |
New Zealand Doesn't Have An FBI |
|
| #4822 posted by nb [203.109.254.50] on 2004/07/19 02:27:39 |
You'll just get a sniffy message from Customs asking you to plz pay import duty on high explosives kthxbye.
 |
 |
 |
Yes, |
|
| #4823 posted by necros [66.185.84.208] on 2004/07/19 03:11:36 |
that's what kills me the most. the actual viewing area is only like 800x600, yet the site feels compeled to go fullscreen. :P
oh well, there isn't much there anyway. i don't need screenshots, i'm gonna get this game anyway! :)
 |
 |
 |
RE: Hmm |
|
| #4824 posted by Jago [81.197.206.67] on 2004/07/19 03:18:43 |
I am using the Tabbrowser Extensions and set it alaways open new tabs instead of new windows so my browser is always inside a "single window mode".
 |
 |
 |
Hmm |
|
| #4825 posted by nonentity [213.208.100.240] on 2004/07/19 09:08:47 |
Aaaah, there's one that actually works now.
Last time I checked there was only the single window extension, which doesn't work half the time...
(/me wanders off to replace his extensions)
 |
 |
 |
I Remember Heinlein Calling |
|
| #4826 posted by HeadThump [65.141.72.173] on 2004/07/19 11:24:07 |
New Zealand a paradise of freedom in one of his books. It just seems so far away. Oh well, Bermuda is less than an hour away via plane. Wished I could afford to go there this year.
 |
 |
 |
Gaming Mice |
|
| #4827 posted by NotoriousRay [216.48.10.50] on 2004/07/19 11:26:34 |
Any of you use a special mouse for gaming? Which one(s)? I know theres alot of love for the logitech mx5xx/mx7xx..do all those buttons serve any purpose? Does it sample/respond any faster than the normal 15$ optical wheel mouse? My old optical is starting to crap out but if theres a mouse that would be smoother in-game then I might consider buying it. I'm kinda wary about logitechs 'gaming oriented' drivers they talk about.
 |
|
|
| #4828 posted by Scampie [216.220.241.97] on 2004/07/19 12:12:42 |
MX510 = Mousey sex. I use Mouse1,2,3 all the time, but the other keys I've never bothered with out of habit, so I can't vouch for them. The mouse wheel feels good, and unlike cheap mice, hasn't crapped out and still feels as good as the day I bought it. This could be due to the fact that there are Mouse Scroll up and down buttons so I don't scroll like crazy surfing the net, I use the buttons more. I really enjoy the mouse and it's kinda pretty. Only issue for some may be that it's very right handed. But oh well, Lefties are weirdos anyway. Quit clogging the gene pool!
 |
 |
 |
! |
|
| #4829 posted by R.P.G. [24.136.230.101] on 2004/07/19 12:35:11 |
Lefties are weirdos anyway. Quit clogging the gene pool!
Yeah, biff! What's wrong with you?!
 |
|
|
| #4830 posted by . [68.78.217.69] on 2004/07/19 13:29:07 |
*plays guitar Left-handed, YAY I'M WEIRD!*
I'd like to go to New Zealand and based upon my impressions (I'm sure I won't be dissapointed [and the USD to NZD conversion rate being $1 USD = $2 NZD!), perhaps move there. Away from everyone! Yep.
 |
 |
 |
Meh |
|
| #4831 posted by Maj [217.205.117.52] on 2004/07/19 13:32:20 |
MX510 = anal cheesegrater rape. Too big, crap main buttons. Gave it away.
MX300 = blowjob from mouth full of Tetleys Cask. Small, light, responsive. Pity they don't make em any more...
 |
 |
 |
Hmm |
|
| #4832 posted by nonentity [213.208.100.240] on 2004/07/19 13:53:06 |
The logitech drivers are a lot better now, but still not great. The only thing they give you is the 800 dpi (you get 400 without them, which is plenty enough).
I use all of the buttons except the 3 around the mousewheel all the time, and unlike the intelli explorer 4 they are easy to press while gaming (without being at risk of hitting them accidentally).
Basically, yes a good mouse is definately worth the money and the mx510 is by far the best around (the ime4.0 is just badly designed)
 |
 |
 |
Hmm |
|
| #4833 posted by nonentity [213.208.100.240] on 2004/07/19 13:58:41 |
Heh, as all the above posts show, it's very much a matter of preference. You really need to try out a variety and see which fits your hand the best.
 |
 |
 |
I Mean... |
|
| #4834 posted by metlslime [64.124.188.211] on 2004/07/19 14:24:46 |
Harry Lime. I mean, Carson Dyle. I mean...
 |
 |
 |
I'm Lefty ... |
|
| #4835 posted by pope [207.6.224.119] on 2004/07/19 17:37:06 |
...but even lefties use right handed mice..
it just doesn't work the other way... shortcut keys like ctrl+tab just don't work using the right hand
 |
 |
 |
Ray |
|
| #4836 posted by inertia [24.164.65.166] on 2004/07/19 19:49:43 |
mx300 is excellent in my opinion: unlike generic optical mice, mine has never ever crapped out in my fov120 low-sensitivity quakeworld experience. The MX engine is something you will definitely want, the 5 and 7 series (BMWs anyone?) will be heavier but maybe suit you better.
 |
 |
 |
Right Hander Here |
|
| #4837 posted by HeadThump [65.140.54.212] on 2004/07/19 19:51:08 |
with strong ambidexteritius tendencies. I can pitch a ball and play billards equally bad with both hands.
 |
 |
 |
Headthump |
|
| #4838 posted by Fat Controller [130.195.196.201] on 2004/07/19 23:27:47 |
If you just want to use the progs.dat file, not decompile or anything like that, just use it and give him credit. Besides, a lot of his environmental sounds seem to have come from Half-Life and Unreal anyway.
In other news, we've got the phone back on, and jeez was it a laff riot. Saturn left us hanging all through the weekend before the tech discovered that their area info was five years out of date. Cables round and about - trenches dug - holes in walls? Fuck 'em.
Telecom fired up our phones overnight, and we're just waiting for confirmation that ADSL is actually available. Then we'll get the needed filters and hopefully be back in business.
In the meantime, I've been practicing UnrealEd and working on some extra functionality for the Arcane codebase. Once I test that, it'll be extra keys, then probably weaponry, etc.
Oh, Tronyn: I still haven't found those arabesque-type map segments. Will try some Zip discs later tonight after Toastmasters.
 |
 |
 |
Thanks For The Advice FC, |
|
| #4839 posted by HeadThump [65.140.54.212] on 2004/07/20 01:43:59 |
Actually, I need to customize the code to add several custom monsters. The AI in Kona's Autumn Harvest and Gun Cotton seemed well refined. Thinking it through, I'll probably work with the Minion code instead.
I still want those sounds though. I could resample that stuff and no one will recognize . . . did I say that out loud? Brake brain, brake! oh crap I just hit submit . . .
 |
 |
 |
Fatty |
|
| #4840 posted by Tronny [70.64.188.34] on 2004/07/20 03:51:32 |
wow I was just about to ask you about that! I've started mapping for Arcane again and I'm definately going to do two different maps.
 |
 |
 |
Recruiting |
|
| #4841 posted by Tronyn [70.64.188.34] on 2004/07/20 04:16:10 |
Necros, how about that Kell-textured thing with the doom-style fire for Arcane?
 |
|
|
| #4842 posted by gibbie [82.161.62.98] on 2004/07/20 06:42:10 |
Inertia: 510 is just as heavy as the 310 if you remove the weight from it (or so i heard).
 |
 |
 |
Intellimice |
|
| #4843 posted by LTH [81.86.254.236] on 2004/07/20 06:49:56 |
A friend of mine has just come into a large number of intellimice cordless opticals (don't ask...). If you want one, I think he's flogging them for ~£20-25 each.
 |
 |
 |
. |
|
| #4844 posted by necros [66.185.84.208] on 2004/07/20 12:29:40 |
Necros, how about that Kell-textured thing with the doom-style fire for Arcane?
you mean the spiky thing with the knave textures?
it died from a wpoly overdose of 13000.
 |
|
|
| #4845 posted by Kell [82.41.218.44] on 2004/07/20 13:14:19 |
it died from a wpoly overdose of 13000
We mourn its passing :(
 |
|
|
| #4846 posted by Scampie [216.220.241.97] on 2004/07/20 13:20:42 |
We mourn its passing :(
and hope no one was squashed when it's bulberous mass fell, eyes glazed.
 |
|
|
| #4847 posted by Kell [82.41.218.44] on 2004/07/20 13:24:08 |
If they were squashed, with a successful LUCK roll their companions find enough to bury.
necros: did you get my latest mails? with all the attachments? I'm beginning to wonder if you're still having problems your mail or something.
 |
 |
 |
Yeah, |
|
| #4848 posted by necros [66.185.84.208] on 2004/07/20 13:36:27 |
i got the five mails in a row. :D
the thing is, i've tried mailing you a few times now, (even a recently as an hour or so ago) and yet the mail keeps bouncing back, telling me hotmail.com can't be found.
 |
 |
 |
Edit: |
|
| #4849 posted by necros [66.185.84.208] on 2004/07/20 13:37:43 |
is your account overflowed?
pq webspace was being wierd before, so i tried sending 1.4mb as an attachment. that one did go through, but hotmail rejected it because it was over a size.
i later managed to upload the files to my webspace but when i tried again, that's when it started bouncing back.
*confused*
 |
 |
 |
Hmm |
|
| #4850 posted by Kell [82.41.218.44] on 2004/07/20 13:42:08 |
My inbox is at 49%, that shouldn't be a problem.
I just sent a testmail.
 |
 |
 |
I Think It Worked. |
|
| #4851 posted by necros [66.185.84.208] on 2004/07/20 14:07:03 |
don't know why it wasn't before... O_o
 |
|
|
| #4852 posted by Kell [82.41.218.44] on 2004/07/20 14:16:01 |
I lowered the level of junk mail filtering; Hotmail seemed to regard your mail as junk. Which says something for the discerning taste of MSN :/
 |
 |
 |
That Doom Game |
|
| #4853 posted by Lunaran [69.208.171.8] on 2004/07/20 16:43:32 |
I know some of you have the alpha and got it working, and I'm also sure a couple of you probably have the full game by now (it's apparently out on the DEViANCE channels already), and since you're all a lot more willing and able to pirate things than I am, I have a question.
This is fairly central to my first doom3 project, and depending on the answer I might have to change my plans considerably. Is the level-changing linear, like quake where it's just one after another and no going back? Or is it hub-style, like quake2, where you can move back and forth within a unit?
I really really hope it's the second one, because non-linearity is the bee's knees. I'd bet doom3 can't handle a map the size of what I'd need from it in order to make the whole thing one map.
Also, hi everyone.
 |
 |
 |
/me <3 Luny |
|
| #4854 posted by R.P.G. [24.136.230.101] on 2004/07/20 17:25:51 |
There's no heart icon. :( I guess I'll just use the moon as tribute.
 |
 |
 |
Long Time Fan |
|
| #4855 posted by HeadThump [65.140.55.112] on 2004/07/20 18:04:31 |
'since you're all a lot more willing and able to pirate things than I am, I have a question.'
I can't speak for others, but I regard stilling from Id a mortal sin. Of course, when I worked for a major banking industry interest, I did not feel that way at all.
I am curious whether Doom3 uses a hub system as well. However, I suspect that due to the scripting language that is implemented (meaning you script events in an object oriented language internally within the maps) and the global variable usuage of that scripting language, it would be easy to implement hub content.
Here is a good link to this subject.
http://www.doom3world.org/phpbb2/v...
Also, these guys talk about adding 500,000 poly objects into the maps as if it was nothing, so you may very well be able to put it all on one map.
Cheers
 |
 |
 |
<-- You Guys Still Have This Thing? |
|
| #4856 posted by Lunaran [69.208.171.8] on 2004/07/20 18:33:24 |
That scripting does look powerful, but it all revolves around doing things with entities and so forth within a level. If scripts or variables within them don't persist across a level change, then it would be patently impossible.
 |
 |
 |
/me Hugs Lun |
|
| #4857 posted by than [62.189.9.161] on 2004/07/20 19:07:18 |
how's it going?
You finished your art degree yet? What are you up to these days?
I'm tired. Working late AGAIN :(
/me goes home
 |
 |
 |
Lunararararan |
|
| #4858 posted by cyBeAr [213.65.179.30] on 2004/07/20 19:25:29 |
Working on Coriolis forever eh?
 |
 |
 |
IT'S DUNE!!! |
|
| #4859 posted by Scampie [66.231.198.188] on 2004/07/20 19:27:35 |
Dune 3 that is.
 |
 |
 |
Woo |
|
| #4861 posted by . [68.78.217.69] on 2004/07/20 21:05:10 |
Got Doom 1, Doom 2, Final Doom, Rise of The Triad, Hexen, Heretic, Wolfenstein 3D installed.
 |
 |
 |
Hey Lun |
|
| #4862 posted by Blitz [24.218.135.18] on 2004/07/20 21:17:25 |
I thought there was no one here worth your time.
 |
 |
 |
Ahem |
|
| #4863 posted by Lunaran [69.208.171.8] on 2004/07/20 21:54:39 |
than: Almost done. Few more semesters before I have to reconfigure my life again.
blitz: that was IRC
Everyone Else: It's not Coriolis. That design was geared around Q3, and wouldn't translate at all to D3.
I guess I'll have to wait until August to find out if I have to retool the idea. That's kind of a bitch.
 |
 |
 |
Just Tried JDoom |
|
| #4864 posted by . [68.78.217.69] on 2004/07/20 22:17:52 |
Played DOom 2 in JDoom.. nice. I think I need to get the 3d weaps/monsters seperate, I have to look into it. Anywho, here is a problem with DOS games on WinXP home: sound latency. I do have integrated sound, but all Win games perform fine...
 |
 |
 |
Hmm |
|
| #4865 posted by nonentity [213.208.100.240] on 2004/07/20 22:36:34 |
DooM 3 is not yet warezed, the DEViANCE .nfo is a fake.
Give it a few days yet.
 |
 |
 |
Hmm |
|
| #4866 posted by nonentity [213.208.100.240] on 2004/07/20 22:40:40 |
PS. Hey Lun, nice to see you're still alive :)
 |
 |
 |
Hmm |
|
| #4867 posted by nonentity [213.208.100.240] on 2004/07/20 22:44:19 |
Oh, and if there isn't a way I'm going to (messily :) code one since there is absolutely no way I can produce the gameplay/story I want without being able to save variables across levels.
Although that'd require you to effectively have your level(s) as a seperate mod.
(I apologise for the triple posting)
 |
 |
 |
Lunaran |
|
| #4868 posted by Vondur [81.195.21.79] on 2004/07/21 01:09:11 |
d3 isn't pirated yet
www.nforce.nl
 |
 |
 |
Oh |
|
| #4869 posted by Lunaran [69.208.171.8] on 2004/07/21 03:25:14 |
Like I said, I really haven't the means. :)
grindspire, my levels are probably going to have to be a separate mod anyway.
 |
 |
 |
Quick Glance |
|
| #4871 posted by Vondur [195.128.65.237] on 2004/07/21 05:58:21 |
showed that this is oldskool map, wearing inappropriate textures on the walls, but with good lighting. no info about gameplay cuz i fastnoclipped through it a bit. it might be good for the first try tho.... will play it later as i 'll have possibility....
 |
 |
 |
Actually |
|
| #4872 posted by underworldfan [128.195.64.98] on 2004/07/21 20:27:19 |
andrew just sent me this map by email to review. i will play thru it in the next few days and a review will appear if its good enough.
 |
 |
 |
Thanks Guys |
|
| #4873 posted by Starfire21 [212.23.23.167] on 2004/07/21 23:01:29 |
I'm just recompiling the map now with a couple of changes and FullVis. Unfortunately a FullVis before was crashing my computer, but aguirRe (Bengt) has some recently modified tools on his site ( http://user.tninet.se/~xir870k ) which I'm now using for this compile. Also, he found a couple of anomalies on the map which seemed to cause random crashes on some engines which didn't come up in the testing, so these have been fixed, thanks again Bengt.
Otherwise, everything should be running as intended in this build :) I'll put a post here as soon as it's finished compiling and is up on my site, for anyone who wants to play it or review it.
Many thanks,
-Andrew
 |
 |
 |
Doom3 Offical Benchmarks |
|
| #4874 posted by DaZ [80.189.46.109] on 2004/07/22 02:14:52 |
http://www2.hardocp.com/article.ht...
tested on all kinda of hardware and configs.
I re-posted this here in-case people dont see it in the doom3 GOLD thread.
 |
 |
 |
Fitzquake Settings |
|
| #4875 posted by Blitz [24.218.135.18] on 2004/07/22 19:48:51 |
Is there a way to disable some of FitzQuake's settings? It runs really slow for me -- Menk is unplayable? Just wondering if there are some things I can turn off to help =/
 |
 |
 |
Try |
|
| #4876 posted by aguirRe [213.101.73.228] on 2004/07/22 20:21:26 |
r_shadows 0
gl_subdivide_size 512
And lower resolutions of course, what graphics card and onboard memory? Usually not a problem in Q1, but set gl_picmip 1 or higher to see if texture memory is saturated. Sometimes option -heapsize 32768 or higher might help if not system RAM is exceeded.
You could also try standard GLQuake or my engine to see if any improvement. My impression is that FitzQuake is faster on newer hardware but can be slower or dysfunctional on older (e.g. 3dfx).
 |
 |
 |
Thanks |
|
| #4877 posted by Blitz [24.218.135.18] on 2004/07/23 01:06:05 |
Nah my problem is my video card. The rest of the system is good (1ghz 384MB RAM) but the video card is an onboard piece of shit that only allocates up to 16MB from the system memory.
GLQuake does run faster but the gamma is screwed up so I have to set my desktop gamma really high (blindingly) to get it to where I want in GLQuake.
 |
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 |
Blitz |
|
| #4878 posted by . [68.78.217.69] on 2004/07/23 01:33:12 |
Joo don't use FitzQuake? Gamma support built in.
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|
| #4879 posted by Scampie [66.231.198.188] on 2004/07/23 02:15:05 |
Phait: maybe if you could read, you'd see that his problem in the first place was that fitzquake was running slow.
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|
|
| #4880 posted by . [68.78.217.69] on 2004/07/23 03:15:28 |
Scampie, maybe if you could observe, I didn't read his posts prior to the above one.
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Blitz |
|
| #4881 posted by HeadThump [65.140.55.31] on 2004/07/23 03:30:06 |
Do you have Tyr-Quake? I'm doing a little bench marking of different Quake builds, but my system does better than it has any right to for a PIII.
BTW Tyr should perform well on anyset up, the gamma is completely shot to hell for it.
 |
 |
 |
Blitz |
|
| #4882 posted by aguirRe [213.101.70.20] on 2004/07/23 06:01:02 |
If you're having problems with gamma in my GLQuake engine, try adding -gamma 0.6 to the command line (this is also mentioned in the readme, adjust gamma value to your liking). You can't change the gamma in-game.
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 |
 |
I'm Listening To The Doom3 Theme Song |
|
| #4883 posted by Lunaran [68.255.28.114] on 2004/07/24 02:37:13 |
Am I missing something that makes this song great, or am I right in thinking it sounds like garage-band grade shit?
 |
 |
 |
Fc |
|
| #4885 posted by wrath [81.227.43.71] on 2004/07/24 11:32:06 |
it's a sham.
 |
 |
 |
Re: I'm Listening To The Doom3 Theme Song |
|
| #4886 posted by R.P.G. [24.136.230.101] on 2004/07/24 12:19:21 |
Am I missing something..., or am I right in thinking [the Doom 3 theme song] sounds like garage-band grade shit?
I wasn't particularly impressed, either. I wouldn't have called it "shit," though.
 |
 |
 |
Beautifull Garbage |
|
| #4887 posted by MadFox [82.73.134.42] on 2004/07/24 13:56:32 |
I never thought Garbage was a shit band!
 |
 |
 |
I Got This Bizarre E-mail Today |
|
| #4889 posted by pushplay [68.148.157.110] on 2004/07/24 20:15:46 |
Has anyone else received anything like this? I can't possibly accept the idea that Ravensoft wants me and thought they would recommend a monitor while they were at it.
Hi pushplay@****.ca,
This is a message from me@me.com. They thought you would be interested in:
http://www.auspcmarket.com.au/show...
They also say:
i wasn't sure if you were a ai programmer or not so i sent you this...
ARE YOU A AI PROGRAMMER
Thursday, July 22, 2004.
If you are, then Raven Software wants your undivided attention.
Mr. Rick Johnson's the Lead Programmer at Raven Software sent out a .plan file late last week where he has announced he us seeking a AI Programmer. Maybe you could be the person he is looking for.
This person will be responsible for assisting in the development of single player AI for a Doom3 based product.
This person will need to coordinate their own efforts with those of the animation department as well as to ensure proper level design and use of the AI.
(blah blah blah...)
Applications should either email or mail resumes to:
(some address)
rjohnson@ravensoft.com
...btw i couldn't get your quake 3 map to work could you post instructions on your site?
--
Thanks,
The AusPC Team.
 |
 |
 |
Wow That Is Bizarre |
|
| #4890 posted by HeadThump [4.136.249.233] on 2004/07/25 10:44:50 |
Written like a AI simulation scripter set on the Random and Retarded settings. There is enough info there to regard the second part as plauseable.
I get the feeling their are three seperate interested parties in that e-mail (as if three e-mails got bunched up). me@me.com, RJohnson, and whom ever is asking for assistance on your map.
 |
 |
 |
Spam Has Indeed Taken On A New And Scary Form. |
|
| #4891 posted by Kinn [81.7.59.142] on 2004/07/25 12:42:33 |
Be afraid.
 |
 |
 |
Hahahahahaha |
|
| #4892 posted by pjw [66.191.126.135] on 2004/07/25 17:00:52 |
No, that is certainly not the way that Raven would go about things. That's good stuff.
 |
|
|
| #4893 posted by inertia [24.164.65.166] on 2004/07/26 00:26:00 |
ARE YOU A AI PROGRAMMER
the grammar on that phrase owns like slavery
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Owns Like Slavery |
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| #4894 posted by pushplay [68.148.157.110] on 2004/07/26 00:39:23 |
That's priceless.
The weird thing is that I do machine learning programming for a living at the moment. And I do have an unfinished quake 3 map on my site. (Someone needs to kick my ass and make me finish it.) Wait a sec, I might know who sent this to me...
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Dont Leave Us Hanging!! |
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| #4895 posted by HeadThump [65.140.55.180] on 2004/07/26 00:45:49 |
Who was it?
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Pushplay |
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| #4896 posted by Mr Fribbles [220.253.3.218] on 2004/07/26 05:29:09 |
Well that's got to be someone you know yanking your chain... I've heard of targetted advertising but that's beyond ridiculous :)
p.s I've bought a lot of computer hardware from auspcmarket.com.au... of course you never know, but I have a hard time believing they'd be in on some kind of bizzare spam like this. They're more reputable than that.
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Maj |
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| #4898 posted by R.P.G. [24.136.230.101] on 2004/07/26 11:32:34 |
L
O
L
(Yes, putting each letter on a new line somehow means that his "LOL" is more important than others.)
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Oh Man, |
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| #4899 posted by HeadThump [4.136.249.49] on 2004/07/26 11:37:16 |
that really appeals to the Ed Wood in me.
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Maj |
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| #4900 posted by Blitz [24.218.135.18] on 2004/07/26 20:24:23 |
Looks like a Kona map.
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Pushplay |
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| #4901 posted by Lunaran [68.255.28.114] on 2004/07/27 04:43:45 |
Take it from me that Raven doesn't approach people they want to hire that way.
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Asdf |
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| #4902 posted by _gilt [24.157.61.232] on 2004/07/27 16:39:39 |
anybody know how the situation with fov120.com/cubeengine is coming along?
oh and for those interested:
http://www.gamedev.net/reference/d...
, a good article coming from the perspective that player's have less time to burn on bad designs. covers some issues that have been raised here in the past.
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Yay Nice Read. |
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| #4903 posted by R.P.G. [24.136.230.101] on 2004/07/27 17:32:27 |
It's common sense, but often times unvocalized common sense.
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Lol @ Maj |
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| #4905 posted by Kinn [81.7.57.206] on 2004/07/27 20:38:52 |
I now have a name for my dm map!
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Bad Trip, Dude |
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| #4906 posted by Fat Controller [222.152.136.237] on 2004/07/27 21:18:59 |
http://www.planetquake.com/fatty/s...
Ever since yesterday, after the technician got the wireless card working, FitzQuake's lightmaps have been plagued with these bursts of colour on arbitrary surfaces. And they do change over time. Maybe I should post some more psychedelic screens of Menkalikan for a laugh.
Anyway, what could be causing this? It isn't happening on any other engines I've tried...
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| #4907 posted by Scampie [66.231.198.188] on 2004/07/27 23:54:13 |
i seem to remember metlslime once posting pictures where he did something like that by accidentally screwing up some code. maybe remnants of that?
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| #4908 posted by HeadThump [65.140.55.143] on 2004/07/28 00:57:24 |
Bad Trip, Dude
Must be something in the bovine feed this year.
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Yeah, I Remember That One Alright, |
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| #4909 posted by HeadThump [65.140.55.143] on 2004/07/28 00:58:46 |
he did it to punish my sycophancy
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He Punishes Your Sycophancy By Not Talking To You |
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| #4910 posted by Blitz [24.218.135.18] on 2004/07/28 02:18:48 |
[nt]
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Hurumph |
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| #4911 posted by HeadThump [65.140.55.143] on 2004/07/28 03:37:17 |
I don't need FritzQuake to make cocktails anyway. I know the best recipes by heart.
1 Bottle of Everclear
1 2 liter of Mountain Dew
1 packet of Lime Kool Aid
Mix it up and rock it out.
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Fatty |
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| #4912 posted by aguirRe [213.101.74.34] on 2004/07/28 05:51:43 |
It might be a long shot, but have you checked if there are any .lit files with the same name as the bsp in the same folder? Do you also get weird colour anomalies in other Q1 engines (or even other games)?
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AguirRe |
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| #4913 posted by Fat Controller [222.152.85.152] on 2004/07/28 07:54:09 |
It's not that, as far as I can tell. I'll have to find some other engines that use .lit though. It's just wierd - how the hell can getting a wireless card installed properly scrozzle a completely unrelated program?
(BTW: UT works fine. Still have to check Serious Sam, Q2 and Q3.)
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Win2000/XP Required For Doom 3. |
|
| #4914 posted by Jago [81.197.206.67] on 2004/07/28 09:20:54 |
And I say it´s about goddamn time to force 95/98/ME users to upgrade:
"Well there have been rumours flying around lately that DOOM 3 would not be able to run on computers that have Windows 98 or Windows 98SE as their operating systems. Since we here at planetDOOM dislike rumours in all shapes and sizes, we went straight to the horses mouth so to speak and asked Activision themselves. The reply we got was that it is confirmed and indeed true that DOOM 3 will only run on Windows machines that have windows 2000 or XP and not lower. So there you have it, looks like some peoples upgrading woes just aren't quite over yet."
http://www.forumplanet.com/planetd...
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That Will Piss Off Quite A Few People. |
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| #4915 posted by Kinn [217.140.38.168] on 2004/07/28 10:23:51 |
Not me though.
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Correction To The DL Link For Solar Winds |
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| #4916 posted by Panzer [24.160.144.65] on 2004/07/28 18:51:18 |
(NOTE FROM SCAMPIE: this is 'rejected news'. Panzer was just correcting his approved news post.)
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Gilt |
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| #4917 posted by SleepwalkR [217.231.3.13] on 2004/07/29 06:44:19 |
fov120 is up, but the server is not properly configured yet. I had a bit of bad luck in the last weeks (car crash, laptop crash etc) so I didn't find the time to work on it. I will try to get at least cubeengine.com back up before monday.
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Hmm |
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| #4918 posted by than [62.189.9.161] on 2004/07/29 08:32:06 |
"And I say it´s about goddamn time to force 95/98/ME users to upgrade"
Yay! lets hand Microsoft some more money! Wooo! I love you Bill.
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Seriously Though |
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| #4919 posted by starbuck [82.33.89.24] on 2004/07/29 08:54:52 |
windows 95, in 2004?! Buying one new operating system per decade isnt too excessive.
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That Greedy Bastard |
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| #4920 posted by pushplay [129.128.29.124] on 2004/07/29 11:59:43 |
Why should I have to buy a new operating system when my msdos 3.0 still works perfectly well?
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Well... |
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| #4921 posted by than [62.189.9.161] on 2004/07/29 14:12:29 |
if there was anything useful in each successive upgrade that was not available in the previous versions + addons then I wouldn't be pissed off with buying a new O/S. My computer still suffers from becoming shit about 2 months after a clean install whatever O/S I run.
I'm not criticising id for not supporting old operating systems, nor MS for releasing new ones. I was just saying "yay" to more money for something that isn't really that much better than the thing I've already got... just newer, flashier and requires a more powerful system to run. Oh, and apparently stops me upgrading my system in a hassle free manner (in the case of XP).
In any case, I've got 2k at home and at work :)
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| #4922 posted by wrath [81.227.41.20] on 2004/07/29 14:13:12 |
If you're still running win98, you're probably not on a computer that can handle doom3.
eod, lol, wwjd(fakb)?
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Zorius |
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| #4924 posted by Zwiffle [67.39.44.89] on 2004/07/29 14:37:31 |
that level looks really, really bland. The all grey texturing doesn't really look that good, and the lighting doesn't help. I would add a lot more details and make them not grey becuase these images (which should be in screenshot forum i think) don't really excite me or make me want to play the map. But keep trying.
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Well... |
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| #4925 posted by metlslime [64.124.188.211] on 2004/07/29 14:42:53 |
2K/XP is a lot more stable than 95/98. I was totally thrilled when i got 2K at home. However, there isn't much of a difference going 2K->XP, as far as i could tell. Just some snazzy eye candy that i turned off.
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If A Unix Driven Bash Shell Is Good Enough |
|
| #4926 posted by HeadThump [65.141.127.21] on 2004/07/29 15:24:18 |
for guided missiles and orbital satellites it should be good enough for a video game. So the claims from a standpoint of advances in or necessary technology are suspect to me.
I have Windows 2000 on my laptop, but it did not come with the disk so I'm screwed,though the laptop worked fine with Max Payne 2 and FarCry I really need to upgrade the PC for that TOTAL experience.
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New Version Of Ogier Released |
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| #4927 posted by cyBeAr [213.65.179.30] on 2004/07/30 18:45:10 |
Ogier is the level editor used by Starbreeze and currently supports Enclave, Quake (improved support in this release) and Knights of the Temple (new for this release).
I haven't tried this version yet but making quake maps should be very straightforward.
Announcement on ogier forum with some details:
http://forum.starbreeze.com/viewto...
Download page:
http://www.starbreeze.com/sbz/EN_P...
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 |
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Yeah |
|
| #4928 posted by R.P.G. [24.136.230.101] on 2004/07/30 19:18:48 |
I would download Ogier and map for Enclave, but I think I'm going to be very busy very soon.
On the other hand, I don't have a PC that will play Doom 3, so maybe I'll use that to keep me preoccupied.
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Absent |
|
| #4929 posted by Blitz [24.218.135.18] on 2004/07/30 20:48:16 |
Just letting people know I've been having problems with my computer lately, so if you don't see me around, it's currently not working.
