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Posted by Tigger on 2025/01/20 11:10:34 |
What a way to start 2025 at ..::LvL - We have an amazing and visually rich new release from Requiem. We also continue the hunt for missing older releases with another Dead Simple remix.
* Blast from the Past by Requiem
* Dead Simple (6) by CUTTER
LiveView, video and panorama for each.
..::LvL - https://lvlworld.com/ |
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Posted by killpixel on 2025/01/15 17:03:43 |
Battle across the solar system as annihilation looms over mankind in this action sci-fi horror FPS. Powered by id Tech, THREAT VECTOR delivers classic FPS combat throughout a suite of concise, potent levels infested with deadly horrors… and loaded with enough firepower to destroy them all.
Watch on YouTube
Wishlist on Steam
Share on X |
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Posted by metlslime on 2025/01/09 23:16:02 |
I'm sad to report that Kevin Johnstone, better known online as Rorshach, has passed away. He was probably best known to some of us for his awesome texture sets for Quake 3, especially the work his did for the HeadHunters 3 mod. But he had a long career in games, mostly at Epic, doing art for games in the Unreal Tournament series and Gears of War series, among others. I knew him personally for a short time, as we both worked at Jar of Sparks. He was always humble, easygoing, and irreverent.
Here's the obituary and a link to a GoFundMe to support his family.
If you're not familiar with his work, here's his artstation page and an archive of his old planetquake site. |
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Posted by CyanBun96 on 2024/12/20 11:10:06 |
Just released the first version of a port I've been working on for a few weeks, purely as a hobby project. Very raw, largely untested on windows, but with enough new features to justify a public showcase. Pasta from the git readme:
- A "New Options" menu, can be toggled with "newoptions 0/1"
- Integer scaling
- Borderless window with -borderless parameter
- Auto-resolution fullscreen with -fullscreen_desktop
- Hardware-accelerated frame > screen rendering
--- Boosts performance massively on systems with GPUs
--- Tanks performance on machines without GPUs
--- Use the new -forceoldrender flag to disable
- High resolution support
--- Maximum tested is 16K, 2000 times bigger that 320x200
--- Defined by MAXHEIGHT and MAXWIDTH in r_shared.h and d_ifacea.h
--- Can probably be set higher for billboard gaming
- Non-square pixels for 320x200 and 640x400 modes
--- Can be forced on other modes with -stretchpixels
- General feature parity with the original WinQuake
--- "Use Mouse" option in windowed mode (also _windowed_mouse cvar)
--- Video configuration menu (mostly for show, use -width and -heigth)
- Proper UI scaling
- Advanced audio configuration
--- The default audio rate is 11025 for more muffled WinQuake sound
--- New flags -sndsamples and -sndpitch (try -sndpitch 5 or 15)
- vim-like keybinds that work in menus, enable with -vimmode flag
- Mouse sensitivity Y-axis scaling with sensitivityyscale cvar
Building on Linux is trivial and only requires SDL2, windows binary is available at
https://github.com/cyanbun96/qrustyquake/releases/tag/v0.1
All feedback and experience reports are appreciated!
--CyanBun96 <3 |
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Posted by Tigger on 2024/12/20 10:40:29 |
Closing out 2024 at ..::LvL - Odd month with 3 added. A 10 year old map pack from the Quake 3 15th Anniversary Contest has been added. We have brand new release with great gameplay from acid. To round it out, we have the longest review ever for a release from 2000.
* Rostwind by acid
* PORTALS OF SHIVA by Bung Fluff
* Quake 3 15th Anniversary Contest Map Pack
LiveView support and a video for Rostwind and PORTALS OF SHIVA. Panorama for all.
Hope you all have an amazing Festive Season.
..::LvL - https://lvlworld.com/ |
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Posted by Dynamo on 2024/12/18 02:03:39 |
Paril, one of the people behind the recent Quake II remaster and re-release, has just published his remake of the PlayStation 1 version of Quake II. This includes edited levels, two new enemies, new graphics, and lots more. Check it out on ModDB.
https://www.moddb.com/mods/quake-ii-psx |
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Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
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