Leave me an e-mail if it's urgent, I'll be checking it from time to time.
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 |
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Quake 3 Raytraced In Realtime.. |
|
| #4930 posted by . [68.78.217.69] on 2004/07/31 01:20:13 |
on a cluster of computers totalling 36ghz.. if this means anything to anyone. I've no idea what RT is but:
http://graphics.cs.uni-sb.de/~sida...
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Well, |
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| #4932 posted by starbuck [82.33.89.24] on 2004/07/31 01:46:01 |
thanks for the link phait... i read about that in some pc mag recently but forgot to check the website. Interesting stuff, i cant see raytracing hardware being included in graphics cards any time soon, but i guess it's a possibility for the future. The video you can download is a bit unprofessional i thought, but maybe thats unimportant.
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Phait |
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| #4933 posted by pushplay [68.148.157.110] on 2004/07/31 01:52:03 |
Ray tracing is simple enough. You shoot lines out from the camera as though you were tracing the path a photon would take backwards. The first place that line intersects something is where that photon would come from. If that surface is reflective or translucent it could also shoot out rays (at angles derived from physics) to figure out what it's own colour is.
It's a good brute force approach, and in it's simplest form is only a page of code. There are about a billion ways to augment and remix it though. Good way to get a masters.
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Wow |
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| #4934 posted by starbuck [82.33.89.24] on 2004/07/31 02:00:15 |
that doom 3 trailer is awesome, gonna be one scary game
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History Of DOom Movie |
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| #4935 posted by . [68.78.217.69] on 2004/07/31 02:59:55 |
Thought at first this might be the 'trailer' you refer to but there's a difference.. though this is new:
http://www.3dgamers.com/news/more/...
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Supposed To Be "Official" Trailer |
|
| #4936 posted by VoreLord [203.51.236.213] on 2004/07/31 03:42:25 |
I have only watched the last 3 vids to be released, the "official one" the one Phait linked and the other G4 one. Up until this time I haven't bothered, (bothered is the wrong word) haven't wanted to look at any vids or screen shots etc for DooM3, but it's so close now I thought I'd look at a couple. Only thing is my new ASUS V9999 GF6800 Ultra Deluxe may not get here in time. But I don't think we will see the game here in OZ for another 1 to 2 weeks. Definately not even going to try the game without it, I want to see and experience it all as good as possible.
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The Trailer Was Interesting... |
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| #4937 posted by . [68.78.217.69] on 2004/07/31 04:06:42 |
but I have this speculation of being let down.. I don't know how to explain it, but I remember alot of older games being immersive and memorable, and some of the newer ones - as fun as they were, all the advances in graphics may have been a bit distracting or the attempts at pulling realism off failing in some spots, when years ago that wasn't always a priority - but the game as a whole.
I'm not going to buy Doom 3 just yet. It might run alright at lower resolutions on this 2ghz, 512mb ram, 256mb GeForce (this card isn't feature laden to my knowledge, only $126), but I'd rather holdout till I build my own PC. But that might not happen..
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I Know What You Mean |
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| #4938 posted by VoreLord [203.51.236.213] on 2004/07/31 05:28:17 |
I hope DooM3 comes through, it's costing me $2000au on top of the price of the game, so I hope it does.
My present machine would probably run it ok, all be it lower. But I want the hole experience as good as possible. I'm only upgrading for DooM3, I don't intend on buying another game before Quake 4, and my current setup is more than enough for the games I play now, so if DooM3 is a flop ....... well, what a waste. But I'm sure it won't
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Hrm |
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| #4940 posted by NotoriousRay [68.48.66.194] on 2004/07/31 08:40:20 |
I"m assuming you mean 'flop' as in in the game won't be that good. Because certainly flop as in 'won't make their money back' is irrelavant for id, no?
Also, game combat in the offical trailer looks slower than some of the other videos, not sure about that, maybe its just me.
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 |
Question |
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| #4941 posted by NotoriousRay [68.48.66.194] on 2004/07/31 09:36:22 |
I remember there is/used to be a quake2 (i think) font that was a symbol font that had various strogg symbols and stuff like that- anyone have it and/or know where I might get it?
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RQMDM4: Return To The Edge |
|
| #4942 posted by Requiem [67.181.33.232] on 2004/07/31 02:56:13 |
RQMDM4: Return to the Edge is my remake of the classic Q2DM1 by everyone's favorite, Tim from id Software.
More information, screenshots, and the download are available here:
http://www.planetquake.com/rqm/map...
(rejected news due to it not being a recent release and Requiem has a release from today he just posted as news.)
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Hmm... |
|
| #4943 posted by Scampie [66.231.198.188] on 2004/07/31 13:25:30 |
seems it's not a old release like I thought.. just a re-release... any case, I added that rejected news into Requiem's posted news.
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Flop |
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| #4945 posted by VoreLord [203.51.194.243] on 2004/07/31 18:12:32 |
Yes, Flop as in wont be that good, not as in wont make their money back. But I'm all most willing to bet that it will be excellent.
The thing that bothers me is the pace, and player speed. Some that already have the game have said that the pace is very slow, but we all pretty well knew that was going to be the case. If the player speed is anything like Unreal2, I don't think I could do it, unless the rest is good enough to overcome that. Only time will tell
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Player Speed |
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| #4946 posted by . [68.78.217.69] on 2004/07/31 21:33:57 |
In Unreal 2, you mean being interrupted with a cutscene or some static moment almost every minute? That's my experience in the demo, from what I remember.
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 |
No |
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| #4947 posted by VoreLord [203.51.235.216] on 2004/07/31 21:52:19 |
I mean the speed at which the player walked/ran, it was painfully slow. They released a "fix" for it in the patch, that allowed you to increase walking speed, but you had to type it in the console everytime you started the game, not a big deal I know, but Unreal 2 just wasn't even worth that little extra effort I'm afraid. I'm feeling ill just thinking about it :)
 |
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:) |
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| #4948 posted by VoreLord [203.51.235.216] on 2004/07/31 21:57:28 |
That's my experience in the demo
lol I bought the retail product, and I thought that was the demo, it was over so fast. Come to think of it, the games shortness was a blessing.
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Moderators |
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| #4949 posted by Mr Fribbles [220.253.22.52] on 2004/07/31 22:14:59 |
Can we make post #4927 news please? A new version of a level editor that supports Quake is certainly a lot more appropriate than clean source from Tomaz...
:D
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Frib: |
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| #4950 posted by Scampie [66.231.198.188] on 2004/07/31 22:48:12 |
done
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Kinn |
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| #4951 posted by aguirRe [213.101.74.201] on 2004/08/01 08:34:09 |
Is your email working?
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AguirRe |
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| #4952 posted by Kinn [213.130.132.186] on 2004/08/01 10:16:02 |
mail sent :P
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Metl |
|
| #4953 posted by Fat Controller [222.152.151.247] on 2004/08/01 23:17:22 |
More on that wierdness with FitzQuake: It goes away if a .lit file is present. Darn strange. It's almost as though the engine's attempting to apply a coloured lightmap without actually loading one.
I'll have to try reinstalling and see what happens.
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Fatty: |
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| #4954 posted by metlslime [64.124.188.211] on 2004/08/02 01:33:54 |
hmm...
so it's a consistent problem with that map? Can you send me the bsp?
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I Don't Think The Map's To Blame |
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| #4955 posted by Fat Controller [222.152.147.186] on 2004/08/02 04:08:26 |
No .lit == psychedelia (especially Menk)
.lit present == everything's fine
Which makes me suspect something's broken somewhere else. I have upgraded to DirectX 9.0b after all.
Another bit of evidence for same is in E1M2 - things look all right until I get that super shotgun, and pow! rings of wild colour. And always the same pattern every time.
Damn it, I got coding Arcane and forgot. I'd better clean up my Quake dir and see what happens.
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Fat Controller |
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| #4956 posted by pushplay [68.148.157.110] on 2004/08/02 04:44:24 |
DirectX 9.0c is out.
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But |
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| #4957 posted by aguirRe [213.101.70.198] on 2004/08/02 07:39:42 |
I don't think FitzQuake (or any other Q1 engine) uses DirectX for any rendering. They all use the OpenGL API. I also have FQ 0.75 suddenly painting strange coloured spots on the walls in some maps (nothing psychedelic though).
Fatty: I didn't get before whether the issue is completely FQ isolated or other Q1 engines also expose the same behaviour? Any difference window/fullscreen or bitdepth -bpp 16/32? Any complaints in the console at startup regarding video?
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No |
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| #4958 posted by pushplay [68.148.157.110] on 2004/08/02 20:45:28 |
But it's always a good idea to check out the latest drivers.
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Laerth |
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| #4959 posted by nitin [138.217.0.118] on 2004/08/03 05:29:54 |
has just released a q3 map with phenomenal brushwork, he'll probably post news here sometime but till then, check it out :
http://www.quake3world.com/ubb/For...
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It's Not Plagiarism |
|
| #4961 posted by nitin [138.217.0.118] on 2004/08/03 06:06:15 |
till you get caught.
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It's Doomsday |
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| #4962 posted by Lunaran [68.255.16.178] on 2004/08/03 09:23:04 |
Yes, I'm going out in an hour when the local best buy opens to be a nerd and buy my copy immediately.
Yes I'm also worried about player speed and fear it'll frustrate me to the point that I'll dislike the game, which would be a shame. Mainly because I'd have to go and retool all the gameplay mechanics when I mod it to make them more quake-like. :P
 |
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Hmm |
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| #4963 posted by nonentity [213.208.100.240] on 2004/08/03 11:36:46 |
Lun, having played through the game some more, yes you can have variables carried over between maps (hazaa!)
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... |
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| #4964 posted by Lunaran [69.208.174.24] on 2004/08/03 14:44:07 |
Boy, does this fuckin' game ever like to crash.
non: oh good
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Of God, Doom 3 And Video Cards... |
|
| #4965 posted by Jago [81.197.206.67] on 2004/08/03 16:02:46 |
I´ve got ahold of Doom 3. All excited, I installed it and fired it up. After 5 minutes my machine locks up. I reboot, try again, same thing. Then I notice that the fan has falled of my video card (Creative GeForce 4 Ti4200) causing it to overheat whenever I run a 3D app for longer than 5 minutes. The fan is unfixable. I curse. I curse some more and then decide to put my old video card (Creative GeForce 1 DDR) back into the machine to see whether that would help.
I install the video card, boot the machine, adjust some settings, fire up Doom 3, get surprised with the fact that it does, in fact run (a GeForce 3 card is stated as the bare minimum requirement for the game) and in 10 minutes... a lockup. In some disbelief I take a look at my PC case which is open... you guessed it, the fan on my GeForce 1 DDR card is not rotating... With lots of bills I have to pay and the shittiest GeForce 4 cards costing at least 80 euro, I guess I won´t be playing any games for quite some time...
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Jago |
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| #4967 posted by underworldfan [128.195.64.98] on 2004/08/04 02:37:19 |
are you saying that you think Doom3 caused the failure of the Gf4 ti4200?
or was it just bad timing?
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RE: Jago |
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| #4968 posted by Jago [81.197.206.67] on 2004/08/04 03:42:01 |
I say it´s bad timing.
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Quake3 Open Source By End Of Year |
|
| #4969 posted by Maj [217.205.117.52] on 2004/08/04 05:57:17 |
Might be old news, and I'm sure scampie doesn't give a toss, but hey. http://games.slashdot.org/comments...
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Hmm |
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| #4970 posted by nonentity [213.208.100.240] on 2004/08/04 11:47:02 |
Unlikely to be old news, given it was only posted today
 |
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Hmm |
|
| #4971 posted by nonentity [213.208.100.240] on 2004/08/04 11:48:53 |
And; "Amidst all the various Doom ports and expansions"
Predictable, but nice to know anyway (yes I'm aware that that sentences was highlighted on shack too)
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| #4972 posted by Scampie [216.220.241.97] on 2004/08/04 13:49:50 |
not old news, but I'm sure we all saw it coming
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Jago |
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| #4973 posted by spentron [4.152.222.76] on 2004/08/04 15:24:31 |
Make sure the GF1 is actually dead, fans are cheap, I used to have the fan die on a P120 all the time and it never killed it for good.
Guess it'll work on GF2, but Win98 isn't changing anytime soon... I don't want only a PC with XP ever, maybe NT? I know machines I've used with NT were fast, fast, fast ... I'm talking P2 450/NT > 2GHz/Win98 fast.
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Scampie: |
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| #4974 posted by metlslime [64.124.188.211] on 2004/08/04 15:56:21 |
Right, but we didn't know WHEN it was coming. This is cool to know.
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Spentron |
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| #4975 posted by R.P.G. [24.136.230.101] on 2004/08/04 17:37:20 |
What about Win2K?
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Looks Good To Me... |
|
| #4977 posted by Shambler [82.38.194.13] on 2004/08/04 18:01:29 |
Crisp, well detailed, strong lighting...
Bit heavy on the red and blue colour scheme though :P
P.S. Func_Msgb0rked
 |
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 |
Hmmmm |
|
| #4978 posted by VoreLord [203.51.236.188] on 2004/08/04 18:24:29 |
Sin - has made a DooM3 remake of E1M1, well, it's probably not that good, or interesting, nor by the looks of it, is it making use of DooM3's capabilities. Looks just like a straight forward copy. But I'm gonna check it out later, just for a look see.
http://www.doom3world.org/phpbb2/v...
P.S Func_Msgb0rked lol, I just have this anoying habit of hiting the 1 key instead of the i key, most times I catch myself, but..................................
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E1m1 Remake |
|
| #4979 posted by . [68.78.217.69] on 2004/08/04 18:35:09 |
It'd be better to see someone remake that map (or hell all the DooM epi's) suited with D3's tech, instead of similiar/exact geometrical copies.
 |
 |
 |
Yes Indeedy |
|
| #4980 posted by VoreLord [203.51.197.109] on 2004/08/04 20:44:22 |
Or better still, some kick ass custom stuff, but hey, it's early in the piece, peeps just having a fiddle, I am sure time will bring many wonderous things.
Mods
There are already a couple of small mods out, on the front page of PlanetDoom, one just adds the flashlight to your pistol, another allows you to have one of the little sentury bots follow you at all times, forget what the other one is, just small stuff, but it's still early days.
Haven't tried them myself
 |
 |
 |
Would Someone Please |
|
| #4981 posted by ProdigyXL [24.231.203.158] on 2004/08/05 01:09:27 |
unban me from #tf. I don't even remember why i'm banned.
 |
 |
 |
E1M1 |
|
| #4983 posted by Shambler [82.38.194.13] on 2004/08/05 05:17:27 |
Some comments from that msgboard...
great, looks nice,
looks good !
Wow, looks nice.
looks really good
NO. It looks fucking foul. I can't see one redeeming feature in there. It looks uglier than maps made for engines that are 1, 2, even 3 generations older.
Well done the QMap lads for actually giving some proper criticism. God it amazes me how stupid some people can be to praise something that looks so shite.
This is why we can't dilute this community too much...
 |
 |
 |
Anyone Know Where Aardappel Is? |
|
| #4984 posted by underworldfan [128.195.64.98] on 2004/08/05 05:20:38 |
i got this email from,
jonATalcopopDOTorg
email him or post here if you know...
hello,
I'm emailing you in an attempt to track down Aardappel.
fov120.com/cubeengine.com appear to have dissapeared; I can't get through to
webmaster for those addresses now and Aard has dropped off of IRC for a long,
long time.
I was wondering if you knew any of Aard's cube or quake-related haunts - I
only knew him thru doom so maybe he's still around somewhere...
 |
 |
 |
E1M1........lol |
|
| #4985 posted by VoreLord [203.51.217.250] on 2004/08/05 07:07:58 |
And even after nonentity's and Biffs "appraisal" of the map, you get this,
Great job MNeMiC., not bad for a first map.
Then we get a review of nonentity's "review"
As for the degrading comments........Saying it looks like shit is just degrading..........I wouldn't be surprised MNeMiC never open's the editor again............I'm locking this thread as nothing good will come of it but a lesson in D3W etiquitte
God help them if they ever came here. But the line of the day must go to Biff,
I mean, I know the engine is capable of working miracles, but not in this case.
:)
 |
 |
 |
Hmm |
|
| #4986 posted by nonentity [213.208.100.240] on 2004/08/05 07:39:14 |
And the depressing thing is I even said the guy shouldn't quit mapping, just work out what a good map is :/
 |
 |
 |
Hmm |
|
| #4987 posted by nonentity [213.208.100.240] on 2004/08/05 07:40:16 |
Oh, and even better; the entire map is enclosed in a box because "fixing leaks is too hard to do"
/me headbutts the wall
 |
 |
 |
LOL |
|
| #4988 posted by R.P.G. [24.136.230.101] on 2004/08/05 08:38:57 |
I mean, I know the engine is capable of working miracles, but not in this case.
L
O
L
 |
 |
 |
Why Oh Why |
|
| #4989 posted by Kinn [81.7.59.55] on 2004/08/05 08:41:39 |
do people always want to remake doom 1/2 levels in 3d engines?
It always ends in tears!
I know! I'm going to remake PacMan Maze #3624 in the Unreal 3.0 Engine!!1
 |
 |
 |
I... |
|
| #4990 posted by Shambler [82.38.194.13] on 2004/08/05 08:49:34 |
Actually quite like remakes, when they are done really well. I do like the idea of it, because if you have a standard map template, you can see just how much the engine and gameplay have changed (improved in the former case).
 |
 |
 |
Kinn |
|
| #4991 posted by nitin [138.217.0.118] on 2004/08/05 08:51:52 |
I'm sure doom3 will result in gazillions of doom 1/2 remakes simply because of the name.
 |
 |
 |
Oh Man, Thanks For The Link, |
|
| #4992 posted by HeadThump [65.140.54.190] on 2004/08/05 09:55:07 |
I thought it was an unspoken rule on this forum that we treat each other with respect and we are here to learn from one another. I wouldn't be surprised MNeMiC never open's the editor again.
This guy should thank you nonentity for giving him the opportunity to be such a self righteous, sanctimonious bitch. Power tripping goody two shoes, and
Our goal here is not to discourage but rather to incourage the masses.
hippie!
 |
|
|
| #4993 posted by wrath [81.227.43.108] on 2004/08/05 09:59:10 |
The masses? Delusions of grandeur.
 |
|
|
| #4994 posted by Scampie [216.220.241.97] on 2004/08/05 11:08:47 |
leave the newbs to their fun guys. out map them and show them how horrible they are.
 |
 |
 |
Argh |
|
| #4995 posted by starbuck [67.51.155.21] on 2004/08/05 14:28:46 |
and then the mod closes the thread. Don't let anyone respond to what you said then, asshole. It's a forum for discussion not a talk-radio show where you can dump the callers and get the final word.
 |
 |
 |
Powertrip Anyone? |
|
| #4996 posted by necros [66.185.84.208] on 2004/08/05 14:34:48 |
.
 |
 |
 |
Powertripping On The Internet? |
|
| #4997 posted by wrath [81.227.43.108] on 2004/08/05 14:53:48 |
a tinpot dictator manually bringing himself to climax in the dirty little confines of his parents basement, moderating away long into the night?
Why, I'd never...
 |
 |
 |
That's It! |
|
| #4998 posted by metlslime [64.124.188.211] on 2004/08/05 16:27:09 |
I'm closing this thread.
 |
 |
 |
Lol |
|
| #4999 posted by VoreLord [203.51.221.11] on 2004/08/05 16:44:25 |
I'm closing this thread.
DooM3 and GTK Radiant
It seems that GTK will be getting DooM3 support soon -
Doom 3 support in GtkRadiant is fairly likely to happen, as it is the shortest path to bring editing capability to the Linux and Mac versions. Remember that we are always looking for new contributors for GtkRadiant :-)
They Have also started a 'Wiki', all found overe yonder.
http://qeradiant.com/?data=games/d...
 |
 |
 |
Bees |
|
| #5000 posted by inertia [69.133.115.101] on 2004/08/05 16:45:03 |
 |
 |
 |
Iniertia Gets Post #5000 |
|
| #5001 posted by VoreLord [203.51.221.11] on 2004/08/05 17:25:05 |
And what a fitting post to claim it with
see metlslime to colect your prize
 |
 |
 |
Community Service Announcement |
|
| #5002 posted by VoreLord [203.51.221.11] on 2004/08/05 18:02:35 |
BEWARE !!!
Couple days ago a mod that would allow co-op in Doom 3 was released which supposedly wasn't finnished. However after several members from PlanetDoom gave it a test, they've recently discouvered that their cd key was now listed as "Already in Use". All of what this mod seems to do is display single player maps in the map list and crashes the host whenever a player attempts to join. Obviously, from now on it is believed that this is not a mod at all but more of a cd-key stealing program, so please be aware next time about what you download.
http://www.doom3world.org/phpbb2/v...
 |
|
|
| #5003 posted by Vigil [212.54.30.136] on 2004/08/05 18:02:56 |
I'm locking this thread as nothing good will come of it but a lesson in D3W etiquitte
Well. This has certainly never happened before! Why venture outside anymore?
 |
 |
 |
Q3 |
|
| #5004 posted by LTH [81.86.76.121] on 2004/08/05 18:21:00 |
Quake 3 engine source to be released by the end of the year.
 |
 |
 |
Hmm |
|
| #5005 posted by nonentity [213.208.100.240] on 2004/08/05 19:08:21 |
LTH, see earlier post by Maj
 |
 |
 |
Hi From Japan |
|
| #5006 posted by Bal [221.189.116.10] on 2004/08/06 07:21:51 |
Yay, japan rocks! too bad im coming home in a couple days.
Now that doom3 is out u can all see how much it sucks to map for it, yay.
 |
 |
 |
Hi From USA |
|
| #5007 posted by R.P.G. [24.136.230.101] on 2004/08/06 08:17:03 |
Yay, USA rocks! Or something.
Hi to Bal in Japan from RPG in USA! (My name rocks because it's an acronym just like my country!)
 |
|
|
| #5008 posted by Kell [82.41.218.44] on 2004/08/06 11:03:35 |
Your ountry isn't an acronym, it's an anachronism.
 |
 |
 |
Hmm |
|
| #5009 posted by nonentity [213.208.100.240] on 2004/08/06 12:09:23 |
/me gives Kell lots of cookies
 |
 |
 |
Kell |
|
| #5010 posted by HeadThump [65.140.55.135] on 2004/08/06 12:22:32 |
Well, as Samantha Bee pointed out on the Daily Show the other night, most empires crumble to dust in the month of August, so if we can get through the next three weeks, we'll be okay, at least for this year.
 |
 |
 |
Hehe |
|
| #5011 posted by Scampie [216.220.241.97] on 2004/08/06 13:22:30 |
it's lol just Kell lives where men where skirts like girls.
and no underwear.
 |
 |
 |
Where? Ware? Wear? |
|
| #5012 posted by Scampie [216.220.241.97] on 2004/08/06 13:23:05 |
what
 |
 |
 |
Hmm |
|
| #5013 posted by nonentity [213.208.100.240] on 2004/08/06 14:08:34 |
I'd pay to see you say that to a scotsman's face.
(Scottish people scare me)
 |
 |
 |
Yes |
|
| #5014 posted by R.P.G. [24.136.230.101] on 2004/08/06 14:33:28 |
That wee lassie got glassed, and no cunt leaves till I find out what cunt did it.
Scottish people scare me a lot.
 |
 |
 |
Fucking Sixteen It Is Then |
|
| #5015 posted by Kinn [81.7.53.222] on 2004/08/06 15:10:51 |
Obscure reference perhaps? But it makes me crack up everytime.
 |
 |
 |
Scared Of Scottmen |
|
| #5016 posted by HeadThump [65.141.72.188] on 2004/08/06 15:56:12 |
Dudes, I deal with bikers as clientale almost on a daily basis; I've had my ass kicked more than a few times, including once with a baseball bat. Wee little Scottsmen are the last thing on my list of fears.
 |
 |
 |
BTW, I Wont Be Able To Speedmap Saturday, |
|
| #5017 posted by HeadThump [65.141.72.188] on 2004/08/06 16:05:37 |
Mom gets out of prison tommorrow!
 |
 |
 |
Holy Shit On A Barby |
|
| #5019 posted by HeadThump [65.140.55.86] on 2004/08/06 16:57:40 |
Rick James is Dead
I remember when I was a kid I used to get him confused with Kid Creole.
 |
 |
 |
Kell... |
|
| #5020 posted by Quaketree [64.121.0.101] on 2004/08/07 05:59:21 |
Oh no you Di'nt...
 |
 |
 |
Jplambert |
|
| #5021 posted by VoreLord [203.51.231.80] on 2004/08/07 09:15:39 |
Hello, how are you, long time no see, I thought you had died. Hows the new map coming along?
 |
 |
 |
My Point Is... |
|
| #5022 posted by Kell [82.41.218.44] on 2004/08/07 10:52:39 |
that The Name Of The Rose is merely a blip on an otherwise uninterrupted downward trajectory.
 |
 |
 |
Oh, No Way, |
|
| #5023 posted by HeadThump [65.141.72.188] on 2004/08/07 11:30:06 |
Focault's Pendulum was wayyyyy better!!!!!!!!!!!
 |
 |
 |
River City Ransom Ex |
|
| #5024 posted by pope [64.114.31.11] on 2004/08/07 13:14:23 |
on gba is fucking excellent fun.
 |
 |
 |
Welcome To 2002. |
|
| #5026 posted by NotoriousRay [216.48.10.50] on 2004/08/07 23:56:00 |
phait, go map.
 |
 |
 |
Checking In... |
|
| #5027 posted by DeFrag [24.113.73.247] on 2004/08/08 01:37:56 |
Hey all. It must be at least a year since I last posted here & probably 2 years or more since I hung out here. Anyway, I'm still serving up good ol' Quake 2 on my server in Seattle. I haven't mapped for a couple years but feel the bug starting to catch up to me again. I suppose I just wanted to say hello. I hope all is well with those I was friendly with. I'm running through the best Q2 maps released in the last couple years. Can you help me out & point me to the 10 best released in my absence? Also, is the IRC hangout still at #terrafusion?
TIA :)
 |
 |
 |
Hey DeFrag |
|
| #5028 posted by pushplay [68.148.157.110] on 2004/08/08 03:02:56 |
Good to hear from ya. Same channel, new server. Gamesurge.net now.
 |
 |
 |
Ack! |
|
| #5029 posted by DeFrag [24.113.73.247] on 2004/08/08 03:30:18 |
I'm having trouble setting up mIRC. Someone slap me with the obvious.. tks
 |
 |
 |
Nm |
|
| #5030 posted by DeFrag [24.113.73.247] on 2004/08/08 04:29:55 |
push hep'ped me 0u7. I was missing "irc" heh
 |
 |
 |
Woo, It's Defrag. |
|
| #5031 posted by pjw [63.236.226.222] on 2004/08/08 11:15:01 |
It lives!
 |
 |
 |
Hey Pjw! |
|
| #5032 posted by DeFrag [24.113.73.247] on 2004/08/08 13:10:42 |
What are you mapping for these days?
 |
 |
 |
Various Things . . . |
|
| #5033 posted by pjw [63.236.226.222] on 2004/08/08 13:39:44 |
Did a lot of Quake 3 stuff (http://www.planetquake.com/pjw), and I may have one more Q3 map in me before I move on completely. Probably more Doom 3/Quake 4 stuff in the future. I'm working at Raven now, so that's pretty sweet--in fact, I'm so happy it's kinda scary. Like an elephant is going to crap on me, or one of my testicles is going to explode to even out the scales, you know?
Oh, I also made some Trackmania maps. It's a truly awesome racing/puzzle/construction game and I recommend it to everyone.
Demo: http://www.noos.fr/animation/track...
 |
 |
 |
Groovy |
|
| #5035 posted by Kinn [81.7.59.78] on 2004/08/08 13:54:27 |
Although I saw them in PCZone a couple of months ago.
 |
 |
 |
Unreal |
|
| #5036 posted by Tef Johs [80.212.34.227] on 2004/08/08 16:46:34 |
I'm not getting worked up over Unreal engine shots again. They had some pics out before Unreal 2 as well, which looked awesome at the time (12 - 15 months before release).
However, when the game finally came out, I couldn't see nothing of the sort. Actually, the game (U2) was a lot of crap, to be honest.
 |
|
|
| #5037 posted by HeadThump [65.141.72.248] on 2004/08/08 17:30:17 |
I agree with Teff Johs and remember being FOOLED by those U2 screenshots cooked up for their minions at Computer Gaming World.
That said, I hope this is indicative of what they are planning for the next single player experience. It looks more consistent with the aesthetic of UnReal than UnReal2.
Speaking of aesthetics. The temple facade in the second pic is glaringly off center.
 |
 |
 |
Mmmmm... |
|
| #5038 posted by Shambler [82.38.194.13] on 2004/08/08 18:14:32 |
...
http://premium.uploadit.org/tork64...
^^^ How can I resist??
And personally, the graphics weren't the problem at all in U2. In fact they were generally very good, the odd obvious glitch aside. But I never saw the early promo shots so can't compare.
 |
 |
 |
DooM3 Level Editing Video's |
|
| #5039 posted by VoreLord [203.51.220.254] on 2004/08/09 02:50:36 |
Pretty simple stuff, stuff that most people here wouldn't really need, but here they are any way
http://www.planetdoom.com/leveled/...
 |
 |
 |
Quake 4 |
|
| #5040 posted by VoreLord [203.51.220.254] on 2004/08/09 03:02:11 |
First, let me say that I purposely don't follow upcoming games such as DooM3(no longer upcoming I know) and Quake 4
Having said that, I was under the impression that Quake 4 was still a long ways off. However on PlanetQuake today Pappy-R, whilst talking about DooM3 and the editor made this comment -
plus messing with it now will get me ready for the impending release of the similarly powered Quake 4
So am I just reading to much into this, and my original assumption correct, that Quake 4 is still a long way off ?
 |
 |
 |
Back From Holiday !!! |
|
| #5041 posted by JPL [192.91.75.29] on 2004/08/09 04:40:24 |
Hello all,
I'm back from 3 weeks of holidays, so what new happened here ???
Bye
 |
 |
 |
JPLambert |
|
| #5042 posted by Kinn [81.7.54.227] on 2004/08/09 04:47:01 |
Doom 3 came out.
That is all.
 |
 |
 |
Doom III |
|
| #5043 posted by JPL [192.91.75.29] on 2004/08/09 04:52:05 |
Is there anybody who played it ?? What was his feeling ??
 |
 |
 |
Of Course |
|
| #5044 posted by Kinn [81.7.54.227] on 2004/08/09 04:52:37 |
there's some recently released kickass maps too.
Oh, and...
bees.
 |
 |
 |
JPL |
|
| #5045 posted by Kinn [81.7.54.227] on 2004/08/09 04:57:38 |
There's three Doom3-oriented discussion threads at the moment - being a yur'peen I haven't played it yet ('cause it ain't out over here until the 13th) but I intend to check it out when I can afford the hardware.
 |
 |
 |
DooM3, Jpl |
|
| #5046 posted by VoreLord [203.51.220.254] on 2004/08/09 05:04:32 |
For me , DooM3 is without a doubt the best gaming experience I have ever had. It was totally awesome, and the atmosfear (spelling intended)was IMO without equal. If you can, I suggest you get it, send the wife and kid away, take a week off, lock the doors, have the sound up loud enough that you can't hear anything from the outside world, try to keep any light out of your playing area, then press play
 |
 |
 |
Kinn & VoreLord |
|
| #5047 posted by JPL [192.91.75.29] on 2004/08/09 05:33:32 |
Thanks for the info and your comments guys... Sure I will try to get DooM3 as quick as possible to try it... As I posted it past 4 weeks, I've seen a video of the demo (with the real game, a real PC, a real player...) and yes, I agree with you VoreLord, the atmosfear have no equal today !!
Sure children will make nightmares with this hell game.... he he he ... cool....
Bye
 |
 |
 |
The Actual Tech In Unreal2 |
|
| #5048 posted by HeadThump [65.140.55.122] on 2004/08/09 10:45:43 |
Was pretty good for its particular generation. My complaint, and maybe I should have clarified, was the use of high definition CGI 'concept' art in that article and obviously passing it off as representing a typical screenshot.
 |
 |
 |
Well Then, So It's Clear... |
|
| #5049 posted by Scampie [216.220.241.97] on 2004/08/09 12:00:24 |
Unreal engine 3 shots in no way show Unreal3. they're only showing off the engine, atm they haven't even begun to work on an Unreal 3 game... the first game to use the technology won't even be Unreal3
 |
 |
 |
Tyrann |
|
| #5050 posted by aguirRe [213.101.71.232] on 2004/08/09 19:04:18 |
Have you received any of my last three emails?
 |
 |
 |
AguirRe |
|
| #5052 posted by Tyrann [202.45.121.254] on 2004/08/10 05:08:45 |
Nope. Are you sending to tyrann at planetquake dot com? I'll bet it's a problem with their mail server - I can't seem to send myself anything through that address either. Hang on a bit and I'll send you a mail from my home address you can reply to.
 |
 |
 |
New PlanetQuake LotW Review |
|
| #5053 posted by R.P.G. [24.136.230.101] on 2004/08/10 12:08:00 |
PlanetQuake has a new Q1SP LotW review this week. This time it's NotoriousRay's Hexameron: Phase One. Definitely a map you should check out, if you haven't already.
http://www.planetquake.com/quake1/...
In other news, this might be my last review. I haven't particularly enjoyed it, and trying to coordinate reviews has turned into a nightmare. There are so many good Q1SP maps that deserve to get the LotW award, but I don't have the energy, and in a short while I may not have the time. I'll try to do reviews when I can, but if someone wants to do a guest review, just pick a map, write a review, and send it to me.
P.S. I included a secret message in this review just for Starbuck.
 |
 |
 |
RPG |
|
| #5054 posted by Shambler [82.38.194.13] on 2004/08/10 12:44:18 |
Nice one for doing them while you could.
 |
 |
 |
RPG |
|
| #5055 posted by Scampie [216.220.241.97] on 2004/08/10 13:06:59 |
TIN?
 |
 |
 |
RPG |
|
| #5056 posted by pushplay [129.128.29.124] on 2004/08/10 13:43:17 |
You're more clever than I am, I couldn't see it.
 |
 |
 |
Right, Time To Pay Up. |
|
| #5057 posted by Shambler [82.38.194.13] on 2004/08/10 16:36:25 |
"At least Id quality"
I think it's about time I retrospectively copyrighted that phrase and claimed royalties off all you lot. At a few quid a throw, well I'll be eating top notch curries for the next year I reckon.
 |
 |
 |
Scampie |
|
| #5059 posted by R.P.G. [24.136.230.101] on 2004/08/10 18:35:02 |
Look again.
 |
 |
 |
You Can Get Around That Copyright |
|
| #5060 posted by HeadThump [65.141.72.252] on 2004/08/10 18:36:06 |
by stating,
at the minimum, as good as 3DRealms
Keep the Internet Free!
 |
 |
 |
I'm Scratching My Head |
|
| #5061 posted by starbuck [67.137.45.145] on 2004/08/10 19:55:58 |
but my brain hasnt spotted the hidden message yet :P
(i even opened the screenshot and messed with the brightness/contrast :))
 |
 |
 |
To RPG |
|
| #5062 posted by Blitz [24.218.135.18] on 2004/08/10 20:15:12 |
As far as "coordinating the reviews has been a nightmare," cut me a break.
You're the only one who has released a good DM map in a while besides the people I've already reviewed. A weekly DM review is unreasonable considering the output of new/quality maps. I'll be glad to do it every month.
 |
 |
 |
Err |
|
| #5063 posted by R.P.G. [24.136.230.101] on 2004/08/10 20:19:58 |
It's like Blitz's secret message, but slightly different.
 |
 |
 |
Announcement |
|
| #5064 posted by Kinn [62.253.32.7] on 2004/08/12 12:21:56 |
ok, just to shit me about, God, in his infinite wisdom, decided to send a bolt of lightning up the phoneline and into my computer during a thunderstorm, frying my modem and god-knows-what-else in the the process. All this, exactly one week before I'm due to get hooked up with a broadband connection. Life is funny like that.
Anyway, this is just to say any emails to me can be directed to: bdwooding (at) hotmail (dot) com - i probably won't get a chance to check them that frequently on this POS computer that i'm currently using to write this, but just to let you know.
Regarding my maps etc., well all that stuff gets backed up daily, so I didn't lose any of that thank god.
The really shitty part is that I was using a surge protector, but the phone connector on the unit broke only a few days ago, so I had to plug my phone line directly into the wall socket - thus when the electrical surge travelled up the phoneline, it was able to fux0r my computer unhindered. >:|
 |
 |
 |
... |
|
| #5065 posted by necros [66.185.84.80] on 2004/08/12 12:28:08 |
god truly has a peculiar sense of humour...
 |
 |
 |
Kinn |
|
| #5067 posted by R.P.G. [24.136.230.101] on 2004/08/12 12:59:45 |
Been there, done that. Hopefully your PC isn't as bad off as mine was. Best wishes with getting your computer situation back to normal.
 |
 |
 |
I Never Met Your PC, Kinn |
|
| #5068 posted by HeadThump [65.140.54.138] on 2004/08/12 13:57:38 |
but I feel that loss as if it were my own.
 |
 |
 |
Nice Texturing |
|
| #5069 posted by HeadThump [65.140.54.138] on 2004/08/12 13:58:38 |
I was expecting Q2 grittiness, not these pretty shots
 |
 |
 |
And Because Apparently No One Found The Secret Message... |
|
| #5070 posted by R.P.G. [24.136.230.101] on 2004/08/12 13:58:44 |
<Kell> what's the secret message then?
<RPG> Starbuck was looking for secret messages in my reviews, so I included one in that review. If you take the first word from each paragraph, you get "There Is None"
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Kinn |
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| #5071 posted by Kell [62.121.31.249] on 2004/08/12 14:20:14 |
It's god's way of trying to stop you making evil satanic maps. Don't let it stop you, even if it's at the cost of your immortal soul
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You Know |
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| #5072 posted by Kinn [62.253.32.7] on 2004/08/12 14:54:13 |
Weird coincidences have been occuring lately...
You know that horde test map I was just showing in the bees III thread - well, in its first incarnation, I compiled it, then checked out the qbsp log for some reason, and lo and behold, the "entdata" was "666". I shit you not. o_O
I then altered it a bit, and the entdata became a non-evil number again, and I thought no more of it.
Meanwhile, a storm began brewing, and not long after...well you know the rest.
o_O
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Satan Is On To You. |
|
| #5073 posted by necros [66.185.84.80] on 2004/08/12 15:42:42 |
he wants you to map his new house.
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I Knew You Were Using Black Magic To Make That Map Kinn |
|
| #5074 posted by Blitz [24.218.135.18] on 2004/08/12 16:51:57 |
And now the forces of Good and Light are trying to balance the universe.
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|
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| #5075 posted by . [68.78.217.69] on 2004/08/12 16:52:24 |
You kids and your satanic, violent video games! Repent now, stop this filth! Jesus loves all of you!
H..Hold up, a fiend is giving me a violent colonoscopy, I gotta slap him down.
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Heh |
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| #5076 posted by starbuck [4.243.140.97] on 2004/08/12 17:01:29 |
you wrote fiend, i read friend
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Only On Sundays |
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| #5077 posted by . [68.78.217.69] on 2004/08/12 17:20:18 |
During a blue moon.
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DooM Buggy |
|
| #5078 posted by VoreLord [203.51.231.8] on 2004/08/12 17:54:59 |
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
hmmm........ I wonder if that's a, "buggy vehicle" or a BUGGY vehicle :)
Other stuff
There are bbout 780,000 lines of code in Doom3. 200,000-300,000 lines will be released.
Doom3 patches will be available for download as a stand alone file and through the game's auto update system.
The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that a monster can get stuck under the vehile's wheels.
The first Doom3 patch is reasonably close to being done. It will not fix any connectivity issues but rather Multiplayer exploits.
Games are being made using the Doom3 engine that support twenty-four players.
All lifted from Planetquake3
http://www.planetquake3.net/
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Test |
|
| #5079 posted by spam beetch [82.10.5.205] on 2004/08/14 03:53:36 |
<PRE>
<TT> &...
<A NAME="smallbee"></...** small bee ** 10/96
&... _
&... /_/_ ... .'''.
&... =O(_)))) ...' ... `.
jgs &... \_\ &... `. .'''
&... `..'</TT></PRE>
<PRE><TT> <...
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You Failed Your Test! |
|
| #5080 posted by czg [80.202.31.56] on 2004/08/14 03:55:40 |
The award: F
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Grrrr, Stupid Damn Board |
|
| #5081 posted by spam beetch [82.10.5.205] on 2004/08/14 04:02:10 |
:P
_
/_/_ .'''.
=O(_)))) ...' `.
\_\ `. .'''
`..'
¨¨¨¨¨¨¨¨ _
¨¨¨¨¨¨¨ /_/_¨¨¨¨¨ .'''.
¨¨¨¨ =O(_)))) ...'¨¨¨¨ `.
¨¨¨¨¨¨¨ \_\¨¨¨¨¨¨¨¨¨¨¨¨¨ `.¨¨¨ .'''
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ `..'
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Last Go Lol :) |
|
| #5082 posted by spam beetch [82.10.5.205] on 2004/08/14 04:04:28 |
_
/_/_ .'''.
=O(_)))) ...' `.
\_\ `. .'''
... `..'
 |
 |
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Doom 3 Demo |
|
| #5083 posted by . [68.78.217.69] on 2004/08/14 05:22:44 |
"And a demo of the game for skeptical gamers who demand hands-on time before spending $55 is "imminent". At the latest, said Hollenshead, it should be released next week, with two or three hours worth of gameplay."
http://money.cnn.com/2004/08/12/co...
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Kinn |
|
| #5084 posted by Kell [82.41.218.44] on 2004/08/14 12:08:14 |
When I used to use old compilers that came with Worldcraft 1.6, plus the Ken Alverson qbsp with trans water and hipnotic ents, I saw the number 666 scroll slowly up WC's compile window so often I've become convinced someone at some time added a 'feature' to occassionally spout Satan's very own ZIP code arbitrarily into any given compile output.
I really did see it a lot, though now I use aguiRe's tools my map output has been cleansed.
The Devil is a gentleman, they say, though I can't say I've met the bloke. It's coders that I worry about...
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Hey! |
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| #5085 posted by necros [66.185.84.208] on 2004/08/14 13:33:38 |
:P
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Kell |
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| #5086 posted by Kinn [62.253.32.7] on 2004/08/14 14:29:30 |
That's quite freaky.
On another (not very similar) note, I once had a spooky experience years ago. I was playing Quake on an old Pentium 75 laptop - I had just cleared The Dismal Oubliette with 100% kills, and I was in the final room where you grab the rune after killing the vores. I was just about to exit the level when I heard a Vore's attack sound. I whipped round with a "WTF?" reflex reaction, ready to nail this bastard that I had somehow missed, but there was no-one there. I pulled the console down - 100% kills, like I thought. Puzzling. Again I heard the Vore - its idle sound this time. I moved back into the chamber with the lowering floor, as that was where the sound seemed to come from. I waited for a bit...and waited...nothing. My imagination perhaps? Then suddenly, the phantom Vore once again taunted me with it's shrill battle cry, causing me to nearly fall backwards off my chair. I gathered myself, calmly exited the game, put the kettle on, and watched some telly.
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Hm... |
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| #5087 posted by necros [66.185.84.208] on 2004/08/14 20:20:29 |
maybe in my next map, i'll have monster sight sounds play randomly. :P
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| #5088 posted by underworldfan [128.195.64.98] on 2004/08/15 03:03:33 |
necros, i think thats actually a really good idea, it would build tension.
its certainly worth a one-off try at.
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Hush Up |
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| #5089 posted by czg [80.202.31.56] on 2004/08/15 06:13:39 |
I've already done that
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/me Vouches For Czg |
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| #5090 posted by R.P.G. [24.136.230.101] on 2004/08/15 13:35:04 |
's truth.
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Oh Sorry, |
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| #5091 posted by necros [66.185.84.208] on 2004/08/15 13:40:45 |
didn't remember. x.x
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Yar |
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| #5092 posted by inertia [69.133.115.101] on 2004/08/15 16:48:28 |
i am back from hawaii and i want to eat your souls et al
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Inertia |
|
| #5093 posted by JPL [192.91.75.29] on 2004/08/16 02:35:41 |
Hawai ?? Really ?? Are you a surfer / windsurfer / kitesurfer to haves holiday in Hawai ?? I'm so jalous not to spend my holiday there... grrrr... i hate you... ;-)
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Intertia (bis) |
|
| #5094 posted by JPL [192.91.75.29] on 2004/08/16 02:36:38 |
... I'm so jalous just because it's my dream to ride Hawaian windsurf spot... not more...
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JPL... |
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| #5095 posted by Kinn [81.7.54.184] on 2004/08/16 04:36:55 |
You've just been on holiday for three weeks - don't get greedy ;)
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Kinn |
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| #5096 posted by JPL [192.91.75.29] on 2004/08/16 04:48:17 |
You are right, I don't have to be greedy.... but Hawai is THE ultimate destination for a respectable windsurfer... and for sure, when I will be a "grown-ups", I will have a trip to Hawai !! ... just hoping I will win enough money to pay the travell... grrrr...
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Consider Yourself Lucky |
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| #5097 posted by Kinn [81.7.54.184] on 2004/08/16 04:58:42 |
I haven't managed a holiday in three years.
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Wwoooww |
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| #5098 posted by JPL [192.91.75.29] on 2004/08/16 05:06:49 |
Kinn, I couldn't imagine any second that a man can work for a so long time without having holidays !! So, I agree: I can consider myself lucky compared to you... But you know: there is a life after job... Holidays never kill somebody... just think about it...
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DOOM3. |
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| #5099 posted by Shambler [82.38.194.13] on 2004/08/16 12:20:26 |
I have the game woohoo!!
Now, I want to know how to prepare my system for it. What I'm aiming for is 1024x768, steady 30 FPS, and then the highest settings I can have, preferably 2xAA, and no bloody graphical glitches.
System is:
P4 2.8 GHZ
1 GB Ram
Radeon 9800Pro 256 meg
Windows XP
Everything generally working fine.
Are there any tweaks, tips, tricks, driver updates, setting changes etc etc that I should do/change to get the best out of D3??
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| #5100 posted by Scampie [66.231.198.188] on 2004/08/16 12:22:35 |
you should be fine, 2xAA may be slow, but you'll most likely won't need it.
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Yes |
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| #5101 posted by R.P.G. [24.136.230.101] on 2004/08/16 12:24:12 |
Get the latest DX and drivers for your video card. For cutting edge software, that's pretty standard procedure. Beyond that, I dunno.
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This May Help Smooth Things Out A Bit . . . |
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| #5102 posted by pjw [63.236.226.222] on 2004/08/16 13:25:13 |
seta image_useCache "1"
seta image_cacheMegs "256" <--- should be 1/4th your total memory
seta image_cacheMinK "20480"
Without the useCache value set to 1, the cacheMegs variable does nothing. Also, without changing the cacheMinK value, setting useCache to "1" will crash the game on loading.
Your setup is pretty similar to mine, and the game runs good for me. There are a shitload of supposed tweaks floating around out there and most of them are bullshit (including one brilliant suggestion to un-pak all the files so they can be read faster--all that does is make loading levels take about four times as long), and the ones that aren't bullshit generally make the game look like various varieties of ass.
The above settings allow me to knock resolution up one more notch, and smoothed out loading of new areas a bit.
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Sham |
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| #5103 posted by ProdigyXL [216.111.202.25] on 2004/08/16 16:23:46 |
Also make sure you grab the newest Catalyst drivers for your ATi card. There is a set of beta 4.9 cats that give about 1-5 fps boost. Nothing that much but worth a look perhaps. Personally I think the only reason ATi has released those drivers is to show they haven't given up on the OpenGL side of stuff which they admittedly haven't worked on in over a year. Given most new titles use DirectX it has never been much of an issue for ATi till Doom3.
PJW: I read that somewhere and Robert Duffy himself was watchin the thread and basically told the guy he was completely incorrect and was asking where he came up with "facts" he used to justify the "tweak".
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Irc |
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| #5104 posted by cyBeAr [213.65.179.30] on 2004/08/16 18:33:21 |
clah is there some evil netsplit atm or is there any other reason I'm alone in #tf?
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Yay |
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| #5105 posted by cyBeAr [213.65.179.30] on 2004/08/16 18:38:03 |
#tf is full of scumbags again
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Update For Sham |
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| #5106 posted by ProdigyXL [24.247.207.25] on 2004/08/16 18:54:04 |
They released the Offical 4.8 Cats today, appearantly they have the 4.9 Doom3 improvements in them. ATi claims up to 12% improvement on their X800 series cards. For the 9800 series expect a smaller increase, but an increase.
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Cheers Prod |
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| #5107 posted by Shambler [82.38.194.13] on 2004/08/17 04:20:02 |
What about avoiding the glitches I've heard of (wasn't it sort of red and white sparkles people were having problems with)??
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The Specks |
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| #5108 posted by ProdigyXL [24.247.207.25] on 2004/08/17 08:34:03 |
The graphical artifacts you speak of are usually on 9800Pros that have been overclocked. I've read some reports that even normally clocked Pros create this issues and you must sometimes even underclock your card. Unfortantly if you are getting these errors there isn't much you can do. These new drivers I suspect would not cause any errors if you don't have any already. JC has said a few times that overclocking graphics cards will create artifacts has his rendering paths use sections of pipelines and chips that are often not used. As long as you don't have the specks now tho Sham, I suspect you'll be fine with the new 4.8 Cats.
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Red & White Snow |
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| #5109 posted by pushplay [129.128.29.124] on 2004/08/17 11:58:08 |
The problem isn't directly about overclocking and is just good old fashioned too much heat. The 4.8/4.9b drivers do a better job of balancing the load, but just opening up your case will probably be enough.
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Shambler |
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| #5110 posted by Shadowdane [69.140.130.199] on 2004/08/17 12:40:48 |
I run Doom 3 on a-
P4 3Ghz
1GB RAM
ATI 128MB 9800 Pro
I run it at 1024x768 at High Detail.. no AA as its a bit slow. But timedemo gets me about 47fps.
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Shambler |
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| #5111 posted by R.P.G. [24.136.230.101] on 2004/08/17 14:56:42 |
I downloaded the Doom 3 E3 demo two years and got approximately 33bps (Bees Per Second).
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D3 E3 Demo |
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| #5112 posted by Shadowdane [69.140.130.199] on 2004/08/17 16:33:38 |
the E3 demo was alpha, it doesn't reflect the final product. I a much lower framerate is that than I did in the final game.
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#5111 Was A Bee Joke. |
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| #5113 posted by R.P.G. [24.136.230.101] on 2004/08/17 16:36:05 |
.
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Heh |
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| #5114 posted by Kinn [81.7.59.76] on 2004/08/17 16:42:13 |
you should wait until post 8335.
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Shadow |
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| #5115 posted by Shambler [82.38.194.13] on 2004/08/17 19:23:51 |
I run Doom 3 on a-
P4 2.8Ghz
1GB RAM
ATI 256MB 9800 Pro
I tried it at 1024x768 at High Detail.. no AA as its a bit slow. And timedemo gets me about 35fps.
So is that extra 0.2 GHZ of processor power somehow enough to compensate for half the video memory AND get you a third more FPS than my set-up (which is with Cat 4.8, DX9.0c, freshly defragged system, shader tweak, etc etc)??????? I believe the phrase "WTF?!" is most appropriate here...
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Shambler |
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| #5116 posted by Shadowdane [69.140.130.199] on 2004/08/17 21:16:04 |
I dunno if it makes any difference, my 3GHz is a HyperThreading CPU. Dunno if your 2.8GHz is and dunno if HT makes that big of a difference in Doom 3?
A few other things, I'm using the 4.7 Catalyst drivers. But after a reading this on another forum I tried it, you can take the 4.9 beta OpenGL driver from ATI and put it in your Doom 3 folder. It will load this instead of the .dll in your system folder. Also using a shader tweak, don't remember what I changed in the file so just posted the file below.
Put this in- \Doom 3\base\glprogs\
http://shadowdane.shackspace.com/d...
ATI Catalyst v4.9 beta OpenGL driver:
http://shadowdane.shackspace.com/d...
Also using the Image Cache tweak:
seta image_cacheMegs "256"
seta image_cacheMinK "32768"
seta image_useCache "1"
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Shambler |
|
| #5118 posted by NotoriousRay [216.48.10.50] on 2004/08/17 22:44:36 |
Maybe your 256mb 9800pro has the 128bit memory controller instead of the 256bit which is on most of the 128mb cards? Or something.
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Inertia: |
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| #5119 posted by Scampie [66.231.198.188] on 2004/08/17 22:51:52 |
please don't post racist pictures.
in fact, please don't even post until you have something to add besides your idiocy. thanks.
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My Computer Machine |
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| #5120 posted by Lunaran [69.208.181.56] on 2004/08/18 03:08:02 |
I'm running Doom3 on a Crayfish 9000 XJ7 with a Moron core, eleven joules of ROM, dual overhead digicams and a seventeen button phaser mouse. I usually get about 35fps. It's got a hundred and four gigaflops in it already but I think I need to buy more.
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Meh |
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| #5121 posted by Shambler [82.38.194.13] on 2004/08/18 04:14:43 |
"Meh"
 |
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Lunaran |
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| #5122 posted by Kinn [81.7.56.115] on 2004/08/18 04:18:20 |
That rig should see you through Bees III alright (I'm running it on a similar setup btw). No idea how it runs Doom3 though...
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My College Mascot Is The Bee How Cool Is That |
|
| #5123 posted by Lunaran [69.208.192.38] on 2004/08/18 14:26:52 |
I've been updating my site recently.
http://www.lunaran.com/news.php
Amazing.
This may interest some of you, but I've uploaded the original Coriolis Force design document for your perusal and subsequent edification.
http://www.lunaran.com/maps.php?ma...
Please don't sell it to Ion Storm.
 |
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I Dont Know |
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| #5124 posted by Kell [82.41.218.44] on 2004/08/18 15:22:50 |
what instills me with a greater sense of pity; the never-to-be of Coriolis Force, or the 'tache on that driver's licence.
gg Lun ;)
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Random Thought For The Day |
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| #5125 posted by Maj [217.205.117.52] on 2004/08/18 15:51:23 |
How many successful mods have been led by non-coders?
(and please nonentity, silence that little witticism, it's a serious point)
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Re: Random Thought Of The Day |
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| #5127 posted by Tronyn [70.64.188.34] on 2004/08/18 22:38:32 |
If you consider Soul Of Evil a successful mod, then one. I'd describe it as a mission pack more accurately than a mod though, as it doesn't alter the basic gameplay.
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Well, |
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| #5128 posted by metlslime [64.124.188.211] on 2004/08/18 23:17:03 |
who led Zerstorer?
 |
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According To Zer.txt |
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| #5129 posted by Lunaran [69.208.192.38] on 2004/08/18 23:43:30 |
Brandon 'Killme' James of id software was responsible as "Founder/Support/Inspiration....
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Killme... |
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| #5130 posted by Scampie [66.231.198.188] on 2004/08/19 01:51:09 |
he started the mod as a custom mapper, but was hired by ID mid/early dev.
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Voila |
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| #5131 posted by metlslime [64.124.188.211] on 2004/08/19 02:03:46 |
a non-coder
 |
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Skip It |
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| #5133 posted by Lunaran [69.208.192.38] on 2004/08/19 05:13:29 |
While he tried to adapt the level design to the new game (so that it wasn't a direct port complete with the triangular stairs and whatnot) he seemed to not really notice during his undoubtedly intensive playtesting phase that a pistol and 30 bullets will not kill 4 imps at a time.
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Well |
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| #5134 posted by VoreLord [203.51.194.200] on 2004/08/19 05:58:14 |
Whilst I would agree, perhaps, with the Skip it comment, I didn't have a problem finishing the map. I assume you are alluding to difficulty/whatever, you can mow them imps down quite successfully with the old chainsaw :) and you do get a shotgun.
But allas, it isn't very interesting, it does occupy a couple of minutes of your time, but that time could probably be spent better elsewhere. I was expecting more from the author, having made some good Quake III stuff etc, oh well.
I most likely will skip any future re-makes, unless there is some compelling reason to try them. Bring on the original custom goodness.
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Haha |
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| #5136 posted by starbuck [67.137.45.145] on 2004/08/21 17:54:44 |
sounds better than JP 2 or 3 anyway :)
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Teen Aged Mutant Ninja T-Rex's |
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| #5137 posted by HeadThump [65.140.54.52] on 2004/08/21 20:27:38 |
Wow, Necros
Sounds like some real Cordwainer Smith type stuff there
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Wtf? |
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| #5138 posted by Tron [203.219.252.212] on 2004/08/23 05:14:30 |
That would be one fucked up movie to watch.
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Necros |
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| #5139 posted by Kell [82.41.218.44] on 2004/08/23 14:33:59 |
that last URL you mailed me is 404 :(
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Nope |
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| #5141 posted by Kell [82.41.218.44] on 2004/08/23 14:58:31 |
the link to the zip on your PQ site
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Oh. |
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| #5142 posted by necros [69.193.222.114] on 2004/08/23 15:02:33 |
... what was the file supposed to be? ;)
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Doors |
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| #5143 posted by Kell [82.41.218.44] on 2004/08/23 15:04:57 |
and related stuffage ;)
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Oops! |
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| #5144 posted by necros [69.193.222.114] on 2004/08/23 15:11:56 |
try again. :)
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Gotcha! |
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| #5145 posted by Kell [82.41.218.44] on 2004/08/23 15:13:32 |
Now I can stop humouring Kinn as he drivels on about Eddie Izzard and GO MAP!
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Hehe |
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| #5146 posted by Kinn [81.152.168.224] on 2004/08/23 17:06:12 |
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Hey Metslime. |
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| #5147 posted by Shambler [82.38.194.13] on 2004/08/24 08:08:55 |
Why don't you make some coding on this forum so that every word in a topic title is capitalised, as that looks really, ummm good and sensible and stuff...
...oh wait a minute...
And while you're at it, put the damn bees button in place of the reset button (no it didn't get me again but I can see it there, lurking...).
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I Concur |
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| #5148 posted by Kinn [217.42.34.226] on 2004/08/24 13:47:07 |
I mean, adding the bees icon will take you what, five minutes?
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Shambler: |
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| #5149 posted by metlslime [64.124.188.211] on 2004/08/24 15:52:24 |
if Peej did it, it cannot be questioned!!!!
We need a better bee icon before i'll put it in. None of this 90-seconds-in-MS-Paint shit.
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But The DKT Icon Is Ok? |
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| #5150 posted by Scampie [216.220.241.97] on 2004/08/24 15:57:28 |
 |
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Also: |
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| #5151 posted by Scampie [216.220.241.97] on 2004/08/24 15:58:35 |
that bee icon has passed through my hands, vondur's and kinn (or kell, i forgot which)
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What? |
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| #5152 posted by R.P.G. [24.136.230.101] on 2004/08/24 16:15:41 |
We need a better bee icon before i'll put it in. None of this 90-seconds-in-MS-Paint shit.
90 seconds is too long?
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Also: |
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| #5153 posted by R.P.G. [24.136.230.101] on 2004/08/24 16:18:17 |
I don't really see the need to have an icon pertaining to a fad that will be gone as soon as someone releases a map featuring that fad.
We need a bee icon like we need an AYB icon.
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But |
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| #5154 posted by Kinn [217.42.34.226] on 2004/08/24 16:32:02 |
the bee icon rocks!
(btw scampie, it was me)
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| #5155 posted by Scampie [66.231.198.188] on 2004/08/24 18:53:30 |
(btw, i know it was you Kell, I was just making a joke)
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Hmm |
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| #5156 posted by nonentity [213.208.100.240] on 2004/08/24 19:43:06 |
I don't really see the need to have an icon pertaining to a fad that will be gone as soon as someone releases a map featuring that fad.
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| #5157 posted by Scampie [66.231.198.188] on 2004/08/24 19:49:19 |
BEES
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Right. |
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| #5158 posted by Shambler [82.38.194.13] on 2004/08/25 05:02:21 |
Whilst the skull, pint, moon, sheep, pacman, pig and cheese icons are all of time-tested and long-honoured critical mapping/gaming relevance.
FFS lighten up.
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Hey |
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| #5159 posted by Vondur [195.128.65.237] on 2004/08/25 05:17:59 |
u forgot MY pent!
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Vondur... |
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| #5160 posted by JPL [192.91.75.30] on 2004/08/25 05:44:10 |
It was not possible for Shambler to quote your pentagram icon because you got a copyright on !!! ... (Notice that your are at least today the only one to use it....)... and free advertising is forbidden on "copyrighted" products...so... :P
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... |
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| #5161 posted by starbuck [67.137.45.145] on 2004/08/25 06:06:56 |
Whilst the skull, pint, moon, sheep, pacman, pig and cheese icons are all of time-tested and long-honoured critical mapping/gaming relevance.
LOLFAP
gotta admit, he's got a point there
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Hey! |
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| #5162 posted by Friction [80.186.54.41] on 2004/08/25 07:27:29 |
Don't forget the jumpman icon!
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It's... |
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| #5163 posted by JPL [192.91.75.30] on 2004/08/25 07:38:31 |
... another copyright for Friction... ;)
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Jumpman = Mario? |
|
| #5164 posted by than [62.189.9.161] on 2004/08/25 13:09:35 |
and while we are at it, lets have sonic the bleedin' hedgehog and crash fucking bandicoot too.
Or is jumpman the pitfall guy? Is that the one we have already?
Just felt like the Daikatana icon needed a little bit of useage. Maybe we could replace it with an egg. I like eggs. On the other hand, perhaps damaul would come down on us with a lawsuit as I believe the egg was one of his inventions.
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Legacy |
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| #5165 posted by pushplay [129.128.29.124] on 2004/08/25 13:30:24 |
Jumpman is Mario, the green guy is Pitfall Harry. Know your video game history, it's probably more important than what some spanish ponce did on a boat god-knows-when.
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Shambler Has A Very Good Point |
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| #5166 posted by Kinn [217.43.151.62] on 2004/08/25 14:17:37 |
The moon icon in particular is useless, as is the counterstrike icon (I mean wtf?). The pig is pretty crap too.
Admit it, the whole bees thing is a damn sight more relevant to this forum than whatever most of the other icons represent.
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Well The Other Icons |
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| #5167 posted by ProdigyXL [216.111.202.25] on 2004/08/25 14:44:10 |
might have been used had our community opened up and covered other games like orginally intended. We still on occasion would brush on Half-Life maps that were released and we still cover Cube releases. Adding a few new features to the board would be nice anyways. Personally, and I know you all hate them, but avartars when done right can be cool. As evidence I point to Qmap. It's just another way to add a little something of yourself to the board.
Personally in a functionality standpoint this board has always done what it needed to fine, but why not spice it up a little. We've been through what, 2 versions of the QBoard, serveral Peej'n'Fribs, then a couple Qmaps, then to the FuncBoard. I think it's time for a bit of a revamping, just to keep things new.
Now I'll just sit here patiently and wait to be flamed.
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Avatars Would Be Awesomely Cool |
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| #5168 posted by Kinn [217.43.151.62] on 2004/08/25 15:00:51 |
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RE: Avatars Would Be Awesomely Cool |
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| #5169 posted by Jago [81.197.206.67] on 2004/08/25 15:15:34 |
Actually, I agree. I like boards that allow usage of avatars. Just impose a reasonable size limit on the images and it should work fine.
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DUDEEE! |
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| #5170 posted by metlslime [64.124.188.211] on 2004/08/25 15:16:35 |
AND SIGNATUIREZ!!!!
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WOAH!! |
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| #5171 posted by Kell [82.41.218.44] on 2004/08/25 15:40:25 |
WITH TEH HUMORIS QUOATS IN THEM!!!111!!!
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METLSLIME... |
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| #5172 posted by Gom Jabbar [217.229.18.133] on 2004/08/25 15:41:00 |
... while you're at it: Make the content area wider so I can post big, uncompressed screenshots! Avatars have to be animated GIFs with at least 200 colors! And I definatly want a thread rating system! OMGTHATWOULDROCKZ0R!!!1
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No Signatures Though |
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| #5173 posted by Kinn [217.43.151.62] on 2004/08/25 15:44:49 |
I hate signatures.
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Lets Not Get Carried Away Here |
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| #5175 posted by ProdigyXL [216.111.202.25] on 2004/08/25 16:25:07 |
I personally don't care for singatures either. And in this website, it wouldn't be needed. But you could add maybe a 40x40 avartar shot right next to the Title and post number line on each post.
I'm not asking anyone to turn this into a board like doom3world.org or anything, but just some settle changes could really maybe add a bit of fun to the place.
Also what about a search function. Or more advanced profile stuff, like listing the actual threads started by the user. Maybe the last 5 posts from that partiular user. There is just a lot of little stuff that could be added to the site that could make it different. I particularlly liked the idea Peej had going with a skinable interface. I'm not saying that is nessacary at all, but that kind of thinking is great. Peej wanted to make the board as individual as you wanted, as customized as you wanted. I wish that kind of mentality would be used here a little thats all.
And no, I'm not living in the past or looking for another Qmap, just something a little different.
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I'd Rather See |
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| #5176 posted by cyBeAr [213.65.179.30] on 2004/08/25 16:36:02 |
more alternatives to viewing threads other than just all, all new ones and last 25 or at least the option to see all posts in a thread but split into multiple pages.
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Search |
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| #5177 posted by cyBeAr [213.65.179.30] on 2004/08/25 16:37:39 |
was a good suggestion though
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Fuck All That. |
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| #5178 posted by necros [69.193.222.114] on 2004/08/25 16:55:57 |
search and multiple pages for long threads. that is all.
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| #5179 posted by Scampie [216.220.241.97] on 2004/08/25 16:56:51 |
after seeing Qmap3 with avatars and sigs, I'm convinced that if they're ever added here, I will leave and make my own damn board.
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Aaahh |
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| #5180 posted by PuLSaR [80.80.111.129] on 2004/08/25 17:02:48 |
metlslime, please don't add avatars or signatures. I hate them. This board is very nice already. Probably some icon changes would really be good and more complex profile also, but nothing more.
Let this board stay as goos as it is atm
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I've Always Wanted A Search Function |
|
| #5181 posted by R.P.G. [24.136.230.101] on 2004/08/25 17:42:26 |
And it would be nice to have the browsing options be a little more friendly to people who only check the site infrequently. ("342 new posts? Sod that.")
But I understand that metlslime is also hard at work bringing us a video game based on a movie which is based on a book.
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I |
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| #5182 posted by metlslime [64.124.188.211] on 2004/08/25 18:47:51 |
do actually have a to-do list for this site which i haven't had much time for... but it includes search, and paged thread views, and stuff.
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Awesome! |
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| #5183 posted by R.P.G. [24.136.230.101] on 2004/08/25 19:42:37 |
stuff
I forgot to mention it, but that's actually the feature I'm most looking forward to.
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| #5184 posted by distrans [203.32.39.126] on 2004/08/25 21:17:29 |
...bees
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| #5185 posted by Blitz [24.218.135.18] on 2004/08/26 01:18:53 |
I think every time you load the main page it plays a Metallica MIDI and has a link to every user's Livejournal.
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Ohh, Ohh, Ohh |
|
| #5186 posted by Quaketree [64.121.0.101] on 2004/08/26 01:27:51 |
How about ad's? Great big ones that use flash that covers half the page and can't be closed. And one of those cute java things that follow your mouse around. You could make it a swarm of bee's.
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A Real Question |
|
| #5187 posted by NotoriousRay [68.48.66.194] on 2004/08/26 01:42:03 |
Anyone tried/use the downloadable 64bit windows xp? I'm wondering how it runs and/or how buggy/useable it is, as I just got some new athlon64 stuff setup today.
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Func_board |
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| #5188 posted by Lunaran [69.208.197.145] on 2004/08/26 02:20:18 |
You guys should be discussing mapping, not mapping message boards.
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| #5189 posted by Scampie [216.220.241.97] on 2004/08/26 08:26:03 |
Lun: dune mod done yet?
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| #5190 posted by Kell [82.41.8.22] on 2004/08/26 10:34:39 |
And one of those cute java things that follow your mouse around. You could make it a swarm of bee's.
Now that's fucking genius.
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And The Text At The Bottom |
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| #5191 posted by HeadThump [65.140.59.106] on 2004/08/26 10:43:22 |
scrolls at the bottom of the browser, but at random speeds and sputterings so it will always distract and punish your eye as you are trying to read.
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Click Here To Win A Prize!!! |
|
| #5192 posted by Kinn [217.43.151.33] on 2004/08/26 14:05:22 |
Actually, I remember visiting a site that made your CD tray pop open everytime you went to the home page. Seriously.
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And Lots Of |
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| #5193 posted by PuLSaR [80.80.111.129] on 2004/08/26 16:21:56 |
pop-ups with advertisment of porn sites
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Half Life 2 |
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| #5195 posted by VoreLord [203.51.207.131] on 2004/08/27 01:56:31 |
Half-Life 2 pre-loading begins to Steam account holders today. Over the coming days, those who have selected the pre-loading option will have encrypted Half-Life 2 files delivered to their PC. No purchase is required to pre-load HL2, but is required to activate the game. Purchase options will be released soon. Then, the moment the game is made available, those who have pre-loaded and purchased Half-Life 2 via Steam will be authenticated and ready to start playing. For more information, please visit www.steampowered.com.
Valve have confirmed that the Half-Life 2 content is currently being loaded onto the GameArena content servers, so it should be available in the near future.
For those that are unsure, the pre-loading process basically allows you to download a significant proportion of the game content. However, you will be unable to actually play the game until it is released. Once the game is released, you can purchase the game online through Steam. If you have pre-loaded it, you should be able to play the game much sooner, after it is officially made available as you will already have a large amount of the content stored locally.
http://games.bigpond.com/pc/
I am not sure now whether or not you need to be logged in to see the news on the above link, but if you do, I guess you won't see it :( It's on my ISP's games web page
So I guess HL2 must be getting closeish. Not that I really care, I have no interest in Half Life what so ever, but maybe some of you have
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Something Of Interest, Maybe? |
|
| #5196 posted by VoreLord [203.51.207.131] on 2004/08/27 02:04:26 |
Here is a little map a dude made, not a map really as in something you play, but just showing you this 'milling' machine thing he made. May be of interest to some of you, take a look see ................... or not
DooM3World thread link
http://www.doom3world.org/phpbb2/v...
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About Avatars |
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| #5198 posted by Friction [80.186.163.196] on 2004/08/27 05:21:38 |
Only good way to implement them here is so that you can't pick your own avatar. You can pick avatar for anyone else tho. Makes for interesting times!
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Funny In A Not Ever Gonna Happen Kinda Way... |
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| #5199 posted by Quaketree [64.121.0.101] on 2004/08/27 07:36:43 |
Thank you kell. Pleas tip your wait-person. And ignore all those bee's. (err, except that one by your leg).
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Fric |
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| #5200 posted by pushplay [129.128.29.124] on 2004/08/27 16:32:45 |
Now that is an interesting idea. Just a little 15x15 avatar to go beside the post icon.
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Haha I Like It Fric |
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| #5201 posted by Blitz [24.218.135.18] on 2004/08/27 16:45:37 |
[nt]
PS Bees
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Save The Pigs! |
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| #5202 posted by pushplay [68.148.157.110] on 2004/08/27 21:47:31 |
If not you, who? If not now, when?
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Down With Pigs! |
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| #5203 posted by Scampie [66.231.198.188] on 2004/08/27 22:00:09 |
Up with Bees!
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Avatars |
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| #5204 posted by Lunaran [68.255.31.90] on 2004/08/29 03:19:44 |
I already have one.
And you said it was useless.
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Kell, |
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| #5205 posted by necros [69.193.222.114] on 2004/08/29 14:07:38 |
did you get my two emails from aug25 and 27?
just checking. :)
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Necros |
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| #5206 posted by Kell [82.41.8.22] on 2004/08/29 14:12:40 |
Yes I did, but I went viral over the last couple of days since my BB connection. Couldn't access my inbox :/
Fixed now ( thx to Kinn mostly ) - replies imminent :)
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. |
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| #5207 posted by necros [69.193.222.114] on 2004/08/29 14:58:59 |
*you* went viral? :o didn't loose anything, i hope.
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Necros |
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| #5208 posted by Kinn [217.43.151.47] on 2004/08/29 15:01:29 |
Yes I did, but I went viral over the last couple of days since my BB connection. Couldn't access my inbox :/
Fixed now ( thx to Kell mostly ) - replies imminent :)
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There Seem To Be |
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| #5209 posted by aguirRe [213.101.69.82] on 2004/08/29 16:49:12 |
some confusion of identities here, possibly a recoil ...
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Indeed... |
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| #5210 posted by distrans [131.172.4.44] on 2004/08/30 23:39:13 |
...am I dreaming or have Kinn and Kell just swapped personalities?
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Cross-post: Mapping Article In Architecture Magazine |
|
| #5211 posted by Maj [217.205.117.52] on 2004/08/31 11:23:11 |
Hey, maybe you're not all talentless brush molestors after all!
I've posted this to happily announce that *Architecture* magazine recently published my article, “Mapping the Future”—a piece about architecture in computer and video games—for the magazine’s August 2004 issue.
http://www.quake3world.com/ubb/For...
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Wow |
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| #5212 posted by Kell [82.41.8.22] on 2004/08/31 11:30:13 |
that's actually kinda cool; significant in an understated way.
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Architecture/mapping |
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| #5213 posted by cyBeAr [213.65.179.30] on 2004/08/31 12:44:55 |
I remember reading some article about architecture in one of the major newspapers here (sweden) some time ago (probably at least a year) that talked very positively about computer and video game architecture.
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Hevostallit |
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| #5214 posted by Friction [80.186.156.83] on 2004/08/31 17:11:14 |
That dude tried to interview me, but he had so odd questions I didn't answer.
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Re: Hevostallit |
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| #5215 posted by R.P.G. [24.136.230.101] on 2004/08/31 17:46:05 |
Ooohhh. So that's who that guy is.
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Oh, That Guy |
|
| #5216 posted by Lunaran [68.255.16.116] on 2004/08/31 17:51:05 |
He pestered me by email for a while too (like a year), but he seemed so wierd I just stopped writing back. Looks like his article didn't really wind up in the New York Times like he promised either.
Produce Justice,
Lou Narren
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Hevostallit?? |
|
| #5217 posted by starbuck [82.33.89.24] on 2004/08/31 17:59:27 |
that's the bastard that's been taking pictures of my sister!
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GMail |
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| #5218 posted by pushplay [129.128.23.141] on 2004/09/01 11:23:25 |
If there's anyone who still doesn't have a gmail invite I'll be giving them away to the next six callers who can tell me who the the original singer of Pink Floyd was.
Hello, you're caller number one.
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ME Me Me |
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| #5219 posted by czg [80.202.31.56] on 2004/09/01 11:26:43 |
Macaulay Culkin?
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No, I'm Not Number One |
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| #5220 posted by aguirRe [213.101.69.185] on 2004/09/01 11:33:06 |
but the singer was a real original and his last name wasn't Vicious ...
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Easy |
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| #5221 posted by Friction [80.186.191.153] on 2004/09/01 15:16:50 |
Jack Bauer!
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No It Was |
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| #5222 posted by Kell [82.41.8.22] on 2004/09/01 15:21:36 |
Kaiser Soze
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Shine On You Crazy Spounge Cake |
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| #5223 posted by HeadThump [65.140.59.229] on 2004/09/01 16:24:34 |
Rett Sidbar?
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Hmm |
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| #5224 posted by nonentity [213.208.100.240] on 2004/09/01 16:36:04 |
Barret
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! |
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| #5225 posted by R.P.G. [24.136.230.101] on 2004/09/01 16:52:24 |
I bet it was Kurt Cobain right before he was killed in an accident involving a revolver on the Wilmington, NC set of The Crow.
<Cue metlslime attributing some random quote to Kurt Cobain.>
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Sage Advice |
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| #5226 posted by czg [80.202.31.56] on 2004/09/01 16:54:58 |
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before. -- Kurt Cobain
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Haha |
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| #5227 posted by starbuck [82.33.89.24] on 2004/09/01 20:18:01 |
czg knows his quotes
pope alexander? I think you mean alexander pope
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Err... |
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| #5228 posted by distrans [203.32.39.126] on 2004/09/01 21:18:25 |
...Jim Nabors
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Ah, Wilmington, NC |
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| #5229 posted by HeadThump [65.140.58.190] on 2004/09/01 21:36:13 |
I know the city well.
The waves are superb, but for this weekend only!
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Whoa |
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| #5230 posted by Lunaran [69.208.194.6] on 2004/09/02 00:06:32 |
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before.
dude, there are!
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Damn It. |
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| #5231 posted by Friction [80.186.20.119] on 2004/09/02 00:39:12 |
CZG ended my reign as sole ruler of the domain of textures/objects :( I bet he next tells people to look out for unused model diffuse maps! And use them!!
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Gmail Invites? |
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| #5232 posted by Quaketree [64.121.0.101] on 2004/09/02 17:38:34 |
email me at tedsam at gmail.com.
The 1st 3 e-mails win.
(note it might take until tomorrow as I gotta go in about an hour or two.
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Oh Yeah.... |
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| #5233 posted by Quaketree [64.121.0.101] on 2004/09/02 17:40:53 |
Board regulars only please
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QuakeTree |
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| #5234 posted by DaZ [80.189.64.36] on 2004/09/02 17:45:34 |
I mailed you, but PQ e-mail is notoriously slow :) if u dont get my mail and still have an invite slot free, its dazerz AT planetquake.com
cheers bud
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Daz Got 1 |
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| #5235 posted by Quaketree [64.121.0.101] on 2004/09/02 17:53:30 |
2 left
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Starbuck... |
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| #5236 posted by Quaketree [64.121.0.101] on 2004/09/02 18:02:08 |
cant follow directions but he got #2 anyway.
1 left
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Lol |
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| #5237 posted by starbuck [82.33.89.24] on 2004/09/02 18:03:51 |
ah at gmail.com eh?
cheers bud
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Ack |
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| #5239 posted by DaZ [80.189.64.36] on 2004/09/02 19:28:06 |
Quaktree, I was on irc and NotRay gave me one, so I dont need yours now, hope you can "get it back".
Sorry bud.
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Daz... |
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| #5240 posted by Quaketree [64.121.0.101] on 2004/09/02 19:30:18 |
Just pass it on to someone else. (I cant take it back). Cheers
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Thanks, Metlslime |
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| #5241 posted by R.P.G. [24.136.230.101] on 2004/09/02 21:09:12 |
.
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Simple Doom3 Performance Tweak! |
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| #5242 posted by DaZ [80.189.47.15] on 2004/09/02 22:46:53 |
Im on an ati 9800xt so I geuss this will work on ALL ati boards and maybe nvidia as well if they have these options.
Simply open your openGL display settings and set texture and mipmap quality to "quality" instead of "high quality".
I cant see any difference in-game, but my timedemo score went from 34.3fps to 41.4! (1024x768 Hi-Q) And the entire game feels more responsive as well.
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Ok |
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| #5243 posted by DaZ [80.189.47.15] on 2004/09/02 22:47:47 |
who wants quaketrees's gmail invite as I already have one?
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I Already Tried Giving Mine Away |
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| #5244 posted by pushplay [68.148.157.110] on 2004/09/03 00:41:07 |
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Daz. |
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| #5245 posted by Quaketree [64.121.0.101] on 2004/09/03 01:03:54 |
Just cut -n- paste the link here. I'm sure someone will grab it.
Like this:
http://gmail.google.com/gmail/a-5b...
This is a good one but whoever uses it should post back here to let others know it's been used.
(ps) this is the 3rd one so please don't e-mail me for more right now.
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Gee, Mail |
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| #5246 posted by Lunaran [69.208.188.94] on 2004/09/03 02:46:22 |
Is there something spectacular about a gmail account that somehow transcends the ordinary sending and receiving of text and renders other, lesser email services obsolete? I don't feel this compelling urge to have one like everyone else on the internet, so I must be missing something big.
oh, I updated my site again, BTW.
http://www.lunaran.com/news.php
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W3rd |
|
| #5247 posted by Shambler [82.38.194.13] on 2004/09/03 05:28:52 |
Let me guess, does this update feature a lot of grumbling about D3 gameplay??
Do I win a prize...??
P.S. Agree about gmail though, like, WTF.
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Metlslime |
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| #5248 posted by Shambler [82.38.194.13] on 2004/09/03 05:52:05 |
Can you make the architecture article news, please. I think it should be on the front page so everyone can see it.
It's a pretty good article, I think it does a good job of explaining mapping and promoting it as an art/architectural form to those who don't know what it's about - and I welcome anything that fairly represents the gaming community to the general public.
I also really liked this quote...
Ironically, then, though played with futuristic ray guns on multigigahertz desktop computers and across high-speed networks, the map and level's true antecedents may be the sightlines of the Roman coliseum, and the weave of the Minotaurian labyrinth.
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Gmail Madness |
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| #5249 posted by Friction [80.186.153.9] on 2004/09/03 06:03:01 |
It has two things going for it. 1) Google is cool & trendy. 2) 1000MB inbox space is a lot. Other than that, I have no idea. Apparently the webmail interface is pretty good.
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GMail |
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| #5250 posted by mwh [80.176.250.100] on 2004/09/03 07:33:23 |
For a while, GMail invites were fairly rare and having a GMail account was like being part of a l33t gang. Now they're 10-a-penny (I have 6... anyone want one?) and it's becoming less cool. I reckon it'll be next week at the latest that having a gmail.com address will be positively embarrassing!
As for the experience, well, it's better than any other webmail interface I've ever used. This isn't saying a great deal (but then I have an account on a machine in a colo with ~30 gigs of disk space left).
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Mwh |
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| #5251 posted by Kinn [81.152.168.240] on 2004/09/03 07:46:42 |
yes please!!!
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Lunaran |
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| #5252 posted by cyBeAr [213.65.179.30] on 2004/09/03 08:00:21 |
I didn't really get an image of the scene actually happening when listening to the sample, it felt more like someone reading a script. It wasn't that bad though but it didn't fully convince me.
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Done! |
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| #5253 posted by mwh [137.222.80.208] on 2004/09/03 10:16:35 |
One Gmail invite sent to Mr. Ki Nn :-)
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GMail |
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| #5254 posted by pushplay [129.128.23.141] on 2004/09/03 11:40:00 |
The thing that wins me over is the interface and the spam filtering. At home I use Thunderbird which covers both of those features admirably. At work however I'm expected to use pine, with no spam filtering. We're the god damn comp sci department, and we should be on the cutting edge of technology, but instead we're expected to hammer out e-mail using a rusty chisle. It's embarassing is what it is. So forwarding all the mail to a gmail account is the solution of choice in aicml office.
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Mwh |
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| #5255 posted by Kinn [81.152.168.240] on 2004/09/03 11:47:20 |
awesome - thanks dude!
omg - this is a trillion times better than hotmail O_O
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Lunaran: |
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| #5256 posted by metlslime [64.124.188.211] on 2004/09/03 15:28:50 |
totally agree on the sound design. It was weak. The ammo and health sounds they stole from quake 2 bugged me. The ambient music was totally forgettable -- in fact, my favorite bit of ambient music? I found out later that it was actually the adrenaline sound. The monster sounds were totally unimaginative, with each monster sounding pretty much exactly how you'd expect, meaning any 13-year-old could have designed the sounds. Oh, the big guy makes a vaguely dinosaur-ish sound? Oh, the imps hiss at you? Brilliant!
This is especially dissapointing becuase I at one point had great expectations for the sounds -- Trent Reznor's strength is his ability to generate novel soundscapes that DON'T just sound like a bunch of samples you've already heard elsewhere, which is exactly the problem here.
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Sound Design?? |
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| #5259 posted by Shambler [82.38.194.13] on 2004/09/03 18:37:44 |
You mean D3??
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps.
Seriously....the ambient noises were dark as fuck, most of the monster ones were spot on....even the armour pick-up was eerie.
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. |
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| #5260 posted by necros [66.185.84.208] on 2004/09/03 21:55:11 |
i'm in agreement wish shambler here. d3's sounds are some of the most disturbing ambients ever.
the only let downs:
pretty much half of the monster sounds. a lot of them are missing mid frequencies, and sound choked off. same with the machinegun sound. the mg sounds terrible... completly lacking any character. plasma is utterly forgettable, bfg was unimpressive at best... i did like the pistol reload sound though, but the shotgun sounded wimpy, and the reload sound doesn't match up with the animation (?!). cg was pretty neat. a nice big thump thump thumping in time with the screen shakes, and the rl was quiet unique even sounding a bit like the original doom/doom2 rl sound. and the chainsaw was alright.
but seriously, the ambient sounds are incredibly detailed and unique. take a look in pak003.pk4 (openable in winzip)... there's just soo much coolness in there. :)
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Idea |
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| #5261 posted by Zwiffle [69.210.46.1] on 2004/09/03 22:35:17 |
I haven't been following this thread at all so I thought I would just post an idea I thought would be cool. I'd like to see someone make an episode for quake remaking the dungeons from A Link to the Past. The designs are actually kinda decent, they remind me a lot of a quake level but top down. There could be a lot of space for interpretation, and I think it'd just be really cool overall. OK that's it.
VIVE LE SPEEDMAP!!! <---- nevermind
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RSS Fuckstickmotherfuckfuckfuck |
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| #5262 posted by . [68.78.219.54] on 2004/09/04 01:41:11 |
Has anyone successfuly implemented a goddamn RSS news feed using either javascript or PHP (without using a DB)? I've looked everywhere and for the god damn life of me all I find is RSS applications or some fucking script that requires God himself to configure... I had a javascript one working just fine except there was no way to mandate the font size (no, html font tags don't work with it).
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Yeah |
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| #5263 posted by Mr Fribbles [220.253.30.142] on 2004/09/04 03:51:35 |
Sign me up for being pretty dissappointed in the Doom3 sounds as well.
Perhaps having a non-creativesoundblaster non-5.1surroundsetup affected the sound somewhat, but you know, I haven't had a problem with the sounds in a lot of other games, so I doubt that's it.
Weapon sounds were embarrasingly weak, monster sounds were pretty unremarkable. Some other stuff was pretty average. Recycling the sounds from older games was a particularly bad idea, and really took me out of the game environment; and hell, not only did I think 'there's the health pickup sound from Q3', I thought 'there's the health pickup sound from Q3 and its a really inappropriate sound for this game anyways'.
I did enjoy a lot of the ambient sounds, I thought that was done very well at times. I certainly liked the decision to pretty much exclude music and include all of the ambient stuff instead. That added to the immersion a lot.
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Btw |
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| #5264 posted by Vondur [81.195.20.116] on 2004/09/04 04:22:14 |
there's even sound from doom 1 where you pick up some important disk once. (the sound of picking health/ammo from doom 1 :)
anyway, i enjoyed almost all the sounds there. especially ambience. it was amazing. but i have pk4 with trent's sounds and monsters indeed sounds much better there...
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Starbuck |
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| #5266 posted by Zwiffle [69.210.46.1] on 2004/09/04 10:12:57 |
yeah, i played it.
ahem.
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Awesome, Huh? |
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| #5267 posted by starbuck [82.33.89.24] on 2004/09/04 10:41:36 |
you cant use it though, the rights have been bought by Nintendo
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Doom3 Audio |
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| #5269 posted by Shadowdane [69.140.130.199] on 2004/09/04 12:06:06 |
I dunno it sounded fucking excellent on my Audigy 2, with my Logitech Z-2200 speakers. A lot of people where saying all the weapons lacked in bass?? Um get a better set of speakers, this is probably the most BASS-heavy game I've ever played. A few of the weapons like the MG could of been a little bit better, but good overall.
Wish I had a 5.1 setup though..
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What He Said. |
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| #5270 posted by pjw [66.188.97.110] on 2004/09/04 15:08:14 |
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps
Although I thought the imps were okay, and thought the weapon sounds mostly were (SG sounds cheap).
I'm honestly completely baffled by people hatin' on the sound; I think this is the best sound I have heard in any game. Ever.
The general lack of music and substituting a lot of ambient is something I really liked too, and I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you, especially if you stood in the doorway for a bit looking around before going into the room).
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W3rd |
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| #5271 posted by Shambler [82.38.194.13] on 2004/09/04 15:45:50 |
I was impressed with many of the little touches (e.g. the door sounds in some areas sound *just* similar enough to some of the monster sounds that you clench up for a sec when the door closes behind you
Yeah man! And the armour pick-up is just plain fucking sinister...
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DooM3 Sound |
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| #5272 posted by VoreLord [203.51.220.134] on 2004/09/04 16:57:47 |
I must say that I thought the sound was excellent as well. Comments about the lack of bass etc amuse me somewhat, again, it's as if I was playing a different game to others. I mean, I had the ceiling fan controllers on the walls rattling to the point I had to tape them up. I could feel every thump and bump vibrating through my computer table. I would agree completely with the comment, the most BASS-heavy game I've ever played
To me the sound was half the game, certainly half the atmosfear
Then it must be said, at the volume level I was playing at, with my house completely closed, it could be heard as plain as day, from across the street, 30+ meters away. But everyone plays games like that, don't they?
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Okay Look |
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| #5274 posted by Kell [82.41.8.22] on 2004/09/04 17:24:32 |
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience, as this heated discussion proves.
You guys started a separate thread to talk about Doom3 and keep spoilers out of GA; could you please fucking use it.
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Kell |
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| #5275 posted by Shambler [82.38.194.13] on 2004/09/04 17:42:11 |
Sorry man, got carried away.
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Um. |
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| #5276 posted by pjw [66.188.97.110] on 2004/09/04 23:41:46 |
What was spoiled?
I just read back through the last few posts, worried that I (or someone else) had let slip some sort of major game info, and I was prepared to apologize profusely...but as far as I can tell, all that was spoiled is that the game has sound--and imps and shotguns in it, OMG, imagine that!
If your point is that Doom discussion should not clutter up GD, then it's a valid one, and I'll try to keep doom shit in the doom thread(s) in the future. Sorry about that.
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
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Hrm |
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| #5277 posted by NotoriousRay [68.48.66.194] on 2004/09/04 23:46:33 |
In the meantime, as far as I can tell, your bringing up "spoilers" is just pointless shitflinging, and perhaps you should unclench just a tad.
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
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Hmmm |
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| #5278 posted by VoreLord [203.51.221.56] on 2004/09/05 00:05:52 |
pointless shitflinging on Func_Msgboard ?............. No, I just can't believe that, sorry, I refuse to believe it !!
Spoilers
while you may not consider descriptions of door sounds to be 'spoliers' the sound design - good or bad - is clearly a major part of the experience and perhaps kell was just preempting the eventual slip that may occur, and I guess, even though the game should be in everyones hands by now, some may not be playing it until they upgrade etc.
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Sound |
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| #5279 posted by Lunaran [69.208.179.114] on 2004/09/05 00:39:54 |
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
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Sound |
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| #5280 posted by Lunaran [69.208.179.114] on 2004/09/05 00:39:54 |
Oh, yeah, Doom3's sound had me on the edge of my seat. First the whispering child, then the holy choir, and just when I couldn't take it any more, the evil laugh.
Oh no.
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If A Double Post |
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| #5281 posted by Lunaran [69.208.179.114] on 2004/09/05 00:40:38 |
is made in the forest, and nobody has 5.1 speakers, is it still scary?
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Not As Scary, As The Eyebrows Are Hairy |
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| #5282 posted by VoreLord [203.51.221.56] on 2004/09/05 00:46:08 |
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Goddammit, You Just Spoiled The Evil Laugh |
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| #5283 posted by pjw [66.188.97.110] on 2004/09/05 01:39:50 |
Twice!
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Zwiffle: |
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| #5284 posted by metlslime [206.169.93.48] on 2004/09/05 05:58:03 |
- There was an unreal map that remade the very first dungeon (the main castle, where you first rescue zelda.) From the screenshots it was pretty faithful, using look-alike textures and pretty much the same proportions and stuff.
- I remade the first dungeon from the original Zelda a few years ago, using the same layout and monster placement but using Grisly Grotto textures and detailing. It was included in the Rubicon pak file; check it out if you haven't.
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See Ya |
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| #5285 posted by PuLSaR [80.80.101.16] on 2004/09/05 07:37:44 |
I just want to say, that I'm moving to another city for a quite long time and I don't think I will be able to be online as frequent as I do it now.
So, gbye to everyone here.
PS I hope you'll see my new maps soon
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Err |
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| #5286 posted by R.P.G. [24.136.230.101] on 2004/09/05 15:04:57 |
Word. The game was released over a month ago. Surely its reached foreign store shelves by now?
Oh, and it comes free with a new computer that's powerful enough to play it, right??
<rolleyes>
Just because a movie has been out in theaters for a month does not give you the right to spoil it. And yes, big Doom 3 spoilers have not been mentioned yet. But surely keeping it in one of the four Doom 3 threads isn't so hard?
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PuLSaR |
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| #5287 posted by R.P.G. [24.136.230.101] on 2004/09/05 15:08:29 |
Bye, mate! I hope to see you soon, and good luck with your move.
P.S. I also hope I'll see your new maps soon. :)
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Hmm |
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| #5288 posted by nonentity [213.208.100.240] on 2004/09/05 17:29:51 |
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
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What? |
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| #5289 posted by Tronyn [70.64.188.34] on 2004/09/05 18:41:25 |
what?
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So Cool |
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| #5290 posted by VoreLord [203.51.223.14] on 2004/09/06 02:38:51 |
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.
Yes, that was really cool, made you feel all warm and fuzzy inside.
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Er? |
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| #5291 posted by Scampie [66.231.198.188] on 2004/09/06 02:56:38 |
where was that? I missed it...
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Push...Kinn... |
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| #5292 posted by distrans [203.208.80.248] on 2004/09/06 03:47:10 |
...gmail me please.
g'luck PuLSaR, I also hope to see your maps.
Spoiler Alert!
yeah, zwiffle...but what metl forgot to say was that the button to gain access to the level from the start map is behind, up and to the right when you enter the start map.
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Hey Does Anyone Know |
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| #5293 posted by Tronyn [70.64.188.34] on 2004/09/06 05:07:31 |
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere.
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Vondur |
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| #5295 posted by JPL [192.91.75.29] on 2004/09/06 06:45:24 |
Even if this link is extremely slow, you have always very good informations.. .. I was looking for this kind of tool from many weeks, like Tronyn...
Thank you .
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Distrans |
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| #5296 posted by pushplay [68.148.157.110] on 2004/09/06 14:50:11 |
Done.
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| #5297 posted by distrans [203.20.72.1] on 2004/09/06 21:24:32 |
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Thanks Vondur |
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| #5298 posted by Tronyn [70.64.168.11] on 2004/09/07 04:16:44 |
Now here's another one: anyone know where I can find the Quake -> Unreal geometry converter? There is one, I've used it. It was very similar to what's described on this site, maybe even the same thing. The link is dead though.
http://www.planetunreal.com/ram200...
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And Here's Another One! |
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| #5299 posted by Tronyn [70.64.168.11] on 2004/09/07 05:52:32 |
Has anyone converted the Doom episode 1 skybox (huge black round hills and mist) for use with a Quake custom engine? If not, anyone interested in doing just that?
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While I'm At It... |
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| #5300 posted by Tronyn [70.64.168.11] on 2004/09/07 05:54:10 |
Anyone out there want to donate $1,000,000 to me? Does anyone know where I can apply to recieve magical powers and become ruler of the universe?
uhmm.. it's late.. I'm done.. hehe
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Tronyn |
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| #5301 posted by Kinn [81.154.192.142] on 2004/09/07 05:57:21 |
I'm sure Kell could rustle you up a nice Doom-inspired skybox.
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Tronyn |
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| #5302 posted by nitin [138.217.0.118] on 2004/09/07 07:36:06 |
only $1,000,000.00??
Sold!!
Where should I send the cheque?
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Talking Of Skyboxes |
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| #5304 posted by Kell [82.41.8.22] on 2004/09/07 10:20:23 |
I've uploaded my Kothic Skybox Compilation to spawnpoint; 49 skyboxes, all panels 512x512 in .tga format; shader scripts included for Q3 engine games. 80Mb
http://kell.spawnpoint.org/skies-k...
I don't have time atm to compose individual skybox downloads. So if you want 'em, you gotta catch 'em all!
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Tronyn |
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| #5305 posted by R.P.G. [24.136.230.101] on 2004/09/07 13:14:59 |
If you don't like Kell's skybox (gasp!) then I think Lun converted it for use in Lun3DM3.
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Alright |
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| #5306 posted by Tronyn [70.64.168.11] on 2004/09/07 18:13:12 |
I think I'll look at both. Though I have tons of custom Q3 maps, I don't know much about Q3 editing so how would I extract it and convert it for use with a Q1 engine?
Though Kell's skybox looks great, the colour scheme may be too blue/greenish for the level I need said skybox for, as that map is very much grey/black/white.
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Oh Yeah Nitin |
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| #5307 posted by Tronyn [70.64.168.11] on 2004/09/07 18:13:43 |
sweeeeeeeeet
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Tronyn |
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| #5309 posted by R.P.G. [24.136.230.101] on 2004/09/07 18:32:20 |
Rename the .pk3 to .zip, open it, and extract the 6 skybox images.
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Tronyn |
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| #5310 posted by Kell [82.41.8.22] on 2004/09/07 19:02:43 |
Browse through the skies on my site. There's probably something that will fit your map theme. If grayscale misty mountains is what you want, I recommend Kradegar.
Alternatively, if you have more than a vague notion of what you want, I'll make it.
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Oooh.... |
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| #5311 posted by pope [207.6.244.93] on 2004/09/07 20:32:53 |
kell any plans to make d3 skyboxes for public consumption??
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| #5312 posted by Kell [82.41.8.22] on 2004/09/07 20:58:25 |
What image size, what image format?
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| #5314 posted by pope [207.6.244.93] on 2004/09/08 02:20:11 |
if, you umm, do so feel inclined... a darker dusk w/ partial clouds (almost brown instead of orange) would be hot stuff...
:D
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Pope |
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| #5315 posted by Kell [82.41.8.22] on 2004/09/08 10:08:34 |
Ah, thx for linky.
By the looks of things, D3 handles skyboxes in almost exactly the same way as Q3 ( at least from my pov ). jpg doesn't work, but .tga does and the only other differences are the panel suffixes and the details of the shader. So technically speaking, any of the skies I've made should work in D3 if you rename the panels ( e.g. _forward instead of _ft it seems ) and c'n'ped a new shader.
If those guys in the thread are using Wadfather skies ( and good luck to them there btw ) then 512x512 must be an acceptable res.
I also see the number 768 mentioned. I've never checked this before, but presumably because skybox panels don't tile ingame, non-power-of-two dimensions are acceptable? If so, I can do 768 no problem. 1024x1024 I can't, unless I miraculously acquire a registered version of Terragen.
By 'a darker dusk', are you speaking generally or refering to my sky 'duske'. If the latter, that shouldn't be too difficult to work up.
For skybox requests, the odd googled pic or whatever can help describe. Though please note: I won't be making a new skybox for every motherfucking map project people begin - I map too y'know :P
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Yeah, That's A Real Shame |
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| #5316 posted by pushplay [129.128.23.141] on 2004/09/08 16:30:26 |
Phait: Chrono Trigger is being remade in the UT2003 engine http://www.chrono-trigger.com - I'd play it, if it's ever finished. Currently playing the SNES version.
pushplay: All that effort and talent could have gone into something creative. It's depressing.
scampie: especially once Square/Enix gets wind of the project and sends a Cease and Desist.
http://games.slashdot.org/games/04...
PS: please don't ruin D3 for me by discussing the skybox format here.
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Score One For The Good Guys! |
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| #5317 posted by Scampie [216.220.241.97] on 2004/09/08 16:44:37 |
...er... I mean, It's a shame I heard that news the other day and watched the trailer they made, looked some fucking good. Maybe they should start on a new, original RPG made in the same method now.
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P.S. |
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| #5318 posted by Kell [82.41.8.22] on 2004/09/08 16:54:27 |
pushplay, you're a fucking retard
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PPS |
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| #5319 posted by pushplay [129.128.23.141] on 2004/09/08 17:20:53 |
That's what my mom always said.
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Ffs |
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| #5320 posted by starbuck [82.33.89.24] on 2004/09/08 17:58:56 |
keep spoilers about your mom in its dedicated thread, thats what it's there for
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PQ FTP Details |
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| #5321 posted by starbuck [82.33.89.24] on 2004/09/08 19:47:27 |
i've forgotten what the PQ ftp details are for uploading files to hosted sites, can someone remind me please? The intranet site either doesn't have it, or hides it well due to terrible navigation.
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Kell, |
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| #5322 posted by pope [207.149.188.1] on 2004/09/08 21:12:23 |
dully noted... will definitely scour up some reference pics for you. :D
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PQ FTP |
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| #5323 posted by Shadowdane [69.140.112.187] on 2004/09/08 22:46:58 |
Address: hosting.gamespy.com
use your username/pass
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Crits Please |
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| #5324 posted by Kinn [217.43.53.217] on 2004/09/09 03:52:15 |
Initial idea for my website splash page here:
http://kinn.spawnpoint.org
No content yet (except a download for Bastion), so none of the links work.
Bear in mind that I know next-to-bugger-all about the technical side of web design, so the code is probably "less than optimal".
What I'd like to know is: does it display properly in your browsers? What do you think of the basic concept? Does the name suck (256 Shades of Brown)? Bear in mind that the "Bastion" link will become a proper "Maps" link when I finalise it.
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Forgot To Mention |
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| #5325 posted by Kinn [217.43.53.217] on 2004/09/09 04:02:15 |
many thanks to the venerable Scampie for providing me with h0stage.
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Kinn |
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| #5326 posted by JPL [192.91.75.30] on 2004/09/09 04:03:22 |
After many long minutes waiting about data from your web site... aaaaaahhhh.... it finally appears... and I feel a little disappointed having waiting for a so long time for a so crappy message....
Gateway Timeout
The following error occurred:
Server unreachable
Please contact the administrator.
Is the server down or something else ???
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JPLambert |
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| #5327 posted by Kinn [217.43.53.217] on 2004/09/09 04:07:32 |
oh, that's dissapointing. Yes, I just tried it and I can't reach any spawnpoint sites atm, so the server seems to be having problems atm.
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OK |
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| #5328 posted by JPL [192.91.75.30] on 2004/09/09 04:09:51 |
I will look forward... and give you feedback ;)
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Appears To Be Working Now :) |
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| #5329 posted by Kinn [217.43.53.217] on 2004/09/09 04:13:48 |
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Kinn |
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| #5330 posted by JPL [192.91.75.30] on 2004/09/09 04:22:39 |
Yes, it works fine !! Weel, It's a pretty cool start page compared to mine 8P..... So, just an advice, IMHO the green use for link should be replaced by a another brown shade... to follow the web site title ;).. That's the same for purple links already visited... Otherwize, it's rather nice... I like this global "building top-level view"..
Just a question: what tool do you use to build your web page ??
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JPLambert |
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| #5331 posted by Kinn [217.43.53.217] on 2004/09/09 04:41:03 |
Thanks for the crits. I kind of like the colourful mouseover and visited links, but I guess that's because there's only so much brown one can take ;)
Btw, I used Photoshop 7 to make the graphics and Dreamweaver 3 for the html shenanigans.
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 |
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Kinn |
|
| #5332 posted by JPL [192.91.75.30] on 2004/09/09 04:47:30 |
Thanks... A friend of mine give me DreamWeaver (I don't know the version) and I installed it on my PC: sure I will refined my web site using this tool, as far everybody told me the tool is really easy to use... for "dummy" like me... ;)
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They Way We W(out)ere |
|
| #5333 posted by Blitz [24.218.84.231] on 2004/09/09 05:07:59 |
Speedy linked this gem from way back in 2001 when Grindspire was a mod (somehow) and headshot occasionally crawled out from his mappers den.
http://speedmap.narod.ru/jump.html
After reading it and having a good laugh, I think we have actually mellowed quite a bit since then. func_msg is a quality place to have a discussion for a few reasons I think.
First, only two moderators, and very good ones at that. (Yep, I mean it scampie)
Second, fewer regular posters. We're all used to each other by now with now wildcards thrown in the mix to start a giant flame war.
Finally, contests and group projects always end up with people upset at one another. At the moment, there is no speedmap, no chainmap, and no gimmicky contest. Just people (slowly) churning out some good maps.
I was kind of sad reading that too, because I think alot of people who posted regularly were driven away by that kind of flame war. I know Killaz and XeN never post here anymore. Aard rarely does, and Lunaran has only come back recently.
So here's to learning from the past, and being an even greater group than we already are, in the future.
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 |
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Chronotrigger Remake |
|
| #5334 posted by cyBeAr [213.65.179.30] on 2004/09/09 06:19:02 |
omg they got two floating platforms in empty space it looks so cool blah blah
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Aard Is Such A Dick |
|
| #5335 posted by pope [207.6.244.93] on 2004/09/09 06:25:00 |
in that thread :D
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Damual |
|
| #5336 posted by cyBeAr [213.65.179.30] on 2004/09/09 06:42:55 |
wins that thread btw
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Cheers Shadowdane |
|
| #5337 posted by starbuck [82.33.89.24] on 2004/09/09 07:05:07 |
it worked
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Agree With Cybear |
|
| #5338 posted by nitin [138.217.0.118] on 2004/09/09 08:49:01 |
and Damaul does it with a single post!
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Blitz Die |
|
| #5339 posted by lightR [195.208.123.213] on 2004/09/09 08:54:45 |
I`m killing it
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Btw QMAP Was Fun |
|
| #5340 posted by lightR [195.208.123.213] on 2004/09/09 08:57:48 |
 |
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RE: They Way We W(out)ere |
|
| #5341 posted by nonentity [213.208.100.240] on 2004/09/09 11:15:49 |
404
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Hmm |
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| #5342 posted by nonentity [213.208.100.240] on 2004/09/09 11:16:21 |
Oh right, didn't see post #5339
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Hmm |
|
| #5343 posted by nonentity [213.208.100.240] on 2004/09/09 11:23:12 |
Kinn, I'm inclined to agree with JPLambert that the mouseovers should be a different shade of brown rather than a bright colour.
Also, how about varying the shade of each of the different buttons (although still brown obviously), atm it's more 3 shades of brown rather than 256
 |
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Kinn |
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| #5344 posted by pushplay [129.128.23.141] on 2004/09/09 13:21:29 |
I like it. Keep the green, you want to keep a bit of contrast.
I never got to read Blitz's page. :(
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Aw Speedy -- Put It Back |
|
| #5345 posted by Blitz [24.218.84.231] on 2004/09/09 15:16:07 |
[nt]
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Question |
|
| #5346 posted by NotoriousRay [68.48.66.194] on 2004/09/09 20:43:30 |
Anyone tried the warhammer: dawn of war beta that was released today? I've heard a ton of good things about the beta-test, so I'm getting it now to see if its any good. Just wondering, as I seem to remember there being one or two warhammer geeks in the mix here.
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Ray |
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| #5347 posted by DaZ [80.189.44.48] on 2004/09/09 20:59:03 |
Yeah I really wanted to dl the demo but its 319mb or somesuch size, sucks when Im on 56k...
Please tell us how it is when you've had a play, it looks awesome :)
 |
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Hmm |
|
| #5348 posted by nonentity [213.208.100.240] on 2004/09/09 22:10:16 |
I played it when it was first released on FilePlanet.
It's OK, but somewhat simplistic in terms of gameplay/tactics/troop control. Pretty much 'just another rts', except without having to ship resources back to your base (and with GC-esque control points).
However, the artwork in general, and the animations especially, are amazing. It does actually feel like you're watching a real battle.
 |
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Hmm |
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| #5349 posted by nonentity [213.208.100.240] on 2004/09/09 22:12:13 |
Oh, and it has a custom colours option which is a nice nod to its origins
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Ray |
|
| #5350 posted by Zwiffle [69.210.84.168] on 2004/09/09 22:25:53 |
I will download it, if it's only 319 mb that should be no problem. I tried downloading the WoW beta but it was 2200 mb, so I left it on over night and it was half way done. =\ But yes I plan on playing Dawn of War, looks very good to me, like a fun version of Warcraft3.
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That Is |
|
| #5351 posted by Zwiffle [69.210.84.168] on 2004/09/09 22:34:19 |
If fucking FilePlanet would stop sending me in circles. Is there anywhere else I can download it? Whenever I enter my age to download it, it sends me to a page to register with fileplanet and it won't let me downlaod it. I filled out the form, but then it said my info was already taken. /me cries
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Warhammer Demo |
|
| #5352 posted by . [68.77.197.145] on 2004/09/10 01:37:27 |
For most demos, if you're having problems with FilePenis, checkout:
www.3dgamers.com
 |
 |
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Kinn... |
|
| #5353 posted by Quaketree [64.121.0.101] on 2004/09/10 03:48:21 |
Crits Please
#5324 posted by Kinn [217.43.53.217] on 2004/09/09 03:52:15
For what it's worth, it's very bland. As far as speed goes I have a really fast connection so I cannot evaluate that. (loaded it in > 1 second.
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Kinn... |
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| #5354 posted by Quaketree [64.121.0.101] on 2004/09/10 03:58:45 |
after looking at it a bit more (the above was my first impression), I would make each link go to another page. If for no other reason than to keep Scampie's bandwidth usage down). I clicked on Bastion and ended up downloading it again (I already had it).
Instead of green you might want to go with a darker brown. And where the blue is you might want to think about using a brownish green. Just my thought's ;)
 |
 |
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Replies |
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| #5355 posted by Kinn [217.43.151.49] on 2004/09/10 04:53:22 |
Thanks for the crits, guys.
The consensus seems to be: make the bright colours another shade of brown (seems logical I guess).
Quaketree: Ignore the links etc. - the "bastion" link is only temporary anyway, just so the map is there whilst I work on the rest of the content. It won't behave like that in the finished version.
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Kinn's Site |
|
| #5356 posted by R.P.G. [24.136.230.101] on 2004/09/10 11:08:16 |
In general, I don't like splash pages.
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RPG |
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| #5357 posted by Kinn [81.155.131.193] on 2004/09/10 11:33:58 |
well, when it's done, all the links will work, so I don't know if it really qualifies as a "splash page" in the sense that you mean.
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Splash Page |
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| #5358 posted by R.P.G. [24.136.230.101] on 2004/09/10 11:48:00 |
Okay, maybe "splash page" isn't quite the right word. But having a menu page that you have to keep flipping back to is silly from the perspective of navigation and flow. And if you have the menu on all of the sub-pages, good; but even if you do, that makes the front menu page kind of unnecessary because it feels like you're adding a small seperation between the user and the content.
I do like the design, though. And if it was just a set of links to other sites or files (zip, jpg, dzip, etc.) then I think this would be perfect.
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RPG |
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| #5359 posted by Kinn [81.155.131.193] on 2004/09/10 12:21:38 |
actually, the links were just gonna pop up a smaller window - so no flipping back would be involved.
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Err... |
|
| #5360 posted by R.P.G. [24.136.230.101] on 2004/09/10 12:49:00 |
That might be even worse, Kinn. Those usually don't work well or at all in browsers that block pop-ups.
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I Agree |
|
| #5361 posted by aguirRe [213.101.72.116] on 2004/09/10 13:03:48 |
please avoid new windows or popups, at least if the new page is on the same site. The "splash" page is fine with me as you only have to backpedal.
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Ok |
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| #5362 posted by Kinn [81.155.131.193] on 2004/09/10 13:19:50 |
well i'll make the links open in the same window, and have a simple nav bar in each section, so you won't have to backpedal to navigate the site either.
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DoW |
|
| #5363 posted by Zwiffle [69.210.84.168] on 2004/09/10 16:22:30 |
Wow this demo got me hooked yo. It's really fun, at least to me, but then again I love RTS games. I'll prolly pick it up on the 21st, or maybe just wait until my birthday in October. Either way it's good.
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Kinn |
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| #5364 posted by pushplay [129.128.23.141] on 2004/09/10 18:30:55 |
It's worth learning some basic php even if all you're doing is includes. You can get away with only having the navbar in one place and having all other pages include it.
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Yeah |
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| #5365 posted by . [68.77.197.145] on 2004/09/10 22:59:38 |
Includes rock, but thats about all I'm smart enough to use.
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Fatty |
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| #5366 posted by HeadThump [65.140.58.131] on 2004/09/11 13:36:18 |
I just went to take a visit to your web page and I got this message
Microsoft VBScript runtime error '800a000e'
Out of string space
/fatty/Default.asp, line 223
Thought you should know.
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DooM3 VTM's |
|
| #5367 posted by VoreLord [203.51.197.79] on 2004/09/11 17:05:34 |
3DBuzz has been releasing VTM's (Video Tutorials) for DooM3 for a while now, mainly basic stuff. They just released a series on Scripting, 8 vids in total for the scripting section. There are also 19 other various vid tuts covering the basics.
http://www.3dbuzz.com/
You will have to register. There Tutorials for Unreal, and 3dsMax, were quite good.
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 |
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That's PQ Being Annoying |
|
| #5368 posted by Fat Controller [222.152.155.185] on 2004/09/11 18:13:09 |
It happens from time to time. I still haven't uploaded a report yet anyway.
 |
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I Was Sent This Query In An Email... |
|
| #5369 posted by underworldfan [128.195.64.98] on 2004/09/14 03:19:57 |
I have looked all over the internet and cannnot find information about how to get PC Quake maps to work on my Mac. I have heard that they will, but I have had no luck doing so. I am using Fruitz of Dojo's glquake client to play under OS X. If you have any information about this, please let me know.
posting here in case anyone can help...
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WTF?? |
|
| #5370 posted by Shambler [82.38.194.13] on 2004/09/14 04:13:36 |
Quake maps play as normal on Macs AFAIK. Both MCM and Junior used Macs IIRC and didn't report any problems.
Tell the guy to stop using some wanky custom engine shite and just try them in Quake.
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Yah |
|
| #5371 posted by Vondur [195.128.65.237] on 2004/09/14 06:22:38 |
quake maps work on mac w/o probs
even rtcw maps do, so wtf
 |
 |
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Maybe The Map He's Trying To Load Is Full Of.. |
|
| #5372 posted by pope [207.6.226.148] on 2004/09/14 07:16:24 |
<quote>wanky custome engine shite...</quote>
:|
 |
|
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| #5373 posted by pope [207.6.226.148] on 2004/09/14 07:17:10 |
<quote>wanky custome engine shite...</quote>
:D
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Macglquake |
|
| #5374 posted by mwh [137.222.80.208] on 2004/09/14 07:28:10 |
The binary you can get at http://macglquake.sourceforge.net/ is a perfectly decent stock quake engine.
(If anyone know's how to *build* quake on OS X, I'd be interested...)
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For The Love Of Quake |
|
| #5375 posted by Megazoid [194.168.3.4] on 2004/09/14 12:42:56 |
Will somebody bring out a Q1 map already. I'm suffer withdrawal here damnit.
Don't force me to to start bringing out my own hideous efforts...
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 |
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Megazoid... |
|
| #5376 posted by Shambler [82.38.194.13] on 2004/09/14 15:59:49 |
...you have played Madfox's 28 map magnum opus that was posted in the Screenshots thread, right??
*cackle cackle*
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Don't |
|
| #5377 posted by MadFox [84.31.152.41] on 2004/09/14 18:25:01 |
call me back from the Anapurna MegaZoid
Shambler got so blasted from playing them
he forgot to tell me where I had made them 4
 |
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Caret Underscore Tilde |
|
| #5378 posted by Kinn [81.152.225.121] on 2004/09/14 19:48:14 |
28 maps is a lot indeed.
 |
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Update |
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| #5379 posted by Tronyn [70.64.188.34] on 2004/09/14 22:43:05 |
at my site.
Megazoid:
I'll have a Q1SP map out in a few weeks...
 |
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 |
Painkiller 1.35 Patch & Tools |
|
| #5380 posted by Mr Fribbles [202.161.117.131] on 2004/09/14 22:45:19 |
About Painkiller Editor & Tools v1.35
This toolkit for Painkiller allows you to make your custom levels and mods for the game. Based on v1.35 game code.
The Editor includes - map-making and rolling up mods:
o Users must have 1.35 to use these tools
o Easy to use tools and documentation to get people started
o Supports both current versions of Maya (plug-ins for 4.5, 5, and 6) and 3D Studio MAX (command line)
o Ability to edit almost the entire game – including maps, feature artwork, major engine variables, and scripts
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NITIN |
|
| #5381 posted by Tronyn [70.64.188.34] on 2004/09/15 09:39:52 |
download it yet??
 |
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MadFox |
|
| #5382 posted by Megazoid [194.168.3.4] on 2004/09/15 11:40:39 |
MadFox - you are a sick & twisted man. Those maps are pure evil, but have saved me from my Quake withdrawal. I haven't got very far with them yet, but it's a good laugh so far. Cheers for making them :)
Tronyn - Can't wait!!! :D~~~~
Shambler - Thanks for the heads up ;)
 |
 |
 |
Yay |
|
| #5383 posted by necros [66.185.84.80] on 2004/09/15 12:11:03 |
PK editor tools. although, i don't think i'll be doing any maps for PK atm...
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 |
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Lost In Madfoxitation! |
|
| #5384 posted by Bazzu [195.249.230.57] on 2004/09/15 12:53:00 |
Help! I'm lost - Don't know witch door has opend - Don't know where to go - Don't know what I'm doing in this map!
For the mega quantity of maps - I'm impressed!
For the lack of quality - I'm not so impressed!
 |
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From Madfox' Readme: |
|
| #5385 posted by czg [80.202.218.246] on 2004/09/15 13:24:00 |
I made these maps with the intention to see how far i could use the Quark-engine to expose an image of an imaginable world. the whole map is out of grid. Reason it excists is my curiosity it would compile. If you want straight Quake1 levels, don't try this. Levels are quiet irrational, with no comon sense wayout, arised more by intuition than loggical interpretation, and never intended to pubish as an official pack.
I think that explains it all.
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City Of The Dead |
|
| #5386 posted by Zwiffle [69.210.84.168] on 2004/09/15 13:55:00 |
I read in my Game Informer that George Romero and American McGee are teaming up to make "City of the Dead" which McGee says "will be the goriest game ever made." Sounds interesting to me, and I can't wait to hear more about this. They showed some concept art of a zombie girl with a human head in one hand and a chainsaw in the other. I thought this was interesting.
In a related bit of info, it also said Romero was planning a sequel to Dawn of the Dead, and also a ... get this ... rock'n'roll musical called "Diamond Dead." The game I'll go for. The musical I will not.
 |
|
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| #5388 posted by Zwiffle [69.210.84.168] on 2004/09/15 14:39:08 |
That is definitely some cool shit. I'm looking forward to it. BTW, thx Scampie, I didn't even know McGee had a website.
 |
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Tronyn |
|
| #5389 posted by nitin [203.134.49.235] on 2004/09/15 20:01:32 |
yeah, thanks for that.
It's quite enjoyable
 |
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RTCW SP |
|
| #5392 posted by JPL [192.91.75.30] on 2004/09/16 02:02:27 |
I'm playing RTCW each evening (when I'm not mapping for Quake), and I've not finished the game (I've just cleared the first episode in the castle last night). These screenshots reminds me some levels of the first episode... Same ambiance, lightning effects and color, wall texture, and iron doors... They look cool indeed... It will be nice to play I think..
 |
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NITIN. |
|
| #5393 posted by Shambler [82.38.194.13] on 2004/09/16 04:24:58 |
Make the news please, come on, use the functionality of, errrm, func.
 |
 |
 |
QUAKE4 SHOTS OMG SHOCK HORROR ETC. |
|
| #5394 posted by Shambler [82.38.194.13] on 2004/09/16 04:26:48 |
http://www.happypuppy.com/games/sc...
Well. They really show very little except one rather cool monster. Looks a lot like a Doom3 mod (which I guess you'd expect, stylistically what is the difference between Doom3 and Quake2 remade in the Doom3 engine?? Not much...). However it does look like they are going for the "future war" style which is promising.
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Shambler |
|
| #5395 posted by JPL [192.91.75.30] on 2004/09/16 04:38:32 |
Yes, even if these screenies look good, they remind me a lot Doom3 screenshots... Concerning "future war" style, I've read (I don't remember exactly where...) that "cooperative team" battle style will be much more used in Q4 than in other games... This battle style have been already used in Red Faction 2: I can just say I prefer to fight alone instead of fighting with a team against horde of monsters... I have often the bad idea to kill by mistake my partners... 8P...
BTW, is there any informations about PC requirements to run correctly the game ??
 |
 |
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And Award Goes To Happypuppy.com |
|
| #5396 posted by pope [207.216.236.96] on 2004/09/16 04:46:46 |
FOR THE BIGGEST FLASH POPUP AD IVE EVER SEEN
 |
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Heh. |
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| #5397 posted by Shambler [82.38.194.13] on 2004/09/16 05:31:48 |
I can just say I prefer to fight alone instead of fighting with a team against horde of monsters...
Weirdo!
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Tribes 3 Demo. |
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| #5398 posted by Shambler [82.38.194.13] on 2004/09/16 05:40:41 |
Nearly 400 meg for one fucking poxy arena level. GG games developers.
As a demonstration to persuade you of the merits of a single player game, it is SHIT. Random deathmatch style UT clone arena nonsense.
As a demonstration of how the game looks and feels, it's okay actually. It does the job, you can move around, fire weapons, and look at stuff. Fine by me - for a 50 meg demo. But yeah it feels okay. Good controls. Jetpack is fun. Shooting bots (for this is botmatch without respawning) is funner. It all sort of works. However it is very UT and I would have to see evidence of a strong story/mission driven single player game (which Tribes games often hint at early in development and then abandon) to convince me it has any merit over UT2kX, jumppacks aside.
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Shambler |
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| #5399 posted by JPL [192.91.75.30] on 2004/09/16 05:48:46 |
Weirdo!
Errrrr... could you explain it a lot please ?? I'm not sure to understand correctly what you mean... due to my poor english.... sorry...
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JPL. |
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| #5400 posted by Shambler [82.38.194.13] on 2004/09/16 05:51:25 |
I mean, you are a weirdo.
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One Man Army |
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| #5401 posted by VoreLord [144.137.188.229] on 2004/09/16 06:02:23 |
I'm with you jpl, I prefer to do it on my own, fighting against a horde of monsters that is. Unless of course it was to fight with other people as apposed to computer controlled allies. But I'm sure, at least I hope, Quake4 will be a good ride.
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Shambler.. |
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| #5402 posted by JPL [192.91.75.30] on 2004/09/16 06:02:33 |
Oh.. that's it... well perhaps I'm a weirdo, perhaps not... but considering that I'm badly used to kill and destroy all I found in a game, it's better for my partner to go away before I made some "terrible mistakes"... OTOH, I love "snipping" with precision rifle like the one you have in UT, or RTCW... and it's really an "individual" game I love...
So IMHO, I'm not as weirdo as you think it "Shamy"...;)
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Quake IV |
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| #5404 posted by Kinn [217.43.101.127] on 2004/09/16 08:03:33 |
Yeah, I've seen the PCZone scans for a while now (PCGamer?) and, I can't say it got me too excited. Since Heretic II, Raven have been banging out competant, but extremely forgettable shooters at an alarming rate really. They're more of an FPS production line than a really innovative developer (like say, id or Epic).
Anyway - the funny part is, this will probably come out before I've even upgraded to play Doom3. Which means I'll have a choice of titles with which to experience the Doom3 engine for the first time. I probably get scared easier than most in games, so the idea of this being an action-fest, rather than Doom3's shit-your-pants-fest, appeals to the wuss in me.
I was a bit disappointed that Quake IV went the sci-fi route, because that's a bit too close to Doom3 really - I'd have preferred a true sequal to Quake1, with a return to that creepy medieval netherworld. At least it would have given Raven a chance to create a game that looks visually distinct to Doom3.
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| #5405 posted by Zwiffle [69.210.84.168] on 2004/09/16 08:21:31 |
Kinn, I agree with you whole-heartedly. I was actually disappointed when I saw the screenshots, it didn't look like anything I was expecting.
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Maj: |
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| #5406 posted by Zwiffle [69.210.84.168] on 2004/09/16 08:22:24 |
that's hilarious
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Story |
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| #5407 posted by Zwiffle [69.210.84.168] on 2004/09/16 13:18:14 |
Although I was disappointed from the screenshots I saw, the story that PCGamer reported made Quake 4 look pretty good. I'm not really excited about it like I was for doom3, but a bio-mechanical factory that's being run by a huge-ass heart is just fucking cool. I don't think I'll like it as much as Doom3, judging from what I've read, but it does look entertaining.
The monster design looks kind of bad artwise, but of course they promise "better ai with monsters using cover and coordinating attacks." I've heard it before, never seen it implemented well, but we'll see I suppose.
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Yeah, |
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| #5408 posted by metlslime [64.124.188.211] on 2004/09/16 14:40:50 |
Since Doom3 was basically Quake2 with per-pixel lighting, and Quake4 is basically Quake2 with the Doom3 engine, there's a danger that Quake4 won't be very distinguishable.
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I'd Hazard A Guess... |
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| #5409 posted by Kinn [217.43.151.53] on 2004/09/16 14:54:40 |
that Quake IV will have a better monopoly on crates than Doom 3 though.
"bio-mechanical factory" + "monsters using cover" = CRATES
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Crates |
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| #5410 posted by Mike Woodham [81.153.72.21] on 2004/09/16 16:27:56 |
Yes, crates and exploding barrels. But at least Doom3 has the 'scary corridors'. Mind you, the Doom3 sound effects are the best I have heard in a game.
Nevertheless, as good as the graphics and sounds are, Doom3 is very single themed so far (I am only at the monorail)
And that is what Quake1 was not, and why it was so good. And why I want a sequal
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Sadly |
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| #5411 posted by Kinn [217.43.151.53] on 2004/09/16 17:01:32 |
Quake 1 was a complete accident of design, brought about by id really having no clue where they wanted to take the game, up until the very last minute, when they just slapped what they had done all together and hoped for the best.
And it was.
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W3rd. |
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| #5412 posted by Shambler [82.38.194.13] on 2004/09/16 17:55:42 |
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Doom 3 Fortress |
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| #5413 posted by . [68.77.197.145] on 2004/09/16 20:42:14 |
http://www.planetdoom.com/d3f/
I'm curious what you guys think of the potential of this mod. I'm not interested in playing it, the model/tex shots they have up look alright but I'd need to see more. I'm wondering because they are hosting a music contest, which I'm kind of interested in, but hesitant.
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| #5414 posted by Zwiffle [69.210.84.168] on 2004/09/16 22:24:54 |
I think pretty much all D3 mods based in multiplayer will fail miserably until the networking code gets a major fixing, regardless of quality of overall design. D3 simply cannot support a quality multiplayer. If it's a simulation with bots, however, that may be a different story.
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FPS Multiplayer Modes.. |
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| #5415 posted by JPL [192.91.75.30] on 2004/09/17 03:43:55 |
.. can be cool only if "real" players are fighting against/with you... simulation bots suck...
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Whoah! |
|
| #5416 posted by . [68.77.197.145] on 2004/09/17 05:28:03 |
I found out to run Quake on my Mac (OSX Powerbook 15" widescreen) is to copy the ID1 folder and use the GL Quake Mac port (it's just the executable). Checkout these shots... mmm widescreen. Too bad I can't adjust the gamma - it's kinda washed out. But it runs damn fine at 1280x854 on 867 Mhz, 256MB RAM, and a 32MB ATi card (not that I'd expect any less).
http://www.phait-accompli.com/crap...
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 |
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Oh... |
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| #5417 posted by mwh [80.176.250.100] on 2004/09/17 06:19:35 |
about the ID1 folder, I'd assumed everyone knew that :)
Quake's portability is just another testament to its utter supremeness.
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| #5418 posted by . [68.77.197.145] on 2004/09/17 06:24:12 |
Now if GTK Radiant (which is apparently aboutto be ported)(or Worldcraft if ever) was ported to OSX I might map more often.
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Q1 -> Doom 3 |
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| #5419 posted by than [62.189.9.161] on 2004/09/17 08:34:46 |
I think somebody mentioned that they would have preferred q1 to q2 in the doom 3 engine. Personally, although I would be interested to see an update to Q1, I think that anyone making it today would just make a fuck up of it and lose most of what made Quake great in the first place. As Kinn said, id didn't really design Q1, it just happened to turn out well. If someone were to remake it today, I can tell they would spend hours in focus groups and thinking of a detailed plot to add a reason for the action. Come to think about it, it would probably just turn out like Doom 3*.
I'd especially hate to see what Raven might do to the monster design after witnessing some of the designs of the QIV monsters.
Q2 isn't so sacred :)
*which I enjoyed, but quake.enjoyment = doom3.enjoyment*500; or something
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Wow, That Is A Lot Of Rain |
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| #5420 posted by HeadThump [65.141.73.215] on 2004/09/17 12:32:39 |
Scampie, I'm sending Ivan up there to you with a big pink bow attached.
Than, I think a D3 engine version of Quake would look something like PainKiller.
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If Anything, Painkiller Was |
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| #5421 posted by BlackDog [202.89.166.205] on 2004/09/17 13:23:58 |
more like the Source version of Quake. Havok 2 with lots of stuff to pointlessly shove around, ragdoll deaths, hi-res textures, speccy skies, lightmaps, lots of enemies - nothing like the D3 engine at all.
And alternate fire. Meh.
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I've Only Played The Demo |
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| #5422 posted by HeadThump [65.141.73.215] on 2004/09/17 13:57:54 |
But the hodge podge of themes and gorgeous gothic styling kind of reminded me of Quake.
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Painkiller |
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| #5423 posted by Kinn [217.43.53.213] on 2004/09/17 14:24:24 |
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
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Doom3Fortress |
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| #5424 posted by Megazoid [194.168.3.4] on 2004/09/17 14:31:35 |
Why do people insist on visiting old ground with every new title?
Doom3 it out!!!1 Quick.. lets make Fortress, Rocket Arena, Doom3 Rally... (etc) It's a pointless and uninspired waste of everybody's time. Ho hum.
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Demo Was Great Fun |
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| #5425 posted by BlackDog [202.89.166.205] on 2004/09/17 14:37:16 |
I'm thinking of picking up the full version, if it's reasonably priced and the MP is sound.
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Revisiting Older Mods |
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| #5426 posted by R.P.G. [24.136.230.101] on 2004/09/17 15:25:30 |
Why do people insist on visiting old ground with every new title?
It's because so far each engine has been a significant leap forward in technology and modability. If you took full advantage of all the new features, the mod could be substantially cooler than the previous mods. (I'm refering primarily to the *Rally mods.) Of course, mods (and games) don't always turn out as well as they were planned to, so they mostly just look like copies of older mods.
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I'm Just Looking For A New Team Fortress |
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| #5427 posted by HeadThump [65.141.73.215] on 2004/09/17 15:55:44 |
Since the Sierra Team Fortress 2 appears to be vaporware.
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Painkinnbler. |
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| #5428 posted by Shambler [82.38.194.13] on 2004/09/17 16:24:20 |
It could have done with a few "proper" monsters - most of the monsters in PK were just variations of the evil knight/humanoid theme, although I'll admit there were a lot of them.
Yes, yes, and yes. Exactly. Some enemy were cool but they were almost all similarly sized humanoids. Got a bit....blah, really.
Still, some good styles and shit in the game. I'll play the mission pack.
Not really the new Quake though. Didn't have the same feel of progression and weirdness to it. I kinda agree with most of the comments about Quake - it would be great to see an updated version, but who would you trust to pull it off and remain true to the original spirit of Quake?? Me, maybe. Not many others tho :P.
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Revisiting Older Mods |
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| #5429 posted by metlslime [64.124.188.211] on 2004/09/17 17:24:29 |
Why do people insist on visiting old ground with every new title?
For the same reason developers make sequels -- instant name recognition, less pesky design work.
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Clean Shaders For DooM3 By Eutetic |
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| #5430 posted by VoreLord [203.51.197.246] on 2004/09/17 17:56:16 |
Snippet from PlanetDoom
A project to clean up the default Doom3 material shaders for the built-in DOOM 3 editor, DoomEdit, has been completed by Eutectic. With this fix, the problem caused by the game's original mtr files, which load nearly 1800 broken/unusable textures in DOOMEdit, is resolved and it is an absolute bonus for mappers while vastly improving the look of DoomEdit's Texture view
DooM3World thread link
http://www.doom3world.org/phpbb2/v...
Direct download link
http://www.pcgamemods.com/7464/
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^ |
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| #5431 posted by pope [207.216.236.96] on 2004/09/17 21:24:26 |
you should all get that, its helpful
thx vlord
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Quake 4 PC Gamer Article Large Scans: |
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| #5432 posted by Shambler [82.38.194.13] on 2004/09/18 12:33:52 |
http://www.gamekult.com/tout/forum...
All perfectly legible apart from one page. Sounds very cool to me and exactly what I'd hope for.
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Watchout |
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| #5433 posted by . [68.77.197.145] on 2004/09/18 12:45:57 |
Scampie will slap you down for posting SCANS OMOGM!!#@@
At least he'd be fair.
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Also |
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| #5434 posted by . [68.77.197.145] on 2004/09/18 12:52:08 |
They spoiled it in the 8th and 9th shots (read).
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 |
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Shambler Put It Up Here |
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| #5435 posted by HeadThump [65.140.59.106] on 2004/09/18 14:15:37 |
because he gets an honorable mention in the lead paragraphs.
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I've Just Noticed The Resmeblance |
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| #5436 posted by HeadThump [65.140.59.106] on 2004/09/18 14:22:20 |
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
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I've Just Noticed The Resmeblance |
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| #5437 posted by HeadThump [65.140.59.106] on 2004/09/18 14:22:22 |
of Quake4 Parasite with Doom3 Pinky. Viewing the Quake2 model for comparison the resemblance has always been there!
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Tried To Correct 'resemblance' |
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| #5438 posted by HeadThump [65.140.59.106] on 2004/09/18 14:23:38 |
before posting, wound up with a double
suckage in my general vacinity
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Hmm |
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| #5439 posted by nonentity [80.177.201.18] on 2004/09/18 17:01:51 |
Just thought I'd say hi from a small cottage in the middle of the woods in France.
Isn't modern technology a wonderful (and all encompassing) thing :)
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I Cant Wait |
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| #5440 posted by pope [207.216.236.96] on 2004/09/18 17:21:21 |
until I can take the internet with me to my cabin.
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The Dark Forests!! |
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| #5441 posted by Shambler [82.38.194.13] on 2004/09/18 17:54:00 |
Now go pummel Bal until he releases you-know-what...
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Yes, Yes |
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| #5442 posted by VoreLord [203.51.223.233] on 2004/09/18 18:05:41 |
Much bal pummeling, everyone line up and have a turn.
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| #5443 posted by underworldfan [128.195.64.98] on 2004/09/18 18:24:54 |
quake 4 looks like Doom 3.
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Uwf |
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| #5444 posted by Kell [82.41.8.22] on 2004/09/18 18:28:27 |
yeah, we noticed
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Hmmmm |
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| #5445 posted by VoreLord [203.51.223.233] on 2004/09/18 18:31:24 |
I look like my father
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| #5446 posted by Zwiffle [69.210.59.96] on 2004/09/18 18:45:09 |
I don't look like my father, but I look like my neighbor.
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Something, Well, Weird? |
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| #5447 posted by VoreLord [203.51.207.16] on 2004/09/18 19:14:58 |
I guess you might call it a DooM3 SP map, you don't get to kill anything, or even fire your weapon, although one of your party does fire his weapon, several times you'll see. It can be confusing, basically if you see something that glows click it. After you extract the zip to your DooM3 folder, you'll have to rename the zip inside that folder to .pk4. Download at your own risk, remember it's not SP as such, you don't kill or even shoot. You may be better off giving it a miss, but if you are curious, and have a little spare time, it's only small in both file size and time required to run through, so . . . . . .
Site
http://www.planethalflife.com/blen...
Download
http://www.fileplanet.com/dl.aspx?...
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Ah |
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| #5448 posted by VoreLord [203.51.207.16] on 2004/09/18 19:22:51 |
I don't look like my father, but I look like my neighbor
The connotation of that, is that your neighbour, had sexual activities with your mother, resulting in the entity we know as Zwiffle, which in turn proves that you do indeed look like your father.
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| #5449 posted by Zwiffle [69.210.59.96] on 2004/09/18 19:39:07 |
You assume too much. My father is indeed my father, yes, but I do not look like him. I look like my neighbor though. My neighbor, therefore, is not my father. You misread the logic of my statement.
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Hm... |
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| #5450 posted by necros [66.185.84.80] on 2004/09/18 20:12:12 |
i like the idea of this d3 map, actually.
i think, if properly executed, a map where things start off slowly can be kind of cool.
even to the point of not being given a weapon until later. it might be boring, so there needs to be enough humour or whatever to keep it interesting, of course...
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| #5451 posted by Scampie [66.231.198.188] on 2004/09/18 21:16:39 |
I don't look like my father, but I look like my great great grandfather... Did my mother fuck his corpse?
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| #5452 posted by Zwiffle [69.210.59.96] on 2004/09/18 21:38:31 |
We all fucked his corpse.
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Must...not...reply... |
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| #5453 posted by distrans [144.134.135.180] on 2004/09/18 21:39:52 |
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Shock !! |
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| #5454 posted by VoreLord [144.137.187.155] on 2004/09/18 22:37:03 |
Did my mother fuck his corpse
You have a mother? ^ ^
0 0
^
<->
v
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She |
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| #5455 posted by pope [207.149.188.1] on 2004/09/19 00:27:30 |
lives in the sea with all the other crustaceans
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Vorelord |
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| #5456 posted by Shambler [82.38.194.13] on 2004/09/19 04:43:09 |
Newsify that, homie.
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Barista3 |
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| #5457 posted by than [62.189.9.161] on 2004/09/19 09:41:15 |
it was over a bit fast, but it was really nicely realised. I wish there was more stuff like that in Doom 3, since wandering around on my own fighting irritating zombie marines and imps did kind of bore me toward the end of the game. The section of Doom 3 where I had to accompany the scientist in the dark was a bit shit. My fave bits in Doom 3 were probably the bits with the security bots it :)
The environment in Barista3 was definitely the best and most cohesive I've seen yet from a custom map (admittedly, I've only seen this and the earlier trite breeding facility :) and the fact that you could play about with pretty much everything was great. Aside from the fact there was a slight lack of ambient sound, I was really immersed.
The final section with the marines was nice, and I felt like part of their team the instant that guy started to fart. I know I couldn't smell it, but I still moved to the other side of the corridor :)
If Brandon Chung can do a follow up, continuing from where this one ends, and make it a bit longer and slightly more polished (in terms of the sound generally) then it could be great.
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Barista3 |
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| #5458 posted by pushplay [68.148.157.110] on 2004/09/19 17:27:04 |
Boy, that was weird. The interactivity was good. The writing was funny though felt a little slited. I get the impression that is was written by someone whose first language wasn't enlish.
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Hmm |
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| #5459 posted by than [62.189.9.161] on 2004/09/19 17:39:09 |
the guy's name was Brendon Chung, so I guess his first language could be chinese. I didn't really analyse the writing myself, and tbh, I doubt I could have done any better :)
I did have a good time with it though, even though it barely lasted 10 minutes.
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COD:UO |
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| #5460 posted by NotoriousRay [68.48.66.194] on 2004/09/19 19:29:55 |
So, anyone played Call of Duty: United Offensive expansion for ....call of duty? Got it today, played a bit of both sp and dm. Both are so far, so good. The addition of vehicles and the new weapons I think will make this my go-to for team-dm since the last CoD patch they nerfed all the machine gun spreads so you cant hit anything.
Anyone else?
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? |
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| #5461 posted by necros [66.185.84.80] on 2004/09/19 20:15:47 |
is there a program that will look on the internet on CDDB and rename mp3 files correctly?
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Necros: |
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| #5462 posted by metlslime [64.124.188.211] on 2004/09/19 20:40:26 |
probably not -- i think CDDB uses the track listing data from a CD as a fingerprint to identify it. mp3 files do not retain that data. Maybe you could do it based on track length, but i bet you'd get way to many candidates that all had the same length.
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Necros... |
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| #5463 posted by Quaketree [64.121.0.101] on 2004/09/19 21:05:11 |
The way CDDB works is it reads the length of the entire cd and the length each of the tracks. This creates an id like a fingerprint. What are the odds of 2 cds being the exact same length with 12 tracks of the exact same length? It cant look at an individual mp3 and change it as there are 1000's of songs of the same length.
I dont know of anything that will redo the tags automagicly. There is a lot of stuff out there that you can use to change them manually.
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. |
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| #5464 posted by necros [66.185.84.80] on 2004/09/19 21:08:28 |
ok, i was affraid it was something like that.
thanks anyway.
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Necros |
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| #5465 posted by pushplay [68.148.157.110] on 2004/09/19 22:35:44 |
Actually you can. Just do a search on Google. I found this one pretty quickly.
http://www.jiisoft.com/smartmp3ren...
As far as I can tell it uses FreeDB (CDDB is evil, don't use it), exact track length and possibly partial info.
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DooM3 Demo Released |
|
| #5466 posted by VoreLord [203.51.207.14] on 2004/09/20 02:47:39 |
Some here, jplambert , should grab it for a try, but most have probably already finished the retail game once, if not more.
The demo contains the first 3 levels of the game in Mars City. 461MB Don't let that put you off, you know you want it
Download Fileplanet, sorry
http://www.fileplanet.com/download...
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Hmmm |
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| #5467 posted by VoreLord [203.51.207.14] on 2004/09/20 02:56:10 |
Guess I never seen the discussion thread, just looked at the news and here :(
Nevermind me, carry on
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VoreLord |
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| #5468 posted by JPL [192.91.75.29] on 2004/09/20 02:58:20 |
Thanks, I will take a look for sure ;)
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VoreLord... |
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| #5469 posted by JPL [192.91.75.29] on 2004/09/20 05:19:31 |
Damned... I've not seen that it was a 461MByte file... it will takt 1 or 2 weeks to download with my 56k modem !! So I think I will not be able to download this file... grrrr...
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VoreLord... Again... |
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| #5470 posted by JPL [192.91.75.29] on 2004/09/20 05:23:22 |
Some here, jplambert ...
errr... why me particularly ???
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Well |
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| #5471 posted by VoreLord [203.51.194.192] on 2004/09/20 05:39:06 |
You were deciding back a bit whether or not to buy the game, and if your PC would be able to run it etc, I was trying to convince you to get it. Most of all, I think you would like the experience :)
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VoreLord |
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| #5472 posted by JPL [192.91.75.29] on 2004/09/20 05:43:07 |
OK, I understand... Well, today, it only misses me some RAM (Doom3 need at least ~ 380Mo RAM I remember well, and I only have 256), so I have to buy some RAM before buying Doom3... sure I will do it as soon as possible...
Thank you very much for this informations...
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Hrm |
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| #5473 posted by NotoriousRay [68.48.66.194] on 2004/09/20 19:27:54 |
So I got one of those fancy mx700 mice from amazon as they were running a sale the other day. I installed the mouseware drivers but now when i scroll-click (You know, clicking with the wheel) on a link in firefox/whatever it doesn't open in a new tab. Anyway to fix this? I know one or two of you use these.
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Heh |
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| #5474 posted by NotoriousRay [68.48.66.194] on 2004/09/20 19:40:30 |
Nevermind, i figured it out. (Had to set scroll to 'middle button' in the drivers.)
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Without Pet |
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| #5475 posted by MadFox [84.31.152.41] on 2004/09/20 21:40:53 |
poor mouse in the middle of Amazona without a driver....
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| #5476 posted by . [68.77.197.145] on 2004/09/21 04:45:19 |
D3 wallpaper I slapped together with the skybox files in the pak file:
http://www.planetdoom.com/potd/ind...
BTW - I noticed the skybox images are like this:
------top------
left-center-right
-----bottom----
So I assume that they all wrap into some kind of spherical or ball shape?
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Phait |
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| #5477 posted by JPL [192.91.75.30] on 2004/09/21 04:52:01 |
Wow, really nice wallpaper !!!
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Oh Yeah |
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| #5478 posted by . [68.77.197.145] on 2004/09/21 05:01:56 |
I have it in 800x600, 1024x768, 1600x1200
http://www.phait-accompli.com/crap...
I can't take credit, I just put id's images together :P
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Call Of Duty: United Offensive |
|
| #5479 posted by than [62.189.9.161] on 2004/09/21 08:49:40 |
played the demo, thought it was shit. I quite enjoyed the vehicle bit, although it wasn't the best thing ever or anyway, but the section afterwards was pretty appalling. The gameplay just consists of following exact orders from AI guys, or getting blown up by mortars. Don't stray from anyone when you are asked to follow them, or you die.
It's shit, it's not what I play games for. It's cinematic but nearly Dragon's Lair in gameplay terms.
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Nice One Phait. |
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| #5480 posted by Shambler [82.38.194.13] on 2004/09/21 09:45:37 |
Pretty tasteful bit of wallpaper there.
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Phait: |
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| #5481 posted by metlslime [64.124.188.211] on 2004/09/21 18:38:22 |
i assume it's a cubemap just like q2 and q3
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Meh |
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| #5482 posted by NotoriousRay [68.48.66.194] on 2004/09/21 19:36:40 |
The gameplay just consists of following exact orders from AI guys, or getting blown up by mortars. Don't stray from anyone when you are asked to follow them, or you die.
You must not have liked the original CoD too, eh?
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Ugh |
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| #5483 posted by Lunaran [69.41.96.11] on 2004/09/21 23:37:39 |
Where the fuck is the Doom3 SDK?!
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Lun |
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| #5484 posted by BlackDog [202.89.170.252] on 2004/09/22 03:15:39 |
Aren't we supposed to get that when the patch comes out of beta (or whatever the fuck is going on with it)?
It still isn't available direct from id = beta. I guess.
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Hey |
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| #5485 posted by Tronyn [70.64.188.34] on 2004/09/22 05:21:38 |
anyone know where I can get some Q3 textures (I remember someone converted the Q3 demo textures) for Q1?
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Doom 3 Cinema Wallpapers, Volume 1 |
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| #5487 posted by . [68.77.197.145] on 2004/09/22 07:21:54 |
PREVIEW
http://www.phait-accompli.com/crap...
ZIP (1.17 mb)
http://www.phait-accompli.com/crap...
These are 1600x1200 walls that I made from D3 screenshots, but tried to give them a more cinematic look. I can't run D3 demo above 1024x768, so the shots are stretched, but shouldn't be too bad.
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Phait |
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| #5488 posted by JPL [192.91.75.30] on 2004/09/22 07:36:06 |
Congratulations... This pack is really good...
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Congratulations? |
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| #5489 posted by . [68.77.197.145] on 2004/09/22 07:39:53 |
I won? What'd I win?
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Just... |
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| #5490 posted by JPL [192.91.75.30] on 2004/09/22 07:41:11 |
.. respect for the job... Is it enough for you ??
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No |
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| #5491 posted by . [68.77.197.145] on 2004/09/22 07:54:23 |
Nothing is ever enough, I'm Phait remember?
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Hmmm... |
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| #5492 posted by JPL [192.91.75.30] on 2004/09/22 08:02:02 |
.... and with a beer ??
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No Phait No More |
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| #5493 posted by MadFox [84.31.152.41] on 2004/09/22 10:27:06 |
A pack file without your name
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Phait |
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| #5494 posted by underworldfan [128.195.64.98] on 2004/09/22 18:34:19 |
IMO, bottom right one is the best.
blurry background and freaky figure = surreal art. :)
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VoreLord |
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| #5496 posted by JPL [192.91.75.29] on 2004/09/23 04:09:25 |
Wow, it's really impressive to see the gap: the main difference is located into the lightning effects. Dynamic light reflection and shadow management are seriously improved and increase the realistic feeling during the game... and you need to have a "race-PC-graphic-Card" to support the stuff...
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Hmm |
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| #5497 posted by nonentity [80.177.201.18] on 2004/09/23 06:51:17 |
and you need to have a "race-PC-graphic-Card" to support the stuff
A 9500 or GF FX is hardly top of the line anymore
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Racing Games ? |
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| #5498 posted by VoreLord [144.131.203.12] on 2004/09/23 06:54:53 |
Anyone here into racing games? I want to get a road bike type game, and a couple of car racing games, rally and road/track. I don't want anything that mainly just has'oval'type tracks (Nascar), prefer more on the side of simulation than 'arcade', any suggestions?
Shambler - I know you love racing games, so please keep the suggestions in single digit quantity ;)
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VoreLord |
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| #5499 posted by JPL [192.91.75.29] on 2004/09/23 06:56:43 |
Perhaps Gran Turismo series will please you... That's for me the best car driving game ever made.. but it's my humble, opinion...
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Oh, Sorry, Forgot |
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| #5500 posted by VoreLord [144.131.203.12] on 2004/09/23 07:01:15 |
PC only,
Yes JPLambert, I remember GT series, I had GT,GT2 and GT3, but I no longer have any consoles, just not enough time to split between PC and consoles, so they had to go.
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Hmm |
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| #5501 posted by nonentity [80.177.201.18] on 2004/09/23 07:55:45 |
Racing games tend to be one of those genres that are focused on console. I think you're gonna be limited by what's out more than what's suitable for you.
ps. Burnout (2 for preference, although 3 is damn good fun too) is greatest racing game ever
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VoreLord |
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| #5502 posted by . [68.77.197.145] on 2004/09/23 08:24:54 |
I'm quite into racing games. I don't have any at the moment, but I'm going to splurge on: Colin Mcrae Rally 3, 04 and 2005 - then Richard Burns Rally, and also GTR - FIA endorsed GT racing game, which was actually a successful mod for an F1 game. Check www.3dgamers.com for some demos. If you want to try some multiplayer in any of the Colin series demos that allow it, I'm up for it.
BTW - really try that GTR demo. While it's a press demo and you can only practice on the track (there should be a public demo coming), the sense of speed and hearing the engine and turbo is awesome. You can also adust your seat forward and back, and height, look left/right/up/down inside the car... Tip: turn traction control ON or you will spin out easily.
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Gotham! Gotham! |
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| #5503 posted by Maj [217.205.117.52] on 2004/09/23 08:31:55 |
PGR2 = orgasm, if you like a semi-realistic racer.
Burnout 2 is a great arcade racer. Burnout 3 is Burnout 2 minus skill and plus a load of pointless EA flash.
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Hmm |
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| #5504 posted by nonentity [80.177.201.18] on 2004/09/23 10:33:58 |
Burnout 3 is Burnout 2 minus skill and plus a load of pointless EA flash.
"Hey guys, I've just been checking out the scores at burnout3.ea.com and..."
:D
Yeah, 2 was definately a better game, but I still liked 3, just not enough traffic on most of the courses :/
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Err |
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| #5505 posted by DaZ [80.189.45.20] on 2004/09/23 12:12:21 |
didnt he say pc only? :D
Have a look at Need for speed underground, its awesome. Best sense of speed I have seen in a game so far. (although burnout3's is very good too!)
Also, colin mcrae 2005 is cool, I tried the demo and its pretty fun.
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Thank You |
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| #5506 posted by VoreLord [203.51.236.60] on 2004/09/23 16:49:14 |
Yes, PC only, but thanks all the same.
GTR looks promising, will keep my eye on it. Am downloading that demo now and will check it out asap.
Colin Mcrae, will be checking the latest, and comparing it with Richard Burns Rally which I have been hearing good things about.
NFSU, I will check out the demo for that, although from what I remember from the NFS series, I had the original, NFS2, and another one for playstation long ago, and although I had a great time back then, as time went on and I began to appreciate more sim/realistic physics types, I left that series behind. But it will be interesting to see how it stands now.
Thanks again
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NFSU |
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| #5507 posted by . [68.77.197.145] on 2004/09/23 18:07:50 |
Looks like a Fast and Furious type game and it appears like it's only night-rain races, at least what I gather from screenshots. You won't find realism there, there's not even any interior views anymore. I'm gonna download the CMR 05 multiplayer demo just to try the different Germany stage.
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UT2004 Editors Choice Bonus Pack Released |
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| #5508 posted by VoreLord [203.51.236.60] on 2004/09/23 18:15:11 |
The Latest UT2004 patch 3323 is required for the Bonus Pack. The bonus pack includes new characters, new vehicles , four new Onslaught maps. So if UT2004 and Onslaught is your thang -
Thread and Download Links
http://www.ina-community.com/forum...
A couple of screenshots can be found on the front page of PlanetUnreal.
http://www.planetunreal.com/
No doubt more screenshots and download mirrors will become available in the near future
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Fucking Christ Vorelord |
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| #5509 posted by Scampie [66.231.198.188] on 2004/09/23 19:07:39 |
submit this shit as news ffs.
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Hmm |
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| #5510 posted by nonentity [217.41.19.241] on 2004/09/23 19:13:06 |
Any chance someone can edit the original text of GA to say "Do not post news in the GA thread, click here to submit it as news" or similar.
Apart from anything else, it stops half the discussion of a news item being in GA and half of it being in the news thread when someone finally gets around to posting it as news.
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Fucking Christ Scampie |
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| #5511 posted by VoreLord [203.51.236.60] on 2004/09/23 19:20:29 |
Submit this shitty attitude for counselling ffs.
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| #5512 posted by Scampie [66.231.198.188] on 2004/09/23 19:45:01 |
You were asked with your last newsworthy post to please submit news, my attitude reflects your dismissal of our request. Since I can't simply move posts to news, I need things submitted properly. If it's borderline on 'newsiness', submit anyway, and a mod will either post it as news, or reject it which posts it here.
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Now Was That Hard? |
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| #5513 posted by VoreLord [203.51.236.60] on 2004/09/23 19:50:59 |
I really just wanted to tell you to shove it up your fucking ass, but unlike you, I seem to be able to be at least a little civil, and withheld that. As I will with the rest of what I would like to say.
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Hmm |
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| #5514 posted by nonentity [217.41.19.241] on 2004/09/23 19:58:25 |
VoreLord, yes scampie swore.
Big fucking deal, you were already told, politely, to add such posts as news. You refused to do this, which (imo) warrants a harsher reply.
Maybe now you'll actually submit this stuff as news. It's no more complex than posting it here and is a benefit to the whole 'community'. Is that really that hard a concept to grasp?
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Oh, Sorry |
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| #5515 posted by Scampie [66.231.198.188] on 2004/09/23 19:58:57 |
what I meant to say was 'go map you worthless faggot'.
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Hmm |
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| #5516 posted by nonentity [217.41.19.241] on 2004/09/23 20:08:13 |
sumbit it anyway
O_o
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Well |
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| #5517 posted by VoreLord [203.51.236.60] on 2004/09/23 20:11:33 |
VoreLord, yes scampie swore.
Big fucking deal
Did I say anything about swearing ???
Yes I posted something which some consider news, in the GA thread, BIG FUCKING DEAL.
Not as if this is the bastion of all things Unreal, and the GA thread would have been overun with comments about it.
you were already told
Show me where I was told please.
And as for being told LMAO, get a life
Maybe now you'll actually submit this stuff as news. It's no more complex than posting it here and is a benefit to the whole 'community'. Is that really that hard a concept to grasp?
No, actually, I'll just continue as is.
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HAY GUYS |
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| #5518 posted by pope [207.216.236.96] on 2004/09/23 20:17:10 |
whats going on?
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I Can't Tell You That Here |
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| #5519 posted by VoreLord [203.51.236.60] on 2004/09/23 20:20:00 |
as it may constitute "News", which would have to be submitted as a News post.
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Hmm |
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| #5520 posted by nonentity [217.41.19.241] on 2004/09/23 20:31:00 |
Firstly, I didn't say you were told with the emphasis you're implying, however, someone telling you to do something suggests that you were... well... told to do it, at least within my understanding of the English language.
Show me where I was told please.
http://celephais.net/board/view_th...
Oh, and of course there are the various other posts such as [ http://celephais.net/board/view_th... ] that show that people should be submitting things as news. Oh, and the entire fucking thread that (among other things) concludes that we should be submitting more news [ http://celephais.net/board/view_th... ].
One would have thought that if you're going to participate in a forum then you respect the rules and ways of that forum rather than willingly ignoring the requests of the moderators. Either that or please, just fuck off.
And finally, Can't Tell You That Here as it may constitute "News", which would have to be submitted as a News post is a stunning example of wit that makes us all think better of you. Or just pathetic pettiness that makes you look like a wanker, I forget which.
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Hmm |
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| #5521 posted by nonentity [217.41.19.241] on 2004/09/23 20:41:45 |
Bah, started two sentences in a row with "Oh, and" :/
And on a continuation of my previous post (yes, I'm aware I should no better, but I enjoy it ;)
get a life
To quote someone else, I don't need to, I'm a gamer, I have lots of lives.
And quite frankly, I'm not the one complaining because someone was slightly rude to me on the internet (oh no!), possibly try practising what you preach.
(And in case you were wondering, I am instead complaining because you seem unable to grasp the concept of abiding by the 'ways' of this forum.)
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Hmm |
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| #5522 posted by nonentity [217.41.19.241] on 2004/09/23 20:42:38 |
My apologises for the triple post, but I cannot let my usage of 'no' instead of 'know' go unmentioned
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Hmmm |
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| #5523 posted by VoreLord [203.51.236.60] on 2004/09/23 20:48:57 |
One would have thought that if you're going to participate in a forum then you respect the rules and ways of that forum rather than willingly ignoring the requests of the moderators
Shambler is not a mod here,
http://celephais.net/board/people....
Scroll to the bottom.
so I never ignored any request from a mod. So get your facts straight, Either that or please, just fuck off.
Show me where I was told please
I guess I should have said that more clearly, you are obviously having trouble. When someone tells you to do something, it naturally comes with the assumption that they have the power to do so, At least in my understanding of things. As Shambler is not a mod, and is as anyone else on these boards, he does not have that power.
And as for following rules etc, up until recently the only rule in GA was
Talk about anything in here. Your understanding of anything may be different to mine, but thems the breaks.
makes you look like a wanker
Thats fine, I have no problem with that. But the difference between you and me is, I know I'm a wanker
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Listen Grindspire |
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| #5524 posted by VoreLord [203.51.236.60] on 2004/09/23 20:50:44 |
I'll keep going as long as you like, I have no time litations on what I do.
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Time Limitations |
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| #5525 posted by VoreLord [203.51.236.60] on 2004/09/23 20:51:23 |
That should have been ^^
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Hmm |
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| #5526 posted by nonentity [217.41.19.241] on 2004/09/23 21:06:07 |
When someone tells you to do something, it naturally comes with the assumption that they have the power to do so, At least in my understanding of things.
No, it doesn't. Much as I hate to quote dictionaries at people;
v. told,
To communicate by speech or writing
Someone communicating something to you is them telling you something, therefore Shambler saying that you should submit something as news implies Shambler told you to submit it as news, I guess I should have said that more clearly, you are obviously having trouble.
And as for I never ignored any request from a mod;
No, actually, I'll just continue as is. That sentence implies you're ignoring scampie's request. Now, as you may have noticed during your extensive research on the people page, scampie is a mod. (And of course, there is the point that above and beyond that, repecting someone just because they are a mod is tantamount to sycophancy).
And it's not like I have any limits on my time either (and I, as anyone whose known me for a while will testify, just enjoy arguing (in the 'true' and more common senses of the word)).
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I Enjoy Arguing Aswell |
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| #5527 posted by VoreLord [203.51.236.60] on 2004/09/23 21:19:44 |
However I prefer to do in person.
No, it doesn't. Much as I hate to quote dictionaries at people;
v. told,
To communicate by speech or writin
That's all well and good, but I wasn't talking about the literal meaning of the word, as you full well know.
No, actually, I'll just continue as is. That sentence implies you're ignoring scampie's request. Now, as you may have noticed during your extensive research on the people page, scampie is a mod. (And of course, there is the point that above and beyond that, repecting someone just because they are a mod is tantamount to sycophancy).
Now come on, you once again haven't got your facts straight. As you can see, I immediately followed Scampie's instruction and posted the News post. therefore from that time onwards it should be obvious that "as is" refers to the present way in which things were being done. I'm not going to explain everything to you.
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So Let Me Reiterate |
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| #5528 posted by VoreLord [203.51.236.60] on 2004/09/23 21:21:26 |
Get your facts straight, Either that or please, just fuck off.
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IN THE GRIM FUTURE OF HELLO KITTY, THERE IS ONLY FLAMEWAR. |
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| #5529 posted by metlslime [64.124.188.211] on 2004/09/23 21:23:26 |
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You Were Saying? |
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| #5530 posted by VoreLord [203.51.236.60] on 2004/09/23 21:26:46 |
And it's not like I have any limits on my time either
Ahem, ahem,.......
There are currently 23195 posts in 190 discussion threads and 254 news threads, and 275 registered users. There are 6 registered users online right now: aguirRe, Bobbins, Gleeb, metlslime, NotoriousRay and VoreLord.
Gone so soon? perhaps just some small limits?
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HAY GUYS |
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| #5531 posted by pope [207.216.236.96] on 2004/09/23 21:30:03 |
whats going on...
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I Can't Tell You That Here |
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| #5532 posted by VoreLord [203.51.236.60] on 2004/09/23 21:31:06 |
as it may constitute "News", which would have to be submitted as a News post.
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Hmm |
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| #5533 posted by nonentity [217.41.19.241] on 2004/09/23 21:33:56 |
That's all well and good, but I wasn't talking about the literal meaning of the word, as you full well know.
No, you were adding false emphasis to my words, which was something I corrected earlier and which you then failed to take into account.
Now come on, you once again haven't got your facts straight.
This is true (well, I'd contest the once again, but I digress somewhat). I didn't see the news post since I've just been sitting here occaisionally pressing refresh while reading through the PC Gamer preview of Quake 4 (which is one of the worst pieces of journalism I've read in a while btw). However, your comments in this thread implied you were going to continue to ignore the news submission link and just post in GA.
should be obvious that "as is" refers to the present way in which things were being done. Given the context in which you were using it, it suggests more of a continuation of the way you'd been doing things (which, the latest news post aside was merely posting in GA), however, this is related to my point below.
However I prefer to do in person.
Well yes, text has always left something to be desired, the ability to put the correct emphasis on one's words for a start :/
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Hmm |
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| #5534 posted by nonentity [217.41.19.241] on 2004/09/23 21:36:27 |
Gone so soon? perhaps just some small limits?
Talking in #tf (a better medium for argument than here, as it does at least allow instant response and clarification) and reading the Q4 article (as I said above).
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That's The Trouble With You Young Fellows |
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| #5535 posted by VoreLord [203.51.236.60] on 2004/09/23 22:02:49 |
No staying power, just run out of puff
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Hah |
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| #5536 posted by Mr Fribbles [202.161.117.131] on 2004/09/23 22:10:50 |
I saw that there was a lot of new posts in GA and thought, wow, there must be something interesting there with all the new posts.
But it was just you guys being dickheads.
Meh.
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Jesus |
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| #5537 posted by . [68.77.197.145] on 2004/09/23 22:29:16 |
*Hands out Midol for everyone*
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Well |
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| #5538 posted by Kell [82.41.8.22] on 2004/09/23 22:59:28 |
I never submitted my skybox release as news and nobody flamed me.
I feel left out now :~(
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Indeed |
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| #5539 posted by VoreLord [203.51.236.60] on 2004/09/23 23:03:44 |
And you were not the only one who has done it, but nothing has been said to them. But thats fine, I'm a loner in real life as I am here. But you would do better to go elsewhere if you wanted to be flamed, it seems to be a dying art around these parts.
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Very Nice Pack By BTW |
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| #5540 posted by VoreLord [203.51.236.60] on 2004/09/23 23:05:29 |
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:D |
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| #5541 posted by pope [207.216.236.96] on 2004/09/23 23:12:31 |
MIDOL® helps you get rid of your symptoms so you can get on with your life. It's strong on menstrual cramps, plus it relieves bloating, fatigue and even breast tenderness.
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It's Strong On Menstrual Cramps |
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| #5542 posted by VoreLord [203.51.236.60] on 2004/09/23 23:17:28 |
Id say that would help Grindspire no end, come to mention it, it has several usefull remedies for Grindy,
plus it relieves bloating, fatigue and even breast tenderness.
bloating, well he's oviously full of shit.
fatigue ,
There are currently 23209 posts in 190 discussion threads and 254 news threads, and 275 registered users. There are 6 registered users online right now: blackpope, Gleeb, Tyrann, underworldfan, VoreLord and Zwiffle.
oh well,
even breast tenderness, speaks for itself really.
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Yeah I Know, I Know |
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| #5543 posted by VoreLord [203.51.236.60] on 2004/09/23 23:19:10 |
a stunning example of wit that makes us all think better of you. Or just pathetic pettiness that makes you look like a wanker, I forget which.
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Most. Boring. Flame. Ever. |
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| #5544 posted by HeadThump [65.140.58.56] on 2004/09/23 23:21:48 |
What happened to the guys who had a real talent for this sort of thing?
Wraith, your presense is needed.
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Sexual Tension |
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| #5545 posted by HeadThump [65.140.58.56] on 2004/09/23 23:28:12 |
the two of you should just go ahead and fuck and get it over with. Sheesh.
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Hmmm |
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| #5546 posted by VoreLord [203.51.236.60] on 2004/09/23 23:32:01 |
I'm not into necrophilia
But if your into masochism, I suggest you go fuck yourself
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Nevermind, |
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| #5547 posted by HeadThump [65.140.58.56] on 2004/09/23 23:36:24 |
Sarah Silverman is on Comedy Central! I want need the two of you for jag off purposes afterall.
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Hrumph |
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| #5548 posted by HeadThump [65.140.58.56] on 2004/09/23 23:39:08 |
I'm not into necrophilia
If they don't meet your standards, lower your fucking standards. Don't be so uppity.
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Well |
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| #5549 posted by VoreLord [203.51.236.60] on 2004/09/23 23:41:48 |
I'm off to play a new DooM3 Sp offering, play with a couple of zombies, hmmm, seems like I've been doing that for the last couple of hours, oh well, on to the real thing
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Is The Board Broken? |
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| #5550 posted by metlslime [64.124.188.211] on 2004/09/23 23:42:07 |
Why do i keep reading the same 5 "new" posts every time i visit this thread? Oh, becuase nobody has anything new to say.
Go map!
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Yes, Your Right MetIslime |
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| #5551 posted by VoreLord [203.51.236.60] on 2004/09/23 23:51:05 |
I concede to Grindspire, there will be no more on the matter. Sorry, I hope the next 5 'new' posts you read do indeed have something new and worthy to read.
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Hmm |
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| #5552 posted by nonentity [217.41.19.241] on 2004/09/23 23:58:27 |
It'd be nice, but I doubt it.
If not this, more bees (or whatever else)
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Just To Be Different |
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| #5553 posted by Zwiffle [69.210.77.168] on 2004/09/24 00:13:14 |
Not really knowing what Facism was until recently, I've drawn conclusions that Fight Club, although psychologically interesting and quite entertaining, is just a huge advertisement for it. Or at least it seems to promote Facism. Everything about it seems to make sense : the lack of value placed on material possessions, the need to create a 'warrior' society, and even as the club mutates into Project Mayhem, those who join "sacrifice themselves for the greater good." They lose their individuality and sacrifice themselves in an attempt to "free" the Capitalist and Democratically trapped peoples.
There was something else about rejecting God, but I'm not sure if that's part of Facism or not, I really don't remember. Anyway, just some food for thought, and if you guys realized this before, sorry for wasting your time.
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Hmm |
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| #5554 posted by nonentity [217.41.19.241] on 2004/09/24 00:15:35 |
Oh, and concede to me? I haven't posted anything for 2 1/2 because I got bored with semantics
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5555 |
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| #5555 posted by Scampie [66.231.198.188] on 2004/09/24 00:16:15 |
5555
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Hmm |
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| #5556 posted by nonentity [217.41.19.241] on 2004/09/24 00:18:50 |
Zwiffle, it can equally be seen as an advert for the far left & anarchism, in that it is a rejection of capitalist values and a rejection of the society impossed restrictions that plague modern society. Especially if you've read the book (which, as is generally the case, is a lot better).
However, the go far enough to the left or right and the two gradually become indistinguishable.
(go go benign dictatorism)
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Ffs Nonentity |
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| #5557 posted by Scampie [66.231.198.188] on 2004/09/24 00:21:16 |
go to bed!
[00:04] *** nonentity is now known as nonentity|sleep
#5556 posted by nonentity [217.41.19.241] on 2004/09/24 00:18:50
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Hmm |
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| #5558 posted by nonentity [217.41.19.241] on 2004/09/24 00:21:23 |
To expand (only slightly) further; without identity or possesions, we all become equal and each individual is equal valued (even if that value is next to nothing).
And atheism was very much part of communism
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Hmm |
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| #5559 posted by nonentity [217.41.19.241] on 2004/09/24 00:22:09 |
I'm waiting for dawn, I haven't seen it in a couple of weeks and it should be quite soon.
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Hmm |
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| #5560 posted by nonentity [217.41.19.241] on 2004/09/24 00:22:46 |
(Also, can't sleep, internal anguish will eat me)
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And Don't Worry About The Whole Defeat Thing. |
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| #5561 posted by Scampie [66.231.198.188] on 2004/09/24 00:23:26 |
there are no victors in stupid arguments, that's why I quit caring about 2 posts in explaining my postion and went to play video games.
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| #5562 posted by Zwiffle [69.210.77.168] on 2004/09/24 00:24:32 |
What exactly do you mean we become equal without identity or possessions? In what sense, is what I'm getting at.
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Hmm |
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| #5563 posted by nonentity [217.41.19.241] on 2004/09/24 00:25:56 |
Defeat nothing, as I say I gave up nearly 3 hours ago through boredom (that and got distracted by pope in #tf, as you saw :).
The internal anguish is due to some entirely seperate (and fairly nasty) rl shit atm
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Hmm |
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| #5564 posted by nonentity [217.41.19.241] on 2004/09/24 00:28:27 |
Well, the ideal of the far left is that every single person is treated as equal, has equal possessions and plays an equal part in society.
If everyone is worth nothing, has nothing and is merely a 'slave' to the overall goals then they are equal.
No-one said equality meant everyone having lots of things and being highly valued
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Zwiffle: |
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| #5565 posted by metlslime [64.124.188.211] on 2004/09/24 03:00:09 |
You're reading a lot into the movie that is there in some form, but one thing i think you missed is that the movie isn't actually promoting Tyler Durden's pholosophy. It introduces it as seductive and promising, explores the imagined consequences, and ultimately rejects it.
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Ahem |
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| #5566 posted by metlslime [64.124.188.211] on 2004/09/24 03:01:27 |
philosophy
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Firefox |
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| #5567 posted by DaZ [80.189.45.213] on 2004/09/24 03:14:08 |
Just installed this baby along with the "adblock" and "tab extentions" packs, and I must say its great. I was using Opera before but firefox kicks its arse big time. If anyone hasn't tried it yet I strongly recommend it.
No more ads evar! yeay!
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I Handed In An Essay Today |
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| #5568 posted by Fat Controller [222.152.153.164] on 2004/09/24 03:14:22 |
http://www.weebls-stuff.com/toons/...
and also
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
http://www.weebls-stuff.com/toons/...
Oh, and as for that argument earlier (not the Fight Club one)...
Tell you what, you stupid fucking func_msgboard.shitz . . . I'm feeling a mite TESTY and wish to admonish each and every one of you in the manner to which you shall soon become accustomed . . . that is if you had fucking BRAINS in your cranial cavity rather than the sordid, sticky, solidifying remnants of FIFTY-THOUSAND Juarez donkey shows, you fucking MAJORLY FUCKED wombat dick eaters who TO THIS VERY DAY still stand in front of kindergarten schools with your rancid peckers
in your own NECK STUMPS bemoaning the dearth of DEAD WALRUS RECTUMS with which to sate your psychotically deranged sexual desires. DO YOU HEAR ME???? You fucking DUMBASS func_msgboard.jitbagz are THIS VERY MINUTE jerking off to fucking pictures of piles of STOAT MANURE, the steaming miasma of which brings thoughts of BUTTFUCKING CAMELS to your petty hind-brains you ASSHOLES! I am so sick of
you Bobbie-shit eating BOBBIES that I'd like to rearrange your SHIT'S CUNT'S ASSHOLE'S DICKS into a tortured tableau reminiscent of the WORST NIGHTMARES ever to invade your tiny little cerebrums and then make you BUTTFUCK the farts that result from your EATING the aforementioned stoat manure. I think you all (and that means YOU!) can all suck a mule's ass through morning glory and that's CORRECT you stupid fucking SHIT-LICKING ambassadors of ASSHOLEISM who DAILY relish the thought of finding a couple of dead, rotting FUCK-DEMON carcasses, filling the rectal cavity of said carcasses with a couple of pints of anthrax
culture/sulfuric acid, sticking the stapled stumps of your flaccid members into the by now smoking and quaking cavity, humping like your life depended on it, paying your PASTOR to videotape the whole squalid affair, selling the videotape TO YOUR OWN MOTHER, then fucking JERKING OFF to the thought of your mother
jerking off a DEAD HOG while watching YOU jerk off to the thought of HER jerking off the hog while watching the video. THAT'S PRETTY FUCKING FUCKED UP, if you ask me. But I'm not really surprised at how utterly SHIT-SOAKED and RAT-CUM besmirched you fucking func_msgboard.lamers are. If you all fucking died YESTERDAY it would be TOO SOON. So put THAT SHIT in your goddam corn pipe and smoke it, motherfucker!!!!!!!!!!!
Good 'nuff fo' yuh, Headthump?
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Amen |
|
| #5569 posted by VoreLord [203.51.236.60] on 2004/09/24 03:17:05 |
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You Left Out 'mung' |
|
| #5571 posted by HeadThump [65.140.58.56] on 2004/09/24 03:30:08 |
somehow
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Ok... |
|
| #5572 posted by distrans [131.172.4.45] on 2004/09/24 03:40:02 |
...now I'm a little scared.
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Let Me Tell You The A Story... |
|
| #5573 posted by Shambler [82.38.194.13] on 2004/09/24 04:34:49 |
The other day, I was feeling rather peckish and quite fancied some BEEF. So I went to a good butchers and bought 3/4 a pound of BEEF mince. And then I went home and made that into one large BEEFburger. 6" wide, 1 1/2" deep, served on a huge bap with lots of cheese, mustard, rocket and spinach. Yum. It was huge. That 3/4 pound BEEFburger was big, delicious, and contained a lot of BEEF...
...but not nearly as much fucking BEEF as this func_discussion. Jeeeeeeezusssss...
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Phait |
|
| #5574 posted by VoreLord [144.137.189.73] on 2004/09/24 05:37:26 |
Have you got both CMR2005 demos installed? I have the single player installed, but the MP demo refuses to install, I get one of those Microsoft, bla bla .exe has caused ......................and must close etc, warnings. So I thought you may not be able to have them both installed at the same time?
GTR, can't seem to get rid of the 'pit rev limiter'? and therefore I cannot rev very high, am going to look into it, and install my wheel, hopefully I will get it sorted.
 |
 |
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Must Use Eyes, Couldn't See For Looking :( |
|
| #5575 posted by VoreLord [203.51.223.12] on 2004/09/24 06:26:44 |
Got GTR sorted, and it's excellent, if they don't stuff it up, and the AI is good, it will be awesome. However I must disagree with turning on traction control. I think simulation with no aids just rocks. The sound is very good, the feel, physics seem good, it looks great. I love it, thanks for the heads up.
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Cool Texture Tool |
|
| #5576 posted by DaZ [80.189.47.164] on 2004/09/24 06:52:10 |
http://www.doom3world.org/phpbb2/v...
Very handy for making seamless & animated textures, worth a look if your interrested.
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Vorelord |
|
| #5577 posted by . [68.77.197.145] on 2004/09/24 07:16:21 |
I have Colin 2005 single AND multi demos installed just fine. I would maybe try redownloading it. Yeah, the RPM limiter in GTR is tits when you turn it off! :D
Shambler - you call it beefburger over there? I always thought hamburger was odd when it's not ham... and you call the buns baps? That's funny. Baps. BAPS! B A P S!
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Metl |
|
| #5578 posted by Zwiffle [69.210.77.168] on 2004/09/24 09:56:03 |
If you take Tyler as a metaphor for Facism, then what Tyler did was help out Narrator. Narrator was having issues he could not resolve by himself, and had to have the assistance of other parties to temporarily fix his problems for him. When that couldn't happen anymore, Tyler showed up.
Throughout the entire movie (yes, this is based solely on the movie, I never read the book) you see Narrator adopt more and more characteristics of Tyler, and ultimately become more self-sufficient and organized, as Tyler himself becomes more and more dominant it seems, taking actions without Narrator's consent and keeping him in the dark about what's going on.
This leads to the "overthrow" of Tyler, as Narrator, by the end of the movie, is sufficient enough to take care of himself without the need of someone telling him what to do.
There are a couple things about this I think promote Facism:
1. Narrator, under Tyler's influence, becomes organized, confident, and adopts many of Tyler's personality traits.
2. Through Narrator, Tyler is able to set up a huge regime that is efficient and disciplined. Claiming they are enlightened, they proceed to systematically eliminate that which they believe would ultimately be the fall of man. They are all equal, yes, but they're really all just slaves to Tyler.
However, the more I think about it, the more it seems to be NOT promoting Facism, but instead just showing the course Facism takes;
Although I can't truly comment on that, because I haven't learned too much about any country that adopted Facism and what happened with the regime in control.
But my point is, Tyler represents Facism and ultra-conservatism and NOT anarchism, because of the fact that Project Mayhem's system was built up on treating people as slaves. They are equal, yes, but they have no opinion or free will it seems.
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Bad I Did Start It With A Kaleidoscope, |
|
| #5579 posted by [81.155.131.206] on 2004/09/24 10:08:00 |
I might not see Nyarlathotep giving me a nod.
~_^
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Damn |
|
| #5580 posted by Kinn [81.155.131.206] on 2004/09/24 10:10:50 |
should have been Started It, not Start It.
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Ah Crap |
|
| #5581 posted by Kinn [81.155.131.206] on 2004/09/24 10:11:58 |
...and i've just revealed my identity >.<
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You Suck, Kinn. |
|
| #5582 posted by necros [142.150.5.184] on 2004/09/24 11:31:10 |
:P
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Outfoxed |
|
| #5583 posted by MadFox [84.31.152.41] on 2004/09/24 11:34:22 |
I think DOOM3 isn't good for people's nature.
But that's no news, just abuse.
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Shambler |
|
| #5584 posted by pope [207.216.236.96] on 2004/09/24 11:52:30 |
what the hell is rocket, and why goes it go on your burger
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ROAR!!! FLAMES!!! ANGER!!! MWAAAAAAOOORRRGGGHHH!! |
|
| #5585 posted by than [62.189.9.161] on 2004/09/24 13:19:22 |
It amuses me that there was more discussion about the posting of a news item in GA than there was about the actual news item. Also, following this there are several posts discussing Fight Club (a film,) when there is a film thread especially for discussing films.
WHAT IS THE WORLD COMING TO? KEEP THIS SHIT ABOUT MOVIES IN THE FILM THREAD!!!
Not that I really care. I just don't read what I'm not interested in. It's not as if text is really taking up all the bandwidth here at work.
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FUCKIN-A! |
|
| #5586 posted by Scampie [216.220.241.97] on 2004/09/24 15:09:10 |
WHAT IS THE WORLD COMING TO? KEEP THIS SHIT ABOUT MOVIES IN THE FILM THREAD!!!
I agree! We have discussion threads for a reason, and that is so we don't have to listen to you retards overanalyze your goddamn entertainment.
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I Do Believe, Scampie, |
|
| #5587 posted by Zwiffle [69.210.77.168] on 2004/09/24 15:16:01 |
that you didn't mispell a single word in that statement. Subtract 2 moron points from your total.
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D'oh |
|
| #5588 posted by Zwiffle [69.210.77.168] on 2004/09/24 15:18:43 |
The 's' key sticks. It's not my fault.
 |
 |
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12 Thousand Moron Points For Zwiffle |
|
| #5589 posted by Scampie [216.220.241.97] on 2004/09/24 16:15:27 |
Accept Jesus into your life, Let he who is not stoned cast the first sin.
 |
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Hmm |
|
| #5590 posted by nonentity [217.41.19.241] on 2004/09/24 17:52:31 |
Rocket is fancy lettuce
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No Stars Required |
|
| #5595 posted by VoreLord [203.51.236.30] on 2004/09/25 05:13:25 |
3DBuzz no longer requires you to accumulate a star by 'community involvement'to be able to download the vast majority of it's Video turorials . Although all the DooM3 vid's have been freely available to people without a 'Star' the majority of other Vid's did require it. There is a lot of good stuff there, 3dsmax, Maya, PhotoShop, Unreal etc, etc.
http://www.3dbuzz.com/
http://sv2.3dbuzz.com/vbforum/unr_...
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 |
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Psychotoxic Demo... |
|
| #5596 posted by Shambler [82.38.194.13] on 2004/09/25 05:41:39 |
Looked like -2 generation shite, ran like ass, control feel like a cross between HL and Q3A, makes no sense at all, gameplay like....a bad Quake mod....and it hung after 2 minutes.
Highly recommended.
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Half-Life 2 Held Hostage? |
|
| #5597 posted by VoreLord [203.51.236.30] on 2004/09/25 03:56:24 |
"Valve has announced that it will deliver a release candidate version of Half-Life 2 (HL2) (a game required under the 2001 SPA) to Sierra/VUG within the next few weeks. If Valve delivers a release candidate version that complies with the contract and is a Final Milestone, then VUG will have six months to release the product under the 2001 SPA. Valve is pressing VUG to release the product early within that six month window, and its representatives have made a number of public statements without our consent or concurrence that the product will be published and released to the general public in September of this year."
Get the full story here -
http://www.gamespot.com/news/2004/...
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 |
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Sorry, Vorelord... |
|
| #5598 posted by metlslime [66.135.131.169] on 2004/09/25 07:35:14 |
all that effort, but it's pretty much just general gaming news.
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5600 |
|
| #5600 posted by R.P.G. [24.136.230.101] on 2004/09/25 14:04:27 |
I used to have a modem this fast! (Or slow, depending on how you look at it.)
Where's the praxinoscope icon? I'll have to use Pacman instead to signify the bygone technology.
 |
 |
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Yes. |
|
| #5601 posted by Shambler [82.38.194.13] on 2004/09/25 14:15:14 |
My burger was partially inspired by that.
I could manage the two pounder if I was hungry. No more than that tho...
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| #5602 posted by wrath [193.10.229.24] on 2004/09/26 05:15:28 |
func_msgboard -- home of the "for want of a chromosome"-association
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A Vote For The Praxinoscope Icon... |
|
| #5603 posted by Kinn [81.152.225.117] on 2004/09/26 05:50:53 |
is a vote for victory!
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He. He. |
|
| #5604 posted by HeadThump [65.140.58.156] on 2004/09/26 13:18:51 |
func_msgboard -- home of the "for want of a chromosome"-association
I have one too many.
See, Fatty? Your effort was first rate, but it lacked the staring down into the abyss and biting the head off of the monster that stares back sort of nihilism that Wrath gives a good flame.
 |
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That's Okay |
|
| #5605 posted by Fat Controller [222.152.84.73] on 2004/09/26 17:22:34 |
I just ripped off one of Sterno's anyway!
 |
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Heh |
|
| #5606 posted by Lunaran [68.51.209.251] on 2004/09/27 23:04:58 |
Func_161: Double-Y-chromo Incarceration Facility?
 |
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Maximum |
|
| #5607 posted by Kell [82.41.8.22] on 2004/09/28 01:17:55 |
Security
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Oh Crap, |
|
| #5608 posted by HeadThump [4.136.90.110] on 2004/09/28 02:40:46 |
they are on to me. Another 60 days trapped in the bowels of Area 51 is all I need.
 |
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Abandon |
|
| #5609 posted by MadFox [84.31.152.41] on 2004/09/28 10:46:43 |
I was wondering if someone could give me some feedback from the sequel I made.
Not that it is that important, but it would help me make a better update for it.
It is not only one map, but several so I would like to hear your judgement...ie : best map of the pak, baddest gameflow, worst texture etc.
I could run it in Telejanos, DarkPlaces gave me strange loss of armour.
http://members.home.nl/gimli/gimli...
Thanks.
[note from scampie] This was a News Submission... but me and Vondur aren't sure if it's supposed to be a final map or if Madfox is just looking for some feedback or what. If this is a final pack release Madfox, go ahead and resubmit it as news, but make it more clear what the pack is.
 |
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Doom3 1.1 Patch Available |
|
| #5610 posted by Lunaran [68.51.209.251] on 2004/09/28 21:21:16 |
And the SDK is not included as promised. I'm rather steamed.
Links are available on any other gaming news site on earth.
 |
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New GTK 1.5 Beta Available |
|
| #5611 posted by VoreLord [144.131.203.253] on 2004/09/29 03:05:20 |
This version significantly improves support for Doom 3 in particular. Beleive it, or not
http://qeradiant.com/
 |
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I Am Looking For... |
|
| #5612 posted by Jago [81.197.201.94] on 2004/09/29 05:31:26 |
... good RtCW mapping resources (not ET) that explain the RtCW entities and such. Does anyone know of any?
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Hm... |
|
| #5613 posted by necros [24.100.64.17] on 2004/09/29 16:42:50 |
that's nice... if they fixed all those other problems... :P
 |
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Monitor Refresh Rates... |
|
| #5615 posted by necros [66.185.84.80] on 2004/09/30 00:43:22 |
not sure where to post this... we don't really have a general tech help thread.
basically, i'm wondering how i can get my monitor to use it's higher refresh rates when i play games.
in windows, i can manually specify what rates i want to use, and that's fine, but when i load up games, like say, Glquake, even in 640x480 where my monitor is able to do 160hz, i'm running in 60hz. (i can check by looking at the OSD, plus i can see it flickering which it doesn't do at 75hz +)
my desktop is set at 75hz (1280x1024) so it's not a problem with defaulting to the desktop's rate...
i've got the monitor drivers installed... anything else i need to do? (yes, directx is updated.)
 |
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Fun Fact: |
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| #5617 posted by metlslime [64.124.188.211] on 2004/09/30 01:10:34 |
the next fitzquake will let you set refreshrate with a cvar (fullscreen only.)
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Yay! |
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| #5618 posted by necros [66.185.84.80] on 2004/09/30 01:11:01 |
thanks man, that's beautiful!
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Necros |
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| #5619 posted by Vondur [81.195.21.77] on 2004/09/30 01:13:50 |
u can set refreshrates in drivers if u use latest from nvidia or ati, look carefully in display properties...
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Refresh |
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| #5621 posted by lightR [195.208.123.213] on 2004/09/30 03:52:31 |
not from ATi driver
need a proggie
 |
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Heh |
|
| #5623 posted by PuLSaR [62.183.50.164] on 2004/09/30 11:08:26 |
aguirRe is in satanic phase now:
Details for user 'aguirRe'
Type: registered
Email: bengt.jardrup -at- home -dot- se
URL: http://user.tninet.se/~xir870k
Created: 2002-12-24 04:34:53
Last Login: 2004-09-30 10:57:22
Number of Posts: 666
Number of Threads: 0
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AguirRe |
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| #5624 posted by PuLSaR [62.183.50.164] on 2004/09/30 11:48:18 |
I've just seen your e-mail, reply is sent.
 |
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Megazoid |
|
| #5625 posted by MadFox [84.31.152.41] on 2004/09/30 13:14:26 |
Thanks for your attention.
Good to receive some respond.
I'll take a look at it, when I get my DZ-scripture installed.
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PuLSaR |
|
| #5626 posted by aguirRe [213.101.70.74] on 2004/09/30 15:15:43 |
I haven't got your reply, can you please repeat it?
 |
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Blah Sorry To #tf For Tonight's Ultimately Pointless Conversation |
|
| #5627 posted by Blitz [24.218.86.166] on 2004/10/01 03:51:00 |
Especially metlslime, I don't wanna be an asshole it's not my intetion. I just struggle with life sometimes and it overwhelms me. It should be a personal struggle though, so just kickban me in the future if I'm getting out of hand. I'm sorry and no hard feelings.
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Just Say.. |
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| #5628 posted by Megazoid [194.168.3.4] on 2004/10/01 04:45:56 |
Just say you were drunk Blitz. I always use that one when I f**kup online :)
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| #5629 posted by wrath [81.225.66.3] on 2004/10/01 08:23:21 |
the twinkies made him do it.
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| #5630 posted by Scampie [216.220.241.97] on 2004/10/01 08:48:46 |
first rule of #terrafusion: LEAVE THE DRAMA OFF GODDAMN FUNC_QMAP
second rule of #terrafusion: NO ONE CARES IF YOU'RE A DICKHEAD IT'S JUST THE INTERNET FUCK OFF FAGLORD
third rule of #terrafusion: HI MOM
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I Thought It Was |
|
| #5631 posted by Kell [82.41.8.22] on 2004/10/01 10:09:09 |
first rule of #terrafusion: you do not talk about #terrafusion
and the second rule of #terrafusion: you do not talk...yeah, okay it sounded funnier in my head :P
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Fourth Rule Of #terrafusion |
|
| #5632 posted by Scampie [216.220.241.97] on 2004/10/01 10:47:04 |
REMOVE MORONS OUT OF THE WAY
that includes those who quote fight club and think it's hip, original, and funny.
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Quoting Fight Club... |
|
| #5633 posted by Kinn [217.43.151.34] on 2004/10/01 11:10:31 |
is still cooler than all those retarded adverts that rip off Trainspotting's "Choose life..etc" monologue. I fucking hate those.
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Dickhead |
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| #5634 posted by Megazoid [194.168.3.4] on 2004/10/01 11:10:37 |
Trolls, spammers, bot users, a general dickheads actually used to get to me. What a rookie I was lol. I suppose some of the problem was when I joined "The Net" in '95 everybody was nice. People actually followed netiquette, and were worried about stepping on people's toes. Back in 94/95, generally only pure geeks were on the Internet. All that changed after they pushed the Internet on the masses. Now, everybody is pure evil. Now that I think about it... FU all goddamnit!!!1!
;)
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Megazoid, |
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| #5635 posted by necros [142.150.5.190] on 2004/10/01 11:17:57 |
you are ugly.
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AguirRe |
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| #5636 posted by PuLSaR [62.183.50.164] on 2004/10/01 11:50:10 |
It seems like my mail server doesn't want to send my mail when I use web interface instead of my mail program. So here's the text of that mail:
hi
That sounds great, even fantastic, but I'm not able to check it out, because I'm far away from my PC atm (I temporary live in another city). I hope to get my PC back in few weeks or maximum in a mounth, then I will be able to test it (I feel I'll like it a lot as all your previous utils).
So that's how things go... I can't map or even have a permanent access to the Net as I used to do (I'm wasting my money in the internet cafe now)
I'll let you if I get any PC to check your new Light tool.
best regards,
PuLSaR
btw metlslime, you need to add 'mail' icon and private message function
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PuLSaR |
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| #5637 posted by aguirRe [213.101.74.30] on 2004/10/01 13:24:43 |
Thanks.
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Blitz: |
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| #5638 posted by metlslime [64.124.188.211] on 2004/10/01 15:20:10 |
well, the only reason i let you waste my time was that i was drunk too.
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| #5639 posted by wrath [81.225.66.3] on 2004/10/01 15:37:06 |
third rule of #terrafusion: HI MOM
I thought it was HI SHAMBLER'S MOM
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Magazoid |
|
| #5640 posted by Mike Woodham [81.153.72.11] on 2004/10/01 15:56:18 |
Obviously, what goes around, comes around. When I first started using the net (Prestel) in 1982, using an acousti-modem on a homemade computer that was as big as a house (well, a shed at least), people were nice and terribly boffin-like. Within a couple of years people were being nasty and oh-so-common.
When you joined they were nice, so it stands to reson that we have to go through another 'nasty' period before... everyone's nice again. Ho, hum. I can wait.
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GTK OSX |
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| #5641 posted by . [68.77.197.145] on 2004/10/02 01:25:56 |
Has anyone gotten this to work in OSX 10.2.8?
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GMail |
|
| #5642 posted by Jago [81.197.201.94] on 2004/10/03 11:44:58 |
Would anyone happen to have a GMail invite? My current email address is in my user profile.
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Jago |
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| #5643 posted by Kinn [217.43.54.104] on 2004/10/03 12:08:33 |
Done.
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That Was Fast |
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| #5644 posted by Jago [81.197.201.94] on 2004/10/03 12:13:04 |
Spog was the first one :)
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Oh Snap. |
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| #5645 posted by Kinn [217.43.54.104] on 2004/10/03 12:18:07 |
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Would It Kill People To Mind Scampie |
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| #5646 posted by HeadThump [65.140.58.79] on 2004/10/03 17:07:52 |
at least once?
I mean, while Metlslime is dancing in a circle at a Phish Concert this afternoon, someone has to mind the store.
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Thump |
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| #5647 posted by Zwiffle [69.210.70.215] on 2004/10/03 18:11:13 |
You don't see me posting in the ignorant thread.
Oops, I meant the Ignore thread.
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| #5648 posted by Scampie [66.231.198.188] on 2004/10/03 18:34:10 |
sigh.
Also, so you know Phait, I don't run the board you ignorant moron and don't implant features so I can't just 'add' a delete function. We don't even want a delete function anyway. I've talked with metlslime before to make it possible for me and Vondur to close threads, but he has better things to do atm than add feature to the board. So until then, best I can do is ask 'let this thread die' and hope people get the idea so we have to keep junk on our damn forum.
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Scampie = Fish Nazi |
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| #5649 posted by R.P.G. [24.136.230.101] on 2004/10/03 19:15:18 |
.
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I Know You Don't Run The Board |
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| #5650 posted by . [68.77.197.145] on 2004/10/03 20:38:18 |
And so wasn't telling you to put in a delete function. I don't mean a delete for every user, at least for the admin to remove such threads. Cocksucker.
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Cocksuckers = Candied Rooster Bits On A Stick |
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| #5651 posted by pjw [66.188.99.173] on 2004/10/03 21:33:35 |
There *is* a great deal of tolerance and respect floating around func_ today, isn't there? Reminds me of this:
http://www.planetquake.com/pjw/gra...
I respect everyone who posts on here and I think they're wonderful*
*they make my pantal region tingly
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Heh |
|
| #5652 posted by Scampie [66.231.198.188] on 2004/10/03 22:49:45 |
where tha white women at!?
i expect you to yell that when we hang out tomorrow evening pjw ;D
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Hmmmm |
|
| #5653 posted by VoreLord [203.51.194.74] on 2004/10/04 02:30:17 |
Would It Kill People To Mind Scampie at least once?
I'd mind Scampie, but I haven't got a current Child Minders certificate
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 |
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Culinary Confessions |
|
| #5654 posted by R.P.G. [24.136.230.101] on 2004/10/04 09:01:43 |
List them.
My confession is frozen pizzas you get at supermarkets. Not the fancy rising-crust variety, either. I'm talking about the cheap 89 cent ones. I dunno quite why I like them so much. But I think a few cases of those and some cream soda could keep me going for a month.
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Me Too! |
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| #5655 posted by Kinn [81.154.192.134] on 2004/10/04 09:09:11 |
I love frozen pizzas - in fact I love all pizzas, even if they're really cheap, you just dump a load of extra cheese and toppings on them, and they rock ^_^
One of my favourites is Heinz baked beans pizza with sausage - and I always sprinkle a bit of curry sauce on top before whacking it in the oven. Mmmmmmm ^___^
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Err... |
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| #5656 posted by R.P.G. [24.136.230.101] on 2004/10/04 09:29:06 |
dump a load of extra cheese and toppings on them, and they rock ^_^
That just ruins them, IMO. You have to leave them in their original state.
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...after Ready This Pizza Contest.. |
|
| #5657 posted by JPL [192.91.75.30] on 2004/10/04 09:43:18 |
.. I now better understand why there are so much obese guys in the world... 8P
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Mmmm, Pizza |
|
| #5658 posted by Maj [217.205.117.52] on 2004/10/04 09:46:11 |
Goodfella's Ciabatta ones win. Light dough, good toppings.
My current obsession is a mix of korean noodles and Sainsbury's fresh stir frys with Thai sauce. Yum.
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I Hate Food |
|
| #5659 posted by czg [195.18.172.40] on 2004/10/04 09:49:35 |
A necessary evil.
When will the future be here with it's insta-nutrition pills?
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Re: Pizza |
|
| #5660 posted by Zwiffle [69.210.70.215] on 2004/10/04 09:57:21 |
Frozen pizzas: pepperoni or cheese only, NO RISING CRUSTS. I hate 'em.
Chicken and Rice with steamed broccoli: My second favorite food probably. Yum.
Cereal: A necessary staple. Sweet and sugary or healthy and bland, it's all good to me.
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Wha |
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| #5661 posted by Vondur [195.128.65.237] on 2004/10/04 10:02:29 |
spaghetti with cheese is the way to go.
tho i love pizza too....
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Eat... |
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| #5662 posted by JPL [192.91.75.30] on 2004/10/04 10:12:08 |
.. vegetables, fruit, fish, and underdone beef meat (thi is my satanic side... I agree...) is better for your health... Think about it...
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Food. |
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| #5663 posted by Shambler [82.38.194.13] on 2004/10/04 11:52:26 |
Yes, food.
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Yum Yum, |
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| #5664 posted by HeadThump [65.141.127.54] on 2004/10/04 13:19:53 |
My best recipe is Cornish Game Hens in an Apricot based Curry sauce.
The sauce works for drumsticks too if I'm just cooking for myself.
Love those cheap pizzas. Especially if they have diced pepperoni or the Italian Sausage like substance that looks like rat droppings. Yum. Yum.
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Cheap Food |
|
| #5666 posted by than [62.189.9.161] on 2004/10/04 14:01:34 |
Sometimes it's shit, but somehow the fact I only paid 99p for it makes it taste better somehow. Rich folk tend to think the other way around I think.
Frozen pizzas are great, I totally agree with you there. Dunno if you get them in the states, but I really like Freschetta spicy chicken pizzas. Great crust, great topping - made better by the fact that Iceland always seems to have them on offer :) Chicago Town ones aren't bad either.
Having said that, I did buy an Asda (owned by Walmart) own brand pizza and it tasted like ass. It was really bloody bland.
The fresh pizzas that cost roughly 4 times as much rarely taste any better, and piss me off because when I've eaten one, I realise I've paid £4 for one meal, when I could have made some tasty spag bol for about 80p per portion.
Cereal is a big part of my diet too, in addition to milk (skimmed, semi, or whole, I don't care.)
I only have a few staple recipes that I cook at home. All are cheap :)
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| #5667 posted by Zwiffle [69.210.70.215] on 2004/10/04 14:13:20 |
I also love NoName Steaks. I've never had a bad NoName Steak. Although they cost like $100 they're good. Really, really good. Mmmmmmmmmm.
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A Favourite Cheap And Easy Recipe |
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| #5669 posted by than [62.189.9.161] on 2004/10/04 14:28:12 |
This one is a piece of piss to cook, and costs next to nothing. Ideal for students and people who tend to be broke all the time (me.)
I call it "Eggy Rice With Stuff" It's great hot or cold. When I say "great" I mean, it's alright, nothing special, but think about how cheap and easy it was to make and you will feel all nice and warm inside.
You will need:
* 2 medium eggs (cheap battery eggs are fine)
* a cup of rice (doesn't matter what type really, cheapest will probably do)
* 3-4 rashers of bacon (any type is fine)
* a small onion (red is nicer, but any will do)
* 4-6 medium white mushrooms
Wash the rice if you can be arsed, doesn't make much difference. Drain it and then put in a cup of water (you should use about the same amount of water as rice.) Pop it on the stove with a lid on the pan and leave it on a low heat. You should also slap a bit of oil in a frying pan and stick it on a medium heat.
scramble the eggs a little bit, don't cook them, just get them to a state where they are a bit runny, but not raw.
Wipe the pan out and keep it going on a medium heat.
Chop the bacon first, followed by the onion, then the 'shrooms. Doesn't really make much dfference, but you will want the bacon in the pan first, so it makes sense.
Put the bacon in the pan, followed by the onion about two minutes later. Don't stir it too much unless you want it all to taste of bacon. Pop in the mushrooms last.
check the rice. Hopefully it will nearly be cooked. There shouldn't be much water in the pot after 10 minutes of cooking. At this point, stir the egg in and pop the lid back on.
When the bacon and shit are looking good, give them a taste. Put them in the pot with the rice and egg when you think they are about ready. Mix it all up, put the lid back on, take it off the heat and leave it for a few minutes (2-3 is fine).
Eat. Maybe you fucked it up, maybe you didn't. Either way, it didn't cost you much, so be grateful.
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Oi Flamey! |
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| #5670 posted by Wendy Milne [82.152.13.126] on 2004/10/04 15:23:58 |
How dare you use onion in your recipe! Do you not respect the Master?
Hatatatatatatatataah! =P
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Swanson's |
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| #5671 posted by Blitz [24.218.86.166] on 2004/10/04 15:41:28 |
I am a sucker for those frozen Chicken/Beef/Turkey pot pies from Swanson. They are usually 99 cents a package, but sometimes on sale for 50 cents (!!) You can't find a better pot pie anywhere IMO.
Ramen noodles are inexpensive and abundant. They satisfy the heart with brothy noodle goodness, and stimulate the mind with ancient Asian wisdom.
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Mmmm, Noodles |
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| #5672 posted by Maj [217.205.117.52] on 2004/10/04 15:55:06 |
The superiority of a culture can be gauged by its choice of fast food. Yay Japan and Britain! Long live noodles and fish and chips!
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Oh, And One Confession: |
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| #5673 posted by Maj [217.205.117.52] on 2004/10/04 15:56:58 |
2am. Kebab shop. Meat and chips please. No salad. Yes, all the sauces. *munch* *munch*.
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Why Don't You Start A Food Thread? |
|
| #5674 posted by cyBeAr [213.65.179.30] on 2004/10/04 16:35:58 |
then I might say something
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| #5675 posted by Zwiffle [69.210.70.215] on 2004/10/04 16:52:51 |
You came up with the idea of starting a food thread, just do it and get it over with.
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Hmm, Kebabs |
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| #5676 posted by than [62.189.9.161] on 2004/10/04 16:53:28 |
There is something inherently wrong with a donner, but I kind of like them anyway. When you wander up to a Kebab van or shop and see that odd looking blob of meat rotating on the skewer, it can be somewhat offputting, but on the other hand, at least they keep it where I can see it... I at least know that nobody is busy wiping their cock on it when I tell them that actually I didn't want coleslaw, which is more than can be said of McDonalds.
Btw, has anyone compared the offerings from branches of McDonalds in different countries? I am guessing that each branch of McDonalds in the UK employs a guy to sit on each burger before it is popped in the box, but I didn't find this was the case in Japan. I didn't visit McDonalds in Germany, although wherever I went, the McDonalds branches seemed to be disguised by some impressively old looking structure and less in your face coloured plastic than in the UK. Oh, and the Japanese branches of McDonalds had more choice and served better food than the ones here. What the hell is up with that? FUCK YOU McDonalds. Fuck you and your stupid "I'm lovin' it" slogan. Cocksuckers.
No, I don't want a Big fucking Mac before anyone asks :)
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Onions |
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| #5677 posted by than [62.189.9.161] on 2004/10/04 17:00:02 |
If an onion taught me karate, maybe I could give it a bit more respect. An onion without the ability to sing and dance is much more likely to end up in my frying pan.
Wendy, I never did ask... are you a man, or a woman? :)
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^_~ |
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| #5678 posted by Kinn [81.152.168.244] on 2004/10/04 17:08:50 |
I just watched MadFox's .mpg clip, linked a few posts previously, and I'm not entirely sure - it might just be my mind playing tricks on me - but I could swear I just saw a fleeting glimpse of Yog-Sothoth giving me a "thumbs-up".
o_O
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BetaZoid |
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| #5679 posted by MadFox [84.31.152.41] on 2004/10/04 17:15:44 |
#5382 sick &twisted man...
if you really want to be twisted you can use the 0_hull to crawl to the exit. Point is, then the rest of the level is pointless.
I thought I made the diagonal brushes enough to permit crosspassing, but indeed you found another one.
Thanks.
#5384 Bazzu
for the offer of joy - I'm impressed!
for the lack of venture - I'm not so impressed!
You are what you beat!
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Wendy Milne |
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| #5680 posted by Brian Lings [82.152.13.126] on 2004/10/04 17:18:29 |
Oh, take it from me - she's a woman... although even I had my doubts at first. ;)
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Than, |
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| #5681 posted by HeadThump [65.140.58.86] on 2004/10/04 17:56:29 |
I was visiting some of my family who are from New Orleans a year ago, and the McDonald's that I visited served red beans and rice.
Big Yuck-o, I hate beans.
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McDonalds |
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| #5682 posted by Bal [82.120.178.32] on 2004/10/04 18:35:51 |
The teriyaki burger in japanese mcdonalds is pretty good =) (I only went to mcdonalds once there, so didn't really taste much else, but it tasted better than the shit in France and the US).
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France Mcdonalds Is |
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| #5683 posted by pope [207.216.236.96] on 2004/10/05 03:58:24 |
pure shit... my memory of what appeared to be a brand shiny new Mcdonalds in france during lunchtime was as vacant as the space between Cardo's asscheeks. Imagine that, a country who's past is enriched with the whole idea of 'gourmet' and McDonalds nobody eats at! I was shocked even at the tender age of 11. Burger King in Paris was busier. But we went to this other 'chain' restaurant that had all you can eat pastas and It was friggin' aweseome. I forget the name. Bal what all you can eat buffer "italian" style chains are there? started with an 'F' i think.... I have to think on this one...
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McDonald... |
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| #5684 posted by JPL [192.91.75.30] on 2004/10/05 04:53:11 |
.. and "gourmet idea" are for sure incompatible !!! It's my "frenchy" humble opinion... If you want good food in France, don't stop into McDonald, or Quick, or other fast food.. even Burger King are not good... You'd rather try "real" restaurants: it will be much more expensive, but here you find the french "gourmet idea" you were looking for...
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JPl |
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| #5685 posted by pope [207.216.236.96] on 2004/10/05 04:55:38 |
I was just mentioning McDicks as it was the current theme. Of course I ate wonderfully good during my visit to France. Altho lunch usually consisted of a baguette and cheese and maybe some pate if it was market sunday in our locale.
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Blackpope |
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| #5686 posted by JPL [192.91.75.30] on 2004/10/05 05:03:41 |
I agree, McDonald is for sure the worst, but not the only one (unlucky we are), food chain right here... If you are looking for good food, and I mean real french gastronomy (and I easily guess it's all the same for others countries), you must avoid eating in fastfood like McDo or others.. !!
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FrogFood |
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| #5687 posted by Bal [82.120.186.188] on 2004/10/05 05:59:33 |
No idea what that Italian food chain could be pope...
When I have to eat fast food in France (cause of lack of time to eat properly at noon), I usually eat at Quick, but thats just cause its the lesser evil (=it isn't american).
Then again I don't like proper french food so much, too much meat... Much prefer eating asian stuff...
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Be Glad You Dont Have |
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| #5688 posted by pope [207.216.236.96] on 2004/10/05 06:15:39 |
Kentucky Fried Chicken
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Seafood Cake |
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| #5689 posted by Cheap Cheap [62.3.255.16] on 2004/10/05 06:18:46 |
Now there's a good recipe ... it comes just like the riddle.
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BP |
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| #5690 posted by Bal [82.120.186.188] on 2004/10/05 06:20:43 |
We do have KFC... =|
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Good Food Guide |
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| #5691 posted by Mike Woodham [81.154.145.123] on 2004/10/05 06:36:33 |
Have visited MacDonalds all over the Northern Hemisphere and although there are differences in menus - for instance, did you know that you cannot get a single cheesegurger in Rodos, you have to have a double - they do all tatse the same.
But not quite so with KFC. There is one a stones throw from the sphinx in Cairo where I swear that KFC must stand for Kentucky Fried Camel!
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For Some Reason... |
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| #5692 posted by metlslime [66.135.131.169] on 2004/10/05 06:54:03 |
i actually like KFC when i'm hungry... there's my dark secret.
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And... |
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| #5693 posted by metlslime [66.135.131.169] on 2004/10/05 06:54:19 |
Taco Bell when i'm drunk.
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Errr... |
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| #5694 posted by JPL [192.91.75.30] on 2004/10/05 07:01:25 |
KFC does not exist in France...
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Errata |
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| #5695 posted by JPL [192.91.75.30] on 2004/10/05 07:08:21 |
Sorry KFC exists in Paris only, not in other locations..
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Supersize Me. |
|
| #5696 posted by Megazoid [194.168.3.4] on 2004/10/05 08:04:20 |
Anybody who has seen this film would probably never eat MacDonalds again. I certainly wouldn't. Cool film (available on some Torrent sites allegedly).
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So Much For The Two Food Threads |
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| #5697 posted by Kinn [217.43.53.197] on 2004/10/05 08:28:38 |
.
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Megazoid |
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| #5698 posted by SleepwalkR [217.231.33.28] on 2004/10/05 09:04:58 |
Same here. Never set foot in a fast food restaurant again.
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Supersize Me? |
|
| #5699 posted by HeadThump [65.140.59.251] on 2004/10/05 11:12:30 |
The guy eats his equivelant in ass loadage three times a day at McDonald's and gains weight, big suprise there. Generally speaking, I hate consumer activist. If you are not looking after your own interest (caveat emptor), the species is better off without you.
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And As For French Cuisine, |
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| #5700 posted by HeadThump [65.140.59.251] on 2004/10/05 11:17:25 |
yeah, I can put a stick of butter and a jar of heavy cream to make every thing taste better too.
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Though I Have To Say |
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| #5701 posted by HeadThump [65.140.59.251] on 2004/10/05 11:44:04 |
(to avoid internationale flamage) some of your women are extremely cute.
à où les femmes blanches?
he he he
 |
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Explode My Heart (not In An Emo, Loser Kinda Way) |
|
| #5702 posted by Blitz [24.218.86.166] on 2004/10/05 15:10:45 |
"yeah, I can put a stick of butter and a jar of heavy cream to make every thing taste better too."
That really is the trick too -- 9/10 times. My uncle has been a chef his whole life in many different locales, and he said when you go out to eat, alot of the time what makes the food so good, is everything is smothered in butter. There are alot of other very very very unhealthy tricks that make dining out so desirable.
For example, KFC uses more sugar to make those servings of coleslaw than you will find in a Hershey bar. And when you get ribs that are juicy and moist from a steakhouse or similar restaraunt, chances are those ribs have been soaking in a layer of bacon fat and butter overnight.
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Thanks Blitz |
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| #5703 posted by pushplay [129.128.23.141] on 2004/10/05 16:34:18 |
Now I can never eat food ever again.
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And For The Vegitable Monsters.... |
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| #5704 posted by MadFox [84.31.152.41] on 2004/10/06 00:13:12 |
follow the food threads...
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. |
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| #5705 posted by MadFox [84.31.152.41] on 2004/10/06 00:16:11 |
vegetarian monsters.
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Actually |
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| #5706 posted by pope [207.216.236.96] on 2004/10/06 00:29:37 |
i've been itching to eat COLD KFC, like day after kinda picnic type yummy cold chicken.
doesn't have to be KFC brand, just some tasty cold fried chicken w/ some salt and pepper
ok lets move to food thread
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Special Code Term For KFC My Dad And I Use |
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| #5707 posted by Fat Controller [222.152.82.70] on 2004/10/06 01:26:47 |
Kentucky Fucked Duck.
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You And Your Dad |
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| #5708 posted by pope [207.216.236.96] on 2004/10/06 02:47:20 |
have issues
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Headthump |
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| #5709 posted by wrath [81.225.66.3] on 2004/10/06 06:13:45 |
have you seen the movie?
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RIP Rodney Dangerfield |
|
| #5710 posted by R.P.G. [24.136.230.101] on 2004/10/06 09:06:56 |
I get no respect! This girl called me. She said, "Come on over. Nobody's home." So I went over. Nobody was home.
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RIP Rodney Dangerfield |
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| #5711 posted by HeadThump [65.140.58.183] on 2004/10/06 11:57:30 |
My wife tells me she is having a baby. I ask her, do you think it will look like me? and she says, 'that'll be a Goddamned miracle.'
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Haven't Seen The Movie. |
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| #5712 posted by HeadThump [65.140.58.183] on 2004/10/06 12:10:09 |
I have seen the filmmaker in several interviews. From the clips, it appears to me, he stuffs his gord every time he goes through the drive through.
When I spent a month on a work contract in a city I didn't know, I was forced through circumstances to dine out at every meal. Without going to excess as he did, I easily gained over ten pounds in the first two weeks.
After that, I bought Ramen noodles and cereal and I used hotel rec room microwave instead of dining out every meal. If you don't watch out for yourself, no ammount of hand holding is going to prevent you from doing yourself in.
I don't know about the message in the movie, but the filmmaker clearly had a reformist agenda in his interviews.
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... |
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| #5713 posted by necros [66.185.84.80] on 2004/10/06 13:33:50 |
someone should make a systemshock3 on the d3 engine. ^_^
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RIP Rodney Dangerfield |
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| #5714 posted by pushplay [129.128.23.141] on 2004/10/06 13:45:36 |
Its been a rough day. I got up this morning, put on a shirt and a button fell off. I picked up my briefcase and the handle came off. I'm afraid to go to the bathroom.
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Necros |
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| #5715 posted by Fat Controller [222.152.159.25] on 2004/10/06 14:12:13 |
seconded
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SHAMBLER REAL LIFE INFO REVEALED!!!! |
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| #5716 posted by Scampie [216.220.241.97] on 2004/10/06 15:06:08 |
[15:04] <scampwork> Saunabler, do you go nude in the Sauna?
[15:05] <Saunabler> sadly not
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Necros, |
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| #5717 posted by HeadThump [65.140.59.61] on 2004/10/06 15:16:41 |
would a Half-Life or Dark Places version be acceptable?
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Rodney |
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| #5718 posted by Lunaran [68.51.209.251] on 2004/10/06 15:21:23 |
I was walking along and saw this bar with a sign outside that said "Topless, Bottomless." I went inside and there was nobody there.
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Headthump, |
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| #5719 posted by necros [69.193.222.114] on 2004/10/06 16:48:07 |
are you joking?
well... maybe the HL2 engine. basically, something spiffy with lots of detail things and that neat paralaxing texture effectxor and dynamic light(xors).
i don't want this theoretical SS3 anywhere near DP until it stops sucking. (aside from q3bsp support)
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Necros |
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| #5720 posted by Jago [81.197.201.94] on 2004/10/06 17:26:08 |
Why does DP suck in your opinion?
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Well, |
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| #5721 posted by necros [66.185.84.80] on 2004/10/06 17:34:16 |
it's not so much as generic suckage, just that it is bloated with stuff and just doesn't feel the same anymore. i do like the q3bsp support and the bbox 'fix' allowing any sized bboxes. (as well as the flying monsters clipping into walls bugfix, i think?)
one could of course argue that since the intention was for an entirely different game (than quake) that 'feel' wouldn't matter anymore and you'd be right. i am just very biased. :P
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Necros |
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| #5722 posted by Mr Fribbles [220.253.17.17] on 2004/10/06 17:36:00 |
Why does DP suck in your opinion?
I'm not sure that is opinion so much as established fact.
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DarkPlaces |
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| #5723 posted by Kinn [217.43.151.58] on 2004/10/06 17:58:06 |
just that it is bloated with stuff and just doesn't feel the same anymore
I'd just like to say that I too am getting increasingly disillusioned with DarkPlaces. I really, really want to use it for my next map, which I want to make in the q3bsp format, but there are just too many little things that irritate me. What's the deal with the lightning effect and why does it seem to lag behind the player so much? Also, am I the only one who sees the Shambler lightning all screwed up? Can I restore the original lightning effect? Can I enable classic-style particle effects?
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Headthump |
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| #5724 posted by wrath [81.225.66.3] on 2004/10/06 17:59:26 |
your mother's obese.
granted, I haven't actually seen her, but you know, once I saw this fat mom, so I know exactly what's going on.
get it? first you see the movie, then you can comment on it. you sound like the republicans talking about Moore's 9/11-movie.
"Yeah, it's full of lies about our president, and it's obvious that that Moore guy has an agenda and it's just... sad, really -- the way he carries on."
"Oh, you've seen the movie?"
"Well, no, not really. I mean, I've seen the trailer. And well, we all know Moore has an agenda, and he lies and stuff. Dennis Miller said so."
Just because someone has an agenda, and everyone does by the way, doesn't invalidate any possible facts or statements. It just means you need to exercise some good, old fashioned critical thinking.
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... |
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| #5725 posted by necros [66.185.84.80] on 2004/10/06 18:13:47 |
yes, the lightning is busted, both the player's and the shamblers. i don't know why it was changed either, because the original polygon version looks better. it's just one of the many things that make me stop and wonder "what the hell was he thinking?"
also, what's with the blood "splattering" effect? it's about the stupidest, ugliest and crappiest attempt i've ever seen. it appears to use the same type of thing as coloured lights except the player isn't affect by it, but if you restart the map, the blood doesn't get reset! aside from looking ass, it also introduces another bug. what's the point?
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Necros |
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| #5726 posted by Kinn [217.43.151.58] on 2004/10/06 18:21:59 |
You can disable the blood by turning off "stainmaps" in the effects menu, but I'd also really like to see a fix for the lightning, and preferably an option to enable the oldstyle lightning.
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Darkplaces |
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| #5727 posted by Jago [81.197.201.94] on 2004/10/06 20:28:51 |
Are you people sure you are using the latest version (http://icculus.org/twilight/darkp... from 1st October and not the one released last December?
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| #5730 posted by LordHavoc [69.59.212.88] on 2004/10/06 23:10:36 |
All these things mentioned are optional?
See these cvar groups:
r_lightningbeam_*
cl_beams_*
And yes I know cl_beams_relative messed up the shambler lightning, that was fixed already in the Oct 1 release, the lagging on the player lightning is harder to fix.
I mostly get compliments about the new lightning effect, but that is why it is optional, cl_beams_polygons 0 goes back to model based.
r_lightningbeam_* control how the polygon lightning looks.
I have added the cl_beams_* cvars to the menu just now. (r_lightningbeam_* were already in the effects options menu)
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